[HN Gopher] Apple's Liquid Glass is prep work for AR interfaces,...
       ___________________________________________________________________
        
       Apple's Liquid Glass is prep work for AR interfaces, not just a
       design refresh
        
       Author : lightningcable
       Score  : 125 points
       Date   : 2025-06-13 19:44 UTC (3 hours ago)
        
 (HTM) web link (omc345.substack.com)
 (TXT) w3m dump (omc345.substack.com)
        
       | evantravers wrote:
       | I 100% agree that this is the strategy that they are taking...
       | but I wonder if the hardware will catch up fast enough to make
       | the bet pay off.
        
         | apples_oranges wrote:
         | What would they lose if not?
        
           | deadbabe wrote:
           | The interface will look old and dated by the time it rolls
           | out on the new hardware.
        
             | out-of-ideas wrote:
             | but isnt the point of liquid ass[1] supposed to be a
             | universal design across all platforms[2]? that just means
             | it should hopefully be easier to update as time changes
             | 
             | 1: https://news.ycombinator.com/item?id=44243404
             | 
             | 2: https://news.ycombinator.com/item?id=44226612
             | 
             | edit: forever formatting
        
       | swyx wrote:
       | well then do it when it's ready, not before??
       | 
       | idk what it is but when a new paradigm comes whether it is AI or
       | AR the bigtech companies always want to ram it down everybody's
       | throats rather than gentle opt-in. its not like they lack
       | enthusiasts who WILL opt in to offer feedback.
       | 
       | you have billions of users, including many normies who just want
       | to get shit done and dont even know that you have keynotes or
       | shareholders to impress and dont care about the translucency of
       | your "glass" when they're trying to call 911[0]
       | 
       | [0]: see talk
       | (https://meyerweb.com/eric/thoughts/2016/01/25/designing-for-...)
       | and tldr (https://hookedoncode.com/2015/02/designing-for-crisis-
       | by-eri...)
        
         | cybrox wrote:
         | Changing the UI beforehand is their approach at a gentle
         | introduction. It's just not voluntary.
        
           | ben_w wrote:
           | I'm old enough to remember when the iPhone OS was the gentle
           | introduction to iPad OS -- all the rumour sites' mock-ups of
           | the then-upcoming mystery Apple Tablet showed MacOS.
           | 
           | In retrospect, watchOS 1.0 was the gentle introduction to
           | what became SwiftUI. At the time, I was a bit frustrated that
           | I couldn't specify widget position and size like I was used
           | to.
           | 
           | Honestly I still am frustrated by that. We already had
           | variable size windows back in the days of Win3.11 and System
           | 7 -- we've just made it far more complicated to do the same
           | things, and even several years into SwiftUI it feels like
           | we've got more bugs with SwiftUI based apps than we ever had
           | with UIKit, and I'm not sure if that's the layout stuff or
           | the reactive stuff or both.
        
         | dinobones wrote:
         | Also, do it for the target device not all of them. Liquid glass
         | makes little sense on a tiny iPhone that a lot of people read
         | outside in sunlight.
        
         | mumbisChungo wrote:
         | >idk what it is
         | 
         | the blog post explains this
         | 
         | in short, it's simply a continuation of the practices that
         | resulted in apple's dominance in the first place
        
         | Pet_Ant wrote:
         | > well then do it when it's ready, not before??
         | 
         | This will let them build up an ecosystem of apps ready at
         | launch and it means you are already training users. This are
         | all laying the foundation of a successful future launch.
        
       | Larrikin wrote:
       | The liquid glass seems like a way for smaller apps to
       | differentiate themselves visually as flat design was a way to
       | drastically reduce the amount of UI design time needed.
       | 
       | It also seems like a way to try and go directly against things
       | like React Native and Kotlin Multiplatform. The recently
       | announced Swift Java interoperability directly really makes it
       | seem like they think KMP is some kind of threat.
        
         | klabb3 wrote:
         | > It also seems like a way to try and go directly against
         | things like React Native and Kotlin Multiplatform.
         | 
         | This is a bingo for me. If you know your web, you know these
         | effects are almost impossible to pull off. Or any other UI
         | framework for that matter.
         | 
         | This is a play that will enforce the line between proprietary
         | "native" and cross platform technologies, no matter how
         | performant or good they may be. It is designed to surface the
         | underlying tech stack to the user, so it can be a
         | differentiator kinda like the green bubble or the constant
         | camera array realignment that are both pure social posturing.
         | 
         | 10-15 years ago it might have worked, but honestly, I don't
         | think it will this time. It's too specific to be adopted and
         | copied by other UI platforms, and Apple-only ecosystem just
         | isn't feasible for even the most hardcore Apple fans.
         | 
         | It will certainly be adopted by Apple-only devs that make
         | bespoke quality apps in Swift, but Apple really overestimates
         | how much value those can deliver in a world where smartphone is
         | utility in a broad ecosystem. Your average business, from
         | libraries to airlines to grocery stores, don't have a reason to
         | create full-native apps in 2-3 completely separate stacks. The
         | differentiating features on eg iOS vs Android are simply not
         | effecting the vast majority of real-life businesses.
        
           | thewebguyd wrote:
           | React native can do it, no? Don't RN components just use the
           | native API?
           | 
           | Flutter, and MAUI/Xamarin OTOH won't be able to.
        
       | sneak wrote:
       | > _In augmented reality, interface elements must coexist with the
       | physical world. They can 't be opaque rectangles that block your
       | view. They need to be translucent, layered, and contextually
       | aware._
       | 
       | This isn't true. You're never going to want your browser, editor,
       | or Slack window to be translucent.
       | 
       | ...or your movie playback window, or Instagram, or your ebook
       | reader, for that matter.
        
