[HN Gopher] Apple's Liquid Glass is prep work for AR interfaces,...
       ___________________________________________________________________
        
       Apple's Liquid Glass is prep work for AR interfaces, not just a
       design refresh
        
       Author : lightningcable
       Score  : 308 points
       Date   : 2025-06-13 19:44 UTC (1 days ago)
        
 (HTM) web link (omc345.substack.com)
 (TXT) w3m dump (omc345.substack.com)
        
       | evantravers wrote:
       | I 100% agree that this is the strategy that they are taking...
       | but I wonder if the hardware will catch up fast enough to make
       | the bet pay off.
        
         | apples_oranges wrote:
         | What would they lose if not?
        
           | deadbabe wrote:
           | The interface will look old and dated by the time it rolls
           | out on the new hardware.
        
             | out-of-ideas wrote:
             | but isnt the point of liquid ass[1] supposed to be a
             | universal design across all platforms[2]? that just means
             | it should hopefully be easier to update as time changes
             | 
             | 1: https://news.ycombinator.com/item?id=44243404
             | 
             | 2: https://news.ycombinator.com/item?id=44226612
             | 
             | edit: forever formatting
        
       | swyx wrote:
       | well then do it when it's ready, not before??
       | 
       | idk what it is but when a new paradigm comes whether it is AI or
       | AR the bigtech companies always want to ram it down everybody's
       | throats rather than gentle opt-in. its not like they lack
       | enthusiasts who WILL opt in to offer feedback.
       | 
       | you have billions of users, including many normies who just want
       | to get shit done and dont even know that you have keynotes or
       | shareholders to impress and dont care about the translucency of
       | your "glass" when they're trying to call 911[0]
       | 
       | [0]: see talk
       | (https://meyerweb.com/eric/thoughts/2016/01/25/designing-for-...)
       | and tldr (https://hookedoncode.com/2015/02/designing-for-crisis-
       | by-eri...)
        
         | cybrox wrote:
         | Changing the UI beforehand is their approach at a gentle
         | introduction. It's just not voluntary.
        
           | ben_w wrote:
           | I'm old enough to remember when the iPhone OS was the gentle
           | introduction to iPad OS -- all the rumour sites' mock-ups of
           | the then-upcoming mystery Apple Tablet showed MacOS.
           | 
           | In retrospect, watchOS 1.0 was the gentle introduction to
           | what became SwiftUI. At the time, I was a bit frustrated that
           | I couldn't specify widget position and size like I was used
           | to.
           | 
           | Honestly I still am frustrated by that. We already had
           | variable size windows back in the days of Win3.11 and System
           | 7 -- we've just made it far more complicated to do the same
           | things, and even several years into SwiftUI it feels like
           | we've got more bugs with SwiftUI based apps than we ever had
           | with UIKit, and I'm not sure if that's the layout stuff or
           | the reactive stuff or both.
        
         | dinobones wrote:
         | Also, do it for the target device not all of them. Liquid glass
         | makes little sense on a tiny iPhone that a lot of people read
         | outside in sunlight.
        
         | mumbisChungo wrote:
         | >idk what it is
         | 
         | the blog post explains this
         | 
         | in short, it's simply a continuation of the practices that
         | resulted in apple's dominance in the first place
        
         | Pet_Ant wrote:
         | > well then do it when it's ready, not before??
         | 
         | This will let them build up an ecosystem of apps ready at
         | launch and it means you are already training users. This are
         | all laying the foundation of a successful future launch.
        
       | Larrikin wrote:
       | The liquid glass seems like a way for smaller apps to
       | differentiate themselves visually as flat design was a way to
       | drastically reduce the amount of UI design time needed.
       | 
       | It also seems like a way to try and go directly against things
       | like React Native and Kotlin Multiplatform. The recently
       | announced Swift Java interoperability directly really makes it
       | seem like they think KMP is some kind of threat.
        
         | klabb3 wrote:
         | > It also seems like a way to try and go directly against
         | things like React Native and Kotlin Multiplatform.
         | 
         | This is a bingo for me. If you know your web, you know these
         | effects are almost impossible to pull off. Or any other UI
         | framework for that matter.
         | 
         | This is a play that will enforce the line between proprietary
         | "native" and cross platform technologies, no matter how
         | performant or good they may be. It is designed to surface the
         | underlying tech stack to the user, so it can be a
         | differentiator kinda like the green bubble or the constant
         | camera array realignment that are both pure social posturing.
         | 
         | 10-15 years ago it might have worked, but honestly, I don't
         | think it will this time. It's too specific to be adopted and
         | copied by other UI platforms, and Apple-only ecosystem just
         | isn't feasible for even the most hardcore Apple fans.
         | 
         | It will certainly be adopted by Apple-only devs that make
         | bespoke quality apps in Swift, but Apple really overestimates
         | how much value those can deliver in a world where smartphone is
         | utility in a broad ecosystem. Your average business, from
         | libraries to airlines to grocery stores, don't have a reason to
         | create full-native apps in 2-3 completely separate stacks. The
         | differentiating features on eg iOS vs Android are simply not
         | effecting the vast majority of real-life businesses.
        
           | thewebguyd wrote:
           | React native can do it, no? Don't RN components just use the
           | native API?
           | 
           | Flutter, and MAUI/Xamarin OTOH won't be able to.
        
             | klabb3 wrote:
             | > React native can do it, no?
             | 
             | In theory yes? But the point is still to use shared API and
             | models for 2-3 platforms. In practice it could go unused if
             | it's too different. Most real world app developers don't
             | like to spend maintenance cycles on platform specific
             | stuff, especially if there's no functional benefit.
        
         | jeffgreco wrote:
         | I don't disagree but the vast majority of apps I use don't even
         | bother to flirt with trying to recreate Apple UI anymore, and
         | they're probably right. Unless you are an Apple-only business
         | and appealing to the fanboy, the benefits are minimal.
        
       | sneak wrote:
       | > _In augmented reality, interface elements must coexist with the
       | physical world. They can 't be opaque rectangles that block your
       | view. They need to be translucent, layered, and contextually
       | aware._
       | 
       | This isn't true. You're never going to want your browser, editor,
       | or Slack window to be translucent.
       | 
       | ...or your movie playback window, or Instagram, or your ebook
       | reader, for that matter.
        
         | willquack wrote:
         | > You're never going to want your browser, editor, or Slack
         | window to be translucent.
         | 
         | r/unixporn disagrees
        
           | candiddevmike wrote:
           | Maybe Apple designers should stop hanging out there and
           | reread WCAG
        
           | bigyabai wrote:
           | r/unixporn disagrees with most HIGs.
        
         | kepano wrote:
         | I agree with your core sentiment but unfortunately we don't
         | have a mass-producible display technology that allows for black
         | pixels in a see-through optic (yet). It's going to be really
         | hard to achieve.
         | 
         | Pass-through is the only AR approach that currently allows
         | black pixels, but it has uncomfortable limitations compared to
         | a see-through optic.
         | 
         | https://stephango.com/black-pixels
        
           | polyomino wrote:
           | Liquid glass design paradigm only works on reprojected
           | displays. Additive displays can't replicate the distortions
           | along the edges of the elements for both optical focus
           | reasons and because you can see through the element.
        
             | kepano wrote:
             | That's pretty much the conclusion of my article linked
             | above, at least short term. When I worked on that AR device
             | we experimented with a segmented electrochromic layer that
             | could allow a mixture of see-through and pass-through, but
             | it's far from mass-producible, and probably a dead-end
             | approach for what Apple is trying to do.
        
         | YeahThisIsMe wrote:
         | You absolutely did want all of that until the novelty of
         | Windows Aero wore off.
         | 
         | Of course, now that Apple has invented it, it will be
         | completely different.
        
         | XorNot wrote:
         | The lack of stroke outlining of text on transparency is also
         | just going to make it unreadable particular if the background
         | has motion in it (so worse for AR).
        
         | adriand wrote:
         | I see my kid doing homework and he's got YouTube open on his
         | other monitor. I don't know how that constitutes "working" but
         | maybe in the future, you will indeed have your movie playback
         | window underneath your vibe coding UI. Sounds terrible to me,
         | but it's a distraction economy.
        
           | XorNot wrote:
           | If people wanted to do this then they'd do this right now on
           | a monitor.
        
           | layer8 wrote:
           | This has been possible for well over a decade:
           | https://www.mobzystems.com/tools/seethroughwindows/
        
       | randomname4325 wrote:
       | smart glasses is exactly where I saw this interface working and
       | being developed for
        
       | paxys wrote:
       | > The move from skeuomorphic design in iOS 6 to the stark
       | minimalism of iOS 7 sparked similar debates about usability and
       | aesthetic merit. [...] Yet within two years, the entire industry
       | had adopted flat design principles, from Google's Material Design
       | to Microsoft's Metro language.
       | 
       | That's quite a rewrite of history considering Windows Phone and
       | Microsoft's Metro interface launched a full _three years_ before
       | Apple 's move to a flat design in iOS 7.
        
         | chimeracoder wrote:
         | > That's quite a rewrite of history considering Windows Phone
         | and Microsoft's Metro interface launched a full three years
         | before Apple's move to a flat design in iOS 7.
         | 
         | Even Android had moved to a flatter design pattern 1-2 years
         | before iOS. While Material Design wouldn't be released until
         | 2014, you can see them moving in that direction from
         | Gingerbread to Jelly Bean, particularly when looking at the
         | system components and first-party apps, since this was before
         | the concept of a unified design language across third-party
         | apps had been formalized.
         | 
         | At the time Apple introduced their flat design in June 2013,
         | they were the odd ones out. In fact, I remember a Daring
         | Fireball article posted in spring 2013 (a few months before
         | WWDC) praising Apple for leading the pack in flat design, and
         | HN excoriating it for making what was at the time a clearly
         | preposterous claim.
        
           | dmoy wrote:
           | > Even Android had moved to a flatter design pattern 1-2
           | years before iOS. While Material Design wouldn't be released
           | until 2014, you can see them moving in that direction from
           | Gingerbread to Jelly Bean
           | 
           | Indeed:
           | 
           | https://www.behance.net/gallery/4315369/Google-Project-
           | Kenne...
        
             | outofpaper wrote:
             | Oh that was a beautiful time for Google interfaces. google
             | had subtle and clean lines. Things worked well and we
             | weren't overwhelmed with advertising let alone AI Slop.
        
           | Marazan wrote:
           | Yes, that was absolute peak Guber live-revisionism-in-action
           | and when I basically stopped reading him entirely.
        
           | nntwozz wrote:
           | Please link said DF article praising Apple for leading the
           | pack in flat design.
        
             | chimeracoder wrote:
             | Did you try searching for it? The first result on Google
             | for "daringfireball.net flat design 2013" is https://daring
             | fireball.net/2013/01/the_trend_against_skeuomo...
             | 
             | Tack on site:news.ycombinator.com, and you'll find the top
             | comment too: https://news.ycombinator.com/item?id=5081618
        
               | nntwozz wrote:
               | Cheers.
               | 
               | Gruber does mention Metro:
               | 
               | The lack of skeuomorphic effects and almost extreme
               | flatness of the "modern" (nee Metro) Windows 8 interface
               | is remarkably forward-thinking. It's meant to look best
               | on retina-caliber displays, not the sub-retina displays
               | it debuted on (with Windows Phone 7.x) or the typical PC
               | displays of today. That said, I think there's a sterility
               | to Metro that prevents it from being endearing. It
               | epitomizes "flat" design, but I don't think it's great
               | design.
        
         | sheepscreek wrote:
         | FWIW, I always liked the Windows Phone OS design. Its text
         | first minimalism was refreshingly useful. It was a big leap
         | ahead from Windows Mobile. I think it had something worthwhile
         | to offer.
        
           | sunflowerfly wrote:
           | Microsoft gave up on a phone operating system far too early.
        
             | paxys wrote:
             | Nah they just joined the race too late. Remember that Steve
             | Ballmer was laughing at and dismissing the iPhone when it
             | launched ("it's too expensive, no one will use it, it
             | doesn't even have a keyboard"). Microsoft continued pushing
             | Windows Mobile at that time and even spent $1B+ acquiring
             | Danger and releasing Kin (remember that disaster?). Then
             | Windows Phone 7 finally launched in 2010 and was rebooted
             | again in 2012 with Windows Phone 8. By that time the mobile
             | OS market was a duopoly, and neither users nor developers
             | nor manufacturers cared for a third platform.
        
               | DrBenCarson wrote:
               | They were already working on Windows Phone when Ballmer
               | said that. That's why he said it. They were targeting a
               | lower cost segment.
               | 
               | Android, courtesy of being open source, was just able to
               | move much faster
               | 
               | I think if they had just open sourced the OS, like
               | Android, instead of killing it, Windows Phone could have
               | been a decent Android competitor
        
               | sheepscreek wrote:
               | I think so. Heck, why don't they open source it now?
               | Although my guess is it's a lot of low level C++ that I
               | wouldn't touch with a 10 foot pole. But I've been
               | surprised before. What if they used dotnet?
        
               | microtherion wrote:
               | I suspect it shared quite a bit of code with the regular
               | windows codebase, so open sourcing it would have exposed
               | a lot of proprietary code (and not necessarily only their
               | own -- there may have been licensed bits that they would
               | not even have been allowed to open source).
        
               | sheepscreek wrote:
               | When discussing disasters, it's impossible to ignore
               | BlackBerry. They crafted solid devices, and their
               | downfall from a hardware company is a tragic one. They
               | grew too big and failed to adapt in times of "war" with a
               | diminishing market share. However, I firmly believe they
               | could have maintained a loyal user base over the years,
               | at least large enough to allow them to fight another day.
               | 
               | Their user interface was a true gem - beautiful yet
               | functional. The devices were incredibly fast, and the
               | optical cursor was a revelation. I genuinely believe the
               | way the trackpad cursor functions on the iPad is inspired
               | by BlackBerry's design.
        
