[HN Gopher] The Unsustainability of Moore's Law
       ___________________________________________________________________
        
       The Unsustainability of Moore's Law
        
       Author : shadyboi
       Score  : 124 points
       Date   : 2025-06-29 07:07 UTC (15 hours ago)
        
 (HTM) web link (bzolang.blog)
 (TXT) w3m dump (bzolang.blog)
        
       | jama211 wrote:
       | Moore's law has been unsustainable for 20 years, I remember
       | Pentium 4's with 4ghz. But that hasn't seemed to matter in terms
       | of real day to day performance improvements. This article makes
       | some great points about the scaling cost and reduced market
       | opportunity for there to be more than 2 or 3 makers in the
       | market, but that's a trend we've seen in every market in the
       | world, to be honest I'm surprised it took this long to get there.
       | 
       | As interesting as this breakdown of the current state of things
       | is, it doesn't tell us much we didn't know or predict much about
       | the future, and that's the thing I most wanted to hear from an
       | expert article on the subject, even if we can take it with a
       | large pinch of salt.
        
         | WillAdams wrote:
         | The corollary is Wirth's Law:
         | 
         | >software is getting slower more rapidly than hardware is
         | becoming faster.
         | 
         | >Wirth attributed the saying to Martin Reiser, who in the
         | preface to his book on the Oberon System wrote: "The hope is
         | that the progress in hardware will cure all software ills.
         | However, a critical observer may observe that software manages
         | to outgrow hardware in size and sluggishness."
         | 
         | I wish that there would be more instances of developments like
         | to Mac OS X 10.6, where rather than new features, the software
         | was simply optimized for a given CPU architecture, and the
         | focus was on improving performance.
        
           | sandworm101 wrote:
           | Software optimized for a particular processor is today's
           | tech. In the future we may see CPUs that alter themselves to
           | better serve the needs of software. I can see a day where a
           | "cpu" was actually a bunch of different processors connected
           | via a FPGA so that the software could reconfigure the CPU on
           | the fly.
        
           | jama211 wrote:
           | This doesn't hold with my experience, I remember how slow my
           | old machines used to be - especially the ones with spinning
           | hard disks. Not to mention early smartphones... I've had
           | computers in my youth I used to turn on then go and make a
           | coffee. Now it's practically instant.
        
             | nottorp wrote:
             | > Now it's practically instant.
             | 
             | No it's not :)
             | 
             | Phones do not shut down. Powering off and back on still
             | takes forever.
             | 
             | As for desktops, Windows at least keeps starting stuff in
             | the background long after your UI gets displayed.
        
               | jama211 wrote:
               | Yeeeah dude you have some seriously rose tinted glasses
               | on.
               | 
               | My windows machine can go from completely powered off to
               | a big application like a web browser fully open and
               | operational on maybe 10-15 seconds, and yes, fully
               | powered off. No way I'm making coffee in that time. Sure,
               | windows might run stuff in the background, but it's so
               | fast that stuff doesn't get in the way of me using the
               | thing at all.
               | 
               | As for phones, "forever" is a silly thing to say but even
               | if I granted you that one off boot time, you have
               | somewhat moved the goalposts as you talked about the act
               | of using software in day to day usage. On my laptop I can
               | genuinely open 10 apps, close 10 apps, and open 10 apps
               | again all within 10 seconds, probably faster if I wasn't
               | constrained by literal click actions. My computers
               | growing up would grind to a halt if you tried to run like
               | 3 things at once!
               | 
               | There are always instances of inefficient software, but
               | there was back in the day too, I remember generating a
               | new map on civilisation 1 on my 286 and it taking 10
               | hours. There is no way you can possibly say that on
               | average software is slower today than it used to be, that
               | statement in general is just completely false.
        
               | bigstrat2003 wrote:
               | The improvements you describe come down to one thing:
               | solid state drives. If we had them in the 90s, your
               | software would've been starting up just as fast (or even
               | faster) then. Meanwhile, once the software _did_ start,
               | it ran faster and with fewer resources than software does
               | today. It 's not rose colored glasses: software today
               | truly is worse on average than software 20 years ago.
        
               | nottorp wrote:
               | > I remember generating a new map on civilisation 1 on my
               | 286 and it taking 10 hours
               | 
               | Humm. If my glasses are rose tinted, yours are black
               | tinted. I've played quite a lot of civ 1, even on an xt
               | with 8088, and i'm pretty sure map generation did not
               | take 10 hours.
               | 
               | Perhaps if you hacked yours to use larger maps...
               | 
               | I'm also pretty sure civ 1 got to the menu on my 8088
               | faster than Death Stranding 2 on my ps5. Although that
               | might be my rose tinted glasses indeed. Civ 1 also didn't
               | have a 29 Gb day one patch :)
        
             | SlowTao wrote:
             | The horrors of booting Windows 2000 on a Pentium 1.
             | 
             | But there is something to be said about prior optimizations
             | in limited resources. A few months back a friend was
             | restoring a G4 iMac and I was astounded at how snappy the
             | whole thing felt once the OS had finally loaded.
             | 
             | We forget how snappy iTunes was while using only 30MB of
             | RAM.
             | 
             | If you can combine the best of boths worlds, there could be
             | something special there.
             | 
             | Modern OS and software are very bloated but it is
             | astounding how fast the hardware crunches through all that.
             | But it could be better.
        
