[HN Gopher] Voyager: Real-Time Splatting City-Scale 3D Gaussians...
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Voyager: Real-Time Splatting City-Scale 3D Gaussians on Your Phone
Author : PaulHoule
Score : 40 points
Date : 2025-06-17 13:08 UTC (9 hours ago)
(HTM) web link (arxiv.org)
(TXT) w3m dump (arxiv.org)
| jauntywundrkind wrote:
| Are there any existing examples of partial render offload to the
| cloud?
|
| Crazy good insight here: splatting is largely a search problem,
| and that can be offloaded to the cloud.
|
| > _Specifically, on the cloud side, we propose asynchronous
| level-of-detail search to identify the necessary Gaussians for
| the client. On the client side, we accelerate rendering via a
| lookup table-based rasterization._
| reactordev wrote:
| Been doing this at Faro Inc since 2023 - I helped build it. The
| real magic is simply the lookup rasterization on device. Since
| mobile device GPU's are fast now it fits inside the geometry
| shader.
| tobinc wrote:
| Any word if Faro is working on anything like Leica's Powerlock
| for laser trackers?
| reactordev wrote:
| Faro does scanning, not tracking. It shoots lasers in all
| directions while simultaneously taking 360deg imagery,
| resulting in high density colored point clouds and gaussian
| splat pre-imagery. I no longer work there as they up rooted
| their executive team.
| modeless wrote:
| Is there a demo?
| gbin wrote:
| Is there code?
| tetris11 wrote:
| "Code coming soon"
| tetris11 wrote:
| https://voyager-web.netlify.app/
| ge96 wrote:
| Why am I seeing "splatting" more often recently thought it was
| old tech
| nomel wrote:
| Most tech is "old", with new use cases and accessibility. I
| think it's most interesting when it jumps into my pocket.
| hirako2000 wrote:
| If you call a few years, 'old'.
|
| Anyhow the novel approach opened the route for building on top.
| A paper recently proposed dynamic captures, for real time
| animated Gaussian Splats.
|
| It will go on there is so much to explore research-wise,
| optimisation like this innovation along is a large field of
| efforts.
| littlestymaar wrote:
| I don't know what was the use of "splatting" before that, but
| the modern trend has started just two years ago with this
| paper: https://repo-sam.inria.fr/fungraph/3d-gaussian-
| splatting/
| corysama wrote:
| Various forms of point/blob rendering have been around for
| decades. What has been missing has been good workflows to
| create the content.
|
| That paper kicked off a rapid stream of a thousand papers by
| taking a photogrammetry-style workflow and producing better
| than photogrammetry results by reframing the process as
| gradient decent on differentiable point samples. This allowed
| the research to stand on the shoulders of all the work being
| put into deep learning tech.
| IshKebab wrote:
| This is like saying the car is nothing new because various
| forms of wheeled transport have been around for centuries.
|
| Typical HN.
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