[HN Gopher] Figma Files Registration Statement for Proposed Init...
       ___________________________________________________________________
        
       Figma Files Registration Statement for Proposed Initial Public
       Offering
        
       Author : kualto
       Score  : 133 points
       Date   : 2025-07-01 19:39 UTC (3 hours ago)
        
 (HTM) web link (www.figma.com)
 (TXT) w3m dump (www.figma.com)
        
       | pm90 wrote:
       | From the adobe disaster to this. I am glad Adobe didn't snuff
       | them out. Cheers and congrats to ... fig-mates? : )
        
       | pixxel wrote:
       | If you're tired of it all, and the inevitable, and you have
       | agency, try penpot.app
        
         | rglover wrote:
         | Also Sketch [1]. Everyone abandoned it when Figma became the
         | pOpUlAr tool, but I still use it every day, nearly 15 years
         | later and it's continued to improve.
         | 
         | [1] https://sketch.com
        
       | zX41ZdbW wrote:
       | https://www.sec.gov/Archives/edgar/data/1579878/000162828025...
        
       | giacaglia wrote:
       | Its S-1 shows $70M held in Bitcoin ETFs, and board approval for
       | another $30M BTC purchase via USDC!
       | 
       | https://x.com/tier10k/status/1940133141546770454
        
         | cluckindan wrote:
         | Oh, so that's why they're taking it public: they are turning
         | the company into a crypto investment fund which just happens to
         | provide a SaaS design tool.
        
           | drexlspivey wrote:
           | It's the other way around, they bought some bitcoin because
           | they are going public for the meme stock value.
        
         | boredatoms wrote:
         | Thats pretty weird, you'd think they would offload things like
         | that to not spook investors
        
       | btown wrote:
       | They don't link to the Form S-1 prospectus from their
       | announcement, but it's publicly available at
       | https://www.sec.gov/Archives/edgar/data/1579878/000162828025...
       | 
       | Their highlighted metrics page: $821M LTM revenue, 46% YoY
       | revenue growth, 18% non-GAAP operating margin, 91% gross margin.
       | 
       | It's an incredible success story, and the engineering they did
       | upfront (primarily led by co-founder Evan Wallace) that set the
       | stage for their success is the stuff of legends.
       | https://madebyevan.com/figma/ has links to numerous blog posts
       | breaking it down, but here are some choice quotes:
       | 
       | > [Evan] developed the hybrid C++/JavaScript architecture for
       | Figma's editor that made it possible to build a best-in-class
       | design tool in the browser. The document representation and
       | canvas area is in C++ while the UI around the canvas is in
       | JavaScript (the team eventually settled on TypeScript + React for
       | this). This let us heavily optimize the document representation
       | to reduce memory usage and improve editing speed while still
       | using modern UI technologies for fast iteration on our UI. C++
       | development was done using Xcode (not in the browser) to provide
       | a better debugging environment.
       | 
       | > Even though the contents of Figma documents are similar to what
       | HTML can display, Figma actually does all of its own document
       | rendering for cross-browser consistency and performance. Figma
       | uses WebGL for rendering which bypasses most of the browser's
       | HTML rendering pipeline and lets the app work closely with the
       | graphics card. The rendering engine handles curve rendering,
       | images, blurs, masking, blending, and opacity groups, and
       | optimizes for high visual fidelity.
       | 
       | > [Evan] developed Figma's multiplayer syncing protocol, worked
       | on the initial version of the multiplayer live collaboration
       | service (a kind of specialized real-time database), and added
       | multiplayer syncing support to Figma's existing editing
       | application. The initial version was written in TypeScript but
       | [he] later ported it to Rust for improved performance and
       | stability.
       | 
       | It's a great reminder that it's not premature optimization if
       | your UI's fluidity is your distinctive feature and your calling
       | card! And the business acumen to turn this into such a wildly
       | successful product in the context of competitors with kitchen-
       | sink feature lists can't be understated, either. I have an
       | incredible amount of respect for this team, and they should
       | inspire all of us to tackle ambitious projects.
        
         | F7F7F7 wrote:
         | I was one of their first Enterprise customers way back in
         | 2017'ish-give-or-take.
         | 
         | The brilliance of the system he built was that it allowed for
         | real time collaboration. Which was god send from the Sketch ->
         | Zeplin -> Invision -> Avocode (version management) 'stack' that
         | lost Enterprise design orgs were using.
         | 
         | Which was already a large leap from what Adobe was expecting us
         | to do with Photoshop/Illustrator (after they depreciated
         | Fireworks).
         | 
         | Figma made handoff much easier. Made version control dead
         | simple. Made my life as a UX leader much much better. I
         | remembered talking to a few now-Gigantic companies back then
         | and we all plotted the move together
         | 
         | It wasn't lost on us that Sketch is/was much much smoother with
         | its usage of Mac OS's native shape rendering. It's just that
         | the benefits far outweighed the small drop in snappiness.
         | 
         | And for anyone who's going to say "Sketch was Mac only that's
         | why it failed!" I assure you that had nothing to do with it.
         | For the same reasons an entire generation of UX/UI designers
         | stopped using Axure. But we would need to start talking about
         | Invision 7 and Invision Studio if you wanted to get into the
         | nitty gritty.
        