         | ReptileMan wrote:
         | God of war 2 was made on 300mhz cpu and 32mb of ram.
         | 
         | We haven't been bound by moore's law because we just waste
         | computing power because programmers are expensive. No one is
         | trying to optimize nowadays except in very niche places. And
         | when push comes to shove we just start wasting slightly less.
         | Like adding a JIT to a script language 15 years too late.
        
           | jama211 wrote:
           | As someone who has met people whose entire job is to optimise
           | games for consoles, this isn't true. It's ok to want to get
           | the most out of hardware in terms of features too.
        
             | ReptileMan wrote:
             | Can you point to a couple of games in the last few years
             | that would make one exclaim "what kind of forbidden magic
             | they did so they squeeze so much performance out of the
             | platform"?
        
               | SlowTao wrote:
               | Doom... 8 years ago...
               | 
               | Like seriously that they have just gone all in on higher
               | end hardware for Doom Dark ages was kind of
               | disappointing.
               | 
               | Doom 2016 runs at almost 60fps on a Pentium 4!
               | 
               | The one title that did impress me was 'Humanity'but that
               | uses a heavily modifed Unreal 4 engine, but it all runs
               | very smoothly on limited hardware because of some smart
               | design choices.
        
         | HarHarVeryFunny wrote:
         | I think the future of compute will look much like today!
         | 
         | Given the power and ubiquity of smart phones, most people don't
         | need any other computer in their personal life. What can be
         | done locally on a smart phone seems like it will be more
         | constrained by battery life and physical size than anything
         | else, and there will continue to be a mix of things that can
         | run on-device and other more compute-hungry functions run in
         | the cloud. I don't see smartphones being replaced or augmented
         | by other devices like smart glasses - people want one device
         | that does it all, and not one they wear on their face.
         | 
         | The same is somewhat true for business use too, especially if
         | compute-heavy AI use becomes more widespread - some functions
         | local and the heavy work done in AI-ready datacenters. I'm
         | mildly surprised that there hasn't already been a greater shift
         | away from local compute to things like Chromebooks (ubiquitous
         | in schools) since it has so many benefits (cost, ease of
         | management, reduced need to upgrade), but maybe it will still
         | come if the need to rely on datacenter compute increases.
         | 
         | Even if we imagine futuristic power-sipping neuromorphic chips,
         | I don't see that changing things very much other that
         | increasing the scope of what can be done locally on a power
         | budget.
        
         | ksec wrote:
         | The great thing about AI, it is finally a killer feature that
         | is enjoyed and useful by every user worldwide. And the tech
         | industry finally have an excuse to up sell 16GB as baseline,
         | and perhaps even try to push 24 or 32GB Memory, along with GPU
         | / NPU and CPU upgrade.
         | 
         | For users, a few hundred dollar extra ( on top of the original
         | purchase ) is a such a small number compared to the
         | productivity gain over the usage span of the computer.
         | 
         | AI alone not only increased the server hardware requirement but
         | also user client requirement. It is basically the question
         | everyone has been asking, what is after Smartphone? And to a
         | degree it is AI. ( or LLM )
         | 
         | This will easily push the whole Semi-Conductor Industry forward
         | all the way to 2032 ~ 2035. We will be at 8A or 6A by then.
         | 
         | PCIe 7? possibly PCIe 8? WiFi 9 which is a fixed version of
         | WiFi 8. There are so many great Hardware improvement coming out
         | all because of the demand of greater computing usage.
         | 
         | Software side has been rather boring TBH. I really like the
         | phase Allan Kay uses to describe modern days software are
         | "reinventing the flat tire".
        
           | SlowTao wrote:
           | > The great thing about AI, it is finally a killer feature
           | that is enjoyed and useful by every user worldwide.
           | 
           | We must live in very different worlds. Most people I know
           | absolutely hate it and are immediately put off by anything
           | that tries to force it in.
           | 
           | I am not AI but it needs to be used purposefully rather than
           | just another check box to the feature set.
           | 
           | Productivity gains for some, needless slop for others.
        
         | saati wrote:
         | That's Dennard scaling, Moore's law is not about clocks but
         | components on an integrated circuit.
        
       | CalChris wrote:
       | Roughly every two years, the density of transistors that can be
       | fit onto a silicon chip doubles.
       | 
       | No. Moore's law is not about density. It's just about the number
       | of transistors on a chip. Yes, density increases but so does die
       | size. Anyways, in Moore's own word:                 The
       | complexity for minimum component costs has increased at a rate of
       | roughly a factor of two per year.
       | 
       | http://cva.stanford.edu/classes/cs99s/papers/moore-crammingm...
        
