[HN Gopher] Sega mistakenly reveals sales numbers of popular games
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Sega mistakenly reveals sales numbers of popular games
Author : kelt
Score : 195 points
Date : 2025-06-21 06:23 UTC (16 hours ago)
(HTM) web link (www.gematsu.com)
(TXT) w3m dump (www.gematsu.com)
| koshergweilo wrote:
| It's wild to me how Team Sonic Racing sold more than Total War
| Three Kingdoms
| raincole wrote:
| ... Why? It would be quite surprising if it were the other way
| around.
|
| I'm quite surprised that TW:3D sold that many copies, tbh.
| CactusRocket wrote:
| I think in general Total War and its genre is relatively niche.
| While almost everybody is up for a bit of cartoony racing.
| Ekaros wrote:
| On other hand TW Warhammer III sold surprisingly well to me.
| I would have expected it to be much more niche...
| furyofantares wrote:
| I tbink it's easy to underestimate this - everyone seems
| surprised when I tell them Mario Kart 8 is the 5th best
| selling game of all time.
| andrepd wrote:
| Well it's been continuously sold for over a decade now, and
| bundled with the Switch.
| mook wrote:
| Famitsu (a Japanese magazine) has top ten sales of
| console games in Japan every week. Until the Switch 2
| launch, Mario Kart 8 was there nearly every week.
| furyofantares wrote:
| It's bundled due to the success of the game and not the
| other way around:
| https://news.ycombinator.com/item?id=44338584
| stavros wrote:
| What's the list?!
| astura wrote:
| https://en.wikipedia.org/wiki/List_of_best-
| selling_video_gam...
| k__ wrote:
| Interesting that most of the best selling games aren't
| sequels.
| dijit wrote:
| It's more interesting to me that so many _are_.
|
| It's rare for any product to have more success in later
| invocations than the first edition, that is where the
| narrative is fresh and strong- and even in the event
| sequels are stronger, they tend to increase sales of the
| first season/movie/etc; because people want the whole
| experience.
| k__ wrote:
| Aren't sequels always touted as safe bets?
| dijit wrote:
| Yeah but only because there will be a _reactivation_ of
| x% of people.
|
| I think the margin is usually 70%~ but depends a lot I
| guess.
|
| You can safely bet that >50% of people who enjoyed
| seeing/playing the first of something would be interested
| in the second.
| lolinder wrote:
| Video games I feel like reverse this general trend,
| though. Unless they have a major story component (and
| sometimes even if they do) many games get iteratively
| 'better' (better for the purposes of making sales if not
| of making original fans happy) for various reasons:
| improvements to the core game loop, polish that makes the
| game more appealing to new audiences, and most
| importantly graphics.
|
| Story-based content is what struggles with sequels
| because it's really hard to both capture the feeling of
| the original sufficiently to satisfy existing fans while
| also telling a new story that's interesting in its own
| right. Being derivative without being too derivative.
| PaulHoule wrote:
| At least for a while, technology got consistently better
| at a high rate for video games. Today I'm not so sure.
| furyofantares wrote:
| I remember in the 80s/90s when it seemed every movie
| sequel sucked. Just cashed in, and not really planned for
| from the beginning.
|
| I don't think it's ever really been true that video game
| sequels sucked. Maybe Zelda 2 and to a lesser extent
| Mario 2 - but game developers seem to break new ground on
| sequels a lot. In fact I think sequels have been better
| than originals more often than not throughout game
| history.
|
| For one thing it may just be more common for the first to
| not reach its full audience.
|
| But my experience as a game developer is also that, when
| you start out making a new game, you probably kinda suck
| at making that game. Games sometimes suck for most of
| their development until they suddenly get good near the
| end.
|
| And by the end, you get really good at making that
| specific game. A lot of game design has to come together
| to enlighten further game design decisions, and you
| really come to know what's fun by the end of it. Not to
| mention the technology you build for it!
| teamonkey wrote:
| A lot of game development is trying to find an idea that
| hits. When developing a new game, there are a lot of
| unknowns, budgets are tight, a lot of compromises are
| made, and often there are plenty of rough edges.
|
| A sequel allows the same team to build on the shoulders
| of the first game, keeping what worked, adding features
| that players missed and refining those that didn't work.
| It's seen as a safer investment, with an existing fan
| base to leverage, and so this often leads to larger
| development and marketing budgets with a focus on growth.
| jonhohle wrote:
| I'm shocked Overwatch is so high.
| Microsoft/Activision/Blizzard seem to barely give it any
| attention and basically killed off its pro scene.
| philistine wrote:
| A pro scene is absolutely not a sign of a popular game.
| Oftentimes it's the reverse. There are so many strange
| externalities with a healthy pro scene that can
| positively destroy your general appeal. Leaving you with
| perhaps 10,000 really insane players, and no community
| outside of that.
| cosmic_cheese wrote:
| I've not gathered any data to prove it, but I've long
| held a hunch that there's something of an inverse
| correlation between multiplayer games' popularity among
| highly competitive players and the masses.
|
| Most people don't want to spend large amounts of time
| "getting good" and don't enjoy getting matched up against
| players that absolutely destroy them, but instead prefer
| more casual games against other players with middling
| skills. The thing is though, even if highly competitive
| games include an unranked queue intended for casuals, it
| ends up being filled with smurfs[0] and the like looking
| to smash lower skilled players, which drains the fun from
| the game for those players. Thinking about it that way,
| it'd make perfect sense if the most popular PvP games
| would be those that are shunned by the highly competitive
| - a lack of "pro" players might be considered a feature
| rather than a bug.
|
| [0]:
| https://english.stackexchange.com/questions/17209/where-
| does...
| furyofantares wrote:
| An unranked queue is often just like "well, we didn't do
| any game design for you on meta-progression".
|
| Normal players would like to participate in the
| progression systems you design! Having a ranked queue
| that is uninviting to normal players due to skill, and an
| unranked queue that is uninviting to everyone due to
| progression design, but less uninviting to normal players
| than the ranked queue, is a pretty suboptimal result.
|
| It's lately become a lot more popular to just secretly
| (or at least stealthily) put people in with bots. Marvel
| Snap was really successful at emulating opponents at low
| ranks and gradually increasing real opponent density the
| higher you are. Battle Royale games with 100 players per
| game can easily add a bunch of bots so you aren't at the
| bottom and can even win. I noticed Mario Kart World also
| has bots in most knockout matches (and I highly
| appreciate that it is transparent about this fact.)
| washmyelbows wrote:
| There's also a ton of multi sale per person in overwatch.