         | colesantiago wrote:
         | Don't forget the incredible lock in Figma has in the design
         | space.
         | 
         | Figma just has to jack up the price in order to appease Wall
         | Street quarterly.
         | 
         | Business wise it's got a great margin, but the avaricious
         | nature of Wall St. will force them to enshittify the entire
         | product, the engineering doesn't matter unless Wall St. is
         | satisfied.
        
           | overfeed wrote:
           | > Figma just has to jack up the price in order to appease
           | Wall Street quarterly
           | 
           | Aren't designers mad at Adobe for doing exactly this?
        
         | 1zael wrote:
         | Evan Wallace basically said screw it, I'm writing a custom
         | WebGL renderer and multiplayer protocol, when everyone else was
         | slapping together existing libraries. Most of us would have
         | built a janky Electron app and called it a day. Instead they
         | went nuclear on performance because that WAS their product
         | differentiation.
        
         | snickerdoodle12 wrote:
         | > The rendering engine handles curve rendering, images, blurs,
         | masking, blending, and opacity groups, and optimizes for high
         | visual fidelity.
         | 
         | And thats how you get designers whining that their design looks
         | great in figma but not in a real webpage
        
           | cluckindan wrote:
           | This, so much this.
           | 
           | I've been thinking about a box-first approach to design
           | tooling. The overall layout workflow would consist only of
           | adding boxes (block-level elements) to a blank web page, or
           | inside other boxes. Boxes could also contain other elements
           | like inputs, buttons, images, etc.
        
           | YZF wrote:
           | Maybe the real webpage also needs a better stack _and_
           | designers need to worry less about things they can 't control
           | and think more about usability and simplicity.
           | 
           | I work on a large web based application, with designers, who
           | use Figma. It's just too easy to lose the plot and come up
           | with things that don't work well. Not because of Figma.
           | Something about the balance between the software stack(s),
           | the domain, the focus of designers today, the front end
           | engineering, and product management is broken. It's
           | interesting that Figma did (IMO) a great job at addressing
           | the stack so they can build a product that does what they
           | want it and then is used by so many to build products that
           | don't always do what their customers want. Asking Figma to
           | use the wrong stack for their product (which is what I'm
           | reading between the lines) is not really the right answer...
        
             | snickerdoodle12 wrote:
             | > Maybe the real webpage also needs a better stack
             | 
             | I'll call Google and I'm sure they'll get right on aligning
             | their browser's rendering engine with figma's
        
               | YZF wrote:
               | Is this alignment _the_ issue with your application? Are
               | there design alternatives that would be impacted less by
               | some rendering engine differences?
               | 
               | What about other browsers? Versions? Platforms? OS?
               | Resolution/screen size? My huge frontend team can't
               | handle this, even before we used Figma.
               | 
               | Isn't the problem trying to get this "web platform" do
               | something it was never meant to do? How would this be
               | solved by Figma using a rendering engine that would grind
               | their product to a halt?
               | 
               | I'm old enough to have done a lot of native platform UI
               | work, the web stack in many ways was a step backwards. It
               | has obviously a lot of advantages (run anywhere) but in
               | some ways it's more like IBM terminals on a mainframe vs.
               | a native UI where you have full control. I (obviously)
               | use and make web apps all the time, but they often suck,
               | and this isn't Figma's fault.
        
           | tshaddox wrote:
           | In my experience that's rarely due to low-level rendering
           | differences, and almost always due to the Figma design not
           | accommodating real-world data.
        
         | darth_avocado wrote:
         | While I like the product, the net income would worry me if I
         | were to participate in the IPO. $280M net income in 2023 after
         | they received $1B for the failed merger and $730M net loss
         | because of RSU/Stock Awards in 2024 is not great when the total
         | revenue for the company was $500M in 2023 and $750M in 2024.
        
       | system2 wrote:
       | When they go IPO, will you guys buy it immediately, expecting it
       | to go up? Curious what people think about the figma's future.
        