         | flomo wrote:
         | > Gordon Moore always emphasized that his "law" was
         | fundamentally rooted in economics, not physics.
         | 
         | Effectively, it was always more of a "marketing law" than an
         | engineering one. Semiconductor chips only had 18-36 months to
         | reap big profits, so Intel tried to stay ahead of that curve.
        
         | Symmetry wrote:
         | That's a common misconception. Moore's 1965 paper was about
         | economics but when the phrase "Moore's Law was coined in 1975
         | it was referring to Dennard Scaling as a whole.
         | 
         | https://hopefullyintersting.blogspot.com/2019/03/what-is-moo...
        
       | ggm-at-algebras wrote:
       | More parallelism. Less clock. More l1 cache per CPU and less disk
       | stalls. Are there plenty of tricks in the sea, when clockspeed
       | goes flat?
       | 
       | Dual ported TCAM memory isn't getting faster and we've got to
       | 1,000,000 prefixes in the internet and ipv6 are 4 times bigger.
       | Memory speed is a real issue.
        
         | SlowTao wrote:
         | The question is at what cost? Cache hasnt scaled down for a
         | long while now, it is part of why it takes up so much die space
         | nowadays.
         | 
         | Dont mistake technical viability for economic viability.
        
           | phkahler wrote:
           | I'm wondering if cache is due for a one time doubling of line
           | length. Apple did it, but they seem to be unique in that.
        
       | on_the_train wrote:
       | There are a lot of people working on all the mentioned problems -
       | and on many many more.
       | 
       | Re garage invention: lithography is probably too big an issue for
       | that. It's important to keep in mind that we're currently
       | producing a _lot_ of transistors with today 's tech. Any
       | alternative would have to match that (eg stamping technologies).
       | 
       | (I work on lithography optics)
        
         | kryptiskt wrote:
         | An alternative doesn't have to match all capabilities of the
         | current tech. It "only" has to be competitive in one niche, a
         | la The Innovator's Dilemma. Then it can improve and scale from
         | that beach head, like when CMOS went from low-power
         | applications to world domination.
        
       | noelwelsh wrote:
       | Current GPUs have a comparable number of transistors (92.2
       | billion in the current NVidia Blackwell according to
       | https://chipsandcheese.com/p/blackwell-nvidias-massive-gpu) to
       | the number of neurons in human brains (about 90 billion according
       | to Wikipedia). Brains consume less energy and do more, though
       | transistors beat them on density. This suggests there are
       | alternative pathways to performing computation that will scale
       | better.
        
         | jojobas wrote:
         | It takes many transistors to replicate a single neuron, they
         | work very differently in terms of speed, there is no direct
         | comparison.
        
           | noelwelsh wrote:
           | Let me restate. The article is musing about medium terms
           | difficulties on the current pathway for producing
           | computation. I'm musing that perhaps we are on the wrong
           | pathway for producing computation.
        
             | BriggyDwiggs42 wrote:
             | This only applies to functions of the brain which we wish
             | to replicate on computers, not to those computers already
             | outperform us on.
        
               | noelwelsh wrote:
               | Agreed.
        
       | mettamage wrote:
       | Is there also a law for how much more difficult it becomes to
       | sustain Moore's law?
       | 
       | Ultimately, there's a cap. For as far as I know, the universe is
       | finite.
        
         | mandmandam wrote:
         | > as far as I know, the universe is finite.
         | 
         | I don't think we know that. We don't even know how big the
         | universe really is - we can only see so far. All we have is a
         | best guess.
         | 
         | There may also be a multiverse out there (or right beside us).
         | 
         | And, _creating_ universes might be a thing.
         | 
         | ... I don 't expect Moore's law to hold _for ever_ either, but
         | I don 't believe in creating unnecessary caps.
        
           | matthewdgreen wrote:
           | I think you could very easily give a cap that hinges on our
           | current understanding of basic physical limitations, and it
           | would arrive surprisingly soon.
        
             | mandmandam wrote:
             | That's the thing about Moore's law - it has assumed from
             | the beginning that our 'current understanding of basic
             | physical limitations' is incomplete, and been proven
             | correct on that front many times over.
        
               | adrianN wrote:
               | Our understanding of basic physical limits seems
               | reasonably good and hasn't changed for a couple of
               | generations. Our understanding of engineering limitations
               | on the other hand is not so good and subject to frequent
               | change.
        
               | Teever wrote:
               | I'm not sure I follow. can you elaborate on that?
               | 
               | As I understand it Moore's Law doesn't address any sort
               | of fundamental physical limitations other than perhaps an
               | absolutely limit in terms of some fundamental limit on
               | the smallness of an object, it's just an observation of
               | the doubling of transistor density over a consistent
               | period of time.
               | 
               | It seems more like an economical or social observation
               | than a physical one to me.
        
