[HN Gopher] Ask HN: Anyone using augmented reality, VR, glasses,...
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       Ask HN: Anyone using augmented reality, VR, glasses, helmets etc.
       in industry?
        
       Since Google Glass made its debut in 2012, there's been a fair
       amount of hype around augmented reality and related tech coming
       into its own in industry, presumably enhancing worker productivity
       and capabilities.  But I've heard and seen so little use in any
       industries. I would have thought at a minimum that having access to
       hands-free information retrieval (e.g. blueprints, instructions,
       notes, etc), video chat and calls for point-of-view sharing, etc
       would be quite useful for a number of industries. There do seem to
       be interesting pilot trials involving Hololens in US defense (IVAS)
       as well as healthcare telemonitoring in Serbia.  Do you know of any
       relevant examples or use cases, or are you a user yourself? What do
       you think are the hurdles - actual usefulness, display quality,
       cost, something else?
        
       Author : NewUser76312
       Score  : 56 points
       Date   : 2025-06-25 15:12 UTC (7 hours ago)
        
       | forthwall wrote:
       | I just received a evenrealities smart glasses yesterday and it
       | was very cool initially. The live translation feature feels like
       | it's from the future. I do also own Apple Vision Pros and haven't
       | worn them in a year, but this feels so much lighter and more
       | wearable for long periods. Next up is trying to extend it with
       | custom software
        
         | NewUser76312 wrote:
         | What do you use them for specifically? Or are you more of a
         | curious early adopter
        
       | Mystery-Machine wrote:
       | Not really "hardware/engineering", but I use Apple Vision Pro for
       | work every day, ~8h/day. And by "for work" I mean: I use it as an
       | extended monitor, I don't write any software related to AVP.
        
         | ge96 wrote:
         | Pretty impressive to last that long in the AR environment, must
         | be comfortable enough and not bad eye fatigue
        
           | LordDragonfang wrote:
           | The screens on the AVP really are impressively clear. I've
           | never noticed any eye fatigue.
           | 
           | That said, that might be because the thing that always stops
           | me first is how front-heavy the damn thing is. I do wonder
           | how GP deals with that.
        
         | jona777than wrote:
         | > work every day, ~8h/day
         | 
         | This is fascinating. What are your most used features?
         | 
         | > extended monitor
         | 
         | Do you also use a real monitor in the field of view?
        
       | geocrasher wrote:
       | I am actively looking into an Oculus 3 for a virtual desktop
       | environment that I can use portably, such as in an Airbnb,
       | instead of lugging around a 43" 4K monitor. I'm also looking at
       | projectors for this purpose. The context is remote work.
        
         | woadwarrior01 wrote:
         | This is the only use case I have for the Apple Vision Pro, and
         | it works quite well for that, paired with my 16" M3 Macbook
         | Pro.
        
           | FredPret wrote:
           | - How is reading text for long periods?
           | 
           | - Does your neck get tired?
           | 
           | - Do you ever have to be on video calls? I can't talk to
           | clients looking like a spaceman
        
             | crooked-v wrote:
             | Not them, but I have one. I love it for movies or gaming
             | where I can lay down and easily readjust it, but it's just
             | no good for sitting/standing over long periods.
             | 
             | It's not actually the weight. I have a Quest 3 with a
             | BoboVR head strap, external battery, etc that all add up to
             | be heavier than the AVP, but I can easily go for multi-hour
             | social sessions with that on without any physical
             | discomfort. You can put a ton of weight on your head with
             | perfect comfort as long as it's balanced properly.
             | 
             | The AVP's real problem is that its ergonomics are just
             | shit. As with a bunch of other things, they designed for
             | the ads instead of actual usability, so it's significantly
             | worse than headsets that are actually much heavier, and the
             | earband design with the way-too-far-back connectors and no
             | top connections makes it nigh impossible for third parties
             | to improve on it.
             | 
             | The closest thing I've seen to making it comfortable is the
             | third-party ResMed Kontor headstrap, and that's being
             | produced in such low numbers that it's functionally
             | impossible to actually buy.
        
               | FredPret wrote:
               | Thanks! I'm intrigued by the idea of being able to do
               | serious multi-monitor computing under a tree, armed with
               | only a small mobile device and smart glasses. Maybe in a
               | few years!
        
