[HN Gopher] More assorted notes on Liquid Glass
       ___________________________________________________________________
        
       More assorted notes on Liquid Glass
        
       Author : freediver
       Score  : 79 points
       Date   : 2025-07-02 08:18 UTC (14 hours ago)
        
 (HTM) web link (morrick.me)
 (TXT) w3m dump (morrick.me)
        
       | rickdeckard wrote:
       | Almost hilarous:
       | 
       | > Apple Design-Guide: "Ensure that you clearly separate your
       | content from navigation elements [..]"
       | 
       | Honest auto-complete:
       | 
       | "[..] the OS will then use the GPU to draw all attention away
       | from the content to the navigation elements"
        
       | rickdeckard wrote:
       | > I've said this before, but Apple is forcing third party devs to
       | be in service of Apple. The guidelines and rules are meant to
       | sublimate the brands of the third party, and replace it with
       | Apple.
       | 
       | I have the same impression. Frankly I believe the whole purpose
       | of "Liquid Glass" is to create an exaggerated version of the GUI
       | Apple intends to use later-on in AR glasses, which is then toned
       | back again in later releases to match the feasible implementation
       | on the glasses.
       | 
       | The expected migration curve seems to be to force all
       | applications now to become more bland and less distinguishable
       | from the OS (and Apple services), so that at the end of the
       | journey (in a future AR-product) Apple can #1 render those apps
       | consistently without disrupting their UX and #2 present itself as
       | the user-facing service provider for all the value created by
       | those apps (with the app-developer being responsible for the
       | integration and UX-compliance).
       | 
       | It's a dream-scenario. Need a ride-hailing service? Let "the
       | Apple glasses" do it for you. Under the hood the apps are then
       | hopefully so streamlined already that service-providers will
       | compete to be the fulfilment entity for this task.
        
         | mschuster91 wrote:
         | > Under the hood the apps are then hopefully so streamlined
         | already that service-providers will compete to be the
         | fulfilment entity for this task.
         | 
         | Probably going to be against the hivemind on this one, but I
         | for one welcome this. Public transport, taxis, flights, hotels,
         | to a degree even restaurants are fungible. I want to get from A
         | to B, I want to have a bed for a few nights in some other city,
         | I want to get some specific food.
         | 
         | That's what I need. What I _do not_ want is to waste time to
         | get what I need with bullshit.
         | 
         | That's why I love the "evil B" of hospitality - I see all
         | available hotels for my travel, the associated price and
         | pictures. I select an offer (usually the cheapest one that
         | still has decent reviews), I click on "book", I confirm my
         | data, that's it. I don't need to wade through dozens of
         | websites, enter my data a dozen times, and then finally enter
         | payment data on yet another shady website that's probably gonna
         | get hacked sooner or later.
         | 
         | I don't want to waste my time researching the phone number of
         | the local taxi company, so taxi.de it is, I only select where I
         | need to go and a few minutes later a taxi shows up, no need to
         | call someone, spell out the street name I live in to someone
         | barely understanding me on the phone because Germany's phone
         | service is dogshit.
         | 
         | I don't care about which specific Chinese restaurant I want, so
         | I go on Lieferando, and half an hour later a nice load of fried
         | rice with greens shows up at my door. And every time I have to
         | go to a specific place (say for an anniversary) I know exactly
         | why I despise the old way - everyone does seat reservations
         | differently, no integration with _anything_.
         | 
         | What still irks me is flight booking, because while Google and
         | a fair few other resellers/brokers _do_ at least compare
         | available options of different fulfilment providers, the actual
         | booking I have to do is still on each airline 's different web
         | page. And rail travel is similarly annoying once you try to
         | leave Germany.
        
           | rickdeckard wrote:
           | This is very valid, I also don't like to install an app for
           | every service. And I don't think there's a "hivemind" on this
           | at all.
           | 
           | But it's reasonable that the merchants offering in the
           | marketplace of that ecosystem start to observe how their
           | opportunity to become the next "evil B of X" are increasingly
           | diminished, in favor of being the fulfilment entity for the
           | "benevolent A".
           | 
           | I neither need an "evil B" nor a "benevolent A", and
           | substituting one for the other is not a solution either...
        
         | dwaite wrote:
         | It is a direct response to developer feedback - that they only
         | are going to make iPhone apps because redoing design to support
         | even just iPad, let alone a watch, TV, Mac, and AR variant is
         | work. Even Facebook hasn't found the resources to port the
         | Instagram app to have a proper UX on iPad.
         | 
         | This started with the separation of iPad OS (and release of
         | Catalyst, and SwiftUI 1.0) in 2019. iPad OS is effectively the
         | mother platform - an iPad app can be adapted down to target
         | iPhone, or to target macOS and visionOS (with both those
         | platforms also supporting running iPadOS apps natively without
         | modification). The L&F changes in 2020 to macOS (with release
         | 11) were heavily about making iPadOS and macOS more visually
         | similar.
         | 
         | It doesn't surprise me at all that a team at apple tasked to
         | make a consistent HIG and L&F across all products is borrowing
         | heavily from the most recent HIG/L&F they worked on (Vision
         | OS).
        
