[HN Gopher] Apple introduces a universal design across platforms
       ___________________________________________________________________
        
       Apple introduces a universal design across platforms
        
       Author : meetpateltech
       Score  : 376 points
       Date   : 2025-06-09 17:09 UTC (5 hours ago)
        
 (HTM) web link (www.apple.com)
 (TXT) w3m dump (www.apple.com)
        
       | nharada wrote:
       | I wonder how much of this transparent/glass design language is
       | setting Apple up for AR interfaces where UI is overlaid on what
       | you're looking at. Since you literally cannot have fully opaque
       | elements with AR glasses this would be a smart way to ensure
       | overall design is unified across platforms.
        
         | 9283409232 wrote:
         | This is 100% for that reason.
        
           | detourdog wrote:
           | I had the same thought as soon as they announced quartz. I'm
           | really happy with the new GUI. I think it really demonstrated
           | the flaws of the previous design.
        
         | chakintosh wrote:
         | Right before the unveiling, Craig specifically said visionOS
         | was the driver for these changes. So the new UI is literally
         | because Apple is still betting on visionOS.
        
           | copperx wrote:
           | good god. this never ends well.
        
             | al_borland wrote:
             | It could be worse, at least they didn't rename the company
             | over their VR headset.
        
           | crooked-v wrote:
           | The thing I find really weird there is that visionOS panes
           | and windows are more opaque than this. They have some
           | transparency, but it's a heavily tinted frosted glass effect
           | with entirely readable contrast. This may be "inspired" by
           | visionOS, but this looks like somebody really just threw out
           | that design and the usability with it.
        
           | layer8 wrote:
           | It's more likely because the visionOS designers needed
           | something to move on to, so Liquid Glass is just their next
           | project, and it's less work to do a similar thing as they did
           | on visionOS. The new look also isn't actually the same as
           | visionOS, just adopts some design elements.
        
         | _aavaa_ wrote:
         | Also a great way to speed up hardware upgrades. Each new os
         | update can add more computationally expensive frills to make
         | the older phones slow down.
        
           | diggan wrote:
           | This was also my first thought, "imagine how many who think
           | their device is too old after installing this "everything
           | transparent" OS update". I bet shareholders will love it
           | though.
        
             | al_borland wrote:
             | We had operating systems with transparent windows 20 years
             | ago. I have a hard time believing this UI will stress any
             | device released in the last 5 years.
             | 
             | One of the more common "problems" people have is that their
             | devices are so much more powerful than they will ever use.
        
         | basisword wrote:
         | It seems to be largely based on the visionOS stuff.
        
         | r00fus wrote:
         | Bingo. It seems like the same mistakes made by MS in the 2000s
         | when they prioritized a touch interface onto devices without
         | them... why is Apple so desperate to make Vision happen?
        
           | bombcar wrote:
           | Because it's the only thing they have that even has a chance
           | of being "the next big thing".
           | 
           | So they're gambling everything on it; Steve would have
           | shitcanned it a year ago and fired everyone involved.
        
       | leakycap wrote:
       | Apple's new video presentation style is so cloying, it really
       | didn't help with the letdown this software is.
        
       | paxys wrote:
       | Some Windows Vista designer is shedding a tear right now. Got
       | such a huge nostalgia hit watching the "liquid glass" demos
       | during the keynote. Installing a leaked "Longhorn" OS on a PC
       | back in 2005 and seeing all the translucent refractive glass
       | really felt magical and futuristic. 20 years later, everything
       | old is new again.
        
         | timeon wrote:
         | My nostalgia with glass goes bit further to KDE 2 or 3.
        
         | Apocryphon wrote:
         | Someone at Apple shared a video about Frutiger Aero
        
         | bitwize wrote:
         | That's exactly what I thought. Look, they invented Windows
         | Aero. Bet the John Gruber types who laughed at Aero and called
         | it an Aqua ripoff are going full "two soyjaks pointing meme"
         | over this.
        
           | detourdog wrote:
           | Was Aero trying to look like Quartz? The big improvement I
           | see is that the plumbing has better integration and with
           | Continuity it's really impressive. Even if it looks like Aero
           | the functionality the OS is providing is the real feature.
        
         | sumtechguy wrote:
         | The 'win32' way, layers.
         | 
         | https://learn.microsoft.com/en-us/windows/win32/winmsg/windo...
        
       | jvreeland wrote:
       | Awesome I wasn't having enough trouble figuring out what I could
       | tap and not now everything has this crappy distorted look.
        
       | ypeterholmes wrote:
       | Liquid glass is gorgeous. But it's hard to reconcile next level
       | design like this with complete disasters like Apple TV. Maybe
       | spend some time on getting the fundamentals right too, before
       | inventing the future
        
         | reissbaker wrote:
         | Why do you view Apple TV as a disaster? I don't own any Apple
         | devices _other_ than an Apple TV, since IMO it 's better than
         | basically all of the alternatives: it has no ads and it's
         | extremely fast.
        
           | throw0101d wrote:
           | * [...] _it has no ads and it 's extremely fast._
           | 
           | See recent "Breaking down why Apple TVs are privacy
           | advocates' go-to streaming device":
           | 
           | * https://arstechnica.com/gadgets/2025/06/all-the-ways-
           | apple-t...
        
           | redczar wrote:
           | Apple TV certainly has ads. It's just that it's ads for Apple
           | products.
        
             | reissbaker wrote:
             | No, it doesn't. I have one. There aren't ads.
        
               | redczar wrote:
               | There are pre-installed apps like Apple Fitness+. When
               | you scroll over that app the top part - maybe 1/4 of the
               | screen - is a picture of a workout. This is an ad for
               | Apple Fitness+. Similarly if you use the Apple TV app
               | you'll see an ad for Apple TV+ shows.
        
               | reissbaker wrote:
               | I don't think a preview of the app, that displays only
               | when you select that app in the UI, really qualifies as
               | an "ad."
               | 
               | If you do, I suppose what I would amend my statement to
               | is: it doesn't show ads for apps I don't explicitly
               | select in the UI. Either way, that's _much_ better than
               | most competing products... And it 's incredibly fast,
               | with the lowest latency of any streaming device.
               | 
               | I don't like Apple's locked ecosystem, and avoid most of
               | their products. But the Apple TV is just head and
               | shoulders above anything else on the market, so I own one
               | and am quite satisfied with it.
        
               | redczar wrote:
               | You didn't select to have Apple Fitness+ pre installed on
               | the Apple TV and have placed in such a way that you will
               | scroll over it occasionally.
               | 
               | They made it so almost everyone uses the Apple TV app for
               | at least some viewing and there you get ads for Apple TV+
               | shows and their suggestions include shows that require a
               | subscription to a service you may not already have. Or
               | the suggestion will sometimes require a rental or
               | purchase through the iTunes Store. These are ads.
        
               | reissbaker wrote:
               | I can place the Apple Fitness+ app wherever I want, and
               | can place it last in the list such that I never scroll
               | over it. In fact, this is exactly what I do, since I
               | don't use it. Thus, I never see any app-specific UI from
               | it. I don't think hovering on an app, and seeing app-
               | specific UI from that app, is an ad; it's just app-
               | specific UI. Some apps may use that to show ads, but that
               | doesn't mean the OS has ads, and you are free to not use
               | apps that do that.
               | 
               | I have no idea what you mean by "they made it so almost
               | everyone uses the Apple TV app." You mean, they made an
               | app that many people like, and that _app_ has ads in it
               | (but not the OS)? That doesn 't mean the OS has ads.
               | 
               | Personally, I never use the Apple TV app: I use Netflix,
               | Crunchyroll, HBO Max, and the Criterion Collection apps.
               | And I never see what I would consider to be ads in the
               | OS, and I never see content previews for apps I don't
               | use.
        
               | redczar wrote:
               | That's why I said pre-installed in such a way...I know
               | you can move it or delete it.
        
               | masom wrote:
               | There's ads for new shows and movies when you start a new
               | Apple TV+ one, and there's ads for channels and
               | subscriptions. You just didn't notice them?
        
               | reissbaker wrote:
               | If you mean "some apps have ads in them," that is true.
               | What I mean is the _OS_ doesn 't have ads, unlike Google
               | and Amazon's competing products... And unfortunately even
               | Roku now.
               | 
               | You are free to never open apps that have ads in them on
               | the Apple TV.
               | 
               | (If you mean: installed apps are allowed to show content
               | previews when you hover on them in the UI -- I think
               | that's pretty different from an ad, and it's a feature I
               | personally like, since it means I can easily resume a
               | show I was previously watching without even having to
               | open the app-specific UI. That's quite different from my
               | perspective than showing ads for services and apps that
               | I've never used, that I can't remove.)
        
           | shaftway wrote:
           | I always find this take amusing, because there are ads.
           | They're just for Apple services and they do a better job of
           | blending in.
           | 
           | Case in point, the largest screen in the lead image in the
           | linked article does nothing to showcase this new UI, but it
           | does promote Fountain of Youth, a show on Apple TV.
        
             | KerrAvon wrote:
             | That's awfully pedantic, though. In practice the answer to
             | "does it have ads" for what most people mean by that
             | question is "no."
        
               | redczar wrote:
               | These are ads. How much money would Paramount+ pay to
               | have such a "preview" shown to Apple TV users? Whatever
               | this number is it is certainly much larger than $0.
               | Therefore it is an ad.
        
               | dlivingston wrote:
               | No, not quite. "Content previews", not "ads". A
               | distinction with a difference.
               | 
               | When you 'hover' over an app on an Apple's tvOS, the app
               | populates that preview section with whatever content it
               | wants. In the linked article's screenshot, the Apple TV
               | app is being hovered over, so the 'preview' section is
               | populated with content from Apple TV.
               | 
               | If the user swiped right, to hover over the Arcade app,
               | that preview would change to show some Arcade game. Hover
               | over Netflix, Max, Hulu, Spotify apps, and you'll get
               | content previews from them.
               | 
               | So yes, they are "ads", in a hyper-literal sense, but not
               | strictly, not facilitated by the operating system, and
               | not in any way that matters.
        
               | redczar wrote:
               | Product placement in movies and tv shows are ads. Product
               | placement on Apple TV are ads. Previews for new movies at
               | a movie theater are ads. We live in a society where
               | filling up your car with gas subjects you to ads. They
               | are everywhere. We are so inundated with ads that people
               | think what Apple does are not ads.
        
               | reissbaker wrote:
               | Okay, to fit this definition of content previews for an
               | app when hovering on that specific app as an ad: I like
               | that my Apple TV does not show ads for apps I don't
               | explicitly select in the UI, unlike almost every
               | competing device which shows intrusive ads for unrelated
               | stuff that I haven't selected in the UI, and may not even
               | have installed or subscribed to. (I also like that it's
               | the lowest latency streaming box.)
               | 
               | Apple TV is AFAIK the best device in its category.
               | 
               | I also think your definition is overly broad and doesn't
               | reflect what an "ad" is. For example, if Apple cut the
               | feature from iOS that allowed you to control your music
               | from your lock screen, Spotify would also be willing to
               | pay Apple to be able to control specifically Spotify from
               | your lock screen. Does that mean "being able to control
               | music from your lock screen" is an ad for Spotify? No.
               | Does iOS allowing app-specific widgets on the homescreen
               | count as ads, since if it didn't exist, companies would
               | be willing to pay to be on people's homescreens? No,
               | widgets are not by definition ads (even if _some_ widgets
               | may be ads!). Similarly, the Apple TV OS providing the
               | ability for installed apps to show interactive app-
               | specific UI _on hover_ (i.e. the user has chosen to
               | interact with this app, or has chosen it as their primary
               | app in the OS), does not mean the OS itself has ads.
        
               | dlivingston wrote:
               | No, dude. What Apple is doing is providing an API [0]
               | that app developers can do whatever the hell they want
               | with. Apple is delivering ads in the same way that your
               | web browser is (giving other people a blank canvas to
               | draw on).
               | 
               | [0]: https://developer.apple.com/design/human-interface-
               | guideline...
        
               | redczar wrote:
               | _Apple is delivering ads_
               | 
               | We agree the that the Apple TV has ads in it.
        
               | reissbaker wrote:
               | The OS does not have ads. Some apps can contain ads. This
               | is in stark contrast to other streaming box OSes, which
               | contain ads built into the OS _and_ have apps that have
               | ads in them.
        
               | buzzerbetrayed wrote:
               | Nobody is claiming otherwise. They're just pointing out
               | that _this isn't what people are asking about when they
               | ask if it has ads_. You, like GGP, are being pedantic.
        
               | redczar wrote:
               | I'm not being pedantic. It's not pedantic to call product
               | placement an ad whether it occurs in a movie or on Apple
               | TV.
        
           | wmeredith wrote:
           | I've used them all and Apple TV, while not without faults, is
           | by far the best.
        
         | graypegg wrote:
         | Genuine question, what happened to Apple TV to make it a
         | complete disaster? I feel like I probably missed something.
         | (There's no good way to ask that without sounding like a
         | fanboy, sorry haha. I just genuinely don't know.)
        
           | rconti wrote:
           | I'm not sure what you call it, but the "unified view" thing
           | where you're supposed to be able to view content across
           | providers is a complete nightmare. I'm not actually sure how
           | I end up there -- I think it happens after I finish watching
           | a program on AppleTV+ (oh, yeah, the naming is a disaster
           | too). I'm not sure how I'd launch it if, for some reason, I
           | _wanted_ to use it, and the navigation is just incredible
           | strange.
           | 
           | Figuring out which elements are selected in the UI is often
           | hard.
           | 
           | The trackpad on the remote is not good -- I've tried setting
           | it to disable trackpad and click on, but then I'll inevitably
           | find an app that needs a trackpad.
           | 
           | Overall I'm quite happy with the AppleTV as a device, but the
           | UI could use quite a bit of help.
        
         | redczar wrote:
         | Can you share what you don't like about Apple TV? I have one
         | and really like it. I very much prefer using an Apple TV over
         | using apps built into the tv.
        
           | AlanYx wrote:
           | It's an excellent device overall, but getting content onto
           | the device to view is frustrating. Apps like VLC can have
           | local storage, but the OS periodically purges locally stored
           | content inside app storage.
        
             | ErneX wrote:
             | It's really meant for streaming though, I play movies
             | directly from my NAS/Jellyfin with Infuse on the ATV.
        
               | AlanYx wrote:
               | It's definitely better for streaming, but the scenario
               | you describe requires two other components (network
               | attached storage and an Infuse subscription). It would be
               | nice if you could just airdrop to device storage and play
               | with an on-device Quicktime app.
        
               | rconti wrote:
               | +1 for Infuse. I tried to make Plex work for me, many
               | times over the years, and it's always been so
               | frustrating. From needing a server that can do
               | transcoding, to demanding that I name my files in the way
               | it wants them to be named, it just feels so incredibly
               | constraining.
               | 
               | Infuse just lets you... play a file. How novel!
        
       | arnaudsm wrote:
       | On top of wasting GPU cycles, such low-contrast graphics are
       | terrible for older users. The Apple Music navbar is hilariously
       | unreadable and distracting.
        
         | pat2man wrote:
         | Accessibility -> Display -> Reduce Transparency?
        
           | detourdog wrote:
           | Also it looks entirely customizable which will be really
           | helpful for creating the correct text contrast for each
           | individual.
        
         | drdaeman wrote:
         | The URL bar at 02:11 in the video looks awful, with all the
         | background shining through making the text hard to read from a
         | distance. This is sort of hidden by the video having 3x zoom,
         | making the text thicker, but unless they tweak the transparency
         | it's gonna be a real visual mess on a real device.
        
       | fidotron wrote:
       | This looks tailor made to be hard to recreate easily in CSS.
       | 
       | Which is just going to make people try even harder.
        
         | graypegg wrote:
         | Raytracing and lighting effects in CSS 3D transforms! ;)
        
         | diiiimaaaa wrote:
         | Similar thing happened in iOS7(?) where they released glassy
         | panels. Not far from that `-webkit-backdrop-filter` was added
         | that allowed similar effect, I expect similar will happen. For
         | new glassy effect it seems you need a separate filter for
         | border, or maybe it's just gradient + blend mode.
        
           | fidotron wrote:
           | Refraction effects like that require a surface normal, even
           | inferred from something like a bump map, or the result of a
           | blur filter used as a bump map. I'm not aware of any CSS
           | filter that could take a normal and do the appropriate ray
           | redirection.
           | 
           | In raw shader code it's verging on trivial, like old school
           | environment mapping.
           | https://en.wikipedia.org/wiki/Reflection_mapping
        
           | nikeee wrote:
           | The lighting is depending on the devices' orientation to
           | which a web site running in safari on iOS has no access to
           | due to fingerprinting protection. Maybe you need to request
           | permissions to the gyroscope, but doing that for a reflection
           | in the UI is a bit overkill.
        
         | detourdog wrote:
         | Isn't it better to not limit GUIs to what can be achieved in
         | CSS?
        
         | unsupp0rted wrote:
         | That's like saying this is hard recreate easily in playdough.
         | 
         | It's not at all a concern for Apple, nor should it be.
        
       | Insanity wrote:
       | Based on the demo and screenshots I don't quite like this. It
       | seems more distracting and gimmicky than actually nice to use in
       | a day to day setting..
       | 
       | But I'll probably get used to it.
        
         | behnamoh wrote:
         | > more distracting and gimmicky
         | 
         | This. The animations on iOS are already a bit too much--now
         | they've taken it to the next level.
        
           | wmeredith wrote:
           | Turn them off in accessibility
        
           | ThatMedicIsASpy wrote:
           | I wonder if there will be a big difference between a 60Hz and
           | 120Hz Display. Blur is distracting if the content is dynamic.
        
           | qgin wrote:
           | Like the flashlight. There's no reason to have that much
           | pageantry behind turning on a flashlight.
        
             | umanwizard wrote:
             | I'm not sure what you mean. I turn on the flashlight with
             | two touches: drag from the top right corner to bring up the
             | control center, then click on the flashlight icon.
        
               | behnamoh wrote:
               | OP is talking about the UI that let's you change the beam
               | strength and focus
        
         | unsupp0rted wrote:
         | Also it looks bad.
        
       | bitwize wrote:
       | Oh God, it's as I feared.
       | 
       | Apple UI designer #1: Well, the flat design has been largely a
       | success so far, but those darn users -- they can still easily
       | pick out widgets from the background, and with a few tries still
       | reasonably guess what they're for and how they'll respond!
       | 
       | Apple UI designer #2: I know! Let's make the widgets
       | _semitransparent_. That way they 'll be harder to pick out from
       | the background, and Macs and iPhones will become delightfully fun
       | puzzle boxes users will love trying to figure out, much like my
       | dog loves his snuffle mat!
        
       | mikeortman wrote:
       | Apple claiming that Liquid Glass is a technique only Apple can
       | achieve, will be replicated, or at least indistinguishably
       | replicated, in pure CSS... within 48 hours of today, out of spite
        
         | captainmuon wrote:
         | It's just a shader, so maybe not in pure CSS, but you could
         | probably achive something like that in WebGL.
         | 
         | About "only Apple can achive that": It would be pretty simple
         | for MS to do something like this in Windows. DirectComposition
         | (or whatever it is called nowadays) could set the appropriate
         | shader when drawing windows. You cannot do it as a normal user,
         | because you can only pick from a select set of backdrop shaders
         | (but if some hacker wants a challenge, you could inject the
         | code into dwm.exe to do so :-)).
        
       | drooopy wrote:
       | Here's hoping that they'll keep the options to disable
       | unnecessary transparencies and animations.
        
         | Klonoar wrote:
         | What makes you think they'd remove accessibility options like
         | that? They're generally pretty considerate in that realm.
        
           | ProfessorLayton wrote:
           | Apple Music on Mac ignores the 'Reduce Motion' accessibility
           | setting for their very distracting animated playlist covers,
           | while apps like Weather respect it.
        
             | detourdog wrote:
             | What do expect from an animated playlist?
        
               | ProfessorLayton wrote:
               | I expect them to behave the same way they do on my phone
               | and not have a bunch of animated tiles on the home page?
        
               | detourdog wrote:
               | Maybe this upgrade will help.
        
             | Klonoar wrote:
             | Thank you for the bug report in a thread about whether
             | Apple would remove a checkbox from the settings panel.
        
         | megaman821 wrote:
         | I have had both of those disabled for the last five years but I
         | am really wondering what it is going to look like now with so
         | much transparency everywhere.
        
       | SebastianKra wrote:
       | Eh, it could be worse. It looks like the over-the-top effects are
       | limited to a few top-level elements such as the Navigation View,
       | Homescreen, and Control Center. I wouldn't be surprised if these
       | get dialed back in the future - especially the elements that
       | break all contrast guidelines.
       | 
       | Many elements are still completely flat or more subtle. So, to
       | me, it feels more like a new tool to convey hierarchy, rather
       | than a complete new design: Secondary < Primary < Glass.
       | 
       | Also, the Safari-Redesign is back for round 2? It'd be funny if
       | it runs into the exact same backlash again.
        
       | mosdl wrote:
       | Seems overly distracting, and not a lot of contrast.
        
         | lordfrito wrote:
         | Yeah I hope this doesn't last long
        
       | 9d wrote:
       | > "... and a fluidity that _only_ Apple can achieve ... " (from
       | the promo video on https://www.apple.com/newsroom/2025/06/apple-
       | introduces-a-de... )
       | 
       | I'm excited to see this effect turned into a WebGL library in
       | literally a week by some smart devs out there, and then adapted
       | by Material Design in another month. Really? Only apple? This
       | kind of rhetoric might have worked on me 20 years ago, but today
       | it's just sad how obviously false it is.
        
