[HN Gopher] Why old games never die, but new ones do
       ___________________________________________________________________
        
       Why old games never die, but new ones do
        
       Author : airhangerf15
       Score  : 272 points
       Date   : 2025-05-24 21:29 UTC (1 days ago)
        
 (HTM) web link (pleromanonx86.wordpress.com)
 (TXT) w3m dump (pleromanonx86.wordpress.com)
        
       | mattnewton wrote:
       | The article kinda dances around this point, but I think the
       | largest reason "old games never die" is simply the old games
       | mentioned were the good ones of their generation.
       | 
       | Similar to the lindy effect[0] where shows that had been around a
       | while were likely to stay around a while longer. The are the
       | games good enough for people to host fan servers and make mods,
       | and behind each good game there is a lot of forgotten stuff that
       | didn't inspire anyone to preserve it.
       | 
       | [0]
       | https://en.wikipedia.org/wiki/Lindy_effect#:~:text=The%20Lin...
        
         | gmuslera wrote:
         | I would put focus in the survivorship bias too. He is looking
         | and the survivors, and trying to figure out why they survived,
         | and not the ones that didn't make it and could had some the
         | same strengths, but still are not around anymore (and not even
         | counted as "old games").
         | 
         | You have MAME and other console emulators with thousands of
         | games, but how much of them are present on today's culture?
        
           | secstate wrote:
           | I think you missed the point. This isn't about which games we
           | culturally care to keep. It's that even beloved games from 10
           | years ago are effectively gone to use because there's no way
           | to break the DRM or resurrect live services to phone home to.
        
           | pasta67 wrote:
           | I was so looking for this type of comment.
           | 
           | There is no survivor bias, you [insert insult]!
           | 
           | So many of those games were really bad even at their time.
           | BUT YOU CAN STILL PLAY THEM. I've tossed many games out of my
           | catalogue and for some I wished they vanish from existence
           | and they all have survived!
           | 
           | While article is recycling narrative - it has a reason, but
           | your recycled opinion is not only wrong but has no reason
           | other than lowkey nitpick article.
        
         | xboxnolifes wrote:
         | Yeah, how many old games do people _really_ remember and keep
         | playing? Maybe a hundred? 2 hundred? That 's out of tens of
         | thousands of games.
        
           | CoastalCoder wrote:
           | I remember Kaboom on the Atari 2600.
           | 
           | Now _that_ game was worth every byte.
        
           | jghn wrote:
           | Gonna go out on a limb and claim that 0 people are still
           | playing Madame Fifi's Whorehouse [1]
           | 
           | [1] https://www.solutionarchive.com/game/id,5170/Madam+Fifi's
           | +Wh...
        
             | dragonmost wrote:
             | Well now i gotta find a way to play this
        
               | adjagu wrote:
               | There's a copy available on the Internet Archive [1].
               | 
               | 1. https://archive.org/details/d64_Madam_Fifis_Whore-
               | House_Adve...
        
         | bitwize wrote:
         | One of the things about the Angry Videogame Nerd that I enjoyed
         | when he first came out (yeah, I'm that old) is that back in the
         | mid-2000s, there was a lot of NES nostalgia, but it tended to
         | focus on big-ticket games that were considered "good" -- Mario,
         | Zelda, Mega Man, Castlevania, etc. -- and shared experiences
         | like blowing on cartridges. The AVGN showcased that there were
         | also a lot of forgotten not-so-great games from that era --
         | games like Dr. Jekyll & Mr. Hyde -- which are worth examining
         | today from a standpoint of _why_ they were not so great. Was it
         | developer inexperience? Were they cutting corners? What were
         | they THINKING?!
         | 
         | This had the added effect of reviving interest in these old
         | games. Today you can still play Hydlide or Silver Surfer on a
         | real or emulated NES just as it was back then, and a NES
         | library could hardly be considered complete without such games.
         | 
         | The real issue is that gaming today is a _service_ , and that
         | has implications for the longevity of games. City of Heroes and
         | The Matrix Online are never, ever coming back -- not as they
         | were, anyway, notwithstanding _doujin_ efforts of dubious
         | legality (see _Blizzard et al. v. Jung et al._ and the legal
         | situation around bnetd) to reimplement the server backend for
         | these games so they can continue to be played on unofficial
         | worlds.
        