| Especially before role queue existed, it was easier to
| just spend 10 bucks on a new account to learn a hero than
| to suffer ELO hell while doing it. People are so toxic in
| competitive shooters, and playing at the ELO of your best
| heroes while on a hero you don't even know the abilities
| of is very very unpleasant. I struggle to think of a
| person I played with that didn't have multiple accounts,
| some with as many as 5-10.
|
| This is to say nothing of the rampant cheating in the
| game, which if a person ever gets banned for, there is
| nothing stopping them from just spending 10$ on a
| replacement account.
| soulofmischief wrote:
| Wii Sports enjoyed a similar status, as it was also bundled
| with a console. I don't think console bundles are
| necessarily a fair way to count video game sales.
| furyofantares wrote:
| Mario Kart was not originally bundled with the Switch and
| the Switch has never been exclusively bundled with Mario
| Kart. You've always been able to buy a Switch by itself
| or bundled with other games - Mario Kart was not even the
| first bundle. It was like the 8th or something - two
| years after release, and has been re-issued every Black
| Friday since, but there have been numerous other bundles
| since as well.
| ninetyninenine wrote:
| RTSs aren't popular anymore. Took me by surprise too.
| makeitdouble wrote:
| Team Sonic Racing is also available on iOS and android stores
| while Total War Three Kingdoms is PC only. The price must also
| be widely different, so the sales numbers are complex to
| compare.
| Kye wrote:
| Critters doing zoomies will always be popular as a game
| concept.
| deafpolygon wrote:
| It's amazing how valuable of an IP Sonic is. It still sells
| consistently well after all those years.
|
| I'm surprised even more at the P5R sales! I might actually have
| to give it a real try-- tried it a couple years ago (P5 non-R)
| and didn't really take to it, but I was put off by the whole
| anime vibe.
| xdfgh1112 wrote:
| If you're put off by the anime vibe then there's no point
| trying it at all, you won't like it. It is a very anime game
| haiku2077 wrote:
| If you don't like the anime style, Clair Obscur: Expedition 33
| is directly inspired by Persona's combat system but has a more
| mature tone. I liked it a lot, and it's 97% positive reviews on
| Steam, so you're likely to enjoy it too.
| nottorp wrote:
| > directly inspired by Persona's combat system
|
| That means they're both QTE based?
| weiliddat wrote:
| Turn based but with QTE elements
| PixelForg wrote:
| And you can even parry! In terms of parrying, for me it
| is harder and more satisfying than Sekiro's parry
| system(which was my number one game in terms of combat,
| now Clair Obscur has taken it's place).
| nottorp wrote:
| How is it turn based when you get timed prompts to "press
| button not to die"?
| TeMPOraL wrote:
| How is hamburger not a salad when there are veggies in
| it?
|
| Proportions matter.
| haiku2077 wrote:
| When you select what action you want to do, the combat is
| paused and the game displays a menu.
|
| Executing the action, dodging and parrying, and shooting
| ranged weapons all happen in real time.
|
| It works really well in practice, combining both
| strategic and twitch gameplay.
| nottorp wrote:
| Of course, if you like twitch gameplay, and if you can
| stomach twitch gameplay being labeled as "turn based".
|
| I might agree with the former but I don't like false
| advertising.
| burch45 wrote:
| I think the false advertising does great disservice to
| Clair Obscur. It turns off people who don't like turn-
| based combat and ends up disappointing people who do like
| turn based combat. I very nearly bounced from what is a
| great game because it was not at all what I was expecting
| with respect to combat.
|
| Clair Obscur's combat would be better described as dodge
| and parry based as that is the primary mechanic. In terms
| of lineage, the combat is much closer to PunchOut than
| Final Fantasy 6.
|
| It's really fun if that is what you are expecting though.
| nottorp wrote:
| Yes but their Steam page says:
|
| "Clair Obscur: Expedition 33 is a ground-breaking turn-
| based RPG with unique real-time mechanics, making battles
| more immersive and addictive than ever."
|
| Turns out the real time mechanics aren't unique. Not sure
| I want "addictive" battles or "addictive" gameplay
| either. Isn't that the realm of free to play?
| chriskanan wrote:
| The game is only about 30 hours and has no micro
| transactions. It is addictive until you beat it. Easily
| game of the year.
| nottorp wrote:
| I know what it is, i read the reviews and decided to skip
| based on QTEs [1] :)
|
| I still don't understand how "addictive" is a positive
| term.
|
| [1] To preempt some complaining, I haven't touched an
| Ubisoft or EA title in at least 10 years. So it's not
| like I'm an AAA "consumer" that skips the darling indies.
| staticman2 wrote:
| If I had to defend the term addictive- presumably the
| addiction goes away when you beat the 30 hour game.
|
| So it's not addictive in the ongoing, problematic way
| that cocaine would be.
| npodbielski wrote:
| You do not have to Parry. You do not have to dodge. Most od
| the game you can tank and heal or resurect.
| bigstrat2003 wrote:
| I don't think that's true. I played the game and without
| doing some serious level grinding, you take too much
| damage for it to be viable to ignore the dodge/parry
| mechanic.
| haiku2077 wrote:
| There are multiple guides on Youtube for both normal and
| expert. In practice some grinding in the first area is
| helpful and some fights are RNG heavy, but the majority
| of the game is actually really well balanced for it,
| especially since you get Pictos/Luminas and weapons
| specifically designed for that playstyle.
|
| Personally, I killed Simon on my second try by rebuilding
| my party to intentionally die to his attacks, proc some
| key Luminas and trigger the start of a high damage combo.
| The game rewards creative builds and lateral thinking.
| zerocrates wrote:
| Setting aside the big argument on whether Clair Obscur
| counts as turn-based, Persona 5 definitely does: it's more
| classically/rigidly turn-based than even the Final Fantasy
| games that use ATB.
| v5v3 wrote:
| >It's amazing how valuable of an IP Sonic is. It still sells
| consistently well after all those years.
|
| There have been ongoing movies and tv shows so each
| generation of kids grows up with Sonic.
| nateburke wrote:
| Growing up I never had exposure to video games, so I didn't
| really know about Sonic until my son saw his face on some
| toy and IMMEDIATELY had questions. Who is that, what's his
| name, what does he do, ....
|
| I think there's something about Sonic's face that is
| timeless, innate, prehistoric even.
| ninetyninenine wrote:
| It's just cool. Cooler than Mario which is a fat plumber.
| Think of it as the difference between a Lamborghini
| (sonic) vs. VW beetle (Mario)
|
| Sonic wins on aesthetics and style while Mario is popular
| entirely because of the quality of the games that have
| cemented Mario as timeless.
