[HN Gopher] Show HN: Lazy Tetris
       ___________________________________________________________________
        
       Show HN: Lazy Tetris
        
       I made a tetris variant  Aims to remove all stress, and focus the
       game on what I like the best - stacking.  No timer, no score, no
       gravity. Move to the next piece when you are ready, and clear lines
       when you are ready.  Separate mobile + desktop controls
        
       Author : admtal
       Score  : 286 points
       Date   : 2025-05-27 03:58 UTC (19 hours ago)
        
 (HTM) web link (lazytetris.com)
 (TXT) w3m dump (lazytetris.com)
        
       | sherdil2022 wrote:
       | It is good but not intuitive. Also the line doesn't clear when
       | all tiles in the row are filled. It is good to show the shadow of
       | the piece where it would fall - at least as an option.
        
         | admtal wrote:
         | You gotta press "clear" to Clear the rows
         | 
         | And you can click the "ghost" icon to get the shadow piece.
         | 
         | You're absolutely right, not intuitive
        
       | vunderba wrote:
       | Nice job. Add in some Nintendo Wii lobby style music to give it
       | that extra chill vibe.
       | 
       | FWIW, you can also do this on TETR.IO in Zen mode - just set the
       | Gravity to 0 and turn Leveling off.
        
       | irjustin wrote:
       | Still managed to kill myself trying to do a "full screen" tetris.
       | Somehow I always end up finding ways to add the stress back in.
        
         | em-bee wrote:
         | why is that stressful? i find a puzzle like figuring out how to
         | fill the screen fun and relaxing.
         | 
         | i'd like to see a few improvements for that though:
         | 
         | don't end the game just because a piece touches the top row.
         | allow to continue playing as long as there is room for more
         | pieces to be placed. (i just noticed that doesn't happen all
         | the time. maybe only when the next piece doesn't fit into the
         | spot to be placed)
         | 
         | but even if there is no more room, don't end the game when
         | there are rows that still can be cleared. the game should only
         | end when no other action is possible. and ideally, don't
         | automatically clear the field when the game ends. let me admire
         | the result, and add a reset button to clear manually instead.
         | 
         | other features that could be nice: when starting over the hold
         | should probably be cleared. a bigger hold would also be nice.
         | and how about a score? relaxing doesn't mean it can't be
         | competitive. i mean we all experience stress differently. i
         | find being pressured for time to be stressful, but i don't mind
         | a hard puzzle as long as i have time to solve it and am not
         | losing progress when i make a mistake.
         | 
         | i managed to fill 17 rows without clearing any before the game
         | ended. can anyone beat that? you'd have to be very lucky with
         | the pieces you get at the end :-)
        
         | op00to wrote:
         | Somehow this is an apt metaphor for life.
        
       | ggoo wrote:
       | I would recommend renaming this project to not include the t
       | word.
        
       | wvbdmp wrote:
       | This is a great idea and I love it but somehow I'm randomly
       | having issues hitting the Drop button, which make this unbearably
       | stressful/frustrating. (iPhone SE)
        
         | admtal wrote:
         | Does the two finger tap work?
        
           | geon wrote:
           | Yes
        
       | sali0 wrote:
       | I love this, spent more time on it than i thought i would. You
       | should make this into a native mobile game.
        
         | cube00 wrote:
         | This kind of simple game feels like it would be perfect to
         | remain web/PWA based, what benefits do you foresee in a native
         | mobile version?
        
           | sali0 wrote:
           | Would be nice to pop it up on the phone via an app. PWA would
           | also be nice.
           | 
           | But main reason is so he can monetize. Would gladly pay a few
           | dollars for this.
        
           | solumunus wrote:
           | Monetisation.
        
             | johnisgood wrote:
             | With screen blocking ads popping up every 5 seconds? :D
        
               | Ylpertnodi wrote:
               | With 'several' X's on the ads....to make closing them a
               | 'game'.
        