         | 9d wrote:
         | Don't get me wrong. I'm all for people sharing what they
         | created with joy. And I'll even rejoice with you if it's
         | genuinely cool. But to say "only we can do this" is like saying
         | "we're the best, all of you are beneath us, and you always will
         | be" and is just really off putting. I get that it's a marketing
         | tone, but you could have just omitted those words "only apple
         | can achieve" and just showed off the really cool thing you had
         | and got us excited about that, rather than putting focus on the
         | company itself. It's like how in movies they say show don't
         | tell. Just show us the product, don't tell us how great you
         | are.
        
       | cynicalsecurity wrote:
       | This gives Windows Aero vibes, but somehow even worse.
        
       | bigyabai wrote:
       | Honestly? It lacks the visual contrast that made skeuomorphism so
       | popular. Material You gets this right by using accent colors to
       | break up the uniform interface. It feels cohesive and well-made
       | without feeling clinical or hard-to-read.
       | 
       | It's also, somewhat curiously, not neumorphism. All the interface
       | layers appear distinct, which makes me worry if things like
       | Dynamic Island and Control Center will be mistaken for app
       | controls and not distinct phone controls.
        
       | bamboozled wrote:
       | Looks great, looking forward to trying it...
        
       | gherkinnn wrote:
       | https://www.lux.camera/physicality-the-new-age-of-ui/
       | 
       | This blog's prediction got remarkably close. I've been a sucker
       | for glass UI since the first Longhorn (later Vista) screenshots.
        
         | dmix wrote:
         | I figured out why I don't like the icons
         | 
         | https://www.lux.camera/content/images/size/w2400/2025/05/Mai...
         | 
         | zoomed out they look blurry and unrefined, but when viewed
         | zoomed in and large (like how a designer probably created them)
         | they look kinda nice. Too bad they will all be small on iphone.
        
           | wmeredith wrote:
           | I find the assumption that these icons were designed huge and
           | never tested at smaller sizes kind of baffling. There may be
           | a difference in taste, but to think that Apple wouldn't look
           | at their icons at different sizes is really, uh, something.
        
             | JadeNB wrote:
             | I think your parent said that they look good at some sizes
             | and bad at others, and pointed out that this could be
             | explained by their only being tested at the larger sizes,
             | but didn't say that they necessarily believed that's what
             | happened. The alternative, "tested but don't care," may be
             | worse. (Or maybe you're disagreeing with the aesthetic
             | judgment?)
        
             | dmix wrote:
             | Fair enough. I should wait to test it on iphone. Although
             | sometimes concept ideas get mandated from above and the
             | designers are left to figure it out the best they can.
        
       | kej wrote:
       | This feels suspiciously like the goals of Microsoft's "Metro"
       | design from the Windows 8 era. It will be interesting to see if
       | Apple can do a better job of keeping the same design without
       | damaging the desktop experience than Microsoft did.
        
         | jmkni wrote:
         | Definitely in the minority here but I liked Metro, I always
         | felt it was just a decade ahead of it's time (as was Windows 8
         | generally)
        
           | bowsamic wrote:
           | I really liked metro on windows phone but I did not
           | understand it on desktop. It didn't help that they took away
           | the usual UI
        
             | jmkni wrote:
             | Right but go a decade ahead when many more people use their
             | phones as their primary computer, much less of a problem
        
               | bowsamic wrote:
               | Then they should have waited for a decade? Literally what
               | does that have to do with anything. No shit, design
               | decisions are very different when teleported literally a
               | decade later
        
               | pseudalopex wrote:
               | Familiarity was not the only problem. A good UI for a
               | small touch screen is a bad UI for a large screen,
               | keyboard, and mouse.
        
           | jhickok wrote:
           | The issue with Metro, imo, is that it was dizzying to use as
           | you were swept away into new interfaces and for many tasks we
           | lost a lot of usability.
        
             | herbturbo wrote:
             | Yes especially given that XP was the most useable version
             | of Windows ever. They just threw it all away and expected
             | people to relearn the basics of interacting with their PC.
        
               | cosmic_cheese wrote:
               | XP was good but I'm partial to 7. It was like a refined
               | Vista that brought proper alpha blending support and a
               | number of QoL improvements without setting the core
               | experience on fire.
        
           | max51 wrote:
           | The esthetic wasn't bad, the problem is that it was a massive
           | reduction in functionality. For example, the fact that Metro
           | apps included on windows could only be use in fullscreen mode
           | and only one copy of it could be used at the same time. The
           | new Metro settings they included to replace the ones from the
           | control panel had only like 10% of the functionality of the
           | old one and they actively tried to prevent you from finding
           | the old one. The content density was significantly lower and
           | dialogbox/dropdownmenus couldn't be resized to display more
           | items (eg. list of keyboard layouts that can only display 3
           | items at the same time)
        
           | moralestapia wrote:
           | Metro was, and is, my favorite UI ever.
        
           | BirAdam wrote:
           | A Win8 tablet on Snapdragon X Elite would be a wonderful
           | thing. Also, Metro on phones was amazing.
        
         | grishka wrote:
         | They've already started ruining the desktop experience with the
         | macOS 11 redesign and there's no sign of them stopping. For
         | example, the recent settings app redesign that no one asked for
         | broke the fundamental desktop UI design rule that controls
         | never scroll, only content does.
        
           | n42 wrote:
           | one of my favorite examples of how bad the System Settings
           | app is: find where the Default Browser setting is, without
           | using search.
        
             | BoorishBears wrote:
             | Your smoking gun is to not use the app in the most
             | intuitive and obvious way?
        
               | grishka wrote:
               | Different people may approach the same UI differently. A
               | good practice in UX design is to put things where people
               | expect to find them -- and duplicate them if different
               | people go looking in different places. So a working
               | search function doesn't absolve you of having to make the
               | structure of your screens/menus/whatever make sense.
        
               | thewebguyd wrote:
               | > Your smoking gun is to not use the app in the most
               | intuitive and obvious way?
               | 
               | Search isn't the most intuitive and obvious way to
               | everyone. Just adding a search function also isn't an
               | excuse to just totally ignore good UX design and
               | information hierarchy.
               | 
               | I've been a sysadmin my entire career, and still do end-
               | user support occasionally. You'd be surprised how few
               | people use the search function, for anything, on their
               | computers. Just opening the windows start menu and
               | showing them they can search there is like black magic to
               | a frighteningly large amount of people.
               | 
               | I've met fellow Mac users that don't even know spotlight
               | exists, and navigate through the OS and every app via
               | mouse and clicking around.
               | 
               | So yeah, just throwing a search box in your app as an
               | excuse for ignoring the experience of navigating it any
               | other way is bad UX design.
        
             | grishka wrote:
             | Oh wow. Took me several minutes of aimlessly poking around.
             | 
             | Actually, even without that, the grouping and the hierarchy
             | don't make sense. Why are some things top-level items and
             | other under "general"? Same for "privacy and security" (I
             | assume that's what it's called in English), for some reason
             | "passwords", "lock screen" and "touch ID and password" are
             | separate top-level items even though they do very much
             | belong to "privacy and security".
             | 
             | The more you look at it, the less sense it makes.
        
         | gherkinnn wrote:
         | Metro on phones worked so well but MS failed to translate it to
         | desktops.
         | 
         | As for the second part, Apple does a remarkable job at updating
         | all of the OS to a new design language. Unlike Windows, which
         | last time I used it, had three different settings panels and UI
         | controls resembling archaeological layers going back to pre XP.
        
           | kevin_thibedeau wrote:
           | You can still get the Windows 3/NT 3.5 directory picker if
           | you dig around enough.
        
         | bluSCALE4 wrote:
         | Window's problem has always been their legacy systems. I
         | believe to this day you can bring up windows 95 era dialogs
         | somehow in Windows 11?
        
           | whatever1 wrote:
           | It's also a much deeper and broader ui. In the past 20 years
           | of using windows I don't recall one time that I needed to
           | bring up the command line to do something. Linux on the other
           | hand is a constant battle with random commands with close to
           | zero discoverability. macOS sits somewhere in between, but
           | definitely a way more ui friendly system compared to the
           | various Linux desktop distros
        
           | jcranmer wrote:
           | That would be a surprise, since Windows XP and newer are
           | based on Windows NT, not the Windows 9x family (Windows 95,
           | 98, and Me).
        
             | abhinavk wrote:
             | He did say era. It actually NT3/4 UI.
        
         | whiteboardr wrote:
         | It's terrible and an unsolvable "problem" that many have tried
         | before and there's no way of getting this right.
         | 
         | Transparent UI components always add noise by nature,
         | especially glass that is intended to be realistic - see all the
         | refractions shown in the keynote.
         | 
         | Aqua was also playful and suggested the same feel but never got
         | in the way of clarity and was beautifully implemented almost
         | feeling revolutionary at the time.
         | 
         | What is on point for VR use cases where this is taken from,
         | unfortunately ruins a desktop or handheld experience.
         | 
         | A massive loss of precision, focus and a big step backwards.
        
           | out-of-ideas wrote:
           | > It's terrible and an unsolvable "problem" that many have
           | tried before and there's no way of getting this right.
           | 
           | except apple dictates to its fans whats right. i feel apple
           | has already begun a slow process of making them similar;
           | 
           | what im more curious about is how they will improve the
           | settings app (it seems the desktop settings is the worst its
           | been design and flow wise - ive never liked the ios settings
           | design - i do hope they change both of these for the better)
           | 
           | edit: more newlines
        
         | cosmic_cheese wrote:
         | The biggest problem with Metro is how little effort was put
         | into properly adapting it to desktops. It tried to handle
         | everything from smartphones to tablets to non-touch PCs with
         | 27" monitors with the same UI. It's an understatement to say
         | that it was awkward to use with a keyboard and mouse, because
         | it almost acted like those forms of input ceased to exist.
         | 
         | If Apple makes the right platform-specific affordances (which
         | they have a much better chance of doing) I think it can work.
        
           | max51 wrote:
           | > It tried to handle everything from smartphones to tablets
           | to non-touch PCs with 27" monitors with the same UI
           | 
           | That was a big part of the problem, but the issues with the
           | UI/UX went far beyond that.
           | 
           | For exemple, if you used the search bar in the "start menu"
           | to get something from the control pannel, it would ONLY show
           | the new W8 Metro dialog box that barelly has 1/5th the
           | features and would refuse to show you the real one. It also
           | took multiple years before the metro apps inlcuded in the OS
           | (eg. pdf viewer) could be used in windowed mode (they were
           | fullscreen mode like a video game, without taskbar), even the
           | ipad at the time had better multitasking than the W8 Metro
           | apps.
        
             | cosmic_cheese wrote:
             | And as I understand it, much of that sort of problem comes
             | down to the "warring factions" model found at Microsoft
             | internally where the whole company is never on the same
             | page, a problem that Apple doesn't suffer from as badly.
        
               | max51 wrote:
               | Apple is a lot better at eating their own dogfood than
               | microsoft. They had UI designers working on macbooks at
               | the Microsoft office, that alone probably explains a lot
               | of issues with the OS
        
               | saratogacx wrote:
               | It isn't quite as simple as that. The guy that ran the
               | windows org during that time thought himself the Steve
               | Jobs of Microsoft and didn't hear anything different (to
               | the point of having multi-page public blog posts about
               | how much the launched windows 8 US was the best thing
               | ever and if you didn't agree, you were just wrong).
               | 
               | During that time they also instituted "anti-leak"
               | measures so teams would develop and commit features
               | internally and keep them behind hidden flags that
               | required special permissions from the org to change (via
               | an app they called "red pill"). That means that by the
               | time many teams saw what was happening with the UX in
               | various places in the OS, it was too late to come to
               | consensus.
               | 
               | The entire cycle for the OS was empire building and
               | emperor has no clothing from start to finish. It wasn't
               | until he was ousted that they started to try and pull
               | things back with 8.1 and eventually 10.
        
         | satvikpendem wrote:
         | Not Metro, which was flat, but their newer Fluent UI, shown in
         | their design videos [0].
         | 
         | [0] https://www.youtube.com/@microsoftdesign/videos
        
         | wmf wrote:
         | Do you mean Aero Glass from Windows 7? Metro is a flat design
         | that looks nothing like this.
        
           | basisword wrote:
           | Do you mean Aero Glass from Windows Vista?
        
           | llm_nerd wrote:
           | I assume they might be talking more to the "universal design"
           | aspect.
           | 
           | Though Apple has long had a universal design across
           | platforms. Not always in lockstep, but visual traits and
           | behaviours and traits and appearances end up in all of their
           | platforms, which even if it wasn't logical from a design
           | perspective, there is loads of shared code so it's
           | inevitable.
           | 
           | But really a lot of what they showed today reminded me most
           | of Aqua from 25 years ago.
        
           | kej wrote:
           | I was referring to the idea of having a universal design
           | across mobile and desktop, which was one of the goals of
           | Metro, rather than the specific visual style.
        
         | al_borland wrote:
         | It doesn't look like Apple changed how the desktop
         | fundamentally works. Microsoft put a touch-first UI on the
         | server, and replaced the start button with a hot corner. Using
         | that with RDP was a horrible experience.
         | 
         | If anything, we saw the iPad make serious roads towards
         | functioning like macOS.
        
       | Bondi_Blue wrote:
       | It is weird that they acted as through the design system hasn't
       | changed much since iOS 7. They've overhauled and tweaked it every
       | year since 2011- increasing font weights, using slower
       | floaty/bubble animations, increasing corner radiuses and adding
       | more negative space, adding depth and shadows to icons, etc.
       | Control Center, for example, looks nothing like it did in iOS 7.
       | iOS 7 was much more minimal, the least skeuomorphic, and a bit
       | more geometric than the "neumorphic" changes they've made since
       | then.
       | 
       | This updated design language seems to have similarities to
       | Microsoft's Material/Fluent design system that brought more of
       | that same glass material to Windows 11, with the more 3d-looking
       | edge outlines on ui elements. So the glass metaphor seems to be a
       | trending metaphor in these UIs, for better or for worse.
        
       | croes wrote:
       | So Apple goes Windows Aero?
        
         | xattt wrote:
         | I propose Apple Jello!
        
         | jq-r wrote:
         | To be honest, aero looked better.
        
       | Klonoar wrote:
       | Every Electron app is going to feel incredibly out of place.
       | 
       | And for the few that aren't okay with feeling out of place, the
       | devs of those apps will now have to contend with shipping more
       | macOS specific styles and workarounds.
       | 
       | I'm not looking to discuss Electron performance/etc so please
       | ditch that discussion before it starts. I just find it
       | interesting how comparatively tricky this particular UI styling
       | might end up being for cross-platform developers.
        
         | afavour wrote:
         | I won't be surprised if we see a CSS filter that attempts to
         | model this in Safari. Then it'll just be a question of whether
         | Chromium (and thus Electron) get it.
        
           | Klonoar wrote:
           | Yeah, for sure. That solves part of it.
        
           | 1718627440 wrote:
           | Can't you access rendered elements from JS? Then this will be
           | a massive security issue, because anybody can read all the
           | content from behind.
        
             | robertoandred wrote:
             | Elements have supported transparency for a couple decades
             | now.
        
               | 1718627440 wrote:
               | But not across OS windows?
        
         | kylehotchkiss wrote:
         | I mentioned this elsewhere, but if LLMs are improving developer
         | performance so drastically, why are none of these gains being
         | used to get back towards native app development?
        
           | afavour wrote:
           | > if LLMs are improving developer performance so drastically
           | 
           | IMO the jury is out on how much they are.
           | 
           | > why are none of these gains being used to get back towards
           | native app development?
           | 
           | because the different platforms are still radically different
           | in a way an LLM can't easily and simply paper over. How do I
           | specify a UI in a way that an LLM can competently implement
           | it in HTML, SwiftUI and whatever Windows is using these days?
        
           | Klonoar wrote:
           | > why are none of these gains being used to get back towards
           | native app development?
           | 
           | One argument might be that, like with any LLM output, you
           | still do need to know it well enough to know if it's good or
           | not implementation-wise. You still need that knowledge to
           | understand if your performance for rendering in some
           | scenarios is going to fall off a cliff.
           | 
           | Web (via browsers or Electron/etc) are mostly one train of
           | thought. When you're doing native application development
           | using host OS frameworks, you have to actually know the
           | framework. LLMs don't really save you from that; i.e, I could
           | have an LLM spit out whatever flavor of Windows-specific UI I
           | need. I have zero way of knowing whether it's correct or not.
        
           | mattgreenrocks wrote:
           | Because devs lack the will to build native apps. Even on HN,
           | native app dev is seen as somewhat esoteric because it isn't
           | cross-platform by default.
           | 
           | There's plenty of pragmatic reasons not to build a native
           | app. The concerning thing IMO is the hegemony of opinion
           | here. After all, nothing says "hacker" quite like following
           | all the rules properly and always doing the sensible thing.
           | :)
        
         | socalgal2 wrote:
         | > Every Electron app is going to feel incredibly out of place.
         | 
         | AFAIK, most people do most things on the Web. So, no, Electron
         | Apps will feel like what most people use most of the time. It's
         | native apps that will feel out of place.
        
           | mattgreenrocks wrote:
           | Nah, native apps end up feeling nice and cozy by comparison.
           | :)
           | 
           | The design language of native controls is usually much
           | quieter and more subdued than the garishness that is allowed
           | in the name of branding.
        
         | irskep wrote:
         | Electron apps are already out of place. In the space of Mac-
         | apps-for-SaaS-products such as Linear, Slack, Notion, Asana,
         | Figma, GitHub, and Spotify, they inflict the company's own
         | design system on Apple's OS rather than try to ship Apple's
         | design system applied to their product. Even the most popular
         | IDE, VSCode, is just a wrapper around a web page.
         | 
         | And they're rational to do it this way. These companies
         | shipping apps to millions of people all came to the conclusion
         | that investing in native Mac software is not worthwhile to
         | their business. Users don't avoid Electron-based products, and
         | building native Mac apps slows you down. It's easier both
         | technologically and organizationally to ship your web site as
         | an Electron app. It costs less and you don't lose any users.
         | 
         | So I would be surprised to see _any_ popular Electron app get
         | design updates to accommodate these changes.
         | 
         | As a user it makes me sad, but I find myself blaming Apple for
         | losing this fight, not the hundreds of successful companies
         | that all somehow make the same choice. If building native were
         | an advantage, people would take it.
        
           | rdsnsca wrote:
           | I certainly avoid Electron apps on macOS and konw I am not
           | the only one who does.
        
             | irskep wrote:
             | Which apps do you avoid in particular which are associated
             | with a service you are required by your job to use? Or,
             | what purchasing decisions have you made on behalf of your
             | company that took Electron-ness into account?
        
               | timeon wrote:
               | So when you have mention 'users' it was actually about
               | 'companies'?
        
               | irskep wrote:
               | It was actually about customers and incentives. You're
               | right that I shouldn't have said "users;" I should have
               | said "customers."
               | 
               | It's rational for businesses to do things that make them
               | money, and to not do things that don't make them money or
               | make them lose money. SaaS business believe that spending
               | R&D budgets on growth hackers and web product engineers
               | is a better return than spending those same budgets on
               | macOS engineers. I suspect they are right.
               | 
               | It doesn't matter to these businesses that you personally
               | avoid Electron apps. They don't care, and Apple has made
               | it easy and rewarding for them not to care.
        
           | Klonoar wrote:
           | > Electron apps are already out of place.
           | 
           | You're taking the boring argument track here. Yes, they use
           | their own design system language, but they still roughly fit
           | in with an OS that's not random transparency/glass effects
           | everywhere.
           | 
           | They clearly will not fit in with the new UI styling without
           | significant thought and work.
        
         | danieldk wrote:
         | _Every Electron app is going to feel incredibly out of place._
         | 
         | It's not going to matter, most Electron apps look out of place
         | on the Mac already. The developers are not going to care and
         | probably most users are not going to care either (I used to be
         | staunchly against Electron for this reason, but gave up, and
         | now I choose just enjoy apps looking the same between
         | platforms).
         | 
         | Apple neglected the desktop from ~2016-2020 and made two
         | frameworks that are unpopular among developers (Catalyst and
         | SwiftUI) after that. Outside some indie devs, the native Mac
         | app ship has sailed. Even developers that had their roots in
         | macOS (e.g. AgileBits) have given up and switched to Electron.
        
         | cosmic_cheese wrote:
         | I think differing app styles can work under this new macOS
         | design, they'll just need to have more physicality, dynamism,
         | and overall more involvement from the design department. Devs
         | just won't be able to drop a dumptruck of flat roundrects on
         | the screen and call it a day if they don't want their app
         | looking bad.
        
         | GloriousKoji wrote:
         | Ever since the death of WinForms and Cocoa we've moved away
         | from apps having a unified visual experience on an OS to apps
         | pushing their own consistent theme across platforms. A big
         | contrast between app and OS theme in recent times was when apps
         | offered Dark Mode before it became an OS wide setting.
        