         | koakuma-chan wrote:
         | That's actually a great idea. Don't need multiple screens if
         | you can just use AR/VR.
        
           | rightbyte wrote:
           | I think alt-tabbing or virtual desktops has less mental
           | overhead and physical strain than using VR though.
        
             | jayd16 wrote:
             | Its less mental strain to just lay out the windows
             | spatially. Who doesn't like more monitor space? However,
             | its much more physical strain than multiple monitors.
        
             | jona777than wrote:
             | This is a good point. I thought about it, too.
             | 
             | I could see a frequent traveler using an AVP as a "full
             | setup" on the go. In my experience, I can get away with
             | most with a MacBook. Some projects really benefit from the
             | extra screen real estate (and a mechanical keyboard.)
        
               | geocrasher wrote:
               | For me, the problem is that if I don't _see_ it, it doesn
               | 't exist. Slack, server monitoring, other communications
               | channels, they all take up real estate. My daily driver
               | is a 43" 4K monitor. Basically 4x 24" 1080p monitors in
               | one. It's the exact opposite of portable.
               | 
               | I can get any task done with my laptop. But not a full
               | day's work. And if I want to travel while I work (which I
               | would like to do) then I need a better solution. This is
               | why I'm looking into VR and also a 4K projector, but a
               | projector would have to be able to be seen in a bright
               | environment, and I don't know what the current state of
               | projectors is.
        
               | ramses0 wrote:
               | Look up laser projectors. Random article:
               | https://www.hisense-usa.com/post/laser-light-projectors-
               | vs-l...
               | 
               | Looks like 3k lumens is your maximum. https://www.google.
               | com/search?q=3000+lumen+projector+in+dayl...
        
         | aerostable_slug wrote:
         | Try to find a way to try various facial interfaces and head
         | strap arrangements. The stock ones can be uncomfortable for
         | longer-term usage on many people's faces. I don't find this to
         | be much of an issue while playing games (I use Ace, the
         | competition pistol shooting simulator), but it gets to me when
         | viewing movies or reading text/code. Also, extended batteries
         | mean you can't easily rest your head in a chair.
        
         | nahuel0x wrote:
         | Saw some good reviews of the Viture Pro XR for this use case.
        
         | spookie wrote:
         | I would search for lighter options if you intend to use it for
         | long periods of time or get a better head strap.
        
       | quantumquetzal wrote:
       | Hello!
       | 
       | I spent a lot of time in graduate school researching AR/VR
       | technology (specifically regarding its utility as an
       | accessibility tool) and learning about barriers to adoption.
       | 
       | In my opinion, there are three major hurdles preventing
       | widespread adoption of this modality:
       | 
       | 1. *Weight*: To achieve powerful computation like that of the
       | HoloLens, you need powerful processing. The simplest solution to
       | this is to put the processing in the device, which adds weight to
       | it. The HoloLens 2 weighs approximately 566g (or 1.24lb), which
       | is a LOT of weight compared to a pair of traditional glasses,
       | which weigh approximately 20-50g. Speaking as someone who
       | developed with the HL2 for a few years, all-day wear with the
       | device is uncomfortable and untenable. The weight of the device
       | HAS to be comfortable for all-day use, otherwise it hinders
       | adoption.
       | 
       | 2. *Battery*: Ironically, making the device smaller to
       | accommodate all-day wear means that you're simultaneously
       | reducing its battery life, which reduces its utility as an all-
       | day wearable: any onboard battery must be smaller, and thus store
       | less energy. This is a problematic trade-off: you don't want the
       | device to weigh too much that people can't wear it, but you also
       | don't want the device to weigh too little that it ceases to have
       | function.
       | 
       | 3. *Social Acceptability*: This is where I have some expertise,
       | as it was the subject of my research. Simply put, if a wearer
       | feels as though they stand out by wearing an XR device, they're
       | hesitant to wear it at all when interacting with others. This
       | means that an XR device _must_ not be ostentatious, as the Apple
       | Vision Pro, HoloLens, MagicLeap, and Google Glass all were.
       | 
       | In recent years, there have been a lot of strides in this space,
       | but there's a long way to go.
       | 
       | Firstly, there is increasingly an understanding that the
       | futuristic devices we see in sci-fi cannot be achieved with
       | onboard computation (yet). That said, local, bidirectional,
       | wireless streaming between a lightweight XR device (glasses) and
       | a device with stronger processing power (a la smartphone)
       | provides a potential weigh of offloading computation from the
       | device itself, and simply displaying results onboard.
       | 
       | Secondly, Li+ battery tech continues to improve, and there are
       | now [simple head-worn displays capable of rendering text and
       | bitmaps](https://www.vuzix.com/products/z100-smart-glasses) with
       | a battery life of an entire day. There is also active development
       | work by the folks at [Mentra (YC
       | W25)](https://www.ycombinator.com/companies/mentra) on
       | highlighting these devices' utility, even with their limited
       | processing power.
       | 
       | Lastly, with the first two developments combined, social
       | acceptability is improving dramatically! There are lots of new
       | head-worn displays emerging with varying levels of ability. There
       | was the recent [Android XR
       | keynote](https://www.youtube.com/watch?v=7nv1snJRCEI), which
       | shows some impressive spatial awareness, as well as the [Mentra
       | Live](https://mentra.glass/pages/live) (an open-source Meta
       | Raybans clone). In terms of limited displays with social
       | acceptability, there are the [Vuzix
       | Z100](https://www.vuzix.com/products/z100-smart-glasses), and
       | [Even Realities G1](https://www.evenrealities.com/g1), which can
       | display basic information (that still has a lot of utility!).
       | 
       | As an owner of the Vuzix Z100 and a former developer in the XR
       | space, the progress is slow, but steady. The rapid improvements
       | in machine learning (specifically in STT, TTS, and image
       | understanding) indirectly improve the AR space as well.
        