       | hansmayer wrote:
       | Awesome stuff, but have you considered adding an MCP interface so
       | that an AI can play it instead of us :) :)
        
         | falcor84 wrote:
         | I know you're being facetious, but you can use the
         | Puppeteer/Playwright MCP.
        
           | hansmayer wrote:
           | I wasn't actually aware there as Playwright MCP. Well then,
           | maybe we should have a go at it :)
        
       | metayrnc wrote:
       | Wow this is such a great idea. Also the controls on mobile were
       | top notch. No issues with random zooming, text selection, weird
       | scrolling etc. Felt like a downloaded app.
        
       | SaturateDK wrote:
       | Seems to be down currently.
        
         | admtal wrote:
         | Hoping the Netlify free tier holds up, wasn't expecting front
         | page
        
       | bemmu wrote:
       | This is like Tetris with creative mode.
        
       | alana314 wrote:
       | Fun! Can we get a keyboard shortcut for clear?
        
         | admtal wrote:
         | That is such a good idea, I'll prob add tomorrow
        
       | Obscurity4340 wrote:
       | What if you start at a reasonably easy gravity but progressively
       | ease up on it so things get slower and theres a baseline to move
       | down from rather than it always being free and easy
        
       | geon wrote:
       | Cool.
       | 
       | The drag gesture is slightly broken though. If the piece collides
       | with the wall, it sticks instead of sliding.
        
       | hnlmorg wrote:
       | Played for a little while and didn't get a single L piece. I'm
       | guessing you're picking pieces randomly?
       | 
       | If you wanted to further reduce the stress then you could use the
       | single bag system (same link as below, bottom of the page).
       | 
       | [1] https://strategywiki.org/wiki/Tetris/Pieces#L_piece
        
         | admtal wrote:
         | Fantastic idea, thank you for sharing, will add multi bag
        
         | yreg wrote:
         | I had the same with an eye piece and I stubbornly continued
         | building rows with single tile gap. It was so satisfying to get
         | the I pieces in the end and finish it!
        
           | abcd_f wrote:
           | That's how you get the "tetris" score - by completing 4 row
           | at once.
        
       | keepamovin wrote:
       | Your stuff is very fun. Look at this, this crazy little thing (by
       | same person): https://passwordbasket.com :)
        
         | izietto wrote:
         | I laughed so hard I'm worried I bothered my neighbours!!! This
         | is terrific!!!
        
         | admtal wrote:
         | Thank you so much, that is all I want to hear in the world
        
           | airstrike wrote:
           | It genuinely made me smile!
        
         | hoosieree wrote:
         | I never before considered that a password generator could be
         | fun. My mind has been changed. Now I believe they _should_ be
         | fun.
        
         | simlevesque wrote:
         | That just put a smile on my face.
        
         | raydev wrote:
         | I was shocked by how hard I laughed when I "generated" the
         | password. Great work.
        
         | redbell wrote:
         | Cool, and it might be cooler if the generated password's
         | characters go straight to the basket. Just my two cents.
         | 
         | Also, this reminds me of _The Password Game_ :
         | https://news.ycombinator.com/item?id=36493715
        
       | darkwater wrote:
       | Cool idea!
       | 
       | Playing on desktop with a keyboard, I cannot move pieces up when
       | they reached the floor, though. I moved one piece down too much
       | thinking it was possible to move it up again and that caused me
       | to stress a bit ;)
        
         | admtal wrote:
         | On desktop you can click and drag
        
       | lynx97 wrote:
       | While we are at unconventional tetris implementations: I wrote a
       | cosmopolitan libc based tetris clone for Braille display users.
       | IOW, pieces "fall" horizontally, and blocks are rendered with
       | (unicode) braille.
       | 
       | https://github.com/mlang/betris
       | 
       | Big thanks to @jart, cosmo is a godsent for cross-platform TUI
       | stuff.
        