       | eviks wrote:
       | The form over function school of design continues its grim march
       | towards decreasing usability.
       | 
       | Look at the most basic UI interaction - text cursor movement -
       | and note how this new liquid glass adds more confusing visual
       | noise by adding text reflection for no good reason, which makes,
       | for example, an empty line appear as a line with some text due to
       | this reflection, thus making it harder to see that your cursor is
       | located at the top line.
       | 
       | > more focus to content
       | 
       | it's the opposite, you dilute focus on content by manufacturing
       | non-existent noise.
       | 
       | And the claim to being "natural" in the video falls flat -
       | compare to the actual physical movements a few frames before -
       | the lens doesn't change in width or height! So the digital
       | animation noise is unnatural!
       | 
       | Similarly with the menu sheet adding new rubberband effect in the
       | corner- what underlying natural interaction does it reflect? What
       | signal does that jiggly noise send?
       | 
       | But yeah, if you live in a "lively delight" fantasy of design,
       | nothing would stop you.
        
       | dmix wrote:
       | The icons look pretty bad and the glass reflection/blurring
       | during scrolling looks distracting. But I do like the focus on
       | fluid animations, transparent bgs by default for overlaid
       | controls, and smaller contextual control areas.
        
       | ambyra wrote:
       | Would be cool if they started using displays with multiple
       | layers, kinda like the looking glass 3D display, to get actual 3d
       | layering of UI. Would look amazing with this new UI design.
        
       | fxtentacle wrote:
       | Am I the only one that hates the concept?
       | 
       | I want a good UI to fade into the background. But this one is
       | like a UI designer's promotion fever dream: The UI is at the
       | center, no matter the content. The promotional video says "This
       | material brings a new level of vitality to every experience" and
       | then they show a video player where now the control overlay has
       | more contrast, more movements, and more bright lights than the
       | actual movie. And then the other features are just bull*: "It
       | responds in real-time to your actions". Gosh I hope other UI
       | frameworks would respond to my actions, what a novel idea! And
       | yeah, ever played a video game? Things reacting to user input in
       | real-time isn't exactly groundbreaking. And then they top it off
       | with "a fluidity only Apple can achieve", which is just
       | delusional. Desktop Linux box + RTX 5090 + current video game +
       | 240 Hz screen => a fluidity that exceeds everything that Apple
       | can achieve on a phone.
       | 
       | I mean I like SwiftUI and I like how apps look on the current
       | iOS. But I think it's already borderline intense just to use the
       | OS. It certainly should not have any more additional glitter,
       | blinking, movement, or animations. It might be the direction that
       | GTK could benefit from, but not SwiftUI.
       | 
       | In short, this feels like a step in the wrong direction for Apple
       | to me.
        
         | Bluestein wrote:
         | Why can't we leave good enough alone?
         | 
         | Heck, we hit "peak-UI" with Win 2K, AFAAIC.-
        
           | unsupp0rted wrote:
           | peak-UI was Visual Basic 3. Any component that wasn't in VB3
           | was post-peak UI.
        
             | Bluestein wrote:
             | That indeed tracks.-
        
             | surgical_fire wrote:
             | I looked it up to double check if it is what I remember.
             | And yes, you are correct.
        
         | detourdog wrote:
         | From what I saw they were making more available screen space
         | for content.
        
       | j45 wrote:
       | This looks nice, but I can't say it's clear how a touch interface
       | can be sent to macOS when MacBooks continue to not have
       | touchscreens.
       | 
       | Maybe this is the start of replacing macOS with some form of
       | iPadOS experience in the medium to long term.
        
       | dougbrochill wrote:
       | It looks cool, but I'm worried about readability on the phone.
       | The text in some of those menu bars and notifications really
       | blended in with the wallpaper in a few of those screenshots.
        
         | wdb wrote:
         | Yeah, struggling with reading things
        
         | athriren wrote:
         | yes, legibility--at least during the presentation--was really
         | bad. hope it's better on device.
        
         | asciimov wrote:
         | Can't wait to be told, "You're viewing it wrong." /s
         | 
         | But yes, terrible visual usability. Otherwise it looks nice,
         | better than flat.
        
         | seanalltogether wrote:
         | I noticed the same thing while watching their youtube promo
         | video. I grabbed this screenshot that shows exactly how
         | problematic this design is.
         | 
         | https://imgur.com/a/AEEj5w1
        
           | jrmg wrote:
           | There are definitely compression artifacts in there that are
           | making it look significantly less crisp than it would in
           | reality.
        
             | leakycap wrote:
             | And zero smudges, environmental reflections, and glare than
             | in reality while still being impossible to read.
             | 
             | It will be even harder to see in anything but a dark room
             | than these perfect press videos show.
        
           | ncr100 wrote:
           | Yes.
           | 
           | IMO it should "opaque up" the glass stuff when the blur
           | detects significant similarity between the text / icon
           | content on top, vs the blurred background on bottom.
           | 
           | "COOL" is not "success".
        
         | sanbor wrote:
         | In this screenshot you can hardly read the app names because
         | the color of the text is white and the background is also very
         | white:
         | 
         | https://imgur.com/a/HrfhA8E
         | 
         | I am surprised they forgot the important detail of good
         | contract to be able to read the name of apps.
        
       | RedShift1 wrote:
       | Anything that moves away from flat colorless rectangles is a good
       | thing, I welcome this change.
        
         | wmeredith wrote:
         | I also welcome the return of buttons. The en masse replacement
         | of buttons with what looks like text links had driven me crazy
         | for a long time.
        
       | bowsamic wrote:
       | It seems over the top to me, fatiguing even. Like I might have to
       | take breaks from being so overwhelmed from using these
       | interfaces. I have been mac exclusive for a long time now but I
       | recently installed xubuntu for an intern and it made me quite
       | jealous
        
       | jcalx wrote:
       | The children yearn for the mines Frutiger Aero
       | 
       | (https://en.m.wikipedia.org/wiki/Frutiger_Aero)
        
         | isoprophlex wrote:
         | I was going to comment something similar; this is just Aero
         | with higher DPI and more GPU-intensive gimmicks, right?!
        
         | carlosjobim wrote:
         | 15 years later, Shine 2.0 for Windows is still the most modern
         | and best designed GUI for computers:
         | 
         | https://www.deviantart.com/zainadeel/art/Shine-2-0-for-Windo...
        
       | chakintosh wrote:
       | Interesting how it seems now Apple's realized they should have
       | marketed visionOS for Enterprise from the beginning. Nobody was
       | gonna be a $3k AR headset to edit text. The Enterprise is where
       | the use cases are. And now seems Apple has pivoted towards that.
        
         | adrianmsmith wrote:
         | Then again in the keynote today Apple proudly said Vision Pro
         | was used by "thousands" of companies. So it sounds like it
         | isn't such a success (yet?) in the enterprise either.
        
       | anotherhue wrote:
       | Why, why, why, do all the Apple announcements have the exact same
       | ASIMO stiff hand gestures? Hostage videos have more fluidity.
        
         | ejpir wrote:
         | thought the same, how on earth did they think this looks like a
         | smooth presentation. Almost like he doesn't believe what he's
         | saying
        
           | leakycap wrote:
           | At least they didn't use 3d-generated hands holding fake
           | phones this time. The uncanny valley in prior presentations
           | was jarring when they'd go to a 3d "human hand"
        
           | jq-r wrote:
           | It is so fake and scripted it makes generated videos look
           | extremely realistic and natural.
        
         | yborg wrote:
         | Patiently awaiting the Teams AI filter to automatically apply
         | Apple Keynote Hands in video conferences.
        
       | kylehotchkiss wrote:
       | I really dig apple's work. It's so refreshing to get a tech event
       | in 2025 where design is a huge focus and not just duck taping
       | another LLM to everything. Design is expensive and it's clear
       | they've invested a massive amount of resources into liquid glass.
       | It's not perfect, but I think they'll iron out some of the
       | contrast bugs.
       | 
       | Agreed with other commenters that crappy electron apps will look
       | increasingly out of place (... slack ...). Too bad LLM's coding
       | efficiencies haven't been used to try to get us back to native
       | UIs from electron yet. Companies would rather pocket the savings.
        
         | danieldk wrote:
         | _It 's so refreshing to get a tech event in 2025 where design
         | is a huge focus and not just duck taping another LLM to
         | everything._
         | 
         | I don't want to make this an Apple vs. Google comment (Mac user
         | since 2007, iPhone user since 2009), but Google spend a good
         | chunk of time on their Material Design 3 Expressive redesign at
         | the Android event a few weeks ago.
        
           | cosmic_cheese wrote:
           | MD3 feels pretty tame in comparison, though. Mostly still the
           | same flat look but with more roundness and louder colors. I
           | think it's going to end up dated looking much, much more
           | quickly than MD1/MD2 did.
        
             | testfrequency wrote:
             | Tame is what Apple should have shipped instead of this
             | liquid glass disaster.
        
         | leakycap wrote:
         | Apple didn't talk about AI or Siri because they're currently
         | flailing and so behind it's concerning.
         | 
         | This was design-focused because skin-deep was all they
         | accomplished.
        
           | Manfred wrote:
           | A company with thousands of developers can focus on multiple
           | things at once. I'm happy they are trying to improve all
           | parts of the operating system and not just AI features I
           | personally will never use.
        
           | nicoburns wrote:
           | > Apple didn't talk about AI or Siri because they're
           | currently flailing and so behind it's concerning.
           | 
           | Either concerning or reassuring depending on your
           | perspective. I for one will be glad if there's a platform
           | left that hasn't been invaded by AI.
        
             | leakycap wrote:
             | I wouldn't find the company's inability to deliver on their
             | own top priorities something to take a sigh of relief
             | about.
             | 
             | What internal issues is a company like this also failing to
             | deliver? A problem like this doesn't come about in
             | isolation.
        
               | nicoburns wrote:
               | Eh. Apple have always been good at products and bad at
               | services.
        
             | brenns10 wrote:
             | > I for one will be glad if there's a platform left that
             | hasn't been invaded by AI.
             | 
             | There's always Linux! ;)
        
           | rebasedoctopus wrote:
           | only concerning if you have major investments in apple, and
           | rely on ai hype to drive the stock up. I don't know if it's
           | because I watch so much sports but to see someone fall behind
           | doesn't really make me believe they lack the ability to catch
           | up
        
             | leakycap wrote:
             | I don't want the AI features, either -- but I do want a
             | company that can deliver on what they promise.
             | 
             | Apple has fallen behind before; I don't doubt they can
             | recover I just hope it's a good Apple that we get to live
             | with on the other side of what they're going through.
             | 
             | Apple of the last few years hasn't been consumer or
             | developer friendly; their privacy promise being one of the
             | big standouts in their favor.
        
           | BirAdam wrote:
           | There were a ton of tweaks across their ecosystem that I
           | think are great. What I would truly have preferred, however,
           | is a feature freeze and bug fix while Apple Intelligence
           | improves...
        
           | al_borland wrote:
           | They did still have a lot of AI features, just not AI chat.
           | 
           | Users can now use AI in Shortcuts, developers can use the
           | various on-device models, I assume the call and text
           | screening uses AI. Those are a few things off the top of my
           | head. We need to some thinking the start and end for AI is a
           | text field with a submit button.
        
           | MangoToupe wrote:
           | > because they're currently flailing and so behind
           | 
           | ...behind what? Siri doesn't have a meaningful competitor on
           | iOS. Nothing else even has access to my personal data.
        
       | cmdtab wrote:
       | There is no contrast. Wow! Why?
        
       | captainmuon wrote:
       | We have these brilliant high resolution displays, and these
       | powerful, energy efficient GPUs that are always running and
       | compositing frames like a game engine 120 times a second.
       | 
       | It's about time we start seeing more physicality in our user
       | interfaces!
       | 
       | We can make things look convincingly like glass, or metal, or
       | even materials that don't exist in reality. One reason for flat
       | design is because it was the lowest common denominator and easy
       | for devs to implement. If Apple makes it easy to implement this
       | liquid glass stuff - Rectangle().background(.glass) or something
       | - then it's going to be really successful.
        
         | kylehotchkiss wrote:
         | so what you're saying is that we need to resurrect
         | skeuomorphism?
        
           | lukebuehler wrote:
           | yes, I think this is exactly what's happening.
        
           | gaze wrote:
           | I get the sense that the Scandinavian minimalism thing has
           | worn too heavy on everyone and now we're taking a collective
           | step back to explore things that are a bit more fun and
           | maximalist. So yeah, maybe a little more skeuomorphism but
           | done differently? That was a fun era!
        
             | mrweasel wrote:
             | > I get the sense that the Scandinavian minimalism thing
             | has worn too heavy on everyone
             | 
             | As a Scandinavian: I don't feel like we tried that since
             | Braun. Apple has tried to mimic a Scandinavian sort of
             | minimalism, but only in appearance. The iPhone UI is way to
             | busy and is to hard to navigate for me to classify it as
             | minimalism.
        
           | wartijn_ wrote:
           | I would be happy with that. After years of using iOS with the
           | current design it still takes me a few moments before I've
           | found the Photos app with its meaningless icon that looks way
           | too much like some other icons.
        
           | LoganDark wrote:
           | Skeuomorphism in the sense of exactly mimicking existing
           | physical interfaces probably mostly not, but skeuomorphism in
           | the sense of using physically-inspired visual effects to add
           | depth to a virtual interface I think so for sure. Liquid
           | glass is so damn pretty.
        
             | keyringlight wrote:
             | I think modern skeuomorphism must be in a weird spot
             | compared to a few decades ago. Right now our real world
             | devices designers would be inspired are less likely to have
             | physical controls, so the virtual versions are pulling from
             | a more distant original source that's already been through
             | a few degrees of separation. If the original industrial
             | design that computer interface graphics was pulling from
             | was the rise of industrial and consumer electronics through
             | the 20th century (the various switches, dials, indicators,
             | tuning knobs, etc), what new physical design is there to
             | inspire that isn't feeding on itself.
        
           | Findecanor wrote:
           | From one point of view, this design language _is_ a type of
           | skeuomorphism, by it mimicking pieces of rounded glass laid
           | on top of one-other.
           | 
           | The problem with skeuomorphism in iOS' first design language
           | was that resemblance to real-world objects was taken too far
           | -- at the expense of legibility. Users attributed affordances
           | to virtual objects that they didn't have.
           | 
           | The problem with iOS 7's flatter interface was that the anti-
           | skeumorphism went too far in the other direction, again at
           | the expense of legibility. Users couldn't see what controls
           | were supposed to do.
           | 
           | ... And now the pendulum has swung back in the other
           | direction, again too far, and missed the goal.
        
         | cosmotic wrote:
         | Just because we can doesn't mean we should. Using this new
         | design language as an example, things are now harder to read,
         | identify, and understand. That's a huge loss to productivity
         | and ease of use.
        
           | dwayne_dibley wrote:
           | Agreed. That should be the focus of any user interface.
        
           | selimnairb wrote:
           | Reminds me of when they added more transparency to the UI
           | around Mac OS X 10.9 where they argued that it "helps you
           | focus on what's important". Huh? By showing me what's behind
           | what I'm trying to look at? The first thing I do when I setup
           | a new machine is to go to accessibility settings and turn on
           | "reduce transparency". Hoping there is a way to do something
           | similar with this.
        
             | keyringlight wrote:
             | Similar with how MS brought 'glass' into their Aero theme
             | for vista or win7. There was exactly no benefit to being
             | able to see some blurry version of the background window if
             | I'm trying to read the foreground. I don't think a version
             | that lets background detail through clearly will do any
             | better outside of flashy demos.
        
           | nlarew wrote:
           | > things are now harder to read, identify, and understand
           | 
           | What makes you think that? Do you have a specific example
           | from the keynote in mind?
           | 
           | There must be something since you've never actually used this
           | design system yourself. Or is this just your pre-judgement?
        
             | zerocrates wrote:
             | Even in their animations on this page there are things
             | where the user scrolls the interface and the part under one
             | of these glass buttons looks more exaggerated and draws the
             | eye in an unpleasant way, and depending on where they land
             | with it, the text on the button isn't particularly
             | readable.
        
             | yuehhangalt wrote:
             | In the keynote, they showed an app, I think it was
             | Messages, where the UI at the bottom was illegible because
             | it was translucent and the background image and text were
             | showing through too much. There are other examples that I
             | was able to find were legibility was negatively impacted.
        
             | Prickle wrote:
             | Just the short demo videos on their website.
             | 
             | Their example of the music app. You have a translucent bar
             | showing the currently playing music app.
             | 
             | It gets harder to read when it overlaps with the background
             | music album covers. I can very easily see a situation where
             | you need to scroll to an empty bit, just to be able to read
             | what it is actually playing.
             | 
             | Now, imagine you have a visual impairment. It's already
             | hard to read with mostly normal eyes. This will be
             | impossible for anyone with bad vision, probably even worse
             | if colorblind.
             | 
             | It is genuinely unreadable, and a mess visually.
        
           | paulcole wrote:
           | > That's a huge loss to productivity and ease of use
           | 
           | Have you used it yet?
        
           | kergonath wrote:
           | > Using this new design language as an example, things are
           | now harder to read, identify, and understand
           | 
           | Wait until we have some real feedback to complain, at least.
        
         | nottorp wrote:
         | > that are always running and compositing frames like a game
         | engine 120 times a second
         | 
         | Which is complete idiocy if you ask me. Why update a static
         | screen at 120 fps? Are our batteries too large?
        
           | satvikpendem wrote:
           | > _Why update a static screen at 120 fps?_
           | 
           | Good thing it doesn't do that then, variable refresh rate
           | displays that go down to 1 Hz are fairly standard now on
           | phones as well as other displays.
        
             | Pulcinella wrote:
             | Even before that, mobile UI frameworks are retained mode
             | GUIs, not immediate. They aren't drawing to a blank
             | framebuffer 120 times a second if they don't have to.
             | Redraws only happen when something changes (e.g. "Dirty"
             | rects).
        
           | kllrnohj wrote:
           | They don't. GPU rendering only happens when something
           | changes. Even composition only happens when something changes
           | thanks to panel self refresh (this is independent of the more
           | recent VRR that also lowers refresh rate when idle, this is a
           | relatively small savings compared to the other two)
        
         | satvikpendem wrote:
         | > _It 's about time we start seeing more physicality in our
         | user interfaces!_
         | 
         | It's actually quite resource intensive to have translucency, in
         | many implementations across the web and mobile.
        
           | pzo wrote:
           | apple need to persuade people somehow to buy new iphone.
        
         | beAbU wrote:
         | Microsoft did glass with windows 7, maybe even vista. Can't
         | remember.
         | 
         | Kinda old hat at this point tbh.
         | 
         | And just because we have all this powerful hardware, does not
         | mean we need to waste it on physically accurate glass surfaces
         | on UIs.
         | 
         | If this rolls out to all iDevices, how much energy (in other
         | words CO2) will be expended worldwide on rendering things like
         | this?
        
         | pzo wrote:
         | only if each iOS app experience wasn't worse with each release.
         | SwiftUI apps feels much slower than UIKit. My iPhone 13
         | experience with latest iOS overall feels very sluggish to old
         | iPhones. This design feels not bringing much benefits but only
         | drawbacks - more energy wasted, slower performance on older
         | iPhones (apple want you buy new phone) and IMHO is just worse
         | UX.
        
         | snarf21 wrote:
         | Highly dynamic frames makes sense for an immersive game. It
         | doesn't make sense when I'm trying to read my email or what the
         | name of the song that is currently playing is.
        
         | WillieCubed wrote:
         | This is the Jevons paradox [1] in full display here. It's much
         | easier to take advantage of hardware to run software at 120
         | FPS, so why not?
         | 
         | And I agree about liquid glass being successful iff they make
         | the developer tooling for this as easy as additional modifiers
         | to components, or even the default for SwiftUI.
         | 
         | [1]: https://en.wikipedia.org/wiki/Jevons_paradox
        
         | noosphr wrote:
         | >It's about time we start seeing more physicality in our user
         | interfaces!
         | 
         | I'm not sure if this is a joke or not.
         | 
         | We had that, it was called skeuomorphism:
         | https://miro.medium.com/v2/da:true/resize:fit:1200/0*6DRkHp3...
         | 
         | Then we got rid of it because it looked too 2010 now we are
         | bringing it back because flat looks too 2020.
        
         | pcurve wrote:
         | I don't mind physicality, but not glass. Please.
         | 
         | There are reasons why most controls are NOT made of glass in
         | real life.
        
           | RollingRo11 wrote:
           | I mean probably because they would break, no? I think glass-
           | looking buttons are great (think Sony's Dualsense controller,
           | Xbox controllers, tbh many controllers have glass-ish
           | buttons)
           | 
           | I think it's a nice aesthetic. It obviously needs some tuning
           | (contrast, transparency, etc.), but the idea is nice! I've
           | installed the beta, and it isn't as bad as it looks, just
           | takes some getting used to.
           | 
           | I also theorize this may be some grand transition phase to
           | prepare everyone for the visionOS future apple wants to
           | happen, but that could just be a stretch.
        
       | meindnoch wrote:
       | Looks awful to be honest.
        
       | w-hn wrote:
       | Huh, this reminds me of the Photos app. Apple completely broke
       | iOS Photos in the last update.
       | 
       | I really hope apps like Ente can step up and get better and
       | native, offer desktop backup + sync both as well. But then
       | there's always the chance that Apple will just find a way to shut
       | them down. or reject their updates, just like they did in the
       | past.
       | 
       | Anyway, I guess we'll have to wait and see what else they manage
       | to screw up with this "move."
        
       | jakub_g wrote:
       | > iOS 26, iPadOS 26, macOS Tahoe 26, watchOS 26, and tvOS 26
       | 
       | Bumping from iOS 18 / macOS 15 etc. towards year-based naming,
       | nice. I wish more projects followed this.
        
         | adrianmsmith wrote:
         | I liked it too with Windows 95, Windows 98 etc. Not sure why
         | Microsoft dropped it tbh!
        