               | mandmandam wrote:
               | I was using OP's terminology, pointing out that people
               | (including Moore himself) have been warning of an
               | imminent cap on Moore's law since at least 1975. Getting
               | into fine detail of what constitutes a 'fundamental
               | physical limit' as opposed to an engineering challenge
               | wasn't really the point, though I personally believe that
               | our understanding of physical limits will develop
               | further.
               | 
               | We don't know what we don't know - there's always the
               | potential of radical technology coming from an upending
               | of things which were 'established' for decades or
               | centuries previously; that's just the nature of science.
        
           | layer8 wrote:
           | In contexts like these, "universe" means the observable
           | universe, which is finite in size. Also, creating universes
           | (in the usual models) conserves energy, so you don't actually
           | gain anything by that.
        
         | Symmetry wrote:
         | Landuaer's principle govern's how efficient computation can be,
         | but we might have to transition to something other than
         | transistors to hit that limit.
         | 
         | https://en.wikipedia.org/wiki/Landauer%27s_principle
        
         | gosub100 wrote:
         | if you want to be a "universe-alist", the mass of all those
         | transistors would collapse into a black hole before you ran out
         | of space.
        
       | kristianp wrote:
       | > Roughly every five years, the cost to build a factory for
       | making such chips doubles, and the number of companies that can
       | do it halves.
       | 
       | So we may have Apple and NVidia as the only ones that can afford
       | to build a fab. Edit, correction, Microsoft is the current number
       | 2 company by market cap.
        
         | mepian wrote:
         | They can't afford to tank their margins like that, investors
         | would be rather unhappy.
        
         | blululu wrote:
         | None of these companies know how to build a fab. The most they
         | could do is invest in TSMC building one as a Joint Venture.
        
           | kristianp wrote:
           | You're kind of agreeing with me. According to the article, at
           | some point in the future a new fab will require a joint
           | venture between a tech giant and a chipmaker.
        
       | Symmetry wrote:
       | > In a transistor, the voltage of the gate lying on top of the
       | channel controls the conductivity of the channel beneath it,
       | either creating an insulator or "depletion region", or leaving
       | the silicon naturally conductive.
       | 
       | That's... not how this works at all. Eventually the depletion
       | region where the positive or negative charge carriers (for p or n
       | doped silicon) deplete far enough and then at the threshold
       | voltage inversion happens when the opposite sort of charge
       | carrier start to accumulate along the oxide and allow conduction.
       | By surrounding the channel there's less space for a depletion
       | region and so inversion happens at lower voltages, leading to
       | higher performance. Same as people used to do with silicon on
       | oxide.
       | 
       | The Wikipedia article has nice diagrams:
       | 
       | https://en.wikipedia.org/wiki/MOSFET
        
         | kurthr wrote:
         | What's interesting is that with modern GAA and nanosheet
         | transistors at the "1-2nm" scale (really ~6-12nm gate length)
         | is that there are only about 50-100k silicon atoms.
         | 
         | That means that the channels are inherently intrinsic. You
         | can't really have doping when there's statistically less than
         | an atom. There's a nice review from 2023.
         | 
         | https://semiengineering.com/what-designers-need-to-know-abou...
         | 
         | https://www.semiconductor-digest.com/the-shape-of-tomorrows-...
         | 
         | This is more recent with pretty pictures.
         | 
         | The key is that all increases in transistor count are now based
         | on either stacking layers in the silicon (like flash scaling),
         | stacking die with chiplets (we're already at 12-16 die for HBM)
         | or scaling beyond the reticle limit (there's a lot of
         | investment in larger substrates right now). None of these help
         | cost scaling and all have huge yield challenges.
         | 
         | Moore's law really ends when the investors and CFOs decide it
         | does. The generative AI boom has extended that for a while.
        
           | markhahn wrote:
           | from a strict ML perspective, stacking, chiplets, multi-
           | reticle are not going to help.
           | 
           | that is, ML is about periodic shrinks producing squared
           | improvements to device density at iso-area, and thus costs.
           | if you have to change equipment, ML (in this narrow sense) is
           | out the window. if you have to spend linear resources to
           | stack die or chiplets, that's also not ML-compatible (because
           | linear, not 1/(shrink^2))
           | 
           | vertical flash is interesting because it appears to scale
           | surprisingly well - that is, extra layers don't seem to
           | exponentially degrade yield. I'm not sure any of that applies
           | to logic, though.
        
       | avereveard wrote:
       | > Roughly every two years, the density of transistors that can be
       | fit onto a silicon chip doubles. This is Moore's Law.
       | 
       | that... isn't the moore law, it is about count / complexity, not
       | density. and larger chips are a valid way to fullfill it.
       | 
       | https://hasler.ece.gatech.edu/Published_papers/Technology_ov...
       | 
       | https://www.eng.auburn.edu/~agrawvd/COURSE/E7770_Spr07/READ/...
        