               | zeroq wrote:
               | I always think about BlackBerry as another Kodak.
               | 
               | They owned their space in their time, nothing came close,
               | and then, one day, times have changed and their product
               | become obsolete. I don't blame them.
               | 
               | It's cool to sit on HN and think everyone should pivot on
               | a yearly basis, but in reality it rarely happens for
               | companies that big. It takes a lot of time and effort to
               | change to course of a tanker ship, and when you're in
               | position that you have a product that is precisely on
               | point, competition can't touch you, the most reasonable
               | thing to do is just not to fuck things up... and then
               | it's too late. Sometimes. Most of the time it's the
               | winning strategy.
               | 
               | If anything, Nokia was distaster.
        
               | Dylan16807 wrote:
               | I blame them. When you have that kind of money you can
               | not fuck things up _and_ invent new things.
        
               | zdragnar wrote:
               | My only experience with BB was awful, though it was at
               | the perfectly wrong time. I was responsible for
               | developing an app for the Storm and it was really the
               | worst of both worlds.
        
               | jitl wrote:
               | Storm was so funny to me. My lawyer older cousin got one
               | excitedly and it felt like such a dinosaur compared to
               | year old iPhones.
        
               | elictronic wrote:
               | The lawyers I knew wrote tons of emails. Touch screens of
               | earlier iphones were just not as good for writing long
               | formally worded replies.
               | 
               | It would be like trying to write code on an iPhone today.
        
               | jitl wrote:
               | The storm was virtual keyboard only, and a markedly worse
               | one where you had to click in the whole screen. Worst
               | aspect of touchscreen keyboard (finger placement, no
               | keyfinding haptics, still need to look directly at it)
               | with the added slowness of needing to click the biggest
               | possible button - one the size of a whole phone.
        
               | pwthornton wrote:
               | Storm was a very un-Blackberry phone and objectively
               | awful. It should never have been released.
        
             | pndy wrote:
             | Aye; MS wanted to make easier porting apps into their
             | platform from Android and iOS with project astoria and
             | islandwood but they abandon both at some point.
             | 
             | Apps availability was the main issue - there were people
             | who baked their own 3rd party apps for instagram, snapchat
             | and vine. Google on the other hand "fought" with MS by
             | blocking access to YT from their app on the devices -
             | because unsurprisingly ads in videos weren't playing on it.
             | Only Opera released their browser for this platform -
             | Mozilla had short lived Fennec in early alphas.
             | 
             | The OS updates were handled by device manufacturers/service
             | providers and release times differ from one company to
             | another. That could be also another issue leading to
             | platform's failure.
             | 
             | Version fragmentation was also another thing; devices
             | running WP7 couldn't upgrade to WP8 - these had a special
             | 7.8 release which bring some features from 8.0. Same thing
             | happen with WP8 devices - the top-most could get W10M while
             | mid and low-end ones would stuck on 8.1. I tried installing
             | 10 on my Lumia 1320 - it made phone ran hot.
             | 
             | Metro interface was perfect on mobile devices and tiles
             | were an amazing middle ground between icons and widgets at
             | that time. Apple pick up quite recently that concept
             | allowing icons to be expanded into widgets serving
             | particular bits of information. Overall the OS interface
             | focused exactly on displaying needed information instead of
             | delivery form for it; this was achieved by big font and
             | modest use of icons within e.g settings pages. Windows 8/.1
             | failed miserably on desktop as we know - it wouldn't be as
             | bad if start menu and desktop paradigm would remain and
             | only visually system would receive a flat "lifting" as it
             | did with Windows 10. But at that time it was too late.
        
               | jitl wrote:
               | YouTube stomping out the good 3rd party apps on Vision
               | Pro killed the device for me (along with it being heavy
               | enough to give me neck aches after a few sessions of use)
        
               | drw85 wrote:
               | The fragmentation was equally worse on the dev side. You
               | couldn't develop WP8 apps on Win7 and vice versa no WP7
               | apps on Win8. The same happened with Win8.1 and Win10. So
               | you had 4 different phone OS completely incompatible.
               | 
               | At the time I was working on WP apps for a customer and
               | needed 3 different OS installed to work on their apps.
        
             | zeroq wrote:
             | Ever heard the phrase "too Zune"?
        
             | brookst wrote:
             | Both times.
        
           | someone7x wrote:
           | Luckily it is immortalized in GTA5, when playing as Trevor at
           | least. I found it the easiest phone to use in that game.
        
           | _dark_matter_ wrote:
           | Totally agreed. I really enjoyed using my Windows phone! Even
           | the tablet software was great (might still be too, but I
           | haven't used one in years)
        
           | paxys wrote:
           | For sure, so many of its features were far ahead of the
           | competition. Sleek minimilist UX, live tiles, Qi wireless
           | charging, kids mode, Cortana, search within settings (so
           | simple yet no one did it at the time). Continuum let you plug
           | your phone into a monitor and use it like a full Windows
           | desktop (many years before Samsung Dex and other similar
           | efforts on Android). "Universal apps" that could run on
           | desktop/mobile/web. Sucks that Microsoft fumbled it so bad.
        
             | tonyhart7 wrote:
             | its really sucks to develop windows phone at the time
             | 
             | I guess MS really learn it lesson and go ham on opensource
             | ecosystem
             | 
             | if its today MS that launch windows phone, I think they can
             | take off
        
               | Den_VR wrote:
               | All I really wanted from the Windows phone was the
               | ability to pull up powershell and run some simple scripts
               | :(
        
               | FirmwareBurner wrote:
               | I don't think that's why it failed
        
               | attendant3446 wrote:
               | Looking at the state of Windows 11, I doubt that.
        
               | freeone3000 wrote:
               | Still no. It failed due to lack of apps. Apple and
               | Android have twenty years of app ecosystem behind them at
               | this point. If launched today, it will still fail due to
               | lack of apps.
        
               | fakedang wrote:
               | They could if they made the same looks with an underlying
               | Android OS, just like Huawei and all the Chinese brands
               | which have been barred from Google Android.
        
               | tonyhart7 wrote:
               | reading comprehension
        
             | tguvot wrote:
             | Continuum seems to be released in 2015. Motorola Atrix that
             | had desktop mode was released in 2011
        
               | Grazester wrote:
               | Let's not also tell op that I was using Qi Wireless
               | charging on my Google Nexus 4 in 2012.
        
               | paxys wrote:
               | Nokia Lumia phones launched a year before that.
        
               | Grazester wrote:
               | What I was getting at is that the Windows phone wasn't
               | revolutionary to include this as op was implying,
               | certainly wasn't saying that the Nexus 4 was the first.
        
           | keeda wrote:
           | Beyond just the design, it was also an amazingly efficient
           | OS. I had a cheap Lumia that had much lower specs than
           | contemporary Samsung and iPhone flagship smartphones (500MB
           | vs 1GB+ RAM IIRC) yet it was amazingly smooth and responsive,
           | much smoother than the other two. Android especially, and to
           | a lesser extent iOS, would get laggy and stutter while
           | scrolling after a few major version updates, but Windows
           | Phone stayed snappy even after the phone was 3+ years old.
           | 
           | This also made the battery life much better. (Although
           | whenever I mentioned this, the usual retort I got was, of
           | course the battery life would be better if there were no apps
           | to consume it...)
        
             | homebrewer wrote:
             | It was "efficient" by leaving almost no memory for user
             | applications. I used two phones with 512 MBs of RAM each,
             | one Nokia-something (620 or 625), and the other Asus-
             | something (completely forgot the model, but it was on
             | Android 4 and then 5).
             | 
             | WP would offload applications from RAM as soon as you
             | switched into another application. It was impossible to
             | multitask -- you're writing a comment on a message board,
             | switch into a dictionary to quickly look up a word, switch
             | back... and the state is gone. If you're lucky and the
             | application was written correctly, you would only have to
             | wait for 5-10 seconds before you get your half written
             | comment back. If not (which was the norm for the stuff I
             | used), well...
             | 
             | The second Android phone had none of these problems, not
             | remotely to the same degree.
             | 
             | It was such a widespread problem that it quickly became a
             | meme on forums.
        
               | no-name-here wrote:
               | It seems like iOS is still fairly aggressive in killing
               | background apps, a dozen years after the Nokia 625? I
               | rarely feel like I can be sure that if I go off to look
               | something up, that I can be confident that a half-written
               | comment will still be there when I go back to it?
        
               | keeda wrote:
               | Huh, interesting, I've never had good luck maintaining
               | drafts on mobile devices so very early on I got into the
               | habit of drafting them in something like a mail or notes
               | app. Sometimes I still slip up and start writing drafts
               | in an app itself and then lose them if I get distracted
               | for a minute, though it's more often because apps are too
               | aggressive in refreshing their feeds (the LinkedIn app
               | being a prime example).
        
             | javchz wrote:
             | The Lumia was such a great deal back in the day. An amazing
             | camera for the time, a great UI, comfy to use and supported
             | crashes as a champion. The last bits of classic Nokia
             | legendary hardware. It's a shame that the Microsoft
             | ecosystem was so limited in apps.
        
               | attendant3446 wrote:
               | I would separate Nokia Lumia and Microsoft Lumia (the
               | last batch). I was so happy with my Nokia Lumia that I
               | eventually upgraded to a newer Microsoft Lumia phone.
               | What a disappointment it was.
        
           | TheBozzCL wrote:
           | Definitely my favorite phone ever was the Lumia 1020. I loved
           | the OS, and I loved the phone itself with its focus on the
           | camera.
           | 
           | Sadly, I was able to get it in 2015 and by then it was too
           | late. I don't think any phone since then has hooked me like
           | that.
        
           | pwthornton wrote:
           | Windows Metro UI was fantastic. It was leagues better than
           | Android for sure. It was a very different take than iOS as
           | well.
           | 
           | Honestly, it's a huge loss for all of us. I always felt like
           | the U.S. government should have blocked Google from making
           | Android "free." It killed the market for all non-iOS
           | operating systems. We'd have a much richer world if all
           | horizontally integrated OSes had to charge a licensing fee,
           | instead of using a search monopoly to kill competition in
           | other markets (and then using said free OS to further extend
           | their search monopoly).
           | 
           | I also blame Google for killing Blackberry. If Google is
           | blocked from using its search monopoly to make Android free,
           | imagine the world we would have.
           | 
           | Android, for many years, was actively bad, but it was also a
           | free OS that phone companies could grab. And the rest is
           | history.
        
             | cubancigar11 wrote:
             | Nobody stopped Samsung or Microsoft from supporting android
             | apps. Virtualization is pretty much present in all the
             | phones.
             | 
             | The reality is that they all wanted what Apple had - a
             | walled garden to charge exorbitant amounts. Only Google had
             | the foresight to leverage open source (not free).
        
             | Grazester wrote:
             | Blackberry killed Blackberry. Were you alive during that
             | period of time or did you just read about it? Blackberry
             | was so slow to react to the changing technology and the
             | demand for a (decent)full touch device(the Storm 1-2 was
             | trash). I guess BlackBerry either had their head up their
             | ass or were afraid of killing off their biggest money
             | maker, a phone with a Keyboard that the industry no longer
             | wanted. By the time they had a possible candidate ready
             | with the QNX based platform(2012) it was way too late.
             | 
             | Palm and Nokia did have very good OS's at the time and well
             | HP killed Palm and then Microsoft Nokia(those two turkeys)
             | 
             | Android wasn't great but Google iterated very quickly and
             | had the clout to go with it at the time.
        
           | xattt wrote:
           | My take was that Metro was flat to leverage finally-
           | computationally-and-energy efficient scaling hardware. All
           | design elements were simple primitives with overlaid text,
           | with limited texturing.it was a design of the hardware of the
           | time.
        
           | notjoemama wrote:
           | You didn't happen to try an app called Nothing but Crickets
           | did you? I made a whole $4 from advertising.com from that on
           | WP7. It was a single button and when you clicked on it, the
           | sound of crickets would play. I always hoped someone would
           | use it in a meeting. I didn't care about the money. I just
           | wanted to make people laugh.
        
           | fleebee wrote:
           | Different strokes for different folks, I guess. I hated that
           | the UI was just rectangles in a grid with a single fill
           | color. Few icons. The customization options were really poor
           | from what I can remember, making it so that everyone's UI
           | looked almost identical.
           | 
           | To be fair, I was getting seriously fed up by the poor
           | software support at the same time which may have amplified my
           | resentment.
        
         | neuroelectron wrote:
         | This is happening a lot. If you talk to ChatGPT about any
         | company it has quite a rosy picture to paint of just about
         | everyone. Probably trying to convince companies to integrate
         | advertising.
        
         | Hyperboreanal wrote:
         | iPeople reject your reality and substitute their own.
         | 
         | When Apple makes a mistake, it was really a genius 4D chess
         | move and everyone will copy them and also it wasn't really a
         | mistake, we just have to trust the plan.
        
           | eddythompson80 wrote:
           | It's not just that. When Apple adopts a trend or implement a
           | modern feature/flow that they are not the first to, like flat
           | UIs, wearables, VR, etc they do put in earnest effort to
           | polish and distinguish their experience compared to others.
           | Something their competitors don't put a ton of weight in.
           | This pushes people in general to believe that the "Apple way"
           | is somewhat better just because it's different or at least
           | has some mysterious merit. iPeople even more so tan the
           | general public.
        