       | m3kw9 wrote:
       | First thing i thought is that they will have a setting to turn
       | down the behind the last see through, the legibility is worse if
       | you have a lot of graphics morphing wildly behind texts
        
       | socalgal2 wrote:
       | As someone who's getting old and whose eyesight is getting worse,
       | this makes things strictly harder to read with lower contrast.
       | 
       | The 4th image on the page showing "All Of Me, Nao" is really hard
       | for my eyes to read. I can't read "Nao" at all if I view that
       | page on my iPhone. I can only read it on my Macbook Pro on a
       | large external monitor.
       | 
       | I suppose there will be an accessibility setting to turn it off
        
       | paradite wrote:
       | I hate things that are translucent. I find them very distracting,
       | and hurt my eyes.
       | 
       | I hope Apple gives the option to turn this whole thing off.
       | 
       | I notice the borders now also have shadows / gradients due to
       | reflection, that's also something I'd like to remove personally.
        
       | xnx wrote:
       | This clearly wasn't in dogfooded long enough or the designers
       | would've gotten sick of it themselves.
       | 
       | This is the kind of design that does great in a 15 minute user
       | test, but is annoying 2 months on.
        
         | leakycap wrote:
         | I agree. Apple's been down this path before... From Mac OS 10.0
         | to 10.9, the march was steadily toward trimming back the
         | excessive Aqua-ness.
         | 
         | Then we went totally flat in 10.10, and it was pretty awful
         | then too. I'll stay on Sequoia until Apple irons this out in
         | 2-3 future macOS versions, or maybe it's finally the year of
         | the linux desktop... at least in my world.
        
       | Jordan-117 wrote:
       | I hate it. The distortions and refractions of every page element
       | in the UI as you scroll (including moving in the opposite
       | direction) would be maddening. I really hope there will be an
       | option to turn this off, or at least tone it down.
        
       | whytaka wrote:
       | I only caught a glimpse but what I saw for iOS Safari concerns
       | me.
       | 
       | The browser navigation overlaps the viewport. I wonder if this'll
       | break websites/apps that anchor a menu to the bottom.
        
         | CleverLikeAnOx wrote:
         | I think iOS safari already breaks bottom bars by having phone
         | controls show up when a user taps near the bottom.
        
           | whytaka wrote:
           | This is mitigated by wrapping the main scrollable content in
           | a container that has height: 100dvh and overflow: auto. It
           | means that phone controls are always showing but it made a
           | bottom anchored menu reliably static.
        
       | crooked-v wrote:
       | Thanks, I hate it.
       | 
       | Floating menu bars over the content at the bottom is a great way
       | to make it impossible to actually use the bottom of web pages.
       | 
       | The "liquid glass" stuff, even in their handpicked promo
       | screenshots, has functionally unreadable text and illegible
       | controls.
       | 
       | The vanishing buttons are going to make app UIs even more obtuse
       | and undiscoverable.
        
         | leakycap wrote:
         | With Save, Submit, Next, Continue, and other similar navigation
         | at the bottom of the viewport, this is going to be very
         | annoying for iPhone users
        
         | saratogacx wrote:
         | Floating widgets are endemic across all the platforms now. I
         | see it on Google, MSFT, and now Apple applications. Content
         | used to be king, now it is a wallpaper for the UI/UX team to
         | dress as they please.
        
       | ricokatayama wrote:
       | When Apple introduced the whole skeuomorphic analogy, they did it
       | because they needed to make a new way of interacting with touch-
       | based apps feel tangible. That seemed totally fair.
       | 
       | When Apple brought a spatial analogy to the Vision Pro, it also
       | felt fair they were thinking in terms of volume and dimensions,
       | after all, they were teaching people how to interact with a new
       | reality.
       | 
       | I can even understand Apple wanting to unify their design
       | approaches, but bringing the "liquid glass" look to everything
       | feels like a massive step backward. The interface looks messy,
       | clunky.
       | 
       | It feels like Apple is entering a design hell, and I don't know
       | how they'll get out of it.
        
         | asciimov wrote:
         | I'm all for a new design esthetic, even if they have to iterate
         | it a few times to improve usability.
        
         | kevin_thibedeau wrote:
         | > Apple introduced the whole skeuomorphic analogy
         | 
         | IBM was doing it 10 years earlier.
        
         | glkindlmann wrote:
         | It does indeed feel like a step backward - I was also weirdly
         | reminded of the Forstall skeuomorphism era of UIs.
         | 
         | The video says: "It beautifully refracts light, and dynamically
         | reacts to your movement, with specular highlights"; ugh, why?
         | Why add dynamic==distracting high-frequency details that supply
         | zero information?
         | 
         | The recent super flat UI aesthetic bugged me for awhile for its
         | apparent lack of affordances, but when used consistently it
         | made sense. Now it seems we still get zero affordances, but
         | also visual noise.
        
         | Someone1234 wrote:
         | > When Apple introduced the whole skeuomorphic analogy, they
         | did it because they needed to make a new way of interacting
         | with touch-based apps feel tangible.
         | 
         | Skeuomorphism was on the Apple Lisa in 1983, and they didn't
         | invent it. Apple's first touch device wasn't until ten years
         | later in 1993 in the Newton MessagePad. The MessagePad didn't
         | really have "apps," that wasn't until like 2008 when it was
         | added to the iPhone, but now we're twenty-five years after
         | Apple's first usage of Skeuomorphism. The Xerox Star was in
         | 1981 and had Skeuomorphic elements.
         | 
         | So I'm not really following what you're trying to say in that
         | sentance.
        
           | beAbU wrote:
           | You are right, I believe skeuomorphism was basically the
           | first approach for graphical user interfaces when they came
           | out. The "save" icon being a floppy disk has been around for
           | literal decades.
           | 
           | I can be argued that the Xerox Alto (1973) had skeuomorphic
           | elements to it's GUI.
        
           | mrcwinn wrote:
           | You're comparing multi-touch technology to the experience of
           | the MessagePad? Also, do you know a bunch of people who were
           | big Xerox Starheads? It doesn't count if you don't have mass
           | adoption.
           | 
           | Likewise, I'm not really following what you're trying to say
           | in that sentence.
        
             | Someone1234 wrote:
             | > You're comparing multi-touch technology to the experience
             | of the MessagePad?
             | 
             | Nobody mentioned multi-touch at all. We're talking about
             | Apple's first usage of skeuomorphic UI design, and or their
             | first usage on a touch device in particular.
             | 
             | > Also, do you know a bunch of people who were big Xerox
             | Starheads? It doesn't count if you don't have mass
             | adoption.
             | 
             | I genuinely don't understand what you're responding to or
             | trying to say. I'm not following the relevance nor what you
             | mean by "count" (or not-count).
             | 
             | I feel like you're trying to have a conversation about
             | something else, but I'm really not sure what or what it is
             | you thought you read.
        
       | nottorp wrote:
       | Can they fire all their designers _and_ Cook?
       | 
       | And go back to Mac OS the most easily usable GUI?
       | 
       | I don't want to watch Avatar XXXVI when I pick up my phone to
       | check my messages.
        
         | moralestapia wrote:
         | Cook added 2 trillion (more?) in market cap.
         | 
         | Cook stays.
        
           | mjburgess wrote:
           | He collected 2tr in rent
        
             | dymk wrote:
             | Renting out... iPhones?
        
       | Someone1234 wrote:
       | I'm really showing off my age here, but it has been all down hill
       | since skeuomorphic design; because the focus was primarily on
       | usability and teachability as first-class concepts. Heck,
       | companies were spending millions on usability research at the
       | time, much of which was used.
       | 
       | I taught people to use computers in the 90s and early 2000s, and
       | having those concepts matching to real world objects helped
       | immensely. Recently I had to teach my kids to use a PC (they no
       | longer teach that in "computers" at school, by the way, iPads
       | only), and everything was arbitrarily designed without even
       | internal rules/consistency let alone building on real-world
       | metaphors.
       | 
       | You've also had this ongoing trend of content density getting
       | consistency worse, and now Apple is accelerating a trend to make
       | UI elements difficult to see/harm discoverability further. Liquid
       | Glass is going to be a painful period, and all the clones that do
       | it even worse are going to be pure hell.
        
         | whiteboardr wrote:
         | Attack of the clones, yes.
         | 
         | Just as visual design across the majority of digital
         | touchpoints seems to have arrived at a mature level, this will
         | unleash a giant wave of noise including gradients on text.
         | 
         | Brrr.
        
         | mrweasel wrote:
         | > having those concepts matching to real world objects helped
         | immensely
         | 
         | A lot of those real world objects no longer exists, or are less
         | frequently used than their counterparts, so I sort of see why
         | moving away from that design language makes sense.
         | 
         | I'll hold of judgement of "Liquid Glass" until I've seen and
         | used, but I don't feel like it's necessary. It's certainly not
         | "the biggest" design update ever. System 9 to MacOSX was still
         | greater.
         | 
         | This isn't really Apples fault, but I also expect others to
         | start implementing something similar, but badly. Apple do have
         | a point that this is something that only Apple can do well,
         | because you do need to ensure that hardware can keep up. We're
         | going to see other attempt something similar, but it won't been
         | nearly as polished.
         | 
         | Overall I still feel that Apple is trying to force to much
         | functionality into the phone platform. It would be really
         | lovely to have an iOS light, that does less and with a simpler
         | UI/UX.
        
           | wavemode wrote:
           | > A lot of those real world objects no longer exists, or are
           | less frequently used than their counterparts, so I sort of
           | see why moving away from that design language makes sense
           | 
           | This reasoning never made a ton of sense to me. Gen Z don't
           | use devices with knobs and buttons anymore, therefore we
           | should all design our interface elements to look like nothing
           | in particular?
           | 
           | If you give someone young and tech savvy a digital UI, they
           | will figure out how to use it. It's precisely the oldest and
           | least tech savvy users for whom interface design is most
           | important, as they are more like to get frustrated and quit
           | your app. Why optimize for the young, then?
           | 
           | (I mean, it's a rhetorical question, as I already know the
           | answer - the designers creating the interfaces are themselves
           | young and tech savvy gen-Z'ers.)
        
             | mrweasel wrote:
             | > Gen Z don't use devices with knobs and buttons anymore,
             | therefore we should all design our interface elements to
             | look like nothing in particular?
             | 
             | We have volume sliders rather than knobs, because that's
             | easier on a touch interface. I get your point, but does the
             | button need to look like the button on the radio in our
             | grandfathers car from 1960? Probably not. I was thinking
             | more in terms of filling cabinets, floppies as save icons
             | or even the phone as the receiver on a rotary phone. Would
             | it be easier to set a timer on your phone if the UI looked
             | like a kitchen egg timer? Having the email icon be a letter
             | doesn't even make sense anymore. My kid has sent one letter
             | ever and all the mailboxes will be removed next year. How
             | does having a letter as an icon going to provide any
             | meaningful frame of reference when we daily receive more
             | email than we do actual letters in a year, or two, or
             | three?
        
               | wavemode wrote:
               | I understand the concept that objects like letters are no
               | longer used very much. My question is, what icon do you
               | use instead of a letter icon, and what tangible benefit
               | does it bring, given that people are already used to
               | letter icons, and aren't going to be used to your new
               | icon. Tangible benefit meaning "users will be able to use
               | this interface more easily".
               | 
               | Usually the reasoning just stops at "but nobody sends
               | letters anymore!" without going a step further and
               | justifying why that even matters.
        
               | mrweasel wrote:
               | > My question is, what icon do you use instead of a
               | letter icon
               | 
               | That is a good question. The "share" icon e.g. is
               | something that has no real world equivalent, and I'd
               | argue that it almost doesn't work. Technically it could
               | be anything and we'd over time agree that "This thing
               | means share".
               | 
               | We're still at a point where many still understand the
               | references, but over time something like the letter in
               | email icons, just becomes cargo cult. Perhaps you're
               | right, it doesn't matter, as long as we agree what the
               | icons mean.
        
               | reaperducer wrote:
               | _The "share" icon e.g. is something that has no real
               | world equivalent_
               | 
               | The New York Times uses a box wrapped up in a bow.
               | 
               | I can't link to it because it's rendered as an in-line
               | SVG, but this is HN, so picture this in your mind:
               | <svg aria-hidden="true" width="19" height="19" viewBox="0
               | 0 19 19"><path d="M18.04
               | 5.293h-2.725c.286-.34.493-.74.606-1.17a2.875 2.875 0 0
               | 0-.333-2.322A2.906 2.906 0 0 0 13.64.48a3.31 3.31 0 0
               | 0-2.372.464 3.775 3.775 0 0 0-1.534
               | 2.483l-.141.797-.142-.847A3.745 3.745 0 0 0 7.927.923
               | 3.31 3.31 0 0 0 5.555.459 2.907 2.907 0 0 0 3.607
               | 1.78a2.877 2.877 0 0 0-.333 2.321c.117.429.324.828.606
               | 1.171H1.155a.767.767 0 0 0-.757.757v3.674a.767.767 0 0 0
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               | .757-.757V6.05a.759.759 0 0
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               | 2.24 2.24 0 0 1 1.574-.313 1.817 1.817 0 0 1 1.211.818
               | 1.857 1.857 0 0 1 .202 1.453 2.2 2.2 0 0 1-.838
               | 1.191h-3.431l.272-1.413ZM4.576 2.386a1.837 1.837 0 0 1
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               | 4.128h6.359v7.287H2.729v-7.287Zm13.777 7.287h-6.348v-7.30
               | 7h6.348v7.307Zm1.181-8.468h-7.53V6.404h7.53V9.37Z"
               | fill="#121212" fill-rule="nonzero"></path></svg>
        
             | al_borland wrote:
             | The classic example is the save icon being a floppy disk.
             | Older people understand the history, and young people
             | figure it out, even if they don't know the history.
             | 
             | Computers are full of these things though. The Shift key is
             | a reference back to how typewriters worked. We didn't
             | change the name of the key, because nothing physically
             | shifts anymore. Most don't know what it means historically,
             | but they still know what it does on their computer.
             | 
             | I'll all for bringing skeuomorphism back.
        
               | ben_w wrote:
               | And the "upper case" vs. "lower case" distinction, even
               | though we no longer use a printing press in which each
               | letter is sorted into a different box, or "case",
               | depending on if it's a capital or not.
               | 
               | And we kept the letter "c", even though in English this
               | is always* either pronounced like "k" or like "s", or the
               | "ch" digraph. But sutsh dings go in sykles, and one day
               | de English language will be simplified.
               | 
               | * Saying "always" is a risk on a forum like this, no
               | doubt there's an example I've not thought of.
        
               | ethbr1 wrote:
               | The benefit of skeuomorphism was that it was _universal_.
               | 
               | Everyone decided that "save" = "disk"
               | 
               | Maybe a different looking disk, but still a disk.
               | 
               | That _universality across apps_ for basic functionality
               | was the biggest feature: it didn 't matter if I knew what
               | a disk was or not, because I knew the disk-shaped thing
               | meant save in every app.
               | 
               | The original modern sin of UX was having the hubris to
               | ditch universality because they believed whatever batshit
               | they dreamed up was better enough to justify doing so.
               | 
               | It wasn't. Arguably, it couldn't ever be.
               | 
               | You could come up with a unique wiz-bang UX for something
               | that's objectively 25% better than skeuomorphism, and it
               | still wouldn't be a net improvement. _Because no user
               | cares about one specific app enough to train on it._
               | 
               | But building a hammer that looks like every other hammer
               | doesn't get you on the cover of design/UX magazines...
        
             | notjustanymike wrote:
             | > Gen Z don't use devices with knobs and buttons anymore,
             | therefore we should all design our interface elements to
             | look like nothing in particular?
             | 
             | Knobs work as a tactile interface that require two fingers
             | minimum to rotate predictably. With digital screens we lost
             | the tactile element, and mandated a new one finger (thumb)
             | minimum. Interfaces had to adapt, which is why knobs were
             | replaced with sliders. Changes like this happened all over
             | the place; not because of "gen-Z", but because they were
             | the most effective solution for the platform.
        
           | overfeed wrote:
           | > A lot of those real world objects no longer exists
           | 
           | Yep. What would the modern equivalent of the save icon - a
           | cloud or an generic IC representing the soldered-on SDD? Hard
           | drives, floppies, or any other user-controlled storage
           | devices are now out of fashion.
        
             | mrweasel wrote:
             | Personally I'd just make it a button that says "Save", but
             | I doubt that's going to be popular.
        
               | ProfessorLayton wrote:
               | "Save" is 4 characters in English, but it's over twice as
               | long in German (9 Characters), and even longer in French
               | (11). The variable length means the UX for word-based
               | buttons would need to be designed for the longest case,
               | which is why we mainly see them in title bars for
               | navigation, or in very sparse UI.
        
               | TheOtherHobbes wrote:
               | Especially not in non-English countries.
               | 
               | Icons make localisation much easier. In fact flat web
               | design has evolved a fairly standard set of icons for
               | basic operations. Most people know what a burger menu and
               | x in the top corner of a window do. Same for copy, share,
               | and so on.
               | 
               | The problem with Liquid Glass is that it's making the
               | background style more important than the foreground
               | content. No one cares if buttons ripple if they can't see
               | what they do, because icons themselves are _less clear
               | and harder to read._
               | 
               | So I don't know what the point of this is.
               | 
               | Unifying the look with Apple's least successful, least
               | popular, most niche product seems like a bizarre
               | decision. I'm guessing the plan is to start adding
               | VisionPro features in other products, but without 3D
               | displays the difference between 3D and 2D metaphors is
               | too huge to bridge.
               | 
               | I really liked Aqua. It was attractive and it was very
               | usable.
               | 
               | This is... I don't know. It seems like style over
               | substance for the sake of it, with significant damage to
               | both.
        
               | thesuitonym wrote:
               | And while we're making the button say Save, perhaps we
               | could put other buttons around it that just say what they
               | do. We could even group those buttons into common types
               | of activities, and then hide them in some sort of flyout
               | dialog until you want to actually use them. We could
               | group all File activities, all activities relating to the
               | View, all activities relating to getting Help. This idea
               | might revolutionize computing!
        
             | timschmidt wrote:
             | USB flash drives are still quite universally used and a
             | direct replacement for the floppy's functionality. I've
             | seen a USB stick shaped icon used as a metaphor for saving
             | in some places. But I agree with the sibling post that the
             | text "save" probably has more staying power.
        
             | rollcat wrote:
             | I find it comical that macOS displays an HDD icon for
             | internal storage. It's even using the "old", skeuomorphic
             | art style, from before the flat design.
             | 
             | (It also displays a CRT with a Windows 95 BSOD for Samba
             | network shares, but that's 100% on purpose.)
             | 
             | OTOH Apple's own apps haven't had a "save" button for a
             | really long time now. Everything autosaves (and syncs to
             | iCloud) automatically - use Undo if you need to. More
             | complex apps, like Numbers, also automatically maintain a
             | version history.
        
             | BitwiseFool wrote:
             | I've seen a few instances of an arrow pointing down into a
             | box/tray. I'm not sure how I feel about it. It seems
             | appropriate, but the only caveat is that a lot of
             | applications already represent 'download' with a similar
             | icon. I imagine some product designers would be unhappy
             | with a download-looking icon representing saving to a
             | location in "the cloud".
        
           | rollcat wrote:
           | > [...] this is something that only Apple can do well,
           | because you do need to ensure that hardware can keep up.
           | 
           | Yeah, about that.
           | 
           | When iPhone SE2 was first released (April 2020), it featured
           | the A13 Bionic, which was the most powerful SoC Apple has had
           | at the time (to be succeeded by A14 in iPhone 12 couple
           | months later), and ran iOS 13.
           | 
           | Every succeeding iOS release, the phone felt a little more
           | sluggish. Right now, by iOS 18: it sometimes takes half a
           | minute to open the share sheet; misbehaving apps can make the
           | phone almost too hot to touch, and can freeze the app
           | switcher UI for 10+s; Safari takes 4s to "cold start" into
           | about:blank; and so on. None of these are signs of CPU
           | throttling, it's all just software. I almost can't wait for
           | Apple to drop support for major releases - even if the
           | current release is crap, the next one will be worse.
           | 
           | I pretty much expect last year's devices to start struggling
           | with this new design after 2 releases.
        
             | sixothree wrote:
             | Having lived through the whole iPhone 4 thing, I'm
             | extremely hesitant to upgrade my iPhone 13 Pro here.
             | 
             | To be clear, an irreversible update caused my iPhone 4 to
             | become immediately unusable.
        
         | zilti wrote:
         | > (they no longer teach that in "computers" at school, by the
         | way, iPads only)
         | 
         | I swear, some decisionmakers deserve a brutal punch in their
         | face. I don't even care anymore about being civil in such
         | matters.
        
         | acheron wrote:
         | > Recently I had to teach my kids to use a PC (they no longer
         | teach that in "computers" at school, by the way, iPads only)
         | 
         | The middle school here has a "computer applications" class that
         | covers all that kind of thing. Definitely not iPads only.
        
         | pndy wrote:
         | This whole flat style fever which doesn't distinguish between
         | active elements and informative text allowed to spread
         | darkpattern tactics which lead to deploying adverse or even
         | harmful changes for users. It also contributed to nullifying
         | customisation under linux - looking exactly at you adwaita.
         | 
         | My age shows here as well and I'm not in any way excited about
         | this design change at all. Suddenly Apple decided that this
         | fancy acrylic glass animation for widgets, interface that says
         | "look we aren't stagnant - we did something" will be enough to
         | diverge attention from other problems. I sincerely doubt that
         | it's gonna be.
         | 
         | This release feels like a return to transparency trend which we
         | had somewhere around Vista and initial KDE Plasma releases.
        
