[HN Gopher] SSHTron: A multiplayer lightcycle game that runs thr...
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SSHTron: A multiplayer lightcycle game that runs through SSH
Author : thunderbong
Score : 80 points
Date : 2025-06-14 16:22 UTC (6 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| dijit wrote:
| A lot of fun, my highscore was 46. :)
| progbits wrote:
| Oh this brings memories of the hours I spent playing Armagetron
| years ago. I wonder if it still has active player base?
|
| Edit: played for a while, it's pretty fun. However sometimes you
| die just because another player spawns right in front of you
| which is pretty frustrating as there is nothing you can do. I
| would suggest adding some blinking dot that will warn a new
| player is about to spawn at some location.
| wormius wrote:
| I was thinking this, too. Like maybe a few seconds of X
| flashing where you'll spawn next.
| XiZhao wrote:
| This was created by Zach Latta, who runs an awesome non profit
| called Hack Club that produces some of the top high school
| technical talent through community coding clubs. Highly encourage
| you donate to Hack Club!
| clacker-o-matic wrote:
| Hack Club is amazing! I've gotten so many amazing opportunities
| to build stuff and help out with events. I got to build and run
| waka.hackclub.com (selfhosted wakatime backend) and at its peak
| we got over 21 thousand kids tracking over a quarter million
| hours in the software i built. Crazy experience. Getting to
| talk and interact with other techy teens is the best part about
| it though; we have a massive slack which generates the best
| techy conversations I typically have on a day to day basis.
|
| [source i'm a teenager in hackclub]
| beloch wrote:
| This made me nostalgic for GLTron. After a round of that, I
| decided to look for a more up-to-date lightcycle game but,
| surprisingly, there aren't any that capture the look of the 80's
| Tron movie with a similar level of faithfulness.
|
| Armagetron was roughly contemporary with GLTron, but has a zoomed
| out perspective that doesn't capture the claustrophobic feeling
| of not knowing what's on the other side of that trail you're next
| to. There are also games based on the lightcycle sequences from
| the newer TRON movies. I have nothing against them, but they're
| not the same thing.
|
| Seems like an underserved audience might possibly exist for this
| sort of thing.
| wrigby wrote:
| This brought back memories - GLTron was fantastic. It was
| always either that or TuxRacer that would get fired up after
| finally getting my ATI drivers sorted out on whatever distro I
| was playing with at the time.
|
| Looks like the last release was in 2016, which is a lot more
| recent than I expected. I wonder if we could dust it off and
| get a build?
| __s wrote:
| Close field of view really changes things
|
| Long ago I played an online tron-line, Cubes, where it was
| first person perspective 3d (could travel in 6 directions) the
| extra dimension of space still got claustrophobic
| pathless wrote:
| I'm curious how this works under the hood, and how the resource
| consumption differs from just serving text via curl...
| Interesting. Realtime input and play!
| dvh wrote:
| I hope that riding next to a track is faster. It is crucial
| element of the gameplay as it make second player faster than the
| leader.
| wormius wrote:
| Hell yeah that was fun. 174, high of 185 in that session. But
| never got close to the 174 which was when I wasn't aware of what
| I was doing. The game played better without me, I think. Like
| when I get confused in a fighting game and somehow do better
| then. LOL.
|
| Nice project!
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