[HN Gopher] Six Game Devs Speak to Computer Games Mag (1984)
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       Six Game Devs Speak to Computer Games Mag (1984)
        
       Author : rbanffy
       Score  : 49 points
       Date   : 2025-07-11 18:17 UTC (3 days ago)
        
 (HTM) web link (computeradsfromthepast.substack.com)
 (TXT) w3m dump (computeradsfromthepast.substack.com)
        
       | afavour wrote:
       | A fun read. I often wish I were programming back in that era,
       | instead of where we are today, tasked with implementing tracking
       | pixels, banner ads and upsells. But who knows, maybe I would have
       | been driven insane by the resource limitations.
        
         | ldargin wrote:
         | It's not too late to take on a daring, creative project that
         | stretches reasonable resource limitations.
        
       | PaulRobinson wrote:
       | The spirit of coding was different then. It felt like you could
       | sit in a room with an idea and 4 months later have something
       | people would be keen to play, even pay for.
       | 
       | What a time to be alive as a coder...
        
         | ido wrote:
         | This was also the case with indie games around roughly
         | 2008-2012. Didn't last for long though!
        
           | glimshe wrote:
           | And what is common between these 2 eras? I'd say that a
           | market hungry for new content met the people who could
           | deliver it. In both instances, technology enabled the
           | production, consumption and distribution of the new content
           | (the Steam era is a revolution in the ease of distribution
           | and production, while in the 80s there was a revolution in
           | ease of production and consumption).
           | 
           | Now there's a glut of content. Will another opportunity ever
           | appear again? In both cases, the opportunity didn't look good
           | at first.
        
             | MisterTea wrote:
             | > Will another opportunity ever appear again?
             | 
             | With AI we might go through an era of sameness and/or slop
             | leaving the door open for something more genuine.
             | Everything is cyclical.
        
               | DiscourseFan wrote:
               | Well the sun is still going to explode one day
        
           | misschresser wrote:
           | indie games are still a hugely important part of the
           | industry, Peak is a recent great example of a small team
           | making something fast that is novel and successful.
        
         | Joeboy wrote:
         | Writing machine code without an assembler and having to reload
         | everything from cassette every time it errored felt... sort of
         | fun but also extremely frustrating. I think most actual
         | commercial software was written on hardware that was out of
         | reach for most of us.
         | 
         | Edit: Wikipedia tells me that at launch the Apple II cost the
         | equivalent of $6700 for the 4k model or $13,700 for the 48k
         | model.
        
         | stevoski wrote:
         | A ton of games in the 80s did miserably. Yes, there were some
         | big hits created by one person in four months. But there were
         | plenty that were didn't do well at all.
        
       | spogbiper wrote:
       | Interesting (possibly?) story about one of the devs interviewed
       | here, Steve Bjork:
       | 
       | Steve wrote a lot of software for the first computer I had access
       | to which was my father's Tandy Color Computer. We didn't have
       | much money so we couldn't afford luxuries like a disk drive and
       | commercial software on a ROM pack was a rare gift.
       | 
       | One of the handful of ROM paks we had was a game called
       | "Popcorn". It's opening screen proudly displays "By Steve Bjork"
       | ( https://www.youtube.com/watch?v=HSL4dGhJhHo ). As an 8 year old
       | kid, I thought it was a funny name. I'd often call my little
       | sister a "bjork" and she would predictably yell back "no, you're
       | the bjork!". It was a bit of a family joke for some years.
       | 
       | Fast forward 25ish years and I started participating in "retro
       | computing", reliving some childhood memories and had fun writing
       | some new software for my first love. I participated on the
       | community forums, helped with some open source projects and
       | eventually found that Mr. Bjork was still active and creating
       | projects for this old computer. I traveled to the annual "last"
       | cocofest where Tandy nerds still gather and got to meet him. He
       | was extremely kind and we had interesting discussions. We even
       | collaborated on some projects. It was surreal to be working with
       | this "legend" from my early childhood.
       | 
       | Sadly, Steve passed away in 2023. He was truly a sweet and
       | capable man who gave a lot to the community for years after any
       | commercial opportunity had passed.
        
       | jhbadger wrote:
       | It's interesting to see a mention of "The Arcade Machine" (1982)
       | and its creator here. This wasn't exactly a game but rather an
       | early version of what we call "fantasy consoles" (like PICO-8 and
       | TIC-80) today. That is, an environment for making games by
       | combining sprites, sound, and code.
        
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