         | jandrese wrote:
         | IMHO skeuomorphic design had a few wins, but also plenty of
         | losses. Sometimes the real world interface is just not as
         | intuitive as it should have been.
         | 
         | But I'm 100% behind you on "make buttons look like buttons" and
         | "don't hide functionality behind arbitrary gestures that you
         | never tell the user". UI designers may hate menus these days,
         | but they were so good for letting a user browse through looking
         | for the thing they want. Search boxes are a good speed
         | improvement, but should never be the only interface object
         | because many times the user doesn't know exactly what they're
         | looking for.
         | 
         | This is also why most voice assistants don't get used very
         | much, there's no easily accessible list of phrases they know
         | and they aren't smart enough to really understand what the
         | person wants, so people end up using the one or two phrases
         | they know the assistant can handle and forget about it
         | otherwise.
        
           | ben_w wrote:
           | > This is also why most voice assistants don't get used very
           | much, there's no easily accessible list of phrases they know
           | and they aren't smart enough to really understand what the
           | person wants, so people end up using the one or two phrases
           | they know the assistant can handle and forget about it
           | otherwise.
           | 
           | Thank you for saying this, you've just made me realise they
           | share all the problems of text adventures while having none
           | of the excitement.
        
             | gmueckl wrote:
             | I was actually complaining about this the other day: there
             | is no manual (or even a searchable database) of recognized
             | commands/features. I often discover that something was
             | possible with Google Assistant when the announcement comes
             | that it's being removed.
        
               | sixothree wrote:
               | When you start a timer with Siri, it often announces that
               | you can also tell it to stop the timer by saying stop.
               | This tells me that even the most rudimentary functions of
               | starting and stopping timers is not yet learned by users.
               | Every time I hear that message I think of how much of a
               | failure this whole thing has been.
        
           | layer8 wrote:
           | I think we need a word for "buttons look like buttons", as
           | opposed to "the Contacts app looks like a real-world leather-
           | cladded address book" skeuomorphism. I'm seeing
           | "skeuomorphism" increasingly used for the former, where
           | people mostly mean "not flat design", whereas originally it
           | meant only the latter.
        
             | seanwilson wrote:
             | > I think we need a word for "buttons look like buttons",
             | as opposed to "the Contacts app looks like a real-world
             | leather-cladded address book" skeuomorphism.
             | 
             | Likely related to https://en.wikipedia.org/wiki/Affordance#
             | As_perceived_action..., but it's a jargon word most tech
             | people and others don't know, and it creates debates about
             | what it means among those that do know it.
             | 
             | I usually say something like it should be obvious it's
             | clickable, or obvious what it does, when it comes up.
        
           | bombcar wrote:
           | This is exactly the problem with Siri - if it was _nothing_
           | but a vocal command line that I had to memorize exactly how
           | to talk to it, and I could find a list of commands to learn,
           | it 'd be 1000x better.
        
         | ofcrpls wrote:
         | I believe that new to computing populations in developing
         | countries who were also new to literacy benefited a lot because
         | of the shift away from skeuomorphic design paradigms because
         | those real world object choices didn't always translate.
        
         | kstrauser wrote:
         | > it has been all down hill since skeuomorphic design
         | 
         | I strongly disagree. I don't mind if people like skeuomorphic
         | graphics. Want to make the "play" button look like a 1987 tape
         | deck? Not my thing, but everyone has different preferences.
         | That's fine.
         | 
         | But I loathe, detest, hate, despise, skeuomorphic user
         | interfaces. Remember when Calendar.app would only let you turn
         | one month page at a time because that's how desk calendars
         | work? How Podcasts looked like a reel-to-reel recorder and
         | waste tons of screen space? Contacts app imitating the
         | limitations of a physical black book because that's how real
         | books work?[0]
         | 
         | If you like brushed metal or whatever, right on. Again, not my
         | thing, but you do you! But I cannot abide the fake limitations
         | that skeuomorphic design pushed onto software in the name of
         | making apps work just like their physical equivalents. The UI
         | on the magic boxes we're typing this on are limited only by our
         | creativity. Please, _please_ don 't infect them with the real
         | world's restrictions when it's not necessary!
         | 
         | [0] https://www.betalogue.com/2012/01/15/abook6-dumb/
        
         | tengbretson wrote:
         | > and all the clones that do it even worse are going to be pure
         | hell.
         | 
         | This is my #1 take-away from this. At this point it seems
         | pretty safe to assume that interfaces made by Apple will
         | probably still be decent, in spite of this design philosophy.
         | 
         | The clones, however, are going going to take accessiblity to
         | new lows.
        
       | pier25 wrote:
       | I like it _a priori_. Let 's see how it holds up in practice.
        
       | dimal wrote:
       | Oh no. It looks like every button and menu is now a translucent
       | layer, so that any noise from the background shows through and
       | muddles the text. This seems like an accessibility nightmare.
       | 
       | Translucent layers generally make software unusable for me. In
       | the video, I saw several instances that would be really really
       | bad for me, where I'd be straining to understand the text. Looks
       | really cool and futuristic though. Just like a movie. Big whoop.
       | 
       | I'm autistic, but this won't only affect autistic people. A lot
       | of people are going to have problems with this. I hope there's a
       | very prominent way to turn it off.
        
         | moralestapia wrote:
         | I'm not autistic and I don't like this upgrade, at all.
         | 
         | It looks so tacky.
        
         | coastalpuma wrote:
         | I agree, I think it extends to anybody who wants a calmer
         | experience or has vision trouble or strain. I guess you can
         | turn those options off but if the aesthetic appeal of the
         | design is based on them then I assume we'll be getting a
         | second-class version of it. I was already leaning towards
         | switching to Linux for other reasons but I think this is the
         | thing that finally pushes me there. I think optimizing for
         | VisionOS is quite a bad idea from a UX POV, since they're two
         | entirely different usecases. With augmented reality you need
         | and want to see things in the background, whereas on other
         | devices you don't. It's a fairly fundamental difference, and
         | it's sad that they chose to go this way in my opinion.
        
           | coastalpuma wrote:
           | This is an existing and somewhat nitpicky issue, but it's
           | also annoying how they specifically insist on rounded corners
           | "because that matches all modern devices" in the
           | announcement. Pretty much all third party external monitors
           | don't, and even their latest top line laptops only have them
           | at the top of the screen. So we're stuck with these dumb
           | little triangles of background peeking out. It's kind of the
           | "charging port on the bottom of the magic mouse" of MacOS.
        
             | carlosjobim wrote:
             | You know something that almost never has rounded corners?
             | Glass.
        
               | vel0city wrote:
               | I have several objects on my desk made of glass with
               | rounded corners. The glass lunch container I ate out of a
               | little bit ago. A squircle glass bowl on my desk holding
               | various nicknacks. The glass on the front of my phone.
               | The glass I'm drinking out of right now has rounded
               | corners. I used to have a kitchen table that had the top
               | as one giant sheet of glass as a square with rounded
               | corners. The windows in my car have some corners rounded.
               | Tons of glass things have rounded corners.
        
               | tshaddox wrote:
               | And don't forget eyeglasses, which are named for the fact
               | that they are made of glass, and which very often have
               | rounded corners.
        
               | vel0city wrote:
               | Here I was looking through them and not even thinking
               | about them. Yes!
        
               | carlosjobim wrote:
               | No you don't.
               | 
               | Just kidding: Yeah, it's just that when I think about a
               | digital glass effect it feels more right with square
               | corners than rounded corners. Because glass windows which
               | we look through usually have square corners. Says I, who
               | spend most of my time looking through a curved motorcycle
               | helmet visor.
        
               | roguetoasterer wrote:
               | The fate of all perfectly squared glass sheets is to
               | become quite round if you get them hot enough. If you get
               | a moment, try looking up glass fusing. It is admittedly a
               | niche hobby, but it's pretty interesting what starts
               | happening when you apply a little heat.
        
               | shakna wrote:
               | Rounded corners is easier than straight. When you work
               | glass, its usually somewhere between a liquid and non-
               | Newtonian fluid. Molding it into round frames is trivial.
               | 
               | That's why we have round glass coasters, round lenses,
               | round glasses for drinking, etc.
        
               | tshaddox wrote:
               | Almost every common glass object I can think of has
               | rounded corners. The only obvious exception is most
               | household window panes. I have to think pretty hard to
               | come up with another one...maybe aquarium tanks? Some
               | mirrors and glass tables, although the images that comes
               | to mind for those are just as likely to be round as
               | square.
               | 
               | I'm very curious which items you went through before
               | concluding that glass _almost never_ has rounded corners.
        
               | carlosjobim wrote:
               | I should have specified glass panels/panes, specifically
               | windows and mirrors, which you mention.
        
           | fitsumbelay wrote:
           | if you're switching to linux what device are you considering
           | getting?
        
           | armchairhacker wrote:
           | "Turning off" could just put solid light/dark under the
           | glass. That would be decent-looking (not much different than
           | before), accessible, and easy to implement.
        
           | jorvi wrote:
           | To me it looks plain ugly, especially with all the bounces
           | and transforms. Look at those sliders and toggles..
           | 
           | It's straight from the 2000s, with Linux users using Compiz
           | and... Amethyst(?), stuffing their entire desktop full with
           | gaudy transparency, transforms, jiggles and bounces.
           | 
           | More of a nit, but the sentence                 The new
           | design extends across iOS 26, iPadOS 26, macOS Tahoe 26,
           | watchOS 26, and tvOS 26 to establish even more harmony
           | 
           | is so ironic and funny. No one noticed how talking about
           | "harmony" whilst having one single platform use a codename
           | next to the version number just screams inattention to
           | detail?
        
             | rafram wrote:
             | They switched the positions of the codename and version
             | this time (macOS 15 Sequoia to macOS Tahoe 26). I'd give it
             | one more version cycle until the codenames go away.
        
           | bsder wrote:
           | > I think optimizing for VisionOS
           | 
           | Yeah, this really looks like an Apple temper tantrum of
           | "Nobody wants to program for the Vision Pro? Fine. We'll
           | _MAKE_ you program the iPhone like the Vision Pro. Take that
           | developers. Now get back to doing our job for us, you lazy
           | slobs. "
        
         | basisword wrote:
         | Apple takes accessibility more seriously than most. I would be
         | shocked if there isn't a setting to instantly remedy this for
         | people with any sort of vision issue.
        
           | rpgbr wrote:
           | I bet there will be, but let not dismiss that good
           | accessibility is when the UI is readable/accessible by
           | default.
           | 
           | Anyway, I also bet they will tone this transparency stuff
           | down a lot in the betas leading to the stable version in
           | September. iOS 7 all over again...
        
             | landl0rd wrote:
             | Let's also not ignore that, whether apple has actually
             | achieved this or not, the highly-accessible version of
             | something necessarily excludes many design idioms and
             | either looks worse or relegates one to a limited range of
             | creative expression. As such, most designers will not want
             | to design for that by default.
        
           | TylerE wrote:
           | In some ways. But they have many failings. It's completely
           | Impossibly to make the gui larger, for instance.
        
             | KerrAvon wrote:
             | Not so.
             | 
             | https://support.apple.com/guide/iphone/zoom-in-
             | iph3e2e367e/i...
             | 
             | https://support.apple.com/guide/iphone/customize-the-text-
             | si...
        
         | cosmic_cheese wrote:
         | I'd bet there's a toggle that dramatically increases opacity or
         | eliminates transparency entirely while keeping the shading and
         | gloss. If it exists I'm sure it'll be popular.
        
           | burntalmonds wrote:
           | I'm hoping that's true and there's still an option for a
           | flat, minimal look.
        
             | dylan604 wrote:
             | so all they had to do to get people to quit bitching about
             | the flat look was to introduce the translucent look!
             | 
             | updating ticket to closed
        
           | layer8 wrote:
           | Probably, but they tend to also make for an ugly look, like
           | the "Increase Contrast" setting in iOS. The other way around
           | would be better: Have an accessible down-to-earth default,
           | and a secondary "fancy visuals" mode for those who want that.
        
             | brookst wrote:
             | I have no complaints with the UI settings I use on iOS:
             | reduce motion, reduce transparency, differentiate without
             | color.
             | 
             | Given the huge change and sensitivity to accessibility I'm
             | going to guess the opposite -- it will be designed to look
             | nice without transparency.
        
         | vFunct wrote:
         | They say the text color adapts to the background based on
         | contrast.
         | 
         | I'm just wondering if Apple is going to make matching CSS
         | updates in Safari so web app developers have matching visuals.
        
           | reaperducer wrote:
           | _I 'm just wondering if Apple is going to make matching CSS
           | updates in Safari so web app developers have matching
           | visuals._                 color: contrast-
           | color(rebeccapurple);
           | 
           | https://webkit.org/blog/16929/contrast-color/
        
         | andrepd wrote:
         | It is, once again, designing interfaces based on "vibes"
         | instead of science or principles or used feedback, optimising
         | for looking good on screenshots and marketing materials and not
         | for actual usability or user friendly was. With "vibes" here
         | standing for whatever some SV asshole thinks it's cool and
         | modern.
         | 
         | Alegria, flat design, pastel colors, or unholy amounts of
         | whitespace. It's been the story of the last 15 years of UI
         | design at least.
        
           | nlarew wrote:
           | Do you really think that Apple, of all companies, did a
           | cross-platform UI refresh based entirely on vibes without
           | considering user taste, usability, accessibility, etc?
           | 
           | You've already judged the system as only good for "looking
           | good on screenshots and marketing materials" when you haven't
           | even seen anything other than the announcement.
        
             | surgical_fire wrote:
             | > Do you really think that Apple, of all companies, did a
             | cross-platform UI refresh based entirely on vibes without
             | considering user taste, usability, accessibility, etc?
             | 
             | We are talking about the same company that to make a the
             | MCP a little bit thinner released that crap with only two
             | USBC ports, forcing everyone to carry fucking dongles
             | everywhere.
             | 
             | And let's not forget that awful butterfly keyboard.
             | 
             | So much usability, so much accessibility. No vibes, no sir.
        
               | nlarew wrote:
               | Perhaps they learned something from that? Look at modern
               | MBP models which have MagSafe, HDMI, and SD card slots.
        
               | skyyler wrote:
               | I think the implication was that if they went on anything
               | but vibes, they would have never removed MagSafe, HDMI,
               | or SD card slots.
        
               | reaperducer wrote:
               | Mr. Vibe works for OpenAI now.
        
               | bigyabai wrote:
               | Mr. Vibe wasn't the issue. Tim Apple was the one who gave
               | his leash infinite slack, and he's still there calling
               | the shots. Probably conferring equally stupid protections
               | onto whoever replaced Ive internally.
               | 
               | Lord only knows Altman is probably doting on him in the
               | same way. This industry just never learns.
        
               | surgical_fire wrote:
               | Are you telling me that the trillion dollar company had
               | to actually release a laptop with only two USBC ports to
               | "learn" that people need more ports on a laptop? And you
               | do that on a straight face on a sequence where it was
               | claimed that they carefully consider usability and
               | accessibility?
               | 
               | And yes, I am aware those silly toy computers have a
               | couple more ports nowadays, I have to use that on a daily
               | basis for work.
        
             | candiddevmike wrote:
             | I think you're holding it wrong
        
             | ben_w wrote:
             | > Do you really think that Apple, of all companies, did a
             | cross-platform UI refresh based entirely on vibes without
             | considering user taste, usability, accessibility, etc?
             | 
             | Yes, I think they would do that.
             | 
             | Lots of historical examples of Apple making weird design
             | choices for decades now. I'm old enough to remember the
             | hockey-puck mouse on the original iMac.
             | 
             | Also, here's a list of bugs I've personally observed over
             | just the last two months: https://gist.github.com/BenWheatl
             | ey/29a3c22203d90ae80465cdb1...
             | 
             | 3.3 trillion dollar market cap, and the *clipboard* is no
             | longer reliable. The mail badge is an unreliable count. The
             | wallpaper sometimes disappears. The alarms don't play out
             | of whatever speaker or headphones you're using for all your
             | other audio.
        
             | soulofmischief wrote:
             | Of course they would. Have you used Sequoia? It's a hot
             | dumpster fire that's caused me unending frustration with
             | how they've broken the bluetooth and networking stack,
             | introduced unprecedented instability (anyone else's
             | macbooks suddenly crashing and restarting _while the lid is
             | closed and it 's in sleep mode?_) and a host of other
             | issues. Apples has been taking one step forward and two
             | steps back with their software and design for a long time,
             | and they have increasingly preferred form over function,
             | and hidden, obtuse UX.
             | 
             | If their hardware wasn't so damn good for my professional
             | work, I wouldn't go near this child slavery enabling
             | shitshow of a corporation. I don't know if I've ever felt
             | as trivialized or patronized as watching someone in formal
             | dress talk to me about how many new ways I can express
             | myself to my friends via emoji or whatever else as I have
             | when watching Apple keynotes. It feels like they've tried
             | to commoditize interaction even more than Meta. It all
             | feels so hollow. You can tell Steve is gone.
        
             | flohofwoe wrote:
             | > Do you really think that Apple, of all companies, did a
             | cross-platform UI refresh based entirely on vibes without
             | considering user taste, usability, accessibility, etc?
             | 
             | Yes, and where have you been for the last two decades? :)
             | The last time Apple did actual UX research must have been
             | in the late 1990s.
        
           | surgical_fire wrote:
           | > , designing interfaces based on "vibes" instead of science
           | or principles or used feedback
           | 
           | Well, this is what Apple does, and the reason I hate their
           | devices with a passion. It always was style over substance.
        
             | yuehhangalt wrote:
             | You must be too young to remember because a lot of the
             | early user interface design principles, based on actual
             | research, were pioneered by Bruce Tognazzini and Jef Raskin
             | at Apple. Tog on Interface and Tog on Software Design were
             | THE bibles back in the day and Apple's Human Interface
             | Guidelines showed how a company could and should adopt
             | consistent user experience across all of their products.
             | 
             | It honestly saddens me how far Apple has fallen.
        
               | surgical_fire wrote:
               | > You must be too young to remember
               | 
               | Hopefully. I wouldn't mind being young. I am also not a
               | designer, so UI/UX history may be lost on me.
               | 
               | I can only say that the only Apple product I genuinely
               | enjoyed from a design perspective was the iPod Nano I
               | bought sometime in early 2000s.
        
               | soulofmischief wrote:
               | I feel the same way about Google's design and development
               | principles. What the fuck happened?
        
               | Due_Winter_5330 wrote:
               | You mean how they heavily researched their latest
               | redesign of Android?
               | https://design.google/library/expressive-material-design-
               | goo...
        
               | mikelevins wrote:
               | And Larry Tesler, who was a particular champion of
               | usability testing and important in the development of the
               | Human Interface Group. Larry cared a lot about usability.
               | 
               | When I was at NeXT, Steve Jobs told me that if it was up
               | to him, Apple would get rid of the Human Interface Group.
               | (Steve was rather hostile to Larry.)
               | 
               | Later, when it was up to Steve, he did exactly what he
               | said: he got rid of HIG.
               | 
               | I think it's easier to sell visual design than it is to
               | sell usability because people see visual design
               | immediately, but it takes time and experience to see and
               | understand usability (and some users never seem to
               | consciously notice it at all).
        
               | linguae wrote:
               | I had no idea Steve Jobs felt that way about Larry
               | Tesler. There were so many great UI experts at Apple,
               | like Larry Tesler, Bruce Tognazzini, and Don Norman.
               | While I love Mac OS X for its stability and its Unix
               | support, I prefer the interface of the classic Mac OS,
               | and it seemed to me that many third-party applications of
               | the era were even more compliant with Apple's human
               | interface guidelines compared to later eras.
               | 
               | A dream desktop OS for me would be something with a
               | classic Mac interface and with conformity to the Apple
               | human interface guidelines of the 1990s, but with Lisp-
               | or Smalltalk-like underpinnings to support component-
               | based software. It would be the ultimate alternate
               | universe Mac OS, the marriage of Smalltalk (with Lisp
               | machine influence) with Macintosh innovations. Of course,
               | there were many projects at Apple during the 80s and 90s
               | that could've led to such a system.
               | 
               | Now that I'm a community college professor, I have more
               | free time in the summer months for side projects...
        
               | username223 wrote:
               | > It honestly saddens me how far Apple has fallen.
               | 
               | Same. For just one example, consider how submenus work.
               | You don't notice when they're done right, but when
               | they're done poorly, they will disappear when you try to
               | choose a submenu item, or stick around when you expect
               | them to go away. Getting them right is subtle; Apple got
               | them right, and plenty of web pages still get them wrong.
               | 
               | That's interface design. Flashy translucency effects are
               | something else.
        
         | rollcat wrote:
         | macOS (I'm still on Sonoma tho): System Settings ->
         | Accessibility -> Display -> Reduce Transparency. (I also
         | recommend Reduce Motion, but YMMV - some animations are really
         | helpful.)
         | 
         | iOS: Settings -> Accessibility -> Display & Text Size -> Reduce
         | Transparency.
         | 
         | You're welcome.
        
           | kccqzy wrote:
           | Yeah I'm pretty sure that setting has been there since
           | Yosemite. That was the version that first prominently
           | featured blurred translucency. (The transparency in earlier
           | versions like Mavericks was really subtle and would not need
           | such a setting: see for yourself in this image found by
           | Googling https://i0.wp.com/morrick.me/wp-
           | content/uploads/2021/02/001-....)
        
