[HN Gopher] Show HN: AI game animation sprite generator
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       Show HN: AI game animation sprite generator
        
       I tried to build AI game animation generator last year (
       https://news.ycombinator.com/item?id=40395221), a lot of people
       were interested, but it failed, mainly because the technology was
       not good enough.  1 year passed, there were a lot of developments
       in video/image generation. I tried it again, I think it works super
       well now. Actually beyond my expectation.  You can generate all
       kinds of game character animation sprites with only 1 image.  1,
       upload your image of your character 2, choose the action you want
       3, generate!  Support basic actions like Run, Jump, Punch and
       complicated ones like: Shoryuken, Spinning kick, etc.  High quality
       sprite sheet will be directly generated to use in Unity and any
       game engine.  If you are an indie game developer, you don't need to
       high an artist or animator to develop you game.  For studios, it's
       10x cost saving and 10x efficiency as no more creating animations
       for 100 NPCs 100 times.  Please check it out, looking forward to
       your feedback!
        
       Author : lyogavin
       Score  : 32 points
       Date   : 2025-06-06 19:30 UTC (3 hours ago)
        
 (HTM) web link (www.godmodeai.cloud)
 (TXT) w3m dump (www.godmodeai.cloud)
        
       | doublerabbit wrote:
       | The privacy pages and legal pages don't link. They all return to
       | the homepage.
       | 
       | Without them I am hesitant in uploading my concept art from my
       | project for testing.
       | 
       | Otherwise it is a cool concept and I would potentially look in to
       | if it turns out you don't go all evil villain and claim ownership
       | over the sprites.
       | 
       | Enabling a preview set of sprites without having an account would
       | do no harm neither.
       | 
       | But creating an account without any legal documentation is a no
       | from me as I don't know whats happening with my IP which leaves
       | me uncomfortable.
       | 
       | Even if it's not a ratified legal document; some draft is better
       | than nothing.
        
         | lyogavin wrote:
         | sorry, just fixed it.
        
       | WithinReason wrote:
       | Hope someone makes a celebrity Mortal Kombat game from this:
       | https://www.youtube.com/watch?v=DjYfFDvtZ5s
        
       | 9283409232 wrote:
       | It's cool but you can tell the sprites are low quality and AI
       | generated. They have that trademark AI "fuzziness." It's possible
       | that players would think it is a design choice but it is
       | noticable.
        
       | iandanforth wrote:
       | All AI tools I've tried have failed to generate animations for
       | slimes in my experiments. (Including Veo3) I'm hesitant to even
       | try this, any chance it would work?
        
         | gametorch wrote:
         | I think slimes are actually one of the few things that work
         | very well with my competing product!
         | 
         | You can see a demo of a jellyfish animation, which are pretty
         | close to slimes, here: https://gametorch.app/blog/snake-oil
         | 
         | (scroll down half way on that page)
         | 
         | I can send you a bunch of free credits if you email me. We're
         | really trying to get our first few users.
        
       | educasean wrote:
       | The example sprites aren't loading for me. I see original panda
       | and the female ninja graphics, but the 6 sprite boxes are empty.
        
       | huhtenberg wrote:
       | Curious idea, but doesn't seem to working for me. It's been
       | sitting in "Your job is in queue" state for 10 minutes, and
       | that's it. Reloaded the page just now and it just reset itself.
        
         | lyogavin wrote:
         | sorry, I didn't expect so many requests all queued up too long.
         | I've added some servers it should start to process.
         | 
         | When your request finish it'll send you an email notification.
        
       | mclau157 wrote:
       | really the space for 16x16 sprites with AI has not been done very
       | well so far
        
         | Dwedit wrote:
         | miaomiaoPixel_v11 can generate sprites that small. Specify a
         | size of 128x128, and that corresponds to an actual size of
         | 16x16. Use an image editor to shrink the sprite down to 16x16,
         | then reduce the palette as needed to remove the near-matching
         | colors.
         | 
         | 16x24 sprites end up looking a lot nicer though.
        
       | elpocko wrote:
       | What model(s) does this use? Is it built using open source models
       | and tools? I couldn't find any mention of models in the FAQ (who
       | even asked those questions?) or elsewhere. I doubt you trained
       | your own diffusion model.
       | 
       | The GitHub cat in the footer does not link to GitHub either.
        
       | DrSiemer wrote:
       | Settings page does not work. Profile page does not work. I've
       | been waiting for my first test for 30 minutes now. Not a great
       | first impression...
        
         | gametorch wrote:
         | We're building the same exact thing over at GameTorch. If you
         | want some free credits, send me an email and I will hook you
         | up.
        
       | ofjcihen wrote:
       | You wouldn't happen to have vibe coded this would you? I can't
       | get a response from multiple pages.
        
       | hbn wrote:
       | > For studios, it's 10x cost saving
       | 
       | No shame in proudly presenting a tool with "putting people out of
       | work" as a feature.
       | 
       | Lovingly handcrafted artwork is what I like in video games. It
       | doesn't even have to look pretty, look at the protagonist sprite
       | in Undertale, or the aesthetic of Cruelty Squad. I appreciate
       | "not pretty" human-made artwork over soulless AI art.
        
         | ramoz wrote:
         | I'm not an expert in this space, but I've been buying human-
         | made sprites from https://itch.io/game-assets
         | 
         | Does anyone else have any good recommendations?
        