       | PapaPalpatine wrote:
       | I'm not a professional designer, but I like Liquid Glass. If you
       | don't like it, stay on iOS 18 or switch to Android.
       | 
       | Aside from the criticism of icons, every complaint in the article
       | just came across as nit-picks.
        
         | rickdeckard wrote:
         | Beside of the fact that App-Developers don't have the option to
         | "stay on iOS18 or switch to Android", that statement is
         | equivalent to "Stop criticizing my country. If you don't like
         | what it is doing, find yourself another country".
         | 
         | Developers (and users) are citizens of that ecosystem, serving
         | other citizens and contributing to its economy. It is their
         | right to judge and criticize directions being taken.
         | 
         | The owner of that ecosystem must endure and acknowledge this
         | (especially when he continuously makes efforts to increase the
         | difficulty to LEAVE that ecosystem), and other citizens should
         | not take any offense from this at all.
        
           | nozzlegear wrote:
           | > The owner of that ecosystem must endure and acknowledge
           | this
           | 
           |  _Do_ they need to acknowledge it? Ecosystems aren 't
           | countries, they're markets, and citizenship doesn't exist
           | here in the same sense - only participation in the ecosystem.
           | Maybe there's some EU chicanery that makes it illegal for
           | American companies to ship a UI that's displeasing to
           | European tastes, but if we pretend that Apple is strictly an
           | American company, would they need to acknowledge this at all
           | if it didn't affect sales?
        
             | rickdeckard wrote:
             | I'm not sure we have the same understanding of
             | "acknowledge". Apple can acknowledge criticism and still
             | decide not to act on it.
             | 
             | The rest of your comment I don't understand, sorry.
        
               | nozzlegear wrote:
               | > I'm not sure we have the same understanding of
               | "acknowledge". Apple can acknowledge criticism and still
               | decide not to act on it.
               | 
               | We do, but what I'm suggesting is that Apple might
               | exercise a third choice, which would be ignoring the
               | criticism and pretending it doesn't exist if they don't
               | think it will affect their sales.
        
           | nancyminusone wrote:
           | But for some reason, discussions of parts pairing, side
           | loading, and app store fees tends to steer towards the "use a
           | different phone, bro" argument.
        
       | nerdjon wrote:
       | I have only been able to play with iOS 26 so far a little bit in
       | the simulator, and so far it seems fine. To me it feels like
       | after a couple months I will likely forget that a change was made
       | (which TBH I think is a good thing, unlike when Windows has tried
       | to make a change and never completes...).
       | 
       | However there is one thing that I wanted to comment on here:
       | 
       | > I've said this before, but Apple is forcing third party devs to
       | be in service of Apple. The guidelines and rules are meant to
       | sublimate the brands of the third party, and replace it with
       | Apple.
       | 
       | Personally one of the things that drives me insane is when an app
       | tries to be special and have its own design language (looking at
       | you Google) on my iOS device. The OS has an established design
       | language and really should be used for most applications.
       | 
       | I understand wanting to have a brand identity but too many apps
       | take this too far that just lead to a clunky experience.
        
         | rickdeckard wrote:
         | > The OS has an established design language and really should
         | be used for most applications.
         | 
         | This is a valid point.
         | 
         | The other side of the story is that the iOS ecosystem is a
         | marketplace where merchants offer goods and services, including
         | Apple themselves.
         | 
         | Apple increasingly wants to decide how you present your brand,
         | to the point that the only brand-language Apple allows on its
         | devices is its own.
         | 
         | I think it's reasonable that merchants in this marketplace feel
         | the increased pressure to work less on creating and refining
         | their own identity and more on normalizing their offer like it
         | could come directly from Apple, at their own expense and
         | financial risk.
        
           | wtallis wrote:
           | On a phone, it can be tempting for an app developer to
           | approach design as if their app is temporarily _taking over_
           | the phone and transforming the entire device into the custom
           | gadget your app embodies, since the app 's UI will be filling
           | almost the entire screen. On a desktop, it's more obvious
           | that an app should instead strive to coexist _alongside_
           | (literally) other apps and the rest of the OS.
           | 
           | But in either case, ignoring the platform's established
           | design language and UI conventions is still _wrong_ , and not
           | taking advantage of the user's preexisting knowledge about
           | how to use their device is a wasted opportunity at best,
           | insulting at worst. If the only reason for doing so is that
           | you are placing your "brand identity" over actual usability
           | and insist that your app look and feel the same on any device
           | regardless of context, that's at the insulting hubris end of
           | the spectrum. Given how widespread _that_ problem is, it
           | seems entirely appropriate and _deserved_ for app developers
           | to feel pressure from Apple (or any other OS vendor) to put
           | more effort into conforming. We as users shouldn 't _want_
           | any app ecosystem to fragment into the mid-2000s WWW full of
           | Flash UIs with zero accessibility.
        