           | platevoltage wrote:
           | Are you saying you don't fire up Action 52 every few days?
        
             | bitwize wrote:
             | Who isn't down for a round of Cheetahmen?
        
             | spacechild1 wrote:
             | I actually once downloaded a copy of "Big Rigs" after
             | watching AVGN's video. It still baffles my mind how this
             | game could ever make it to the shelves. It is the most
             | broken thing I've ever played. The infinite speed reverse
             | gear is quite an experience, though.
        
               | anonymars wrote:
               | This is my favorite review comment on that game:
               | https://www.gamespot.com/big-rigs-over-the-road-
               | racing/user-... e.g.
               | 
               | > This comment on society is driven home (or in fact, not
               | driven at all) even further by the computer AI. It
               | doesn't even leave the starting gate. Much like the
               | dreams and aspirations we harbour as youth, reving our
               | engines on a starting line where the crack of the pistol
               | never comes. Meanwhile, those of privledge cruise to easy
               | victory, unconcerned over such mundane things as rent or
               | grocery bills or collideable landscapes.
        
             | const_cast wrote:
             | Clearly y'all never played Clover 3D, which gave Mario 64
             | for run for it's money. I mean, Clover has _at least_ one
             | extra finger!
        
           | nwallin wrote:
           | City of Heroes is actually back. Several of the community
           | servers have a license from the publisher.
        
         | CrossVR wrote:
         | Yet the obscure forgotten stuff is still playable if you kept a
         | copy of the disc. Those games didn't need a community to
         | preserve them, because they were not designed to be ephemeral
         | like live service games.
        
           | Spivak wrote:
           | Like for example you can play every GameCube game that was
           | ever released for the system. There's readily available
           | archives you can download and well-known console mods
           | available to play them. This kind of thing just isn't
           | possible for newer games.
           | 
           | Self-contained, offline, drm free (or at least breakable drm)
           | will probably be immortal but that's a shrinking segment of
           | games.
        
             | Discordian93 wrote:
             | You can't play Phantasy Star Online for the GameCube
             | anymore.
        
               | GLabrie wrote:
               | There are private servers that you can connect to, no? I
               | remember reading about it not that long ago!
        
               | chmod775 wrote:
               | https://github.com/fuzziqersoftware/newserv
        
               | rawling wrote:
               | Even all the offline content?
        
               | wtetzner wrote:
               | You can, and you can even play it with Dreamcast and PC
               | players: https://sylverant.net/
        
               | Firehawke wrote:
               | Completely wrong.
               | 
               | You can play it offline one player or split-screen with
               | just the disc. You can play it online with the disc and a
               | minimal amount of extra work. https://sylverant.net for
               | instance is a PSO server that supports Dreamcast v1, v2,
               | GameCube v3, Xbox v3, and PSO Episode 3 on GameCube.
        
             | sodality2 wrote:
             | Older DRM is more commonly cracked because there's more
             | time to crack it. Though the arms race has grown way more
             | sophisticated from the supply side
        
           | fendy3002 wrote:
           | beware of using old cd though, the older it is the higher
           | risk it'll shatter and damage the unit.
        
             | foxglacier wrote:
             | The unit being a $20 CD-ROM drive? Losing the disk would be
             | a bigger problem than damaging the drive.
        
               | johnwalkr wrote:
               | If you want to ply on original hardware, which people
               | that use original cds typically do, the drive might be
               | valuable or hard to replace depending on the system.
        
             | imhoguy wrote:
             | At that point I think the game is available as ROM file or
             | at least the owner of rare one should make such.
        
               | jbverschoor wrote:
               | MSX/C64 era: games are smaller than your average png icon
               | 
               | SNES era: games are smaller than a single photo or most
               | bundled javascripts / cas
               | 
               | PS1 era: games are smaller than a random electron app
               | 
               | PS2 era: games are smaller than your average update these
               | days
        
           | Gigachad wrote:
           | Outside of computer games, there are plenty of games that
           | have died off because the communities to play them no longer
           | exist or the rules have been forgotten.
           | 
           | Any game that has a multi player or team aspect will
           | eventually die. Even if the servers stay online forever, it
           | will not be the same experience as if you were there in the
           | moment playing when it was lively.
        