           | dylan604 wrote:
           | that's what iPeople-haters like to say. people panned the
           | trashcan pro. people panned the butterfly keyboard. people
           | panned the removal of sd card reader from laptops. people
           | call out apple, but that doesn't fit the iPeople-haters
           | narrative, so it's best to just ignore it
        
             | bhaney wrote:
             | > people panned the trashcan pro. people panned the
             | butterfly keyboard. people panned the removal of sd card
             | reader from laptops.
             | 
             | Those things all sucked and deserved to be panned, but we
             | all remember plenty of people defending them too.
        
               | intothemild wrote:
               | Actually. The charge port for the mouse on the bottom is
               | genius. In this essay I will.....
        
               | frollogaston wrote:
               | "I suppose you still want a floppy drive too" and then
               | they re-added the SD card and HDMI
        
           | czottmann wrote:
           | Ah, overly broad stereotypes, you totally can't go wrong with
           | them. May they never change
        
           | jjcob wrote:
           | I read a lot of Apple blogs and they all complain about Apple
           | all the time. They like Apple products, but they aren't
           | stupid. For example, nobody thinks that Siri is a 4D chess
           | move, everyone knows that Siri sucks.
        
         | frollogaston wrote:
         | Yeah, I distinctly remember calling iOS 7 a copy of Android
         | design when it came out, in a bad way. I want an iPhone, not an
         | Android.
        
         | zaphirplane wrote:
         | You and your "facts". stop ruining the story time
        
         | huhkerrf wrote:
         | There's a weird amnesia in tech journalists that occurs when
         | Apple does something and it's suddenly the first time it's been
         | done. My hunch is that it's because they use iPhones as their
         | daily drivers and don't really use other devices except in
         | passing. So for them it _is_ new and the first time it 's been
         | done.
        
           | prox wrote:
           | You see this flippin' everywhere. That song you like and
           | think is new? Probably a cover or sample that goes back
           | decades.
           | 
           | We have an inherent recency bias, totally natural of course.
           | But this is where you do journalism and research stuff.
        
           | vachina wrote:
           | > tech journalists
           | 
           | > don't really use other devices
           | 
           | Sometimes I feel like I might as well read the spec sheets
           | myself than read "reviews" written by these people
        
             | npteljes wrote:
             | I think if a layman picks a niche, and really goes into it,
             | then the layman has a fair chance beating the professional
             | in that specific niche. So, you are not wrong with this
             | feeling at all. What professionals have in their favor is a
             | higher level overview of the subject, and experience with
             | similar subjects. Usually this means that while they might
             | not know a niche in an out by heart, they can discover it
             | very quickly, or consider things that are not fitting into
             | that specific niche.
             | 
             | Also, these journalists might not be professionals at all.
        
               | illiac786 wrote:
               | That is also true in medicine, as a side note. If you
               | have a specific combination of conditions, or a rare
               | condition, you will know more about it than doctors. The
               | good ones know this and accept it. The bad ones are
               | offended you know more than they do in this area - or
               | simply go into denial.
               | 
               | In the end, each body is a niche, which each one is
               | uniquely positioned to know better than anyone else. But
               | it's hard to accept, for medical personal sometimes, and
               | often for the patients themselves. They tend to want the
               | doctor to be the all-knowing god.
        
               | npteljes wrote:
               | Yes, medicine was specifically what I was thinking about!
               | And it's a touchy subject, just as you mention. A
               | patient, a layman, isn't supposed to know more than the
               | doctor. It's a delicate situation.
        
             | maccard wrote:
             | Reviews in any medium are entertainment whether it's film,
             | music, games, hardware, food. Ultimately it's someone's
             | subjective opinion on something. If you actually want to be
             | happy with your choices your best bet is to find a reviewer
             | with the same tastes and preferences as you and follow
             | their train of thought. If you hate horror movies, you're
             | not going to enjoy "bring her back" no matter what the
             | critics say.
        
               | qiine wrote:
               | and thats why "influencers" are big
        
               | darkwater wrote:
               | Easy way to outsource your thinking. Next step in this
               | epopee will be/is already GenAI.
        
               | KerrAvon wrote:
               | You can't do all of your "thinking" yourself. You're not
               | a lone, isolated subsistence farmer. People have been
               | reviewing things for other people for centuries, and it's
               | been a valuable service.
        
               | darkwater wrote:
               | You are not wrong, but one thing is thinking about what
               | others said and thought previously, generating maybe new
               | ideas, or maybe not, but at least making them yours. Just
               | parroting or blindly believe what others says, it's a tad
               | different.
        
               | frollogaston wrote:
               | Most of the time, I don't think it's subjective, I just
               | think the reviewer has a conflict of interest. Especially
               | pre-release products.
        
             | dgellow wrote:
             | I mean, yes? That has been true for as long as I can
             | remember
        
             | frollogaston wrote:
             | It seems like they do use other devices, but the reviews
             | never make sense, or they focus on the spec sheet too much.
             | Since like 2009, the most talked about smartphone in those
             | tech magazines was always some random thing like an HTC
             | Plus+ Maxx 25.
        
           | legulere wrote:
           | Apple however often is the first to do a new thing
           | successfully however. Earlier products often did not achieve
           | enough success to be viable or just in a niche. A lot of
           | labor lies in the path from idea to a viable product.
        
             | fennecbutt wrote:
             | Like what? No they aren't they wait for stuff to be proven
             | in the market then do it the majority of the time. Face id
             | is just them buying the company who made xbox kinekt etc.
        
               | latexr wrote:
               | > Like what?
               | 
               | Like smartphones with an entire interface focused on
               | multitouch. There wasn't another one of those "proven in
               | the market" before the iPhone.
               | 
               | Or, you know, the first mass-marketed personal computer
               | with a GUI, and the first successful one with a mouse
               | (Lisa, Mac).
               | 
               | The Kinect example is nonsensical, it wasn't as an
               | authentication device. Even if they used the same team
               | and technology, so much more went into it (like the
               | Secure Enclave) than simply repackaging what already
               | existed.
        
               | alphakappa wrote:
               | Just look at the size of Kinect and compare it with
               | faceid embedded in a phone. The word "just" is doing a
               | lot of work in the parent comment.
        
               | olyjohn wrote:
               | Got anything more recent than the invention of the
               | iPhone? That was almost 20 years ago now....
        
             | whycome wrote:
             | Defining success is hard then. If they go with a certain
             | design trend and then change it, was that success? Just
             | because of widespread adoption? "Enough success " is also
             | hard to pin down. What's a thing Apple has done
             | successfully first?
        
           | pjc50 wrote:
           | The press releases from Apple say "first time" and the
           | journos paste it into the article.
        
         | DidYaWipe wrote:
         | Yep. This is another semi-fawning, apologistic article full of
         | made-up assertions.
         | 
         | It ignores the fact that there has been a welcome step back
         | from the derelict wasteland of "flat design" that users have
         | endured for far too long. Flat design is often cited as a
         | reaction to absurd levels of skeuomorphism, which Apple
         | certainly WAS a leader in. Remember the "felt" surfaces of Game
         | Center, the "paint" upon which was inexplicably a control? And
         | the "leather" binding of Notes?
         | 
         | Then there's this: "In AR, visual affordances work differently.
         | A button that casts realistic shadows and responds to virtual
         | lighting feels more "real" when floating in your living room
         | than a flat, colored rectangle."
         | 
         | That makes it a SHITTY control, which will get lost in the
         | visual noise of the real environment. This UI sucks for the
         | same reason that sports-stats graphics that are tracked onto
         | real surfaces in TV coverage suck: They don't stand out. It's
         | that simple.
         | 
         | So after years of "flat" design where nothing was demarcated as
         | a control and users were apparently supposed to click on every
         | pixel and every character on the screen in a hunt for hidden
         | goodies, this article celebrates Apple's plan to create the
         | same problem in AR using OVERLY-decorated controls.
         | 
         | Not to mention the stupidity of crippling computer, tablet, and
         | phone UI for the sake of a "VR" UI. This isn't just dumb from a
         | practical standpoint, but from a technical one as well. There's
         | no reason that the control library can't be rendered
         | differently on different devices. So, if this (admittedly
         | poorly-substantiated opinion piece) is right about the
         | motivation behind Apple's exhumation of the "transparent" UI
         | fad that died 20 years ago, we can only lament the end of
         | desktop usability... which Windows flushed vigorously with
         | Microsoft's brain-dead attempt to dumb its UI down for
         | touchscreens years ago.
        
           | fxtentacle wrote:
           | Lucky for you, Valve has sold millions of SteamDecks. The
           | result is that the majority of mainstream Windows software
           | now works well in Proton == Wine on Linux.
           | 
           | And despite people constantly whining about it, GNOME is
           | ultra fast, has great shortcuts, and it looks kinda like the
           | pinnacle of UI design, which IMHO was Windows XP.
        
             | aboardRat4 wrote:
             | Gnome doesn't support system tray by default.
        
             | trealira wrote:
             | GNOME doesn't look anything like Windows XP, though. Not
             | the design language and not the actual layout of the UI.
        
             | DidYaWipe wrote:
             | I agree that XP was the top of Windows's UI evolution (in
             | "Classic" mode, not the default Fischer-Price motif).
        
         | oblio wrote:
         | This is also a history rewrite. The recent MS UIs in at least
         | the last 5 years are doing exactly the same thing. Fairy sure I
         | saw some Windows AR demo about it a few years back.
        
           | oblio wrote:
           | https://en.m.wikipedia.org/wiki/Windows_Mixed_Reality
           | 
           | The Win 10 UI was starting to be adapted for AR back in
           | 2015...
        
       | laborcontract wrote:
       | The new UI is gorgeous and importantly, delightful.
        
         | mcswell wrote:
         | I don't care about "gorgeous", and I don't know what
         | "delightful" means. But I do know what "useable" means, and
         | that's what I want. And translucent does not enhance
         | useability, on the contrary.
         | 
         | If and when this comes, I'll be changing the setting to maximal
         | opacity, just like I did with Windows Vista.
        
           | ModernMech wrote:
           | > just like I did with Windows Vista.
           | 
           | Yeah, it's not like these lesson haven't been learned. But I
           | guess Apple could always do it right, but I don't see it
           | happening.
        
         | layer8 wrote:
         | You should have added an /s. ;)
        
       | hnlmorg wrote:
       | I'm all for a common design language but not at the expense of
       | breaking the UX on devices that aren't interacted with in the
       | same way.
       | 
       | Or in layman's terms: Let's hope this isn't like Microsoft with
       | Metro, "everything is a smart phone" even when it's not.
        
       | MrThoughtful wrote:
       | Funny, in the comparison image the article shows for the 3 design
       | styles - Skeuomorphic, Flat, Liquid Glass - the Skeuomorphic one
       | looks absolutely best to me:
       | 
       | https://substack-post-media.s3.amazonaws.com/public/images/6...
       | 
       | The items look so much more tangible, and the text is more
       | readable. Everything is easy to grok visually. The flat design
       | looks way more confusing. And the liquid glass one looks even
       | worse.
        
         | FirmwareBurner wrote:
         | _> the Skeuomorphic one looks absolutely best to me_
         | 
         | Same. But how would large teams of UI designers justify their
         | jobs if they'd leave it like that for 10+ years?
        
           | buran77 wrote:
           | The cause and effect are not so clear cut. Customers also
           | expect something new. That way they feel like they got
           | something new when they have to replace their phone,
           | especially in the "evolution not revolution" phase of a
           | device.
           | 
           | And it's not just phones either. Car companies spend money on
           | retooling to give a model a facelift because people expect
           | it. Sales drop and then pick up again after the facelift
           | because nobody wants to buy something that looks dated from
           | day one.
           | 
           | Manufacturers take cues from each other because once a
           | "modern" trend is set everything else looks dated. Everyone
           | went with flat UIs in a matter of a few years. Cars went with
           | lightbar lights in the past few years too. That's what feels
           | modern now.
           | 
           | As long as a huge part of the market remembers skeuomorphic
           | design and associates it with the early 2000s it will never
           | feel modern so designers stay away from it.
           | 
           | P.S. For me suspenders are still the third best way to keep
           | my pants on (right after "picking the right pants size" and
           | "fastening the buttons"). But nobody wants them these days
           | and it's not a Big Belt conspiracy. They just don't look
           | modern.
        
             | msgodel wrote:
             | Do they? I used FVWM's MWM theme for 13 years starting from
             | when I was 12 and was pretty happy with it. I've been using
             | CWM for the past 6 years with roughly no changes and am
             | happy with that. Having themes and UI changes forced on you
             | is annoying.
        
               | buran77 wrote:
               | You are using a niche window manager, with a niche theme,
               | on a niche OS. This is almost as far as it gets from
               | being representative of the majority.
        
               | FirmwareBurner wrote:
               | You're missing the point. The point is that most people
               | are contempt with something once they find it, not about
               | niche UIs.
        
             | bigstrat2003 wrote:
             | I don't think that's true at all. Customers _hate_ when
             | things change in my experience. It doesn 't matter how well
             | intentioned the change is, it's going to be upsetting to
             | people. I really do think it's just that companies are
             | obsessed with changing things, in willful defiance of what
             | their customers want.
        
               | izacus wrote:
               | Customers hate if things change on their phone, but will
               | absolutely also slam your product and not buy it if it
               | feels "old" and hasn't been changed in a while.
               | Especially media will smear you and tell people to buy
               | the other guy's work if you don't run the redesign
               | threadmill.
               | 
               | People aren't always rational. And "customers" aren't a
               | single group either.
        