             | eviks wrote:
             | > ignoring the platform's established design language and
             | UI conventions is still wrong, and not taking advantage of
             | the user's preexisting knowledge about how to use their
             | device is a wasted opportunity at best, insulting at worst.
             | 
             | What valuable preexisting knowledge is ignored if you make
             | your button text readable instead of being blurred with the
             | glassy background?
        
               | wtallis wrote:
               | Consider the simple case on a desktop OS of how to
               | arrange the "OK" and "Cancel" buttons on a dialog box.
               | For an experienced user of the platform, it doesn't
               | actually matter at all how legible your button labels
               | are, you're going to cause problems if they're in the
               | _wrong place_. The platform conventions when used
               | properly allow the user to entirely skip reading those
               | button labels.
               | 
               | Obviously, if Apple's committed to taking their UI in the
               | direction of illegibility again, then deviating from
               | their new recommendations may be worthwhile. But the UI
               | design should _start_ by complying with platform
               | conventions, and only break those to the smallest extent
               | necessary, with good reason (which doesn 't usually
               | include anything about your app's brand identity). And
               | hopefully, Apple can speed-run the kind of changes they
               | did over the first several years of OS X as they toned
               | down the initial excesses of the Aqua design.
        
               | dwaite wrote:
               | Or that on Apple platforms, you are not supposed to use
               | "OK" as a button, but rather the action it is going to
               | perform (e.g. "Delete").
               | 
               | Using non-standard labelling _and_ putting buttons in
               | their non-standard order is a real issue.
               | 
               | Not to mention that on some platforms the position of the
               | buttons may be specific to localization, e.g. they may
               | switch order if the user's language is set to Hebrew.
               | 
               | On Mac, the coloring indicates which action is triggered
               | by default with the keyboard - one of the first things to
               | go if you stylize the UI yourself.
               | 
               | These and all the other inconsistencies add up until you
               | have something like the iOS Youtube app, where IMHO the
               | UI is just complete nonsense. Just because you are full
               | screen doesn't mean you can redefine fundamentals about
               | how information is laid out or what taps are supposed to
               | do.
        
             | rickdeckard wrote:
             | I understand the rant, but disagree on the black/white
             | framing of the topic.
             | 
             | A company like Netflix may have its own experience and
             | expectation on UX for the service it offers, and it might
             | be equally valid for them to want a consistent UX across
             | all its devices carrying Netflix as it is for Apple to want
             | it across all of Apples devices.
             | 
             | But here Apple attempts to define the UX for its devices
             | AND the services offered there. This might be useful and
             | even helpful for the ecosystem when the guidelines are
             | reasonable and supportive of the ecosystem.
             | 
             | But when Apple suddenly defines "everything should be
             | frosted glass!" and their design language no longer intends
             | to "get out of the way" but "emphasize Apple above all", it
             | becomes branding, creating a collision of interests...
        
             | creata wrote:
             | If I'm using Excel or Spotify or just about any
             | application, I would much rather it look the same across
             | operating systems, than try to match each operating system.
        
               | wtallis wrote:
               | I'm going to assume you don't want Excel to look the same
               | on your desktop as on your phone. But even between
               | Windows and macOS, I find it hard to believe you don't
               | want at least a reasonable baseline of appropriate native
               | behavior.
               | 
               | Are you primarily a Windows user and just want the app on
               | macOS to look and feel like the Windows environment
               | you're used to--essentially wishing there weren't
               | different platforms to begin with, but otherwise dodging
               | the issue? How would you feel if you encountered a macOS-
               | style open/save dialog while working on Windows? Or if an
               | application tried to attach its menus to the top of the
               | screen instead of the top of each of its windows? Or if
               | it responded to Ctrl-C by cancelling an operation instead
               | of copying what you had selected? Or if the window close
               | button was in the wrong corner?
        
         | WorldMaker wrote:
         | Another data point here is how many people have Android setups
         | or very complex iOS shortcuts that already do what Apple is
         | trying to do with the tinting of third-party icons.
         | 
         | "Everything meshes with my chosen wallpaper" is a common
         | aesthetic interest, that the article author dismisses because
         | they don't care about it and mostly don't notice their own
         | wallpaper, but if you look at certain subreddits and "Life
         | Hacks" forums you'll find lots of people with heavily
         | customized Android icon themes or deeply complex configuration
         | of iOS shortcuts to aesthetically align everything they want on
         | their home screen.
         | 
         | Sure, it's not earth shattering and the very definition of a
         | nice-to-have that isn't hurting anyone in its absence, but it's
         | also the sort of thing that enough people _want_ to do the hard
         | way that it seems nice to add an easy way to do it, too (and
         | maybe more people will appreciate it than will take the hard
         | way to it).
        