         | willquack wrote:
         | > You're never going to want your browser, editor, or Slack
         | window to be translucent.
         | 
         | r/unixporn disagrees
        
           | candiddevmike wrote:
           | Maybe Apple designers should stop hanging out there and
           | reread WCAG
        
           | bigyabai wrote:
           | r/unixporn disagrees with most HIGs.
        
         | kepano wrote:
         | I agree with your core sentiment but unfortunately we don't
         | have a mass-producible display technology that allows for black
         | pixels in a see-through optic (yet). It's going to be really
         | hard to achieve.
         | 
         | Pass-through is the only AR approach that currently allows
         | black pixels, but it has uncomfortable limitations compared to
         | a see-through optic.
         | 
         | https://stephango.com/black-pixels
        
           | polyomino wrote:
           | Liquid glass design paradigm only works on reprojected
           | displays. Additive displays can't replicate the distortions
           | along the edges of the elements for both optical focus
           | reasons and because you can see through the element.
        
             | kepano wrote:
             | That's pretty much the conclusion of my article linked
             | above, at least short term. When I worked on that AR device
             | we experimented with a segmented electrochromic layer that
             | could allow a mixture of see-through and pass-through, but
             | it's far from mass-producible, and probably a dead-end
             | approach for what Apple is trying to do.
        
         | YeahThisIsMe wrote:
         | You absolutely did want all of that until the novelty of
         | Windows Aero wore off.
         | 
         | Of course, now that Apple has invented it, it will be
         | completely different.
        
         | XorNot wrote:
         | The lack of stroke outlining of text on transparency is also
         | just going to make it unreadable particular if the background
         | has motion in it (so worse for AR).
        
         | adriand wrote:
         | I see my kid doing homework and he's got YouTube open on his
         | other monitor. I don't know how that constitutes "working" but
         | maybe in the future, you will indeed have your movie playback
         | window underneath your vibe coding UI. Sounds terrible to me,
         | but it's a distraction economy.
        
           | XorNot wrote:
           | If people wanted to do this then they'd do this right now on
           | a monitor.
        
           | layer8 wrote:
           | This has been possible for well over a decade:
           | https://www.mobzystems.com/tools/seethroughwindows/
        
       | randomname4325 wrote:
       | smart glasses is exactly where I saw this interface working and
       | being developed for
        
       | paxys wrote:
       | > The move from skeuomorphic design in iOS 6 to the stark
       | minimalism of iOS 7 sparked similar debates about usability and
       | aesthetic merit. [...] Yet within two years, the entire industry
       | had adopted flat design principles, from Google's Material Design
       | to Microsoft's Metro language.
       | 
       | That's quite a rewrite of history considering Windows Phone and
       | Microsoft's Metro interface launched a full _three years_ before
       | Apple 's move to a flat design in iOS 7.
        
         | chimeracoder wrote:
         | > That's quite a rewrite of history considering Windows Phone
         | and Microsoft's Metro interface launched a full three years
         | before Apple's move to a flat design in iOS 7.
         | 
         | Even Android had moved to a flatter design pattern 1-2 years
         | before iOS. While Material Design wouldn't be released until
         | 2014, you can see them moving in that direction from
         | Gingerbread to Jelly Bean, particularly when looking at the
         | system components and first-party apps, since this was before
         | the concept of a unified design language across third-party
         | apps had been formalized.
         | 
         | At the time Apple introduced their flat design in June 2013,
         | they were the odd ones out. In fact, I remember a Daring
         | Fireball article posted in spring 2013 (a few months before
         | WWDC) praising Apple for leading the pack in flat design, and
         | HN excoriating it for making what was at the time a clearly
         | preposterous claim.
        
           | dmoy wrote:
           | > Even Android had moved to a flatter design pattern 1-2
           | years before iOS. While Material Design wouldn't be released
           | until 2014, you can see them moving in that direction from
           | Gingerbread to Jelly Bean
           | 
           | Indeed:
           | 
           | https://www.behance.net/gallery/4315369/Google-Project-
           | Kenne...
        
             | outofpaper wrote:
             | Oh that was a beautiful time for Google interfaces. google
             | had subtle and clean lines. Things worked well and we
             | weren't overwhelmed with advertising let alone AI Slop.
        
           | Marazan wrote:
           | Yes, that was absolute peak Guber live-revisionism-in-action
           | and when I basically stopped reading him entirely.
        
           | nntwozz wrote:
           | Please link said DF article praising Apple for leading the
           | pack in flat design.
        
             | chimeracoder wrote:
             | Did you try searching for it? The first result on Google
             | for "daringfireball.net flat design 2013" is https://daring
             | fireball.net/2013/01/the_trend_against_skeuomo...
             | 
             | Tack on site:news.ycombinator.com, and you'll find the top
             | comment too: https://news.ycombinator.com/item?id=5081618
        
         | sheepscreek wrote:
         | FWIW, I always like the Windows Phone OS design. Its text first
         | minimalism was refreshingly useful. It was a big leap ahead
         | from Windows Mobile. I think it had something worthwhile to
         | offer.
        
           | sunflowerfly wrote:
           | Microsoft gave up on a phone operating system far too early.
        
             | paxys wrote:
             | Nah they just joined the race too late. Remember that Steve
             | Ballmer was laughing at and dismissing the iPhone when it
             | launched ("it's too expensive, no one will use it, it
             | doesn't even have a keyboard"). Microsoft continued pushing
             | Windows Mobile at that time and even spent $1B+ acquiring
             | Danger and releasing Kin (remember that disaster?). Then
             | Windows Phone 7 finally launched in 2010 and was rebooted
             | again in 2012 with Windows Phone 8. By that time the mobile
             | OS market was a duopoly, and neither users nor developers
             | nor manufacturers cared for a third platform.
        
