[HN Gopher] I want to be a Journey Programmer Again
       ___________________________________________________________________
        
       I want to be a Journey Programmer Again
        
       Author : hexhowells
       Score  : 74 points
       Date   : 2025-06-15 16:57 UTC (6 hours ago)
        
 (HTM) web link (hexhowells.com)
 (TXT) w3m dump (hexhowells.com)
        
       | bowsamic wrote:
       | LLMs offered a much needed contrast that allowed me to understand
       | the true value of what I do. Before LLMs I took it for granted
        
         | d3ckard wrote:
         | This is a very good point.
         | 
         | I have very similar thoughts after working with Cursor for a
         | month and reviewing a lot of "vibe" code. I see the value of
         | LLMs, but I also see what they don't deliver.
         | 
         | At the same time, I am fully aware of different skill levels,
         | backgrounds and approaches to work in the industry.
         | 
         | I expect two trends - salaries will become much higher, as an
         | individual leverage will continue to grow. At the same time,
         | demand for _relatively_ low skill work will go to zero.
        
         | sanderjd wrote:
         | This is well put and something I have tried to express to
         | people.
         | 
         | Long before LLMs came onto the scene, I was telling people
         | (like friends and family trying to understand what I do at
         | work) that the actual coding part of the job is the least
         | valuable, but that you just do still have to be able to write
         | the code once you do the more valuable work of figuring out
         | what to write.
         | 
         | But LLMs have made that distinction far more clear than I ever
         | imagined. And I have found that for all my previous talk about
         | it, I clearly still felt that the "writing the code" part was
         | an important portion of my contribution, and have found it
         | jarring to rebalance my conception of where I can contribute
         | value.
        
         | furyofantares wrote:
         | > LLMs offered a much needed contrast that allowed me to
         | understand the true value of what I do. Before LLMs I took it
         | for granted
         | 
         | I've found this to be true of all generative AI to date. I have
         | a clearer sense of where most of the value lies in most
         | writing, imagery, code, and music.
         | 
         | I have a better sense of what having good taste (or any taste
         | at all) means, and what the value of even seemingly trivial
         | human decision-making is.
        
         | dottedmag wrote:
         | Except that every month bits of that value get chipped off.
        
       | revskill wrote:
       | It depends on what does programming mean to u too.
        
       | mbil wrote:
       | Thanks for sharing. I'm a "destination" programmer most of the
       | time, and I've welcomed LLMs into my work. I actually wrote about
       | this from my perspective just the other day:
       | https://matthewbilyeu.com/blog/2025-06-14/vibecoding-s-allur...
        
       | pyman wrote:
       | Feels like we're heading towards a world where computer languages
       | disappear, and we just use human language to tell machines what
       | to do. Kinda like how typewriters got replaced by computers in
       | the 80s. Back then, people spent so much time making sure there
       | were no typos, they'd lose focus on the actual story they were
       | trying to write.
       | 
       | Same thing's happening now with code. We waste so much time
       | dealing with syntax, fixing bugs, naming variables, setting up
       | configs, etc, and not enough time thinking about the real problem
       | we're trying to solve.
       | 
       | From Assembly to English. What do you reckon?
        
         | sanderjd wrote:
         | As much as I'm finding LLMs incredibly useful, this "world
         | where computer languages disappear" doesn't resonate with me at
         | all. I have yet to see any workflows where the computer
         | language is no longer a critical piece of the puzzle, or even
         | significantly diminished in importance.
         | 
         | I think there is an important difference between LLM-
         | interpreted English, and compiler-emitted Assembly, which is
         | determinism.
         | 
         | The reason we're still going from human prompt to code to
         | execution, rather than just prompt to execution, is that the
         | code is the point at which determinism can be introduced. And I
         | suspect it will always be useful to have this determinism
         | capability. We certainly spend a lot of time debugging and
         | fixing bugs, but we'd spend even more time on those activities
         | if we couldn't encode the solutions to those bugs in a
         | deterministic language.
         | 
         | Now, I won't be at all surprised if this determinism layer is
         | reimplemented in totally different languages, that maybe are
         | not even recognizable as "computer language". But I think we
         | will always need some way to say "do exactly this thing" and
         | the current computer languages remain much better for this than
         | the current techniques to prompt AI models.
        