         | diegof79 wrote:
         | Point of view as a Figma user...
         | 
         | With all the AI tools, the market is in a transition period.
         | 
         | Those transitions are crucial for a product's success or
         | failure. For example, the transition from web to mobile with
         | the iPhone, along with the growing pains of using Photoshop and
         | Illustrator for mockups, opened the door to Sketch. Then, the
         | evolution of web apps, like Google Docs, opened the door to
         | Figma (while other products like InVision had a drastic fall).
         | What they accomplished in a web app is an impressive
         | engineering feat, so they have an excellent engineering team.
         | 
         | The good: Figma is implementing multiple product updates to
         | capitalize on the "AI wave". The Figma Make in beta is very
         | similar to Vercel's v0 (and others). Still, the tight
         | integration with Figma could help them leverage their current
         | subscriptions and attract designers, PMs, and developers.
         | Recently, they released an MCP server in beta that enables AI
         | coding tools to obtain information from designs. While many
         | designers may disagree with me, I believe that at least they
         | are trying to maintain a leading position in a rapidly shifting
         | market.
         | 
         | The bad: They are diversifying their product offering too much,
         | trying to compete on many fronts. Figma Site competes with
         | Framer and Webflow, and Figma Buzz aims at digital marketing,
         | which is usually covered by many tools (including Canva). Figma
         | Slides is ideal for designers who use Figma daily, but it may
         | not be as user-friendly for those transitioning from PowerPoint
         | or Keynote. They switched the focus from the Design->Dev
         | process that made them successful. The dev mode still doesn't
         | resolve many issues, such as versioning, and the variable
         | features seem half-baked; component handling needs more love,
         | and the prototyping options are still limited.
         | 
         | The future... is hard to tell. In terms of UI design tools,
         | they are the leaders. Penpot is far from being stable; Sketch
         | is similar, but their web experience is not as good as Figma.
         | Unless a new player enters the market, their biggest threat is
         | a significant disruption caused by AI tools... but the tools
         | I've seen so far are not different from Figma Make.
        
       | lenerdenator wrote:
       | Looks like I got access to it riiiiiiiight as they're gonna start
       | gutting themselves to pay for retirement and pension funds.
       | Awesome!
        
       | colesantiago wrote:
       | So now that Figma will be owned by Wall Street, it will only get
       | considerably worse from here. It is now time consider and find
       | and fund open source alternatives.
       | 
       | I know of excalidraw and perhaps penpot are there anymore?
        
         | cluckindan wrote:
         | I agree. If they're so profitable already, why take the company
         | public at all?
        
           | bdangubic wrote:
           | to be a lot more profitable
        
             | cluckindan wrote:
             | And how would that happen? They already have the product,
             | which can be sold in huge numbers without really needing to
             | scale operations. Are you suggesting they need cash to
             | rewrite or improve the product?
        
           | CSMastermind wrote:
           | Because there are likely many employees and investors who
           | want to cash out.
           | 
           | Going public makes their shares liquid. It's (probably) not
           | reasonable for the company to repurchase that equity or to
           | pay employees pure cash comp.
        
         | atombender wrote:
         | At my company we use Miro a ton. It doesn't have the design
         | tools, just the white boarding and diagramming, so its Figma
         | counterpart is FigJam. But the realtime collaboration features
         | are just as good, and sometimes better. They have a decent
         | desktop Electron app that wraps it, too.
        
       | rvz wrote:
       | Very predictable outcome: [0] [1]
       | 
       | Now prepare for price increases, lock-ins and many threads of
       | people looking for Figma alternatives.
       | 
       | The ones cheering already have stock ready to dump it on the
       | public markets on retail.
       | 
       | [0] https://news.ycombinator.com/item?id=36533826
       | 
       | [1] https://news.ycombinator.com/item?id=34920968
        
       | jonator wrote:
       | Reminds me of the Linear story. You can disrupt a set of
       | established players by focusing on simplicity, opinionated
       | design, and maximum performance via hardcore engineering.
        
       | StableAlkyne wrote:
       | Going public is usually terrible news for users.
       | 
       | That said, today it's an incredibly good design tool - worth
       | checking out before shareholders start the enshittification
       | process. Congrats to the devs / founders for making it all the
       | way to an IPO!
        
       | ElevenLathe wrote:
       | Anybody have recommendations for good alternatives that are
       | earlier in the enshittification cycle?
        
         | Zealotux wrote:
         | Figma's enshittification started back when there were talks of
         | Adobe taking over, it's already bloated beyond reason.
        
           | insane_dreamer wrote:
           | Their new "AI" feature is a bolted-on POS.
           | 
           | But Figma itself is excellent at what it does.
        
         | ethan_smith wrote:
         | Beyond Penpot and Excalidraw, check out Sketch (Mac-only but
         | mature), Lunacy (offline-capable), and Plasmic (code-focused) -
         | all with different trade-offs but less pressure to monetize
         | aggressively.
        
