[HN Gopher] The Decline of Battery Life
       ___________________________________________________________________
        
       The Decline of Battery Life
        
       Author : akyuu
       Score  : 11 points
       Date   : 2025-05-28 16:45 UTC (6 hours ago)
        
 (HTM) web link (brainbaking.com)
 (TXT) w3m dump (brainbaking.com)
        
       | os2warpman wrote:
       | >Power for battery life--a fair trade-off? I'm not so sure.
       | 
       | A GameBoy from 1989 is highly likely to still function.
       | 
       | If you do not like the battery life of new products, continue to
       | use the old ones.
       | 
       | There is no tradeoff.
        
         | anonzzzies wrote:
         | We can write modern products like this. It is a lot fun and it
         | feels really good afterwards.
        
           | pixl97 wrote:
           | Will people buy them?
           | 
           | In the 80s you had to get long battery life because you were
           | generally throwing the batteries away and shoving in new
           | ones. Now with rechargeables you just plug in the cord and
           | you can both play and recharge at the same time. It's not a
           | big expensive hassle.
           | 
           | Do customers want more features/graphics or more battery
           | life?
        
             | JohnFen wrote:
             | Probably depends on the customers and the products. I'm not
             | into gaming handhelds, but for my other battery-powered
             | electronics, battery life is probably the most important
             | characteristic. Charging things is a real hassle, and the
             | less I have to do it, the better. Particularly when so many
             | of these things don't have user-replaceable batteries.
             | 
             | But I know there are others who prioritize other aspects
             | over battery life.
        
             | cosmic_cheese wrote:
             | It's all about diminishing returns.
             | 
             | I'd argue that we're deep into that territory with graphics
             | and have been for at least a decade now. Yes newer games
             | look better, but the different isn't radical like it is
             | when comparing ~2005 games to their ~2015 counterparts, and
             | outside of high settings junkies most people would be
             | perfectly happy with 2015-2020 graphics for the foreseeable
             | future.
             | 
             | Battery life on the other hand is nowhere near the point of
             | diminishing returns for many devices. If Apple released an
             | iPhone that got a week of real world battery life for
             | example, it'd be an instant hit. I'd personally love for
             | gaming handhelds to have that kind of just so they never
             | need to be plugged in while used and I rarely have to think
             | about recharging.
        
         | asdff wrote:
         | If its been used its pretty clapped out at this point. The glue
         | on my gameboy lcd panel failed which required frequent regluing
         | whenever that old dab of superglue would also eventually fail.
         | I bet if I took it out of the drawer right now it would be
         | loose again and need another dust off and glue job. The buttons
         | also go. My gameboy color is sadly basically unplayable because
         | the buttons aren't very responsive anymore. I'm sure that is
         | coming for my ds as well. My switch joycons are already shot.
         | None of my original game cube controllers really work anymore
         | and the system itself has stopped reading disks (thankfully new
         | oem controllers are still built for that for the japan
         | competitive smash market at least).
        
       | andrewstuart wrote:
       | It takes real effort to write code that is mindful of power draw.
        
         | kingstnap wrote:
         | Writing code that is mindful of power draw is the same as
         | writing fast code.
         | 
         | Race to yield to the os as soon as you can.
         | 
         | Minimize data movement. Use efficient algorithms. Be mindful of
         | abstraction overhead, etc.
        
           | cosmic_cheese wrote:
           | And if the platform you're working with gives you the means
           | to easily offload appropriate tasks to increasingly-
           | ubiquitous efficiency cores, it's probably a good idea to do
           | so. Your app will feel more responsive as a side effect since
           | the main thread and P-cores won't be as busy.
        
           | JohnBooty wrote:
           | In my experience, it can be quite a struggle to achieve this
           | at one's day job, who often does not like to allocate time
           | for such things.
        
       | Lammy wrote:
       | > a 4:3 LCD screen (the same as a PSP)
       | 
       | I assume this is a typo for 4.3", because PSP is definitely 16:9
       | and photos of the Evercade look to be as well.
        
       | flacebo wrote:
       | I wish the graph was sorted by release date.
        