           | lubujackson wrote:
           | I predict we enter a world where these wand waving prompts
           | are backed by well-structured frameworks that eliminate the
           | need to dig in the code.
           | 
           | Originally I thought LLMs would add a new abstraction layer,
           | like C++ -> PHP, but now I think we will begin replacing
           | swaths of "logically knowable" processes one by one, with
           | dynamic and robust interfaces. In other words, LLMs, if
           | working under the right restrictions, will add a new layer of
           | libraries.
           | 
           | A library for auth, a library for form inputs, etc.
           | Extensible in every way with easy translation between
           | languages. And you can always dig into the code of a library,
           | but mostly they just work as-is. LLMs thrive with structure,
           | so I think the real nexy wave will be adding various
           | structures on top of general LLMs to achieve this.
        
         | PartiallyTyped wrote:
         | Perhaps solving the real problem implies using programming
         | languages?
        
           | danielbln wrote:
           | Or perhaps it doesn't. An architect also solves a real
           | problem, even though he's not laying brick.
        
             | prerok wrote:
             | I think this is a good point. But just as we see in the
             | real world the execution of the architect's solution is
             | often sub par, so the "debugging" involves both
             | architectural specs as well as builder's execution.
             | 
             | I think that in programming we will still have to
             | understand the builder's execution, which should remain
             | deterministic, hopefully not at the level of assembly.
        
             | somewhereoutth wrote:
             | It is the blueprints (the detailed design, plans sections
             | etc) that is analogous to code, not bricks. Software
             | designers (compared to building designers) are lucky that
             | the process of turning design (code) into artifact (running
             | software) is virtually free in terms of cost and time.
             | However software designers are unlucky that what they do is
             | so misunderstood - not least by them themselves.
        
         | knutwannheden wrote:
         | I reckon that while my programming has become more productive
         | with LLMs, it has at the same time gotten a bit more
         | frustrating and boring.
         | 
         | I think it is difficult to know in advance when the LLM will do
         | a reasonable or good job and when it won't. But I am slowly
         | learning when and how to use the tools while still enjoying
         | using them.
        
         | danaris wrote:
         | Sorry, this is implausible.
         | 
         | English is just too poorly-specified. Programs need to be able
         | to know exactly what they're supposed to do next, what their
         | output is supposed to be, etc. Even _humans_ need to ask each
         | other for clarification and such all the time.
         | 
         | If you want to use English to specify a program, by the time
         | you've adjusted it to be clear and specific enough to actually
         | be able to do that...it turns out you've made a programming
         | language.
        
         | Disposal8433 wrote:
         | > We waste so much time dealing with syntax, fixing bugs,
         | naming variables, setting up configs
         | 
         | I definitely don't do that. It's a very small part of my job.
         | And AFAIK, LLMs cannot generate assembly language yet, and CPUs
         | don't understand English.
        
           | sitzkrieg wrote:
           | ive used various llms to generate x86, mips, riscv assembly
           | with mostly usable results. you tend to see what it was
           | trained on pretty quickly if you go deep tho
        
         | syx wrote:
         | While I agree with all the previous comments, your comment
         | sparked an idea in me. I started imagining a future where we
         | develop a new programming language optimized for LLMs to write
         | and understand. In this hypothetical scenario, we would still
         | need developers to debug and review the code to ensure
         | deterministic outputs. Maybe this isn't so far-fetched after
         | all. Of course, this is just speculation and imagination on my
         | part.
        
           | mdaniel wrote:
           | Relevant: _LLMunix - A Pure Markdown Operating System_ -
           | https://news.ycombinator.com/item?id=44279456 - Jun, 2025 (1
           | comment)
        
           | horsellama wrote:
           | you'd need a training set covering all the useful cases.
           | Something that we don't have even now for mainstream
           | languages
        
         | raincole wrote:
         | > Back then, people spent so much time making sure there were
         | no typos, they'd lose focus on the actual story they were
         | trying to write.
         | 
         | Were you a published author in the 80s?
         | 
         | Because I highly doubt this was how writers in 80s thought of
         | their job.
        
           | pyman wrote:
           | No, but I've studied the history of computers and keyboards.
           | There's plenty of evidence that writing with typewriters was
           | much slower than using a computer. Writers were also more
           | limited creatively, since they couldn't easily edit or move
           | things around once the page was written.
        