       | gavinray wrote:
       | I own two AR devices:
       | 
       | - Viture Pro XR glasses
       | 
       | - Vuzix Z100 glasses (through Mentra)
       | 
       | The Viture's I use as a lightweight alternative to VR headsets
       | like the Meta Quest. I lay down on the couch/in bed and watch
       | videos while wearing them.
       | 
       | The Vuzix are meant to be daily-wear glasses with a HUD, have yet
       | to break them in.
       | 
       | Later this year, Google/Samsung are due big AR releases, so is
       | Meta I think as well.
       | 
       | It'll be the debut of Android XR.
        
         | mentos wrote:
         | My bet is that having a physical monitor will always be the
         | luxury option and that XR will never be able to get away from
         | the annoyance of having something on your face. Curious if you
         | agree or if maybe you prefer Vitures over a physical monitor?
        
           | gavinray wrote:
           | I think that _eventually_ VR/AR will be a superior screen-
           | viewing experience, but from what I've tried it's not there
           | yet.
           | 
           | It's good enough for watching videos, but for working and
           | reading text, I personally haven't used a device with high
           | enough text quality to prevent eye strain.
           | 
           | I'm very bullish on AR though, and I'm willing to bet that
           | consumer grade devices which are genuinely comfortable to
           | work in will become available within the next 2-3 years.
           | 
           | To me, AR is the next step in Human-Computer Interaction
           | while we wait for full BCI (Brain-Computer Interface)
           | devices.
        
             | mentos wrote:
             | Yea I guess my thought is even if they were light as a
             | single feather they'd still tickle and annoy your face..
             | 
             | Happy to be proven wrong obviously but so far that's my
             | outlook.
        
             | hamburglar wrote:
             | I find the quest 3 with virtual monitors actually pretty
             | good from a text-reading perspective and I can use it for a
             | long time, but that's using a lower resolution than my
             | native monitors. One thing I think is interesting about it
             | is I don't need my reading glasses, whereas I very much do
             | when looking at a real monitor. I find the virtual display
             | setup somewhat intolerable for other reasons, though, like
             | the inflexibility about how the displays are arranged, and
             | there's the physical bit about having a bulky HMD on.
        
       | fn-mote wrote:
       | Talk to an architect. (The kind that designs buildings, not
       | software.) Last I knew a decade ago there were already early
       | adopters from that field making daily professional use of VR.
       | Mostly for showing clients the concept, I believe.
        
         | rhcom2 wrote:
         | I worked in a firm for ~6 years and there was very little
         | design work done in VR. It was all client presentations and
         | some clients were very adverse to wearing the headset
         | themselves. They wanted to watch on a monitor as a team member
         | explored the virtual building.
        