               | DrBenCarson wrote:
               | They were already working on Windows Phone when Ballmer
               | said that. That's why he said it. They were targeting a
               | lower cost segment.
               | 
               | Android, courtesy of being open source, was just able to
               | move much faster
               | 
               | I think if they had just open sourced the OS, like
               | Android, instead of killing it, Windows Phone could have
               | been a decent Android competitor
        
           | someone7x wrote:
           | Luckily it is immortalized in GTA5, when playing as Trevor at
           | least. I found it the easiest phone to use in that game.
        
           | _dark_matter_ wrote:
           | Totally agreed. I really enjoyed using my Windows phone! Even
           | the tablet software was great (might still be too, but I
           | haven't used one in years)
        
           | paxys wrote:
           | For sure, so many of its features were far ahead of the
           | competition. Sleek minimilist UX, live tiles, Qi wireless
           | charging, kids mode, Cortana, search within settings (so
           | simple yet no one did it at the time). Continuum let you plug
           | your phone into a monitor and use it like a full Windows
           | desktop (many years before Samsung Dex and other similar
           | efforts on Android). "Universal apps" that could run on
           | desktop/mobile/web. Sucks that Microsoft fumbled it so bad.
        
         | neuroelectron wrote:
         | This is happening a lot. If you talk to ChatGPT about any
         | company it has quite a rosy picture to paint of just about
         | everyone. Probably trying to convince companies to integrate
         | advertising.
        
       | laborcontract wrote:
       | The new UI is gorgeous and importantly, delightful.
        
         | mcswell wrote:
         | I don't care about "gorgeous", and I don't know what
         | "delightful" means. But I do know what "useable" means, and
         | that's what I want. And translucent does not enhance
         | useability, on the contrary.
         | 
         | If and when this comes, I'll be changing the setting to maximal
         | opacity, just like I did with Windows Vista.
        
           | ModernMech wrote:
           | > just like I did with Windows Vista.
           | 
           | Yeah, it's not like these lesson haven't been learned. But I
           | guess Apple could always do it right, but I don't see it
           | happening.
        
         | layer8 wrote:
         | You should have added an /s. ;)
        
       | hnlmorg wrote:
       | I'm all for a common design language but not at the expense of
       | breaking the UX on devices that aren't interacted with in the
       | same way.
       | 
       | Or in layman's terms: Let's hope this isn't like Microsoft with
       | Metro, "everything is a smart phone" even when it's not.
        
       | MrThoughtful wrote:
       | Funny, in the comparison image the article shows for the 3 design
       | styles - Skeuomorphic, Flat, Liquid Glass - the Skeuomorphic one
       | looks absolutely best to me:
       | 
       | https://substack-post-media.s3.amazonaws.com/public/images/6...
       | 
       | The items look so much more tangible, and the text is more
       | readable. Everything is easy to grok visually. The flat design
       | looks way more confusing. And the liquid glass one looks even
       | worse.
        
         | FirmwareBurner wrote:
         | _> the Skeuomorphic one looks absolutely best to me_
         | 
         | Same. But how would large teams of UI designers justify their
         | jobs if they'd leave it like that for 10+ years?
        
           | buran77 wrote:
           | The cause and effect are not so clear cut. Customers also
           | expect something new. That way they feel like they got
           | something new when they have to replace their phone,
           | especially in the "evolution not revolution" phase of a
           | device.
           | 
           | And it's not just phones either. Car companies spend money on
           | retooling to give a model a facelift because people expect
           | it. Sales drop and then pick up again after the facelift
           | because nobody wants to buy something that looks dated from
           | day one.
           | 
           | Manufacturers take cues from each other because once a
           | "modern" trend is set everything else looks dated. Everyone
           | went with flat UIs in a matter of a few years. Cars went with
           | lightbar lights in the past few years too. That's what feels
           | modern now.
           | 
           | As long as a huge part of the market remembers skeuomorphic
           | design and associates it with the early 2000s it will never
           | feel modern so designers stay away from it.
           | 
           | P.S. For me suspenders are still the third best way to keep
           | my pants on (right after "picking the right pants size" and
           | "fastening the buttons"). But nobody wants them these days
           | and it's not a Big Belt conspiracy. They just don't look
           | modern.
        
             | msgodel wrote:
             | Do they? I used FVWM's MWM theme for 13 years starting from
             | when I was 12 and was pretty happy with it. I've been using
             | CWM for the past 6 years with roughly no changes and am
             | happy with that. Having themes and UI changes forced on you
             | is annoying.
        
               | buran77 wrote:
               | You are using a niche window manager, with a niche theme,
               | on a niche OS. This is almost as far as it gets from
               | being representative of the majority.
        
         | mcswell wrote:
         | One reason I use a plain black background for my iPhone--I can
         | actually read the labels under each icon. (I could use plain
         | text rather than icons, but that's a different gripe.)
         | 
         | Also, I can actually read the battery level indicator in the
         | skeuomorphic display. I sometimes resort to getting out a
         | magnifying glass to read it on my iPhone's current display.
         | (Yes, I have old eyes. And I have to keep telling those Apple
         | UI people to get off my grass.)
        
         | furyofantares wrote:
         | I really hated all the liquid glass screenshots, and had a bad
         | reaction when I first updated my phone to it. I also updated my
         | macOS, and had a MUCH better reaction to that. And after a few
         | days I really dig it on my phone too.
         | 
         | I thought there was supposed to be a way to add a tint to it
         | though, which I haven't found a setting for, and think I would
         | do if I could find it.
        
           | astrange wrote:
           | Please don't live on developer betas like that. They're not
           | meant to be stable enough for it.
        
