[HN Gopher] Sims, BattleBots, Cellular Automata God and Go (2001)
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Sims, BattleBots, Cellular Automata God and Go (2001)
Author : areoform
Score : 17 points
Date : 2025-05-24 01:21 UTC (2 days ago)
(HTM) web link (www.gamestudies.org)
(TXT) w3m dump (www.gamestudies.org)
| anthk wrote:
| A lot of emergent gameplay was under MUDs and roguelikes decades
| before.
|
| There were urban based ones, too; not just about sorcerers and
| warriors. As they were mainly text based, they could set tons of
| properties to in game-objects and their relations, truly advanced
| for their era.
|
| And, no, a lot of LLM's aren't even close to what kind of
| simulation you could get in a MUD. LLM's can fill tons of
| details, but they can't get a whole _coherent_ world with ease.
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(page generated 2025-05-26 23:01 UTC)