             | ofjcihen wrote:
             | Slow doesn't necessarily mean less creative. In fact it's
             | been argued that being slow and deliberate actually pulls
             | you out of automated patterns of thinking and gives you
             | time to mull over what you want to say.
             | 
             | This is even enhanced when you create a superficial barrier
             | such as writing in all caps.
        
         | dataviz1000 wrote:
         | Another good analogy is how calculators, people who performed
         | mathematical calculations, were replaced by machines. Sure they
         | were eventually put out of work, nonetheless, the mechanical
         | and then electronic calculators eventually made entire
         | industries so efficient it increased everyone's wealth and
         | created new positions and jobs.
         | 
         | We will be fine.
        
         | suzzer99 wrote:
         | > Feels like we're heading towards a world where computer
         | languages disappear, and we just use human language to tell
         | machines what to do.
         | 
         | I agree, but it feels like we need a new type of L_X_M. Like an
         | LBM (Large Behavior Model), which is trained on millions of
         | different actions, user flows, displays, etc.
         | 
         | Converting token weights into text-based code designed to ease
         | the cognitive load on humans seems wildly inefficient compared
         | to converting tokens directly into UI actions and behaviors.
        
         | thenoblesunfish wrote:
         | English is not well-specified or unambiguous. Programming
         | languages aim to be. This is a massive difference. Recall that
         | laws are specified in English.
        
       | Ciantic wrote:
       | I often think this too. I'm both. When working for a client, I'm
       | clearly a destination programmer. Choosing boring tech that I
       | know of to get things done, which these days coincides with a
       | tech that is also good for LLMs, as they are famously good with
       | boring tech.
       | 
       | However, when I don't have deadlines, like in my Github
       | creations, I'm clearly a journey programmer; I don't get anything
       | fully finished usually. In these projects tech I use is something
       | I usually wouldn't pick if I worked for a client.
        
       | ctoth wrote:
       | Let me share a problem I solved recently (well, a year ago god
       | I'm getting old)!
       | 
       | I had to write this template loader for my space sim... reference
       | resolution, type mapping, and YAML parsing. This isn't the code I
       | _wanted_ to write. The code I wanted to write was behavior trees
       | for AI traders, I 'm playing with an idea where successful
       | traders can combine behavior trees yada yada, fun side project.
       | 
       | But before I could touch any of that, I had to solve this
       | reference resolution problem. I had to figure out how to handle
       | cross-references between YAML files, map string types to Python
       | classes, recursively fix nested references. Is this "journey
       | programming"? Sure, technically. Did I learn something? I guess.
       | But what I really learned is that I'd already solved variations
       | of this problem a dozen times before.
       | 
       | This is exactly where I'd use Claude Code or Aider + plan.md now
       | - not because I'm lazy or don't care about the journey, but
       | because THIS isn't my journey. My journey is watching AI
       | merchants discover trade routes, seeing factions evolve new
       | strategies, debugging why the economy collapsed when I introduced
       | a new resource.
       | 
       | OP treats all implementation details as equally valuable parts of
       | "the journey," but that's like saying a novelist should grind
       | their own ink. Maybe some writers find that meaningful. Most just
       | want to write. I don't want to be a "destination programmer" - I
       | want to be on a different journey than the one through template
       | parsing hell.
        
         | hnlmorg wrote:
         | > OP treats all implementation details as equally valuable
         | parts of "the journey,"
         | 
         | Do they? That wasn't my take away from the article.
         | 
         | My impression was that the author missed the enjoyment of
         | problem solving because they overused AI. Not that they think
         | all problems are equal.
         | 
         | For what it's worth though, I do agree with your more general
         | point about AI use. And in fact that's how I've used AI code
         | generation too. "Solve the tedious problem quickly so you can
         | focus on the interesting one".
        
         | hexhowells wrote:
         | OP here, I whipped this up in like 10 minutes after modelling
         | the problem from a new perspective (I want to be less of a
         | perfectionist with my blogs) so there are definitely grey areas
         | I didn't consider/cover.
         | 
         | I do think LLMs can be good for certain boilerplate code whilst
         | still allowing you to enjoy the problems you care about, and as
         | far as my binary definitions this is more of a grey area.
         | 
         | I guess for me, this has introduced a slippery slope where if
         | the LLM can also code the "fun" stuff, I'll be more inclined to
         | use it, which defeats the whole purpose for me. Perhaps being
         | able to identify which type of project I am working on, it can
         | help me avoid using LLMs to enjoy programming more again!
        