             | furyofantares wrote:
             | I'm alright man
        
         | frereubu wrote:
         | As I remember it, there was actually a step between Transition
         | and Native in that image, which was noticeably flatter than
         | Native. It was the first Ives interface, mentioned in the
         | article: "iOS 7's initial release had similar problems: ultra-
         | thin fonts that were hard to read, blue text links that didn't
         | look clickable, animations that made some users motion sick.
         | Apple responded with gradual refinements: thicker fonts, higher
         | contrast, optional accessibility settings, and more obvious
         | interactive elements." i.e. they made it much worse and then
         | made it slightly less bad. I presume they'll follow a roughly
         | similar path with this, when really, in my view, they should be
         | reversing course on some of the fundamentals to make it easier
         | to use. Scrollbars are a great example. I've got used to the
         | fact that they're hidden on macOS now, but looks at some of the
         | great ones from the past that have an almost tangible feel to
         | them: https://imgur.com/scrollbars-through-history-fixed-jpdGk
        
         | dvngnt_ wrote:
         | Yeah at the default sizes i couldn't read the glass ones nearly
         | as easily. the icons themselves look like a bad icon pack that
         | i could download on android 14 years ago
        
         | IsTom wrote:
         | Is it just me or the glass design makes everything look
         | disabled? Why are you supposed think that these are active when
         | they're all gray?
        
       | yrcyrc wrote:
       | <<If history is any guide, we'll all be using glass-like
       | interfaces within five years, wondering how we ever lived without
       | them>>. Thanks but no thanks. I'll keep my current phone until I
       | can't anymore but that's it then.
        
       | xnx wrote:
       | Also, no evidence that Liquid Glass isn't a bad UI for AR too.
       | 
       | John Carmack writes:
       | 
       | Translucent UI is usually a bad idea outside of movies and non-
       | critical game interfaces.
       | 
       | The early moments of joy are fleeting, while the usability issues
       | remain. Windows and Mac have both been down this road before, but
       | I guess a new generation of designers needs to learn the lessons
       | anew. Sigh.
       | 
       |  _All of the same issues apply in AR as well._ Outside of movies,
       | people do not work out their thoughts on windowpanes or
       | transparent "whiteboards" because of the exact same legibility
       | issues.
       | 
       | Would you prefer a notebook of white sheets, or hundreds of
       | different blurry image backgrounds?
       | 
       | https://x.com/ID_AA_Carmack/status/1932521605340483607
        
         | FirmwareBurner wrote:
         | _> Translucent UI is usually a bad idea outside of movies and
         | non-critical game interfaces._
         | 
         | We're taking about Apple here, who prioritize aesthetics over
         | everything else, shipping a defective keyboard design for 5
         | years straight just to shave 1 millimeter of thickness on the
         | laptop.
         | 
         | It needs to 'wow' people in the Apple Store in terms of looks
         | and feel, usability be dammed.
        
           | oxygen_crisis wrote:
           | I thought the touch bar was even worse than the butterfly
           | keys...
           | 
           | I put off upgrading my personal MacBook for years after work
           | issued me a MacBook with the touch bar. Such a usability
           | nightmare for the sake of eye candy. That was a long seven
           | years.
        
             | bigyabai wrote:
             | Hey, at least Apple hedged their bet on the future needing
             | emoji keyboards.
        
             | encom wrote:
             | You'd rather go 7 years without upgrading, than buy a
             | computer without an apple on it?
        
         | iw7tdb2kqo9 wrote:
         | Liquid glass looks great on the "Meet Liquid Glass" video.
         | Implemention feels wrong. I think it was rushed. Video has some
         | selective background/font color combinations.
         | 
         | https://m.youtube.com/watch?v=IrGYUq1mklk
        
           | makeitdouble wrote:
           | Two points stand out in that demo video:
           | 
           | - most of the close look examples are on very simple buttons
           | with a single geometric shapes, like ">" or "#". Those will
           | be legible even in pretty extreme conditions, and we can't
           | expect real world applications to be mostly composed of
           | those.
           | 
           | Imagine the screen at 11:51 with a "Select" as the button
           | text instead of the geometrical icons. It wouldn't be great.
           | 
           | - text is only presented on very low contrast areas. When
           | scrolling the elephant picture around 9:30 to show the title
           | go dark -> light for instance, it's a switch between a very
           | pale background to a very saturated one, and they stop the
           | scrolling when the title is against the darkest part of the
           | image, where it's the most legible.
           | 
           | It's not just the implementation IMHO, in a real application
           | you can't adjust every screen and interaction to only hit the
           | best absolute conditions to make Liquid Glass look good. The
           | whole idea behind it is just harder to look good in real
           | world, short of giving up and going for very low
           | transparency.
        
         | didgeoridoo wrote:
         | I think the issue is less about whether it's a good idea or
         | not, but rather that AR interfaces essentially HAVE to be
         | translucent (unless you're doing video passthrough) -- so might
         | as well figure out how to get it right.
        
           | layer8 wrote:
           | In AR the user needs to be able to tell which objects are
           | real (R) and which are virtual/injected (A), but the latter
           | type doesn't need to be indicated by transparency. Consider
           | the scenario where, instead of conventional HUD-type AR, we
           | could conjure up the A elements as physical objects into thin
           | air by magic. There is no particular reason why those would
           | have to be translucent. Sure, depending on the situation it
           | can be useful to control their opacity in order to be able to
           | see what's behind them, but otherwise there is no more reason
           | than for real physical objects.
        
             | two_handfuls wrote:
             | Parent was talking about current screen technology ("real
             | AR" vs "passthrough AR").
        
         | manmal wrote:
         | I get the legibility argument, but if you want to make an AR
         | device that's safe to use in _any_ context, you just can't
         | occlude the environment. People would have accidents because of
         | that - as drivers, but also while walking or just bumping into
         | things while putting something in the fridge.
         | 
         | For walls of text you can still opt out of this and use a less
         | translucent material.
        
           | philwelch wrote:
           | That's unfortunate because it would make it extremely
           | difficult to implement adblocking in AR (as in, blocking ads
           | from the real world).
        
             | behnamoh wrote:
             | how would that even work? what ads do you see in the real
             | world?
        
               | nemomarx wrote:
               | Billboards, posters on bus stops, etc?
        