         | alnwlsn wrote:
         | I made one once which was just like normal Tetris, but you
         | could fight against gravity and move the pieces upwards. It
         | actually doesn't change the gameplay that much, because
         | eventually you progress far enough that you just can't push
         | 'up' fast enough, and gravity wins.
        
           | Suppafly wrote:
           | >but you could fight against gravity and move the pieces
           | upwards
           | 
           | I love that idea, sometimes you just need a little time to
           | figure out where you want to move/rotate it to.
        
       | bramvanleur wrote:
       | It would be great if undo would make the piece appear at the spot
       | I dropped it from. So I can correct mistakes by "undo", "left",
       | "drop".
       | 
       | But what I am really looking for in Tetris is the game to train
       | me. After observing me play for a few minutes it tells me: _"Hey,
       | I notice you always deal with L pieces horizontally. Proffesional
       | players usually prefer to X so they can achieve Y"_
        
         | Ylpertnodi wrote:
         | AI Tetris?
        
         | PetitPrince wrote:
         | Tetris the Grand Master 4 (that has been released recently on
         | Steam) has a training mode that suggest to you where to place
         | you pieces. You can even select different goal for the CPU
         | (survival, make as much Tetris as possible, make as much T-spin
         | as possible, ...). Of course when it gets fast your brain
         | cannot process the suggest and it's kinda useless, but it's a
         | good first step. Also the fundamentals of Tetris are simple to
         | recite: maximize your piece placement possibilities / minimize
         | your piece dependencies, avoid overstacking over holes, be
         | mindful of your piece mobility; this can boils down to "play
         | flat but not too much".
        
       | jorisboris wrote:
       | This was quite fun!
        
       | aronhegedus wrote:
       | I randomly got 4 line pieces at the start, thought this was going
       | to be a line piece only Tetris variant :D
        
       | lorikmor wrote:
       | I played it and thought it was dumb initially but then I loved
       | the way it was not stressing me. Interesting concept
        
       | filt wrote:
       | Nice! But a ghost piece would be helpful!
        
         | francislavoie wrote:
         | There is one, there's a toggle for it on the right
        
       | xnickb wrote:
       | As someone who tried to be good at tetris but has failed
       | miserably, this has potential to be a good tool to practice
       | lookahead. Of course for that one'd need to have an option to see
       | next N pieces in the queue.
       | 
       | But it's indeed a nice and relaxed take on tetris.
        
       | Brajeshwar wrote:
       | I laughed out like crazy for minutes on reading the title. I had
       | to re-visit one of my regular saying and I thought that was cool
       | but it ain't no more, "Business is Chess, and Life is Tetris."
       | 
       | I'm going to move the first piece down sometime soon.
        
       | albert_e wrote:
       | I love this. Thanks.
        
       | jsheard wrote:
       | Just a word of warning, the Tetris Company is pretty aggressive
       | about protecting their trademarks. I'd at least pick a different
       | name, but sometimes they even go after Tetris clones which _don
       | 't_ use the name (e.g. Apotris).
       | 
       | https://github.com/github/dmca/blob/adcac3eddac2e5555d87942d...
        
         | franze wrote:
         | Thats why I never mention the T word once on my variation
         | https://ihopethisisfun.franzai.com/
        
           | rplnt wrote:
           | What they go after is not just the name, but the shapes. But
           | I think you are fine as long as you do not monetize or get
           | popular.
        
             | GolDDranks wrote:
             | Which is crazy, because the shapes are just an idea, and
             | you can't copyright ideas. They also couldn't be a
             | trademark infringement (IANAL, though) if you don't use
             | them in your branding.
        
               | johnisgood wrote:
               | Trying to copyright shapes or blocks of various shapes is
               | wild to me.
        
               | rplnt wrote:
               | They don't claim copyright on the mechanics. They pursue
               | trademark violation. If it has falling tetrominos, it
               | might be confused with Tetris, is the idea. You can use
               | different shapes and be fine.
        