           | spookie wrote:
           | Well, someone near to my heart works in architecture and a
           | LOT of clients want the VR experience and full control.
           | 
           | So ymmv
        
             | rhcom2 wrote:
             | Totally, to me it definitely seemed generational
        
       | codybontecou wrote:
       | There was a recent Nvidia video
       | (https://www.youtube.com/watch?v=_2NijXqBESI) that showcases some
       | of the robotics problems Nvidia is working on.
       | 
       | They use the Apple Vision Pro headset fairly significantly in
       | human interaction and data gathering that they then utilize for
       | simulations.
        
       | curiouscavalier wrote:
       | The adoption of it in various industries for training is larger
       | than most people might suspect. First responders and retailers
       | have some of the largest internal deployments out there, but they
       | aren't massively publicized (most people would never guess who's
       | fielding the largest fleet of headsets right now). That said,
       | it's still not mass adoption.
       | 
       | At the end of the day, you are asking someone to put something on
       | their face that is still very different ergonomically than
       | glasses (and I'm not sure even glasses would overcome enough
       | friction). The ROI has to overcome the business (or personal)
       | friction of buying the hardware, the friction of the form factor
       | plus any friction from changed workflows.
       | 
       | Now put that in an operational workflow instead of training and
       | the risks go up. Most are still skeptical of device reliability
       | (not to say there aren't suitable devices for operational roles
       | but the perception is still a hurdle, and the applicability is
       | often device-specific). Now add on to that limited experience
       | with devices (many decision makers have never put one on), added
       | security complications, specialized software development skills,
       | limited content libraries and very real accessibility concerns
       | and a lot of enterprises can never get past an "innovation center
       | demo."
       | 
       | For many industries the value proposition just isn't there yet.
       | But that said, I'd recommend digging a little deeper as there's a
       | lot of existing use-cases and deployments, both failed and
       | successful, outside of IVAS.
        
         | momocowcow wrote:
         | This. I've seen businesses where sending a crew to a very
         | remote location in the wilderness (natural resources, oil,
         | mining, etc) is very cost prohibitive. The less time spent over
         | there figuring out what's up, the better. They'll have software
         | devs model the remote site in Unity or whatever then have the
         | crew rehearse the task at hand in VR.
        
         | NewUser76312 wrote:
         | >First responders and retailers have some of the largest
         | internal deployments out there, but they aren't massively
         | publicized (most people would never guess who's fielding the
         | largest fleet of headsets right now)
         | 
         | Very curious, don't leave us hanging! Assuming it's not
         | confidential.
        
       | idkwhattocallme wrote:
       | I've gone down this rabbit hole with customers as a PM still
       | working in the space. Here is what I've learned. The past decade
       | of devices (hololens, realwear, google glass, vuzix, etc) were
       | some combination of way too heavy, expensive, fragile, short
       | battery life, no wifi connectivity, too much UI long to get to
       | point of value and/or simply not useful. That and most customers
       | had a content problem. The AR/VR use in the field typically came
       | down to looking something up in a manual or calling someone. Both
       | easily and perhaps more effectively done on a smartphone. There
       | was an instance where I asked techs why they weren't using the
       | headset for showing what they were seeing in realtime and they
       | said, it's easier to facetime (hard to argue that). The cool AR
       | 3-D demos or overlays rarely worked in the field on real equip or
       | didn't actually convey anything useful (everyone knows the basics
       | of how the machine works). There are training VR use cases (like
       | learning to operate a crane), but once again it's a nice to have
       | supplement and not a replacement. Recent advances with LLMs
       | (specifically voice) + Meta type "glasses form factor" have
       | created intrigue again with innovation centers at large
       | companies. The use case we're currently working on is inspections
       | or filling out forms with audio/videos.
        
