[HN Gopher] Balatro for the Nintendo E-Reader
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Balatro for the Nintendo E-Reader
Author : arantius
Score : 79 points
Date : 2025-06-21 16:59 UTC (6 hours ago)
(HTM) web link (mattgreer.dev)
(TXT) w3m dump (mattgreer.dev)
| azhenley wrote:
| This is what I need more of from the internet.
| azhenley wrote:
| The author also wrote about his experience making a space shooter
| game for the E-Reader:
|
| https://mattgreer.dev/blog/making-a-shooter-for-the-ereader/
| sram1337 wrote:
| re: numbers, you could store them as integers, but just encoded
| as 10 times their value. So 1.5 becomes 15.
|
| Would reduce max score to 400M and you'd have to round 0.25 up or
| down. Would probably want to drop the 0.01 cards too.
|
| super cool project
| odo1242 wrote:
| Yea - this is basically "fixed point but not binary" and it
| would totally work.
| EA-3167 wrote:
| I also love Balatro, and can say that's shockingly good work
| especially considering the limitations of the platform. Clearly a
| labor of love, and I love it.
| Nate75Sanders wrote:
| Guy made it for the C64, even with good music!
|
| https://ko-ko74.itch.io/balatro-for-the-commodore-64-c64
| fisherjeff wrote:
| This was painful to read, and I am so sorry for the author.
|
| I was fortunate enough to break my Balatro addiction before it
| had gotten this far along, but others are not so lucky.
| yjftsjthsd-h wrote:
| What about this reads as addiction? This is clearly a tech
| demo, not something someone would do to let themselves play
| more of the game.
| poolnoodle wrote:
| I believe the comment you replied to was meant in a humorous
| way.
| jimbob45 wrote:
| And others are like me who wanted to play but couldn't because
| of the nauseating effects of the graphics.
| Dwedit wrote:
| If you're hitting sprite limits because you used up all the
| sprite slots, you're doing something wrong. Sprites are for
| moving objects that need to exist outside of grid alignment. For
| steady objects, put them in a background layer. If you need a
| different alignment than 8x8 tiles, you can use two overlapping
| layers to get 4-pixel horizontal alignment instead.
| im3w1l wrote:
| I think floating point is viable - balatro doesn't exactly
| perform billions of floating point operations per second.
| kinduff wrote:
| While I understand the sentiment of Playstack and LocalThunk to
| take down these kind of ports, it's a shame for the community
| because this will only make the game grow more.
| geoffpado wrote:
| It doesn't sound like they did? The author seems to be
| proactively not releasing out of _respect_ for LocalThunk, not
| out of fear. (And certainly not because they've already been
| sent a takedown or anything.)
| kinduff wrote:
| Because he didn't published it, but there are other similar
| ports that have been taken down.
|
| For example, this C64 port was taken down: https://ko-
| ko74.itch.io/balatro-for-the-commodore-64-c64
| ronsor wrote:
| The clear solution is to not copy every aspect of the original
| and also release your port under a different name.
| wavemode wrote:
| What legal standing would they even have, if the game were
| simply named something different from "Balatro"? Game mechanics
| aren't copyrightable, and the game assets are literally just
| playing cards...
| anyfoo wrote:
| I'm one of the people that don't "get" Balatro. I do get how to
| play it (to a certain level at least), and I've certainly been
| drawn to a bunch of rogue-like games, some of which I still play
| (Into the Breach for example), but Balatro is just... too
| distilled for me, to a point where it's almost absurd.
|
| It's literally "number go up", there's barely any "fluff", and
| that bugs me for a reason.
|
| In that regard, it reminds me of cookie clicker, although it
| distills different aspects. That, too, I stopped playing pretty
| quickly. I saw coworkers who would play it all the time in the
| background, and that kind of put me off. Almost philosophically.
|
| Balatro has more "game" than Cookie Clicker, but I'm still
| slightly repelled by its relatively direct "number go up" aspect.
| ("Repelled" is a bit of a strong and rude word, but I couldn't
| think of anything better right now. I don't hate Balatro.)
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(page generated 2025-06-21 23:00 UTC)