             | carlosjobim wrote:
             | Well if you go straight to the elephant in question - Apple
             | - their laptops have looked essentially the same for 10
             | years or even 15 years if you squint. Because they found a
             | design that's near perfect. So it doesn't need to be
             | renewed to communicate reliability and quality.
             | 
             | Motorcycles of the classic cut are still being manufactured
             | and sold in massive quantities, even though the design is
             | about 50 years old. Same for them, customers know that the
             | quality is high so it doesn't need to say "new".
             | 
             | And I'm positive that people would line up to buy cars with
             | classic designs if the manufacturers started caring about
             | what customers actually want. Not that I dislike modern car
             | design, but it hit the sweet spot about 5 years ago IMO.
             | 
             | So at least for hardware I think a classic design works
             | well to communicate quality.
             | 
             | And I think we're soon reaching a similar mood in software
             | GUI as well.
        
           | devnullbrain wrote:
           | Designing all the slow animations that are required for
           | maintaining the kayfabe of shells that depend on desk
           | analogies.
        
         | mcswell wrote:
         | One reason I use a plain black background for my iPhone--I can
         | actually read the labels under each icon. (I could use plain
         | text rather than icons, but that's a different gripe.)
         | 
         | Also, I can actually read the battery level indicator in the
         | skeuomorphic display. I sometimes resort to getting out a
         | magnifying glass to read it on my iPhone's current display.
         | (Yes, I have old eyes. And I have to keep telling those Apple
         | UI people to get off my grass.)
        
         | furyofantares wrote:
         | I really hated all the liquid glass screenshots, and had a bad
         | reaction when I first updated my phone to it. I also updated my
         | macOS, and had a MUCH better reaction to that. And after a few
         | days I really dig it on my phone too.
         | 
         | I thought there was supposed to be a way to add a tint to it
         | though, which I haven't found a setting for, and think I would
         | do if I could find it.
        
           | astrange wrote:
           | Please don't live on developer betas like that. They're not
           | meant to be stable enough for it.
        
             | furyofantares wrote:
             | I'm alright man
        
               | astrange wrote:
               | You're alright if you restart once a day to clear out the
               | memory leaks, maybe.
        
               | furyofantares wrote:
               | None of my devices has any precious data and I can handle
               | stuff not working perfectly.
               | 
               | It would be annoying if a device got bricked in such a
               | way that it was unrepairable, but I'd still be alright.
        
         | frereubu wrote:
         | As I remember it, there was actually a step between Transition
         | and Native in that image, which was noticeably flatter than
         | Native. It was the first Ives interface, mentioned in the
         | article: "iOS 7's initial release had similar problems: ultra-
         | thin fonts that were hard to read, blue text links that didn't
         | look clickable, animations that made some users motion sick.
         | Apple responded with gradual refinements: thicker fonts, higher
         | contrast, optional accessibility settings, and more obvious
         | interactive elements." i.e. they made it much worse and then
         | made it slightly less bad. I presume they'll follow a roughly
         | similar path with this, when really, in my view, they should be
         | reversing course on some of the fundamentals to make it easier
         | to use. Scrollbars are a great example. I've got used to the
         | fact that they're hidden on macOS now, but looks at some of the
         | great ones from the past that have an almost tangible feel to
         | them: https://imgur.com/scrollbars-through-history-fixed-jpdGk
        
           | frollogaston wrote:
           | Yeah, iOS 7 was unreadable. First time I ever had to go into
           | accessibility settings (to enable bold fonts), and I was like
           | 18 years old.
        
             | frollogaston wrote:
             | Also I think every iOS update after 7 has either stayed the
             | same or added subtly more depth/shadows. In multiple steps.
        
         | dvngnt_ wrote:
         | Yeah at the default sizes i couldn't read the glass ones nearly
         | as easily. the icons themselves look like a bad icon pack that
         | i could download on android 14 years ago
        
         | IsTom wrote:
         | Is it just me or the glass design makes everything look
         | disabled? Why are you supposed think that these are active when
         | they're all gray?
        
         | frollogaston wrote:
         | iPhone 5 with iOS 6 was peak, around when Jobs died iirc. Then
         | they changed the design, made the phones too big to fit in
         | pockets, removed headphone jack to sell AirPods, and replaced
         | the home button with some confusing gestures. The keyboard
         | doesn't even work right anymore.
        
         | devnullbrain wrote:
         | I find it surprising that skeumorphism is popular here: the
         | rationale is the opposite of the rationale for power-user
         | desktop UIs.
         | 
         | I suppose it's easy to grok what the newsstand is[1], but I'm
         | not convinced it would matter after the first five minutes.
         | 
         | [1] Because I've seen it in US media, along with the route
         | symbol on the maps icon and the fire hydrants that are in
         | captchas.
        
           | recursivecaveat wrote:
           | I don't think too many people go hard on skeumorphism itself
           | per se. It's more that the era was associated with desirable
           | properties that seem lacking in the flat era. The primary
           | thing that makes me gravitate to the left screenshot is the
           | clear separation of foreground and background elements with
           | drop-shadows. Icons were more complex and differentiated,
           | less abstract: what is "news" supposed to be now, "game-
           | center" became a bunch of bubbles, "reminders" and "notes"
           | are spiraling into each other, and "passbook/wallet" has
           | become less distinct at each step. Color is being used less
           | and less as well (less true for top-level app icons).
           | 
           | I don't know how well connected it is to the power-user axis,
           | but I would say a characteristic power-user doesn't care that
           | they are looking a somewhat garish and busy collection of
           | colored icons, gradients, bezels, etc, whereas the opposite
           | sensibility favors a minimalist UI for the aesthetics over
           | perhaps ease of locating things. The real opposite of a
           | power-user is not a first-time user, its a non-user. The non-
           | user is not annoyed that they can't find things that are
           | hidden away in secret trays you have to swipe for or such,
           | but they appreciate the resulting saved screen-space.
        
         | Seb-C wrote:
         | I have similar feelings every time I look at a Windows 95
         | screenshot: everything is easy to grasp and feels natural. I
         | know immediately what is interactive or not and what is the
         | hierarchy between the different parts of the UI.
         | 
         | Sure, it's not pretty by today's standard, but it's way easier
         | to use IMO.
        
         | hcarvalhoalves wrote:
         | This looks like a product evolution, but in reverse.
        
       | yrcyrc wrote:
       | <<If history is any guide, we'll all be using glass-like
       | interfaces within five years, wondering how we ever lived without
       | them>>. Thanks but no thanks. I'll keep my current phone until I
       | can't anymore but that's it then.
        
       | xnx wrote:
       | Also, no evidence that Liquid Glass isn't a bad UI for AR too.
       | 
       | John Carmack writes:
       | 
       | Translucent UI is usually a bad idea outside of movies and non-
       | critical game interfaces.
       | 
       | The early moments of joy are fleeting, while the usability issues
       | remain. Windows and Mac have both been down this road before, but
       | I guess a new generation of designers needs to learn the lessons
       | anew. Sigh.
       | 
       |  _All of the same issues apply in AR as well._ Outside of movies,
       | people do not work out their thoughts on windowpanes or
       | transparent "whiteboards" because of the exact same legibility
       | issues.
       | 
       | Would you prefer a notebook of white sheets, or hundreds of
       | different blurry image backgrounds?
       | 
       | https://x.com/ID_AA_Carmack/status/1932521605340483607
        
         | FirmwareBurner wrote:
         | _> Translucent UI is usually a bad idea outside of movies and
         | non-critical game interfaces._
         | 
         | We're taking about Apple here, who prioritize aesthetics over
         | everything else, shipping a defective keyboard design for 5
         | years straight just to shave 1 millimeter of thickness on the
         | laptop.
         | 
         | It needs to 'wow' people in the Apple Store in terms of looks
         | and feel, usability be dammed.
        
           | oxygen_crisis wrote:
           | I thought the touch bar was even worse than the butterfly
           | keys...
           | 
           | I put off upgrading my personal MacBook for years after work
           | issued me a MacBook with the touch bar. Such a usability
           | nightmare for the sake of eye candy. That was a long seven
           | years.
        
             | bigyabai wrote:
             | Hey, at least Apple hedged their bet on the future needing
             | emoji keyboards.
        
             | encom wrote:
             | You'd rather go 7 years without upgrading, than buy a
             | computer without an apple on it?
        
               | oxygen_crisis wrote:
               | There was a Lenovo and an ASUS and an Acer in between but
               | those all went in the graveyard pile before their second
               | year was up and I had to keep resorting to the 2011
               | Macbook.
               | 
               | And that's counting the extra ~year I got out of the
               | Lenovo after having to replace the fans.
               | 
               | Having user serviceable parts is nice but having parts
               | that last 14 years is better. If there was a brand that
               | did both, that's what I'd buy.
        
               | FirmwareBurner wrote:
               | I can't concur. Growing up poor, I've only owned the
               | cheapest Acers and HPs and none of them ever died on me.
               | They're still at my parents place chugging along.
               | 
               | Later I switched to Lenovo when I got money and still no
               | issues. Meanwhile all my mates with 2016-2018 era
               | Macbooks have had endless issues, that they swore off
               | ever buying Apple.
               | 
               | Anecdotal stories can swing in both directions, that's
               | not proof of anything.
        
         | iw7tdb2kqo9 wrote:
         | Liquid glass looks great on the "Meet Liquid Glass" video.
         | Implemention feels wrong. I think it was rushed. Video has some
         | selective background/font color combinations.
         | 
         | https://m.youtube.com/watch?v=IrGYUq1mklk
        
           | makeitdouble wrote:
           | Two points stand out in that demo video:
           | 
           | - most of the close look examples are on very simple buttons
           | with a single geometric shapes, like ">" or "#". Those will
           | be legible even in pretty extreme conditions, and we can't
           | expect real world applications to be mostly composed of
           | those.
           | 
           | Imagine the screen at 11:51 with a "Select" as the button
           | text instead of the geometrical icons. It wouldn't be great.
           | 
           | - text is only presented on very low contrast areas. When
           | scrolling the elephant picture around 9:30 to show the title
           | go dark -> light for instance, it's a switch between a very
           | pale background to a very saturated one, and they stop the
           | scrolling when the title is against the darkest part of the
           | image, where it's the most legible.
           | 
           | It's not just the implementation IMHO, in a real application
           | you can't adjust every screen and interaction to only hit the
           | best absolute conditions to make Liquid Glass look good. The
           | whole idea behind it is just harder to look good in real
           | world, short of giving up and going for very low
           | transparency.
        
         | didgeoridoo wrote:
         | I think the issue is less about whether it's a good idea or
         | not, but rather that AR interfaces essentially HAVE to be
         | translucent (unless you're doing video passthrough) -- so might
         | as well figure out how to get it right.
        
           | layer8 wrote:
           | In AR the user needs to be able to tell which objects are
           | real (R) and which are virtual/injected (A), but the latter
           | type doesn't need to be indicated by transparency. Consider
           | the scenario where, instead of conventional HUD-type AR, we
           | could conjure up the A elements as physical objects into thin
           | air by magic. There is no particular reason why those would
           | have to be translucent. Sure, depending on the situation it
           | can be useful to control their opacity in order to be able to
           | see what's behind them, but otherwise there is no more reason
           | than for real physical objects.
        
             | two_handfuls wrote:
             | Parent was talking about current screen technology ("real
             | AR" vs "passthrough AR").
        
           | Dylan16807 wrote:
           | It's not particularly hard to dynamically darken part of a
           | pair of glasses.
        
             | ozten wrote:
             | This is impossible in current glasses form factors. The
             | display is additive.
             | 
             | If you are starting at a display which displays a video
             | feed (VR/MR form factor), you are correct.
        
               | Dylan16807 wrote:
               | It is not impossible in the current glasses form factor.
               | You add a film onto the glasses that darkens specific
               | areas on demand.
        
             | didgeoridoo wrote:
             | It appears extremely hard. From what I can tell, localized
             | opacity has only been commercialized once, by Magic Leap,
             | at insane expense and questionable quality.
             | 
             | What information do you have that this is "not particularly
             | hard"?
        
               | Dylan16807 wrote:
               | The insane expense and questionable quality in magic leap
               | was the projection system, not the darkening.
               | 
               | As for what information I have, I could link you some
               | press releases from FlexEnable, but how about I simply
               | point out that you can slap a commodity grayscale LCD on
               | the outside of any pair of glasses, whether or not they
               | have an AR projector.
               | 
               | There are multiple brands of sunglasses and AR glasses
               | that can already do global tinting with the press of a
               | button, you just need to split that up.
               | 
               | The hardest part is getting the alignment right, but you
               | already did the hard alignment work if you build AR
               | glasses. Also making things as light as possible is hard
               | but glasses that are a bit heavy are still valid
               | solutions.
        
         | manmal wrote:
         | I get the legibility argument, but if you want to make an AR
         | device that's safe to use in _any_ context, you just can't
         | occlude the environment. People would have accidents because of
         | that - as drivers, but also while walking or just bumping into
         | things while putting something in the fridge.
         | 
         | For walls of text you can still opt out of this and use a less
         | translucent material.
        
           | philwelch wrote:
           | That's unfortunate because it would make it extremely
           | difficult to implement adblocking in AR (as in, blocking ads
           | from the real world).
        
             | behnamoh wrote:
             | how would that even work? what ads do you see in the real
             | world?
        
               | nemomarx wrote:
               | Billboards, posters on bus stops, etc?
        
               | tough wrote:
               | Imagine watching TV while you have your AR glasses on,
               | and blocking ads there.
               | 
               | or youtube ones lol
        
           | bastawhiz wrote:
           | A semitransparent glass pane with text sitting in front of my
           | face while I'm walking (let alone driving!) would be
           | hazardous. Anything that's taking the focus of your vision
           | away from what's in front of you while you're using
           | coordination is a hazard, plain and simple. Would you drive
           | with a smudge over part of your glasses?
           | 
           | It's not about transparency, it's about _not using AR and
           | multitasking in the real world_. The purpose of AR in a
           | headset isn 't to free up your hands so you can read the
           | group chat while you drive or walk, it's to make UIs that
           | can't feasibly exist with a screen alone.
        