| ineedaj0b wrote:
| it sold well because i've bought a copy on every console. i'd
| play for 30 mins, get bored, and quit. it finally took after i
| played for 5 hours straight. i finally got 'it'. try playing it
| on break at work. you've really got to get a few hours in
| because the game's first level is basically a huge tutorial.
| hnlmorg wrote:
| Sega is one of those companies quietly pumping out content for
| a loyal fan base. They don't get as much limelight as Nintendo
| do with their IP, which is a shame because Sega's games are
| definitely on a par with the stuff Nintendo release.
|
| > It's amazing how valuable of an IP Sonic is. It still sells
| consistently well after all those years.
|
| It's not as surprising when you consider Sonic is also mascot
| who they've ploughed millions into.
|
| The movies will have definitely reignited some interest into
| Sonic too
| ekianjo wrote:
| > Sega is one of those companies quietly milking IP dry for a
| loyal fan base
|
| That's more like it
| hnlmorg wrote:
| When you look at pretty much every other brand out there,
| Sega aren't nearly as aggressively milking their IPs.
|
| They're not even in the same league as Nintendo, Disney,
| Lego, etc. And when you look at other games companies from
| the same era (Capcom, Atari, etc) then you'd see that Sega
| are still releasing original content too vs the same
| rehashed shit that people buy purely because of the name.
|
| Then on the other end of the spectrum you have companies
| buying studios and letting those games rot (like EA).
| Studios encouraging micro-transactions (Microsoft with
| Minecraft, EA, Roblox, Epic, etc) and even underage
| gambling with loot boxes. Shit that has no place in gaming.
| It's Also Sega are one of the least aggressive companies
| out there "defending" their IP against fan-made content.
|
| Sega are a massively underrated brand in today's gaming
| landscape.
| egypturnash wrote:
| Look, as far as I'm concerned the continued existence of
| Atari is worth it solely because they keep on giving
| money to Jeff Minter to reinterpret their eighties coin-
| ops as weird psychedelic trips, not all of them work but
| they keep him and Giles and his sheep fed and give him
| time to tinker with his own weird games.
|
| Any other decent Atari rehashes are pure lagniappe.
| amiga386 wrote:
| Sonic fans spend money regardless of game quality.
|
| It's the same reason for the decade-long glut of capeshit.
| Hollywood found that (people who were then) teenage boys could
| be relied upon to show up for a superhero film, no matter how
| bad, provided it starred their favourite characters.
| chgs wrote:
| To be fair there were very few misses in Marvel until covid.
| hnlmorg wrote:
| Same is true for most big games franchises though.
|
| People continually buy the next EA sports game even though
| it's basically just the old game but with the year
| incremented.
|
| People still spend PS50 on new copies of 10 year old Nintendo
| games like Mario Kart 8. And let's be honest, the last great
| Mario game released was Super Mario Galaxy.
|
| If there's one thing you can guarantee, it's that people will
| waste their money on stuff they like. And if there is one
| truism that HN commentators forget, it's that software
| doesn't need to be academically perfect to be good software
| for their particular target audience. In the case of games,
| it's being more enjoyable than the alternative of not playing
| that game. Which, frankly, is a pretty low bar a lot of the
| time.
| Keyframe wrote:
| Power of the brand! I wonder how that (change) reflected on
| FIFA / FC for Electronic Arts.
| chickenzzzzu wrote:
| EA is still doing fine financially, despite some duds. It
| turns out people buy fun, not names.
| Hamuko wrote:
| I've been under the impression that EA keeps selling football
| games, and the more lucrative microtransactions, pretty much
| the same as ever. Meanwhile FIFA has no games out on the
| market at the moment, with 2K Sports reportedly having the
| license at the moment with no games out.
| hnlmorg wrote:
| People always bought FIFA for the EA brand rather than the
| other way around.
|
| Much as I dislike the modern era EA, it's hard to argue that
| their Football / Soccer games are duds. And EA have always
| been liberal about their branding so everyone knew that FIFA
| was an EA game.
| jhanschoo wrote:
| I have an incomplete P5R playthrough languishing somewhere, and
| I really should admit that I'm too old to care about playing a
| game that's focused on teenagers dealing with common teenage
| interpersonal problems and growing up from them for 90+ hours.
| stevenwoo wrote:
| I felt that way about the setting but once I got into it, it's
| possible to play and enjoy it as a variation of the card
| combat/collecting mechanics of Pokemon and that opens one to
| try Shin Megami Tensei V and maybe min maxing the other stuff
| in the game.
| lanfeust6 wrote:
| SMT is more my speed as I hate the sluggish pace of the
| lifesim stuff. As Atlus games go, Catherine got it right.
| Perfect pacing throughout.
| mackal wrote:
| Those numbers are for both original and remaster.
| swarnie wrote:
| Video game consumers have always baffled me and this data just
| adds to it.
|
| Who are the 7 million people going out to buy the 20th Persona
| game? What are you actually hoping to get from it that isn't just
| a slight variance on something you've already had multiple times
| before?
|
| I have friends genuinely excited to go buy Mario Cart for the
| 17th time this year... Once you've made two objects move along an
| enclosed route at differing speeds and slapped Nintendo marketing
| on top hasn't the game play evolved as much as possible?
|
| Could the money not be better spent coming up with new and
| interesting concepts rather than copy pasting the same stuff out
| every 12-18 months?
| nikanj wrote:
| For many people, the 17th Mario Kart is the first one they buy.
| New people are made every day, and they won't pay today's
| prices for the first SNES version of Mario Kart
| xg15 wrote:
| I think this is the correct answer, and also applies to other
| media: The 20th Star Wars or Disney reboot isn't for you -
| it's for your grandchildren.
| matsemann wrote:
| Or we haven't played every game in the series. Like how most
| iPhone generations "are the same", but most people don't buy
| every year.
|
| I last played Mario Kart on Nintendo Wii and enjoyed it.
| That's 17 years ago. I'll probably buy one of the newer
| versions at some point. And it will be very different from
| the game I played.
| louiskottmann wrote:
| There a lots of gamers. Games like Baldur's Gate & Expedition
| 33, which satisfies your criteria, far surpassed those numbers
| already.
|
| I know people who rewatch the same TV series every year and go
| to the same vacation every year.
|
| Fear of change is deep.
| TeMPOraL wrote:
| Fear of change, or even just isles of stability, to help
| recuperate and reorient yourself whilst navigating the stormy
| seas of life.
|
| Myself, I'm quite open to new forms of entertainment, as well
| as those previously unknown to me. Even within my favorite
| genres, I'm more than happy to explore - but I'm still gonna
| rewatch at least one Star Trek show each year.