         | eviks wrote:
         | > The OS has an established design language and really should
         | be used for most applications.
         | 
         | Not if it's a bad design language.
         | 
         | > just lead to a clunky experience.
         | 
         | So no different than following the bad defaults
        
       | _benton wrote:
       | I have a feeling this will be yet another case of the nerds
       | thinking something is a huge deal and when people update their
       | phones this fall I bet most people won't care after 10 minutes.
        
         | dr_kiszonka wrote:
         | It is probably largely true, but for people with vision and
         | memory impairments Liquid Glass will be harder to use.
        
           | layer8 wrote:
           | It will be harder to use for non-impaired people as well,
           | though they might not consciously notice and/or still like
           | how it looks despite being harder to use.
        
           | Spivak wrote:
           | Then you turn on "Reduce Transparency" in the Accessibility
           | options. And then it's all gone. Testing it right now in the
           | beta and everything is opaque. Even the faux-glass elements.
        
         | perching_aix wrote:
         | Is that not every major software release? Like what are you
         | gonna do, stop using your phone / laptop and turn hermit?
         | Because I 100% feel people would be more likely to do that than
         | to hop ecosystems, but then this is obviously not happening
         | either. So yes, people will just shake their fist at the sky
         | and then just slowly accept whatever instead. Not because
         | "nurds stoopid", but because life moves on. Life's not anywhere
         | near so narratively satisfying.
        
           | carlosjobim wrote:
           | You can easily wait for a few years to update MacOS or iOS,
           | so it's not a huge deal.
        
             | loloquwowndueo wrote:
             | iOS starts shoving the update down your throat the moment
             | it's out. I wonder if there's a "don't try to auto update
             | the OS dammit" setting somewhere. I guess I'll be
             | investigating this fall!
        
               | carlosjobim wrote:
               | MacOS has the same annoying behaviour, but you can still
               | close the notice and keep on keeping on.
        
         | andrewmcwatters wrote:
         | Nerds are the canary, not the mainstream user, in product
         | development.
        
         | owebmaster wrote:
         | This reminds me able the time people would protest Facebook
         | changes. What's more interesting is that Facebook is now dead
         | and nobody cares about its UX anymore.
        
       | djoldman wrote:
       | It's time we acknowledge that the purpose of most UI "progress"
       | or "change" is sales.
       | 
       | An entity like Apple introduces UI "enhancement" to attract
       | prospective users and persuade existing users that the
       | functionality of the product is new, efficient, or otherwise
       | "good."
       | 
       | UI is generally fashion and trend that seeks the "new" at great
       | cost.
       | 
       | This is why there is a lack of internal consistency or rigor with
       | respect to some UI direction: consistency, functionality, etc.
       | are not the point.
        
         | wtallis wrote:
         | I think "sales" is just one of the post-hoc rationalizations.
         | The real purpose very often is simply to justify the money you
         | spent on UI designers; there's a kind of sunk cost fallacy
         | where spending resources exploring design changes leaves
         | management feeling like they must _ship_ some kind of design
         | change, and the UI designers are strongly in favor of leaving
         | their mark on the product and securing a big accomplishment on
         | their resume.
         | 
         | The incentives simply aren't aligned to support a long-term
         | strategy of _not_ constantly messing with your UI.
        
           | esafak wrote:
           | > The real purpose very often is simply to justify the money
           | you spent on UI designers
           | 
           | It's backwards. It's for the _UI designers_ to justify the
           | money spent on them. They can 't just sit there and do
           | nothing. Designing is their job! It's the same with every
           | position.
        
             | wtallis wrote:
             | It's a management failure. Either management is directly
             | approving gratuitous UI redesigns, or they're making the
             | mistake of giving designers unrestrained freedom to decide
             | what UI changes ship.
        
               | TheOtherHobbes wrote:
               | Or they needed some kind of glossy faux-development to
               | headline the marketing year when Apple AI tanked, and
               | this was the best they could cobble together at
               | relatively short notice.
               | 
               | Meanwhile I get regular connection issues on Facetime on
               | my iPhone 15 Pro Max, even though bandwidth isn't a
               | problem here.
        
             | diegof79 wrote:
             | Do you dress with a hat and shirt like someone in the 50s?
             | 
             | I see many angry comments because it's a change without a
             | practical reason, and it's meant to make things more "new"
             | or "fresh" at the cost of CPU and GPU resources. That's a
             | valid complaint since making old devices obsolete is a
             | design choice.
             | 
             | However, it's good to see it from a humane perspective.
             | Fashion trends change because they are associated with
             | identity, novelty, status, self-expression, etc. Companies
             | make fashion changes to appeal to those things. For
             | example, nobody complains if Nike changes a model just for
             | fashion; however, everybody uses the same phone every day,
             | just as they do with a pair of shoes. For us, working on
             | programming or software design, the phone is just a tool,
             | but for most people, the phone is a form of self-expression
             | (like using single or double quotes in code, or tabs vs
             | spaces). And every few years, tech companies undergo a
             | fashion refresh.
             | 
             | So, even if Apple fires all the visual designers and keeps
             | the same design for many years, people will likely grow
             | bored with their UIs, which will push them toward
             | competitors offering more stylish options.
        