             | wincy wrote:
             | I mean I HAVE that in my car. It uses a heads up display
             | that shows the music that's playing and my mph and whether
             | the auto lane assist is engaged, and my cruise control
             | settings. I find that extremely useful while driving. Done
             | correctly that's totally appropriate.
        
               | int_19h wrote:
               | HUDs were originally developed for fighter planes, i.e.
               | exactly the situation where the operator has to keep
               | looking at important stuff outside.
        
               | bastawhiz wrote:
               | And I bet your HUD doesn't put a background behind any of
               | the (very minimal) text or icons that it shows you. Mine
               | doesn't. HUDs show information in front of your face that
               | you need to drive. If you didn't have the HUD you'd be
               | looking at the instrument cluster to see your speed. The
               | car in front of you isn't fighting to be visible through
               | the border of a push notification.
        
             | manmal wrote:
             | Like sibling comment wrote, yes that's a thing. My car has
             | a HUD and it works great. AR doesn't have to be your whole
             | FOV either.
             | 
             | I'm multitasking either way, glancing down on the phone or
             | watch for every notification.
        
               | bastawhiz wrote:
               | Your HUD isn't simulating a solid object floating in
               | space.
               | 
               | If you want to hold a poster board in front of your face
               | while driving, that's your prerogative, but that doesn't
               | mean car or device manufacturers should design their
               | interfaces with the assumption that you're being
               | reckless. AR doesn't exist to fill the role of a smart
               | watch and it never has (or Apple would have discontinued
               | theirs when the Vision Pro came out).
        
           | rhubarbtree wrote:
           | Yep, I agree. I call this the "cup of tea" problem - it's
           | important not to go smacking over your freshly brewed tea
           | because it's occluded.
           | 
           | Carmack is wrong. Sometimes super smart people are wrong.
        
         | bee_rider wrote:
         | > Would you prefer a notebook of white sheets, or hundreds of
         | different blurry image backgrounds?
         | 
         | Weird tangent, but I used tracing paper over piece of graph
         | paper for notes for a while. I liked it because I could use the
         | graph paper for drawing my figures or align my text, but then
         | have something more aesthetically pleasing and nice for reading
         | after. I find reading on graph paper annoying, due to the
         | vertical lines.
         | 
         | Anyway, I can't think of any way that a transparent OS window
         | could be similarly helpful.
        
           | zimpenfish wrote:
           | > I find reading on graph paper annoying, due to the vertical
           | lines.
           | 
           | You might get on with a Whitelines pad[0]?
           | 
           | [0] https://www.whitelinespaper.com/product/engineering-
           | pad-8-5-...
        
             | bee_rider wrote:
             | Oh, that is neat. These days I've just settled on a regular
             | lined notebook (no graphs) because my figures don't need to
             | be so precise (no more fields-and-waves lectures for me).
        
         | hxtk wrote:
         | I've definitely been preferring a transparent background on my
         | terminal lately, particularly when I only have one screen,
         | because it increases my ability to read the reference material
         | I have opened behind it. At the very least, if I have to alt-
         | tab it out of the way, I'm already oriented on the page. So I
         | can see the benefit in at least some use cases.
         | 
         | I don't think I'd like to have it on everything, though. Or
         | basically anything except my terminal, for that matter.
        
           | SoftTalker wrote:
           | Transparent terminals are still a thing? I thought that fad
           | ended 10 years ago. Never made any sense to me.
        
             | hxtk wrote:
             | Honestly I thought I'd hate it, but if I get the
             | transparency just right where it's not distracting but I
             | can still see read through it if I try, I do find that it
             | helps when I find myself lacking screen real estate.
             | 
             | I'd still rather have an opaque terminal and just get a
             | second monitor, but that's not always an option.
        
         | evanextreme wrote:
         | As a visionOS user (somewhat) what is so funny about all of
         | this is that the translucency effects in visionOS are
         | significantly toned down compared to liquid glass for this
         | specific reason. The glass is heavily diffused, you can maybe
         | get an idea of what is behind (a person moving, a television
         | thats turned on) but nothing even close to the level that I
         | have experienced in the iPadOS beta
        
           | crooked-v wrote:
           | Similarly, I am perfectly content with the visionOS UI, and
           | yet I turned off the iOS 26 transparency after maybe five
           | minutes of using the Music app.
        
             | ncphillips wrote:
             | Wait, that's an option? My god.
             | 
             | Just found the setting...thank you! It was actually driving
             | me crazy. There's still a bunch of really weird,
             | unnecessary UX changes but this helps a lot.
        
         | carabiner wrote:
         | Big exception is aviation HUDs that are much closer to AR than
         | conventional workspaces. In HUDs, everything is overlaid with
         | bright green lines. It must be visible in day/night all sorts
         | of conditions. But Apple's take on an overlay GUI isn't like
         | this at all.
        
           | kccqzy wrote:
           | Yeah because these bright green lines are obviously not
           | aesthetically pleasing enough for Apple.
        
         | Aloisius wrote:
         | As someone who uses an exterior sliding glass door as a
         | whiteboard, I haven't experienced any legibility issues while
         | using it. It's actually remarkably easy to read.
         | 
         | This could be partly because there's nothing immediately close
         | to the window so any writing is the only real thing in the
         | focal plane.
         | 
         | If I stand further back, it is somewhat harder to read, but I
         | imagine this wouldn't be a problem with displays that can
         | emulate that (like laser retinal displays iirc)
        
           | bigyabai wrote:
           | Do you use multiple marker colors? Or just one?
        
             | jimmySixDOF wrote:
             | not OP but I use normal wb markers any color and as long as
             | you wipe down pretty regularly using glass cleaner it is a
             | great option in certain rooms
        
             | Aloisius wrote:
             | Several colors, though I do tend to use one at a time until
             | it runs out before switching.
             | 
             | Whiteboard markers don't really work though (too
             | transparent when it's bright out). Permanent markers and
             | liquid chalk work best, though the latter can be especially
             | annoying to erase. Some glass-specific erasable markers
             | aren't bad either.
        
           | xnx wrote:
           | Probably not very good at night?
        
           | bongodongobob wrote:
           | This is completely dependent on what's behind it, not mention
           | you need to light an entirely separate room/hallway to read
           | it.
        
           | bastawhiz wrote:
           | Imagine another pane of glass with writing on it about a foot
           | behind. You can imagine how illegible it could become.
        
         | zozbot234 wrote:
         | Is Liquid Glass really "translucent" though? I mean, aside from
         | the gimmicky transparent setting, which is going to be
         | _horrible_ for accessibility (can you say  "contrast"?) so
         | anyone with less than perfect vision and/or a sensible concern
         | for usable UX is going to turn that off immediately. The non-
         | transparent icons and widgets look a lot like the older "flat"
         | ones with some glassy/ceramic 3D effects on top. Still a bit
         | fuzzy, but they're at least bearable for long-term use.
        
           | serf wrote:
           | >s Liquid Glass really "translucent" though? I mean, aside
           | from the gimmicky transparent setting, which is going to be
           | horrible for accessibility (can you say "contrast"?) so
           | anyone with less than perfect vision and/or a sensible
           | concern for usable UX is going to turn that off immediately.
           | 
           | I have a hard time parsing this.
           | 
           | "Is the glass effect transparent if I don't turn off
           | transparency?"
           | 
           | uhh.. Yes.
           | 
           | As a bit of a citizen scientist myself let me explain how I
           | wrapped my laymen's brain around it :
           | 
           | If I can see _through_ it, it 's transparent. If the color
           | changes _behind_ the thing, and I can somehow intuit that --
           | good chance 's we're dealing with transparency.
        
             | brailsafe wrote:
             | Seems like you're conflating translucency and transparency,
             | and Apple is being a bit imprecise with those terms too. As
             | in, if you turn off what Apple is calling "transparency",
             | is the interface still arguably "translucent" in the way
             | that's implied by the Carmack quote, which I take to mean
             | some Minority Report barely frosted-glass effect in the
             | background.
             | 
             | > If I can see through it, it's transparent.
             | 
             | Yes, if you can clearly make out the details behind
             | whatever it is you're looking through.
             | 
             | > If the color changes behind the thing, and I can somehow
             | intuit that -- good chance's we're dealing with
             | transparency.
             | 
             | This would normally be translucency, akin to a shower door
             | or curtain that lets you see that someone is in there and
             | maybe who, but not much more.
             | 
             | In this case though, it's a bit weird, and it seems like
             | the person you responded to did have a relevant question,
             | because as far as I've seen it's kind of pseudo-transparent
             | but not quite translucent in different contexts, in the
             | sense that you can more clearly see through to detail
             | that's sometimes there (slider position, magnifying glass)
             | and sometimes only derived from the bottom layer, like
             | colors changing.
             | 
             | To me, it's less like a shower door vs window, and more
             | like a window vs looking through the bottom of a shot
             | glass, but im some cases closer to opaque than translucent
             | if the transparent gimmick is turned off, based on how the
             | question was asked.
        
             | anon373839 wrote:
             | I haven't downloaded the beta, but from what I can see in
             | the demos, Liquid Glass dynamically adjusts the properties
             | of the overlay (text color, background blur, alpha, fill)
             | based on what is underneath so that the illusion of
             | transparency is there but the text is still readable. The
             | only time this doesn't seem to happen is while in animation
             | / scrolling. The adjustment comes after the movement stops.
             | 
             | All of the outrage screenshots I've seen appeared to have
             | been taken during animation.
        
               | vehemenz wrote:
               | It doesn't adjust correctly much of the time. For
               | example, full screen video controls will effectively
               | disappear, rendering them unususable, in many
               | circumstances (particularly against white backgrounds).
        
           | devnullbrain wrote:
           | >which is going to be horrible for accessibility
           | 
           | My suspicion is this concern went the same way as DEI/ESG
        
         | outofpaper wrote:
         | Writing on blurry glass can work but it requires effort. It the
         | real world we have elements that can create shadows and refract
         | light around writing making it more legable but we still don't
         | bother printing books on overhead sheets and tracing paper!
        
         | mrandish wrote:
         | > Translucent UI is usually a bad idea outside of movies and
         | non-critical game interfaces.
         | 
         | Reading the article's claims about translucent UI being ideal
         | for AR, all I could think about was how bad this roadside
         | traffic sign would be if it was white text printed on
         | translucent glass. https://images.app.goo.gl/MU4kJmWZ8ogNGAD9A
         | 
         | Assuming the information a daily-use AR headset is presenting
         | is important, it needs to be instantly legible to be useful. I
         | guess my counter to the article would be images of "Roadside
         | traffic signs as re-imagined in Apple's Liquid Glass." Would
         | showing an intersection with a Liquid Glass stop sign and a car
         | crashed into the side of another be too much?
        
           | cheema33 wrote:
           | I agree. Apple apologists keep saying that Apple will tweak
           | the transparency a bit to improve contrast. And I am thinking
           | that this shit does not need any transparency at all!
        
         | raverbashing wrote:
         | Yeah, I'm more tempted on believing the other takes on it
         | 
         | That basically is just a way of making people upgrade their
         | iPhone
        
         | marxism wrote:
         | I have to disagree with Carmack here.
         | 
         | The evidence suggests this isn't AR prep at all. I watched
         | Apple's 20-minute design presentation, and their design team
         | makes the same point repeatedly: Liquid Glass has very narrow
         | guidelines and specific constraints.
         | 
         | Here's the actual design problem Apple solved. In content apps,
         | you have a fundamental trade-off: you have a few controls that
         | need to be instantly accessible, but you don't want them
         | visually distracting from the content. Users are there to
         | consume videos, photos, articles - not to stare at your
         | buttons. But the controls still have to be there when needed.
         | 
         | Before Liquid Glass, your least intrusive option was backdrop
         | blur or translucent pastel dimming overlays. Apple asked: can
         | we make controls even less distracting? Liquid Glass lets you
         | thread this needle even better. It's a pretty neat trick for
         | solving this specific constraint.
         | 
         | So you'll feel like you're seeing Liquid Glass "everywhere" not
         | because Apple applied it broadly, but because of selection
         | bias. The narrow use case Apple designed this for just happens
         | to be where you spend 80% of your phone time: videos, photos,
         | reading messages. You're information processing, not authoring.
         | 
         | Apple's actual guidelines are clear: only a few controls
         | visible at once, infrequent access pattern, only on top of rich
         | content. The criticism assumes they're redesigning everything
         | when they explicitly documented the opposite. People are
         | reacting to marketing tone instead of reading what Apple's
         | design team actually built.
         | 
         | [1] https://peoplesgrocers.com/en/writing/liquid-glass-
         | explained
        
           | devnullbrain wrote:
           | >Before Liquid Glass, your least intrusive option was
           | backdrop blur or translucent pastel dimming overlays.
           | 
           | Or an outline, like gameboy emulators have been doing forever
        
             | jitl wrote:
             | Now they made the outline shiny
        
           | radley wrote:
           | > their design team makes the same point repeatedly: Liquid
           | Glass has very narrow guidelines and specific constraints
           | 
           | Often, UX design rhetoric floats way beyond reality. For now,
           | a lot of Liquid Glass is grossly applied. It's only dev beta
           | 1, so it's likely it'll improve over time... especially if
           | they launch an AR product.
        