           | ramoz wrote:
           | Also, I have a capability I'm sure is 100x the OP link. I've
           | explored this space a bit.
           | 
           | https://streamable.com/k5iny8 (2day expiry)
           | 
           | Pretty much any character or animation.
           | 
           | I don't feel compelled to share unless anyone in the relevant
           | industry wants to collab, in favor of supporting human
           | artists.
        
         | bobxmax wrote:
         | I always find it funny that people are up in arms about artists
         | supposedly losing their jobs, but have no problems with doctors
         | losing their jobs to AI advancements.
         | 
         | Replace the people who actually contribute to society and no
         | issues, but god forbid the pixel artist can't get paid to
         | doodle anymore.
        
           | hombre_fatal wrote:
           | I think it's fair to feel bad for how AI is going to eat all
           | of our lunches (either now or 5min from now).
           | 
           | But at the end of the day, you either accept it or pitch an
           | alternative. What's the alternative? Freeze tech advancement
           | at 2020's tech in your country? At what expense, and for what
           | gain?
        
           | JohnKemeny wrote:
           | If you seriously think doctors are losing their jobs due to
           | ai advances, you need to check your sources.
           | 
           | Most likely, more people will need medical attention.
        
             | bobxmax wrote:
             | Of course they're going to lose their job. ChatGPT is
             | already replacing a bunch of requests that would otherwise
             | be at a walk-in clinic. AI is being shown to be a better
             | diagnostician in many cases than physicians. AI is rapidly
             | reducing the need for radiologists.
             | 
             | You think in 20 years you have more doctors than today?
             | Please.
        
         | elpocko wrote:
         | If your work is of so low quality that an algorithm that only
         | generates "shitty art" (by popular consensus) puts you out of
         | work, then you don't deserve to get paid for your "art." It's
         | Schrodinger's art: it's really bad and good at the same time,
         | good enough to put artists out of work.
         | 
         | People don't get paid for work that machines can do. It's not a
         | novel concept.
        
           | spinach wrote:
           | I'm not sure where you consensus is coming from but AI art is
           | getting really, really good. I used to be able to easily tell
           | what was AI art when others couldn't but that's changing
           | fast.
           | 
           | It's been trained on some of the best artwork. Various
           | artists have been told their artwork looks like AI, meanwhile
           | it's actually the other around. Already in the app stores
           | there are many games full of AI art that the average person
           | without an artist's eye probably can't see the difference
           | compared to something a human made.
           | 
           | I think art is very different from other jobs, it's more like
           | the soul of humanity. When we look back through time, we
           | mainly look at the art and what it can tell us, only a niche
           | portion of people will care about the other things.
           | 
           | If we let machines do everything, even create our culture and
           | art, what is left for us? Just to be consumers?
        
           | echelon wrote:
           | > If your work is of so low quality that an algorithm that
           | only generates "shitty art" (by popular consensus) puts you
           | out of work, then you don't deserve to get paid for your
           | "art."
           | 
           | > People don't get paid for work that machines can do. It's
           | not a novel concept.
           | 
           | Thank you! I'm sick of sounding like an apologist. This is
           | the science of economics.
           | 
           | >> No shame in proudly presenting a tool with "putting people
           | out of work" as a feature.
           | 
           | I am so sick of this type of attitude.
           | 
           | This isn't putting anyone out of work. The games simply would
           | not be made in the first place.
           | 
           | Someone might not pursue game dev because they can't build
           | the art for it themselves. Now they have options.
           | 
           | >> Lovingly handcrafted artwork is what I like in video games
           | [...]
           | 
           | Then you go buy that thing.
           | 
           | Give them _your_ money. Let the rest of us enjoy the new
           | tools.
           | 
           | You don't weep for all the i18n experts when someone makes a
           | nice open source datetime library. So stop doing it here.
           | 
           | Software engineers _constantly_ have to learn new things and
           | adapt. The artists will do the same.
           | 
           | If they actually start using the tools, maybe they can start
           | making games and movies and things of a scale and scope they
           | could never have done before.
           | 
           | The things you can accomplish with video models are downright
           | impressive:
           | 
           | https://www.youtube.com/watch?v=tAAiiKteM-U
           | 
           | Someone told me, "But you didn't hire any hard-working stop
           | motion animators."
           | 
           | Yes, that's right. Because it never would have been made
           | before. Because stop motion animating a 4-minute Superman
           | fandom short didn't make economic sense.
        
       | doctorpangloss wrote:
       | There is a lot of negativity on Hacker News.
       | 
       | Staying focused: the panda is wearing gloves, but then when it
       | does the Hadouken and the Hurrican Kicks, it loses the gloves.
       | 
       | Bigger picture this seems like a focus on product stuff like
       | pricing and demos and navbars that don't really matter to artists
       | or game developers. Your feelings are correct that people here -
       | the root motivation of the negativity - are questioning your
       | sincerity. With AI art this is acutely true, people don't view AI
       | art as a sincere art endeavor. I don't doubt your sincerity. But
       | spending more time on the art thing, and making it free or open
       | source, it's going to look and feel more authentic.
        
       | gametorch wrote:
       | Over at GameTorch, we are building the same exact thing.
       | 
       | It is indeed a very hard problem.
       | 
       | Best of luck! If you want to sign up and try out our platform
       | with some free credits, send me an email.
        
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       (page generated 2025-06-06 23:00 UTC)