[HN Gopher] Transparent Ambition
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       Transparent Ambition
        
       Author : goranmoomin
       Score  : 58 points
       Date   : 2025-06-21 23:32 UTC (1 days ago)
        
 (HTM) web link (take.surf)
 (TXT) w3m dump (take.surf)
        
       | tanvach wrote:
       | Some people will say that iOS has an option for 'reduce
       | transparency' that mitigates the issue. But every time I turn it
       | on, there's a general lack of design polish in the OS and apps
       | due to it not being the default.
       | 
       | Another point: I wonder how much of this is for the OS
       | designer/UX/UI team to justify their existence at Apple. Suspect
       | it'll start out very glassy and gets flatter over time, so that
       | they can claim 'improvement to user experience' over many years
       | to come.
        
         | asadotzler wrote:
         | If you're disabled, and going to the Accessibility settings to
         | make the experience work for you, Apple has failed.
         | 
         | We're all disabled now.
        
           | wintermutestwin wrote:
           | As someone who has to put on reading glasses to get any
           | information from my apple phone and watch purely due to
           | obnoxious design choices by Apple, I'd say they embody UI
           | failure.
        
       | PaulHoule wrote:
       | Back in the 1990s I remember CS professors taking a very
       | chauvinistic idea of what an "operating system" was limited to
       | the kernel, would probably exclude a CLI interpreter like bash,
       | never mind the rest of the userspace and would particularly
       | exclude anything having to do with GUI even if you had kernel
       | drivers and tons of DLLs that came with the OS to support GUIs.
       | 
       | Now you have Arstechnica, which should know better, which makes
       | detailed reviews pixel-by-pixel of everything that changed
       | between one version of MacOS and the next and seems to think the
       | only thing that matters in an OS is the superficial things you
       | can _see,_ at least if the OS is MacOS.
       | 
       | Windows is refreshing because it has more widget sets than I can
       | count but it doesn't matter because you can get your work done
       | even though it is inconsistent and usually just a bit ugly. It
       | beats Linux though, because at least in Windows if a label is
       | 75px wide, Windows will make at least 75px of space for it,
       | whereas in Linux nobody gets excited if it label gets clipped
       | because they only left 55px -- they'll even close out a bug
       | request about this as soon as you make it. But hey, Linux on a
       | bad day looks better than the 99% percentile NFT.
        
         | matthewfcarlson wrote:
         | This was sort of the idea of some of QNX. The kernel never
         | crashed, but display, keyboard, networking, uart, etc was all
         | user space. So yes you had a kernel that never crashed but
         | frequently turned into a useless brick until rebooted
        
         | mikestorrent wrote:
         | Yes, actual progress in meaningful _operating system_ changes
         | in terms of how one might write a program, or access
         | fundamentals like identity, have really stagnated in terms of
         | making their way down to end users.
         | 
         | We have high-concept things like Urbit that wanted to remake
         | identity and secure communication that are utterly inaccessible
         | to most savvy folks, never mind average end users. And in the
         | meantime we're shipping entire Unix environments around inside
         | OCI images to make up for the lack of consistency and
         | portability on the backend.
         | 
         | Regular users are left with a tragedy of the commons as
         | paid/saas programs support integrations with other specific
         | paid products instead of with general open standards that could
         | foster more diversity and interoperability. Everything is
         | tacked on at the application layer - imagine going back to the
         | folks who designed Kerberos decades ago and telling them that
         | bouncing the browser back and forth between websites is what we
         | settled on!
         | 
         | I like the new transparent theme, but yeah, it's just a GUI
         | theme. Bring me back a consistent GUI where I can get themes
         | from a modding community that apply to every app on the system
         | and give me control over my look and feel! Instead, we get
         | Wayland and a loss of 90% of the classic Linux desktop
         | software. Bring me an OS that I can seamlessly deploy in a
         | near-stateless/immutable fashion everywhere without falling
         | into the trap of Nix! Instead, we get yet another rewrite of
         | the fuckin' Ubuntu installer that still doesn't make the
         | resulting system any more appealing for someone who would
         | administer a corporate fleet of Linux workstations.
        
           | PaulHoule wrote:
           | One could make the case that theming in Linux is a problem,
           | not a solution. You make your computer look like anything...
           | as long as "anything" looks like crap.
           | 
           | I remember in the early 1990s theming was all the rage for
           | Win '95 applications and the smaller the crapplet, the more
           | aggressively it was themed. People got the sense that _it was
           | not cool_ and by the time Microsoft introduced really great
           | theming support in WPF nobody wanted to use it.
           | 
           | The existence of so much software written to existing APIs is
           | a reason why innovation in the OS seems at best marginal
           | these days. If you thought "there is so much bloat in POSIX"
           | you're either going to have to rewrite the whole userspace or
           | build a POSIX emulation layer so you can use the GNU tools.
           | If you wanted to build a really cool OS for the eZ80 it
           | probably runs CP/M applications because if it did you have a
           | lot of software to run on it and if it doesn't you have to
           | write a text editor and everything else.
        
