[HN Gopher] SSHTron: A multiplayer lightcycle game that runs thr...
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       SSHTron: A multiplayer lightcycle game that runs through SSH
        
       Author : thunderbong
       Score  : 80 points
       Date   : 2025-06-14 16:22 UTC (6 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | dijit wrote:
       | A lot of fun, my highscore was 46. :)
        
       | progbits wrote:
       | Oh this brings memories of the hours I spent playing Armagetron
       | years ago. I wonder if it still has active player base?
       | 
       | Edit: played for a while, it's pretty fun. However sometimes you
       | die just because another player spawns right in front of you
       | which is pretty frustrating as there is nothing you can do. I
       | would suggest adding some blinking dot that will warn a new
       | player is about to spawn at some location.
        
         | wormius wrote:
         | I was thinking this, too. Like maybe a few seconds of X
         | flashing where you'll spawn next.
        
       | XiZhao wrote:
       | This was created by Zach Latta, who runs an awesome non profit
       | called Hack Club that produces some of the top high school
       | technical talent through community coding clubs. Highly encourage
       | you donate to Hack Club!
        
         | clacker-o-matic wrote:
         | Hack Club is amazing! I've gotten so many amazing opportunities
         | to build stuff and help out with events. I got to build and run
         | waka.hackclub.com (selfhosted wakatime backend) and at its peak
         | we got over 21 thousand kids tracking over a quarter million
         | hours in the software i built. Crazy experience. Getting to
         | talk and interact with other techy teens is the best part about
         | it though; we have a massive slack which generates the best
         | techy conversations I typically have on a day to day basis.
         | 
         | [source i'm a teenager in hackclub]
        
       | beloch wrote:
       | This made me nostalgic for GLTron. After a round of that, I
       | decided to look for a more up-to-date lightcycle game but,
       | surprisingly, there aren't any that capture the look of the 80's
       | Tron movie with a similar level of faithfulness.
       | 
       | Armagetron was roughly contemporary with GLTron, but has a zoomed
       | out perspective that doesn't capture the claustrophobic feeling
       | of not knowing what's on the other side of that trail you're next
       | to. There are also games based on the lightcycle sequences from
       | the newer TRON movies. I have nothing against them, but they're
       | not the same thing.
       | 
       | Seems like an underserved audience might possibly exist for this
       | sort of thing.
        
         | wrigby wrote:
         | This brought back memories - GLTron was fantastic. It was
         | always either that or TuxRacer that would get fired up after
         | finally getting my ATI drivers sorted out on whatever distro I
         | was playing with at the time.
         | 
         | Looks like the last release was in 2016, which is a lot more
         | recent than I expected. I wonder if we could dust it off and
         | get a build?
        
         | __s wrote:
         | Close field of view really changes things
         | 
         | Long ago I played an online tron-line, Cubes, where it was
         | first person perspective 3d (could travel in 6 directions) the
         | extra dimension of space still got claustrophobic
        
       | pathless wrote:
       | I'm curious how this works under the hood, and how the resource
       | consumption differs from just serving text via curl...
       | Interesting. Realtime input and play!
        
       | dvh wrote:
       | I hope that riding next to a track is faster. It is crucial
       | element of the gameplay as it make second player faster than the
       | leader.
        
       | wormius wrote:
       | Hell yeah that was fun. 174, high of 185 in that session. But
       | never got close to the 174 which was when I wasn't aware of what
       | I was doing. The game played better without me, I think. Like
       | when I get confused in a fighting game and somehow do better
       | then. LOL.
       | 
       | Nice project!
        
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       (page generated 2025-06-14 23:00 UTC)