|
| It doesn't matter that I've seen most of those show 6-10
| times each over the course of my life; it doesn't matter that
| I've watched some specific episodes 20+ times already. What
| matters to me is, each time I see those characters and those
| locations, _it feels like coming home_.
|
| (And more so than actually coming home.)
|
| People anchor to different things like this, not just TV
| shows. Sometimes it's a real place (or an event in that place
| - e.g. vacation), sometimes it's a club, sometimes it's a
| video game or an outdoor hobby.
| elaus wrote:
| Is this really limited to video games?
|
| People are excited to buy new cloths, even though they're "just
| a slight variance on something you've already had multiple
| times before".
|
| They love to try out the new hyped-up food stand, even though
| the hotdog will be just a slight variance on all the hotdogs
| they had before.
| msgodel wrote:
| Clothes wear out though. I buy the same two maroon and gray
| button up shirts once a year because usually the ones I
| bought a few years ago have holes in them by then.
|
| Video games don't wear out, you can still play the same
| software you bought in 2003 today.
| tsimionescu wrote:
| Why do you assume that the millions of people who buy the
| new Persona or Mario Kart game are the same ones that
| bought the old one? It's very likely that they're fresh
| 12-20 somethings that were younger or otherwise just missed
| the old ones.
|
| Not to mention, for Perosna in particular, each Perosna
| game tells a whole new story, so buying the fifth one is
| like going to see the fifth movie in a franchise: you know
| you like the style, and you want to experience a new story
| in this style. It's also not even a very long series -
| compare to Final Fantasy, for example, which will soon get
| its 17th main game (probably more like 25th or something if
| you included spinoffs).
| TeMPOraL wrote:
| > _Video games don 't wear out, you can still play the same
| software you bought in 2003 today._
|
| The way you perceive them does, at least did back in 2023
| (or 2013) and earlier.
|
| You pick up, say, original Half Life or something from that
| time; story-wise it's the same game you remember, but in
| terms of experience, is nigh-unplayable in its original
| form now, because you already experienced how decades of
| progress in videogames look like. Not just in terms of
| graphics, though that is a big part, but also in terms of
| UI! Properly mapped controls and GUI behaviors are alone
| worth looking up/waiting for a remake. And/or, the Nth
| installment of a game in the same universe.
| msgodel wrote:
| I often play games from the 90s from before I learned to
| read. IMO often they're better than modern games
| including their own remakes.
|
| Every good game has odd control schemes, that doesn't
| mean it's worn out.
| alt227 wrote:
| > _you already experienced how decades of progress in
| videogames look like_
|
| IMO the quality of games has gone greatly downhill, and
| when I pick up something old like Doom 3, Half Life 2, or
| Portal, I am staggered by how good they are in comparison
| to most of the unity based slop which currently passes
| for games.
| inertiatic wrote:
| You know, humans pick up hobbies like cycling or running which
| they do consistently for years, listen to specific music genres
| or even electronic music which is mostly just a beat, hang up a
| painting they like in the living room and look at it for years
| and years, go out to their favorite place to eat consistently
| or cook the same passed down family recipe, and in so many
| other aspects avoid sudden changes, and you're surprised that
| for video games we enjoy the same formula repeatedly?
| swarnie wrote:
| If you walked in to my living room and saw 17 almost
| identical paintings where maybe one is styled to look like
| papercraft, one has a little dinosaur, one has a racoon tail
| ect you'd rightly think i was a bit mad even before i
| announced i'd paid $80 for each one.
|
| Now if i had 17 unique paintings exploring a variety of
| motifs and styles, each one with a story to tell that would
| actually be worth talking about.
| InsideOutSanta wrote:
| Why are you so judgmental of what kinds of paintings people
| hang on their walls? Just hang the paintings on _your_
| walls that _you_ like and leave everybody else alone.
| skeaker wrote:
| Likening a game to a painting is just a false premise.
| Games are a unique medium that can in themselves hold lots
| of different things which inherently makes them hard to
| compare wholesale to other mediums. They can be similar to
| Chess in the sense of requiring strategy or a physical
| sport in that they can be almost entirely composed of the
| skill expression of the players. They can even hold
| paintings or novels in their entirety, or do something
| entirely unique that just can't be done in other mediums
| (my favorite example of that is Outer Wilds).
| hnlmorg wrote:
| Actually, I would think the artist is mad for selling those
| paintings so cheap. Paintings usually command a much higher
| price tag.
|
| Then I'd compliment your ability to create a flowing theme
| throughout the house.
|
| The problem with your analogy here is that art for the home
| (or anywhere outside a museum or gallery) is generally
| bought to compliment the overall aesthetics of the
| building, rather than to be enjoyed in isolation.
|
| > Now if i had 17 unique paintings exploring a variety of
| motifs and styles, each one with a story to tell that would
| actually be worth talking about.
|
| That's called "eclectic", which is basically an artsy way
| of saying "mismatched". Some people dig that style.
| Personally I don't.
| TeMPOraL wrote:
| Are you also surprised by popularity of sitcoms like _Friends_
| or _HIMYM_ , or reality shows? They're even more repetitive
| rehashes of the same mundane thing, both episode to episode and
| within the genre.
|
| Who are the millions of people who watch, for the 20th time in
| their life, how Character A does something unrealistically
| stupid, ends up in an awkward situation, and then spend the
| rest of the episode being continuously teased over it by other
| characters, because they're all written to be slightly stupid
| and low-key assholes.
|
| This is not to criticize sitcoms and reality shows (and people
| watching them) here, but rather to point out that the same
| phenomenon you described also manifests with vastly more
| popular forms of entertainment, so there must be _something_ to
| enjoying the experience beyond sheer originality.
| swarnie wrote:
| I was going to make a point here about it being ok to
| occasionally churn out some uncomplicated slop because it
| helps fund more interesting projects, that was until i looked
| up the maker of Friends and found NBC pretty much only make
| that kind of stuff.
|
| NBC and Nintendo, no evolution or original thought. Just copy
| paste it to the masses because its all the seem to want
| anyway based on this thread.
|
| Maybe im wrong for demanding more....
| chgs wrote:
| You're not willing to pay for more though. You thought that
| the only way "good" things were funded was by "bad" things
| which people enjoy subsidising you.
| Fargren wrote:
| Things can be challenging, easy, predictable, and trite and
| still be good. Garfield/Tetris/KFC is fine. There's not
| shame in enjoying it, and there's certainly no shame in
| working on it (or selling it).
|
| Evolution and original stuff are amazing and we should want
| them to exist. To be disappointed because we also have
| stuff that isn't like that is to turn a blind eye to what
| makes up a lot of our life.
