[HN Gopher] Free Gaussian Primitives at Anytime Anywhere for Dyn...
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       Free Gaussian Primitives at Anytime Anywhere for Dynamic Scene
       Reconstruction
        
       Author : trueduke
       Score  : 56 points
       Date   : 2025-06-06 15:16 UTC (7 hours ago)
        
 (HTM) web link (zju3dv.github.io)
 (TXT) w3m dump (zju3dv.github.io)
        
       | joe_the_user wrote:
       | It seems like this paper[1] lays the groundwork and the
       | discussion in the OP is about refinements to the method.
       | 
       | [1] https://arxiv.org/pdf/2406.09733
        
         | yorwba wrote:
         | I'm confused why you would think so. Did you mix up your links?
         | The paper you link to replaces the quick-and-dirty 3D-to-2D
         | approximation used in Gaussian splatting with more physically
         | accurate rendering using Monte Carlo path tracing. FreeTimeGS
         | uses Gaussian splatting for 3D scenes with movement.
         | 
         | Both descend from (and cite) _3D Gaussian Splatting for Real-
         | Time Radiance Field Rendering_ https://arxiv.org/abs/2308.04079
         | but take it into entirely different directions.
        
           | sitkack wrote:
           | "the best way to get the right answer on the internet is not
           | to ask a question; it's to post the wrong answer." -- Ward
        
             | gpm wrote:
             | With the "mild" side effect of spreading lies and
             | misinformation.
        
       | fidotron wrote:
       | You can play with the output https://www.4dv.ai/en
       | 
       | Apparently using PlayCanvas.
        
       | cchance wrote:
       | i hate to be that buy... but the adult video industry is sleeping
       | if they dont implement this lol
        
         | pelorat wrote:
         | Now add VR into the mix...
        
         | akanet wrote:
         | People often say this about vr, but I think the truth is that
         | consumers of adult videos are not motivated enough and the
         | production costs outweigh the benefits. The demo scenes here
         | were each captured on about 20 cameras, each carefully
         | synchronized and rigged to be out of each other's lines of
         | sight. Add the expertise and time to train the models (still
         | more like pets than cattle) and we're getting into movie ticket
         | territory and away from tube site
        
           | nomel wrote:
           | So, what you're saying that there's a a business opportunity
           | not only on the software service side, but the
           | logistic/equipment side as well!
           | 
           | > and rigged to be out of each other's lines of sight
           | 
           | I think there's a misunderstanding of the industry here, if
           | you think the viewing audience will be concerned about some
           | poorly disguised cameras at the edges of the scene.
        
       | cchance wrote:
       | How does one use something like this on the dataset side?
        
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       (page generated 2025-06-06 23:01 UTC)