[HN Gopher] macOS Icon History
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       macOS Icon History
        
       Author : ksec
       Score  : 98 points
       Date   : 2025-07-05 15:25 UTC (7 hours ago)
        
 (HTM) web link (basicappleguy.com)
 (TXT) w3m dump (basicappleguy.com)
        
       | prymitive wrote:
       | I find the 2025 versions to be a nicer looking than pre-2025
       | variants, so it's overall an improvement. But I also find the
       | 2014 to be usually a lot better (clearer and more obvious). So
       | incrementally it's an improvement, but historically still worse.
        
         | mrweasel wrote:
         | Game Center is probably the only one I can honestly say is
         | worse. Generally speaking most the other examples are
         | iterations done to keep up with design trends, but Game Center
         | have lost meaning after the first iteration. Without context
         | it's impossible to tell what the four bubbles are suppose to
         | be.
        
           | hnlmorg wrote:
           | > Generally speaking most the other examples are iterations
           | done to keep up with design trends
           | 
           | And that is what I believe to be the crux of the problem. The
           | trends have been regressions rather than improvements.
           | 
           | I have a few theories as to why this happens too but none of
           | them are particularly complimentary towards Apple, et al.
           | 
           | And to be clear, Apple are far from the worst offenders here.
           | Pretty much every company that releases new software or
           | hardware feels the need to change things so it looks "fresh"
           | and people keep buying their stuff. It doesn't matter if it
           | results in design regressions because by the time people
           | realise they don't like it, they've already bought that shiny
           | new thing.
        
           | cyberax wrote:
           | "Notes" are now indistinguishable from the "Calendar" at the
           | first glance. "Game Center" is ridiculous, I have no idea
           | what it even symbolizes. "Dictionary" looks more like spell
           | checking settings?
           | 
           | And "Photo Booth" looks like a mouth with a strange tongue
           | sticking out.
        
         | ashvardanian wrote:
         | Yes, macOS/iOS aesthetics reached their peak around 2013-14.
         | Hardware-wise, the story is similar; the 2012 MacBook Pro was
         | the most marvelous piece of hardware I've ever bought.
         | 
         | I miss that feeling. No part of me would agree that Apple is a
         | more impressive company today than it was 13 years ago, despite
         | its market cap.
        
           | rekenaut wrote:
           | Perhaps it's just nostalgia on my part, but I really don't
           | understand imposing the constraint of making every Mac app
           | look like the rounded iPhone app buttons. To me, it makes it
           | harder at a glance to distinguish one app from another
           | compared to the older designs.
        
           | danieldk wrote:
           | I started using MacBooks in 2007. The generations from around
           | that time until 2012 or so we're marvelous.
           | 
           | - With some models you could open the battery with a simple
           | handle.
           | 
           | - Some models had a small LED bar that you could check the
           | battery status with, without opening the lid.
           | 
           | - Replaceable RAM and disk. In one Pro I replaced the hard
           | drive with an SSD (almost nobody had an SSD yet) and it would
           | fly. I could open all Creative Suite apps (which were still
           | optimized for spinning rust) in three seconds.
           | 
           | After that started the dark ages. Soldered RAM, soldered SSD,
           | no more MagSafe, only USB-C ports, keyboards that could be
           | destroyed with specs of dust. And the overheating Intel CPUs.
           | 
           | In 2019-2021 there was a rebound. First the scissor keyboard
           | returned, then Apple Silicon, and good amounts of ports
           | again.
           | 
           | It was really hard to be a Mac user ~2016-2020.
        
           | JoRyGu wrote:
           | Hardware-wise the peak is obviously the M-series. Ditching
           | x86 while simultaneously nearly flawlessly emulating x86 apps
           | via Rosetta - making the transition to ARM64 completely
           | painless - was a landmark achievement.
        
             | ezst wrote:
             | As a non Apple user, yeah, M series are neat in the sense
             | that the premium you pay goes into barring the competition
             | from accessing the current nodes at TSMC, making Apple look
             | good on benchmarks for 12-18 months or so. Apple used to
             | have something else to offer, a sense of novelty,
             | excitement, taste, and couldn't care less about
             | performance. Apple of today is just Samsung/Gates'
             | Microsoft "look at how big mine is!", with more bucks and
             | even more user-hostile practices.
        
           | BeFlatXIII wrote:
           | What do you dislike about modern Macbooks compared to 2012?
        