         | layer8 wrote:
         | https://news.ycombinator.com/item?id=44412083
        
           | avereveard wrote:
           | even if it were, that isn't about transistor density, but
           | power density, which is not the same as
           | 
           | > the density of transistors that can be fit onto a silicon
           | chip doubles
           | 
           | the whole article takes off from a flawed and fantasious
           | misinterpretation and argue against that self created
           | windmill
        
       | b0a04gl wrote:
       | the law delivered enough headroom that systems moved on. once
       | compute got cheap to rent and scale ,there was less pressure to
       | push frequency or density every cycle. so focus shifted. the
       | gains kept coming ,just not in the same shape.
        
       | frognumber wrote:
       | > Another possibility that has long been on my personal list of
       | "future articles to write" is that the future of computing may
       | look more like used cars. If there is little meaningful
       | difference between a chip manufactured in 2035 and a chip from
       | 2065, then buying a still-functional 30-year-old computer may be
       | a much better deal than it is today. If there is less of a need
       | to buy a new computer every few years, then investing a larger
       | amount upfront may make sense - buying a $10,000 computer rather
       | than a $1,000 computer, and just keeping it for much longer or
       | reselling it later for an upgraded model.
       | 
       | This seems improbable.
       | 
       | 50-year-old technology works because 50 years ago, transistors
       | were micron-scale.
       | 
       | Nanometer-scale nodes wear out much more quickly. Modern GPUs
       | have a rated lifespan in the 3-7 year range, depending on usage.
       | 
       | One of my concerns is we're reaching a point where the loss of a
       | fab due to a crisis -- war, natural disaster, etc. -- may cause
       | systemic collapse. You can plot lifespan of chips versus time to
       | bring a new fab online. Those lines are just around the crossing
       | point; modern electronics would start to fail before we could
       | produce more.
        
         | skissane wrote:
         | > Nanometer-scale nodes wear out much more quickly. Modern GPUs
         | have a rated lifespan in the 3-7 year range, depending on
         | usage.
         | 
         | I recently bought a new MacBook, my previous one having lasted
         | me for over 10 years. The big thing that pushed me to finally
         | upgrade wasn't hardware (which as far as I could tell had no
         | major issues), it was the fact that it couldn't run latest
         | macOS, and software support for the old version it could run
         | was increasingly going away.
         | 
         | The battery and keyboard had been replaced, but (AFAIK) the
         | logic board was still the original
        
           | chii wrote:
           | > it couldn't run latest macOS, and software support for the
           | old version it could run was increasingly going away.
           | 
           | which is very annoying, as none of the newer OS versions has
           | anything that warrants dumping hardware to buy brand new to
           | run them with! With the exception of security upgrades, which
           | i find dubious for a company to stop creating (as they would
           | need to do so for their newer OS versions just as well, so
           | the cost of maintaining security patches ought to not be
           | much, if at all), it is definitely more likely to be a dark-
           | pattern to force hardware upgrades.
        
             | speed_spread wrote:
             | That's not just a dark pattern, it's the logical conclusion
             | to Apple's entire business model. It's what you get for
             | relying on the proprietary OS supplied by a hardware
             | manufacturer. It's why Asahi Linux is so important.
        
               | scarface_74 wrote:
               | And then he still couldn't use the third party software
               | he says he depends on...
        
               | Narishma wrote:
               | I'm not sure I agree. Open source software also regularly
               | drops support for old hardware and OSes.
        
               | em3rgent0rdr wrote:
               | "regularly" is doing a lot of work here. When Linux drops
               | hardware support, we are talking about ancient hardware.
               | An example of a regular drop: Linux 6.15 just a month ago
               | dropped support for 486 (from 1989)!
        
               | SlowTao wrote:
               | Pretty much, you can still get modern distros that
               | support 32bit PowerPC.
        
               | teddyh wrote:
               | Open source software drops hardware support only when
               | there are nobody left who volunteers to support that
               | hardware. When does this happen? It happens when there
               | are not enough users left of that hardware.
               | 
               | As long as there are enough users of some hardware, free
               | software will support it, because the users of that
               | hardware want it to.
        
               | skeeter2020 wrote:
               | Is "regularly" every 2-4 years, or longer? What are your
               | options? With Apple you have none. It's really not a
               | comparable situation.
        
             | scarface_74 wrote:
             | You mean besides the fact that they completely transitioned
             | to a new processors and some of the new features use
             | hardware that is only available on their ARM chips?
             | 
             | Also he said that software from third parties also don't
             | support the older OS so even if Apple did provide security
             | updates, he would still be in the same place.
        
             | wat10000 wrote:
             | Depending on how much has changed in the interval,
             | backporting security fixes can be completely trivial, very
             | difficult, or anywhere in between. There may not even be a
             | fix to backport, as not all vulnerabilities are still
             | present in the latest release.
        
