[HN Gopher] From SDR to 'Fake HDR': Mario Kart World on Switch 2
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       From SDR to 'Fake HDR': Mario Kart World on Switch 2
        
       Author : ibobev
       Score  : 31 points
       Date   : 2025-06-17 19:07 UTC (3 hours ago)
        
 (HTM) web link (www.alexandermejia.com)
 (TXT) w3m dump (www.alexandermejia.com)
        
       | jldugger wrote:
       | > But when Gamers in ESA surveys report that the quality of the
       | graphics being the #2 factor in deciding when to purchase a game
       | 
       | Somehow I doubt this survey is representative of the typical
       | Mario Kart player. And to those for whom it is a concern, I don't
       | think SDR is high on the list relative to framerate, pop-in, and
       | general "see where I'm going and need to go next" usability.
        
         | Loughla wrote:
         | You are exactly right. I don't care if it's all blocks and
         | squares. As long as I can not lag and see enough to destroy my
         | children at the game.
        
       | jm20 wrote:
       | Nintendo has never competed on graphics. They compete on having
       | the most fun, accessible, entertaining games as possible. And say
       | what you will about their business practices, they've probably
       | done a better job of that than any other gaming company in
       | history. As more devs bundle ever higher quality graphics with
       | ever higher in-app purchases and pay to win schemes, Mario
       | remains...Mario.
       | 
       | I seriously doubt many Switch users would bail on the system
       | because of "fake" HDR. They probably don't care about HDR _at
       | all_. As long as Mario remains Mario, they're happy.
        
         | MBCook wrote:
         | I'm heavily disappointed. I've always been a HUGE Nintendo fan.
         | 
         | If the system was SDR only I would be disappointed but fine.
         | 
         | But they made it HDR. They made a big deal about it. And it
         | doesn't work well. It's impossible to calibrate and ends up
         | just looking washed out.
         | 
         | It's broken.
         | 
         | And I don't appreciate the insinuation that Nintendo fans will
         | buy any piece of junk they put out. See: Wii U.
        
           | gjsman-1000 wrote:
           | I read the above post, and honestly thought it was satire.
        
           | esseph wrote:
           | https://youtu.be/X84e14oe6gs?feature=shared
        
           | HeyMeco wrote:
           | Agree, with the HDR marketing for the Switch 2 I expected a
           | proper implementation. Sad that they cheaped out on it but at
           | least we got this great article out of it
        
           | badc0ffee wrote:
           | The Wii U had terrible wifi, but I can't really say I hated
           | it. There were some real classics on that console - Mario
           | Kart 8 and Super Mario 3D World (although those were both
           | eventually ported to the Switch). It played Wii games and
           | supported all the original controllers, but output HDMI and
           | had real power management. I still use mine to play Wii
           | games.
        
         | Retr0id wrote:
         | Nintendo graphics are rarely _technically_ impressive, but
         | their games do tend to look good. I 'd expect their games not
         | to have washed-out colours.
        
         | theshackleford wrote:
         | I'm a Nintendo purchaser. I absolutely care about HDR. Given
         | they specifically advertised HDR, I suspect they expect me to
         | care, otherwise why make noise about it?
        
       | MBCook wrote:
       | I'm glad to see this getting attention in the last day or two.
       | HDRVTest did a video too.
       | 
       | I'm having a blast with MarioKart but the track usually looks
       | washed out. Some of the UI and other things have great color on
       | them but most of the picture just looks like the saturation was
       | turned down a bit.
       | 
       | Very disappointing as a Mario game and its colorful aesthetic is
       | the kind of thing that should be able to look great in HDR.
        
       | ge96 wrote:
       | Interesting how the images pop on that site, everything else has
       | like lower opacity/faded, worked great, maybe more noticable on
       | retina monitors
        
         | badc0ffee wrote:
         | On macOS 15.5, Firefox 139 shows super dark images for me.
         | Safari seems to work fine, though.
        
           | ziml77 wrote:
           | I'm curious if someone knows what's going on. It feels to me
           | like Firefox is showing the image in HDR but with the wrong
           | gamma curve applied.
        
             | GRiMe2D wrote:
             | MacBook Pro can "display" HDR content on SDR displays.
             | 
             | macOS puts a slightly higher brightness than it required
             | and artificially (in software) changes absolute white
             | (0xFFFFFF) to greyish color (0xEEEEEE). So when a HDR
             | content is required it will remove mask around that
             | content. Safari ideally, probably that's on Firefox why
             | tone mapping doesn't work well
        
               | badc0ffee wrote:
               | There's a HDR video on that page, and on my built-in MBP
               | display, it's much brighter/has noticeably more range
               | than the rest of the UI. Moving the window to my non-HDR
               | external 4k monitor, it looks like a regular YouTube
               | video.
        
       | tempaway43563 wrote:
       | Literally only makes a difference to the clouds. Nintendo know
       | what they're doing and made the right call
        
       | braiamp wrote:
       | There's someone that did the job to actually figuring out how to
       | make the HDR of the switch work, but it needs your display to
       | support certain features to be correct
       | https://www.youtube.com/watch?v=X84e14oe6gs
        
       | mortenjorck wrote:
       | The most unpleasant effect from cut-rate HDR is when graphics
       | with bright backgrounds get lazy-mapped to HDR.
       | 
       | Perhaps the worst offender I've ever seen was the Mafia remake by
       | Hangar 17, which loads every time with a sequence of studio logos
       | with white backgrounds that cut from black. The RGB(255,255,255)
       | backgrounds get stretched to _maximum HDR nits,_ and the jump
       | from RGB(0,0,0) (especially on an OLED) is absolutely eye-
       | searing.
       | 
       | I literally had to close my eyes whenever I'd load the game.
        
         | xnx wrote:
         | Even worse when you're in a dark room. The white flash when
         | loading many otherwise dark mode websites and apps is the
         | worst.
        
         | theshackleford wrote:
         | > (especially on an OLED)
         | 
         | Why would it be any more impactful on OLED than any given FALD
         | display capable of putting out >1000 nits sustained?
        
       | fxtentacle wrote:
       | I believe the article is based on a wrong assumption. The author
       | argues that everything could look more realistic and that VFX
       | could pop more with stronger HDR, but in my opinion it makes a
       | lot of sense to keep a stylized cartoon game also stylized in its
       | brightness choices.
       | 
       | When you drive towards the sun, what is more fun? A realistic HDR
       | brightness that blinds you, or a ,,wrong" brightness level that
       | helps the background stay in the background without interrupting
       | your flow? Similarly, should eye candy like little sparks grab
       | your attention by being the brightest object on screen? I'd say
       | no.
       | 
       | The hardware can handle full HDR and more brightness, but one
       | could argue that the game is more fun with incorrect brightness
       | scaling...
        
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       (page generated 2025-06-17 23:00 UTC)