         | bee_rider wrote:
         | > Would you prefer a notebook of white sheets, or hundreds of
         | different blurry image backgrounds?
         | 
         | Weird tangent, but I used tracing paper over piece of graph
         | paper for notes for a while. I liked it because I could use the
         | graph paper for drawing my figures or align my text, but then
         | have something more aesthetically pleasing and nice for reading
         | after. I find reading on graph paper annoying, due to the
         | vertical lines.
         | 
         | Anyway, I can't think of any way that a transparent OS window
         | could be similarly helpful.
        
           | zimpenfish wrote:
           | > I find reading on graph paper annoying, due to the vertical
           | lines.
           | 
           | You might get on with a Whitelines pad[0]?
           | 
           | [0] https://www.whitelinespaper.com/product/engineering-
           | pad-8-5-...
        
         | hxtk wrote:
         | I've definitely been preferring a transparent background on my
         | terminal lately, particularly when I only have one screen,
         | because it increases my ability to read the reference material
         | I have opened behind it. At the very least, if I have to alt-
         | tab it out of the way, I'm already oriented on the page. So I
         | can see the benefit in at least some use cases.
         | 
         | I don't think I'd like to have it on everything, though. Or
         | basically anything except my terminal, for that matter.
        
         | evanextreme wrote:
         | As a visionOS user (somewhat) what is so funny about all of
         | this is that the translucency effects in visionOS are
         | significantly toned down compared to liquid glass for this
         | specific reason. The glass is heavily diffused, you can maybe
         | get an idea of what is behind (a person moving, a television
         | thats turned on) but nothing even close to the level that I
         | have experienced in the iPadOS beta
        
         | carabiner wrote:
         | Big exception is aviation HUDs that are much closer to AR than
         | conventional workspaces. In HUDs, everything is overlaid with
         | bright green lines. It must be visible in day/night all sorts
         | of conditions. But Apple's take on an overlay GUI isn't like
         | this at all.
        
         | Aloisius wrote:
         | As someone who uses an exterior sliding glass door as a
         | whiteboard, I haven't experienced any legibility issues while
         | using it. It's actually remarkably easy to read.
         | 
         | This could be partly because there's nothing immediately close
         | to the window so any writing is the only real thing in the
         | focal plane.
         | 
         | If I stand further back, it is somewhat harder to read, but I
         | imagine this wouldn't be a problem with displays that can
         | emulate that (like laser retinal displays iirc)
        
           | bigyabai wrote:
           | Do you use multiple marker colors? Or just one?
        
             | jimmySixDOF wrote:
             | not OP but I use normal wb markers any color and as long as
             | you wipe down pretty regularly using glass cleaner it is a
             | great option in certain rooms
        
           | xnx wrote:
           | Probably not very good at night?
        
           | bongodongobob wrote:
           | This is completely dependent on what's behind it, not mention
           | you need to light an entirely separate room/hallway to read
           | it.
        
         | zozbot234 wrote:
         | Is Liquid Glass really "translucent" though? I mean, aside from
         | the gimmicky transparent setting, which is going to be
         | _horrible_ for accessibility (can you say  "contrast"?) so
         | anyone with less than perfect vision and/or a sensible concern
         | for usable UX is going to turn that off immediately. The non-
         | transparent icons and widgets look a lot like the older "flat"
         | ones with some glassy/ceramic 3D effects on top. Still a bit
         | fuzzy, but they're at least bearable for long-term use.
        
           | serf wrote:
           | >s Liquid Glass really "translucent" though? I mean, aside
           | from the gimmicky transparent setting, which is going to be
           | horrible for accessibility (can you say "contrast"?) so
           | anyone with less than perfect vision and/or a sensible
           | concern for usable UX is going to turn that off immediately.
           | 
           | I have a hard time parsing this.
           | 
           | "Is the glass effect transparent if I don't turn off
           | transparency?"
           | 
           | uhh.. Yes.
           | 
           | As a bit of a citizen scientist myself let me explain how I
           | wrapped my laymen's brain around it :
           | 
           | If I can see _through_ it, it 's transparent. If the color
           | changes _behind_ the thing, and I can somehow intuit that --
           | good chance 's we're dealing with transparency.
        
             | brailsafe wrote:
             | Seems like you're conflating translucency and transparency,
             | and Apple is being a bit imprecise with those terms too. As
             | in, if you turn off what Apple is calling "transparency",
             | is the interface still arguably "translucent" in the way
             | that's implied by the Carmack quote, which I take to mean
             | some Minority Report barely frosted-glass effect in the
             | background.
             | 
             | > If I can see through it, it's transparent.
             | 
             | Yes, if you can clearly make out the details behind
             | whatever it is you're looking through.
             | 
             | > If the color changes behind the thing, and I can somehow
             | intuit that -- good chance's we're dealing with
             | transparency.
             | 
             | This would normally be translucency, akin to a shower door
             | or curtain that lets you see that someone is in there and
             | maybe who, but not much more.
             | 
             | In this case though, it's a bit weird, and it seems like
             | the person you responded to did have a relevant question,
             | because as far as I've seen it's kind of pseudo-transparent
             | but not quite translucent in different contexts, in the
             | sense that you can more clearly see through to detail
             | that's sometimes there (slider position, magnifying glass)
             | and sometimes only derived from the bottom layer, like
             | colors changing.
             | 
             | To me, it's less like a shower door vs window, and more
             | like a window vs looking through the bottom of a shot
             | glass, but im some cases closer to opaque than translucent
             | if the transparent gimmick is turned off, based on how the
             | question was asked.
        
             | anon373839 wrote:
             | I haven't downloaded the beta, but from what I can see in
             | the demos, Liquid Glass dynamically adjusts the properties
             | of the overlay (text color, background blur, alpha, fill)
             | based on what is underneath so that the illusion of
             | transparency is there but the text is still readable. The
             | only time this doesn't seem to happen is while in animation
             | / scrolling. The adjustment comes after the movement stops.
             | 
             | All of the outrage screenshots I've seen appeared to have
             | been taken during animation.
        
