[HN Gopher] Why Blender Changing to Vulkan Is Groundbreaking [vi...
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Why Blender Changing to Vulkan Is Groundbreaking [video]
Author : mdtrooper
Score : 18 points
Date : 2025-06-01 21:05 UTC (1 hours ago)
(HTM) web link (www.youtube.com)
(TXT) w3m dump (www.youtube.com)
| mdp2021 wrote:
| Abridgement - made by this poster, not automated - over the
| transcript:
|
| > _This year, Blender is transitioning to Vulkan, which marks one
| of the biggest performance boosts in its history: we're talking
| about a leap from a cold start time of a minute 52 to opening
| Blender in 6 seconds. // Vulkan ... simply put, it's the industry
| standard API. [...] Blender's current API is OpenGL, which has
| some major flaws. OpenGL ... really struggles using multi-core
| CPUs. // OpenGL ... automatically sets up most low-level features
| like memory management, synchronization, and hardware
| interactions. ... But high-level APIs come with a huge trade-off:
| they're slow. // Writing code that performs better in Vulkan is a
| difficult task ... OpenGL is like infinitely easier than Vulkan.
| Vulkan ... is a low-level API. [...] Vulkan can perform up to 18
| times better on certain tasks. [...] For tasks that heavily rely
| on the UI, we will see a much more performant system. [...]
| Essentially, interactions between the user and the program will
| be much faster, but the underlying automatic system will not see
| a direct speed increase from Vulkan. ... While I would love for
| my final render to be faster, I would much prefer to have a
| performant viewport that's more stable and faster, which is what
| we'll have with Vulkan. But this is not the only thing it brings
| to the table. Many corporate sponsors have granted money to
| Blender primarily for a Vulkan integration. AMD is donating
| $120,000 per year to help fund Blender's transition to Vulkan. _
| poisonborz wrote:
| This is a rather bad intro to a great topic, the comments point
| out a trove of errors and false parallels in the video.
| sureglymop wrote:
| Ouch, that video was painful. But the comments are great. I'm
| glad there are _humans_ that try to make others aware of the
| issues there.
| an_aparallel wrote:
| I hate seeing how awesome Blender...free software is..in
| comparison to roughly $5k a seat program like Revit who's
| graphics rendering looks like it comes from a 90s shareware
| floppy disk.
| neilv wrote:
| Recent Blender versions have OpenGL version dependencies and VRAM
| requirements that aren't supported on a lot of older PCs.
|
| For fans of, say, older laptops that have "mechanical" keyboards,
| I wonder whether Vulkan will re-enable support for the latest
| Blender.
|
| (Though the VRAM might still be a problem. As will local
| rendering of expensive animations.)
| kvark wrote:
| Shipping Vulkan in production on Linux is a challenge. Chrome was
| dealing with it for a while. Recently, with Zed ported to Vulkan,
| we saw the variety of half-broken platforms and user
| configurations.
|
| I'd recommend Blended to not close the door on OpenGL and instead
| keeping it as a compatibility fallback.
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