[HN Gopher] Saving energy with efficient code [video]
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Saving energy with efficient code [video]
Author : frevib
Score : 5 points
Date : 2025-07-05 20:29 UTC (2 hours ago)
(HTM) web link (www.youtube.com)
(TXT) w3m dump (www.youtube.com)
| rsolva wrote:
| Just watched this talk and posted it to HN (sorry for the dupe!),
| Bert made a lot of great points in under 45 minutes!
|
| There was some technical trouble in the first minutes, so skip to
| 4:46 (https://youtu.be/XntLynSlYjI?t=286) to get to the talk.
|
| tl;dr: Measure the energy use of your systems! Both on the server
| and the client side. You could save energy and money, and also
| have a really good excuse to have fun optimizing your code :)
| dlcarrier wrote:
| I wish we lived in a world where software development metrics
| prioritized the efficiency of the software. As it stands, what's
| incentivized is adding layers to pre-existing work, with as large
| of a team as managers can assemble, as often as is possible.
|
| It used to be that if someone wasn't running advanced
| image/video/CAD edit software, or playing the latest AAA games,
| then not much memory was needed. Now it isn't uncommon for
| loading a few web pages with game guides, and having an active
| chat window, to take up more resources than the game itself,
| despite the web pages and chat windows mostly displaying text and
| pre-rendered images, while the game performs complex physics
| calculations and renders live 3D imagery.
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