         | flacebo wrote:
         | ChatGPT to the rescue
         | 
         | https://imgur.com/SzbwCEb
        
       | valbaca wrote:
       | > But as a gamer, or even as an end user of any embedded piece of
       | hardware, the trend towards shorter battery lives of devices is
       | definitely visible.
       | 
       | No it isn't.
       | 
       | Also, apples to apples isn't even close. Even just the gameboy vs
       | gameboy color ignores that they used different batteries. Also
       | rechargable vs not.
       | 
       | I had a Gameboy and the move to rechargable batteries is a GOD
       | send. I don't need battery-life as much as I needed to not be
       | spending $$$ to play my games.
        
       | patwolf wrote:
       | The Game Gear, Atari Lynx, and TurboExpress all got around 4
       | hours of battery life and burned through 6 AA batteries.
        
         | garciansmith wrote:
         | And missing plenty of others too (e.g., WonderSwan, Neo Geo
         | Pocket). And the site's graph even shows improvements during
         | the DS era versus the decade earlier. And it also ignores the
         | more hybrid nature of certain more recent consoles like the
         | Switch versus handheld-only ones.
        
       | _--__--__ wrote:
       | I believe the PS Vita only got about 6~7 hours of gaming time per
       | charge, but it held charge while sleeping/powered off better than
       | any portable electronic I've ever owned (which to me is a more
       | valuable quality than total battery life).
        
         | asdff wrote:
         | OTOH I remember my DS Lite being surprisingly terrible about
         | preserving the battery with the lid closed on "sleep." It
         | wasn't much of a sleep state as it were, you got maybe a day in
         | that state which wasn't all that much different than its active
         | battery life in general. At least the games would boot very
         | fast so there wasn't all that much friction unless it was the
         | sort of game that wouldn't let you save. A chip like an r4 was
         | a huge boon in that regard as you could "save" state at any
         | point and have that write to the microsd and then fully power
         | down and reboot right back in where you left it.
        
       | scblock wrote:
       | Well, first this should be marked as (2021).
       | 
       | The rest is just a bunch of BS anecdata that definitely does not
       | tell the story the author wants it to tell. The chart is sorted
       | by battery life rather than date which really muddies the
       | picture. Looking at the dates I don't see "the decline of battery
       | life" but rather "battery life is highly variable but devices are
       | getting more efficient as they get more powerful".
       | 
       | Progress in the last 4 years (through mid-2025) shows this post
       | has aged poorly even if the premise had been supported by the
       | data. Many handhelds gaming devices get over 6 hours continuous
       | play, and several like the Odin 2 have larger batteries and can
       | get 10-12 hours easily. And they can be recharged from typical
       | USB chargers.
        
       | dgunay wrote:
       | There was definitely a period of (at least subjective) declining
       | battery life in the 2010s but IMO things are shifting the other
       | way. Some devices these days have much improved battery life over
       | what came before, like Apple silicon, the Steam Deck, and most
       | flagship phones. They're not always an order of magnitude better
       | than the past, but better enough to unluck many use cases (doing
       | a long work session away from a charger, being able to game for
       | several hours anywhere, and not worrying about having to charge
       | my phone until I get home, respectively).
       | 
       | If I had to describe it loosely, we've had 3 "eras" of battery-
       | powered computing:                 - Relatively simple devices
       | (like the Gameboy) that lasted forever, because they just didn't
       | do much       - Full-featured personal computing finally becoming
       | "viable" on mobile devices, but with a clear cost (I remember <1
       | hour battery life laptops)       - More power-efficient HW and
       | kinda-sorta-maybe-starting-to-be optimized SW that makes full-fat
       | mobile computing much more bearable
        
         | asdff wrote:
         | They really can't game for several hours though. I have an m
         | series. If you actually are hitting the cpu the battery life is
         | basically the same as a laptop from 10 years ago in that
         | situation where you are bound to your charger or its dead in 2
         | hours. The efficiencies of this stack come from it being able
         | to throw things onto the e cores. Most (all?) games are not
         | written in a way to benefit from that paradigm, they might
         | still be hammering a single cpu.
        
           | dgunay wrote:
           | To be clear, I meant on the Steam Deck (and of course it
           | depends on the game).
        
       ___________________________________________________________________
       (page generated 2025-05-28 23:01 UTC)