[HN Gopher] Tandy Corporation, Part 3 Becoming IBM Compatible
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       Tandy Corporation, Part 3 Becoming IBM Compatible
        
       Author : klelatti
       Score  : 48 points
       Date   : 2025-07-11 09:35 UTC (3 days ago)
        
 (HTM) web link (www.abortretry.fail)
 (TXT) w3m dump (www.abortretry.fail)
        
       | NoSalt wrote:
       | Does anybody else find things like this frustrating?
       | 
       | https://www.abortretry.fail/p/the-tandy-corporation-part-1
       | 
       | https://www.abortretry.fail/p/the-tandy-corporation-part-2
       | 
       | https://www.abortretry.fail/p/the-tandy-corporation-part-3 - NOPE
       | 
       | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
       | - - - - - - -
       | 
       | https://www.abortretry.fail/p/the-tandy-corporation-part-1
       | 
       | https://www.abortretry.fail/p/the-tandy-corporation-part-2
       | 
       | https://www.abortretry.fail/p/tandy-corporation-part-3
        
         | Loudergood wrote:
         | Oof.
        
         | LordShredda wrote:
         | Well, it does make you load the website :^)
        
         | reaperducer wrote:
         | _Does anybody else find things like this frustrating?
         | 
         | https://www.abortretry.fail/p/the-tandy-corporation-part-1_
         | 
         | Well, it's right there in the name: AbortRetry _Fail_
        
       | PaulHoule wrote:
       | It was interesting that Radio Shack found a "second life" in
       | making IBM Compatibles that were very much their own,
       | particularly with the improved graphics described in the article.
       | 
       | In the late 1980s when I was in high school I traded my TRS-80
       | Color Computer 3 for a 286-based clone which came in a big box
       | with many expansion slots and that you plugged a keyboard and
       | monitor into, like a modern full-size desktop computer. One of my
       | friends I shared programs with had a Tandy PC which had a built-
       | in keyboard but used an external monitor like a Commodore 64 or
       | my CoCo -- there was a period in which they were fiercely
       | competitive and influencing the industry. They didn't survive Win
       | 95.
        
         | Mountain_Skies wrote:
         | Radio Shack rebadged lots of products from outside sources,
         | with the CoCo I/II being mostly a Motorala design for the
         | AgVision terminal. The CoCo 3 is notable because so many of the
         | improvements were driven by in-house processes. I wondered if
         | maybe some of the people who worked on the CoCo 3's improved
         | graphics were behind the Tandy Graphics used by the 1000 line
         | but nope, turns out they went back to what worked for them and
         | copied IBM's modes from the PCjr.
         | 
         | If you still have an interest in the CoCo 3, the port of Attack
         | of the PETSCII Robots is coming along.
        
           | PaulHoule wrote:
           | For me it was all about OS-9 at the end
           | 
           | https://en.wikipedia.org/wiki/OS-9
           | 
           | which had a decent C compiler at the very least. I was
           | checking out everything I could about Unix from the public
           | library and creating my own version of as many Unix tools as
           | I could. In terms of OS, the Coco 3 was head and shoulders
           | over anything else you could get up to that point. It even
           | had a windowing system that was a lot like Plan 9.
           | 
           | At some point though I was frustrated with there not being a
           | lot of software for it and I did a data processing job for my
           | Uncle Bob that paid for a new 286 machine although if I knew
           | how much value it made for him I should have asked enough for
           | a 386. The 286 was a massive step up in performance -- in
           | high school I developed a CP/M program for a teacher using a
           | Z80 emulator that was 3x faster than any Z80 could you buy!
        
       | rbanffy wrote:
       | I really love this website, and this series on Tandy is a
       | delightful trip back in time.
        
       | strictnein wrote:
       | Not a huge deal, but the screenshots for Leisure Suit Larry are
       | actually for Leisure Suit Larry 2. Played a lot of the first one
       | as a kid. Inappropriate, but also just fun to explore the world
       | and see what you could do and interact with. And you could kind
       | of just exist in the game world.
        
         | rzzzt wrote:
         | Or just walk off the road at the starting screen.
         | 
         | It took a loooot of time to memorize the entry quiz questions,
         | full of trivia from a time and place for which I was nowhere
         | near old enough to exist!
        
           | geocar wrote:
           | I think the quiz was LSL1. You just pushed alt-x (or maybe
           | ctrl-alt-x) to skip it.
           | 
           | LSL2 had the "little black book" with phone numbers. You
           | could type 555-0724 IIRC and get in.
           | 
           | The real answers to these things were in the box, you weren't
           | really expected to know that much about dumb stuff, this was
           | just novel forms of "copy protection" to make sure you got
           | the game (and everything with it) instead of just a copy from
           | a friend...
        
             | dccoolgai wrote:
             | Weird how you can remember these little things from Sierra
             | games: 6858 was the code to disable the Star Generator in
             | Space Quest 1.
        
       | christkv wrote:
       | As a European playing Sierra games in the 80s we always wondered
       | what a Tandy was
        
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       (page generated 2025-07-14 23:00 UTC)