               | nashashmi wrote:
               | It is the series of shapes in one project that makes it
               | Tetris. So think of it as a series of copied ideas in one
               | product that make it a legal challenge
        
             | silveira wrote:
             | The shapes are called tetrominos, four squares connected
             | orthogonally. Tetris the game, was created with pentominoes
             | (5 squares) and scaled down to tetrominos. The game was
             | inspired by physical puzzles where fill a rectangle with
             | the shapes. So these shapes existed before Tetris.
             | 
             | Would they go after the shapes? Possibly. See "Tetris
             | Holding, LLC v. Xio Interactive, Inc.".
        
               | rplnt wrote:
               | One I remember is Blockles by OMGPop, which was a great
               | multiplayer tetris-inspired game. There was legal threat,
               | and they took it down in 2009.
        
         | ddtaylor wrote:
         | The Tetris mark as a whole has an amazing history. It's a mark
         | that was created from the ashes of a state that didn't allow
         | trade and was involved in conflict and is kind of a marvel at
         | the amount of cooperation that needs to happen for something
         | like this. It's basically all edge cases.
         | 
         | Going after "clones" that have similar gameplay is wrong and
         | they should (and likely do) know better. This has been resolved
         | with Hasbro in the past as they were very litigious and went
         | after clones of their games like Scrabble claiming their patent
         | (and other parts) extended to the gameplay elements etc. IIRC
         | the court rejected that argument and said that they can
         | copyright or trademark the color combinations, names of points,
         | etc. but they cannot patent the fundamental scrabble gameplay
         | etc.
        
           | jsheard wrote:
           | AIUI it's some weird legal sleight of hand where they don't
           | (and can't) actually own the Tetris gameplay mechanics, but
           | they have successfully argued in court that the _appearance_
           | of the game constitutes their trade dress, and in practice
           | you can 't really implement the Tetris mechanics without the
           | result looking like Tetris.
           | 
           | TTC is the gaming version of Oracle in that one meme[1], 90%
           | of their raison d'etre is just to scare people away from
           | making Tetris clones or variants without their permission so
           | they can keep collecting rent on it forever.
           | 
           | [1] https://www.globalnerdy.com/2011/07/03/org-charts-of-the-
           | big...
        
             | IggleSniggle wrote:
             | I've always loved this image set. I have a feeling it's
             | very different in 2025 though; would love to hear what
             | current or very recent employees at these companies think
        
             | teddyh wrote:
             | > _TTC is the gaming version of Oracle in that one meme_
             | 
             | Link to the original artist instead of blogspam:
             | <https://bonkersworld.net/organizational-charts>
        
               | jsheard wrote:
               | Thanks, I thought the source had link-rotted but their
               | server is just misconfigured (it looks like they switched
               | from the www subdomain to a naked domain, but didn't set
               | up a redirect, so old www links just throw an error).
        
             | wgjordan wrote:
             | Not just 'Tetris' (and *-'tris') trademark and Lanham Act
             | trade dress, but they have also successfully argued in
             | court [1] that the 'look and feel' of Tetris constitutes
             | its copyrighted expression. In that case, Tetris Holding
             | argued (and the judge agreed) that even the use of the
             | seven one-sided tetromino playing pieces was part of their
             | copyright.
             | 
             | Here's the description of the only Tetris gameplay
             | mechanics the judge in this case conceded cannot be
             | protected:
             | 
             | > Tetris is a puzzle game where a user manipulates pieces
             | composed of square blocks, each made into a different
             | geometric shape, that fall from the top of the game board
             | to the bottom where the pieces accumulate. The user is
             | given a new piece after the current one reaches the bottom
             | of the available game space. While a piece is falling, the
             | user rotates it in order to fit it in with the accumulated
             | pieces. The object of the puzzle is to fill all spaces
             | along a horizontal line. If that is accomplished, the line
             | is erased, points are earned, and more of the game board is
             | available for play. But if the pieces accumulate and reach
             | the top of the screen, then the game is over. These then
             | are the general, abstract ideas underlying Tetris and
             | cannot be protected by copyright nor can expressive
             | elements that are inseparable from them.
             | 
             | [1] Tetris Holding, LLC v. Xio Interactive, Inc. (2012) htt
             | ps://scholar.google.com/scholar_case?case=180648822600252..
             | .
        