           | throwaway31131 wrote:
           | Maybe you could ask the LLMs to stub out whatever you
           | consider fun leaving you with a LeetCode style problem to
           | solve. I could see that being fun. I actually really like
           | LeetCode in the same way some people like doing Sunday
           | crossword puzzles.
        
         | drbojingle wrote:
         | I'm 100% in the same boat. Bring on the brave new world and let
         | me go higher
        
         | Fraterkes wrote:
         | I get your point, I think the difficult thing is that these
         | tools are not delineated: preground-ink does not have the
         | capability to write your stories for you, but with llms we
         | constantly have to reasses which parts of the thing we are
         | building merrit our attention.
         | 
         | If llms get better, will you have to decide whether you
         | actually care about writing decision trees, or if instead you
         | just want to, more generally, curate procedural interactions
         | (or something)?
         | 
         | My point is: if these next few years every project becomes an
         | exercise in soul-searching for which parts of my work actually
         | interest me, it is maybe less work not to use these tools, or
         | alternatively, find something fullfilling that doesn't involve
         | making something.
        
       | zabzonk wrote:
       | Journeyman, perhaps? I duno.
        
         | Jtsummers wrote:
         | No, they do mean "journey programmer".
         | 
         | > I think the cliche saying that the "journey is better than
         | the destination" serves as a good framework to model this
         | issue. Fundamentally, programmers (or individual programming
         | projects) can be put into two categories: destination
         | programmers and journey programmers.
        
       | charlie0 wrote:
       | The solution to this, imo, is to expand the definition of what it
       | means to "program". I'm increasingly realizing that AI tools are
       | the new programming substrate. I've been able to heavily automate
       | workflows and I use the word workflows loosely here.
       | 
       | It's allowed me tackle other parts of the knowledge stack that I
       | would otherwise have no time for. For example, learning more
       | about product management, marketing, and doing deeper research
       | into business ideas. The programming has now gone strictly from
       | coding to automating the flows related to these other jobs. In
       | that sense, I'm still "programming", it just looks different and
       | doesn't always involve an IDE. Bonus is my leverage has
       | dramatically increased.
        
         | einpoklum wrote:
         | > I'm increasingly realizing that AI tools are the new
         | programming substrate
         | 
         | Human programming is the old, and new, programming substrate -
         | and the liberal substrate for what AI tools do. They're trained
         | on it.
        
       | blueboo wrote:
       | Fred Brooks observed it in 75
       | 
       | As software engineers, we work with "pure thought-stuff". We
       | build puzzle like objects. It's satisfying to make useful tools.
       | It's an ever-renewing stimulating task.
        
       | ChrisMarshallNY wrote:
       | I have been (and still am) a "journey programmer," but it's not
       | "pure."
       | 
       | I _always_ write  "ship code," even for "farting around"
       | projects. I feel that it helps me to be a better programmer, all
       | around, and keeps me firmly focused on practicum. I like people
       | to use my stuff, and I don't want them using shite.
       | 
       | I have found LLMs have actually _increased_ my  "journey." When I
       | want to learn a new concept, the "proper" way to write
       | "idiomatic" code, or solve a vexing problem, I fire up Perplexity
       | or ChatGPT, and ask them questions that would have most folks
       | around here, rolling in the aisles, streaming tears of mirth.
       | 
       |  _> The only stupid question is the one you don 't ask._
       | 
       | That was on a former teacher's wall. Not sure if it was my art
       | teacher, or a martial arts instructor.
        