| hnlmorg wrote:
| You're not wrong for wanting it. But you are wrong for
| expecting that every studio should only ever release
| completely original content.
|
| The reality is that there is room for studios to release
| original content _AND_ sequels.
|
| For every Star Wars and Marvel rehash there is a Big Hero
| 6, Elementals, and Zootopia.
|
| And for every Nintendo there are a dozen indie games
| studios releasing creative new games.
|
| The key to avoiding rehashes is literally just to avoid
| them. ;)
| Den_VR wrote:
| Tell us what you think about professional football next
| swarnie wrote:
| The British one? Bores me to tears
|
| The American version? Same but with more advertisements for
| pharmaceuticals.
|
| I think that's more an issue with the specific
| rules/players/fans though, I've not had a problem watching
| multiple matches of other sports in a day.
| radicalbyte wrote:
| You can apply that logic to anything: why bother returning to
| the same great restaurant? Why bother with sports matches? Why
| buy a new car? New mobile? New computer? New TV? Why install a
| new version of an OS or software?
|
| It's because they change: They tell new stories. They look
| better. They play better. They introduce completely new
| mechanics.
|
| Persona: we're up to 5 in 25 years (almost 30 now!), during
| which time we've seen a massive increase in compute on
| consoles. Having a new game every 5 years seems very
| reasonable.
| misnome wrote:
| Not to mention the entirely of art, music, literature. The
| concept of stories in general.
|
| It's such an absurdly bad take they can't be serious.
| scott_w wrote:
| Sadly I suspect they are. There's an entire culture of
| denigrating anything fun by absurdly reducing it to its
| basic components. I've seen a lot of people denigrate
| football by calling it "kickball" and "just 20 men running
| around chasing a ball on a field." I guess we could say our
| job is just hitting a keyboard thousands of times a day, no
| idea how anyone would enjoy that! /sarcasm
| alt227 wrote:
| Sorry but I think your analogy is just wrong.
|
| In football anybody in the world who has legs and can
| walk can perform the main goal of football which is to
| get a ball into a very large net. It doesnt take any
| skill to perform the feat whatsoever. The skill only
| comes with who you choose to play against. From that
| angle, it is just 20 _people_ chasing a ball around, it
| just depends on the skill level of the players as to
| whether that is interesting to you or not.
|
| With programming, not everybody with fingers can achieve
| the end goal which is to write working software. It takes
| years of learning and practice to be able to make even
| the most basic piece of software, whereas my 2 year old
| child can reliably kick a ball into a net.
|
| The difference between the two is that football, and
| sport in general, creates enjoyment by intense moments of
| tension and excitement in a small space of time.
| Programming is an intellectual activity, where its payoff
| is in solving mathematical and logical puzzles to achieve
| a goal. Its not far fetched to see that people who get
| enjoyment from one type thing might not enjoy the other.
|
| Why does everybody have to enjoy everything?
| ToValueFunfetti wrote:
| That seems like an unfair comparison. It doesn't take
| years of learning to write the "kick a ball into a net"
| of programming; most everybody writes hello world on
| their first day. Programming and sports both have vastly
| different difficulties depending on whether you're
| approaching it as an amateur or a professional.
| JKCalhoun wrote:
| At some point though, kind of like bad movie sequels, you
| start to think that Corporate has run out of ideas.
|
| Of course someone there is looking at the balance sheet and
| noticing that recycling is actually profitable so who can
| blame them if we want to keep repurchasing the shinier
| version of the thing we liked before?
|
| Then I suppose we have ourselves to blame -- or not.
|
| I suspect the OP though is bemoaning the lack of new,
| original ideas that this kind of commerce workflow eschews.
| (Myself, I'm not into first person shooters and so
| essentially walked away from mainstream gaming decades ago.)
| thaumasiotes wrote:
| > You can apply that logic to anything: why bother returning
| to the same great restaurant?
|
| > It's because they change
|
| That's not true at all. I don't return to the same great
| restaurant because it's new and different. If I wanted that,
| I'd look for a different restaurant.
|
| I go back to the same great restaurant _because I 'm hungry
| again_.
| khazhoux wrote:
| Wait till you hear how many chess games I've played!
| swarnie wrote:
| That's fine, no one is stopping the development of new board
| games to re-releases chess every six months with maybe one
| new piece or higher definition.
| alt227 wrote:
| We all get that you are not somebody who likes
| sequels/remakes etc for releasing similar and/or repetitive
| content. But some people really do, and this whole thread
| and the sales numbers it is based on are kind of evident of
| that.
|
| Why do you have such a problem with other people enjoying
| that type of content?
| Ekaros wrote:
| Same could be said about movies, tv-shows and books. Same plots
| over and over again.
|
| Religion is really the worst offender. Same service with same
| text time after time, year after year. Like they do not even
| take effort to mix it up every couple years or rewrite it...
| ozim wrote:
| I really like if they would do shotgun Jesus riding a t-Rex
| that instead of being crucified is immersed in giant crucible
| showing thumbs up as he is consumed by molten hot metal
| because he knows he will be back.
| Pooge wrote:
| Because games get better and gameplay (i.e. mechanics) get
| changed.
|
| Play Persona 5 Royal, then Persona 1. Tell us it's the same
| game and everybody would think you are crazy. Hell, even
| Persona 5 _Royal_ is way better than Persona 5 in a lot of
| ways...
|
| Maybe you are satisfied by only trying out _completely_ new
| things--if they even exist--but most people don 't.
| 100721 wrote:
| Sometimes, we just don't "get" the appeal of something. For me,
| one of those things is fishing.
|
| For someone else, it might be reading Hacker News.
|
| For you, it's video games.
|
| I don't think there's anything wrong with differences of
| opinion, even to the point of bewilderment, but it doesn't feel
| productive to question people's interests and reduce them to,
| frankly, disingenuous levels of oversimplification.
|
| I think one of the more beautiful parts of the internet is how
| we can be connected and talk about our differences and
| understand each other better. But it does not seem like you are
| truly attempting to understand, instead your posts read more
| like "looking down one's nose," which isn't fruitful or
| productive for anyone.
|
| Maybe I am mistaken! If so, I'd like to encourage you to try to
| reach understanding of others without depicting them as "mad"
| or financially wasteful or simple-minded.
| bowsamic wrote:
| Well there are indeed tastes that might be harmful for
| society and should be questioned. Sometimes it is wrong to
| enjoy certain things
| PaulHoule wrote:
| I can understand how people like fishing [1] but... Fishing
| minigames? I like Japanese games a lot but not the finishing
| minigames. One of the many things I found tone deaf about
| _Horizon Worlds_ was that the starter world asked you to pick
| a game genre you like and when I picked RPG it put me in....