           | WhyNotHugo wrote:
           | You can also disable animations on iOS.
           | 
           | When switching between screens, there's just a long pause
           | instead of the animation. These pauses drive me crazy, it's
           | simply not possible to configure the device to be responsive.
        
             | rollcat wrote:
             | macOS is awful in so many places. I would prefer if they
             | had an option to disable only _some_ of the animations.
             | "Show Desktop" is so sudden and zoomy I almost get motion
             | sickness, but Mission Control is more subtle and really
             | helps me figure out which window is which.
             | 
             | My strategy for multiple desktops is to not use them at
             | all. But I'm enjoying the comfort of a 43" screen, so all
             | the windows I need just fit.
             | 
             | IMHO iOS strikes an almost perfect balance. It animates
             | things in response to continuous drag gestures
             | (notification centre, app switching), but almost nothing
             | else. Maybe macOS could take a page from that book? E.g.
             | dragging the menu bar; the animation plays out in direct
             | response to user action.
        
             | majewsky wrote:
             | I'm just as annoyed by this, but from what I understand,
             | the animations are used to hide loading times, so the delay
             | is not optional.
        
           | robocat wrote:
           | Thanks.
           | 
           | Transparency confuses me regularly - and I then waste cycles
           | trying to understand why a particular heading has a strange
           | colour before I work out it is bleeding through from some
           | unobvious background thing.
        
         | matja wrote:
         | Going from the ratio of adjectives on the page, it is 2.5 times
         | less functional than beautiful.
        
         | austinl wrote:
         | This is also likely a performance nightmare. Funny that they
         | mention that "new hardware has enabled us to..." which means
         | that this will perform poorly on old devices.
         | 
         | At a previous company, we were forbidden from using
         | translucency (with a few exceptions) because of the performance
         | cost of blending. There are debugging tools we'd use fairly
         | often to confirm that all layers were opaque.
        
           | c-hendricks wrote:
           | These transparency effects have been in macOS, ipadOS, iOS,
           | and tvOS for years though?
        
             | landl0rd wrote:
             | There's a difference between something like a transparent
             | background (you can run i3/picom on a potato) and having to
             | composite many little UI elements to render a frame.
        
               | gmueckl wrote:
               | I can think of a couple of creative ways to dramatically
               | optimize rendering of these effects. There is probably
               | quite some batching and reordering possible without
               | affecting correctness.
        
               | landl0rd wrote:
               | Ceteris paribus your performance is always going to be
               | substantially worse even with tons of fancy tricks. Those
               | also get much harder to implement when you're building a
               | complete UI toolkit that has to support a ton of stuff
               | rather than just writing first-party apps/OS components.
        
               | gmueckl wrote:
               | I think that the batching that I have in mind would work
               | especially well with complex layouts. The thing to
               | realize is that even if you have tons of elements on a
               | screen, their visual components aren't actually stacked
               | deeply in most cases and the type and order of applied
               | effects is quite similar for large groups of elements.
               | This allows for pretty effective per-level batching in
               | hierarchies, even if elements don't have the same
               | parents.
        
               | chrisweekly wrote:
               | "ceteris paribus" - "all else equal"
        
           | slt2021 wrote:
           | these performance hungry "improvements" are forcefully
           | introduced to legitimately slow down older devices and force
           | the device refresh across the user base.
           | 
           | I have been using 8 year old iPhone just fine, but features
           | like these over time will make the experience slower and
           | slower and slower, until I am forced to refresh my iphone
        
             | mikestew wrote:
             | And you base your first sentence on...? Surely not the ol'
             | "my phone slows down when my battery is failing so that
             | I'll buy a new phone" canard?
             | 
             | To be clear, these are new features that will likely have a
             | setting to turn off. There's no conspiracy, nothing
             | "forcefully" added for the purpose of driving upgrades.
             | (Ah, ninja edit): There's not even a guarantee these
             | features will be supported on an eight year old phone.
             | EDIT: wait a minute...your eight year old phone won't even
             | be supported.
             | 
             | (EDIT: reworded first paragraph to account for the ninja
             | edit.)
        
               | hshdhdhj4444 wrote:
               | What's the exact canard here?
               | 
               | It's a legitimate concern even assuming good intent.
               | 
               | But Apple has had to publicly admit bad intent
               | specifically with their batteries and had to offer people
               | money etc.
               | 
               | Strange to criticize people for something Apple publicly
               | admitted they did wrong.
        
               | mikestew wrote:
               | _Apple publicly admitted they did wrong._
               | 
               | When is the last time a company has admitted wrong-doing?
               | No, Apple admitted to slowing down phones when the
               | battery was shot so it wouldn't just suddenly shut down.
               | 
               | https://en.m.wikipedia.org/wiki/Batterygate
        
               | slt2021 wrote:
               | the solution to old battery is $15 replacement battery,
               | not the $1500 replacement iPhone.
               | 
               | which I am doing exactly, but still new iOS version make
               | my phone slower and slower and I cannot even opt out of
               | updates.
               | 
               | because some apps are forcing me to use the latest
               | version of iOS (Authentication, Okta 2fa, etc)
        
               | sanswork wrote:
               | You can opt out of updates by not using new software. You
               | want the best of both worlds.
        
               | slt2021 wrote:
               | the software forces me to update
        
               | nerdsniper wrote:
               | I adamantly believe this was the right call for Apple to
               | make. I frequently switch between Apple and Android
               | phones across different generations. At the time I had an
               | aging flagship Samsung that did NOT do this. My battery
               | indicator would say "18%" and it would last however long
               | that implies...if I didn't do anything remotely CPU-
               | intensive. If I did anything that boosted the CPU, the
               | current draw caused the battery voltage to fall off a
               | cliff and the phone would instantly shut down without
               | warning.
               | 
               | The worst part was that during the boot sequence, the CPU
               | ran at full-throttle for a few moments until the power-
               | management components were loaded. So I couldn't restart
               | it. As long as I didn't open a game or YouTube or a wonky
               | website with super awful javascript, I could continue
               | using the phone for another couple hours. But if the
               | phone turned off, it couldn't be turned back on without
               | charging it more ... even though it had "18%" battery
               | left (as determined by voltage, not taking into account
               | increased internal resistance in the battery as it ages).
               | 
               | I was envious of iPhone users that got a real fix for
               | this (Apple slowing down the phone when the internal
               | voltage got low). I would have greatly preferred that
               | Samsung had done the same for my phone too.
        
               | DecentShoes wrote:
               | That was fake, tho. They slowed down old iPhones to make
               | you buy a new one. My iPhone 7 wasn't auto shutting down,
               | battery health was good, but they still made it so slow
               | it was unusable the same week they released the iPhone X.
               | 
               | There is literally a zero percent chance it was anything
               | to do with batteries. This is not a conspiracy theory.
               | It's an objective fact.
        
               | sanswork wrote:
               | They didn't admit bad intent. They admitted to doing
               | something with good intent(the slowing was to stop
               | crashes with near EOL batteries) but that they weren't
               | transparent about it.
               | 
               | I'd much rather us have progress and people with 8 year
               | old phones suffer than ensure that everything continues
               | to run smoothly on any old device for eternity.
        
               | skywhopper wrote:
               | Disagree. I much preferred my phone running slightly
               | slower to shutting down randomly. Maybe that's just me.
        
               | DecentShoes wrote:
               | So why did they slow down iPhones that weren't shutting
               | down randomly?
        
             | sanswork wrote:
             | In the late 90s/early 2000s desktop computing was moving at
             | such a pace that an 8 year old PC was near unusable.
             | Overtime progress slowed and its not unusual to have a
             | decade old desktop now. The problem is thinking that mobile
             | has slowed that much too. Mobile is still progressing quite
             | rapidly so yeah an almost decade old device is going to
             | feel slow.
             | 
             | You have what an iPhone 6? 1GB of RAM vs 8GB for modern
             | devices, the first A chip came out 2 generations after
             | yours as has 2% of the power of a current chip so modern
             | chips are likely close to 100x as powerful as your phone.
             | 
             | Why should we hold back software to support extreme
             | outliers like you?
        
               | slt2021 wrote:
               | I am totally fine if I stop getting software updates. In
               | general I prefer not to update software either, because
               | every new version brings only bloat
        
               | lurk2 wrote:
               | > Why should we hold back software to support extreme
               | outliers like you?
               | 
               | What are apps and mobile sites doing differently today
               | besides loading up unnecessary animations and user
               | tracking? How has user experience improved for those
               | operating on devices fast enough to make up for developer
               | laziness?
        
               | sanswork wrote:
               | Games are dramatically bigger in scale and graphics
               | quality.
               | 
               | I can now do on-device transcription without issue,
               | security improvements at the chip level, HD graphics for
               | video streaming, etc.
        
               | jay_kyburz wrote:
               | Windows 10 keeps telling me I need to buy a new Desktop
               | in October. I don't remember when I bought it, but it
               | runs fine for everything I do. I've been running Linux
               | for ages on my laptops, I be upgrading my desktop to
               | Linux too!
        
               | sanswork wrote:
               | Windows 10 is EOL. As a fellow internet user I'm glad
               | Microsoft is taking a harder line these days on people
               | running EOL software. The internet has a history of being
               | swamped by people running EOL versions of Windows full of
               | security issues causing problems for everyone else.
        
             | cosmic_cheese wrote:
             | I think probably a much bigger problem is app bloat. Devs
             | are usually using very recent if not brand new top end
             | devices to test and develop against which naturally makes
             | several types of performance degradation invisible to them
             | ("works on my machine"). Users on old and/or low end
             | devices on the other hand feel _all_ of those degradations.
             | 
             | If we want to take increasing device lifetimes seriously we
             | need to normalize testing and development against slow/old
             | models. Even if such testing is automated, it'd do wonders
             | for keeping bloat at bay.
        
             | dmix wrote:
             | No matter what happens in the world someone will blame it
             | on a top down conspiracy decided in some smoke filled back
             | room.
        
               | slt2021 wrote:
               | if conspiracy makes hundreds of billions $$$ then nothing
               | stops people really.
               | 
               | like Charlie Munger have said: "Show me the incentives
               | and I will tell you the outcome"
        
               | whynotminot wrote:
               | I don't think your overall take is wrong (it's about
               | money), but maybe the simplicity of it is.
               | 
               | Reality is that designers, product managers, engineers --
               | they all wanna build cool things, get promoted, make
               | money etc.
               | 
               | You don't do that by shipping plain designs, no matter
               | how tried and true. The pressure to create something new
               | and interesting is ever present. And look we have these
               | powerful Apple silicon chips that can capably render
               | these neat effects.
               | 
               | So no I don't think it's a shadowy conspiracy to come
               | after your iPhone 8. Just the regular pressure of
               | everyday men and women to build new and interesting
               | things that will bring success.
        
               | DecentShoes wrote:
               | But this one is true. Apple obviously puts out slowdown
               | updates right as they release a new phone. They made my
               | iPhone 7 unusable the same week they released the iPhone
               | X.
        
           | Synaesthesia wrote:
           | Modern iOS and Mac devices have plenty of GPU power for a
           | shader effect. They already do one with the translucent blue.
        
           | Macha wrote:
           | Meh, Vista laptops could run lots of translucency fine (well
           | as long as they were actualy Vista era laptops and not just
           | XP era laptops with Vista installed)
        
             | dylan604 wrote:
             | It's almost like they said the same thing: Funny that they
             | mention that "new hardware has enabled us to..."
             | 
             | oh wait. it's not like they did. they did say it.
        
             | slt2021 wrote:
             | you just proved that MSFT released slow OS to force people
             | refresh hardware.
             | 
             | Plus, vista was released in 2007, XP SP2 (the most popular
             | version) was in 2004. so its like ~3 years diff. So its not
             | like hardware has progressed in 3 years, its more like new
             | software got significantly slower
        
           | nikeee wrote:
           | > Wirth's law is an adage on computer performance which
           | states that software is getting slower more rapidly than
           | hardware is becoming faster.
           | 
           | https://en.wikipedia.org/wiki/Wirth%27s_law
        
           | jmrm wrote:
           | I think brand most recent iPhones are ridiculously powerful
           | for their average use, so I don't think this would be an
           | issue.
           | 
           | For older models, on the other hand, it would be an issue,
           | and will put pressure to people to buy a new one.
        
           | WhyNotHugo wrote:
           | Windows Vista introduced this same concept. Performance was
           | awful unless you had compatible graphics acceleration. 20
           | years later, I think most devices should be fine, especially
           | Apple devices.
        
             | chasil wrote:
             | https://en.m.wikipedia.org/wiki/Windows_Aero
        
           | ricardobeat wrote:
           | Unlikely. Frosted glass blur was introduced almost twelve
           | years ago in iOS 7, and was supported all the way down to the
           | iPhone 4. Many apps like control center have used a full
           | screen blur without any performance issues for a long time.
           | 
           | Apple at the time created their own 'approximate gaussian
           | blur' algorithm specifically to enable this, and it ran crazy
           | fast on devices where a simple gaussian blur would barely
           | achieve double digit FPS. Even if this 'liquid glass' effect
           | is heavier to compute, on the hardware we have today it will
           | be a negligible performance concern.
        
             | mholt wrote:
             | This isn't just a gaussian blur though, there's raytracing
             | and refractions happening. The OS is becoming a low-key
             | high-fidelity video game.
        
               | gfody wrote:
               | it looks like old school 2D bumpmapping to me, it's not
               | expensive if you don't overengineer it
        
               | seemack wrote:
               | From what I've seen,the refractions happen in predictable
               | contexts so I suspect that they'll be able to create
               | shaders, etc that will limit the performance hit
        
             | loloquwowndueo wrote:
             | "Supported" and "works well" ain't the same. Do you
             | remember how your iPhone 4 crawled when that effect was
             | enabled?
        
             | DecentShoes wrote:
             | iOS 7 made the iPhone 4 practically unusable.
        
           | cryptonector wrote:
           | > Funny that they mention that "new hardware has enabled us
           | to..." which means that this will perform poorly on old
           | devices.
           | 
           | They're going to backport this? I seriously doubt it.
        
             | abhinavk wrote:
             | It runs on iPhone 11 and later.
        
           | RollingRo11 wrote:
           | Currently replying from my iPhone 16 pro (granted, not old by
           | any means) on the iOS 26 dev beta. MOST things actually feel
           | smoother/snappier than iOS 18. Safari is a joy to use from a
           | performance perspective.
           | 
           | It's in beta so ofc I'm getting a ton of frame hitches,
           | overheating, etc. but my summarized initial thoughts are
           | "it'll take some getting used to, but it feels pretty fast"
        
             | dmix wrote:
             | > MOST things actually feel smoother/snappier than iOS 18
             | 
             | I have a feeling the whole smooth animations thing
             | contributes to this a lot. Obsessing about the reaction
             | time and feeling of how stuff comes on the screen. But yeah
             | iPhone 16 pro is probably a bad performance test case
        
               | whynotminot wrote:
               | Real test probably iPhone 12 Pro. Anecdotally, I still
               | see a tonnn of those in the wild.
        
           | raydev wrote:
           | > this will perform poorly on old devices
           | 
           | I don't know how long you've been following Apple but with
           | previous "high cost on old hardware" features they just
           | disabled them for old hardware.
           | 
           | Apple loves their battery life numbers, they won't
           | purposefully ship a UI feature that meaningfully reduces
           | them. Now bugs that _drop_ framerates and cause hangs, they
           | love shipping those.
        
         | thenaturalist wrote:
         | Not autistic, but this is just so weird.
         | 
         | Why would you design readability and visibility to depend on
         | chaotic, highly varied and probably sometimes bad underlying
         | backgrounds?
         | 
         | I fail to see any systematic approach/ consistent design
         | language at play here.
         | 
         | Let's hope this does not survive for long.
        
           | georgebcrawford wrote:
           | What does autism have to do with it?
        
             | thenaturalist wrote:
             | Check the parent comment.
        
           | ultrarunner wrote:
           | I've noticed a recurring theme on iOS where interactions
           | intended for an app get trapped by the OS (especially multi-
           | window interactions on iPad). The OS is less and less a
           | foundation to support what you actually want, and more the
           | product itself. If the actual content of the phones matters
           | less than the fact that iOS itself is "the latest" then this
           | makes perfect sense and is in line with the general momentum
           | over the past several years.
        
             | thenaturalist wrote:
             | Fully agree with your sentiment, and it was kinda sad to
             | see the demo going there.
             | 
             | "And this is how easy I can replace this custom component
             | with a new glass component...".
             | 
             | The whole thing is just wild.
             | 
             | There was plenty of UX enhancements which looked solid, but
             | just for them to be paired with a design choice of N=1
             | elements is... well let's see if it pays off I guess?
        
         | thesuitonym wrote:
         | I'd argue that it doesn't even look that cool or futuristic.
         | Kind of looks like Windows 7.
         | 
         | That said, Windows 7 had an option to turn off all the
         | translucency, so hopefully Apple ripped that idea, too.
        
           | iaaan wrote:
           | Completely agree, takes me back to the days of Compiz Fusion,
           | wavy windows and fire trails.
        
         | kmfrk wrote:
         | Ever since we didn't use bolder text for bright text on dark
         | backgrounds (dark mode) to keep with typographical principles,
         | it looks like we're doubling down on the readability sins.
         | 
         | Surely anyone who's fiddled with the caption background opacity
         | on their TV or video player knows this is a mess?
         | 
         | Would have been nice for someone to explain why we're getting
         | Windows Aero[1] for main content and not just bezels.
         | 
         | I don't think this design language is mutually exclusive with
         | readability, it actually looks really cool in many ways; I just
         | can't fathom why the examples in the presentation seemed good
         | enough to show.
         | 
         | [1]: https://en.wikipedia.org/wiki/Windows_Aero
        
         | WhyNotHugo wrote:
         | I'm bothered by how swaywm leaks the background into
         | transparent gaps in windows, but I should be thankful tbf--
         | macOS is just another level of nightmare entirely.
        
         | camillomiller wrote:
         | they will not. Apple has accessibility features for all of the
         | use cases and surely for this as well.
        
         | ricardobeat wrote:
         | There is a 'Reduced transparency' mode which you can enable in
         | system settings. Safe to assume this will still exist in the
         | new OS versions.
         | 
         | This will be a massive improvement in usability over flat
         | design, which made UIs only learnable by trial and error.
        
           | layer8 wrote:
           | I don't see a lot changing about the problem of labels and
           | active controls still being hard to distinguish, and the
           | like.
        
         | theodric wrote:
         | I'm sure they will continue to allow disabling transparency in
         | accessibility settings, given that the current OS version has
         | transparency throughout which can already be so disabled.
        
         | highwaylights wrote:
         | Ironic that it's the 20th anniversary of this other design
         | masterpiece:
         | 
         | https://cdn.arstechnica.net/wp-content/uploads/2015/07/Scree...
         | 
         | I don't know that a redesign was called for at all. I guess
         | they needed to show something if Siri still isn't ready, but
         | this is just not it.
         | 
         | I'd have personally hoped for them to beef up iCloud+ but I
         | know it doesn't sell devices to the general user.
        
           | tshaddox wrote:
           | > I guess they needed to show something if Siri still isn't
           | ready, but this is just not it.
           | 
           | This certainly is not that. Like it or not, a huge multi-OS
           | redesign is not something you rush out for a keynote because
           | your first choice didn't pan out at the last minute.
        
         | dawnerd wrote:
         | Their existing glass effect is distracting enough.
        
         | lbotos wrote:
         | iOS currently has "Reduce Transparency" in Accessibility
         | settings. I suspect they will have some sort of similar feature
         | across devices. What will it look like... that's the real
         | question.
        
         | crazygringo wrote:
         | I think it's going to look alright on iOS/iPadOS where apps are
         | inherently full-screen and the "background images" are really
         | "foreground content" where you do kind of want the controls to
         | "recede".
         | 
         | On the other hand, I can already tell I'm going to despise this
         | on macOS. I always work with windows maximized on my laptop,
         | because I just want to concentrate on the document I'm editing,
         | or code I'm writing, and have maximum space for that. And the
         | past couple of versions of macOS by default make your menu bar
         | a weird pale purple or pink or green that is _hugely_
         | distracting because it 's a blurred image of your desktop.
         | Fortunately you can turn that off with the "Reduce
         | Transparency" accessibility option, which I do.
         | 
         | But the idea that people using Macs want to always being seeing
         | some colorful desktop image around the edges and at the top
         | just seems bizarre to me. iPhones and iPads are more for
         | consuming, so this makes more sense. And _within_ apps on Macs
         | this seems like it 'll be fine. But I hate that it doesn't seem
         | designed to let me "tune out" the desktop image while I use an
         | app. It's taking existing translucency and just making it
         | worse...
        
         | dzhiurgis wrote:
         | So change the background to solid color then.
         | 
         | I used to like solid background, but lately screens got so good
         | that it makes sense to put something up.
        
         | treetalker wrote:
         | It's not a layer ... it's a _new material_
        
       | charamis wrote:
       | Really wish that this sets a trend like iOS 7 did and move
       | forward from this bland flat design that exists everywhere
        
       | ksec wrote:
       | It seems the "Universal Design" across platforms was the _only_
       | thing new in this WWDC. There are lots of little Apple
       | Intelligence _features_ sprinkled everywhere, but most of them
       | dont interest me.
       | 
       | I guess we will have to wait for State of Union.
        