               | esafak wrote:
               | I agree! The problem is that in software users don't have
               | to option of retaining the old UI while updating the rest
               | of the product, so there's always a fuss when some people
               | prefer the old UI but are unwillingly forced to use the
               | new one.
        
               | wtallis wrote:
               | The problem is this mindset that constant UI churn
               | chasing "fashion" could ever be purely superficial and
               | harmless. You say people would grow _bored_ with a UI
               | that never changes, but on the other hand, people _learn
               | to use_ a UI that doesn 't constantly change.
               | 
               | Changing UI layout obviously breaks muscle memory, but
               | even just reskinning the same layout with a new color
               | scheme that changes the relative visual prominence of
               | different UI elements brings usability penalties. It's
               | rare that _any_ UI change is purely beneficial or has no
               | effect on usability. Unless proven otherwise, any UI
               | change should be assumed to impose some usability _harm_
               | on existing users, and the potential usability benefits
               | of the change need to be weighed against that harm.
               | 
               | Don't pretend that the downsides of messing with an
               | existing UI aren't real.
        
               | coldtea wrote:
               | > _Do you dress with a hat and shirt like someone in the
               | 50s?_
               | 
               | I don't want my OS to have bell-bottoms and afro one
               | year, a mohawk and ripped jeans the next, and a raver
               | neon top with tracksuits and glow sticks the next.
               | 
               | A basic tee and jeans haven't went out of style since
               | Marlon Brando and James Dean. Or a good shirt and a
               | jacket. Or, if that's your thing, a
               | Perfecto/Bomber/Motorcycle leather jacket. Or a sundress
               | for women.
               | 
               | > For example, nobody complains if Nike changes a model
               | just for fashion;
               | 
               | That's because shoes are part of clothes fashion. And
               | even so, if established, long available models are
               | changed or removed altogether (e.g. Doc Martens 1460,
               | Converse Chuck Taylors, Timberland classic boot, Levis
               | 501, etc.), these companies would get an earful from
               | customers too.
               | 
               | Besides my OS is not the place for fashion to begin with.
               | Especially when it messes with utility. It can look
               | stylish or even "lickable".
               | 
               | But it absolutely doesn't need to change for fashion's
               | sake.
        
           | toss1 wrote:
           | And messing with the UI is the single most salient thing that
           | makes regular people _hate_ using computers, and do so only
           | when it is required.
           | 
           | It doesn't matter what is their justification about making
           | something "better".
           | 
           | The industry has reached saturation; there no longer exists
           | any justification for making a UI somehow "better" to invite
           | in more users. Changes ONLY create frustration and anger
           | among existing users, which is essentially everyone at this
           | point.
           | 
           | Changing the way a UI operates is like in an automobile
           | swapping the position of the accelerator and braking pedals
           | and moving the windshield wiper controls to the center
           | console, heater controls to a steering-wheel stalk, and then
           | claiming it is a "New Fresh User Interface!!". Of course
           | people _CAN_ adapt, but they will not like it. And automakers
           | are already discovering how moving features from tactile
           | knobs  & buttons to a center touchscreen is hated and are
           | going back to what people know and like.
           | 
           | It is past time for the software industry to get the message.
        
         | reedlaw wrote:
         | Does it drive sales though? Windows XP remained popular long
         | after Vista was introduced. It was seen as stable and familiar.
         | I guess the difference is that in the Apple ecosystem, you
         | don't have much choice over which OS version you use. Apple
         | tends to keep users on the latest version that the hardware
         | supports.
        
           | duped wrote:
           | People stuck with XP because Vista was slow and buggy.
        
           | eigen wrote:
           | Looks like the currently 3 versions of mac OS are supported.
           | current is macos 15, macos 13-14 are supported.
           | 
           | https://en.wikipedia.org/wiki/Mac_os#Timeline_of_releases
           | 
           | macos 13 supports hardware back to 2017.
           | 
           | https://en.wikipedia.org/wiki/MacOS_Ventura#Supported_hardwa.
           | ..
           | 
           | looks like only 2 versions of Windows is supported. current
           | is windows 11 and windows 10 support ends in October. of
           | course, windows 10 was released in 2015 so comparing version
           | support isnt a fair comparison.
        
         | _benton wrote:
         | UI change is similar to fashion. Things can't remain stagnant,
         | they must change.
        
           | ch4s3 wrote:
           | I don't see that as a bad thing. Nominally superficial change
           | can a nice way to have a fresh look at something you've
           | stopped noticing. I can be enjoyable simply because its new.
        
             | _benton wrote:
             | Yeah I agree. I think it's the same way as fashion - it's
             | often not new styles, just new takes on the past. But it
             | keeps things fresh and interesting.
        
         | tempodox wrote:
         | > ... the purpose of most UI "progress" or "change" is sales.
         | 
         | If only! I wouldn't install macOS or iOS with that GUI if they
         | payed me for it.
        
