[HN Gopher] Modeling the World in 280 Characters
       ___________________________________________________________________
        
       Modeling the World in 280 Characters
        
       Author : OuterVale
       Score  : 98 points
       Date   : 2025-06-23 10:02 UTC (3 days ago)
        
 (HTM) web link (tympanus.net)
 (TXT) w3m dump (tympanus.net)
        
       | smusamashah wrote:
       | Someone once shared link here on HN of a collaborative code golf
       | demo of a simple scene with sun, ocean and moving god rays of
       | alternating color. You could see the code shortening while demo
       | looking the same. At one point it changed from colorful demo to
       | ascii of the same scene with even shorter code. I remember
       | bookmarking it _somewhere_ to see how it evolves further but lost
       | where I saved it.
        
         | HanClinto wrote:
         | I would be very interested in seeing this if someone else
         | happens to have the link!
        
       | mysterydip wrote:
       | I love how these look, but is there a way to interact with them
       | (move the camera)? I want to explore them but I assume that
       | breaks the illusion.
        
         | zellyn wrote:
         | These? No, they're too short, and often simplified to the point
         | of being highly specific to exactly the given view. Many
         | shaders on shadertoy will read mouse position; what the author
         | does with it is up to them!
         | 
         | You could certainly try cloning the examples and messing with
         | them: turning some number between 0 and 1 in the code into
         | (mouseX/screenwidth) could prove interesting!
         | 
         | Most of these sites have a culture of learning from modifying
         | and remixing other examples; just give credit where due
        
           | mysterydip wrote:
           | Shaders are something I'm largely unfamiliar with but want to
           | learn more. I'll check out shadertoy, thanks!
        
       | ds0 wrote:
       | Now is a great time to mention dwitter[0], where people post
       | "dweets", trying to draw and animate interesting visual effects
       | with a limit of 140 characters.
       | 
       | [0] https://www.dwitter.net/
        
       | mistercow wrote:
       | There's something very aesthetically amusing about these shaders
       | fitting into tweets, and those tweets also having videos attached
       | which very roughly approximate the same information using many
       | orders of magnitude more data.
        
       | justtinker wrote:
       | Curious! Tweets render in Chrome but not Firefox.
        
         | haiku2077 wrote:
         | Try turning off Enhanced Tracking Protection. I've noticed
         | lately it breaks a lot of sites.
        
           | justtinker wrote:
           | Yes. Found shield icon beside the lock and it specific block
           | twitter(X).
        
       | igravious wrote:
       | crikey - https://tympanus.net/codrops/2025/02/18/rendering-the-
       | simula...
        
         | quantadev wrote:
         | Wow. Lots of amazing stuff in there. It's mind boggling how
         | that stuff is not "really" doing 3D but is nonetheless a
         | seemingly consistent rendering (i.e. 2D projection) of a true
         | 3D shape, that could theoretically be converted to wireframe
         | model.
        
       | _benton wrote:
       | Xor is a wizard.
        
       | RicoElectrico wrote:
       | In the picture with rainbow bars the leftmost one looks a lot
       | like a palette you get from photoelastic deformation (or a
       | turning polarizer viewed from the "wrong" side)
        
       ___________________________________________________________________
       (page generated 2025-06-26 23:01 UTC)