| a fishing minigame.
|
| [1] though my favorite time doing it was catching smelt on
| the docks on the back side of the barrier island at Hampton
| Beach with my grandparents and bringing back enough to fill
| the freezer
| throwaway743 wrote:
| Because they're fun and slight variances can have huge impacts
| in terms of emergence, among other things.
| captainbland wrote:
| Mario Kart World added some kind of extreme sports game style
| features which make it play quite a lot differently from older
| entries, and of course new content which takes advantage of
| that.
|
| In some ways this is the optimal way for a video game company
| to innovate as they need ROI (people don't generally buy new
| IPs in high numbers even if they're really good and it often
| takes a couple of installments to build trust and sales!) so
| creating new gameplay out of trusted IPs is a good way of
| achieving that.
| InsideOutSanta wrote:
| I could understand if the complaint was about a sports game.
| Most of them are released annually and are genuinely very
| similar to their previous versions.
|
| However, every new Mario Kart game is genuinely distinct from
| its predecessor. You can show me any screenshot of any Mario
| Kart game, and I will immediately be able to identify what
| version it is.
| jkafjanvnfaf wrote:
| The only series that release "every 12-18 months" are sports
| games and Call of Duty, and I can assure you that the overlap
| between that audience and the Persona one (which has five main-
| series entries of which barely anyone has played the first two)
| is extremely small.
|
| Have you considered that you may just be very out of touch?
| InsideOutSanta wrote:
| Why do people read books? They all arrange the same letters in
| a different order. Once you know the letters, you've seen all
| the books.
| alt227 wrote:
| Great comment, have an upvote.
| ozim wrote:
| Your take on this is downvoted because that's quite arrogant to
| reduce all racing games to two objects moving.
|
| Everything in life can be much more complicated and nuanced if
| you put an effort in it as reality has infinite amount of
| details. There is a lot of value in refining successful
| concepts.
|
| Also a lot of "new and interesting concepts" turn out not to be
| that useful or that interesting like not that many people
| listening to experimental music or reading novels whose writers
| think they are smarter than everyone else.
| oreally wrote:
| It's just the palate of the mass consumer who has such busy
| lives that they don't have the time to think about what other
| games can offer them.
|
| And even if a "new and interesting concept" turns up, it's is
| too bothersome to learn for them. That's why once they find the
| fun in one thing, they tend to stick to it and be blind to
| others.
| HK-NC wrote:
| So many series I used to love that I wish did exactly this
| instead of reinventing themselves for a phantom new audience. I
| guess my health improved.
| Jcampuzano2 wrote:
| In your replies you've shown yourself to be a professional
| hater. Either you're trolling or you really just have no
| understanding of humans. You must be baffled by practically
| everyone around you if your comment is your true belief.
|
| Surely there is at least one thing that you enjoy in your life
| that is fairly similar across iterations.
| tmsh wrote:
| Imho you are (1) trying to be original on HN (going against the
| grain) and (2) being dismissive of people's genuine interests
| in an area - gonna lead to defensive downvotes.
|
| I agree with the responders that this is a common fallacy (good
| insights / learnings for us all). Eg I like following baseball
| but if you were to ask me about it 10 years ago I'd be pretty
| reductive about. I agree with the responders that there's
| beauty in the seemingly little things at first that build. That
| said not all of us take the time to appreciate certain areas of
| beauty because there's a lot of beauty out there. And that's ok
| but nature does seem to indicate repetition and variation are
| fine.
| v5v3 wrote:
| The real story here is the highlighting of the flawed attempt to
| redact a document.
|
| Happens a lot.
| quickthrowman wrote:
| The only foolproof way I trust is to redact it digitally, print
| it on paper, and scan it.
|
| I've used bad redaction to my advantage at work to make money,
| I'm all for other people using bad redaction techniques :)
| bqmjjx0kac wrote:
| > I've used bad redaction to my advantage at work to make
| money
|
| You've certainly piqued my curiosity. Can you say any more?
| rogerrogerr wrote:
| Probably trading of some sort?
| quickthrowman wrote:
| I sell construction work. Sometimes my customers will have
| me price up something that someone else priced to them and
| they will send me a competitor's redacted scope letter with
| the pricing blanked out so I can bid 'apples to apples' aka
| the same scope of work.
|
| I've unredacted proposals using the 'unflatten' command in
| Bluebeam Revu (which is by far the best PDF editor) which
| allowed me to underbid my competitor and win the job (and
| at a higher price than I would've submitted).
|
| Definitely an ethical grey area, but an edge is an edge ;)
| aeonik wrote:
| I really don't think this is grey, I think these cases
| have clear legal implications, though I'm not a lawyer.
| You are circumventing redaction, regardless of how
| boneheaded it is, the intent was clear.
|
| I'd not do this if I were you.
| quickthrowman wrote:
| The information was in the document they sent me, they
| should've removed it completely if they didn't want me to
| see it. The situation is identical to them mailing me a
| paper copy with a black piece of paper scotch taped over
| the price.
|
| There are zero legal implications, it was a private
| contract. My customers regularly _tell me the exact
| price_ that my competitors have submitted to them and
| that isn't illegal.
|
| Probably there are legal implications for attorneys
| circumventing redaction in legal documents but
| construction proposal letters have no protections against
| unredaction.
| IshKebab wrote:
| I would be really surprised if there was a law against
| this, and even if there was who really cares? As long as
| you don't make it super obvious (like consistently bid 1p
| under the competition) nobody will know.
| dghlsakjg wrote:
| Morally gray, sure.
|
| Legally, I can't see what's wrong with using information
| that you have, even if the other party didn't intend for
| you to have it. Lawyers themselves will use information
| in court that was accidentally sent to them by a counter-
| party, and that the other lawyer never intended them to
| have.
| tomp wrote:
| What if you just block out text in PDF, then _Print to PDF_ -
| does that retain the text behind the black block?
|
| If it does, then _Export to PNG_ almost certainly removes it
| (while also removing all _other_ selectable text)
| capitainenemo wrote:
| That sounds pretty foolproof so long as your black box fill
| method doesn't fill with a 99% opacity, or a flood fill
| leaves behind a few invisible anti-aliased pixels, or the
| merge operation of the black box doesn't result in some
| multiplication leaving a few bits of difference. Even if
| you erased the layer below, then filled above, I've had
| erasures vary in the bits outside the alpha channel messing
| up games using the texture info.