       | granzymes wrote:
       | Headline financials:                 FY Ended December 31, in
       | millions except percentage                           |  2023  |
       | 2024  |  YoY         ---------------|--------|--------|-------
       | revenue        | $505   | $749   | 48%          gross profit   |
       | $460   | $661   | 44%          op ex          | $534   | $1,539 |
       | 118%       net income     | $738   | $(732) | (199)%       free
       | cash flow | $1,041 | $68    | (93)%
        
         | VoidWhisperer wrote:
         | What happened in 2024 that caused their operating expenses to
         | increase so much?
        
           | granzymes wrote:
           | Mostly a 356% increase in R&D:                 FY Ended
           | December 31, in millions except percentage
           | |  2023  |  2024  |  YoY
           | ---------------------------|--------|--------|-------
           | research and development   | $165   | $751   | 356%
           | sales and marketing        | $201   | $472   | 134%
           | general and administrative | $168   | $316   | 88%
           | 
           | And most of that increase came from a one-time charge from
           | allowing employees to sell their RSUs. While not a cash cost
           | for Figma, it was booked as an expense and allocated as
           | follows:                                              | 2024
           | -----------------------------|--------        cost of revenue
           | | $25            research and development    | $463
           | sales and marketing         | $187           general and
           | administrative  | $184           total
           | | $858
           | 
           | If you subtract the one-time charge, you get:
           | | 2023 | 2024 (adj.) |  YoY
           | ---------------------------|------|-------------|-------
           | research and development   | $165 | $288        |  75%
           | sales and marketing        | $201 | $285        |  42%
           | general and administrative | $168 | $132        | (21)%
           | total                      | $534 | $705        |  32%
        
           | drexlspivey wrote:
           | They received a $1B termination fee in 2023 when their
           | acquisition by Adobe collapsed. They would be losing money in
           | 2023 otherwise
        
           | F7F7F7 wrote:
           | Initially Tepid about AI. Didn't want to upset their base
           | like Adobe was (seemingly) doing. Look at that year's Figcon
           | for evidence. The keynote led with the new Figma, front
           | loaded anything. He quickly moved past it and spent 90% of
           | the rest of the time on non-consequential features.
           | 
           | Then that AI feature they highlighted was pulled off
           | production because it was cloning iOS.
           | 
           | The AI heavy product dump we just got are lessons from that
           | time.
        
           | jonas21 wrote:
           | In May 2024, after the Adobe acquisition was called off, they
           | removed some of the vesting conditions on RSUs so that
           | employees could sell shares in a secondary offering
           | (employees were probably expecting to be able to cash out in
           | the acquisition and disappointed when if fell through).
           | 
           | From an accounting perspective, it was an $800 million stock-
           | based compensation expense, but it didn't really cost Figma
           | anything.
        
       | Animats wrote:
       | There's a president-for-life clause:
       | 
       |  _" Immediately following the completion of this offering, and
       | assuming no exercise of the underwriters' over-allotment option,
       | Dylan Field, our Chair of our Board of Directors, Chief Executive
       | Officer, and President will hold or have the ability to control
       | approximately % of the voting power of our outstanding capital
       | stock, including % of the voting power pursuant to the Wallace
       | Proxy. As a result, following this offering, Mr. Field will have
       | the ability to control the outcome of matters submitted to our
       | stockholders for approval, including the election of our
       | directors and the approval of any change of control
       | transaction."_
        
         | mattmaroon wrote:
         | That generally makes me more inclined to invest as I find that
         | the biggest problem with a lot of public companies is they
         | manage to Wall Street which means putting the short term over
         | the long term, and those are often at odds with each other.
        
       | Kye wrote:
       | What Figma did in this era of anticompetitive buyouts is
       | admirable but my mind will always think figma balls even after
       | they IPO freely.
       | 
       | Anyway, congratulations to everyone at Figma and good luck.
        
       | urda wrote:
       | Don't forget how Figma bullied Loveable from being able to use
       | "dev mode" [1].
       | 
       | [1] https://techcrunch.com/2025/04/15/figma-sent-a-cease-and-
       | des...
        
       | lvl155 wrote:
       | Figma is an incredible product but I don't like what they're
       | doing with AI. They should focus on enabling UI/UX designers to
       | do more instead of making a glorified Dreamweaver.
        
       | greatgib wrote:
       | To me, an IPO by them at this moment let me think that they know
       | that they are on top of the wave and that it is better to cash-in
       | before growth starts to stale.
       | 
       | They got a huge influx of users when image editing AI started to
       | be a thing, I'm not quite sure that they haven't already
       | conquered most of new users that could join them.
        
       | andybak wrote:
       | And the cycle continues. Who's working on the "Figma but not
       | enshittified" at the moment?
        
         | Lalabadie wrote:
         | Penpot is the most solid alternative I know of at the moment.
        
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       (page generated 2025-07-01 23:00 UTC)