[HN Gopher] Gaming cancer: How citizen science games could help ...
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       Gaming cancer: How citizen science games could help cure disease
        
       Author : pseudolus
       Score  : 100 points
       Date   : 2025-07-13 10:23 UTC (12 hours ago)
        
 (HTM) web link (thereader.mitpress.mit.edu)
 (TXT) w3m dump (thereader.mitpress.mit.edu)
        
       | Almondsetat wrote:
       | Nobody would like these kinds of games just like nobody has ever
       | liked "educational" games.
       | 
       | Why?
       | 
       | Because they try too hard, since their main objective is not to
       | be a good game.
       | 
       | It's like reading a novel and immediately noticing the story is
       | just some thinly veiled bullshit so that the author can vomit
       | their own personal view of the world. It makes you lose interest
       | real fast.
        
         | MITSardine wrote:
         | Beg to disagree, plenty of people love puzzle games. This
         | doesn't need to appeal to everyone. The article cites two
         | examples of such games that lead to scientific progress.
        
           | Almondsetat wrote:
           | Your reply is orthogonal to my point
        
         | codingdave wrote:
         | > Nobody ever
         | 
         | You might be exaggerating just a wee bit. Oregon Trail is the
         | epitome of an educational game with lasting popularity, having
         | been around pretty much as long as PCs. There are others --
         | Carmen Sandiego comes quickly to mind, and arguably even Kerbal
         | Space Program. I'm sure some actual searching could compile a
         | decent list.
         | 
         | https://en.wikipedia.org/wiki/The_Oregon_Trail_(series)
        
         | makeitdouble wrote:
         | The goal of these games is probably closer to Kerbal Space
         | Program or MS Flight Simulator than an "educational" game.
         | 
         | Imagine playing within the parameters and finding a combination
         | that brings unexpected results. It's probably harder to design
         | than a standard game, but I think there's potential to have
         | something pretty entertaining otherwise.
        
           | anton-c wrote:
           | To be honest i agree, idk if I gained a ton of _knowledge_
           | from KSP(I know what deltaV is now) but man does that stuff -
           | as well as the flight simulators - let you grok some concepts
           | better than any other way. Except actually flying I guess.
           | 
           | Seeing a planet on the map appear close but be invisible,
           | then turning into my whole view really helped me grasp the
           | distance between bodies in space. And KSP is scaled down!
           | 
           | Reading about stalls helps but crashing the tutorial Cessna
           | twelve times really helps you understand what a stall is and
           | why it happens.
        
         | CoastalCoder wrote:
         | Plague Inc. is fun and (I assume) _unintentionally_
         | educational.
         | 
         | It taught me a lot of (simplified) country locations and
         | population sizes.
        
           | diggan wrote:
           | I think that's the point of parents comment, it's
           | unintentionally educational, but primarily supposed to be
           | fun. If it was built with educational as the primary concern,
           | and fun being secondary, then probably the game wouldn't have
           | wound up as popular.
           | 
           | I'm not sure I agree with that, but that's how I understood
           | parents comment.
        
         | thrance wrote:
         | > It's like reading a novel and immediately noticing the story
         | is just some thinly veiled bullshit so that the author can
         | vomit their own personal view of the world. It makes you lose
         | interest real fast.
         | 
         | Cue John Galt's 100-pages monologue at the end of Atlas
         | Shrugged.
        
         | PartiallyTyped wrote:
         | People will hurt themselves only to avoid boredom. People play
         | souls games exactly because they are hard and offer a
         | challenge.
         | 
         | The protein folding games paved the way to AlphaFold.
        
         | tehwebguy wrote:
         | Never played Number Muncher?
        
         | throaway198764 wrote:
         | Math Blaster, Number / Word Muncher, Carmen Sandiego, Oregon
         | Trail, Crosscountry Canada
        
         | armada651 wrote:
         | > nobody has ever liked "educational" games.
         | 
         | You take that back, I loved educational games as a kid! There
         | were indeed plenty of crappy ones out there, but some were
         | really well-made. For example, Pink Panther's Passport to Peril
         | was a charming point-and-click adventure that taught you about
         | cultures in other countries.
         | 
         | There's a small cult following in the Netherlands for these
         | types of edutainment games and a small group of people have set
         | out to archive all of them:
         | https://nationaalarchiefeducatievegames.nl/
        
         | Loughla wrote:
         | Oregon trail, gadgets and gizmos, lost mind of Dr. Brain, lost
         | island of Dr. Brain, math blaster, Carmen San Diego.
         | 
         | All educational games and all PHENOMENAL.
        
         | silenced_trope wrote:
         | Mavis Beacon disagrees!
        
       | bob_theslob646 wrote:
       | This article did such a disservice in describing how gamers were
       | helping cure disease. I had to dig further. In the article
       | linked, it does a much better job of explaining in my opinion.
       | 
       | "Paradigm Shift in Designing Therapeutics
       | 
       | This kind of work isn't possible with computers alone. The number
       | of possible combinations are beyond any reasonable method for
       | enumeration, and thus algorithms alone can't solve this problem
       | efficiently. However, humans are unparalleled at recognizing
       | patterns. As Kim points out, computers don't go into discussion
       | forums to exchange ideas on how to push forward, but Eterna's
       | players do. They also constantly pick up on each other's designs
       | and then work to improve them.
       | 
       | "The players are designing things at incredibly granular levels
       | while staying in touch with all the complex biological rules that
       | we impose on them," he says. "It's allowing us to solve this
       | incredibly complex problem through a video game interface. I
       | honestly don't think a lot of players fully understand the
       | complexity of the problems that they're addressing.""
       | https://www.discovermagazine.com/health/a-game-playing-app-m...
        