|
| Overall, I kind of understand the paranoia even though in
| principle it does sound pretty foolproof.
| tomp wrote:
| Wouldn't all those fears apply to printing as well?
| capitainenemo wrote:
| The alpha channel ones would not apply to printing, and
| overall printing is an extremely lossy operation, where
| all those minute details get washed out in approximate
| ink levels and the muddiness of the physical world. It
| might not be totally foolproof, esp for a very accurate
| print process (don't use your photo printer maybe), but
| it's probably many orders of magnitude noisier..
|
| I think if you're really concerned, you'd print it once,
| apply physical black tape on it (or cut out with a
| razor), then scan that :)
| Akronymus wrote:
| Printing would presumably have enough imprecision to mask
| those.
| kevin_thibedeau wrote:
| Print single-sided. Otherwise there's a risk that nominally
| invisible bleed through from the other side can be enhanced.
| It's better to just convert a PDF to images directly and
| redact that.
| mjevans wrote:
| That is the EXACT process I automated the non-redacting
| parts of using cron jobs and task folders at a past job.
|
| Flatten everything to a set of just images.
|
| Have normal human staff draw black boxes over anything to
| be redacted.
|
| Compose a new 'PDF' that's a set of 'scanned' images.
| nkrisc wrote:
| I wonder if using certain kinds of inks could cause
| slight differences in reflectivity over the redacted
| text, leaving artifacts that could be used to reconstruct
| the text in scanned documents? Seems like applying strips
| of opaque tape over the redacted text might be the most
| certain method, though maybe overkill after all.
| 3eb7988a1663 wrote:
| This was sort-of the winning solution to an underhanded C
| contest to redact an image. Hazily remembered, but the
| winner used a trick where already black pixels got
| redacted to one color black and already white pixels got
| to an ever so slightly different black. Reversing the
| image would then make it trivial to read the original
| black-on-white text.
| moefh wrote:
| I remember that one: the two blacks were not slightly
| different, they were both exactly black but written in
| different ways.
|
| The image was in PPM format, which stores the color
| components of the pixels as ASCII text (so a white pixel
| is stored as "255 255 255" and a black one is "0 0 0").
| To redact the image, the code replaced every digit of the
| numbers with '0', so white became "000 000 000" and black
| stayed as "0 0 0". Both are black and indistinguishable
| if you're viewing the image, but you can tell them apart
| by looking at the file text.
|
| Sadly the UCC homepage seems to have vanished, but I
| found this account from the author:
| http://notanumber.net/archives/54/underhanded-c-the-
| leaky-re...
| 3eb7988a1663 wrote:
| Ah right. Had to be sneaky enough to escape being
| outright flagged. A not-quite-black would have failed the
| test.
| IshKebab wrote:
| You don't need to be that paranoid. Converting to a raster
| image format is sufficient.
| oxguy3 wrote:
| I used to work at a company that requested a lot of documents
| from municipal governments. We found random people's SSNs on
| more than one occasion.
| uncircle wrote:
| I should go sell to an intelligence agency a malicious PDF
| editor that covertly shares the plain text version any time
| someone uses the block out tool.
|
| There are billions of PDF files out there, but the ones are
| being redacted are the most valuable of the lot.
| remram wrote:
| Did they mean to redact though? The slide makes it seem like
| they are hidden because they are being adjusted, not because
| they are secret.
| robin_reala wrote:
| A reminder that Apple's Preview app has Redact functionality
| specifically for this use case: https://support.apple.com/en-
| gb/guide/preview/prvw11580/mac
| throwaway743 wrote:
| Surprised Like A Dragon sales are lower than others. Been gaming
| since a kid in the 90s, and it easily ranked in my top 10. It's
| an instant classic.
| extraduder_ire wrote:
| That whole series is pretty niche in the grand scale of things.
| Still does decently for a game that releases a sequel every
| year or two.
| marginalia_nu wrote:
| I think the west has been sleeping on the series a bit.
| Infinite Wealth (although arguably a weaker entry) seems to be
| selling better, plausibly an effect Like A Dragon being a bit
| of a sleeper hit that managed to penetrate the western markets
| a bit.
|
| Was probably strategically smart to reboot the series a bit
| with Kasuga. Makes it a bit more approachable.
| propter_hoc wrote:
| Speaking personally as a JRPG fanatic, I've taken a look at the
| series a bunch of times on Steam, and there are so many
| obstacles to getting into it:
|
| - where do I start? There's a dozen titles and no clear entry
| point
|
| - supposedly the series' genre changed over time? So if you
| like it in one game it might be a different game in a sequel
|
| - it looks weirdly unserious? Like much of the advertising
| focuses on doing bizarre side activities rather than any actual
| plot-driven message
|
| - all this on top of having a very non-traditional environment
| for an RPG which already is a bit of a hurdle in messaging what
| the game will be like
|
| It's just very unclear from the outside how to get started with
| this series, and what I'll get if I do pick one to try.
| 3eb7988a1663 wrote:
| I think your read is right on the money. There is an overall
| plot to the games, but the reason to play is in all of the
| ridiculous side quests, which are decidedly not serious:
| "Help this naked guy who forgot his clothes", "Help this guy
| make baby formula", "Stop the roomba gone rogue", etc
|
| The games are a mashup of genres, but it is only the latest
| one which leans so heavily into the RPG aspects. Prior
| installments are more "fist fight dudes" core gameplay.
| tmjwid wrote:
| It's always on GamePass as well, I'm not sure if this counts as
| a sale in these figures. Although I don't think Infinite Wealth
| was though so not sure.
| pacifika wrote:
| They renamed it from Yakuza, so it lost name recognition, not
| surprisingly.
| m4rtink wrote:
| Isn't it the other way around, woth "like a dragon" being the
| actual japanese name of those games ?
| shinymark wrote:
| You're right but it was called Yakuza in the west for many
| years. I don't know if they made the right decision or not
| renaming it but it is interesting to consider if it made an
| impact in one way or another on sales.
| 3eb7988a1663 wrote:
| I have enjoyed a couple in the series, but they are a bit hard
| to recommend. All of the story lines are anime-ridiculous, have
| a mixture of fun and grindy minigames (the business development
| loses its luster pretty quickly), and a lot of trapsing around
| the map doing fetch quests for the lost soul du jour.
|
| If you want a great story, it is weak. Looking for a great
| tactics game, it is weak. The combination of gameplay styles is
| a ridiculous ride, but I can see how the genre mashup has
| limited appeal.
| npinsker wrote:
| The fantasy being sold (playing as a ragtag crew of 45yo,
| relatively normal, down-on-their-luck men) probably doesn't
| help either.
