[HN Gopher] Saving energy with efficient code [video]
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       Saving energy with efficient code [video]
        
       Author : frevib
       Score  : 5 points
       Date   : 2025-07-05 20:29 UTC (2 hours ago)
        
 (HTM) web link (www.youtube.com)
 (TXT) w3m dump (www.youtube.com)
        
       | rsolva wrote:
       | Just watched this talk and posted it to HN (sorry for the dupe!),
       | Bert made a lot of great points in under 45 minutes!
       | 
       | There was some technical trouble in the first minutes, so skip to
       | 4:46 (https://youtu.be/XntLynSlYjI?t=286) to get to the talk.
       | 
       | tl;dr: Measure the energy use of your systems! Both on the server
       | and the client side. You could save energy and money, and also
       | have a really good excuse to have fun optimizing your code :)
        
       | dlcarrier wrote:
       | I wish we lived in a world where software development metrics
       | prioritized the efficiency of the software. As it stands, what's
       | incentivized is adding layers to pre-existing work, with as large
       | of a team as managers can assemble, as often as is possible.
       | 
       | It used to be that if someone wasn't running advanced
       | image/video/CAD edit software, or playing the latest AAA games,
       | then not much memory was needed. Now it isn't uncommon for
       | loading a few web pages with game guides, and having an active
       | chat window, to take up more resources than the game itself,
       | despite the web pages and chat windows mostly displaying text and
       | pre-rendered images, while the game performs complex physics
       | calculations and renders live 3D imagery.
        
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       (page generated 2025-07-05 23:02 UTC)