         | cowsandmilk wrote:
         | This description does a disservice claiming the work isn't
         | possible with computers. The papers on FoldIt do a much better
         | job of describing taking optimization and communication
         | strategies from players and implementing them in code to
         | improve the existing algorithms.
         | 
         | I mean the first sentence about enumeration and efficiency just
         | shows how shallow the discover article is; the whole area of
         | optimization is about efficiently finding optimal solutions
         | without enumerating all possibilities.
        
         | constantcrying wrote:
         | >This kind of work isn't possible with computers alone.
         | 
         | To be honest this is the kind of science journalism quote which
         | hurts science journalism a lot. Not only is it plainly false,
         | the explanation is even worse. Any normal person reading this
         | paragraph can not possibly come away with a correct
         | understanding of the issue involved.
         | 
         | >The number of possible combinations are beyond any reasonable
         | method for enumeration, and thus algorithms alone can't solve
         | this problem efficiently.
         | 
         | The number of ways to go from city A to city B is also not
         | enumerable by any computer. Yet efficient algorithms to find a
         | good path exist. Clearly the size of the problem space is not
         | the issue.
        
       | meindnoch wrote:
       | Ender's Game for cancer?
        
       | MITSardine wrote:
       | Reverse ant algorithms?
        
       | JimiofEden wrote:
       | I keep returning to Zachtronics games endlessly in my free time,
       | despite doing engineering work for 8-10 hours a day for the last
       | months. Sure they're a bit of a facsimile of a programming
       | challenge, but they're pretty tough problems, especially in the
       | ones that are basically using assembly. I even had someone
       | reference that my latest Opus Magnum creation looks like cellular
       | automata.
       | 
       | If you can simplify the problem/solution space into a puzzle,
       | give me a leaderboard to compete against, more specifically let
       | me compete against the people I care about, and give it the
       | barest amount of polish, it's the kind of thing someone like me
       | would obsess over.
        
         | the__alchemist wrote:
         | Zachtronics games are great! Very challenging. They made a big
         | splash with Space Chem a while back. I need to go back to Opus
         | Magnum and finish it...
        
           | hcs wrote:
           | Zach's next game Kaizen comes out tomorrow!
           | https://coincidence.games/kaizen/
        
             | jader201 wrote:
             | Oooh... a factory automation Zachtronics game??
             | 
             | Take my money.
        
             | zeristor wrote:
             | Sounds like it's come out just in time.
             | 
             | I thought Zachtronics had given up making games for some
             | reason. Or did I dream that, if I did that would be really
             | weird.
        
         | jader201 wrote:
         | I need to try some of their other ones. I've only played Opus
         | Magnum, which I loved.
         | 
         | But being the completionist that I am, I stopped playing it
         | once I got to a level I wasn't able to perfectly optimize
         | across all three measurements.
        
         | ryandv wrote:
         | > Sure they're a bit of a facsimile of a programming challenge,
         | but they're pretty tough problems, especially in the ones that
         | are basically using assembly.
         | 
         | They are indeed "real," bonafide (though perhaps sophomoric)
         | programming problems. There is an Exapunks puzzle that has you
         | implement a form of binary tree search/traversal in assembly.
        
           | recursivegirth wrote:
           | Esoteric programing languages is the term you both are
           | looking for. I think the Zachtronic languages fit firmly in
           | there somewhere.
           | 
           | https://en.wikipedia.org/wiki/Esoteric_programming_language
        
             | ryandv wrote:
             | Usually I see that term applied to Turing tarpits,
             | intentionally obfuscated languages, joke/meme languages, or
             | ones with highly heterodox syntax. Zachtronic languages are
             | really none of these and closer to an assembly (reduced)
             | instruction set architecture. What makes them toy-like
             | languages is that the "machine" you're writing assembly for
             | is rather oversimplified, and is in fact totally
             | fictitious.
        
         | RataNova wrote:
         | Wild how often these games end up sparking ideas or techniques
         | I end up using IRL
        
       | RataNova wrote:
       | I think there's still a challenge in balancing engagement and
       | scientific rigor. Making a game that's genuinely fun and
       | scientifically valuable isn't easy. But if done right, this could
       | be a massive unlock and not just for cancer research, but for any
       | complex system where intuition and creativity matter as much as
       | formal training.
        
       | noitpmeder wrote:
       | EVE Online has something similar with their Project Discovery!
       | 
       | https://www.eveonline.com/discovery
        
       | ashwinsundar wrote:
       | Ender's Game for biology
        
       | zeristor wrote:
       | $60...
       | 
       | Did we jump 5 months into the future where $60 is the norm?
       | 
       | I'm guess this is probably aimed at the standard academic market,
       | but even so more books like this could maybe help tackle cancer.
       | 
       | That and not having toxic drinking water from PFAS
        
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       (page generated 2025-07-13 23:01 UTC)