[HN Gopher] Free Gaussian Primitives at Anytime Anywhere for Dyn...
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Free Gaussian Primitives at Anytime Anywhere for Dynamic Scene
Reconstruction
Author : trueduke
Score : 56 points
Date : 2025-06-06 15:16 UTC (7 hours ago)
(HTM) web link (zju3dv.github.io)
(TXT) w3m dump (zju3dv.github.io)
| joe_the_user wrote:
| It seems like this paper[1] lays the groundwork and the
| discussion in the OP is about refinements to the method.
|
| [1] https://arxiv.org/pdf/2406.09733
| yorwba wrote:
| I'm confused why you would think so. Did you mix up your links?
| The paper you link to replaces the quick-and-dirty 3D-to-2D
| approximation used in Gaussian splatting with more physically
| accurate rendering using Monte Carlo path tracing. FreeTimeGS
| uses Gaussian splatting for 3D scenes with movement.
|
| Both descend from (and cite) _3D Gaussian Splatting for Real-
| Time Radiance Field Rendering_ https://arxiv.org/abs/2308.04079
| but take it into entirely different directions.
| sitkack wrote:
| "the best way to get the right answer on the internet is not
| to ask a question; it's to post the wrong answer." -- Ward
| gpm wrote:
| With the "mild" side effect of spreading lies and
| misinformation.
| fidotron wrote:
| You can play with the output https://www.4dv.ai/en
|
| Apparently using PlayCanvas.
| cchance wrote:
| i hate to be that buy... but the adult video industry is sleeping
| if they dont implement this lol
| pelorat wrote:
| Now add VR into the mix...
| akanet wrote:
| People often say this about vr, but I think the truth is that
| consumers of adult videos are not motivated enough and the
| production costs outweigh the benefits. The demo scenes here
| were each captured on about 20 cameras, each carefully
| synchronized and rigged to be out of each other's lines of
| sight. Add the expertise and time to train the models (still
| more like pets than cattle) and we're getting into movie ticket
| territory and away from tube site
| nomel wrote:
| So, what you're saying that there's a a business opportunity
| not only on the software service side, but the
| logistic/equipment side as well!
|
| > and rigged to be out of each other's lines of sight
|
| I think there's a misunderstanding of the industry here, if
| you think the viewing audience will be concerned about some
| poorly disguised cameras at the edges of the scene.
| cchance wrote:
| How does one use something like this on the dataset side?
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(page generated 2025-06-06 23:01 UTC)