       | socalgal2 wrote:
       | I sense similar things to the OP. This feeling of not really
       | thinking through some of the things I would have thought through
       | before
       | 
       | At the same time, at least at the moment, this feels like just
       | another tool. I'm old, started programming in the early 80s.
       | Basic->Asm->C->C++ (perl-python-js-ts-go). Throughout my life
       | things have gotten easier. Drawing an image on my Atari 800 or
       | Apple II was way harder than it is on any PC today in JavaScript
       | with the Canvas API or some library like three.js. Reading files,
       | serialization, data strcutures, I used to have to write all that
       | code by hand. I learned how to parse files, how to deal with
       | endian issues, alignment issues, write portable code, etc but
       | today I can play a video in 3 lines of JavaScript. I'm much
       | happier just writing those 3 lines than writing video
       | encoders/decoders by hand (did that in the 90s) and I'm much
       | happier writing those 3 lines than integrating ffmpeg or some
       | other video library into C++ or Rust or whatever. Similarly in
       | 3D, I'm much happier using three.js or Unreal or Unity than
       | writing yet another engine and 100+ tools.
       | 
       | ATM LLMs feel like just another step. If I'm making a game, I
       | don't want the AI to design the game, but I do want the AI to
       | deal with all the more tedious parts. The problem has been solved
       | before, I don't need to solve it again. I just want to use the
       | existing solution and get to the unique parts that make whatever
       | I'm making special.
        
       | einpoklum wrote:
       | > _Like many people I 've become more reliant on LLM tools as
       | time has passed._
       | 
       | I guess he must have started programming a short time ago, if he
       | can say that. LLM programming tools have just now been
       | introduced.
        
       | drewcoo wrote:
       | Don't stop believin'.
        
       | MarkusQ wrote:
       | To be honest, I had the same reaction when I started using high-
       | level languages. I wasn't touching the metal (certainly not as
       | much as I had been when solving problems sometimes involved
       | things like repurposing unused bits on a multiplexed bus talk to
       | a new peripheral) and it somehow felt less real. But pretty
       | quickly the range of problems I was addressing shifted, and
       | everything clicked back into focus. I'd never _really_ been
       | touching the metal and I always had been (and still was) in touch
       | with it. Ditto giving up stick shift. And I imagine at some point
       | artists felt the same thing when they transitioned to
       | commercially prepared oil paint.
        
         | lelele wrote:
         | This. The mental shift resembles the one away from machine
         | language, then away from assembly, then away from C... But
         | programmers who still knew how things worked at lower levels
         | had an edge on others.
        
       | hintymad wrote:
       | A trajectory question: has anyone thought about becoming a
       | journeyman in their day-to-day work? Like a backend engineer
       | switching to building machine learning models. Or a frontend
       | engineer moving into optimizing LLM serving infrastructure. The
       | challenge isn't so much technical--it's social.
       | 
       | Here's a typical scenario: you're a well-respected senior
       | engineer at your company. Say you're an E8 at Meta. You spend
       | your days in meetings, write great documentation, and read more
       | papers than most, which helps you solve high-level architectural
       | problems. You've built deep expertise in your domain and earned a
       | strong reputation, both internally and in the industry.
       | 
       | But deep down, you know you're rusty with tools. You haven't
       | written production code in years. You're solid in math and
       | machine learning theory from all the reading, but you've never
       | actually built and shipped production ML models. You're fluent in
       | linear algebra and what not, but you don't know shit about
       | writing CUDA libraries, let alone optimizing them. When you check
       | the job specs at companies like OpenAI, you see they're using
       | Rust. You might be able to write a doubly linked list in Rust,
       | but let's be honest--you'd struggle to write a basic web service
       | in it.
       | 
       | So switching domains starts to feel daunting. To say the least,
       | you'll lose your edge to influence. Even if you're willing to
       | take a pay cut, the hiring company might not even want you. Your
       | experience may help a little, but not enough. You'd have to give
       | up your comfortable zone of leading through influence and dive
       | back into the mess of writing code, fixing elusive bugs, and
       | building things from scratch--stuff you used to love.
       | 
       | But now? You've got a family of five. You get distracted more
       | often. Leadership fits your life better--you can rely more on
       | experience, communication, intuition. Still, a part of you misses
       | being a journeyman.
       | 
       | So how does someone actually make that move? Do you just bite the
       | bullet and try? Stick to adjacent areas to play it safe? Join a
       | company doing the kind of work you want, but stay in your current
       | domain at first--say, a backend engineer goes to OpenAI but still
       | works on infra? Or is there another path?
        
       | dmitrygr wrote:
       | TFA: "I want to code without LLMs again"
       | 
       | So... do?
        
       | drbojingle wrote:
       | We'll don't stop believin
        
       | sublinear wrote:
       | Does this not just prove how much the software industry has
       | ignored building "boring" libraries for decades? Why do we want
       | this stuff to be written by AI?
        