         | jug wrote:
         | Yes, I like how they're striking a balance between minimalism
         | and skeumorphism. They often try to do more with less. The
         | Photo Booth one is a good example. Away with that camera: Let's
         | focus on the strip from a photo booth (and don't use actual
         | photos because that's too messy at smaller sizes).
         | 
         | It looks like sometimes this approach has led to more details
         | or an entirely different design, and sometimes less details.
         | Almost like a normalization of sorts to better standardize
         | around a level of details and amount of contrast and
         | brightness.
        
       | Maskawanian wrote:
       | I would assert that iChat evolved into messages. There are a few
       | more icons that could be added in that category.
        
       | danillonunes wrote:
       | I understand free-shaped icons can sometimes be really bad
       | designed and look really shitty, but one of Apple's distinguished
       | features was their high-quality icons. It was even transmitted to
       | other software companies that target Apple devices. You could
       | tell with high confidence when a software was made specifically
       | for Mac and when it was ported just looking at the icon.
       | 
       | Now everything is this sad rounded cornered square.
        
         | ericmay wrote:
         | > Now everything is this sad rounded cornered square.
         | 
         | You see this a lot in the absurd "modernist" design of clean
         | lines, sharp edges, and lack of texture and depth across all
         | industries.
         | 
         | Whether that's your Thuma furniture where the price is high and
         | your marketed to be told that the design is good, but it's not
         | at all - devoid of meaning and a sense of place, never mind
         | that the quality of the materials are low and have no specific
         | origin, or your run of the mill drone light show where we are
         | fooling ourselves into thinking that drawing pictures of things
         | like the Statue of Liberty (oh after the drones do the ads,
         | brought to you by your local auto dealer) are good and should
         | be appreciated instead of the vibrancy and brilliance of
         | fireworks instead.
         | 
         | Apple has begun to transition this way too. There aren't any
         | designers working there. Look at the Calculator app as a great
         | example.
         | 
         | They say perfection is not when there is nothing left to add,
         | but when there is nothing left to take away. But there is a
         | point where you take away more and more and more and your left
         | with creations devoid of meaning or purpose.
         | 
         | Once you start seeing this in your day to day life you can't
         | unsee it. Sorry ahead of time for those who read this comment
         | and become more attune to this phenomenon.
        
           | gyomu wrote:
           | > Apple has begun to transition this way too. There aren't
           | any designers working there
           | 
           | This is a dumb "no true Scotsman" argument, there are
           | undoubtedly designers working there by any stretch of the
           | imagination.
           | 
           | The more interesting discussion to have is why the field of
           | software design has come to the point it's at today, and why
           | many designers think that work like the kind Apple is doing
           | is good design.
        
         | derefr wrote:
         | My hypothesis is that, at least on VisionOS, some apps are full
         | of -- almost cluttered with -- 3D objects; and so Apple felt
         | that, for the sake of your eye being easily able to jump to
         | "where the UI is" amongst all that, the user needed to be able
         | to visually differentiate/distinguish action buttons (incl.
         | "buttons that launch apps" -- essentially what these app icons
         | are, esp. on the mobile OSes) from those 3D objects. This was
         | achieved by ensuring that action buttons are always button-
         | shaped, rather than allowing them to be arbitrary-object-
         | shaped.
         | 
         | Note that, in this UX-design paradigm, the icon _on_ (in?) a
         | button still _can_ be its own standalone object of arbitrary
         | shape, rather than being forced to be button-shaped itself (see
         | e.g. the Stickies or Game Center icons in TFA.) But that
         | standalone object has to then be  "encased" in the "app button"
         | glass (as if encasing something in a puck of pourable resin),
         | to make it visually obvious that this object _is functionally_
         | a button, rather than just being some random 3D object with its
         | own arbitrary interaction semantics.
         | 
         | Funny enough, this is almost exactly the complement to the
         | problem of visually differentiating action buttons from 2D
         | content. In a 2D UI, you want to make the action buttons _more_
         | 3D-looking than the 2D stuff around them, to help them stand
         | out. Thus the Windows XP  / macOS 9 era of "jelly" buttons with
         | that visually bulge toward the screen -- standing proud of the
         | content, affording touch.
         | 
         | But if everything is 3D / stands proud in arbitrary ways, then
         | overlaid actions will stand out better if they're _less_ 3D --
         | making it clear that they 're sitting "on the HUD" rather than
         | "in the world." Such objects _can_ be literal 2D -- or you can
         | get fancy and choose some unusual middle-ground, like the sort
         | of 2.5D papercut-diorama look that  "liquid glass" achieves.
        