           | wlesieutre wrote:
           | _> Users are there to consume videos, photos, articles - not
           | to stare at your buttons_
           | 
           | But if I want to use the buttons, that necessitates that I
           | _see_ the buttons first in order to use them. If I don 't
           | need to see a button, the button probably shouldn't be there
           | at all.
           | 
           | It's not the worst design I've ever seen, but it does feel
           | like they've swung a bit too far in the "users want to focus
           | on the content" direction. The tools to interact with the
           | content are also an important part of the interface and if
           | you can't see them clearly they're not very usable.
        
             | derefr wrote:
             | Not necessarily. Given how most mobile UX design operates
             | today, in most apps there'll just be a single glassy
             | hamburger button that opens a (much more legible) menu. You
             | don't need to read a hamburger button; you just need to
             | know it's there as a tap target.
             | 
             | Honestly, I think the iPadOS enablement of toplevel app
             | menus + addition of multi-key in-app-menu-action
             | completions to macOS Spotlight, is presaging an iPhone that
             | has a physical "hamburger button" that opens the app's menu
             | [and pops open the keyboard, to quick-access menu items by
             | key.] Then there'll be no need for an on-screen hamburger
             | button at all, other than as a fallback for old iPhones
             | that don't have the hardware button.
        
           | rendaw wrote:
           | I'm not necessarily a fan of Apple's design, but I want to
           | add that when you have floating header bars it cuts down
           | screen real estate and makes the UI feel more claustrophobic.
           | Making it semi-transparent helps that significantly.
           | 
           | There are usability reasons for this too - for instance, even
           | if it's blurred, a hint of what content is behind the bar
           | helps the user know when they've neared some new content or
           | when to stop scrolling, or whether there's more content
           | above/below the unobscured viewport.
        
           | makeitdouble wrote:
           | > Apple's actual guidelines are clear: only a few controls
           | visible at once, infrequent access pattern, only on top of
           | rich content.
           | 
           | > The criticism assumes they're redesigning everything when
           | they explicitly documented the opposite.
           | 
           | Does Control Center fit those guidelines for applying Liquid
           | Glass ?
           | 
           | It doesn't look like Apple has as much restraint as you're
           | giving them credit for.
        
             | nateroling wrote:
             | I don't think control center actually uses the liquid glass
             | elements. They don't respond to accessibility options like
             | reduce transparency, for one thing.
        
           | ncphillips wrote:
           | I dunno, I find the blur more visually distracting than a
           | hard stop.
           | 
           | I would rather borders and color contrast to create visual
           | separation anyway. That approach takes up less space. White
           | space takes makes your UI less dense, but blur is even worse.
           | 
           | Either way... how does that relate to my keyboard being
           | transparent? I don't need to see a completely illegible blur
           | of the colors behind my keyboard.
           | 
           | I just turned on the "reduce transparency" setting and it's
           | much better.
        
         | danhite wrote:
         | > Outside of movies, people do not work out their thoughts on
         | windowpanes or transparent "whiteboards" because of the exact
         | same legibility issues.
         | 
         | I knew a lovely man, a kind hearted engineer, Larry Weiss, for
         | whom this was not true... In the early 1980s I was in his VW
         | van that he used for business roadtrips when he, while still
         | driving, grabbed a felt marker and started drawing on the
         | window in front of him to illustrate a point.
         | 
         | I learned that he kept markers handy and used them to capture
         | his thoughts on long drives (to conferences, customers etc).
         | Rough mechanical sketches mostly.
         | 
         | Back then I did not generally know to describe myself as
         | (modern term) aphantasic as I had yet to realize I was
         | different from most people, but hopefully this context helps
         | you to understand why I then (and now) grokked the value of
         | putting your conceptual thought into your ongoing visual field,
         | non-occlusively aka _transparently_
         | 
         | Legibility is no more the deciding factor of ~utility
         | here/AR/VR than it is in dreams. Indeed I have been very near
         | sighted for over 50 years and I do not find this ~illegibility
         | to be an issue for _clarity_ of visual~assist to thinking.
         | 
         | The point John Carmack makes may have greater merit for other
         | people or if we were limited to discussing text--but Liquid
         | Glass is not about text per se, is it?
         | 
         | "...there's way too much information to decode the Matrix. You
         | get used to it. I...I don't even see the code." -- Cypher from
         | The Matrix 1999
         | 
         | P.S. If my story about Larry intrigued you, I am happy to share
         | these two tiny tidbits I found in memoriam ...
         | 
         | https://isaac-online.org/wp-content/uploads/ISAAC-E-News-Oct...
         | 
         | https://w140.com/tekwiki/wiki/Larry_Weiss [re his work and
         | patents at Tektronix in the 1960s]
        
         | int_19h wrote:
         | Win7 had translucency, and it looked way better than Win8+.
         | Vista looked meh because it overdid it initially, but Win7
         | dialed it down (mostly with "frosted glass" effect) in most
         | places to where it didn't impede contrast, and added various
         | ways to highlight text in places where it was directly overlaid
         | over glass.
         | 
         | Judging from the demos, Apple's version is even more
         | translucent than Vista, so I have no doubt that it'll be bad.
        
         | scotty79 wrote:
         | > people do not work out their thoughts on windowpanes or
         | transparent "whiteboards" because of the exact same legibility
         | issues.
         | 
         | Damn, now I want a frosted glass whiteboard. As if wanting a
         | whiteboard wasn't bad enough.
        
         | qnleigh wrote:
         | For VR goggles, I agree. But if we're headed toward AR glasses,
         | most (all?) technologies in that space don't support opaque
         | screen content. They project images into your eyes, but they
         | can't block light coming in from the real world.
         | 
         | So if that's the next big thing, Apple had to get consumers
         | used to translucent UIs.
        
       | Someone1234 wrote:
       | I've seen this speculation a lot, but that's all it is
       | speculation. Apple has been working on an AR concept for going on
       | 4-5 years now, and as recently as January this year were reported
       | to have given up yet again:
       | 
       | https://www.theverge.com/news/604378/apple-n107-ar-glasses-c...
       | 
       | Yet I see this speculation copied (TechCrunch), copied
       | (MacRumors), copied (Substack), from one article to another with
       | the fervor rising at each one. Yet we never approach anything
       | close to substantive.
       | 
       | I read in 2023 AR is due in 24, then 24 it was 25, and now in 25
       | it is due in 26. AR also now has something to do with AI because
       | of course it does, and Apple's new blurry UI is something to do
       | with this product 1.5 years out at minimum... Sure.
        
       | samwillis wrote:
       | This would make sense if there was any indication that AR is
       | going to happen. I would argue that there isn't even the faintest
       | signal that it will.
       | 
       | People do not want invasive glasses, even if they make them as
       | small at normal glasses. I just don't see it becoming anything
       | other than a niche product.
       | 
       | It's like all the moves to voice/audio interfaces powered by AI.
       | They simply won't take off as audio is inherently low bandwidth
       | and low definition. Our eyes are able to see so much more in our
       | peripheral vision, at a much higher bandwidth.
       | 
       | Some would argue that's an indication that AR will happen, but
       | it's still so low deff, and incredibly intrusive, as much as I
       | love the demos and the vision (pun not intended) behind it.
       | 
       | As far as I can see, the only motivation for the visual overall
       | is that they need _something_ to fill the gap until they have
       | some real AI innovations to show. This is a  "tick" in the
       | traditional "tick" -> "tock" development and release cycle - a
       | facelift while they work on some difficult re-engineering
       | underneath. But that's not AR, it AI.
        
         | msgodel wrote:
         | I actually have a homebrew Linux AR setup that I use heavily
         | and absolutely think it will be the future (although it will be
         | similar to the smartphone where you get a combined form factor
         | and paradigm shift that people think are both connected.)
         | 
         | Good AR glasses are already available and combined with modern
         | LLMs you can have normal people thinking about computers the
         | way we do. This will _feel_ less invasive than smartphones do
         | currently while being able to do much more.
         | 
         | I'm absolutely certain Apple will not survive the transition
         | though.
        
           | delian66 wrote:
           | > Good AR glasses are already available
           | 
           | Which ones do you think are good?
        
             | msgodel wrote:
             | I use first generation Xreal glasses.
        
         | kbos87 wrote:
         | I think the appeal and the value equation of AR would be
         | completely different if it didn't feel like you were donning a
         | heavy headset to step into the matrix. It's very likely that
         | there will be innovation in translucent displays and input
         | methods that make AR ubiquitous at some point in the future. I
         | just don't know if that will be in 5 years or 15 years.
        
           | msgodel wrote:
           | Zero years. http://swiley.net/arglassescroped.jpg
           | 
           | It's just a matter of packaging and selling it the way the
           | palm pilot was packaged and sold as the smartphone.
        
         | Geee wrote:
         | VR / AR will definitely replace desktop / stationary computers,
         | but they need to be as lightweight as headphones. Steve Jobs
         | said it best (also his opinion of the current Vision Pro at the
         | very end): https://www.youtube.com/watch?v=bQECSInWVPY
        
           | iw7tdb2kqo9 wrote:
           | Some insights/vision lost to history because interviewer
           | needed to interrupt.
           | 
           | This is why I like Lex Fridman style podcast.
        
         | roughly wrote:
         | > People do not want invasive glasses, even if they make them
         | as small at normal glasses. I just don't see it becoming
         | anything other than a niche product.
         | 
         | Wait, are you arguing that consumers will reject something that
         | puts, say, a social media feed in front of their face 24hrs a
         | day? That will allow them to just gaze at an internet site
         | constantly without even having to think about it? That will
         | allow them to have videos in their peripheral vision while they
         | "concentrate" on something else?
         | 
         | AR headsets will not replace computers, they'll replace phones.
        
         | rewgs wrote:
         | I genuinely expect that in a few years, Apple will release
         | something that is effectively identical to Google Glass, and
         | that will historically be seen as the _real_ start of wide-
         | spread usage of AR.
         | 
         | Anything less than lightweight glasses is a non-starter outside
         | of gaming and other enthusiasts. The Vision Pro is just too
         | bulky for it to sell serious numbers.
        
       | coastalpuma wrote:
       | The comparison to the evolution of iOS is misleading. With iOS,
       | they introduced users to a new platform by using familiar and
       | appropriate design language on that platform. With the current
       | redesign, they're using design language that is really geared
       | towards AR on non-AR devices. The design is in service of devices
       | that most people don't use and haven't showed much interest in
       | using.
        
         | coastalpuma wrote:
         | The better comparison are those operating systems which tried
         | for mobile-desktop convergence without adequate consideration
         | of the differences between those platforms, thereby making the
         | desktop experience worse and alienating users. In fact, it's
         | not even as well considered as that, since mobile was a well
         | established phenomenon at that point, whereas AR is still very
         | niche.
        
       | thenaturalist wrote:
       | As other comments allude to, there are several factual weaknesses
       | quickly obvious in contrast to the storyline of the article.
       | 
       | Another rather significant historical fact the author completely
       | omits is that the iPhone generated crazy hype among consumer
       | customers [0] and bored the business community.
       | 
       | I think it would still even be graceful to assume the opposite
       | about AR "computing".
       | 
       | Constructing the premise of "this is a precursor of the next big
       | thing" in light of this contrast is rather hard to follow.
       | 
       | [0]:
       | https://www.nytimes.com/2007/06/27/technology/circuits/27pog...
        
       | cma wrote:
       | The looking forward part about additive AR glasses won't really
       | work with liquid glass: how will you do refraction without
       | doubling up the unrefracted version passing through?
       | 
       | Maybe it would still work ok in low light.
        
       | htrp wrote:
       | So we're waiting for a cheaper to use Vision Pro (Vision SE?)
        
       | ModernMech wrote:
       | I've seen this "theory" floating around social media. I mean, it
       | makes sense but also Apple has a history of boneheaded UI
       | decisions, so I'm not going to put much weight on it. It reads
       | more like cope because of how poorly the UI has been received.
       | Such apologizing also usually follows Apple's boneheaded
       | decisions. "It's 4D chess, you just don't have the vision that
       | Apple has to understand it. But I do, and here's the plan."
        
       | iamleppert wrote:
       | I wonder if they will release a transparent frosted glass iPad
       | next?!
        
         | CamperBob2 wrote:
         | I would've saved that one for April Fool's Day, myself. People
         | would tie themselves in knots arguing about whether it was real
         | or a joke. "A product only Apple could deliver."
        
         | layer8 wrote:
         | Just let the backside camera feed be the wallpaper. They'd
         | probably do it if it didn't cost too much battery.
        
       | tzury wrote:
       | Apple's pattern has always been to enter markets later but with
       | more refined, integrated solutions.
       | 
       | They weren't first with MP3 players, smartphones, tablets, or
       | smartwatches - but when they entered, they often redefined those
       | categories. The current AI situation likely follows this same
       | playbook.
       | 
       | Apple's culture of secrecy means we only see what they choose to
       | release.
       | 
       | What's often overlooked is that Apple might be playing a
       | different game entirely.
       | 
       | Tim Cook's measured approach and the company's $100B+ R&D budget
       | suggest they're building something substantial, not scrambling to
       | catch up.
       | 
       | They may be betting that the current LLM race will commoditize,
       | and the real value will come from integration and user experience
       | - areas where Apple traditionally excels.
        
         | munificent wrote:
         | _> Tim Cook 's measured approach and the company's $100B+ R&D
         | budget suggest they're building something substantial, not
         | scrambling to catch up._
         | 
         | It could also be that Tim Cook is just an ops guy who only
         | knows how to hill climb graphs up and to the right and Apple is
         | running out of the innovation momentum it had when Jobs died.
        
           | shinycode wrote:
           | Well it even if he's only that it seems to work pretty well
           | regarding sales over the last +10 years. Cash is the blood of
           | companies so even if that's not the best decisions ever
           | regarding pure/first player innovations, as long as the
           | company last more years alive in a competitive market it's a
           | win for him/them
        
             | munificent wrote:
             | Coca-Cola has made a ton of money over the years too, but
             | they're still just selling sugar water, not "making
             | something substantial".
        
