[HN Gopher] Show HN: Wall Go - browser remake of a Devil's Plan ...
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Show HN: Wall Go - browser remake of a Devil's Plan 2 mini-game
Source code: https://github.com/schaoss/wall-go I binge-watched
Netflix's "Devil's Plan 2" and got hooked on the "Wall Go" round. A
few nights of vibe-coding later, here's a fully playable browser
version: * 7x7 board, staggered placement (1-2-2-1), 0-to-2-step
moves, mandatory wall each turn. * Light / dark mode, mobile-
friendly hit boxes * Simple AI (DReach + liberty heuristic) - beats
random, not a grandmaster yet * Tech stack: Bun + Vite + React +
Tailwind v4 + Zustand, deployed on GitHub Pages Looking for
feedback: * is the AI too weak / unfair? * any UI quirks on touch
devices? * rule misinterpretations I missed? Bug reports, feature
requests, or PRs very welcome. Hope you enjoy boxing your friends
into tiny corners as much as I did while coding this :)
Author : sychu
Score : 25 points
Date : 2025-05-25 14:49 UTC (8 hours ago)
(HTM) web link (schaoss.github.io)
(TXT) w3m dump (schaoss.github.io)
| jfindley wrote:
| I don't seem to be able to select "hard" AI - is this just not
| implemented yet? It'd be nice to have a stronger AI, but I do
| realise that this is a lot easier said than done.
| DrJid wrote:
| Yeah. Medium seems too easy. But I also can't select hard mode.
| spicybright wrote:
| I've never seen the show so it took a bit to understand, but it's
| a pretty clever game!
|
| It's kind of like Go, but you only have 4 pieces that you can
| move around the board to build walls between cells to mark
| territory.
|
| Good implementation, and props to the show creators.
| zdw wrote:
| Having watched both seasons, if you like board/card/social
| games I'd recommend it. Although the last game of the second
| season has significant "Why would you ever do that?" yelling at
| the screen due to one player.
|
| Sometimes the explanations of instructions go very quickly and
| aren't totally explained from original Korean language, so I
| would recommend re-watching them if you want to follow along in
| detail.
| snarf21 wrote:
| Maybe I am missing something but why are the walls colored by
| each player? At first I thought that I could go through my walls
| but not my opponents.
| zdw wrote:
| The color doesn't really mean anything other than to indicate
| which player created them.
|
| Would be interesting if this had a 3 player mode, like in the
| show.
| joeyrideout wrote:
| This is great! I love The Devil's Plan, I wish I could play all
| of the games. Some sort of in-person escape room-style experience
| re-enacting the games would be the best, but I have also thought
| about making multiplayer video game versions. Wall Go is a
| perfect candidate! Well done!
|
| The AI seemed easy to me, I know the rules from watching the show
| and I won by a large margin first try.
| Mizza wrote:
| I can see this being addictive! Would like a harder AI, though,
| it's not enough of a challenge.
|
| What's the optimal strategy? I tried a few just for fun and found
| I got the highest score by taking all the corners to start, but I
| don't think it's a strategy which would work well against a
| better AI.
|
| Looks like this is the AI's strategy:
| https://github.com/schaoss/wall-go/blob/6d5af58ffe9f4ce8e648...
| which is the opposite of mine. But I get more points!
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(page generated 2025-05-25 23:01 UTC)