           | lizknope wrote:
           | I've got 3 Macbooks from 2008, 2012, and 2013. Apple dropped
           | MacOS support years ago. They all run the latest Fedora Linux
           | version with no problems.
           | 
           | The screen on the MacBookPro10,2 is 2560x1600 which is still
           | higher than a lot of brand new laptops. The latest version it
           | will run is 10.15 from 2019. I know Apple switched to ARM but
           | most people don't need a new faster computer. I stopped
           | buying Apple computers because I want my computer supported
           | more than 6 years.
           | 
           | I do have 3 newer computers but these old Macbooks are kept
           | at various relative's houses for when I visit and wnat my own
           | Linux machine. They have no problems running a web browser
           | and watching videos so why replace them?
        
         | sapiogram wrote:
         | > Modern GPUs have a rated lifespan in the 3-7 year range,
         | depending on usage.
         | 
         | That statement absolutely needs a source. Is "usage" 100% load
         | 24/7? What _is_ the failure rate after 7 years? Are the
         | failures unrepairable, i.e. not just a broken fan?
        
           | Mistletoe wrote:
           | I've never heard of this and I was an Ethereum miner. We
           | pushed the cards as hard as they would go and they seemed
           | fine after. As long as the fan was still going they were
           | good.
        
             | SlowTao wrote:
             | So Intel used to claim a 100,000+ hour life time on their
             | chips. They didnt actually test them to this because that
             | is 11.4 years. But it was basically saying, these things
             | will last at full speed way beyond any reasonable life
             | time. Many chip could probably go way beyond that.
             | 
             | I think it was about 15 years back they stopped saying
             | that. Once we passed the 28nm mark it started to become
             | apparent that they couldnt really state that.
             | 
             | It makes sense, as parts get smaller they will get more
             | fragile from general usage.
             | 
             | With your GPUs yeah they are probably still fine but they
             | could already be half way through their life time, you
             | wouldnt know it until failure point. Add in the silicon
             | lotto and it gets more complicated.
        
             | bgnn wrote:
             | One thing to realize is the lifetime is a statistical
             | thing.
             | 
             | I design chips in modern tech nodes (currently using 2nm).
             | What we get feom the fab is a statistical model of device
             | failure modes. Aging is one of them. When transistors
             | gradually age they get slower sue to increased threshold
             | voltage. This eventually causes failure at a point where
             | timing is tight. When will it happen varies greatly sue to
             | initial conditions, exact conditions the chip was in(temp,
             | vdd, number of on-off cycles, even the workload). After an
             | agong failure the chip will still work if the clock freq is
             | reduced. There are aging monitors on-chip sometimes which
             | try to catch it early and scale down the clock.
             | 
             | There are catastrophic failures too, like gate insulator
             | breakdown, electromigration or mechanical failures of IO
             | interconnect. The last one is orders of magnitude more
             | likely than anything else these days.
        
           | karmakaze wrote:
           | _Every now and then, I get a heartfelt chuckle from HN._
           | 
           | By 'Modern' they must mean latest generation, so we'll have
           | to wait and see. I was imagining not using an RTX 5090 for 7
           | years and find it doesn't work, or one used 24x7 for 3 years
           | then failing.
        
           | deuplonicus wrote:
           | Just look at warranties, gotta go to Quadro series for
           | industrial warranty lengths.
        
           | wmf wrote:
           | Yeah, chip aging is at max temperature, max current, and
           | worst process corner. And it's nonlinear so running at <10%
           | duty cycle could reduce aging to almost nothing.
        
           | bgnn wrote:
           | Electromigration and device aging are huge issues. I can't
           | imagine a modern GPU having a lifetime longer than 3 years at
           | 100C temperature.
           | 
           | Though, it can be solved with redundancy at the cost of
           | performance.
        
         | Robotbeat wrote:
         | This is just untrue, and you've provided no citation, either.
         | 
         | The silicon gates in GPUs just don't wear out like that, not at
         | that timescale. The only thing that sort of does is SSDs (and
         | that's a write limit, which has existed for decades, not a new
         | thing).
        
           | Symmetry wrote:
           | Electromigration tends to get worse with small sizes but also
           | higher voltage and temperatures. I could see a GPU wearing
           | out that quickly if it were overclocked enough, but stock
           | consumer GPUs will last much longer than that.
        
             | markhahn wrote:
             | electromigration is real, but is it relevant?
             | 
             | since electromigration is basically a matter of long, high-
             | current interconnect, I guess I have been assuming it's
             | merely designed around. By, for instance, having hundreds
             | of power and ground pins, implying quite a robust on-chip
             | distribution mesh, rather than a few high-current runs.
        
           | SlowTao wrote:
           | Wouldnt it depend on work loads? My GPU that kicks into high
           | gear for maybe 2-3 hours a week will probably do decades of
           | use before chip degradation kicks in. The power capacitors
           | will give out long before the silicon does.
           | 
           | But it someone is running an LLM 24 hours a day, might not go
           | for as long.
           | 
           | We are flying blind, both on those claiming short life span
           | and those who are not.
        
