[HN Gopher] Sims, BattleBots, Cellular Automata God and Go (2001)
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       Sims, BattleBots, Cellular Automata God and Go (2001)
        
       Author : areoform
       Score  : 17 points
       Date   : 2025-05-24 01:21 UTC (2 days ago)
        
 (HTM) web link (www.gamestudies.org)
 (TXT) w3m dump (www.gamestudies.org)
        
       | anthk wrote:
       | A lot of emergent gameplay was under MUDs and roguelikes decades
       | before.
       | 
       | There were urban based ones, too; not just about sorcerers and
       | warriors. As they were mainly text based, they could set tons of
       | properties to in game-objects and their relations, truly advanced
       | for their era.
       | 
       | And, no, a lot of LLM's aren't even close to what kind of
       | simulation you could get in a MUD. LLM's can fill tons of
       | details, but they can't get a whole _coherent_ world with ease.
        
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       (page generated 2025-05-26 23:01 UTC)