         | seabass-labrax wrote:
         | You've got to be a bit more specific when comparing 'Windows'
         | to 'Linux'! Both operating systems are used with a dozen
         | different graphics libraries, each with multiple possible
         | configurations, and sometimes more than one for a single
         | application.
         | 
         | The culture of various Linux-related communities also varies
         | considerably. I guarantee you that the KDE community, for
         | instance, is not going to stand for a label getting clipped.
         | They are absolutely meticulous, especially where accessibility
         | is concerned.
        
           | PaulHoule wrote:
           | Maybe it should be /Linux/Red Hat/ as I've got personal
           | experience with the GTK developers having a bad attitude
           | about... everything.
        
       | pwg wrote:
       | > Apple's designers (and those of many other companies) come back
       | to the idea of translucency giving order and imbuing personality.
       | I cannot for the life of me understand where this idea comes
       | from.
       | 
       | When the company employs designers on a permanent salaried basis,
       | those designers must make changes in order to assure their
       | continued employment. To do otherwise risks the bean counters in
       | the accounting department asking the pointed question: "Why are
       | we employing all these designers when they are not producing
       | anything?". The result is that there must be change for the
       | purpose of assuring the designers continued employment. Result:
       | translucent designs no one wants, but that looked great in the
       | powerpoint presentations used to assure the designers remained
       | employed.
        
         | jakubmazanec wrote:
         | This argument makes no sense, because if it's so obvious what
         | the designers are up to, it should be easy for the bean
         | counters to take that into consideration when deciding whether
         | to fire the designers.
        
           | PaulHoule wrote:
           | If you believe the designers have some perverse self-centered
           | motivation you might also believe the bean counters do too.
        
         | xienze wrote:
         | > When the company employs designers on a permanent salaried
         | basis, those designers must make changes in order to assure
         | their continued employment.
         | 
         | I don't think it's exactly this, but it's close. Every so many
         | years you have a new crop of talent rotate in and someone wants
         | to make their mark and shake things up in order to be promoted.
         | Rinse and repeat.
        
         | tshaddox wrote:
         | The problem with this explanation is that it also requires
         | multiple parties to be unaware of things which you seem to
         | think are obvious or even self-evident:
         | 
         | 1. The designers must be unaware that "no one wants" these new
         | designs (or perhaps they're incapable of creating new designs
         | that people _do_ want).
         | 
         | 2. The executives must be unaware that "no one wants" these new
         | designs.
         | 
         | 3. The executives must be unaware of the designers' plot to
         | prevent themselves from being fired.
        
       | matznerd wrote:
       | I think what you're missing is that this is likely in preparation
       | for some sort of AR glasses and something smaller form factor
       | than the Vision Pro that will require transparency so you can see
       | through to the real world etc...
        
         | lanna wrote:
         | My Mac screen isn't transparent. Why should its UI be?
         | 
         | If there is "some sort of AR glasses and something smaller form
         | factor than the Vision Pro that will require transparency so
         | you can see through to the real world", limit the transparent
         | interface only to that device.
        
           | edoceo wrote:
           | But, UnIFiEd eXpERieNcE
        
           | appreciatorBus wrote:
           | Yes.
           | 
           | I look at my Mac screen to see what is on my Mac screen.
           | Whether there is a tabletop, a window, or a cat behind my Mac
           | screen is irrelevant. If I want to see what is behind it I
           | would be looking it that instead of my screen
           | 
           | Repeat for application window, dialog box etc.
           | 
           | The only place translucence sort of kind of makes sense is
           | for video content but even then, it still totally optional.
           | My experience of watching a video is not really degraded if
           | the play button is opaque.
           | 
           | As others have said, wanting to update the design simply
           | because it looks cool is one thing. If that's the goal just
           | say it. But Alan Dye's explanations do not inspire
           | confidence. I get the impression that as in architecture, the
           | chief audience of the design is not the user, but other
           | designers.
        
           | whycome wrote:
           | > My Mac screen isn't transparent. Why should its UI be?
           | 
           | Mark my words, this is coming. It's doable (as an effect) -
           | rear camera captures what's behind the screen, face tracking
           | adjusts perspective in real-time to make it seem
           | transparent/have correct parallax.
        
             | xeonmc wrote:
             | How do you adjust the frame rate of reality to match?
        
               | whycome wrote:
               | I prefer life to look like a movie...24fps.
               | 
               | But if you're serious, I guess whatever the Apple vision
               | does.
               | 
               | I wouldn't be surprised if we see "transparent" heads up
               | displays in vehicles that take on this design
               | language/tech.
        
         | joshmarinacci wrote:
         | It is possible for different devices to have different
         | interfaces optimized for those different interaction models.
         | Apple has the money to support this.
        
         | yborg wrote:
         | Apple re-running the entire Windows Vista Metro arc.
        