         | colonial wrote:
         | > Modern GPUs have a rated lifespan in the 3-7 year range,
         | depending on usage.
         | 
         | I seriously doubt this is true. The venerable GTX 1060 came out
         | 9 years ago, and still sees fairly widespread use based on the
         | Steam hardware survey. According to you, many (most?) of those
         | cards should have given out years ago.
        
         | markhahn wrote:
         | you're thinking of what, electromigration?
         | 
         | what is the age-related failure mode you're referring to?
         | 
         | or are you merely referring to warranty period? (which has more
         | to do with support costs, like firmware - not expected
         | failures.)
        
         | MangoToupe wrote:
         | > One of my concerns is we're reaching a point where the loss
         | of a fab due to a crisis -- war, natural disaster, etc. -- may
         | cause systemic collapse.
         | 
         | This is absolutely ridiculous. Even if Taiwan sank today we
         | really don't need those fabs for anything critical. i strongly
         | suspect we could operate the entire supply chain actually
         | necessary for human life with just z80s or some equivalent.
        
       | orefalo wrote:
       | factor in power usage reduction, and it still works
        
       | sys_64738 wrote:
       | Has "Moore's Law" been consistent since it reared its head, or
       | has it been constantly tweaked to suit the narrative of it still
       | being correct?
        
         | WillAdams wrote:
         | It was good up until 1975:
         | 
         | https://www.livescience.com/technology/electronics/what-is-m...
         | 
         | since then, there have been some adjustments, but it still
         | holds as a prediction of a general trend since as noted in that
         | article:
         | 
         | >One reason for the success of Moore's prediction is that it
         | became a guide -- almost a target -- for chip designers.
         | 
         | but as noted:
         | 
         | >The days when we could double the number of transistors on a
         | chip every two years are far behind us. However, Moore's Law
         | has acted as a pacesetter in a decades-long race to create
         | chips that perform more complicated tasks quicker, especially
         | as our expectations for continual progress continue.
        
       | LegionMammal978 wrote:
       | I've always wondered what the classic Moore's-law curve looks
       | like when you take the FLOPs per constant dollar, totaled across
       | the whole R&D/manufacturing/operation process. Sure, you can keep
       | investing more and more into increasingly cutting-edge or power-
       | hungry processes, but at some point it isn't worth the money, and
       | money will generally be the ultimate limiting factor. Not that
       | we'll ever really get these numbers, alas.
        
         | cubefox wrote:
         | The author makes a related point:
         | 
         | > How small or fast or efficient a transistor can be made in a
         | lab is of absolutely no relevance if they can't be mass-
         | manufactured at a price anyone is willing to pay.
        
         | AnimalMuppet wrote:
         | Lowering the cost makes many more things economically viable.
         | (I'm not talking about the fabs here, I'm talking about the
         | customers.) If a new step drops the FLOPS per dollar to the
         | customer, it may create sufficient demand volume to pay for the
         | R&D and the fab, even if those costs are enormous.
        
       | HarHarVeryFunny wrote:
       | Well, yeah. Moore's "law" is subject to the actual laws of
       | physics, and the linearity of advances in transistor density over
       | time is due to humans making it so - human chosen targets for
       | each next generation, but as we come up against the laws of
       | physics and cost of battling them then of course this linear
       | trend will become an asymptote.
       | 
       | Clearly what is driving advances in compute nowadays is not
       | single-chip transistor density but instead multi-chiplet
       | datacenter processors and much higher level multi-chip
       | connectivity such as TPU pods and AI datacenter designs.
        
       | cubefox wrote:
       | One point the article doesn't make explicit: The exponential
       | decrease in transistor size ([?]Moore's law) was historically
       | only valuable because it also caused
       | 
       | 1) exponentially decreasing cost per transistor and
       | 
       | 2) exponentially decreasing power consumption per transistor.
       | 
       | However, in recent years 1) has generally weakened. At some
       | point, the price per transistor will no longer decrease for
       | smaller process nodes, and even start to increase. Then making
       | smaller transistors could only be justified for power constrained
       | chips that benefit from 2). But even this has only limited value.
       | 
       | So at some point, producing chips with smaller transistors will
       | no longer make economic sense, even if transistor size could
       | technically still be decreased at a similar rate as in the past.
        
       | ezekiel68 wrote:
       | I've been reading posts with equally daunting arguments since
       | 1992 on Usenet.
       | 
       | As the article points out, Moore's Law was principally about the
       | number of features. Today, the "Intel ISA" portion of one of
       | their CPU cores is dwarfed by caches and vector & machine
       | learning processing facilities devoted to that same core. Off-
       | chip memory access and other I/O is still a huge factor for why
       | we don't have 10 GHz processors yet. These days we are devoting
       | silicon resources to slowing things down - due to previous
       | performance designs that turned out to have flaws (SPECTRE,
       | Meltdown, etc).
       | 
       | The features per nm just keep on a-coming.
        