         | mdaniel wrote:
         | _In my opinion,_ this falls into the  "apologies the letter is
         | so long, I did not have time to write a shorter one" camp
         | because turning boring stuff into a write-only approach via an
         | intern doing codegen is way easier than doing the deep thinking
         | required to make a _good_ , secure, stable library for just
         | about anything
        
       | rednafi wrote:
       | I never found the act of coding something profound. LLMs are just
       | tools, like sed, awk, or xargs, albeit with more range.
       | 
       | So no, I don't miss the days of dealing with some douchebag on
       | Stack Overflow or some neckbeard on a random subreddit telling me
       | to pick up different career. They can now die in peace with their
       | "hard-earned KnOwleDgE."
       | 
       | Fiddling with directory structures or bike shedding over linter
       | configs never felt artistic to me. It just felt like getting
       | overly poetic about doing bullshit. LLMs and agents are amazing
       | at doing these grunt work.
       | 
       | I get that some folks see the hand of God in their dotfiles or
       | get high off Lisp's homoiconicity, but most folks don't relate to
       | that. I just wanna do my build stuff and have fun with the
       | results--not get romantic about the grind. I'm glad LLMs made all
       | my man page knowledge useless if it means I can do more in less
       | time and spend that time on things I actually enjoy.
        
       | danielbln wrote:
       | I love solving problems, ideally with somewhat creative
       | solutions. Code is one way of accomplishing that, and there are
       | many fun parts to that process. The composition of functionality,
       | the design and structure and so on. The most enjoyment however I
       | get from getting something solved, and if I have to leave the
       | intricate dance with the code to the machine to get there faster
       | and often better, I'll happily do it.
        
       | throwaway31131 wrote:
       | I could never relate to the programmers who wrote code for the
       | sake of writing code. I write a lot of code, but for me the code
       | is a means, not an end.
       | 
       | So I look at tools like LLMs as just the latest incarnation of
       | tools to reduce the number of hours the human has to spend to get
       | to the end.
       | 
       | When I very first started programming, a very long time ago, the
       | programmer actually had to consider where in memory, like at what
       | physical address, things were. Then tools came along and it's not
       | a thing. You were not a programmer unless you knew all about
       | sorting and the many algorithms and tradeoffs involved. Now
       | people call sort() and it's fine. Now we have LLMs. For some
       | things people think they're great. Me personally I have not found
       | utility in them yet (mostly because I don't work on web, front
       | end, or in python) but I can see the potential. But dynamic
       | loaders and sort() didn't replace me, I'm sure LLMs won't either,
       | and I'll be grateful if it helps me get to the end with less time
       | invested.
        
         | cube2222 wrote:
         | Yeah, this,
         | 
         | LLMs to me are primarily:
         | 
         | 1. A way to get over writers block; they can quickly get the
         | first draft down, which I can then iterate on; I'm one of those
         | people who generally first implement something in a dirty way
         | just to get it working, and then do a couple more iterations /
         | rewrites on it, so this suits my workflow perfectly. Same for
         | writing a first draft of a design doc based on my brain dump.
         | 
         | 2. A faster keyboard.
         | 
         | Generally, both of these mean that energetically, coding is
         | quite a bit less mentally tiring for me, and I can spend more
         | energy on the important/hard things.
        
       | jackdoe wrote:
       | > hollow destination.
       | 
       | I can say that in the last 2 years chatgpt/claude have added more
       | code to my projects than me, and I am programming for 25 years
       | (counting the rejected tokens as well).
       | 
       | When I use copilot/cursor it is so violent, it interrupts my
       | thoughts, it makes me a computer that evaluates its code instead
       | of thinking about how my code is going to interact with the rest
       | of the system, how it evolves and how it is going to fail and so
       | on.
       | 
       | Accept/Reject/Accept/Reject.. and in the end of the day, I look
       | back, and there is nothing.
       | 
       | One day, it lagged a bit, and code did not come out, and I swear
       | I didn't know what to type, as if it was not my code. On the next
       | day I took time off work to just code without it. During that
       | time I used it to write a st7796s spi driver and it did an
       | amazing job, I just gave it 300 pages docs, and told it what api
       | to make and it made amazing driver, I read it, and I used it,
       | saved me half a day of work easily.
       | 
       | Life is what overcomes itself, as the poet said, I am not sure
       | "destination programmers" exist. Or even if they do, I don't know
       | what their "destination" means. If you want to get better,
       | reflect on what you do and how you do it, and you will get
       | better.
       | 
       | I wrote https://punkx.org/jackdoe/misery.html recently out of
       | frustration, maybe you will resonate with it.
       | 
       | PS: there is no way we will be able to read llm's code in near
       | future, it will easily generate millions of lines for you per
       | day, so we will need to find am interface to debug it, a bit like
       | Geordi from Star Trek. LLMs will be our lens into complexity.
        
