[HN Gopher] How the Final Cartridge III Freezer Works
       ___________________________________________________________________
        
       How the Final Cartridge III Freezer Works
        
       Author : ingve
       Score  : 49 points
       Date   : 2025-06-14 16:57 UTC (6 hours ago)
        
 (HTM) web link (www.pagetable.com)
 (TXT) w3m dump (www.pagetable.com)
        
       | michalpleban wrote:
       | One important detail the article omits: it is possible for the
       | software running on the Commodore 64 to prevent being "frozen" by
       | this technique. Because the processor needs the NMI interrupt to
       | run the freeze routine, the software can pre-empt it by pulling
       | down the NMI line on its own. This can be done using the second
       | CIA I/O chip, whose interrupt output pin is connected to the NMI
       | line. By making the CIA chip generate the NMI and never
       | acknowledging it, the software will ensure that the NMI line is
       | always pulled low and the freezer will not work.
        
         | WJW wrote:
         | That's a clever trick, but giving up all the useful types of
         | NMIs seems like a steep price to pay.
        
           | michalpleban wrote:
           | Commodore 64 software hardly ever uses the NMI interrupt,
           | because there is also the maskable IRQ interrupt which can be
           | generated by the first CIA chip, and also, unlike NMI, by the
           | video chip VIC for the raster interrupt. It is also much more
           | useful because it is maskable - the software can temporarily
           | turn it off when it is not desirable to be interrupted. The
           | only thing the NMI can do that IRQ cannot is detecting that
           | the Restore key was pressed, but that is seldom useful.
        
       | predictsoft wrote:
       | I love how the Action Replay FLOPPY disk for Amiga 1200 loads
       | into the high 1MB RAM space. No need for hardware. (note: Amiga
       | 1200 has 2MB RAM by default).
        
       | daitangio wrote:
       | Very interesting. I was m always amazed by the code complexity
       | behind C/64. Also, all this logic was squeezed in so few bytes!
        
       | classichasclass wrote:
       | I liked the interface of the FC3, but I always seemed to have
       | trouble with it on NTSC systems, likely the fastloader. I ended
       | up using ICEPIC or Super Snapshot most of the time instead.
        
         | michalpleban wrote:
         | I always found Action Replay to be superior and easier to use
         | than Final Cartridge.
        
       | TMWNN wrote:
       | I presume that the lack of an Ultimax-style bypass is why, as I
       | understand it, there are no freezer cartridges for Atari 8-bit.
       | (The piracy problem was just as bad, however, because of Happy
       | Computers <https://en.wikipedia.org/wiki/Happy_drives>.)
       | 
       | On the other hand, Atari 8-bit's design allows for FujiNet to
       | work without the workarounds/disadvantages a Commodore equivalent
       | would have. <https://news.ycombinator.com/item?id=37424773>
        
         | spacedcowboy wrote:
         | There were freezer's for the Atari line. They plugged into the
         | parallel bus IIRC.
         | 
         | I never owned one, I only know because I've just spent the last
         | 3 or 4 days putting together a site to browse my mirror of
         | pigwa.net (the Atari software archive site), and I happened to
         | be using the 'Projects' directory for my testing.
         | 
         | If you:
         | 
         | 1) go to http://atari-archive.net/
         | 
         | 2) Double-click the 'Cloud drive' icon to open the window
         | 
         | 3) Double-click on 'Projects', then 'Turbo Freezer 2005 & 2011'
         | [1]
         | 
         | You can see the project, including a PDF of English
         | documentation in the turbo-freezer-2011 subfolder.
         | 
         | [1] The icon isn't wide enough for the entire filename but it's
         | obvious what's what. There's an 'As list' mode if it bothers
         | you :)
         | 
         | I think the Atari version uses the /IRQ on the parallel bus, I
         | know you can do some funky stuff with that - like take over the
         | bus from the CPU (by keeping it in halt) and as long as you
         | respect Antic's bus cycles (the true master of the "cpu" bus)
         | you can read/write to RAM and do whatever you want.
        
       ___________________________________________________________________
       (page generated 2025-06-14 23:00 UTC)