       | nytesky wrote:
       | I like the clear transparent apps and widgets. I feel like that's
       | less stimulating like running my phone on grayscale. Mostly just
       | a pretty picture with tools if I seek them out.
        
       | pfortuny wrote:
       | What is the purpose of the windshield in a car?
       | 
       | What is the purpose of text in a screen?
       | 
       | Does something really help that purpose? Anything that does not
       | is WRONG.
        
       | satvikpendem wrote:
       | This is essentially Microsoft's Fluent UI [0], right down to the
       | translucent glass rectangular prisms (not to say that there
       | haven't been glassmorphic UI systems since forever, including
       | Apple's own Aqua).
       | 
       | [0] https://www.youtube.com/@microsoftdesign/videos
        
       | koiueo wrote:
       | You people are funny, trying to reason about readability and
       | distractions. Go drink your americanos in your skinny jeans (or
       | whatever is the most recent thing falling out of fashion in favor
       | of the next big thing).
       | 
       | Apple products are gonna be perceived as the icon of the beauty
       | and usability regardless of the actual qualities. Be sure, Xiaomi
       | and Huawei (and probably even Samsung) will try mimicking the
       | newest Apple design language. Like it was before with crippled
       | keyboards, enormous touchpads, glossy reflective screens,
       | notches, etc..
        
         | dogleash wrote:
         | > Apple products are gonna be perceived as the icon of the
         | beauty and usability regardless of the actual qualities.
         | 
         | ofc. but people don't like it when you say the quiet part out
         | loud.
        
       | julienfr112 wrote:
       | something funny would be a kind of Erotic sake cups, when a safe
       | image reveal something completely different when transformed by
       | the the glass upon it.
        
       | hotmeals wrote:
       | Only Apple could call an Aero-esque water based design "Liquid
       | Glass".
        
       | quyleanh wrote:
       | More distractions, making the text difficult to read, and
       | increased resource consumption from rendering these unnecessary
       | animations.
        
       | clueless wrote:
       | so let's use up those extra CPU cycles and update the UI to slow
       | everything down again.
        
       | plainOldText wrote:
       | This looks horrible to be honest.
       | 
       | This new liquid glass will lead to liquid brain, because my brain
       | will be melting trying to process all that visual mess daily.
       | 
       | Now of course, I'll have to experience this new design in
       | practice to be sure, but judging from the screenshots it looks
       | really hard on the eyes. Hopefully they'll allow the translucency
       | to be customized.
       | 
       | Apple had a good run, I've genuinely enjoyed using their
       | platforms daily, but I'm afraid they're dropping the ball now.
       | 
       | I guess on a long enough timeline, every company is bound to
       | disappoint. It's hard to get it right, consistently.
        
         | JKCalhoun wrote:
         | I agree that it seems to be a move toward lower contrast. I
         | prefer higher contrast.
        
         | vFunct wrote:
         | I like it a lot. Reminds me of the OG Mac OS X Aqua theme,
         | except a more reactive/dynamic version of it to account for
         | accessibility.
         | 
         | Refreshing counter to the brutalist styles that were trending.
         | The problem with brutalist styles is that they tend to be busy,
         | which becomes confusing and unintuitive to new users.
         | 
         | This seems like it would help separate elements for easier
         | focus, to make things more obvious.
        
           | yuehhangalt wrote:
           | Apple learned a lot of lessons with Aqua and eventually
           | dialed back the translucency. Unfortunately, they seem to
           | have forgotten those lessons.
        
           | kergonath wrote:
           | > Reminds me of the OG Mac OS X Aqua theme
           | 
           | What I find surreal is that most comments are exactly like
           | those back in the day, too! (Pinstripes, what were they
           | thinking? Glossiness is distracting! Where's my platinum?
           | This is a stupid toy!)
           | 
           | Anyway, this will be refined and fine tuned and we will all
           | be fine.
        
         | pzo wrote:
         | Same. I was kind of slowly preparing myself that I might be
         | switching to android and it seems this might be the final
         | straw. Will wait until Sept to see how new iphone and google
         | pixels will look like but most likely I will do the transition
         | (even though been developing for iOS for more than 10 years.
        
           | plainOldText wrote:
           | Sure, it's reasonable to consider a switch. But while Android
           | devices have come a long way in terms of physical design,
           | capabilities, UI/UX, etc, out of the box Apple still offers a
           | more comprehensive, user friendly and privacy focused
           | security solution: lockdown, tighter controls of
           | hardware/software integration, etc. So there's that.
        
             | leakycap wrote:
             | Agreed; I will probably be staying with iOS no matter how
             | garish it becomes - Apple has the foundations right.
             | 
             | I can't say I feel the same about macOS before; as a user
             | since the early 1990s, I'm likely moving to Linux rather
             | than Liquid Glass for my personal computer.
        
             | SlowTao wrote:
             | It is a shame because Android has everything they need to
             | be just as good but its fragmentation as a whole just gets
             | in the way of its potential.
             | 
             | I have been using android for maybe 11-12 years and once
             | locked down it great for me. But I suspect less than 1% of
             | users would use these things like this.
        
             | encom wrote:
             | Apple user friendliness only extends as far as you're
             | willing to do things the Apple way. If you want to do
             | something Apple doesn't approve, it's going to be
             | difficult, impossible, or miserable.
             | 
             | Example: file syncing and password management. Possible,
             | but my Nextcloud and Keepass experience was janky. 3rd
             | party Youtube client, impossible. Adblocking - all
             | solutions I tried were terrible to mediocre (around 2020,
             | but I doubt it improved since). On Android I can run any
             | browser I want and install uBlock. Music: I can just dump
             | my collection of mixed format music files (aac, mp3, mpc,
             | flac, wavpack) over USB and play them with foobar2000.
             | Foobar2000 is available on iphone, but needs dumb
             | workarounds to play files not natively supported by Apple.
             | And so on...
             | 
             | If you're balls deep in the Apple ecosystem, you probably
             | have none of these problems. I never allowed myself to get
             | locked in, which also made it very easy to leave ios
             | behind.
             | 
             | Only thing I miss a little is the ios email and calendar
             | clients. They were alright.
        
           | leakycap wrote:
           | I've tried to escape the walled garden to Android before, and
           | I've given up. No matter which company's phone or what
           | version of Android, it didn't work well as a phone, alarm,
           | and reliable device that I use for stuff like my home
           | security. Things broke on Android like clockwork, and the
           | clock didn't work.
           | 
           | The latest Google pixel devices are specifically blocked from
           | using Wyze devices right now due to a typo in the pixel's
           | configuration files, for example. Stuff like that happens
           | constantly with any phone in the super fragmented Android
           | ecosystem.
        
             | SlowTao wrote:
             | Thats interesting. The clock stuff on android has always
             | been the most reliable thing for me. But milage may vary by
             | user.
             | 
             | I cannot imagine what it would be like to jump out of the
             | Apple ecosystem nowadays. I left in 2012 and it was
             | difficult even then.
        
             | ragazzina wrote:
             | >it didn't work well as a phone, alarm, and reliable device
             | 
             | If you google "ios alarm not working" you'll find out
             | alarms on iOS are absolutely not reliable, they are often
             | silent.
        
           | PKop wrote:
           | The Pixel 9 with Android 16 QPR Beta 1 is working smooth
           | right now, and looks great. Very polished overall. I would
           | recommend Pixel if you go the Android route as Google's
           | implementation is imo the highest quality compared to others'
        
         | rollcat wrote:
         | I think it's time for me to look back at Linux.
         | 
         | (*Looks at Gnome.*)
         | 
         | Hm, they're getting worse faster than Apple does. Never mind.
        
           | lyu07282 wrote:
           | The damage Gnome does to the reputation of Linux is surreal
        
             | rollcat wrote:
             | True. They're stuck in between badly aping Apple, trying
             | too hard to do their own thing, and being toxic to the rest
             | of the developer community.
             | 
             | They're not a trillion dollar company. Sure, many projects
             | would do well with more decisive decision-making, but the
             | strength of free software comes from community and
             | collaboration.
        
               | wirybeige wrote:
               | I've found GNOME developers to be pleasant to work with &
               | I enjoy the experience I have with the DE.
        
             | eddythompson80 wrote:
             | And there are no alternatives.
             | 
             | I learned to love KDE, but I understand why people don't
             | default to it. All other alternatives are dead and it makes
             | sense. The scope of something like KDE or GNOME isn't
             | really reasonable these days. I learned to install the most
             | minimal version of KDE.
             | 
             | The (maybe) rising solution is "build-your-own-desktop"
             | options like:
             | 
             | - Hyprland (for Window management and other random tasks
             | like wallpapers and lockscreen)
             | 
             | - Waybar (for task bar/menu bar)
             | 
             | - Rofi/Wofi (for Spotlight/Search&Launch)
             | 
             | Then you a la carte your File Manager, photo editor,
             | browser, and whatever apps you like.
             | 
             | While I find that somewhat appealing, and those solution
             | are flexible enough to pretty much build whatever you like
             | your DE to be like, they are also extremely complex. For
             | most things there is no "defaults". You don't get to do
             | anything "by default" other than boot into a GUI
             | environment. You configure a shortcut to launch your
             | terminal or apps, a task bar that also has an empty
             | default. Things that have defaults are gonna be extremely
             | "basic" (think html no css). Just the data dump, and it
             | expects you to style it. They are entirely configured (and
             | styled) through a series of conf/css/ini/yaml/json files.
             | 
             | These apps/environment pretty much dominate all the Linux
             | desktop discussion these days. (At least discussion I can
             | find on here or reddit or Twitter when I used to check it)
             | 
             | It's really hard to tell if anyone is actually using those
             | things or not. They are extremely tedious and a giant pain
             | in the ass for daily use. Maybe it's early days. It's been
             | about 8-6 years now since all the talk has become about new
             | Wayland compositors. There were dozens of them, but
             | Hyprland seems to have the most mindshare? maybe? hard to
             | tell. It's the youngest, but it would take many years to
             | reach KDE or GNOME maturity
        
               | encom wrote:
               | I find that KDE just works like most people expect a
               | computer to work, and it doesn't get in my way, or try to
               | impose a way of doing things. The defaults are
               | reasonable, but you can tweak nearly anything to your
               | liking.
               | 
               | My "favorite" Gnome-ism was something that happened a
               | year or two ago. At work there's a machine in the
               | workshop we use to reference technical drawings, charts
               | and so on. So I wanted to set the display to never turn
               | off, because I got annoyed with having to drop what I was
               | holding (and sometimes walk down a ladder) and wiggle the
               | mouse to wake up the machine.
               | 
               | That is impossible on Gnome. You get a dropdown of a few
               | fixed values, none greater than 60 minutes, and you
               | better like what choices the Gnome devs have granted you.
               | The workaround requires some brain surgery in the
               | terminal.
               | 
               | On KDE I can set the timeout to any integer I want.
        
               | lyu07282 wrote:
               | > I understand why people don't default to it.
               | 
               | Can you explain why KDE shouldn't be the default?
               | 
               | > The (maybe) rising solution is "build-your-own-desktop"
               | options like
               | 
               | That's not new, people have been doing that with twm,
               | awesomewm, dozens more for over a decade. That's niche
               | though, the majority see Gnome and that's it. They will
               | never even know that there is something else, they
               | probably don't even know that Gnome != Linux.
        
           | pseudalopex wrote:
           | Did you look at KDE?
        
           | christophilus wrote:
           | I use Niri, but I like Gnome. How are they getting worse?
        
         | yuehhangalt wrote:
         | Agreed. I've used Macs since 1986 and at one point worked for
         | Apple. I used to make the same jokes about Linux on the desktop
         | as everyone and yet I see myself seriously considering it more
         | every day.
        
         | prashnts wrote:
         | Reduce Transparency in Accessibility settings removes the glass
         | effect, but I believe has been updated to be closer to the
         | translucent effects in current iOS.
        
           | stock_toaster wrote:
           | I find the "reduce motion" toggle to be a more pleasant
           | experience on iOS as well.
        
           | thepryz wrote:
           | It's sad when so many settings people use to make Apple's
           | products better/more usable seem to always be hidden in
           | Accessibility. I'm sure that says something.
        
         | crazygringo wrote:
         | > _trying to process all that visual mess daily._
         | 
         | That's exactly the thing, that's what I don't get. Apple's
         | brand is all about simplicity and visual clarity.
         | 
         | This is a visual _mess_. We 've gone from clean delineated
         | color areas to... slop?
         | 
         | I really expected them to use subtle glass and shadow effects,
         | but with minimal translucency. Heck, a lot of this is barely
         | even translucency, more like _transparency_.
         | 
         | I'm really surprised, because I didn't expect _Apple_ to
         | produce a design language that so easily turns into seemingly
         | visual chaos.
        
           | bigyabai wrote:
           | > I didn't expect Apple to produce a design language that so
           | easily turns into seemingly visual chaos.
           | 
           | I don't understand how anyone can act surprised anymore.
           | Seriously. The App Store is an absolute mess, and Apple seems
           | to be okay with it because it makes them money. Same goes for
           | Apple News, Apple Music, AppleTV+, Apple iCloud, Apple
           | Fitness+ and Apple Arcade. To say nothing of the quality of
           | these apps (for their benefit), it's brand dilution. Am I
           | supposed to believe that MacOS and iOS are spared from
           | Apple's attention being divided into a hundred pieces? Am I
           | supposed to expect them to invest in high-quality tentpole
           | software when their logo is the only thing required to make
           | people spend money?
           | 
           | At some point, consumers have to distinguish between the
           | identity that Apple markets to them, and what Apple's
           | _actual_ impact is on the carelessness of modern design.
           | People have been saying this since 2013, Apple 's new design
           | languages aren't even close to the HIGs from the Macs of
           | yore. Liquid Glass has been destined to fail ever since, it's
           | an iteration on iOS7 and not an interface people _actually_
           | like.
        
       | shayway wrote:
       | Visually very reminiscent of Win7 Aero, yet the 'unified'
       | approach plus low information density is much more Win8 Metro
       | (with some modern/Apple tweaks). A charming era of design but not
       | one that deserves revisiting in such a big way.
        
       | ksec wrote:
       | The whole thing is Windows Vista Aero Glass and iOS 7 all over
       | again. Repeating all the _SAME_ mistakes with 3D translucent
       | design.
       | 
       | Right now I really want skeuomorphism back.
       | 
       | Much like iOS 7 they will have to spend another 2 - 3 years
       | "tweaking" or basically walking back some of these design
       | decisions.
       | 
       | I believe the problem is when Tim Cook decided to merge "Design"
       | under one umbrella. So the Design team now takes over both
       | Hardware and Software Design when they kicked Scott Forstall out.
       | A lot of Apple's UX went down hill from there.
        
         | laserbeam wrote:
         | It's not "mistakes", it's fashion. The cool thing about fashion
         | is you can never run out of innovation. If something has been
         | out of fashion for 15 years you can bring it back! It makes it
         | seem like everything is forever changing and new. I'll bet your
         | ass that material design will be all the rave in 10-15 years or
         | so.
        
           | withinboredom wrote:
           | material design ... spsh, we call it substence design.
        
         | rweichler wrote:
         | When Cook became CEO, all of this was inevitable. I used to
         | blame Jobs for not picking Forstall as his successor, but it
         | recently dawned on me that it was never his choice to begin
         | with. The board probably crowded him out again, just like the
         | Sculley situation.
         | 
         | In a month Apple will have been on autopilot for longer than
         | Jobs was at the company during the 1997-2011 heyday. Jobs
         | became iCEO in September 1997. After 167 months passed, he left
         | in August 2011. It has been 166 months since then.
        
           | m33pm33p wrote:
           | Wow hard to believe it's been that long but really puts this
           | era at Apple in perspective
        
           | hn_throwaway_99 wrote:
           | Literally everything I've ever read about Forstall and his
           | behavior post-Jobs makes me think he would have been an awful
           | CEO. It just sounded like he was "Game of Thrones-ing" from
           | the second Cook became CEO. E.g. it was widely reported that
           | Ive and Forstall could barely stand to be in the same meeting
           | with each other. I may have some criticisms in my mind about
           | some of Ive's design post-Jobs, but I don't think I have ever
           | heard other folks be critical of Ive's leadership style or
           | personality - everything I've read about him uses words like
           | "inspirational", "remarkable", "calm", etc. I've read tons of
           | criticism about Forstall.
        
             | rweichler wrote:
             | Mind throwing some links my way? I love me some Scott
             | Forstall anecdotes.
             | 
             | Here, I'll start:
             | 
             | - https://randsinrepose.com/archives/innovation-is-a-fight/
             | 
             | - https://youtu.be/IiuVggWNqSA
             | 
             | - https://amazon.com/dp/B07D435DFQ
        
             | thepryz wrote:
             | I would agree about Ive, based on what he chose to mention
             | about his team in a recent interview -
             | https://www.youtube.com/watch?v=wLb9g_8r-mE
        
           | eddythompson80 wrote:
           | Man, if Apple 2011-2025 is "on autopilot" I wish I was on
           | autopilot like that. Can you give me a company that wasn't?
           | I'm curious what your bar is exactly.
        
           | ksec wrote:
           | Cant believe Tim Cook is about to be CEO longer than Steve
           | Jobs. Thank You for that perspective.
           | 
           | On the other hand Steve Jobs has accomplished far more within
           | the same time frame compared to Tim Cook with far fewer
           | resources. I really like the analogy of "autopilot".
           | 
           | I do think Steve could push Forstall as his successor, but
           | didn't because Forstall wasn't ready as CEO. Tim Cook was a
           | much better choice at the time as they have to compete with
           | Android and they need market share ( in terms of user not
           | sales ) to not repeat the same mistake with Mac vs PC. Tim
           | should have mediate between Forstall and Ive instead of
           | picking sides. The restructuring created power vacuum for
           | Craig and Eddy Cue to pick up. With Crag we end up with OS
           | that is constantly resume / features release driven and Eddy
           | Cue which we end up with Apple Music, Apple TV+, Apple
           | Fitness, Apple Arcade. None of them in my opinion are good
           | decisions or great products / services.
        
         | MangoToupe wrote:
         | Given that this look appears to be imitating frosted glass,
         | it's very much compatible with skeumorphism. Maybe not the one
         | you _want_ , but it's very much attempting to mimic a physical
         | look.
        
           | pcurve wrote:
           | Just because it mimics glass that exists in real life, that
           | doesn't make it skeuomorphism.
           | 
           | skeuomorphism is grounded on real world counterparts.
           | 
           | How many buttons in real life are actually made of glasses
           | clear or frosted?
        
             | nwienert wrote:
             | Quite a lot of clear plastic or glass buttons. BMWs latest
             | gen's entire interior is centered around a bunch of crystal
             | buttons.
        
           | pcdoodle wrote:
           | Good point. I don't like this but maybe, just maybe there's
           | something I'm missing that you might have brought to light.
        
       | solardev wrote:
       | I guess Windows Vista gets the last laugh, after all.
        
       | 9d wrote:
       | It's the candy look from the early 2000s, from Mac OS X 10.1,
       | turned up to 11.
       | 
       | Did Apple learn nothing from Windwos Vista and Compiz?
        
         | thewebguyd wrote:
         | What's old is new again. There's a whole generation of users
         | that never experienced those days. OS X 10.1 is 24 years old
         | now. So for them, this is all brand new and innovative.
        
       | raydenvm wrote:
       | Funnily enough, a lot in Liquid Glass is inspired by older design
       | systems from Microsoft : Fluent Design (Win 11) and Windows Aero
       | (Win 7). It shows how real tough it is now to come with something
       | really new these days in design.
        
       | alberth wrote:
       | Aqua, reminds me of OS X (Aqua theme) from 20+ years ago.
       | 
       | And while it was very pretty, the movement away from translucency
       | was due in large part because of accessibility (for all users).
       | 
       | It's actually quite difficult to see controls (and read text)
       | when not on a flat/solid background.
       | 
       | https://en.wikipedia.org/wiki/Aqua_(user_interface)
        
       | JKCalhoun wrote:
       | Looks like something you could do with a clever displacement map
       | -- or several mappings that would include a specular highlight
       | map, etc. The tech is clever.
        
       | jauntywundrkind wrote:
       | The style here suggests a split between tools and content, which
       | is something I'd love love love to see emerge. Having one and
       | only one app be both viewer and toolkit feels like a convenience
       | trap, one that NeXT tried to fight (as did OLE) and that feels
       | unlikely to ever be turned back from, but I want to dream. This
       | UI doesn't materially move us towards a more aggregative/accreted
       | system of systems model, but it visually suggests some of the
       | absurdity of there being such heavily coupling, if the UI is
       | really incidental that floats atop. I'd love to see this pushed
       | further, to emerge into a multilayered information world, where
       | Rainbow's End discourse piles up and forms trees out and up.
       | 
       | I hear folks on contrast concerns. I have hope though. I really
       | like the de-emphasis on compute. On tools being less the thing,
       | on the content first, on getting computing out of the way, making
       | it ambient. Unboxing the content, unframing it.
       | 
       | The glass refraction seems like a an amazing leap forward.
       | Material has been around forever and there's all these developer
       | docs showing the stack up of layers, implying the depth of the
       | system, but in the 2d user world everything is flat, composited
       | into indistinction. The visual sepration, allowing semi
       | transparent motion, but using refractive style to clearly
       | separate the layers, adds such clarity that it feels obvious in
       | retrospect immediately to me.
       | 
       | I still lack hope that XR is going to be a huge huge thing, that
       | it will be comfortable over time, but it makes such sense to me
       | that XR would inspire & lead this shift, to depriotizing the UI &
       | emphasizing the content.
       | 
       | I'm stressed a bit trying to imagine the transforms required to
       | make this refraction happen. I don't think CSS is going to be
       | enough. The new CSS Painting API ("Houdini") also seems more
       | generative than able to modify & script what is?
        
