[HN Gopher] Moonbase Alpha: That time NASA made a meme video game
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       Moonbase Alpha: That time NASA made a meme video game
        
       Author : todsacerdoti
       Score  : 108 points
       Date   : 2025-06-23 19:13 UTC (4 days ago)
        
 (HTM) web link (www.spacebar.news)
 (TXT) w3m dump (www.spacebar.news)
        
       | nosmokewhereiam wrote:
       | Obligatory John Madden song clip showing off the speech to text
       | engine: https://youtu.be/ovcTKHupdxo?si=Qh_nsYmkGtwcxrMR
        
         | kotaKat wrote:
         | John Madden? John Madden!
        
       | jacknews wrote:
       | Bah, thought this was related to the classic UK TV series
       | Space:1999.
        
       | sdovan1 wrote:
       | Here is my favorite one: https://youtu.be/aFbuSShYKpc
        
       | blueflow wrote:
       | aeiou aeiou
       | 
       | brbrbrbrbrbrbrbrbrbrbrbrbrbrbrbr
       | 
       | -- https://www.youtube.com/watch?v=Hv6RbEOlqRo
        
         | slantaclaus wrote:
         | That was what it was like
        
         | NooneAtAll3 wrote:
         | John Madden
        
           | spiritplumber wrote:
           | football
        
         | hakkoru wrote:
         | This video (on top of stuff like YouTube Poops) did an insane
         | amount of damage to my sense of humor growing up.
        
         | WhaleClub wrote:
         | I hope Elon or someone creates a moon base called aeiou
        
           | lawlessone wrote:
           | anyone tried putting his kids name into the DecTalk?
        
           | Darvon wrote:
           | Elon? That trust fund oligarch who bought twitter and was
           | throwing around Sieg Heils on stage at donalds's
           | inauguration?
           | 
           | The one teaching his nazi AI to lie about "wHiTe GeNoCiDe?
           | That dickhead elon?
        
       | mzajc wrote:
       | In case anyone wants to play around with DECtalk without
       | downloading the game, there's https://webspeak.terminal.ink/
        
       | ryan42 wrote:
       | huehuehuehuehuehue john madden john madden
        
         | ethagnawl wrote:
         | I'm not sure why but that is one of the funniest things I've
         | ever seen on the internet.
        
         | Hovertruck wrote:
         | My wife and I still say this to each other all the time
        
         | NooneAtAll3 wrote:
         | Mamma mia
         | 
         | Pappa pia
         | 
         | Baby got a
        
       | nurettin wrote:
       | Spent years playing this game. It is the closest thing I've seen
       | to real time chess. Also excellent soundtrack that sets the mood.
       | 
       | EDIT: whoops I thought this was moonbase commander, another NASA
       | sponsored game from another time.
        
         | p1mrx wrote:
         | > real time chess
         | 
         | That would describe _Crypt of the NecroDancer_.
        
       | Aardwolf wrote:
       | Another one is the Microsoft Sam (& co) speech synthesis, it can
       | also produce funny results, like someone making copter sounds
       | with it:
       | 
       | https://www.youtube.com/watch?v=S_vNhLYW_e4
        
       | pimlottc wrote:
       | Wow, I can see how many people would find this to be a very
       | boring game but it looks amazing to me. Sad that I missed its
       | golden age.
        
       | _bent wrote:
       | here comes another chinese earthquake ebrrrbrbrrbrrbr
        
       | dirtyhippiefree wrote:
       | Moonbase Alpha was the location where the TV show "Space: 1999"
       | was set.
       | 
       | First episode saw the moon permanently leave Earth orbit.
        
       | scudsworth wrote:
       | aeiou
        
       | bobsmooth wrote:
       | Bad TTS is like an inverse uncanny valley where it's so inhuman
       | it's charming.
        
       | dmoy wrote:
       | > which tasked the company with working on updates for "America's
       | Army," the 2002 first-person shooter
       | 
       | 30 seconds
       | 
       | Ahhh so they're the ones who made that game less realistic and
       | more modern shooter-y. Which I have no doubt is exactly what they
       | were asked to do, because the original AA game was slow and a lot
       | of people hated it compared to ut or cs1.6
       | 
       | Shame though, it was the only game that kinda had that level of
       | realism, with "rifle from prone while waiting can hit you at 400+
       | yards, but if you're running around you struggle making hits
       | under 100 yards" that encouraged very methodical play with
       | teamwork and spotting.
        