           | hermitcrab wrote:
           | Pity those of us with commercial Mac apps.
        
             | tempodox wrote:
             | I do. My condolences.
        
         | eviks wrote:
         | This doesn't explain much since there is no sound proof that
         | worse design improves sales but real progress
         | /change/enhancements wouldn't
        
         | coldtea wrote:
         | > _It 's time we acknowledge that the purpose of most UI
         | "progress" or "change" is sales._
         | 
         | It's time we separate sales from UI progress.
         | 
         | If they want to "attract prospective users and persuade
         | existing users that the functionality of the product is new,
         | efficient, or otherwise "good." they can make substantial
         | changes, of which there are numerous areas currently lacking.
         | 
         | Which is what they did in the first 10 or so years of OS X.
        
         | whartung wrote:
         | I think this UI update is designed to distinguish native
         | applications on iOS from non-native.
         | 
         | Folks aren't going to be able to simply pound out a bunch of
         | new icons to make their non-apple toolkit apps look "native".
         | There's far too much compositing and such going on here.
         | 
         | I doubt Google is going to rush out and try to mimic the L&F
         | either.
         | 
         | This MAY give native iOS apps a leg up over web and other
         | "portable" toolkit apps.
        
         | 0x457 wrote:
         | > It's time we acknowledge that the purpose of most UI
         | "progress" or "change" is sales.
         | 
         | It's such a stupid argument. Also wrong, because the purpose
         | for everything that company does is profit.
        
       | cedws wrote:
       | The rounding on the corners bothers me more than anything else.
       | It just doesn't look good on a mobile screen. There's already
       | minimal space to play with, why make the target zone for a button
       | even smaller? It adds to visual noise as well.
        
         | rickdeckard wrote:
         | I believe that at this point Apple is less concerned about the
         | mobile screen, with their existing userbase sufficiently
         | locked-in the priority is probably a UI-language that works
         | (and blends) well on large surfaces (AR-glasses)...
        
           | Cthulhu_ wrote:
           | Which is strange given that VR and AR are niche at best. The
           | smartphone took off at the time because it was affordable and
           | unobtrusive, Apple's own AR device is just silly to use in
           | public.
           | 
           | (I'm aware this is partly cultural desensitization, I
           | remember the memes back when of people looking like shrimps
           | staring at their phones etc).
        
             | rickdeckard wrote:
             | It is less strange when you consider that AR could be the
             | technology to replace the smartphone itself.
             | 
             | So far nothing could replace it (headsets, watches, other
             | wearable) because while different ways of interaction
             | exist, the users always needed a screen for (media)
             | consumption.
             | 
             | An AR device could suddenly tick all boxes, make a user buy
             | such glasses as companion device and slowly transition away
             | from his iPhone. So Apple needs to prepare and expand its
             | ecosystem stickyness to AR.
        
           | geysersam wrote:
           | That actually makes a ton of sense and I don't know why you
           | are being downvoted! In AR there's much more space, so
           | padding and rounded corners matter less, and in VR you don't
           | want control surfaces obstructing the view completely. It's
           | useful to be able to see there's "something" behind that
           | navigation icon. Even if you can't distinguish it clearly at
           | least you won't walk into it.
           | 
           | Not saying it's a good bet for Apple or for users, but it
           | seems that's the bet they are making.
        
             | owebmaster wrote:
             | > but it seems that's the bet they are making.
             | 
             | That's absolutely obvious. What people are arguing is that
             | this is a terrible move for many reasons. 0.1% of iphone
             | users have a Vision Pro and Apple just degraded the
             | experience for all of us.
        
       | kakuri wrote:
       | > I've said this before, but Apple is forcing third party devs to
       | be in service of Apple
       | 
       | I got my first taste of computers on early 90's Macs and was
       | enchanted. Within a year I discovered DOS, Windows - and freedom.
       | I did tech support for both Mac and Windows computers for several
       | years. It's always been abundantly clear that the Empire of Mac
       | exists for its own glorification (and obscene profits) -
       | customers, developers, partners - they are all in service of
       | Apple. It's unfortunate that Apple does some things with
       | unparalleled quality and maintains a loyal following, because the
       | apple has always been rotten at its core.
        
       | a3w wrote:
       | About the icons: Original book looked best: we have lots of
       | pixels, why not use them? The icon has a non-standard shape,
       | making it easy to spot. Or if you actually need to have icon-
       | shaped outlines, top-right one is beautiful, too. Although the
       | shading should perhaps be removed if some OSs have their own
       | shade logic for the whole images.
        
       | renecito wrote:
       | Same sh _t over and over again.
       | 
       | Apple keeps good or great things as their are: Apple is loosing
       | its edge look how other are so innovative.
       | 
       | Apple takes some risk and go bold on things: Why changing things?
       | 
       | At the end everyone else complaining would just follow and copy.
       | 
       | Rinse and repeat, bring the eyeballs and the money to my b_tching
       | site or profile.
        