         | PaulHoule wrote:
         | ... could be the point of Liquid Glass on Vision Pro is to make
         | AR on Meta's platform look bad. I mean, the MQ3 is a medium-
         | spec smartphone on your face, the Vision Pro is a laptop on
         | your face. The latter can support a much fancier UI without
         | slowing down to the point where the video lags and you start
         | crashing into things.
        
         | asadotzler wrote:
         | AR glasses will have fixed-distance 2D overlays like your car's
         | HUD. If they're preparing for a Vision Pro experience in
         | spectacles form factor, they're about 10 to 20 years early with
         | this glass UI change.
        
       | abraxas wrote:
       | I'll take the bubble tea interface over the extreme flatness of
       | every widget that dominates the UI these days where no cues are
       | given as to what is just text, what's a button, an editable text
       | input etc.
       | 
       | While liquid glass is perhaps mediocre and distracting, the
       | current "everything is just a text label or a stick figure icon"
       | paradigm is pure hell. I dread learning any new UI because of how
       | bad most are.
        
         | elcritch wrote:
         | Not to mention the lack of discoverable shortcuts on desktop.
         | On touchscreen devices you get random gestures that are hard to
         | do half the time.
        
         | nancyminusone wrote:
         | Off topic, but I wonder if the youth of today will have
         | nostalgia for hideous flat corporate design the same way I have
         | a certain fondness for all those high gloss buttons from 2007.
        
         | floppyd wrote:
         | Every time I spend significant time on my Mac with the Tahoe
         | beta and then go back to an Android phone (with near Pixel UI)
         | I experience genuine relief. Everything is just a simple color
         | and a label, and I love that because it's so easy to descern.
         | Tahoe legitimately makes me tired to look at sometimes. I
         | vastly prefer clarity and flatness over decorations.
        
       | joshmarinacci wrote:
       | I don't buy the argument that we need design harmony between
       | platforms. If I wanted an iPad like experience on my Mac I would
       | have bought an iPad. I paid for a mouse and keyboard centric
       | experience. Liquid Glass actively takes away from that.
        
         | dylan604 wrote:
         | This is what's confusing to me as well, but I'm willing to
         | admit that growing up with a mouse and other types of input
         | devices gives me a bit of a bias. For someone that's only every
         | used the input devices attached to their hands would probably
         | be biased the other way. So maybe harmony will be reached when
         | all of the olds finally phase out?? I've seen plenty of younger
         | people touch my laptop screen in an attempt to interact with
         | the laptop as if it were a touch screen. I've also seen the
         | iPad keyboard/trackpad devices that just look weird with the
         | cursor.
        
       | karaterobot wrote:
       | > Apple's designers (and those of many other companies) come back
       | to the idea of translucency giving order and imbuing personality.
       | I cannot for the life of me understand where this idea comes
       | from. When multiple layers of different imagery shine through
       | each other, I am not helped by this. The user interface placed on
       | a semi-transparent panel is not more effective because it is set
       | against a smeared mess of colors, nor am I emotionally fulfilled
       | as a human being for knowing that the mess comes from a treasured
       | personal memory.
       | 
       | This article acts as though design choices which are sub-optimal
       | from a purely informational perspective, but which add
       | personality and attraction to a product, have not earned Apple
       | hundreds of billions of dollars in the past 25 years. The fact
       | that he cannot understand where the idea comes from is okay,
       | since he's not a product, UI, or industrial designer for Apple:
       | that's their job, not his. The deeper question of why people form
       | attachments to things that look 'cool' but have lower performance
       | in some areas is indeed mysterious. But relentlessly pursuing
       | that phenomenon has worked for Apple pretty well so far.
       | 
       | Liquid Glass isn't immediately impressive to me either, but it
       | will either succeed or fail not based on whether it is more
       | effective or not, but whether people like it or not, and those
       | are two different things.
        
         | asadotzler wrote:
         | People who used to be able to get by with default settings are
         | now going to Accessibility -> Reduce Transparency and Increase
         | Contrast. Those are settings designed for disabled users. That
         | so many will need those settings is Apple literally disabling
         | users with their fashion choices. That's effed up.
        
           | trinix912 wrote:
           | But how big is the percentage of those users compared to the
           | rest? Most likely not big enough to hurt the bottom line. I
           | don't like the new UI either (I think Vista actually did it
           | better contrast-wise), but most people don't tweak
           | accessibility settings and will just stick to it.
        
       | stephenhandley wrote:
       | UI design gripes posted on site with icon that doesn't link
       | through to homepage
        
       | w10-1 wrote:
       | I think the real takeaway is that Apple has achieved a psychotic
       | break from actual users, and its internal forces are driving
       | decisions. Somehow user testing signal has been captured by these
       | forces, and market signals are overwhelmed by the overall quality
       | premium they deliver (and you can never prove the negative of how
       | much better sales would have been without this).
       | 
       | I care less about the quality failings than the signs the Apple
       | is too big to manage through the next few years. They've done a
       | great job asserting independence from chip makers, but they're no
       | where near independent enough for the new era of assertive
       | nationalism.
        
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       (page generated 2025-06-23 23:00 UTC)