         | jwrallie wrote:
         | That's sad to hear about, I understand why they did it, but I'm
         | sure everyone that cared will be hesitant to ever spend
         | anything on their trademark.
        
       | Charon77 wrote:
       | There's a bug where the ghost doesn't update its position after
       | clearing.
        
       | stevage wrote:
       | "lazy" doesn't feel like the right name. More like low stress. I
       | really enjoyed it.
        
       | didSspin wrote:
       | After fiddling around for 3 minutes, I managed to do an illegal L
       | spin.
        
       | anArbitraryOne wrote:
       | I still suck at it
        
       | Arcorann wrote:
       | Neat. However, I noticed that the page description reads "No
       | stress, memory-optimized 3D Tetris variant.", but I can't figure
       | out what's supposed to be 3D about it.
        
         | admtal wrote:
         | Ha, I missed that. The AI prob wrote that. It thinks it's 3D
         | because it's using the three JS library and I was asking for
         | performance optimization ideas
        
       | leansh wrote:
       | Thanks for this, another feature I generally like is showing a
       | shadow where the piece will end up
        
       | op00to wrote:
       | This is awesome! Love the idea. Great work.
        
       | mihaaly wrote:
       | Lazy Tetris is definitely my game! : )
        
       | the_af wrote:
       | Was this vibe coded with AI? Based on one of your replies here,
       | and your post history, I think it is.
       | 
       | I also think some of your comments here are also AI-generated,
       | e.g. this one where you both posted a submission and asked
       | yourself to "stop posting AI generated garbage":
       | 
       | https://news.ycombinator.com/item?id=36841921
        
         | admtal wrote:
         | Yup, vibe coded with rosebud ai from my phone, and some ChatGPT
         | 
         | I swear I can code for real, I was just having fun
        
           | the_af wrote:
           | Can you explain this comment you posted a while back, on your
           | own HN submission (you talking to yourself?):
           | 
           | > _" Adam, congrats on your book, but please stop spamming
           | this message board with your AI Generated garbage"_
           | 
           | Note if the above sounds aggressive, _I_ didn 't write it.
           | You did... in reply to yourself! To be honest it seems as if
           | you're writing comments using an LLM, and the LLM got
           | confused.
        
       | ilker2495 wrote:
       | Great idea, played until I got a fullscreen clear, I really like
       | it but the single rotation key is annoying, I suggest having
       | separate clockwise/counter-clockwise keys. Also single bag
       | randomization algorithm please (look up 7-bag, 7BR), bag makes
       | even NES Tetris super chill since you never get overwhelmed or
       | left waiting for a long piece. Another suggestion is to add a
       | "ghost piece". Basically a display for where the piece is going
       | to end up if you hit drop. Others in this thread are right. You
       | should avoid the "-tris". My favourite Tetris clone calls itself
       | "Shiromino" for example. Maybe "Slo'mino" to emphasize the
       | slowness of it, or something like that, I'm sure you can come up
       | with a way better name. I don't mean to be overbearing this is a
       | very fun idea and I enjoyed my time with it!
        
       | heisenbit wrote:
       | I prefered moving the piece down into the right place. I found it
       | a bit annoying and also not intuitive to have to press ,drop' for
       | a piece which was down already and which i released. Would be
       | nice if it auto-dropped on drag release when at the bottom.
       | 
       | Last but not least: Fun and relaxing.
        
       | tantalor wrote:
       | Feature request: to make it even _lazier_ show a preview of where
       | the piece is going to end up when it lands, like a ghost image
        
         | fellowniusmonk wrote:
         | There is a ghost toggle on the right side.
        