             | somenameforme wrote:
             | Counterstrike 1, released 25 years ago, averages around
             | 10,000 players 'online' at any given moment, pretty much
             | exclusively for team based multiplayer [1]. That makes it
             | more popular (by active player count) than e.g. Hogwart's
             | Legacy. Most modern games not only really fail to bring
             | anything new to the table, but often feel like the overall
             | gameplay is general decline. For instance the gunplay in
             | Counterstrike still "feels" much better than many modern
             | shooters.
             | 
             | On the other hand I'm only really speaking of big budget
             | games. I think gaming overall, if we include 'indie games'
             | (which has an increasingly inappropriate connotation, given
             | many "indie" games now have no less scope or depth than big
             | budget games) is in an obvious golden age.
             | 
             | [1] - https://steamcharts.com/app/10
        
               | ta12653421 wrote:
               | Can this be played somehow in the browser today? Without
               | install etc.
        
               | shakna wrote:
               | There's quite a few ports to the browser running around,
               | though most may get you in trouble with the game's owner.
        
               | Hikikomori wrote:
               | Bit weird to compare a singleplayer game with little
               | replayability to the genre defining multiplayer game of
               | its time and try drawing conclusions from that.
        
               | somenameforme wrote:
               | Doom was the genre defining multiplayer game, and it
               | released in 1993. And there were a ton of multiplayer
               | shooters released in the 7 years interim. The only really
               | distinct thing about Counter-Strike, besides its quality,
               | is that it came to Steam from the very beginning. But the
               | game had already become a classic before 1.6 launched on
               | Steam and the idea of playing on/through Steam at the
               | time was quite divisive.
        
               | Hikikomori wrote:
               | "of its time"
        
               | TulliusCicero wrote:
               | Counterstrike was the defining game for a subgenre of
               | tactical shooters, of which you can see that Valorant is
               | a member.
        
               | pasta67 wrote:
               | CS was 3D shooter and not a DOS game - quite important
               | distinction as it gave better(and nonpixelating) graphic.
               | Pre 1.6 CS had many modifications already - frankly I
               | stopped playing CS before 1.6 and had my fun.
        
               | whoisyc wrote:
               | You are proving GP and OP's point. CS 1.6 was an
               | exceptionally popular game in the GoldSrc days and that
               | is why it survived and was chosen by you as an example.
               | That is an exception not the norm. Plenty of FPSs from
               | the same generation have been forgotten. How many people
               | out there are still playing Day of Defeat? Or Counter
               | Strike Condition Zero? Or any of the old Delta Force
               | games? Or Daikatana (except for the lol factor?)
               | 
               | I don't even think you can easily find people to play on
               | pre-1.6 versions of CS these days, even though when I
               | played CS on LAN I had friends who believed CS 1.5 to be
               | the better version and insisted that we play that
               | instead.
        
               | dragontamer wrote:
               | I think the Starseige Tribes community is still active.
               | They have DOZENS of people, dozens!!
               | 
               | Not to hate on those who love old games but yeah, it's a
               | much smaller community.
               | 
               | It's not all bad, smaller communities mean people know
               | each other better. And there is no eSports money hanging
               | over anyone, it's just a community meeting up to have fun
               | once a week.
               | 
               | ---------
               | 
               | The only reason Starseige Tribes is alive today is
               | because of a large amount of hacking effort to port the
               | game up from Windows 2000 to modern Windows. As well as
               | hack the server software to run you own servers.
               | 
               | Other live games truly die. No one will ever play Concord
               | ever again. Tribes loses support, but hackers can fix
               | bugs and forcibly patch to modern systems
               | 
               | If there is a will, there is a way.
        
               | jfengel wrote:
               | Isn't Hogwarts Legacy famously just not a good game?
               | 
               | On top of which, the author of the IP has increasingly
               | aggravated a significant segment of their fan base.
        