         | outofpaper wrote:
         | Writing on blurry glass can work but it requires effort. It the
         | real world we have elements that can create shadows and refract
         | light around writing making it more legable but we still don't
         | bother printing books on overhead sheets and tracing paper!
        
         | mrandish wrote:
         | > Translucent UI is usually a bad idea outside of movies and
         | non-critical game interfaces.
         | 
         | Reading the article's claims about translucent UI being ideal
         | for AR, all I could think about was how bad this roadside
         | traffic sign would be if it was white text printed on
         | translucent glass. https://images.app.goo.gl/MU4kJmWZ8ogNGAD9A
         | 
         | Assuming the information a daily-use AR headset is presenting
         | is important, it needs to be instantly legible to be useful. I
         | guess my counter to this article would be having an AI create
         | images of "Roadside traffic signs as re-imagined in Apple's
         | Liquid Glass." Would showing an intersection with a Liquid
         | Glass stop sign and a car crashed into the side of another be
         | too much?
        
         | raverbashing wrote:
         | Yeah, I'm more tempted on believing the other takes on it
         | 
         | That basically is just a way of making people upgrade their
         | iPhone
        
       | Someone1234 wrote:
       | I've seen this speculation a lot, but that's all it is
       | speculation. Apple has been working on an AR concept for going on
       | 4-5 years now, and as recently as January this year were reported
       | to have given up yet again:
       | 
       | https://www.theverge.com/news/604378/apple-n107-ar-glasses-c...
       | 
       | Yet I see this speculation copied (TechCrunch), copied
       | (MacRumors), copied (Substack), from one article to another with
       | the fervor rising at each one. Yet we never approach anything
       | close to substantive.
       | 
       | I read in 2023 AR is due in 24, then 24 it was 25, and now in 25
       | it is due in 26. AR also now has something to do with AI because
       | of course it does, and Apple's new blurry UI is something to do
       | with this product 1.5 years out at minimum... Sure.
        
       | samwillis wrote:
       | This would make sense if there was any indication that AR is
       | going to happen. I would argue that there isn't even the faintest
       | signal that it will.
       | 
       | People do not want invasive glasses, even if they make them as
       | small at normal glasses. I just don't see it becoming anything
       | other than a niche product.
       | 
       | It's like all the moves to voice/audio interfaces powered by AI.
       | They simply won't take off as audio is inherently low bandwidth
       | and low definition. Our eyes are able to see so much more in our
       | peripheral vision, at a much higher bandwidth.
       | 
       | Some would argue that's an indication that AR will happen, but
       | it's still so low deff, and incredibly intrusive, as much as I
       | love the demos and the vision (pun not intended) behind it.
       | 
       | As far as I can see, the only motivation for the visual overall
       | is that they need _something_ to fill the gap until they have
       | some real AI innovations to show. This is a  "tick" in the
       | traditional "tick" -> "tock" development and release cycle - a
       | facelift while they work on some difficult re-engineering
       | underneath. But that's not AR, it AI.
        
         | msgodel wrote:
         | I actually have a homebrew Linux AR setup that I use heavily
         | and absolutely think it will be the future (although it will be
         | similar to the smartphone where you get a combined form factor
         | and paradigm shift that people think are both connected.)
         | 
         | Good AR glasses are already available and combined with modern
         | LLMs you can have normal people thinking about computers the
         | way we do. This will _feel_ less invasive than smartphones do
         | currently while being able to do much more.
         | 
         | I'm absolutely certain Apple will not survive the transition
         | though.
        
         | kbos87 wrote:
         | I think the appeal and the value equation of AR would be
         | completely different if it didn't feel like you were donning a
         | heavy headset to step into the matrix. It's very likely that
         | there will be innovation in translucent displays and input
         | methods that make AR ubiquitous at some point in the future. I
         | just don't know if that will be in 5 years or 15 years.
        
           | msgodel wrote:
           | Zero years. http://swiley.net/arglassescroped.jpg
           | 
           | It's just a matter of packaging and selling it the way the
           | palm pilot was packaged and sold as the smartphone.
        
         | Geee wrote:
         | VR / AR will definitely replace desktop / stationary computers,
         | but they need to be as lightweight as headphones. Steve Jobs
         | said it best (also his opinion of the current Vision Pro at the
         | very end): https://www.youtube.com/watch?v=bQECSInWVPY
        
           | iw7tdb2kqo9 wrote:
           | Some insights/vision lost to history because interviewer
           | needed to interrupt.
           | 
           | This is why I like Lex Fridman style podcast.
        
         | roughly wrote:
         | > People do not want invasive glasses, even if they make them
         | as small at normal glasses. I just don't see it becoming
         | anything other than a niche product.
         | 
         | Wait, are you arguing that consumers will reject something that
         | puts, say, a social media feed in front of their face 24hrs a
         | day? That will allow them to just gaze at an internet site
         | constantly without even having to think about it? That will
         | allow them to have videos in their peripheral vision while they
         | "concentrate" on something else?
         | 
         | AR headsets will not replace computers, they'll replace phones.
        
       | coastalpuma wrote:
       | The comparison to the evolution of iOS is misleading. With iOS,
       | they introduced users to a new platform by using familiar and
       | appropriate design language on that platform. With the current
       | redesign, they're using design language that is really geared
       | towards AR on non-AR devices. The design is in service of devices
       | that most people don't use and haven't showed much interest in
       | using.
        
         | coastalpuma wrote:
         | The better comparison are those operating systems which tried
         | for mobile-desktop convergence without adequate consideration
         | of the differences between those platforms, thereby making the
         | desktop experience worse and alienating users. In fact, it's
         | not even as well considered as that, since mobile was a well
         | established phenomenon at that point, whereas AR is still very
         | niche.
        