       | tianqi wrote:
       | Me tried the first minute: this guy missed everything about game
       | design.
       | 
       | Me after 1.5 hours and wondered why hadn't stopped: I know
       | nothing about game design.
        
         | admtal wrote:
         | This made my wife and I laugh
        
       | admtal wrote:
       | Thank you all for playing and leaving such great suggestions and
       | comments!!
       | 
       | I will likely add many of these suggestions over the weekend.
       | 
       | - Multi bag instead of fully random
       | 
       | - No auto clear on game end
       | 
       | - Clear hold on game reset
       | 
       | - Rename to LAZY PUBLIC DOMAIN BLOCK GAME
       | 
       | also, I need better UX or something, because some of the
       | suggestions are already implemented but it's prob not initiative/
       | hard to find.
       | 
       | Clicking on the ghost enables the ghost piece. I personally hate
       | ghost pieces, and I always disable them, so because it's my game,
       | I have it off by default.
       | 
       | Tapping left side and right side rotate left and right.
       | 
       | Keyboard Up and Shift rotate left and right.
       | 
       | Delete key does UNDO
       | 
       | Enter does HOLD
       | 
       | You can touch drag or click drag to move your piece, even
       | dragging up.
       | 
       | Oh, also you can drag from anywhere, you don't have to actually
       | click the piece.
       | 
       | You can two-finger tap to DROP (that's how I play, it's so
       | satisfying)
       | 
       | Three-finger-tap is HOLD
       | 
       | You can save to home screen on iOS and it should play as a full
       | screen app.
       | 
       | If you get a "Tetris" (four line clear at once) a secret gift
       | button appears, but it's just a link to my book, because
       | everything I do is soulless cash grab.
       | 
       | I'm lazy, and built this game sitting on the couch on my phone
       | using a mix of rosebud.ai and ChatGPT. I also had to get in my
       | laptop to do performance optimizations manually, that part
       | sucked, it was like real work. But otherwise, vibe-coding is fun.
       | 
       | This game is made specifically for me and how I like to play, and
       | I'm glad others enjoyed it!
        
         | jedberg wrote:
         | > Clicking on the ghost enables the ghost piece. I personally
         | hate ghost pieces, and I always disable them, so because it's
         | my game, I have it off by default.
         | 
         | I love this. You made a game for you, if others like it, great!
         | 
         | > Enter does HOLD
         | 
         | When I got to my first hold I had to go back to the Home Screen
         | to see this, because I'd forgotten. And clicking "hold" with
         | the mouse didn't do anything. Maybe have a list of the keys on
         | the side? Or under where it says "hold"?
         | 
         | > If you get a "Tetris" (four line clear at once) a secret gift
         | button appears, but it's just a link to my book, because
         | everything I do is soulless cash grab.
         | 
         | I might actually get the book! Looking at the sample it looks
         | fun. Could be a card game too.
         | 
         | > This game is made specifically for me and how I like to play,
         | and I'm glad others enjoyed it!
         | 
         | I did! It's great for people with kids, because you can just
         | stop in the middle.
        
         | jchw wrote:
         | Multi bag is probably over-complicating things. You can take a
         | note from TGM and just keep a running window of the last n
         | pieces and reroll m times until you get one that wasn't in the
         | window or run out of tries. I think n is usually 4 and m is
         | usually 6. This works great, is easy to implement and doesn't
         | feel too predictable (i.e. like single bag does.) Also you can
         | preload the window with two S's and two Z's to lower the odds
         | of getting those first, since that's annoying :)
        
         | reconnecting wrote:
         | Sounds like you want to invent MS Excel.
        