| consumer451 wrote:
| Only somewhat related, but a very cool link:
|
| > These retro SEGA games are now free on Android (and iOS) until
| they disappear forever
|
| https://www.androidauthority.com/sega-retro-games-android-fr...
| tecleandor wrote:
| Oooooh, Crazy Taxi has the original music. Other ports
| didn't/couldn't license it.
| techpression wrote:
| One of the best game soundtracks ever, many fond memories of
| it playing hours upon hours on the Dreamcast.
| andrepd wrote:
| > End of Service: These games will be discontinued and removed
|
| Depressing how ephemeral and consumable everything is
| alt227 wrote:
| However this 'End of Service' means they are stopping serving
| ads to the game, removing online services, and allowing them
| to be played offline forever.
|
| This is a much better outcome than most games or software
| that is discontinued.
| andrepd wrote:
| Indeed, but they will also stop selling or distributing
| them, meaning they will only be available via
| pirates/archivists (which are endlessly harassed by these
| companies).
| alt227 wrote:
| These games will never stop being sold, they are too much
| of a reliable income stream. They will be discontinued in
| this form, and then rereleased in some new retro games
| pack or 'remastered' version or such like. It has
| happened several times before now and it will continue
| forever.
| AlexandrB wrote:
| Don't know about some of the other titles, but Sega absolutely
| ruined Sonic CD classic. 1.0 shipped as a svelt ~20 MB game
| developed by the folks behind Sonic Mania. It was great[1]. At
| some point, Sega decided it needed to go free to play, so they
| added ads and tons of bloat to the game[2]. It now sits at ~200
| MB with in app purchases to disable the ads (which don't seem
| to work for some people). A real shame.
|
| [1] https://www.cnet.com/tech/mobile/retro-rings-sonic-cd-
| hits-i...
|
| [2] https://powerupgaming.co.uk/2016/10/27/sonic-cd-goes-free-
| to...
|
| Edit: Looks like the "end of life" version (4.0?) disables the
| ads but keeps the bloat which is better than I hoped for.
| StefanBatory wrote:
| To see WH3 sell less than Three Kingdoms was a surprise to me.
| Ekaros wrote:
| Three Kingdoms likely did very strongly in Chinese market.
| Where as Warhammer is much more western brand. And well if some
| are happy enough with 1 or 2, and don't need to expand from
| there that also cuts sales.
| 3eb7988a1663 wrote:
| I also recall Warhammer 3 having somewhat mixed reviews at
| launch owing to bugs and/or missing features relative to the
| previous entry. As you say, if you are already happy with
| what was available in Warhammer 2, why buy the sequel which
| is going to have its own DLC treadmill?
| b0a04gl wrote:
| persona 5 royal doing 7.25mil and sega still acting like it's
| some niche anime side hustle. meanwhile they keep pushing sonic
| into every genre except tax software
| Hamuko wrote:
| We do have a Persona 5 dungeon crawler, a Persona 5 rhythm
| game, a Persona 5 hack-and-slash game, a Persona 5 tactics game
| and a Persona 5 mobile game, as well as a Persona 5 TV anime
| and Persona 5 manga.
| kubb wrote:
| But still no persona 6 ;(
| philistine wrote:
| It's their model working as expected. The hand-picked team
| lavishly designs the main games, never rushing their
| design. Persona 5 released in 2016, when it was meant to
| only release on the PS3. Once Persona 6 is out, other work-
| for-hire studios can work on spin-offs to make the big
| money.
| throwaway106382 wrote:
| Metaphor is a fantastic detour until then though.
| PaulHoule wrote:
| It's hard for me to picture how P6 could really be a step
| forward.
|
| I played P4G long ago on my PS Vita, bought P5R on Steam a
| while back and I'm most of the way through it on my Steam
| Deck right now.
|
| I love the story and the art for P5R but the game is a bit
| weak _as a game_ , mainly in the way that other turn-based
| games (a genre I like) tend to be weak. Except for one
| battle, status effects mostly don't matter (just wait a few
| turns and they expire) Games with mechanics that don't
| matter are just so widespread: I think of _Fire Emblem_
| games where the weapon triangle doesn 't matter because (i)
| it is so easy to overlevel characters, and (ii) if your
| characters is overleveled the weapon triangle doesn't
| matter.
|
| P5R is a crazy long game that doesn't make you make any
| choices about which social attributes you develop or which
| characters you befriend, new game plus is unimaginable
| because the game is so long so you feel you have to do
| everything which makes the game longer. On top of it the
| game sets deadlines for you to clear various dungeons which
| are never challenging to hit.
|
| ... and it's not that it is a bad game relative to other
| games, it's one of the best, but playing through makes
| think that people need to make something really different
| in the area of turn-based games mashed up with visual
| novels such as shorter games that you have to play through
| to experience everything or games where every mechanic is
| meaningful. Back in the PS Vita era there were many games
| where I would really enjoy the NG+ such as _Akiba 's Trip
| 2_ in which playthoughs got faster and faster as you got
| stronger or the _Neptunia_ games which had first rate voice
| acting in two languages and NG+ meant you could enjoy both.
| chrisco255 wrote:
| Not gonna lie, SonicTax has a nice ring to it.
| egypturnash wrote:
| get your refund FAST
|
| comes with coupons for chili dogs
| ethbr1 wrote:
| And... we've come full circle, back to the 90s.
| 8345083401 wrote:
| 100m
| sdenton4 wrote:
| Tell me you don't want this guy working for you, to maximize
| your return...
|
| https://labs.google/fx/tools/image-fx/5sc6a32l10000
| makeitdouble wrote:
| Sega Sammy's content business is only about a third of their
| total revenue, and that's for all games, anime, licensing deals
| (LEGO etc.)
|
| Persona 5 Royal is for all intent and purpose, a side hustle.
|
| https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/ir...
| gfaure wrote:
| Don't give them any ideas... https://taxheaven3000.com/
| BobbyTables2 wrote:
| I'd love to see Sonic as CPA fighting Dr. Robotnik at the IRS!
|
| Tails would be a clerk...
| dghughes wrote:
| Sega in 2025? I thought they disappeared decades ago.
| mrweasel wrote:
| Why would Sega not reveal sales number for each game?
| camcil wrote:
| I would've imagined these numbers to be much more than they are.
| StochasticLi wrote:
| Yup. This is surprising to me too. These are numbers of a
| relatively small IT/financial firm. I guess all the hundreds of
| millions of dollars in gaming are taken by a small % of
| companies like Rockstar or the big mobile games.
| m4tthumphrey wrote:
| Off topic: how can anyone use that website. The ads are pure
| aids.
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