       | thenaturalist wrote:
       | As other comments allude to, there are several factual weaknesses
       | quickly obvious in contrast to the storyline of the article.
       | 
       | Another rather significant historical fact the author completely
       | omits is that the iPhone generated crazy hype among consumer
       | customers [0] and bored the business community.
       | 
       | I think it would still even be graceful to assume the opposite
       | about AR "computing".
       | 
       | Constructing the premise of "this is a precursor of the next big
       | thing" in light of this contrast is rather hard to follow.
       | 
       | [0]:
       | https://www.nytimes.com/2007/06/27/technology/circuits/27pog...
        
       | cma wrote:
       | The looking forward part about additive AR glasses won't really
       | work with liquid glass: how will you do refraction without
       | doubling up the unrefracted version passing through?
       | 
       | Maybe it would still work ok in low light.
        
       | htrp wrote:
       | So we're waiting for a cheaper to use Vision Pro (Vision SE?)
        
       | ModernMech wrote:
       | I've seen this "theory" floating around social media. I mean, it
       | makes sense but also Apple has a history of boneheaded UI
       | decisions, so I'm not going to put much weight on it. It reads
       | more like cope because of how poorly the UI has been received.
       | Such apologizing also usually follows Apple's boneheaded
       | decisions. "It's 4D chess, you just don't have the vision that
       | Apple has to understand it. But I do, and here's the plan."
        
       | iamleppert wrote:
       | I wonder if they will release a transparent frosted glass iPad
       | next?!
        
         | CamperBob2 wrote:
         | I would've saved that one for April Fool's Day, myself. People
         | would tie themselves in knots arguing about whether it was real
         | or a joke. "A product only Apple could deliver."
        
         | layer8 wrote:
         | Just let the backside camera feed be the wallpaper. They'd
         | probably do it if it didn't cost too much battery.
        
       | tzury wrote:
       | Apple's pattern has always been to enter markets later but with
       | more refined, integrated solutions.
       | 
       | They weren't first with MP3 players, smartphones, tablets, or
       | smartwatches - but when they entered, they often redefined those
       | categories. The current AI situation likely follows this same
       | playbook.
       | 
       | Apple's culture of secrecy means we only see what they choose to
       | release.
       | 
       | What's often overlooked is that Apple might be playing a
       | different game entirely.
       | 
       | Tim Cook's measured approach and the company's $100B+ R&D budget
       | suggest they're building something substantial, not scrambling to
       | catch up.
       | 
       | They may be betting that the current LLM race will commoditize,
       | and the real value will come from integration and user experience
       | - areas where Apple traditionally excels.
        
         | munificent wrote:
         | _> Tim Cook 's measured approach and the company's $100B+ R&D
         | budget suggest they're building something substantial, not
         | scrambling to catch up._
         | 
         | It could also be that Tim Cook is just an ops guy who only
         | knows how to hill climb graphs up and to the right and Apple is
         | running out of the innovation momentum it had when Jobs died.
        
           | shinycode wrote:
           | Well it even if he's only that it seems to work pretty well
           | regarding sales over the last +10 years. Cash is the blood of
           | companies so even if that's not the best decisions ever
           | regarding pure/first player innovations, as long as the
           | company last more years alive in a competitive market it's a
           | win for him/them
        
         | DannyBee wrote:
         | "Apple's pattern has always been to enter markets later but
         | with more refined, integrated solutions."
         | 
         | Err, no it isn't. It would be more accurate to state "the only
         | thing that apple has recently been successful at is entering
         | markets later with more refined, integrated solutions".
         | 
         | But it's definitely not the pattern of what they've tried.
         | 
         | The 100 billion also includes tons of expensive failures, like
         | self-driving cars, etc. Those are not cheap, and they were
         | definitely playing catch-up.
         | 
         | Here's an alternate take - apple fails at things sometimes, and
         | has historically been able to get people to ignore and minimize
         | the failure. Leading to folks saying things like "Apple's
         | pattern has always been to enter markets later ...." because
         | they just ignore the failures that contradict this. In this
         | case, they are not just failing at AI, but are failing to get
         | people to ignore the failure.
         | 
         | Why isn't that a better explanation than "apple never fails,
         | they secretly were not trying to succeed at AI, they aren't
         | spending billions trying to catch up, they are spending
         | billions on a secret knockout blow that nobody knows about"
        
       | bitpush wrote:
       | > While the tech press fixated on Apple's relatively quiet AI
       | story at WWDC 2025, the company was executing a more subtle
       | strategy. Rather than engaging in the current LLM arms race
       | (where it's demonstrably behind), Apple doubled down on what it
       | does best: creating compelling user experiences through design
       | and integration.
       | 
       | I cant believe real people actually believe this kind of stuff.
       | The author seems to think tech press alone is fixated on AI
       | story. Apple themselves was all gung-ho about AI last time
       | around. They sold an entire line of iPhones touting the benefits
       | of AI. They even "invented" a brand for their line of offering -
       | Apple Intelligence.
       | 
       | And when it all fell flat, Apple had to apologize and _had_ to
       | (yes, had to) showcase other things. Liquid Glass essentially was
       | a replacement for that. If Apple had anything meaningful to show
       | in AI world, it would have show cased that.
       | 
       | And author seems to think Apple is playing 4D chess. Sometimes
       | the simplest explanation is what is really going on.
        
         | bombcar wrote:
         | The reality distortion field didn't die with Jobs.
        
           | DannyBee wrote:
           | The author is far enough into apple fanboy conspiracies that
           | they will probably next claim the reality distortion field
           | didn't die because Jobs never died.
        
         | paxys wrote:
         | The fact that the majority of AI features which were promised
         | (and pushed _hard_ ) by Apple for iPhone 16 are still nowhere
         | in sight should honestly be a bigger story. So many people
         | upgraded to that phone entirely for AI.
        
