[HN Gopher] Graph Theory Applications in Video Games
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Graph Theory Applications in Video Games
Author : haywirez
Score : 49 points
Date : 2025-06-28 10:07 UTC (3 days ago)
(HTM) web link (utk.claranguyen.me)
(TXT) w3m dump (utk.claranguyen.me)
| tantalor wrote:
| Aww no mention of planarity :(
| Llamamoe wrote:
| I can't believe you don't mention graph grammar level generation,
| as pioneered by Unexplored. It's one of the most fascinating
| procgen algorithms, too!
| teamonkey wrote:
| One of the better writeups explaining it:
| https://www.boristhebrave.com/2021/04/02/graph-rewriting/
| j2kun wrote:
| > Graph Theory isn't just a topic that is restricted to being
| "theory". There are several real-life applications of it. One of
| those just happens to be video games. In this talk, I go over a
| brief overview of several concepts where Graph Theory is applied.
|
| There are many places where graph theory is used in real
| applications, but the topics in this article appear to be
| hypothetical applications, rather than techniques that video game
| designers have actually used in their games. At least, the author
| provides no evidence that they are used and many are explicitly
| described as things the author thinks people should use.
|
| That doesn't make the ideas less cool (and bravo to the author
| for writing about them), just that the title/intro is misleading.
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