         | NewUser76312 wrote:
         | Thanks for your comprehensive response! I've also been watching
         | the field for a while, have done some contracting for others
         | trying to make their own AR devices, and tipped my toes in the
         | water making some basic prototypes myself.
         | 
         | >some combination of way too heavy, expensive, fragile, short
         | battery life, no wifi connectivity, too much UI long to get to
         | point of value and/or simply not useful
         | 
         | Was the screen quality, resolution, visibility in brightness,
         | etc also one of these limiting factors? Or would you say screen
         | quality has gotten reasonable by now?
         | 
         | >The AR/VR use in the field typically came down to looking
         | something up in a manual or calling someone.
         | 
         | That's good to hear as someone interested in the field, I've
         | been skeptical of the fidelity and utility of the fancy
         | augmented 3D overlays.
         | 
         | Ah I see you realized something similar: >The cool AR 3-D demos
         | or overlays rarely worked in the field on real equip or didn't
         | actually convey anything useful (everyone knows the basics of
         | how the machine works).
         | 
         | >Both easily and perhaps more effectively done on a smartphone.
         | 
         | Surely there are some use cases where hands-free operation
         | would be a game changer, but I don't know enough about
         | potential industries where this would be the case.
         | 
         | >The use case we're currently working on is inspections or
         | filling out forms with audio/videos.
         | 
         | That's pretty interesting, do you even need a screen, or just
         | voice? I would think a pretty quick-and-dirty way to do it is
         | to take pdf forms, enumerate (put small numbers) next to every
         | editable field, and then use voice commands like, "write the
         | following in field 3: ...." The purpose of having a screen
         | would be to verify what the LLM + voice is inputting in the
         | form. Then at the end you can tell it to save/submit or
         | whatever.
        
       | edent wrote:
       | My MSc project was testing VR headset with office-based
       | employees. Even if you ignore the expense, health-risks of
       | sharing headsets, lack of decent tools, and power requirements -
       | you still have to contend with a large subset of people feeling
       | sick when using VR.
       | 
       | I use VR for gaming. The headsets are uncomfortable after about
       | 45 minutes, they're hot and sweaty, and they're incredibly
       | isolating. All that's fine if you want to slay baddies while
       | alone at home, but utterly propellant to most people.
        
       | ugolino91 wrote:
       | I'm one of the founders @ resolvebim.com YCW15. We built a VR and
       | (some) AR platform to help engineering and construction companies
       | use HMDs in their everyday workflows to enhance their 3D BIM
       | review workflows.
       | 
       | We post case studies regularly on our blog, so you can read about
       | real world deployments there: blog.resolvebim.com
       | 
       | From my experience the hardware is still a hurdle simply because
       | it doesn't completely replace all pc based workflows right now
       | and therefore has to be used selectively at the right moments
       | alongside 2D monitors.
        
         | NewUser76312 wrote:
         | Thanks for your response, that's certainly an exciting use
         | case, and what I'd hope AR headsets could help with in the
         | future.
         | 
         | From your company's landing page, I saw the video and it looks
         | like you're working with in-office project managers and similar
         | white-collar types.
         | 
         | Do you work with any products in the field, like on the job
         | sites? Is that something that would be interesting or valuable?
         | Some examples: letting workers be able to quickly share first-
         | person recorded videos of issues, first-person video chat with
         | supervisors, ability to pull up blueprints and instructions in
         | their heads-up displays, etc? Assuming perhaps a different
         | platform than the Meta, as I don't think fully covered VR would
         | be appropriate for a worksite.
        
           | ugolino91 wrote:
           | Some of our clients do take the quest into the field, but we
           | advise them about the safety hazards. There are use cases
           | where you can use the HMD while standing still and not moving
           | to eliminate the risk of trip hazards. You can see one of our
           | clients doing it here: https://www.linkedin.com/posts/tony-
           | duan-6085021a4_bim-resol...
           | 
           | You can see in that video that you can markup the site
           | virtually and yes you can record video, leave issue markers,
           | pull up 2D plans from other tools we integrate with like
           | Procore, ACC, etc. However, it still is primarily a
           | stationary tool on site because of the field of view
           | limitations.
           | 
           | There are some rumors about next gen MR headsets allowing for
           | a "full field of view" by basically removing the head gasket
           | altogether. We'll see.
        
       | jlarocco wrote:
       | I work at a company that does CAD data translation (multiple
       | formats into 3D PDF), and a while back we had an internal
       | hackathon where one of the projects added basic support for VR
       | glasses to our desktop app. It was really neat, and there was
       | some excitement about it, but there hasn't been much follow up. I
       | think the key issue is whether or not it adds enough value to
       | justify buying everybody a headset, and for our use case I don't
       | know if it does, though I'm just a lowly programmer, I don't know
       | what the customers think about it.
       | 
       | We have another product that's geared towards collaborating and
       | sharing data between teams and vendors, and it seems better
       | suited there, but that one is a web application, and I don't know
       | how well VR glasses are supported there.
       | 
       | I think it'd be awesome in the CAD applications themselves but I
       | don't know if any of them support it out of the box.
        