               | shinycode wrote:
               | That's exactly my point, maybe for Tim Cook in the end
               | what matters most is just to find a way to make the
               | company money and lasts longer. Innovation might happen
               | along the way or not, in the end money is what matters
               | for him. I don't say if it's good or bad, it just is.
        
         | DannyBee wrote:
         | "Apple's pattern has always been to enter markets later but
         | with more refined, integrated solutions."
         | 
         | Err, no it isn't. It would be more accurate to state "the only
         | thing that apple has recently been successful at is entering
         | markets later with more refined, integrated solutions".
         | 
         | But it's definitely not the pattern of what they've tried.
         | 
         | The 100 billion also includes tons of expensive failures, like
         | self-driving cars, etc. Those are not cheap, and they were
         | definitely playing catch-up.
         | 
         | Here's an alternate take - apple fails at things sometimes, and
         | has historically been able to get people to ignore and minimize
         | the failure. Leading to folks saying things like "Apple's
         | pattern has always been to enter markets later ...." because
         | they just ignore the failures that contradict this. In this
         | case, they are not just failing at AI, but are failing to get
         | people to ignore the failure.
         | 
         | Why isn't that a better explanation than "apple never fails,
         | they secretly were not trying to succeed at AI, they aren't
         | spending billions trying to catch up, they are spending
         | billions on a secret knockout blow that nobody knows about"
        
       | bitpush wrote:
       | > While the tech press fixated on Apple's relatively quiet AI
       | story at WWDC 2025, the company was executing a more subtle
       | strategy. Rather than engaging in the current LLM arms race
       | (where it's demonstrably behind), Apple doubled down on what it
       | does best: creating compelling user experiences through design
       | and integration.
       | 
       | I cant believe real people actually believe this kind of stuff.
       | The author seems to think tech press alone is fixated on AI
       | story. Apple themselves was all gung-ho about AI last time
       | around. They sold an entire line of iPhones touting the benefits
       | of AI. They even "invented" a brand for their line of offering -
       | Apple Intelligence.
       | 
       | And when it all fell flat, Apple had to apologize and _had_ to
       | (yes, had to) showcase other things. Liquid Glass essentially was
       | a replacement for that. If Apple had anything meaningful to show
       | in AI world, it would have show cased that.
       | 
       | And author seems to think Apple is playing 4D chess. Sometimes
       | the simplest explanation is what is really going on.
        
         | bombcar wrote:
         | The reality distortion field didn't die with Jobs.
        
           | DannyBee wrote:
           | The author is far enough into apple fanboy conspiracies that
           | they will probably next claim the reality distortion field
           | didn't die because Jobs never died.
        
           | mrandish wrote:
           | True... and in AR the Liquid Glass UI actually distorts
           | reality.
        
         | paxys wrote:
         | The fact that the majority of AI features which were promised
         | (and pushed _hard_ ) by Apple for iPhone 16 are still nowhere
         | in sight should honestly be a bigger story. So many people
         | upgraded to that phone entirely for AI.
        
           | kitten_mittens_ wrote:
           | I updated to avoid paying the new American tariffs. The
           | advertised AI features were decidedly underwhelming.
        
           | layer8 wrote:
           | There is a class action lawsuit regarding that:
           | https://clarksonlawfirm.com/lp/apple-intelligence-false-
           | adve...
        
             | behnamoh wrote:
             | i hope it wins against apple. i also bought my new iphone
             | mainly for AI reasons but looking back, i should have
             | purchased a pixel.
        
               | lukev wrote:
               | I dunno. I feel like a lawsuit would need to demonstrate
               | damages.
               | 
               | Real-world productivity improvements due to AI in terms
               | of actual metrics or financial outcomes remain stubbornly
               | undemonstrated.
        
               | simondw wrote:
               | Really? If a company advertises a new red version of
               | their widget and I excitedly upgrade because I love red,
               | but when it comes it's gray just like the old widget,
               | don't I have a case? Surely I don't need to demonstrate
               | that red makes me more productive.
        
               | bradleyankrom wrote:
               | I think you would just return it, not sue them.
        
               | paxys wrote:
               | So is Apple accepting returns from all iPhone 16 owners?
        
               | lukev wrote:
               | Genuine question: have there been any successful lawsuits
               | on the basis of "false advertising" in recent times? It
               | seems so prevalent everywhere, I'm really curious if
               | there's any repercussions for it (no matter how
               | egregious.)
        
               | tionate wrote:
               | In Australia the regulators pursue such things.
               | https://www.accc.gov.au/media-release/jayco-in-court-
               | over-of...
        
           | SoftTalker wrote:
           | Maybe Elon is secretly running Apple too, among his other
           | roles.
        
         | DannyBee wrote:
         | No, you see, Apple has spent untold billions of dollars chasing
         | AI as a feint. Them repeatedly apologizing and telling
         | investors they are working as fast as they can is all lies.
         | They have everyone just where they want them, and are poised to
         | deliver the killing blow of ... a new UI that everyone has to
         | relearn.
        
         | conradev wrote:
         | An even simpler explanation is that regular UI redesigns are an
         | important tool for a device manufacturer to make the experience
         | feel new or refreshed, and this novelty helps sell devices.
         | Everyone reacts to the content of the redesign when it lands,
         | but the fact that it happens should not be surprising.
         | 
         | Usability issues only manifest after point of sale.
         | Messaging/marketing happens after the work has been done (and
         | can involve post-rationalization).
        
         | rs186 wrote:
         | And nobody mentions "developers forced to redesign and
         | reimplement their app UI for no good reason" as part of the
         | cost. Of course fanboys couldn't care less about that.
        
         | alwillis wrote:
         | There's lots of new AI features in iOS 26, iPadOS 26, etc. But
         | they aren't the blockbuster features.
         | 
         | They're more like quality of life issues that users will
         | appreciate.
         | 
         | A now that 3rd parties can access Apple's LLM models... let me
         | correct that. Shortcuts, a visual automation app, can also
         | access models on device or bigger, more capable models using
         | Apple's Private Cloud Compute.
         | 
         | Apple's not playing multidimensional chess... but they are
         | playing the long game, where users won't have to use multiple
         | AI chatbots to get work done, because most of what they want to
         | do is handled by their current apps with new AI capabilities--
         | on device.
        
           | bitpush wrote:
           | Apple's models are not competitive. Apple has not
           | demonstrated any leadership in fundamental models so far, and
           | I don't expect that to change any time soon.
           | 
           | If anything I'd expect Google, OpenAI, Anthropic ... Or even
           | Meta to have a better on-device "lite" model before Apple.
        
             | alwillis wrote:
             | > Apple's models are not competitive.
             | 
             | 1. You have no way of objectively assessing this.
             | 
             | 2. Apple's been using machine learning, neural networking
             | and other AI technologies in their operating systems before
             | most of these AI companies even existed.
             | 
             | 3. Apple was the first to ship AI-specific hardware (Neural
             | Engine) in the iPhone X in _2017_
             | 
             | > Google, OpenAI, Anthropic ... Or even Meta to have a
             | better on-device "lite" model before Apple.
             | 
             | Google's "lite" model Gemma 2B has 2 billion parameters and
             | their Gemini Nano has 1.5 billion. The largest lite model
             | Meta tops out at 1.5 billion.
             | 
             | The model demonstrated at WWDC has _3 billion parameters_
             | [1] with 2-bit and 4-bit quantization. So Apple has already
             | surpassed Meta and Google when it comes to LLMs on
             | smartphones from the jump. Seems pretty competitive.
             | 
             | 3rd party developers will have access to it as well. If the
             | task requires a more comprehensive model, it can access
             | Apple's Private Cloud Compute [2] seamlessly. Sounds like a
             | win-win to me.
             | 
             | This model is also exposed to automation; you'll be able to
             | create custom workflows that incorporate AI very easily.
             | 
             | [1]: From Apple's press release:
             | 
             |  _A key component of Apple Intelligence is a new on-device
             | Foundation Model. This model, with approximately 3 billion
             | parameters, has been engineered for efficiency and is
             | optimized to run directly on Apple 's latest silicon. To
             | achieve this, Apple has employed advanced quantization
             | techniques, including 2-bit and 4-bit quantization for the
             | model's weights and an 8-bit KV cache, which significantly
             | reduce the model's memory and computational footprint
             | without compromising performance_
             | 
             | [2]: "Private Cloud Compute: A new frontier for AI privacy
             | in the cloud" https://security.apple.com/blog/private-
             | cloud-compute/
        
       | KaiserPro wrote:
       | As someone who works with a wide range of AR displays, if this is
       | the reason for the UI change, they've fucked up hard.
       | 
       | Blurring in AR is quite difficult as it requires an accurately
       | aligned image to overlay the world. The point of AR is its just
       | an overlay, you don't need to render whats already there. To make
       | a blur, you need the underlying image, this costs energy, which
       | you don't really have on AR glasses.
        
         | bitpush wrote:
         | I just had a holy-shit moment reading through what you just
         | said. I had not considered that AR overlays wont be blurred,
         | without sampling what's behind the overlay/glass.
         | 
         | People are in for a world of pain when they realize this.
        
           | dustbunny wrote:
           | Unless the blur is built into the optics of the glass itself
           | somehow!
        
             | bitpush wrote:
             | You can only get a frosted glass effect with that.
             | 
             | Imagine an overlay in front of a red circle. If you want
             | the red circle blurred in the overlay, you need to _know_
             | about red circle, and sample from it for each pixel. Vision
             | Pro cant sample the entire viewport 120fps (or whatever fps
             | they are running at). It would be a janky mess.
             | 
             | Vision Pro UI is not transparent / translucent but frosted.
             | 
             | https://www.apple.com/newsroom/images/2024/02/apple-
             | announce...
        
               | bastawhiz wrote:
               | > Vision Pro cant sample the entire viewport 120fps
               | 
               | Even worse than that. Each pane of glass that's blurring
               | needs to do its own sampling of what's behind itself.
               | That means you have to render from back to front,
               | sampling _in 3D_ , for each eye, to get realistic blur
               | effects. Your vision isn't a 2D grid coming from each
               | eye, it's conic. A line from your retina out through two
               | equally sized panes placed in front of each other will
               | likely pass through two different points on each pane.
               | 
               | You'd probably need to implement this with ray tracing,
               | to make it truly accurate, or at least convincing. And to
               | make your device not slow to a crawl as you open more and
               | more windows.
        
         | radley wrote:
         | AR glasses will have some sort of camera. It's easy enough to
         | warp the captured video to roughly match the view from each
         | eye. It doesn't have to be perfectly aligned, clear, nor high-
         | resolution. It just needs to be sufficient to provide a faux
         | blurred background behind UI elements.
         | 
         | Looking at Liquid Glass, they certainly solved it for higher-
         | res backdrops. Low res should be simpler. It won't be as clean
         | as Liquid Glass, but it could probably do VisionOS quality.
        
           | KaiserPro wrote:
           | Oh its possible, but it costs a lot of power, and has design
           | implications.
           | 
           | You need the camera on and streaming, sure you only need a
           | portion, but _also_ your camera needs to cover all of your
           | screen area, and the output remapped. It _also_ means that
           | your camera now has limited placement opportunities.
           | 
           | Having your camera on costs power to, so not only is your GUI
           | costing power but its costing more power because the camera
           | is on as well.
        
             | radley wrote:
             | I think you're over-thinking it. Camera power is extremely
             | cheap. Amazon's Ring cameras run for months on a single
             | charge. It's the display, refreshing content at 24-60 Hz
             | (or more) that consumes power.
             | 
             | The camera will have to turn on for the glasses to show you
             | metadata, right? The camera will see what you see, just
             | from slightly different angles from each eye. A simple
             | video matrix can warp the image to match each eye again.
             | Cut out what you don't need, and just keep what's needed
             | for the UI element. The AR glasses could simply have a
             | dedicated chip for the matrix and other FX. I imagine view
             | depth could take extra work, but iPhones do that now with
             | their always-on lockscreen.
        
               | KaiserPro wrote:
               | > I think you're over-thinking it
               | 
               | Nope, its experience. Why do you think oculus has funny
               | warping issues? its down to camera placement.
               | 
               | > A simple video matrix can warp the image to match each
               | eye again
               | 
               | Occlusions are not your friend here.
               | 
               | > Cut out what you don't need, and just keep what's
               | needed for the UI element.
               | 
               | For UI thats fix in screen space, this works, for UI
               | thats locked to world space, you need to be much more
               | clever about your warping. Plus your now doing realtime
               | low latency stuff on really resource constrained devices.
               | 
               | > I imagine view depth could take extra work,
               | 
               | yes, and no. If you have a decent SLAM stack with some
               | object tracking, you kind of get depth for free. If you
               | have 3d gaze vectors, you can also use that to estimate
               | depth of what you're looking at without doing anything
               | else. (but gaze estimation thats accurate needs
               | calibration)
               | 
               | > but iPhones do that now with their always-on lockscreen
               | 
               | Thats just a rendering thing. Its not actually looking
               | for your face all the time. most of that is
               | accelerometer. Plus its not like it needs to be accurate,
               | just move more or less in time with the phone.
               | 
               | > Camera power is extremely cheap
               | 
               | Yes, but not for glasses. Glasses have about 1.3 watt-
               | hours for the whole day. cameras consume about 30-60mw,
               | which is about half your power budget if you want a 12
               | hour day
               | 
               | > Amazon's Ring cameras run for months on a single charge
               | 
               | Yes, the cameras isn't on all the time, it has PIR to
               | work out if there is movement. Plus the battery is much
               | much bigger. (I think it has 23 watt hours of battery)
        
         | Seb-C wrote:
         | I would actually expect AR displays to be naturally
         | transparent. I'm not a specialist at all, but achieving a
         | transparent screen with perfectly opaque rendered areas sounds
         | quite unrealistic.
         | 
         | If the display is naturally transparent, I don't see the need
         | for a non-opaque UI.
        