       | aabhay wrote:
       | Post industrial era, there's been a consistent migration of jobs
       | through what I might call the "automation lifecycle". Programming
       | is indeed one of these job types and the lifecycle will be
       | similar here.
       | 
       | Stage 0: The trade is a craft. There are no processes, only
       | craftsmen, and the industry is essentially a fabric of
       | enthusiasts and the surplus value they discover for the world.
       | But every new person that enters the scene climbs a massive hill
       | of new context and uncharted paths
       | 
       | Stage 1: Business in this trade booms. There is too much value
       | being created, and standardization is needed to enforce
       | efficiency. Education and training are structurally reworked to
       | support a mass influx of labor and requirements. Craft still
       | exists, and is often seen as the paragon for novices to aspire
       | to, but most novices are not craftsmen and the craft has
       | diminishing market value compared to results
       | 
       | Stage 2: The market needs volume, and requirements are known in
       | advance and easily understood. Templates, patterns, and processes
       | are more valuable in the market than labor. Labor is cheap and
       | global. Automation is a key driver of future returns.
       | Craftspeople bemoan the state of things, since the industry has
       | lost its beating heart. However, the industry is far more
       | productive overall and craft is slow.
       | 
       | Stage 3: Process is so entrenched that capital is now the only
       | constraint. Those who can pay to deploy mountains of automated
       | systems win the market since craft is so expensive that one can
       | only sell craft to a market who wants it as a luxury, for ethics,
       | or for aesthetics. A new kind of "craft" emerges that merges the
       | raw industrial output with a kind of humane touch. Organic forms
       | and nostalgia grip the market from time to time and old ideas and
       | tropes are resurrected as memes, with short market lifecycles.
       | The overwhelming existence of process and structure causes new
       | inefficiencies to appear.
       | 
       | Stage 4: The market is lethargic, old, and resistant to
       | innovation. High quality labor does not appear, as more craft
       | driven markets now exist elsewhere in cool, disruptive, untapped
       | domains. Capital flight occurs as its clear that the market can't
       | sustain new ideas. Processes are worn, despised, and all the key
       | insights and innovations are so old that nobody knows how to
       | build upon them. Experts from yesteryear run boutique
       | consultancies in maintaining these dinosaur systems but otherwise
       | there's no real labor market for these things. Governments using
       | them are now at risk and legal concerns grip the market.
       | 
       | Note that this is not something that applies broadly, e.g. "the
       | Oil industry", but to specific systems and techniques within
       | broad industries, like "Shale production", which embodies a
       | mixture of labor power and specialized knowledge. Broadly
       | speaking, categories of industries evolve in tandem with ideas so
       | "petroleum industry" today means something different from
       | "petroleum industry" in 1900
        
