[HN Gopher] My first attempt at iOS app development
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       My first attempt at iOS app development
        
       Author : surprisetalk
       Score  : 36 points
       Date   : 2025-06-05 04:02 UTC (3 days ago)
        
 (HTM) web link (mgx.me)
 (TXT) w3m dump (mgx.me)
        
       | earthnail wrote:
       | The author will learn the hard way that their proposed, fair
       | pricing model won't even pay a solo dev.
       | 
       | Making reasonable money on iOS is hard, like, really hard, and
       | just having a good product is definitely not enough.
       | 
       | Sorry to sound so pessimistic; I just want to emphasise that
       | monetisation and marketing is at least as important on iOS as
       | product development.
        
         | Spivak wrote:
         | But it might buy you a nice vacation on top of your $dayjob for
         | an app that's probably very low maintenance.
         | 
         | Certainly not bad for three days work.
        
           | amelius wrote:
           | How do you know what they make? Maybe it's only $100? For
           | three days work, that's terrible.
        
         | neepi wrote:
         | I had an idea years ago for an app but came to the same
         | conclusion after some market research and a risk assessment so
         | didn't bother. I do not regret that decision for a moment.
         | 
         | I either have to put enough time into the idea to do it full
         | time or do a shitty job. I can't win either way without
         | incurring massive risks so I will continue to part time two
         | jobs and invest the earnings from those wisely instead.
        
         | heliographe wrote:
         | Yes, making money on iOS is an uphill climb, many times more so
         | if you're not playing the TikTok ads and subscription model.
         | 
         | I've been making iOS software independently for almost 2 years
         | now (https://heliographe.studio) and am about ramen profitable.
         | 
         | A few notes in case OP (or anyone interested in making some
         | money in the App Store) is reading:
         | 
         | - you have to make the app free to download, and quickly
         | demonstrate value then show a paywall if you want any
         | purchases. Paid upfront just does not work unless you're an
         | already recognized product.
         | 
         | I had some apps that were paid upfront, and would mostly get $0
         | days. Switching to free to download immediately brought me to a
         | slow but steady trickle of daily downloads, and from there you
         | just have to work on your conversion rate.
         | 
         | - but that's still going to be pretty low, if you want any
         | meaningful user acquisition, you're going to have to go look
         | for the kind of people who might be interested in your product.
         | The broader your potential audience is, the harder that's going
         | to be (but that's why TikTok ads can work so well). In my case,
         | choosing to focus on a somewhat niche area (tools for
         | photography) is helpful; there's a strong photography community
         | going on Threads and regularly posting on there yields good
         | results (for now...)
         | 
         | - $2.99 is dramatically underselling yourself, especially if
         | you offer a quality product that you put time to craft to your
         | standards and has no tracking, no subscription, no ads, etc.
         | You should play with pricing to see what the sweet spot in
         | terms of conversion is, but in my experience it's always worth
         | it to start at least at $4.99/$7.99 for these sort of utility
         | apps. Of course, the design of your funnel/paywall will make a
         | huge difference (ie you'll likely sell more of an app marked as
         | $4.99 at 50% off, than just $4.99)
         | 
         | - learn about what makes for good App Store screenshots,
         | descriptions, how keywords work, etc. Ariel from App Figures
         | has some good videos on YouTube about what they see and what
         | seems to work based on their data.
         | 
         | The days where you could make a little app, chuck it on the App
         | Store for $.99, and have it just blow up are well over. If you
         | want to make any money on the App Store (even if to just pay
         | back for your Apple Developer membership), you have to put as
         | much effort, if not more, in the marketing and promotion of
         | your product than you put in the design & development of it.
         | It's a grind for sure -- and don't count on Apple to help you
         | in any way (by and large they seemed more interested to promote
         | games and dating apps with $49.99/mo subscriptions than small
         | indies doing interesting things).
         | 
         | Good luck! Eager to try your app :)
        
       | kaptainscarlet wrote:
       | With the recent Expo SDK 53 update that introduced a slew of
       | breaking changes, I've been contemplating switching my app to
       | native. I could perhaps vibe code features on both android and
       | iOS and ship features as fast as crossplatform react native devs.
        
         | tcoff91 wrote:
         | Could you share which issues you had with the upgrade to 53? I
         | just recently migrated my employer's app to sdk 52. We are
         | still on legacy arch for now. I'd love to know more about what
         | I'm in for when it comes to upgrading to 53.
        
       | RASBR89 wrote:
       | The Photos app has a delicates option - not that I want to piss
       | on your parade but the functionality is already present? Or am I
       | missing something?
        
         | tabarnacle wrote:
         | Didn't realize this existed, nice.
        
       | sebasvisser wrote:
       | Funny how the same desire got both of us into building more or
       | less the same app:
       | 
       | https://apps.apple.com/nl/app/xyz-photo/id6602894199
       | 
       | Yours looks sleeker though. One thing I learned quickly after
       | having friends use it..other people want different things and
       | catering to more than just myself takes soooo much time.
       | 
       | So I stick to building what I want and releasing it for free.
        
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