       | spookie wrote:
       | They are used for training, personally developing something
       | intended for firefighters.
       | 
       | Hurdles? Battery life, proper hardening against dust/water.
        
         | stuaxo wrote:
         | Have you seen the immersive environments by IglooVision ?
         | 
         | Its the opposite- surround projection, so you can put a group
         | in a room into a scenario.
        
       | isk517 wrote:
       | Yes, the company I work for has started using Hololens 2. We have
       | a program that can overlay the 3D models from our CAD program
       | onto the physical steel assemblies for QC. When it works, it
       | works well and enables our quality checkers to perform checks
       | faster and more accurately than using tape measures while going
       | back and forth looking at a 2D drawing printed on 11 x 17 paper.
       | 
       | The biggest hurdles is that none of the large companies think
       | there is enough profit to be made from AR. The Hololens 2 is the
       | only headset on the market both capable of running the program
       | required while also being safe to use in a active shop enviroment
       | (VR with passthrough is not suitable). Unfortunately the Hololens
       | 2 is almost 6 years old as is being stretched to the absolute
       | limits of its hardware capabilities. The technology is good but
       | feels like it is only 90% of the way to where it needs to be.
       | Even a simple revision with double the RAM and faster more power
       | efficient processor would alleviate many of the issues we've
       | experienced.
       | 
       | Ultimately from what I've seen, AR is about making the human user
       | better at their job and there are tons of industries where it
       | could have many applications, but tech companies don't actually
       | want to make things that could be directly useful to people that
       | work with their hands, so instead we will just continue to toss
       | more money at AI hoping to make ourselves obsolete.
        
         | isk517 wrote:
         | The biggest issue comes from area mapping. In order to keep the
         | hologram steady and anchored you need to perform a mapping
         | process so that the helmet recognizes both the physical steel
         | assembly and a bit of the surrounding area to keep it steady
         | when moving around. The 8GB of RAM puts a limit on the amount
         | of mapping data that can be stored putting a limit of the size
         | of assembly you can work with, and since the mapping process
         | relies on using the helmets own software that has not been work
         | on in years it is extremely sensitive to any sort of background
         | movement, which means it works best in as controlled of a
         | environment as possible.
         | 
         | Right now we are just using it for special projects that are
         | complex and have little margin for error. We'd like to be able
         | to use it for everything but that isn't feasible with where the
         | tech is currently stuck at.
        
         | softfalcon wrote:
         | Very interesting, and I agree with your assessment of the
         | difficulties using the aging HoloLens.
         | 
         | I am curious, what size of clients are you working with and how
         | many contracts has it realistically turned into?
         | 
         | I also believe proper AR hardware/software can revolutionize
         | the QA and inspections industry.
         | 
         | What I am noticing is a chicken/egg problem where companies
         | want proof it works, while also reluctant to put their money
         | where their mouth is and invest in the R&D. Which then leads to
         | Microsoft and similar refusing to fully invest in new AR tech.
         | 
         | As such, it all stays mostly in experimental and drawing board
         | land, never quite fully reaching the market.
         | 
         | Thoughts?
        
           | itake wrote:
           | There are thousands of ways companies can invest to make
           | their employees more efficient. My guess is companies are
           | choosing to invest in lower hanging fatter fruits.
           | 
           | Companies have put billions into R&D, but still haven't
           | delivered a product that surpasses the hurdle rate.
        
           | isk517 wrote:
           | We work with all of the large general contractors in the
           | steel construction industry. Right now, it's turned into one
           | contract, but we are the second company the client has
           | employed since the first company they hired failed to produce
           | a single assembly that met their requirements. The client was
           | the one that originally was using this tech since they wanted
           | a way to do their own QC after the first experience, and we
           | decided it was worth while pursuing ourselves since
           | successfully pulling this project off while be a HUGE boost
           | to our reputation. The construction industry is all about
           | your portfolio of past projects.
           | 
           | QA is the big sales point of the software we are using, but
           | there are many other potential applications for the same
           | product. It should be possible to overlay the model on the
           | main assembly prefab then use that to quickly mark where
           | holes should be drilled and additional pieces attached. The
           | other potential application that is being explored is using
           | the holographic overlays to construct things out of the usual
           | order, instead of building part 1 then starting part 2 since
           | it needs to be built to conform to the first part you can
           | instead build around the hologram so that your not relying on
           | the previously built parts to ensure your angles are correct.
           | 
           | I agree about the chicken/egg problem. Its an emerging
           | technology where the payoff might be a decade away, customers
           | need software that will actually benefit them, developers
           | need reliable hardware capable of running software that has
           | practical uses, and hardware companies want to know there is
           | a customer base. The issue is AR falls under the category of
           | product that the customer does not know they actually want,
           | so the only way it is going to be developed is if one of the
           | hardware manufactures takes a leap of faith and makes the
           | long term investment. Sadly, I feel like AR is a million
           | dollar idea with practical uses that has to contend with a
           | business climate where you can make billions making some
           | doodad that collects private data then displays ads to the
           | masses.
        