         | andrepd wrote:
         | Came here to comment this. Why the obsession with the
         | ubiquitous universal rounded rectangle? There _must_ be some
         | reason these corporations figured out because they 're all
         | doing the same.
        
           | reaperducer wrote:
           | _ubiquitous universal rounded rectangle_
           | 
           | Squircle.
        
       | alberth wrote:
       | I find the 2025+ icon style difficult to discern.
       | 
       | Something about the lower contrast and fuzzier/blurs - makes the
       | icons too muted for my liking.
        
         | ryandrake wrote:
         | Not just muted--I look at them and I genuinely feel like my
         | vision is getting worse. I have this giant, beautiful high DPI
         | display, but the icons don't look sharp anymore--they look like
         | someone downsampled then upsampled them with a gaussian blur.
         | Very weird choice for a company that used to pride themselves
         | on the "retina" resolution of their display technology.
         | 
         | I feel like peak Apple icon design was around 2014, where they
         | were high-resolution and clearly depicted what the application
         | was. Since then, they are all moving towards these indistinct,
         | abstract hieroglyphics.
        
       | nntwozz wrote:
       | Nice, but quite the short list (iTunes, Safari would be nice).
       | 
       | A lot of experimentation went on with the iTunes icon in
       | particular (and iTunes in general). It was the UI playground for
       | new ideas before they would release in the next OS version.
       | 
       | https://www.versionmuseum.com/history-of/itunes-app
       | 
       | As you can see the icon changed multiple times even within the
       | same year or same OS version.
        
         | phillco wrote:
         | Most people think of the brushed metal, but I've always liked
         | the iTunes 10 dalliance with vertical window controls as a good
         | example of this.
        
       | fainpul wrote:
       | macOS has a history of app icons which are highly detailed and
       | almost photo-realistic. I think this trend started with OS X and
       | the skeuomorphism hype. In my opinion, this is exactly the
       | opposite of what a good icon should be like (reduced, stylized,
       | simplified to the extreme).
       | 
       | Some bad examples you can see in the latest version of macOS:
       | 
       | - Xcode (photorealistic hammer)
       | 
       | - TextEdit (photorealistic pen)
       | 
       | - Automator (rendered robot)
       | 
       | - System Settings (gearwheels with tiny details)
       | 
       | - Preview (literally a photo, with a photorealistic "loupe" in
       | front)
       | 
       | - Trash bin in the dock (photorealistic bin)
        
       | gffrd wrote:
       | Squint/blur your eyes as you skim the list of icons. Think of
       | this as an approximation of peripheral / partial vision. Some new
       | icons fare well, other are a muddy mess.
       | 
       | The glass metaphor seems inconsistently used in iconography, and
       | semi-transparent gears are just plain silly, even if it's in
       | keeping with the aesthetic standard.
        
       | burnt-resistor wrote:
       | I miss the Finder plugsins pre-SIP that overrode built-in and
       | added custom icons for special folders not based on resource
       | forks.
        
       | joshdavham wrote:
       | It's interesting how each of these icons looked new to us at one
       | point. Now most of these icons seem quite old-looking.
        
       | dsego wrote:
       | At least the system preferences icon has improved, the 2020 one
       | looks like it's AI generated.
        
         | pavlov wrote:
         | Honestly the 2001 one looks the best. It's clean and obvious
         | with no fussy gear detail.
         | 
         | But designers don't get paid to keep things the same.
        
       | rhet0rica wrote:
       | Tragically missing the NeXT and Rhapsody versions that preceded
       | many of these programs. Rhapsody DR2 has its own Stickies icon
       | that got skipped, along with the checkmark-monitor Preferences
       | from NeXTSTEP 4.0PR1 Mecca.
       | 
       | I have a big dump of 48x48 NeXT icons here if anyone craves them:
       | http://rhetori.ca/next/
       | 
       | (but holy shit you better not tell ClaudeBot about it or i'll
       | scream)
        
       | russellbeattie wrote:
       | The evolution of the App Store icon from drawing utensils
       | (pencil, brush and ruler) to transparent popsicle sticks is
       | definitely the most interesting. Ask someone today what the A
       | icon represents, and they would probably have no idea, or think
       | something like building blocks.
       | 
       | Game Center is definitely the worst. The bubbles have never
       | represented anything remotely intelligible. Multi-colored blobs
       | equals games? If you say so, Apple.
        
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       (page generated 2025-07-05 23:00 UTC)