         | gundmc wrote:
         | I still remember sitting through a legitimate field medic first
         | aid course before unlocking the medic class. That game was
         | something else!
        
           | lawlessone wrote:
           | I remember sitting in the prison...
        
           | dtech wrote:
           | It was finances by the army as a recruitment tool and to save
           | on training costs, that's why
        
             | Yeul wrote:
             | If you want realistic they should have put IEDs and PTSS in
             | it.
             | 
             | The Netherlands now has to spend 5% of GDP on the military
             | which is doable- recruiting fools is the hard part in a
             | country with free university and a functioning welfare
             | system.
        
               | dmoy wrote:
               | IIRC the sniper course in AA had IED disposal (via anti
               | material rifle) in it as one of the major components for
               | passing.
               | 
               | But yea it was very much a rah-rah-go-Army game, nothing
               | about the aftermath.
        
           | urda wrote:
           | I felt so cool after passing Sniper School, then you could
           | pick that role in matches.
        
           | seivan wrote:
           | The training course to sneak past behind enemy lines for the
           | SF role was the hardest, lol.
        
         | Bjartr wrote:
         | Doesn't the ARMA series at least support that level of realism?
        
           | Hikikomori wrote:
           | Could snipe people at 2km+ in arma 2.
        
             | fetzu wrote:
             | Which is also (arguably not easily) doable IRL. The most
             | realistic part of it surely being the pacing and "tactical"
             | aspects of it.
        
               | somenameforme wrote:
               | At those distances there's a lot more involved in shots
               | than just bullet drop/gravity, which AFAIK is all that
               | ARMA models.
        
         | petsfed wrote:
         | > Shame though, it was the only game that kinda had that level
         | of realism, with "rifle from prone while waiting can hit you at
         | 400+ yards, but if you're running around you struggle making
         | hits under 100 yards" that encouraged very methodical play with
         | teamwork and spotting.
         | 
         | The original Ghost Recon came out the year before, and the
         | Delta Force series was already well underway. I recall enduring
         | the interminable mandatory training of America's Army, just to
         | discover that it was a flashier, gamey-er version of games I
         | was already playing.
         | 
         | In fairness, I think you can definitely see AA's impact on the
         | design of e.g. Ghost Recon: Advanced Warfighter on the PC, but
         | hilariously (and true to form) when ArmA came out in 2006, its
         | clear they took not one cue about how to build a playable game.
        
           | nocoiner wrote:
           | Wasn't ArmA the successor to Operation Flashpoint?
        
             | Tuna-Fish wrote:
             | Yes. Operation Flashpoint was made by Bohemia Interactive
             | and published by Codemasters, with BI owning the code but
             | Codemasters owning the trademark. When the companies went
             | their separate ways (iirc there was some drama, but can't
             | remember about what), BI had to rename the next installment
             | of the game series.
        
               | fetzu wrote:
               | Operation Flashpoint having also been spun off into "VBS"
               | (Virtual Battlespace Systems) a military combat simulator
               | whose first client/user was incedentally the USMC. So
               | AA's was probably arguably the first mainstream (from the
               | heavy promotion and the fact it was free, something out
               | of the ordinary for an "AAA Game" at the time) "realistic
               | shooter", but certainly not the first.
        
               | lawlessone wrote:
               | OF was great, i'd spend hours in the editor just making
               | custom scenarios.
        
           | dmoy wrote:
           | Fair, I guess I never played Ghost Recon
           | 
           | I do remember winning a lot of AA games without ever even
           | taking out my rifle, and just using binoculars and telling
           | all my teammates (who were lying in bushes for minutes not
           | moving) where people were moving.
        
         | seivan wrote:
         | I loved how slow that game was, my favourite map was the bridge
         | one, before they added the ridge so you could circumvent the
         | bridge as a chokepoint.
        
         | ranger207 wrote:
         | AA3 was my first shooter, and it was slowed down a lot compared
         | to AA2 (then AA4 sped things back up) and I haven't been able
         | to find anything quite like it since. Some of those maps were
         | incredible
         | 
         | That team also did a helicopter flight simulator at the Space
         | and Rocket Center in Huntsville (IIRC the devs were at Redstone
         | Arsenal?) that I saw once and was surprisingly in depth.
         | Required 2 players, one of whom would be the gunner and the
         | other would be the pilot, complete with stick, collective, and
         | pedals. A far different experience than helicopters in video
         | games at the time
        