             | isk517 wrote:
             | An additional layer of insight to the chicken/egg problem:
             | the developer of the software we are using was founded by
             | someone in the construction industry, not software. I think
             | one of the issue with the adoption of AR is that there is
             | currently a disconnect between the people who have a
             | problem and the people who could produce a solution.
             | Compared to 'a solution in search of a problem', AR seems
             | to be 'a solution that is failing to introduce itself to
             | the problems it can solve'
        
         | NewUser76312 wrote:
         | Thank you very much for sharing your experience.
         | 
         | Quick question about your use case - is the 3D overlay really
         | that important, or would you get most of the value simply
         | seeing the blueprints in your heads-up display, maybe doing a
         | quick finger swipe or voice command to switch between
         | pages/images?
        
           | isk517 wrote:
           | Yes, the 3D overlay is the entire point. A heads up display
           | is just looking at the blueprint on a piece of paper with an
           | additional layer of complexity, it wouldn't remove the need
           | to manually measure, nor would it provide any assistance in
           | spotting missing attached pieces (or some extra pieces). Once
           | the model is overlayed QC goes from having to measure the
           | placement of every pieces and the location of every hole to
           | just walking around the finished assembly and ensuring that
           | every conforms to the civil engineer approved model. A half
           | hour process can be done faster and more precisely in 5
           | minutes, you notices very quickly when there is solid steel
           | where the hologram has a hole, or thin air where the hologram
           | shows that a plate was suppose to be welded on.
        
       | j-wags wrote:
       | I just got a pair of TCL Rayneo air 2 display glasses since I'm
       | farsighted and my eyes become fatigued after a day of working on
       | a conventional monitor. The increased focal distance seems to
       | help, but the nose piece is weirdly designed and the pressure
       | under the pads becomes a little painful after an hour or two.
       | Also the field of view is too wide and so the edges are blurry
       | (hard to see clock, corner buttons in fullscreen windows, health
       | bar in video games, etc).
       | 
       | Worked great to avoid eye fatigue/posture issues on airplanes
       | though. I'm happy I have them, but in hindsight I'd have gotten a
       | Viture or something with a better nose bridge and a narrower
       | field of view.
        
         | gs17 wrote:
         | Viture still might be worth it for you, the built-in diopter
         | adjustments might be enough depending on your vision.
        
       | doctorpangloss wrote:
       | The problem for VR isn't lack of applications, it's that Paul
       | Graham doesn't invest in games.
       | 
       | He wouldn't invest in Palantir either.
       | 
       | Convince the best seed fund in the world that it has a blind
       | spot, maybe some risks will yield something great.
        
       | cheesecompiler wrote:
       | Wow no one at all with a Vision Pro?
        
         | crooked-v wrote:
         | They seem to be popular among a certain subset of surgeons as a
         | better alternative to the screens they already use for robotic
         | instruments, but I've never seen many surgeons on HN.
        
       | msgodel wrote:
       | I use mine heavily for programming. It's a nice comfortable third
       | monitor. I don't do anything special, it's just another monitor
       | in Xorg with no spacial yadda yadda.
        
       | eska wrote:
       | As a bachelor thesis I created a HoloLens 1 app that communicated
       | with Rhino3D to place waypoints for a 5 axis robot arm to cut
       | with a plasma cutter after calculating and previewing the robot
       | arm movements and confirming.
       | 
       | In my day job I occasionally hear about some AR startup doing
       | demos for training and parts setup in CNC machines but the value
       | add seems to be too insignificant for the work required.
        
       | htrp wrote:
       | look up the ptc demos
        
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