         | brookst wrote:
         | Yeah I feel like this article should have (1990)
        
         | rossdavidh wrote:
         | Every obstacle he talks about does seem daunting, and yet I had
         | the same reaction: "haven't we been hearing this for decades?"
         | 
         | The most persuasive argument is the one that he puts in the
         | beginning; at the current rate, we are fast approaching the
         | point where there are no companies left who can afford a new
         | fab.
        
         | timewizard wrote:
         | > is still a huge factor for why we don't have 10 GHz
         | processors yet
         | 
         | You're on air cooled silicon. You were never going past 4GHz in
         | this configuration. This was an understood limit well before we
         | hit it.
        
       | vorgol wrote:
       | The last sentence should be first, to put things in context:
       | 
       | > We're entering the post-Moore era, I'm busy designing chips
       | (and maybe a fab) for this new world. I'd be happy to talk to
       | investors.
       | 
       | We were told in uni in the early 2000s that post-Moore era was
       | just few years from then.
        
         | kloop wrote:
         | When people not super into hardware say Moore's Law, they mean
         | Dennard Scaling.
         | 
         | Which did roughly end in the mid 2000s. That's why we've spent
         | so much time parallelizing in the past 20 years rather than
         | just expecting increases in single threaded perf
        
       | chillingeffect wrote:
       | So tired of people getting this wrong. Moore's law is about
       | NUMBER of transistors, NOT DENSITY!
       | 
       | https://en.m.wikipedia.org/wiki/Moore%27s_law
       | 
       | It tells us more about market and ppl's hunger for
       | apps/cabilities than fabrication and physics, although
       | fabrication quality is indirectly related through cost.
        
       | mikewarot wrote:
       | Moore's law assumes photolithography of some form. There are
       | other ways to make chips, and some of them might become viable
       | for mass production soon. Those methods place individual atoms,
       | so smaller features isn't a problem.
       | 
       | I'm waiting somewhat impatiently for AtomicSemi to make some
       | announcements.
        
       | markhahn wrote:
       | ugh, "scraping the bottom of the barrel" makes me think this is
       | motivated.
       | 
       | especially after describing all the other desperate scaling
       | techniques in the past - and that history argues for the need
       | (almost manifest destiny in the ML sense) to do these things.
        
       | timewizard wrote:
       | > This makes a valuable asset that would otherwise be
       | prohibitively expensive affordable to a much larger portion of
       | the population.
       | 
       | They just have to deal with less efficiency and higher
       | maintenance costs. You have not discovered a free lunch, sorry.
        
       | Symmetry42 wrote:
       | RE: inversion and speed Totally fair critique--but HeartMOS(tm)
       | doesn't just slow down to save energy. It reengineers inversion
       | to enable both adiabatic flow and GHz-class speed.
       | 
       | Here's how:
       | 
       | S-Well = Symmetric Inversion CMOS n/p wells are asymmetrical by
       | default--different V<sub>th</sub>, different m. That imbalance
       | kills any attempt at clean energy recovery. HeartMOS fixes this
       | with a balanced doping profile (p+ base, tilted retrograde n/p
       | implants) to hit matched threshold voltages and drive currents.
       | That's symmetric inversion--engineered for resonance.
       | 
       | Fast, Not Fragile Instead of RC step waves (CMOS square pulses),
       | HeartMOS runs trapezoidal ph/!ph waveforms at 6GHz, 8-phase
       | pipelined. Think smooth clock rails, not bang-bang toggling. Less
       | dV/dt = less heat = no thermal throttling. It's not just
       | efficient--it's sustainable at scale.
       | 
       | Bottom line: Adiabatic [?] slow. Asymmetric inversion = slow.
       | Symmetric = harmonic = fast.
        
       | Symmetry42 wrote:
       | RE: inversion and speed Totally fair critique--but HeartMOS(tm)
       | doesn't just slow down to save energy. It reengineers inversion
       | to enable both adiabatic flow and GHz-class speed.
       | 
       | Here's how:
       | 
       | S-Well = Symmetric Inversion CMOS n/p wells are asymmetrical by
       | default--different V<sub>th</sub>, different m. That imbalance
       | kills any attempt at clean energy recovery. HeartMOS fixes this
       | with a balanced doping profile (p+ base, tilted retrograde n/p
       | implants) to hit matched threshold voltages and drive currents.
       | That's symmetric inversion--engineered for resonance.
       | 
       | Fast, Not Fragile Instead of RC step waves (CMOS square pulses),
       | HeartMOS runs trapezoidal ph/!ph waveforms at 6GHz, 8-phase
       | pipelined. Think smooth clock rails, not bang-bang toggling. Less
       | dV/dt = less heat = no thermal throttling. It's not just
       | efficient--it's sustainable at scale.
       | 
       | Bottom line: Adiabatic [?] slow. Asymmetric inversion = slow.
       | Symmetric = harmonic = fast.
       | 
       | Patent Pending - "HeartMOS(tm) -- Symmetric Semiconductor Device
       | with Co-Optimized Doping for Reversible Computing"
       | https://sites.tufts.edu/tcal/publications/hotgauge/
        
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