           | admtal wrote:
           | Good idea, this game def needs a =VLOOKUP
        
       | layer8 wrote:
       | I wouldn't call it "lazy", because all the manual dragging is
       | actually quite tedious work. ;)
        
       | osm3000 wrote:
       | Gosh this awesome! Thank you! That put a huge smile on my face
        
       | maplant wrote:
       | If you happen to find the opposite of this fun, check out Tetris
       | the Grand Master 4 which just released on Steam.
        
         | eternauta3k wrote:
         | I thought the opposite would be
         | https://qntm.org/files/hatetris/hatetris.html
        
           | maplant wrote:
           | Apparently this tetris clone has a relatively unforgiving
           | piece generator, so I'd say the opposite would something on
           | the other end of the speed spectrum
        
       | __s wrote:
       | UNDO doesn't clear HOLD
        
       | tiberius_p wrote:
       | I still suck at this game, even with all the help.
        
       | acjohnson55 wrote:
       | This is really cool! My kids like watching me play Tetris, but
       | they don't like playing themselves because of the speed of the
       | game, even when it first starts.
        
       | lastcoyotes wrote:
       | Why does the yellow button link to an amazon listing?
        
         | admtal wrote:
         | It's for the authors book, it's a cheeky calling card
        
       | onehair wrote:
       | The Joy of Ctrl-U view source and actually finding the SOURCE
       | available to read directly in the browser!
        
       | kristopolous wrote:
       | I wanted to drag them after they're dropped. That'd be great: "no
       | you're going over there."
        
       | carlsverre wrote:
       | I think this is the first time I really enjoyed playing tetris.
       | Terrific idea!
        
       | cshimmin wrote:
       | There's a board-game version of Tetris that I've been playing
       | with my toddler, and is pretty much the same low-stress approach.
       | It's also multiplayer (the next piece everyone must use is
       | decided by drawing cards from a deck). The only shortcoming is
       | that you can't do the maneuver where you slide a piece sideways
       | just as it hits the bottom to slot it into place under another
       | piece. Highly recommend!
        
       | freedomben wrote:
       | Really neat! Would love an "auto clear" setting though. Is it
       | open source? This seems like a fun project to hack on
        
         | admtal wrote:
         | I'll Prob open it up this weekend
        
       | RRRA wrote:
       | Needs to be able to rotate in place or certain moves usually
       | possible are now unattainable, but great otherwise
        
       | enahs-sf wrote:
       | i had some interesting thoughts while playing about how this
       | aligns with the work of startups.
       | 
       | Even with the constraints of time and gravity removed and with
       | undo, it's still quite easy to make choices that keep the
       | structure up but leave gaps which are hard to fill in. These end
       | up leading to cruft that's hard to get rid of.
       | 
       | With some degree of ability to look ahead, it's hard to break
       | away from the human psychology of aligning the structure to your
       | expectations for a certain piece, that may or may not be coming
       | in the near future. somewhat analogous to building for an
       | audience that may not be there or may never come.
       | 
       | Despite having all advantages, it's still quite possible to paint
       | yourself into a corner and fail.
       | 
       | One can learn a lot from this game if they take the time to
       | observe it.
        
       | jccalhoun wrote:
       | In firefox on desktop I just get a black screen?
        
       | simonmysun wrote:
       | I send it to my wife and she couldn't move the pieces because the
       | page preview exits when she swipes. There are several tricks to
       | disable this default behavior and it would be nice to add them
        
         | admtal wrote:
         | How do I lock the preview window?
        
       | experimentctrlz wrote:
       | This is super fun and relaxing. Maybe this is me being
       | _supremely_ lazy in Lazy Tetris, but I wish there was a way to
       | fully clear the whole thing to reset the game without refreshing
       | the page. That would let me play this endlessly.
       | 
       | Thanks for making and sharing!
        
         | crvdgc wrote:
         | Keep stacking until you "lose", then the stage is set up again.
        
       | EdA1 wrote:
       | I had fun with this! Nice job :)
        
       | malkia wrote:
       | This is not easy as it sounds!!!
        
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       (page generated 2025-05-27 23:00 UTC)