       | eviks wrote:
       | > while you won't actually be able to see the part of the image
       | under the sidebar, on the other hand the transparency effect
       | applied to the sidebar will make the text on it less legible
       | overall. A great lose-lose situation, visually, don't you think?
       | 
       | Yes, of course, but it looks bold and innovative and designers
       | can waste years tweaking various details across many apps!
       | 
       | > reduces the amount of information displayed on screen, and
       | you'll have to scroll more as a consequence. ... You're just
       | injecting white space everywhere.
       | 
       | Sure, but that's a common scourge in all modern design, why would
       | an innovative design company stay behind?
        
       | jm4 wrote:
       | I liked Liquid Glass when I first saw it. I don't especially like
       | the whole flat look everyone has had going the past few years so
       | I was really looking forward to a refresh.
       | 
       | I downloaded the beta and the more I use it the less I like it.
       | The icons are blurry, washed out and look terrible overall. I
       | have a difficult time using the buttons on the lock screen to
       | activate the flashlight and camera. Most of the time, I push them
       | and the lock screen customization screen comes up instead of the
       | flashlight turning on. I don't know if they changed the geometry
       | of the buttons or what, but I can't reliably use them anymore.
       | There are other instances of low contrast text, weird blurry
       | artifacts and janky animations.
       | 
       | I hope these are all things that get worked out during the beta
       | period. Overall, the whole thing looks unimpressive so far. I
       | keep telling myself that OSX had the same kind of jank during the
       | first beta and it will all work out. I want to roll back to iOS
       | 18, but I can't do that without using iTunes, which isn't
       | possible because I only have Linux machines.
        
         | MangoToupe wrote:
         | > I want to roll back to iOS 18, but I can't do that without
         | using iTunes, which isn't possible because I only have Linux
         | machines.
         | 
         | I don't know about now, but about 20 years ago iTunes worked
         | under Wine to connect with my iPod and perform backups.
        
         | loloquwowndueo wrote:
         | I use virtual box to run Windows under, precisely to have
         | iTunes to sync my mp3 library to my phone. No streaming here my
         | dudes, you'll rip (pun intended) my mp3 collection from my cold
         | dead hands.
        
         | foxglacier wrote:
         | God I gave up trying to use the camera from the lock screen
         | because if you fail, it's slower than just unlocking it and
         | using it from the main screen, which is itself pretty
         | unreliably and slow. I wish there was a way to quickly and
         | reliably take photos without constantly fighting the stupidly
         | fragile UI. Back in the day, you could just press the shutter
         | button on your camera and it would take a photo instantly, but
         | somehow we've regressed and nobody cares. It eliminates a whole
         | range of spontaneous photos.
        
           | KerrAvon wrote:
           | Apple cares. The iPhone 16 introduces a hardware camera
           | button. You can use to launch to Camera while the phone is
           | locked. You can use it as a shutter button. And other stuff.
           | 
           | https://support.apple.com/guide/iphone/use-the-camera-
           | contro...
        
             | dbspin wrote:
             | Except that it doesn't actually take a photo - it (slowly)
             | launches the camera app, which you can then use to take a
             | photo. You can long press to begin filming a video, but at
             | least by default it won't actually take a photo to press
             | the shutter. Poster above is correct, it's slow enough that
             | I frequently miss spontaneous pictures on my iPhone 16 Pro
             | - as much because of the terrible recessed design of the
             | shutter button as the software delay.
        
         | red369 wrote:
         | This may work for you for restoring using Linux, but you'll
         | want good backups:
         | 
         | https://github.com/libimobiledevice/idevicerestore
        
       | hcarvalhoalves wrote:
       | > Why would you want to "focus on the underlying content" here?
       | Tab bars and toolbars still cover the underlying content, and the
       | more transparent/translucent they are, the worse. When something
       | fades to the background, it literally ceases to be in the
       | foreground, so there's no point in focusing on it. This is like
       | proposing an interface that helps you focus your sight on your
       | peripheral vision.
       | 
       | I believe that's exactly what Apple wants. This new design
       | direction appears to be a strategy to unify all UI for VR as
       | well.
       | 
       | If all controls are designed to be translucent, they (Apple) have
       | freedom to put the control anywhere on the user's field of view
       | on VR and allow "focus on the underlying content" (which in the
       | case of VR, is the real world).
       | 
       | Time will tell if this approach makes sense for 2D screens.
        
         | vjvjvjvjghv wrote:
         | UI unification strategies for different platforms seem to be
         | very temping but usually make things worse. MS tried it with
         | Windows 8 but it turns out that it made all platforms worse.
         | Not a good tablet and worse desktop experience.
         | 
         | On the other hand, Apple optimized iOS for a phone without
         | unifying with MacOS and was very successful.
         | 
         | Optimizing phones for VR seems a really bad idea.
        
           | thmsths wrote:
           | I am not sure if I agree with the conclusion about the
           | Windows 8 UI unification, I still believe it could have made
           | sense. It's just that as is often the case with MS, they let
           | a good idea go to waste by doing a half assed implementation,
           | then backtracking...
        