         | whiteboardr wrote:
         | How does liquid glass unbox and unframe the content?
        
           | jauntywundrkind wrote:
           | Instead of the content having controls and a slide up drawer
           | at the bottom of the screen, those are now overlayed onto the
           | content. The content extends across much more of the screen's
           | vertical space.
        
         | bigyabai wrote:
         | > Having one and only one app be both viewer and toolkit feels
         | like a convenience trap
         | 
         | It's a decade too late for that. Websites and mobile
         | applications are the de-facto metaphor for using computers,
         | trying to fight that trend ostracizes your most promising
         | markets. Hell, it even ostracizes a lot of Mac users that like
         | the new approach.
         | 
         | Maybe it's time to face the music - people like convenience.
         | MacOS does not have potent enough windowing controls to make
         | most users comfortable throwing around several windows to use
         | one app. iOS and iPadOS both neglect their multitasking
         | abilities to the point that people practically forget you can
         | use more than one app at once.
         | 
         | I don't hate the idea of trying to enforce a more informative
         | windowing model, but I also don't think most people can intuit
         | how to use it. If Stage Manager is any indication, most people
         | just want a fullscreen view of a single-page app.
        
       | beached_whale wrote:
       | I hope I can disable the transparency, nothing makes it harder
       | and slower to read than that for me. Distracting too.
        
       | antoniuschan99 wrote:
       | In order for any of that glass design to look like glass there
       | needs to be a background with a mix of at least 3 colors. I
       | implemented the glass design in an app last year and afterwards
       | thought it was ok. It makes some text difficult to read depending
       | on the background.
        
       | alberth wrote:
       | Unpopular opinion: considering that last year's WWDC was all
       | about Apple's vision for deep AI integration (still not yet
       | released), and this year's event mostly focused on a fresh coat
       | of paint for iOS/macOS, it raises a fair question: _" What has
       | Apple actually been working on for the past two years if the AI
       | still isn't here and the main update is just new paint"_?
       | 
       | Note: not being a hater and appreciate the complexities of
       | working on huge platforms as Apple ecosystem. Just genuinely
       | wondering, since it feels like maybe 2 years of
       | start/stops/changing priorities.
        
         | thewebguyd wrote:
         | > Just genuinely wondering, since it feels like maybe 2 years
         | of start/stops/changing priorities.
         | 
         | I think it's exactly this. Apple got caught with their pants
         | down on AI, had to shift quickly and that's what got us last
         | year's announcements that never came.
         | 
         | Well, it still isn't ready, so they needed something to give
         | this year since they are so committed to an annual release
         | cycle (which I think is a mistake IMHO), so we get a design
         | change & some love for the iPad.
         | 
         | OTOH, I like where Apple is going with private, on device AI.
         | So if they need some more time to make it useful and polished,
         | totally fine with me. I'd prefer they don't ship a half baked,
         | hallucinating piece of crap. I personally don't/won't use any
         | of the AI "features" so for me personally, it's refreshing to
         | have a tech conference keynote not be "AI AI AI AI." It's worse
         | than when blockchain was all the rage.
        
       | pmontra wrote:
       | It's got some KDE 4 vibe https://news.softpedia.com/news/How-to-
       | Install-KDE-SC-4-4-on... which in turn had probably a Windows 7
       | feel. A random image at
       | https://www.computerworld.ch/software/windows/microsoft-deta...
        
       | normie3000 wrote:
       | How much battery life could you save by disabling these effects?
        
       | realcul wrote:
       | looks like windows vista aero feature. wow.. we have come a full
       | circle indeed!
        
       | willio58 wrote:
       | I agree with those saying this feels like a step back toward
       | skeuomorphic design for Apple. I personally think it looks nice
       | visually, but I do have some concerns: - Accessibility. I don't
       | see good examples in their promotional videos about how contrast
       | of text is ensured to be in an acceptable range. Even for those
       | without visual impairments, this is important for UX. -
       | Performance. I'm usually the guy in the room saying "Apple is not
       | making devices slower over time on purpose", but this sort of
       | graphical intensity is basically needless and I hope they have
       | something in the plans around automatically disabling more
       | complex visual animations if the phone is showing signs of slow-
       | down.
        
       | brailsafe wrote:
       | I don't use iOS in any capacity, but I'm sure anything they do
       | will only improve what has always felt like a clumsy OS.
       | 
       | On the Macos side, I'm open to the new aesthetic, but I just hope
       | to god they've been actually investing in performance
       | improvements when it comes to SwiftUI, which has only barely been
       | viable in some cases thus far. If MacOS gets a full UI update,
       | but the Settings screen still lags when navigating between
       | sections, someone's doing something wrong.
        
       | y42 wrote:
       | At what point do we reach this attitude, where we do not rage
       | against everything that's new?
        
       | amegahed wrote:
       | I wonder how long this will take to trickle down into webdev,
       | automotive dashboards, embedded systems, and every other thing
       | with a GUI? It's probably already happening.
       | 
       | p.s. If you like Aqua, you might enjoy playing around this open
       | source glass rendering CSS library:
       | https://www.specularcss.org/#materials/glass
        
       | throwaway2562 wrote:
       | This is what a company running out of ideas looks like
        
       | amegahed wrote:
       | I wonder how long this will take to trickle down into webdev,
       | automotive dashboards, embedded systems, and basically every
       | other thing with a GUI. It's probably already happening.
       | 
       | p.s. If you like Aqua, you might like this open source glass
       | rendering CSS library:
       | https://www.specularcss.org/#materials/glass
        
         | vitaflo wrote:
         | It will trickle down and be a worse implementation than what
         | Apple has done which is already pretty bad. Expect a lot of
         | horrible UIs in the future.
        
       | deergomoo wrote:
       | I am incredibly annoyed that they've hidden all the camera
       | controls behind an overflow button. Hiding functions is _not_ the
       | same as simplicity any more than shoving all the dirty laundry
       | under your bed is cleaning.
        
       | rogerthis wrote:
       | It's weird the amount of not asked/not needed things we do.
        
       | andersa wrote:
       | It's... awful? Why would I want all this distracting shimmering
       | as I scroll?
       | 
       | Apple really isn't what it once was, this is embarrassing.
        
       | pentagrama wrote:
       | I need to experience it more to have a clear opinion, but looking
       | at those videos, these types of translucent UI layers with a
       | magnifying glass effect feel so annoying when they move; it's
       | distracting.
       | 
       | Knowing that people will be spending hours of the day with these
       | animations, it could be overwhelming. I'm not someone who suffers
       | from videos or video games with photosensitive content warnings,
       | but for many people, this might feel similar, like a friend of
       | mine who can't play Quake 3 Arena because it gives him nausea.
       | I'm sure there will be an option to turn it off.
       | 
       | I also suspect that Apple, for marketing reasons, felt the need
       | to present something visibly new and eye-catching. They probably
       | turned to flashy design resources meant to impress rather than
       | serve real usability needs. It feels more like a UI concept made
       | for a sci-fi movie than something designed with accessibility and
       | productivity in mind.
        
         | agumonkey wrote:
         | Even the antialiasing is bad.. this is below Apple usual
         | slickness.
        
       | microflash wrote:
       | I'm all for great design but I hope that reduce transparency and
       | motion settings just tone this thing down. I want my devices to
       | be boring and subtle. I want to get them do what I want quickly,
       | fade away and disappear. This redesign does the exact opposite.
        
       | __MatrixMan__ wrote:
       | Every now and then my macbook will hide all of my windows so that
       | I'm just looking at my wallpaper. It is a pretty wallpaper, but I
       | don't really understand why I need a hotkey or gesture or
       | whatever is happening just to allow me to gaze at it.
       | 
       | I guess this is more of the same? Some pretty picture can shine
       | through at you because... pretty?
        
         | hotsauceror wrote:
         | I may be mistaken but I believe the hotkey is "display my
         | desktop, uncluttered" for those that still store files on their
         | desktops.
        
       | Lammy wrote:
       | The marketing text feels like it's trying way too hard, to the
       | point that it makes me second-guess my positive first impression.
       | I do think the UI looks cool, and I did like Aero Glass too, but
       | having the headline straight-up tell me that the UI is
       | "delightful and elegant" and having the first-sentence-of-first
       | paragraph " _beautiful_ new software design" hyperlink cheapens
       | the whole thing IMHO.
       | 
       | Yes I know Apple have always been like this:
       | https://www.youtube.com/watch?v=Nx7v815bYUw (BOOM)
       | 
       | But at least the Stebe Jovs keynotes gave me the chance to be
       | impressed for a moment in my head before laying in to the
       | superlatives.
        
         | BirAdam wrote:
         | The quality of their presentations has just gone down. No one
         | at Apple has the stage presence of Jobs.
        
       | lyu07282 wrote:
       | I think years ago I made a joke that the reason we need compute
       | shader support in WebGL was so we could do fluid dynamic
       | simulations for our button hover effects. Nobody is laughing
       | now..
        
       | padjo wrote:
       | Well that looks awful
        
       | Bengalilol wrote:
       | From Aqua to Liquid Glass (AKA it will change over time and at
       | some point ... disappear). I am just sad that it's the first
       | feature announcement for Apple OSs 26. I understand Apple's point
       | of view to communicate on that, but I have a big hollow feeling
       | this is not enough.
        
       | teruakohatu wrote:
       | Looks like Apple (re)discovered Sun's Project Looking Glass from
       | 2003.
       | 
       | https://en.wikipedia.org/wiki/Project_Looking_Glass
       | 
       | Liquid Glass looks a lot like coming up with changes for the sake
       | of them.
        
         | robertoandred wrote:
         | I think they (re)discovered Mac OS X from 2001.
        
       | submeta wrote:
       | Good Lord, this concept of ,,liquid glass" is ugly. Not visibly
       | distinct, looks blurry, not clear and sharp. And then they
       | overlap with the content. I never liked the overlapping menus in
       | Notability app either.
       | 
       | This is a flop like the flat keyboard design. Making worse by
       | trying to make it better. Verschlimmbessert.
       | 
       | And this from a company with unlimited financial resources.
        
       | mwkaufma wrote:
       | my kingdom for usable bevel-gray toolbars and controls
        
       | boars_tiffs wrote:
       | im having flashbacks from when apple introduced flat design in
       | ios 7. i refused to upgrade for 2 years...
        
       | gausswho wrote:
       | Same response I had for iOS 7: Clown vomit.
        
       | IAmGraydon wrote:
       | Oh right - I almost forgot we're in the timeline where the
       | "experts" always make the worst choice available to them.
        
       | basisword wrote:
       | After installing the betas I'm very surprised at how much a
       | departure this is on the Mac. Feels like using an iPad all of a
       | sudden. There are some nice bits but they're going to have to
       | tweak it significantly over the next couple of months. Safari
       | tabs are an abomination. On other hand Spotlight has some great
       | improvements and Launchpad is gone.
        
       | epanchin wrote:
       | So, windows Aero?
        
       | gastonmorixe wrote:
       | Windows Vista vibes gone wrong. What happened to Apple's design
       | lead and taste? jeez
        
       | poisonborz wrote:
       | What's the point of a translucent taskbar? I might understand in
       | a taskbar of a desktop wallpaper to not disturb the scene, but
       | what information does it hold if the search bar over a map or a
       | link list is translucent? It's just useless noise.
        
       | sitzkrieg wrote:
       | this ui is cosmically horrible. power users are seeing the end of
       | the tunnel
        
       | bix6 wrote:
       | Feels very Walt Disney / multiplane camera to me.
       | 
       | Wanted to hate it but looks kind of cool so we'll see how bad the
       | accessibility is.
       | 
       | They call it a material so this is a new type of glass? Can I
       | actually use a loupe on it or that's just for fun?
        
       | chungy wrote:
       | So I guess 19 years is the ideal time to wait before copying
       | Windows Vista.
        
       | username223 wrote:
       | They can't even make a webpage that doesn't have janky scrolling
       | in Safari. And it prompts me to enable notifications? I'm not so
       | optimistic about their new UI design.
        
       | leoh wrote:
       | Awful everything
        
       | sarreph wrote:
       | Perhaps contrarian (here anyway) but I think Liquid Glass looks
       | neat, and represents the next evolution of the "backdrop-filter:
       | blur;" effect that we've been seeing on the web a _lot_ as of
       | late... Which, funnily enough also gained adoption in a large
       | part IMO due to Apple's usage of it in macOS for the past few
       | years now.
       | 
       | I think the new design approach here is a clever nudge towards
       | "Neo Skeuomorphism". Interface design is clearly heading in a
       | much more skeuomorphic direction (see: AirBnB redesign) lately
       | with the rise of AI. Liquid Glass is an apt way to provide more
       | material-realism without devolving back to the objective realism
       | that the old Skeuomorphic style pre-2013 represented.
       | 
       | Time and time again I see people bemoan Apple's UI direction and
       | then sure enough within a year or two it becomes ubiquitous as
       | web designers adopt the patterns for their own work.
       | 
       | The funny part is that the lede is getting buried here. The big
       | story is of course the universal design _across platforms_. We're
       | now ultra-ultra close to a unified OS, something that has been in
       | materializing extremely slowly over the past decade and a half.
        
         | hk1337 wrote:
         | I'm skeptical but I will hold judgment until I actually see it.
         | Things can look weird or ugly on video or the first time you've
         | seen it but given some time you can change your mind.
        
       | WhyNotHugo wrote:
       | Last time they redesigned the Home Screen they dropped most of
       | the features which I used--except showing the time, and being
       | able to open the camera.
       | 
       | I hope the funky animated time can be disabled and I can still
       | open the camera.
        
       | elAhmo wrote:
       | I thought this was an April 1st joke.
        
       | stalco wrote:
       | I installed it. I really wanted to love it but it's bad. It's
       | very busy and the proportions in the Settings app are awful. It's
       | on the "cozy" side of things (as opposed to "compact"). This
       | means you see less options at one time on the screen and have to
       | scroll more around the OS to get where you need to.
       | 
       | As for accessibility... It's hell. Have a look:
       | https://imgur.com/a/6ZTCStC
        
         | GenerocUsername wrote:
         | Holy cow that's bad. 2 slightly different grids overlaid with
         | transparency feels like a joke but here t is
        
         | Axsuul wrote:
         | That could be fixed I feel by decreasing the background
         | opacity.
        
         | FinnKuhn wrote:
         | This kinda looks like a fake "iOS" skin for Android from
         | 2018... nasty
        
         | Vegenoid wrote:
         | Wow. That is really bad. Apple already does the transparency
         | thing with the control center menu, but it blurs the background
         | so much that you don't notice it. Why they'd want to lessen the
         | blur and make it more transparent is beyond me.
        
           | hbn wrote:
           | Remember this is the first developer beta. I'm pretty sure a
           | lot of iOS 7 was dialed back between announcement and release
        
           | seemaze wrote:
           | oomph, looks like this might finally be (my) year of the
           | linux desktop..
        
             | kazinator wrote:
             | Nice; mine was in 1995!
        
             | odo1242 wrote:
             | year of the linux mobile?
        
         | PKop wrote:
         | Looks like a soup sandwich. Layers of mixed together colors
         | with no distinction
        
         | TriangleEdge wrote:
         | I hope they tweak the opacity before they go live with this
         | because I find the shared image quite unpleasant. I have no
         | issues with the current design. Kind of like the camera button
         | and the touch bar, I hope this goes away fast.
        
         | ethbr1 wrote:
         | The entire press release made my brain hurt.
         | 
         | >> _Meticulously crafted by rethinking the fundamental elements
         | that make up our software, the new design features an entirely
         | new material called Liquid Glass. It combines the optical
         | qualities of glass with a fluidity only Apple can achieve, as
         | it transforms depending on your content or context._
         | 
         | What the fuck does that even mean?
         | 
         | Feature litmus test: if you can't describe why it's better in
         | plain English... it's probably not better.
        
           | curiousgal wrote:
           | I know I am going to sound like an asshole but I scrolled,
           | started watching the video and the guy speaking made me
           | cringe so badly I closed the tab. This is reads and looks
           | like satire. And here I thought OneUI 8 was bad.
        
         | crazygringo wrote:
         | OMG that image is _hilarious_. It 's a total disaster.
         | 
         | And it's not like someone had to go out of their way to find
         | something clashing like that. Pulling up control center from
         | the home screen is something you do _all the time_.
         | 
         | Like, I genuinely would have assumed that control center would
         | need to be non-translucent precisely because of that. But...
         | nope?
        
         | outcoldman wrote:
         | please please please, everyone, submit feedback at
         | https://www.apple.com/feedback/
         | 
         | I was ok with the system settings redesign, could get used to
         | it. But this whole new design is a different level of bad.
        
         | Due_Winter_5330 wrote:
         | How does it look if you enable "Reduce Transparency" in
         | Accessibility - Display settings?
        
       | t1234s wrote:
       | Did they introduce an easy way to remove the bloatware from
       | MacOS?
        
       | 827a wrote:
       | Running the iOS beta now. There's structural elements to this
       | redesign that I think are generally great. Mostly, they've moved
       | the search bar to the bottom of many of their apps (messages and
       | settings are the most obvious). The centered island-style
       | navigation bar feels better than the old boxy-style one.
       | 
       | The transparency effect is a nightmare. Its so fascinating to me
       | how this made it through to an official iOS release. We'll see
       | how it plays on GA. I think we're going to see some major changes
       | to the way its designed before GA.
        
       | stevenhubertron wrote:
       | I don't post here often, but I hope someone at Apple is reading
       | this as this is one of the worst designs I have seen from this
       | company. Even in their own presentation they shows text hard to
       | read, text on top of text. It's an accessibility and usability
       | nightmare. I really don't want to give up iMessage but if what
       | ships looks as bad as this I may jump ship.
        
       | appleiigs wrote:
       | It's button camouflage.
       | 
       | My 82 year old mother has enough trouble figuring out what is a
       | button vs. what's not. She just taps everything on screen to find
       | out. This is going to make it worse.
        
       | LAC-Tech wrote:
       | Transparency has been around for a while - I remember playing
       | around with it on linux desktops back when I was still using CRT
       | monitors.
       | 
       | I turn it off now. Turns out the instances where I want to see
       | through a window are basically nil. They make for nice
       | screenshots though.
        
       | throw03172019 wrote:
       | Did any user or developer ask for this? This looks absolutely
       | awful and I'm a huge Apple fan. I can't get behind it. :/
        
         | 65 wrote:
         | Designers gonna design. Even when a UI is perfectly fine, huge
         | design teams have to justify their existence and therefore
         | change everything for no real reason. I guess it makes more
         | work for developers, though the utility of the work is
         | questionable.
        
       | tolerance wrote:
       | Dude in that one video needs to go ahead back home and put on the
       | sweater and slacks he deserves.
        
       | squidsoup wrote:
       | This is going to be awful for the large proportion of greybeards
       | reading HN, but the kids are going to love it.
        
         | pcurve wrote:
         | I'm pushing 50 and personally I love the look. Their attention
         | to details and execution are amazing. It's perfection.
         | 
         | But my aging eyes would like option to turn of the translucency
         | altogether. That would be gold.
        
       | valleyjo wrote:
       | There's a reduce transparency setting in accessibility. Wonderful
       | what this will look like if that's on. I've been using it for
       | years as I don't like frills.
        
       | vid wrote:
       | That video. This is why I can't take Apple, and, sorry, many of
       | their fans, seriously.
        
       | LightBug1 wrote:
       | All I could think about is how beautiful those treetops are
       | inside the Apple spaceship ... glorious view.
       | 
       | Still rocking a budget Android though ... don't see a reason to
       | change.
        
       | oidar wrote:
       | From an accessibility point of view, this seems unusable for
       | those with visual deficits. I sincerely hope that this can be
       | made non-translucent. The ability to distinguish between icons is
       | already hampered with all icon artwork being the same color, with
       | this translucent "glass", it will be the hardest to use iOS,
       | MacOS design ever.
        
       | devmor wrote:
       | Oh god this looks like a horrible, visually indistinct mess.
        
       | prmoustache wrote:
       | So this is MacOs Vista?
        
       | jamsterion wrote:
       | After 16 years on iPhone and Mac, I'm finally making the switch.
       | Apple's latest design choices are not just aweful, they reflect a
       | broader decline in the company's direction across the board. I've
       | considered moving to Linux, Windows, and Android for years. Now
       | feels like the right moment.
        
         | 65 wrote:
         | I'll take ugly Liquid Glass over Windows any day.
        
       | amelius wrote:
       | Most of these effects are happening under your finger.
       | 
       | But maybe on the desktop you can see them if you use a mouse.
        
       | SwiftyBug wrote:
       | All I wanted was an option in settings that allows me to turn off
       | all animations on macOS. How hard can that be?
        
       | jordansmithnz wrote:
       | Having used it very briefly, I think it's a reasonable direction.
       | Before you all jump to tell me why I'm wrong:
       | 
       | 1. It makes depth and layering extremely clear.
       | 
       | 2. It prioritizes focusing on the content.
       | 
       | These are good principles and I think they'll last the distance.
       | There are plenty of refinements needed, especially for
       | accessibility. I suspect over the next few years we'll see the
       | direction toned back a little while still retaining the best
       | parts.
        
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