           | KaiserPro wrote:
           | > If the display is naturally transparent, I don't see the
           | need for a non-opaque UI.
           | 
           | You're right, but it depends on the screen type. It turns out
           | that just being transparent isn't actually good enough, you
           | really want to be able to dim the background as well. This
           | means that you can overwrite the real-world object much more
           | effectively.
           | 
           | but that adds a whole level of complication.
        
         | ghotli wrote:
         | This is insightful thank you. Question: if you work with a wide
         | range of AR displays, what do you suggest that's readily
         | available and has a sdk?
        
           | KaiserPro wrote:
           | Alas I work for a very large company who has a bunch of teams
           | that makes prototypes for us to use.
           | 
           | However, a secondhand Quest 3 with unity in MR is the
           | cheapest way to get started. It gives you SLAM/world frame of
           | reference, which almost no other system does (apart from
           | hololens)
        
       | roughly wrote:
       | One note on this with regards to the "flat" design - the
       | technical reasoning for that was it decoupled the interface from
       | the screen. Flat designs were all vector, and could scale to any
       | screen or interface size. This has effectively unpinned Apple
       | from fixed screen sizes (I'm genuinely not sure if any two iPhone
       | designs have shared the same pixel counts in the last 5-10 years)
       | and allowed them to scale the interface to any size.
       | 
       | I'm not sure what I think about liquid glass, but I do agree with
       | the premise that it's being driven by the move towards AR and
       | extending interfaces outside the phone/tablet.
       | 
       | I think another interesting tell here will be the 20th
       | anniversary iPhone, which should be coming in 2027 - the iPhone X
       | set the tone for Apple devices for the next decade (so far), and
       | I'd expect to get a better idea of what Apple's doing here when
       | they show off that hardware.
        
         | wizzledonker wrote:
         | I've seen skeuomorphic designs done with vector art, surely
         | this can't be the only/real reason.
        
           | andrekandre wrote:
           | like most things it was probably a combination of things:
           | 
           | marketing (big new design), design trend catch-up (metro,
           | android), and all those other technical reasons (memory,
           | textures, vector graphics, enables easy dark-mode) etc etc
           | 
           | just my guess, but making a dark mode (more easily) possible
           | must have been a large factor too
        
         | kccqzy wrote:
         | Apple has worked out a system of scaling to deal with differing
         | pixel counts. One just provides assets in @2x and @3x versions.
         | And most designers design non-vector assets once in 3x, and
         | then downscale once. This system works remarkably well given
         | that we have long reached the sweet spot of screen DPI.
        
         | specialist wrote:
         | I have a very open mind wrt liquid glass.
         | 
         | I expect an "AR based UI" to somehow leverage depth of field
         | and focus. Blur and translucency/transparency used to achieve
         | that could be amazing.
         | 
         | I'm reminded of prior UIs which had Z depth. One of the iOS
         | releases had parallax.
         | 
         | Remember that awesome demo repurposing two Wii controllers to
         | do head tracking? It transformed the screen into a portal that
         | you that thru. Moving your head around changed your
         | perspective.
         | 
         | I want that.
         | 
         | I just started watching the WWDC videos. So far I like what I
         | see. I'm on board with stacked components; we'll see how it
         | pans out. I _love_ the idea of morphing UI elements,
         | transitioning between list  <-> menu bar; I really want this to
         | succeed.
         | 
         | Mostly, I want less clutter. No matter the appearance or theme,
         | I'm overwhelmed by all the icons, options, etc.
         | 
         | The age old conundrum of balancing ease of use against lots of
         | features. Having created UIs in anger, I'm no smarter than
         | anyone else and don't have any ideas to offer.
         | 
         | Further, I'm apprehensive about voice (w/ GPT). Methinks this
         | will become the best strategy for reducing visual clutter.
         | 
         | Being an old, I just hate talking to my computer. Though I
         | accept it feels natural for others, like my son's generation.
        
       | curiousgal wrote:
       | The same AR they built a product for and flopped? Oh please..
        
       | exe34 wrote:
       | I remember when the armchair experts were laughing at us old
       | people for reminiscing about the eye candy of OS X from Tiger to
       | Snow Leopard - no, they told us, the nice looking things are from
       | the past. Now everything needs to be flat. It's better. It's more
       | usable. You're not supposed to know the difference between text
       | and buttons based on sight.
       | 
       | Oh now the shiny is back, but worse.
        
         | andrekandre wrote:
         | > armchair experts were laughing at us old people for
         | reminiscing about the eye candy of OS X ...they told us...
         | everything needs to be flat. ... You're not supposed to know
         | the difference between text and buttons...
         | 
         | its pretty clear, i think, most of this stuff, including from
         | the designers (apple) themselves are just post-hoc
         | justifications in the end...
        
           | exe34 wrote:
           | > are just post-hoc justifications in the end
           | 
           | It didn't have to be - there was a time they spent money and
           | time on watching people use stuff and figured out how to
           | improve them. Nowadays that sort of scientific process is
           | only applied to increasing engagement and addiction on social
           | media.
        
       | runjake wrote:
       | This was initially my hunch, but after using the betas quite a
       | bit, I changed my mind.
       | 
       | The pre-WWDC rumors suggested that iOS and macOS would be
       | refreshed with inspiration from "Apple Vision Pro." However,
       | after using the interface, I don't see much similarity beyond the
       | use of translucency and some of the toolbar shapes.
       | 
       | I had preconceived notions from watching the WWDC videos before
       | trying the new interface, but I didn't really _get it_ until I
       | used it. The videos don 't do it justice and fail to provide a
       | genuine feel for the experience.
       | 
       | Keep in mind that much of what you see in the videos consists of
       | marketing renders.
       | 
       | Note: None of this is to claim that AR isn't going to be a thing.
       | I completely believe it will come to dominate.
        
       | scudsworth wrote:
       | windows vista was prep work for ar interfaces
        
       | exiguus wrote:
       | This article presents two speculations: first, that Apple has a
       | strong belief in augmented reality (AR), and second, that the
       | company is adapting its user interface and user experience
       | (UI/UX) design in preparation for AR integration. However, where
       | is the evidence to support these claims?
        
       | partiallypro wrote:
       | This was obvious from the start. Microsoft tried to do a
       | convergence of design across devices too and it failed. I have a
       | feeling this will be a failure as well, different use cases
       | simply require different designs. Despite all the talent at
       | Apple, I can't see them escaping this reality. I like some of the
       | aspects of Liquid Glass and some of the aspects of it are
       | somewhat mind blowing, but it needs to be toned down a lot. If
       | they want it to truly be a cross device idea it needs to be
       | fleshed out a large amount with some features dropping for some
       | devices, and that's when it gets complicated to keep together.
        
       | excalibur wrote:
       | Didn't Microsoft do this whole glass UI thing 20 years ago?
        
       | I_dream_of_Geni wrote:
       | This just seems like a skeuomorphic design refresh. Which Apple
       | HATED and tore down with prejudice. And then proceeded to replace
       | it with childish, flat, candy-colored icons for kids.... smh
        
       | ray_ wrote:
       | > The same pattern appears to be playing out with AI. While
       | competitors race to stuff large language models into everything,
       | Apple is taking a more measured approach. The Liquid Glass design
       | language actually creates opportunities for more contextual AI
       | interactions. Imagine smart suggestions that appear as
       | translucent overlays, or AI-generated content that floats
       | naturally over your existing workflow. The glass metaphor
       | provides a visual framework for AI that feels ambient rather than
       | intrusive.
        
       | pier25 wrote:
       | This is nonsense. It will take at least a decade for AR to become
       | mainstream, if it ever happens at all.
        
       | basisword wrote:
       | Why is the author acting like they've discovered some big secret?
       | Vision Pro launched over a year ago, includes AR features, and
       | was the precursor the the liquid glass redesign. Vision Pro and
       | AR was the prep work for liquid glass.
        
       | eddythompson80 wrote:
       | I can't be the only person who thinks this whole "liquid glass"
       | thing is a nothing-burger. Just a WWDC25 misdirection by Apple
       | because they got nothing of "major" excitement to the general
       | market this year.
       | 
       | I feel Apple throws a "UI overhaul" WWDC when they want to occupy
       | all the discussion about them with "UI discussion" while why buy
       | themselves more time to work on things. People will spend all
       | their time and effort arguing merits of UI that Apple fully
       | intend to again as soon as they release it.
        
       | wuming2 wrote:
       | I remember Notes subtly replicating the texture of paper. And
       | text being drawn black, not some shades of gray, with effects to
       | maximize, and not reduce, readability and fidelity. Then Scott
       | Forstall was gone.
        
       | aetherspawn wrote:
       | Well.. this is going to be fun to re-create in Electron for all
       | those native desktop app wannabes. All those gains in battery
       | life just got thrown away.
       | 
       | https://m.youtube.com/watch?v=IrGYUq1mklk
        
       | bastawhiz wrote:
       | > The translucent panels, the layered depth, the environmental
       | responsiveness will all feel like a natural extension of what
       | they already know from their iPhone.
       | 
       | Bullshit. Nobody picked up a Hololens and thought "Oh no, I don't
       | know what to do." Nobody put on a first generation Vision Pro and
       | was clueless how to use it because the UI wasn't skeuomorphic and
       | glass-like. AR has been around for decades and this hasn't been a
       | necessity for anyone, ever.
       | 
       | Simply put: it's not important for AR/VR, and it's definitely not
       | necessary for every other computing form factor to adopt it so
       | that folks are somehow prepared to use AR someday. My laptop
       | isn't AR, don't give me an AR interface because it's nice to be
       | consistent across your product lineup.
       | 
       | The only take this post gets right, as best as I can tell: liquid
       | glass gets stuff wrong, and it'll need to change before shipping.
        
       | dham wrote:
       | Where we're not going to need interfaces. It seems like most
       | normal people will not need any type of interface. Glasses or
       | not.
        
       | wnevets wrote:
       | Windows Vista never looked so nice
        
       | hk1337 wrote:
       | No shit. They said in the keynote that the Liquid Glass design
       | update was a result of what they created for the Apple Vision UI.
       | They're making iOS, iPadOS, macOS match the same UI as visionOS.
        
       | tropicalfruit wrote:
       | apple is always innovating new ways to make your old device
       | obsolete
        
       | ksynwa wrote:
       | This whole post is pure speculation right? "Screens becoming less
       | relevant" sounds like ravings of someone trying to play
       | Nostradamus.
        
       | travisgriggs wrote:
       | > Flat design emerged when users had internalized touch
       | interactions and no longer needed heavy visual scaffolding.
       | 
       | Huh. I always took the move, which I seem to recall as being led
       | by the Google Material folks, as a strategic move to kneecap
       | Apple's huge graphics advantage on iPhones. Apple's hardware
       | could actually execute aesthetically pleasing "real world" things
       | on screen (shadows, blurs, etc). Whereas the ragtag hoard of
       | Android devices, had only a few devices that could draw pretty
       | things, and at large power consumption. It seemed a genius move
       | that suddenly a gestalt of "uh, let's all just work with squares
       | of color, ya know, like construction paper" emerged out of Google
       | as "the new cool." It was marketed well, and the "eye candy
       | space" had saturated, so Apple was forced to "catch up" after
       | holding out for a few years.
        
         | kccqzy wrote:
         | Material Design was in response to iOS 7, not the other way
         | around.
        
       | nottorp wrote:
       | Seriously? I think they just hired a bunch of youngsters with
       | perfect eye sight and they convinced Cook (who probably doesn't
       | use screens that much) that it's the future.
        
       | XiphiasX wrote:
       | Liquid Ass
        
       | notorandit wrote:
       | So a design refresh is needed for AR interfaces to work.
       | Interesting!
        
       | arathis wrote:
       | This is utter horseshit.
       | 
       | Get a grip.
       | 
       | The total sales of the Vision are a fucking rounding error
       | compared to the sales of the iPhone.
       | 
       | Glass is neither new nor is it some grand strategic vision.
       | 
       | What an embarrassment.
        
       | croes wrote:
       | But why put an AR interface on an non AR hardware?
        
         | bigyabai wrote:
         | Product upsell.
        
       | seydor wrote:
       | no no , my bet is apple is soon launching physically changing
       | tactile screens that will blob out just like this interface does.
       | 
       | Or that your phone will start shedding tears every time you touch
       | it
        
       | Kiro wrote:
       | The HN crowd is the worst at predicting things so I wouldn't be
       | surprised if this turns out to be the best decision Apple ever
       | made.
        
       | jrm4 wrote:
       | I'll keep saying it; all this design stuff is goofy and will
       | continue to be goofy as long as everyone in it keeps confusing
       | "science" with "fashion."
       | 
       | Genuinely -- fashion is fine, plaid is in this year, great!
       | Whatever!
       | 
       | But so many bozos think they're doing "science about human
       | behavior" when they do this, and they're not.
        
       | 3cats-in-a-coat wrote:
       | They keep trying to prep everything for AR for years now, the
       | LiDAR on the back of the iPhone is another example. And all this
       | has cluttered the product with nonsense, while they've abandoned
       | its core value. I'm frankly dismayed an intelligent company led
       | by intelligent people could go so astray.
        
       ___________________________________________________________________
       (page generated 2025-06-14 23:01 UTC)