           | munificent wrote:
           | Of course it makes things worse.
           | 
           | The whole point of having different platforms in the first
           | place is to cater to different needs, contexts, and user
           | experiences. If they could be unified, they wouldn't be
           | different platforms in the first place.
        
       | cnrad wrote:
       | This beautifully summed up a lot of what I've been thinking about
       | Liquid Glass since I first saw it. A lot of it doesn't really
       | make sense - in an effort to make usability clearer, they are
       | designing everything to look the same and create more empty space
       | for... vibes?
       | 
       | As the years have gone on, it feels like computers are slowly
       | losing every ounce of personality they once had. Software should
       | be delightful to use! Computers felt fun! I'm hoping we
       | eventually get through this minimal/bland era of UI design and
       | come back around to design with a little creativity.
       | 
       | It feels like Apple is trying to subtly introduce the concept of
       | spatial UI for the future, where the norm will be to have
       | controls and content on separate "layers" - but I don't think it
       | should come at a cost of sacrificing the interfaces we already
       | have.
        
         | ctkhn wrote:
         | I agree, and I'm frustrated this is the new big update because
         | it seems like liquid glass ate up most of the energy that might
         | have gone to a real major feature. Not only is it just UI
         | changes, it looks worse.
        
         | damiante wrote:
         | I see the same sort of thing happening in housing, and I think
         | it's because the nature of the thing has changed.
         | 
         | Houses used to be for families; they were often quirky or
         | strange or emergent, with weird layouts or materials. They may
         | have garish wallpapers or floor to ceiling wood panelling. But
         | these touches were reflective of the personalities of the
         | owners. They met the needs of the specific people who inhabited
         | them.
         | 
         | Nowadays, as houses are more of a commodity, they must be
         | generic. All flat white interiors, straight corners, no
         | cornicing or archetraves or plasterwork or anything to give the
         | home a unique character. Instead it must be a blank canvas such
         | that any inhabitant can put his own things inside it to make it
         | his.
         | 
         | Computers are the same; what was once a niche product for
         | enthusiasts and businesses has now become an instrumental part
         | of nearly every moment of nearly everyone's lives. Thus they
         | also must be generic and same-y, with limited avenues for
         | superficial customisation, so that they can be interchanged or
         | upgraded without jarring the user against the new version or
         | device.
         | 
         | Personally I prefer radical customisation and quirkiness. I
         | find it charming. But it seems that those who are designing (or
         | perhaps only selling) the things disagree with me.
        
           | nixpulvis wrote:
           | When we all occupy subcultures the macro culture becomes a
           | shell. The least common denominator wins.
        
           | kulahan wrote:
           | Not that I have much of a bone in this fight - I already own
           | a home and don't plan to ever move (which makes this
           | especially easy for me to say) but generic, identical housing
           | is probably going to be essential moving forward. One of the
           | reasons we haven't found a way to make home construction
           | faster is because every single project is about as unique as
           | can be.
           | 
           | Not to mention, there are still billions of people needing
           | housing, and with the climate situation we're already in,
           | building billions of unique homes will make the problem a LOT
           | worse.
           | 
           | Again, I don't really care much about the issue, but I just
           | think it's worthwhile to remind people that the American way
           | of life (which developing nations aspire to) is absolutely
           | untenable as far as all modern as currently-feasible
           | technology is concerned. Maybe we could live with not being
           | expressive just on the outside of our houses specifically?
        
       | SirMaster wrote:
       | First option I will be enabling immediately is "Reduce
       | Transparency"
        
       | arthurofbabylon wrote:
       | Excellent summary of critiques.
       | 
       | Not mentioned is the peculiar response by the Apple ecosystem
       | pundits. They were oddly supportive of these maladaptive design
       | system changes on the basis of excitement (they can't afford to
       | be left out of the media momentum...). I believe their collusive
       | tendencies mask what would otherwise be perceived as a major flop
       | or severe error.
       | 
       | Also not mentioned in the piece, I remain curious as to the
       | internal Apple team/culture changes that resulted in this design
       | system failure. What on earth happened?
        
       | erickhill wrote:
       | This is likely going to look really cool and feel even better on
       | iOS and iPadOS. The phones haven't changed visually (hardware or
       | software) a ton in a decade because, frankly, they are a really
       | mature and solid product. There's a reason not many iPhone 15
       | users upgraded to 16. With Liquid Glass, for once in a long while
       | iPhone users will look down and instantly see drastic change.
       | Remember iOS 7? That took a long time to iron out all the "oof!"
       | as well. But it slowly did improve.
       | 
       | On MacOS, though, I really do worry it's going to take several
       | iterations before things make a lot of sense. God forbid this new
       | UI layer hurts performance, too, on these exceptionally fast
       | machines.
       | 
       | Good news is things are still in beta. Some ideas can always be
       | walked back.
        
       ___________________________________________________________________
       (page generated 2025-07-02 23:01 UTC)