           | kitten_mittens_ wrote:
           | I updated to avoid paying the new American tariffs. The
           | advertised AI features were decidedly underwhelming.
        
           | layer8 wrote:
           | There is a class action lawsuit regarding that:
           | https://clarksonlawfirm.com/lp/apple-intelligence-false-
           | adve...
        
             | behnamoh wrote:
             | i hope it wins against apple. i also bought my new iphone
             | mainly for AI reasons but looking back, i should have
             | purchased a pixel.
        
         | DannyBee wrote:
         | No, you see, Apple has spent untold billions of dollars chasing
         | AI as a feint. Them repeatedly apologizing and telling
         | investors they are working as fast as they can is all lies.
         | They have everyone just where they want them, and are poised to
         | deliver the killing blow of ... a new UI that everyone has to
         | relearn.
        
         | conradev wrote:
         | An even simpler explanation is that regular UI redesigns are an
         | important tool for a device manufacturer to make the experience
         | feel new or refreshed, and this novelty helps sell devices.
         | Everyone reacts to the content of the redesign when it lands,
         | but the fact that it happens should not be surprising.
         | 
         | Usability issues only manifest after point of sale.
         | Messaging/marketing happens after the work has been done (and
         | can involve post-rationalization).
        
       | KaiserPro wrote:
       | As someone who works with a wide range of AR displays, if this is
       | the reason for the UI change, they've fucked up hard.
       | 
       | Blurring in AR is quite difficult as it requires an accurately
       | aligned image to overlay the world. The point of AR is its just
       | an overlay, you don't need to render whats already there. To make
       | a blur, you need the underlying image, this costs energy, which
       | you don't really have on AR glasses.
        
         | bitpush wrote:
         | I just had a holy-shit moment reading through what you just
         | said. I had not considered that AR overlays wont be blurred,
         | without sampling what's behind the overlay/glass.
         | 
         | People are in for a world of pain when they realize this.
        
       | roughly wrote:
       | One note on this with regards to the "flat" design - the
       | technical reasoning for that was it decoupled the interface from
       | the screen. Flat designs were all vector, and could scale to any
       | screen or interface size. This has effectively unpinned Apple
       | from fixed screen sizes (I'm genuinely not sure if any two iPhone
       | designs have shared the same pixel counts in the last 5-10 years)
       | and allowed them to scale the interface to any size.
       | 
       | I'm not sure what I think about liquid glass, but I do agree with
       | the premise that it's being driven by the move towards AR and
       | extending interfaces outside the phone/tablet.
       | 
       | I think another interesting tell here will be the 20th
       | anniversary iPhone, which should be coming in 2027 - the iPhone X
       | set the tone for Apple devices for the next decade (so far), and
       | I'd expect to get a better idea of what Apple's doing here when
       | they show off that hardware.
        
         | wizzledonker wrote:
         | I've seen skeuomorphic designs done with vector art, surely
         | this can't be the only/real reason.
        
       | curiousgal wrote:
       | The same AR they built a product for and flopped? Oh please..
        
       | exe34 wrote:
       | I remember when the armchair experts were laughing at us old
       | people for reminiscing about the eye candy of OS X from Tiger to
       | Snow Leopard - no, they told us, the nice looking things are from
       | the past. Now everything needs to be flat. It's better. It's more
       | usable. You're not supposed to know the difference between text
       | and buttons based on sight.
       | 
       | Oh now the shiny is back, but worse.
        
       | runjake wrote:
       | This was initially my hunch, but after using the betas quite a
       | bit, I changed my mind.
       | 
       | The pre-WWDC rumors suggested that iOS and macOS would be
       | refreshed with inspiration from "Apple Vision Pro." However,
       | after using the interface, I don't see much similarity beyond the
       | use of translucency and some of the toolbar shapes.
       | 
       | I had preconceived notions from watching the WWDC videos before
       | trying the new interface, but I didn't really _get it_ until I
       | used it. The videos don 't do it justice and fail to provide a
       | genuine feel for the experience.
       | 
       | Keep in mind that much of what you see in the videos consists of
       | marketing renders.
       | 
       | Note: None of this is to claim that AR isn't going to be a thing.
       | I completely believe it will come to dominate.
        
       | scudsworth wrote:
       | windows vista was prep work for ar interfaces
        
       | exiguus wrote:
       | This article presents two speculations: first, that Apple has a
       | strong belief in augmented reality (AR), and second, that the
       | company is adapting its user interface and user experience
       | (UI/UX) design in preparation for AR integration. However, where
       | is the evidence to support these claims?
        
       | partiallypro wrote:
       | This was obvious from the start. Microsoft tried to do a
       | convergence of design across devices too and it failed. I have a
       | feeling this will be a failure as well, different use cases
       | simply require different designs. Despite all the talent at
       | Apple, I can't see them escaping this reality. I like some of the
       | aspects of Liquid Glass and some of the aspects of it are
       | somewhat mind blowing, but it needs to be toned down a lot. If
       | they want it to truly be a cross device idea it needs to be
       | fleshed out a large amount with some features dropping for some
       | devices, and that's when it gets complicated to keep together.
        
       | excalibur wrote:
       | Didn't Microsoft do this whole glass UI thing 20 years ago?
        
       | I_dream_of_Geni wrote:
       | This just seems like a skeuomorphic design refresh. Which Apple
       | HATED and tore down with prejudice. And then proceeded to replace
       | it with childish, flat, candy-colored icons for kids.... smh
        
       | ray_ wrote:
       | > The same pattern appears to be playing out with AI. While
       | competitors race to stuff large language models into everything,
       | Apple is taking a more measured approach. The Liquid Glass design
       | language actually creates opportunities for more contextual AI
       | interactions. Imagine smart suggestions that appear as
       | translucent overlays, or AI-generated content that floats
       | naturally over your existing workflow. The glass metaphor
       | provides a visual framework for AI that feels ambient rather than
       | intrusive.
        
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