       | bloqs wrote:
       | somewhere, deep in my soul, I heard:
       | 
       | "JohnMaddenJohnMaddenJohnMaddenJohnMaddenJohnMaddenJohnMaddenJohn
       | MaddenJohnMadden"
       | 
       | "uuuuuUuuuuUuuuuuuUuuuuuuUuu"
        
       | imchillyb wrote:
       | Ben Bova wrote a book: "Welcome to Moonbase."
       | 
       | I purchased that as a kid, in a souvenir shop, on our way out of
       | Cape Canaveral. We were there specifically to see the Space
       | Shuttle slow-crawl to it's launchpad destination. I never got to
       | see a shuttle take off first hand.
       | 
       | That book, though, began a life-long love of space and all things
       | unexplainable.
       | 
       | I love space, science, and the unknown. That love all comes down
       | to a childhood fascination with the Space Shuttle program, and
       | Ben Bova opening my childish mind to the idea of life on the
       | moon, and how different everything would be.
       | 
       | Thank you Ben Bova. And thank you NASA for daring to dream big.
       | You've both made a lifelong friend.
        
       | shibeprime wrote:
       | kick it in the front seat
        
       | nahuel0x wrote:
       | There was another Simcity-like game called Moonbase for DOS:
       | https://www.mobygames.com/game/25993/moonbase/
        
       | lxe wrote:
       | This took me on a DECTalk rabbithole.
       | 
       | - Here's a web version (with backend):
       | https://webspeak.terminal.ink/
       | 
       | - Steam thread:
       | https://steamcommunity.com/sharedfiles/filedetails/?id=91936...
       | 
       | - "Modern" codebase and builds:
       | https://github.com/dectalk/dectalk/
        
       | spiritplumber wrote:
       | uuuuuuuuuuuuuuuuuuuuuuuuuu
       | 
       | UUUUUUUUUUUUUUUUUUUUUUUU
        
       | Sweepi wrote:
       | What do you mean, 'meme video game'? Played this for weeks with
       | friends in Mumble to climb the (time-trial) leader boards. As
       | always lots of fun + lots of being angry on the person who
       | fumbled the third run in a row (me, most of the times).
        
         | Akronymus wrote:
         | Id say "a game that became a meme" to be much more of an apt
         | description
        
       | 827a wrote:
       | https://www.youtube.com/watch?v=1B488z1MmaA
       | 
       | The final song in that one is so subtly sophisticated; check out
       | the underlying text. For example, to get it to sing "it doesn't
       | matter now" the user types "tdah zih ntmae trr nnaw"; they're
       | providing the phonetic sounds of every word rather than the words
       | themselves, presumably because it produces better output and it
       | allows them to change tone in the middle of words.
        
       | pachouli-please wrote:
       | johnmaddenjohnmaddenjohnmadden
        
       | brailsafe wrote:
       | I got a chance to sit in briefly with Khal and the developers for
       | a few weeks at their company while I was a naive and hapless
       | high-school student going into post-secondary, during the
       | development of this game. Their dev studio was _tiny_ , like 4 or
       | 5 people at the time. It was interesting to get some exposure to
       | professional game development at that time in my life, because I
       | was maybe 17, playing WoW and various RTS titles, which gave them
       | a chance to ask me what I thought of it and what makes good games
       | in general.
       | 
       | I recall probably not seeming so enthusiastic for many of the
       | same reasons I don't understand why people play Star Citizen now,
       | there just didn't seem to be any compelling gameplay loop or
       | reason that it would be more intrinsically interesting than any
       | other game or any other source of media on Space. If you were
       | already a Space enthusiast and looking for Space games, I
       | imagined it might be another thing to play with, but they and
       | Nasa seemed at the time to hope that it was going to spur that
       | interest, almost like if bureaucrats wanted to make a
       | rollerblading game to get people interested in being active, even
       | though it would have taken a miracle to resurrect what had
       | already become unpopular. As in, if you don't have an interest in
       | space, it would take a miracle to make a sufficiently compelling
       | game, especially setting out to build an MMO, especially with a
       | small budget, and relatively dated sdk, to capture the attention
       | of kids who already had endless options. It was a grand vision
       | that seemed unlikely to be captured, and I guess I was hoping I
       | was wrong.
       | 
       | Aside from all that, it looked like a challenging and compelling
       | project from the development perspective, probably a good
       | learning opportunity for the team, it must have pushed them
       | pretty hard. I appreciated being welcomed into their Space
       | despite certainly impairing their productivity, and I hope
       | they've continued on to other ambitious projects since.
        
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