       | globnomulous wrote:
       | Students of ancient languages fall into one of two camps: those
       | who use translations for 'assistance' and those who don't.
       | Classroom experiences have shown me that the two groups of
       | students learn vastly different skills.
       | 
       | The group who struggle through texts by themselves with relying
       | on any shortcuts -- they just sit with the text -- probably won't
       | become top-shelf philologists, but when you give them a sentence
       | they haven't seen before from an author they've read, the chances
       | are very good that they'll be able to make sense of it without
       | assistance. These students learn, in other words, how to read
       | ancient languages.
       | 
       | The group who rely on translations learn to do precisely that:
       | rely on a translation. If you give them a text by an author
       | they've 'read' before and deny them use of side-by-side
       | translation, they almost never had any clue how to proceed, even
       | at the level of rudimentary parsing. Is that word the second-
       | person-singular aorist imperative middle or is it the aorist
       | infinitive active? They probably won't even know how to identify
       | the difference -- or that there is one.
       | 
       | Our brains are built for energy conservation. They do what, and
       | only what, we ask of them. Learning languages is hard. Reading a
       | translation is easy. Given the choice betweem the harder skill
       | and the easier, he brain will always learn the easier. The only
       | way to learn the harder one is to remove the option: sit with the
       | text; struggle.
       | 
       | So far I've been able to avoid LLMs and AI. I've written in other
       | comments on HN about this. I don't want to talk to an
       | anthropmorphic chat UI, which I call "meeting-based programming."
       | I want to work with code. I want to become a more skillful SWE
       | and better at working with programming languages, software, and
       | systems. LLMs won't help me do this. All the time they save me --
       | all the time they steal from reading code, thinking about it, and
       | consulting documentation -- is time they've stolen from the work
       | I actually want to do. They'll make me worse at what I do and
       | deprive me of the joy I find in it.
       | 
       | I've argued with teammates about this. They don't want to do the
       | boring stuff. They say AI will do it for them. To me that's a
       | Faustian bargain. Every time someone hands off the boring stuff
       | to the machine, I'd wager they're weakening and giving up the
       | parts of themselves that they'll need to call upon when they find
       | something 'interesting' to work on (edit: and I'd wager that what
       | they consider interesting will be debased over time as well, as
       | programming effort itself becomes foreign and a less common
       | practice.)
        
         | xandrius wrote:
         | One could say this about absolutely any technology.
         | 
         | Using a hoe is making you weaker than if you just used your
         | bare hands. Using a calculator is making your brain lose skill
         | in doing complicated arithmetic in your head.
         | 
         | Most have never built a fire completely from scratch, they
         | surely are lacking certain skills but do/should they care?
         | 
         | But as with everything else, you can take technology to do
         | more, things that might be impossible for you to do without it,
         | and that's ok.
        
           | sotix wrote:
           | Does the hoe operate itself?
           | 
           | I took a statistics course in high school where we learned
           | how to do everything on a calculator. I was terrible and
           | didn't understand statistics at the end of it. My teacher
           | gave me a gentleman's C. I decided to retake the course in
           | college where my teacher taught us how to calculate the
           | formulas by hand. After learning them by hand, I applied
           | everything on exams with my calculator. I finished the class
           | with a 100/100, and my teacher said there was no need for me
           | to take the final exam. It was clear I understood the
           | concept.
           | 
           | What changed between the two classes? Well, I actually
           | learned statistics rather than how to let a tool do the work
           | for me. Once I learned the concept, then I was able to use
           | the tool in a beneficial way.
        
         | bsder wrote:
         | > To me that's a Faustian bargain. Every time someone hands off
         | the boring stuff to the machine, I'd wager they're weakening
         | the parts of themselves that they call upon when they want to
         | work on the 'interesting' stuff.
         | 
         | It's worse than that, people who rely too much on the AI never
         | learn how to tell when it is _wrong_.
         | 
         | This is different from things like "nobody complains about
         | using a calculator".
         | 
         | A calculator _doesn 't lie_; LLMs on the other hand _lie all
         | the time_.
         | 
         | (And, to be fair, even the calculator statement isn't
         | completely true. The reason why the HP 12C is so popular is
         | that calculators _did_ lie about some financial calculations
         | (numerical inaccuracy). It was deemed _too hard_ for business
         | majors to figure out when and why so they just converged on a
         | known standard.)
        
       | andrewstuart wrote:
       | LLMs will usher in a programming future that looks nothing like
       | today's programming.
       | 
       | Today, we are shoveling the old way into LLMs.
       | 
       | In the future, programming will be optimized for LLMs and not
       | humans.
       | 
       | Do you understand the assembly language that the compiler writes
       | today? Do you inspect it? Do you Analyse it and not trust it? No,
       | you ignore it.
       | 
       | That's the future.
       | 
       | Languages written purely for LLMs have not yet been invented but
       | they're coming for sure.
        
       | analog31 wrote:
       | >>> Like many people I've become more reliant on LLM tools as
       | time has passed...
       | 
       | "Time has passed", indeed. Like 9 months. This just reminded me
       | in a quaint way how we've gotten used to such rapid progress.
        
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