               | bombcar wrote:
               | It was extremely popular - for about as long as it took
               | to beat the story. It has no multiplayer.
               | 
               | It's entirely unfair to expect it to continue to pull
               | numbers similar to a dedicated multiplayer game.
               | 
               | Very few single-player story games have much
               | replayability, though they do exist (usually rogue likes
               | or heavily moddable).
        
               | 29athrowaway wrote:
               | The main difference with the newer version is better
               | graphics, but that comes at the expense of minimum specs,
               | loading time, etc.
        
             | fzeroracer wrote:
             | Agreed, I can speak to any number of second or third tier
             | multiplayer games in the 90s/2000s that had an initially
             | active multiplayer community that slowly dwindled away.
             | 
             | Nox, published by Westwood for example.
        
             | RyJones wrote:
             | One of my favorite time killers [0] on airplanes is no
             | longer in the Apple App Store. It's still in Steam, but it
             | looks like the developer let his website expire, and Apple
             | culled his app.
             | 
             | [0]: https://apps.apple.com/us/app/hexcells-
             | infinite/id1096540165
        
             | armada651 wrote:
             | Yet if you gather up a group of friends you can still play
             | these old obscure multiplayer games because it didn't rely
             | purely on the master servers being maintained forever.
             | 
             | No matter how many people I gather we can never experience
             | any part of Concord.
        
           | mattmanser wrote:
           | That's not actually true.
           | 
           | There are lots of things that make old games unplayable that
           | you need patches and emulators for.
           | 
           | For example the era of games from MSDOS days often used a
           | different memory setup which modern PCs don't support.
           | 
           | So I own and play Darklands every few years, but it needs a
           | special emulator to play.
           | 
           | Luckily GOG deal with that for you for many old games.
        
             | buran77 wrote:
             | > make old games unplayable that you need patches and
             | emulators for
             | 
             | So then they're playable just fine. You can use a
             | PC/console from that era, VMs or emulators, apply patches,
             | or get the versions from storefronts like GOG.
             | 
             | That's the crux of the matter, for older games there are
             | many ways to keep playing them potentially forever. But for
             | many newer games this might never be possible, especially
             | for the multiplayer-only or always-online games, on top of
             | the DRM. Maybe some regulation will push developers or
             | publishers to release the components needed to make the
             | game work (remove DRM, release the online components, etc.)
             | once it's no longer offered for sale.
        
               | LegionMammal978 wrote:
               | > You can use a PC/console from that era, VMs or
               | emulators, apply patches, or get the versions from
               | storefronts like GOG.
               | 
               | Only insofar as those PCs and consoles are still
               | circulating, or the platform was big enough to have good
               | emulators (and the distribution format was standard
               | enough that you can still rip the ROM, and the emulators
               | themselves can still be run on modern systems), or the
               | game was big enough for someone to have been willing to
               | write patches for it. If you don't have the technical
               | knowledge and skills to work around these (or you don't
               | have the time), then the game might as well be dead for
               | you.
               | 
               | And of course, it can't have died enough at any point for
               | everyone with a copy to have lost it, which is the fate
               | of a lot of the old text adventures.
        
             | cout wrote:
             | This is a good point. I'm still looking for a good way for
             | my kids to play mindrover on windows 11, and I haven't
             | found one.
        
             | ThatMedicIsASpy wrote:
             | Very old games are a problem for windows and have a
             | significant higher chance of running out of the box with
             | proton on linux
        
               | sitzkrieg wrote:
               | can you provide an example?
        
               | bombcar wrote:
               | I think he means that trying to run some early win16
               | games will fail on windows, but run fine in
               | emulation/wine, etc.
               | 
               | But of course, you can run dosbox on windows, too.
        
               | HideousKojima wrote:
               | The 2008 Prince of Persia is easier to get running
               | through Proton than on Windows. For the Windows Steam
               | release you have to disable the Steam overlay and some
               | other tweaks to get it working
        
           | squigz wrote:
           | It's not like they were designed like that on purpose. It was
           | a limitation of the technology of the time. If they could've
           | made as many live service games back then, they would have.
           | 
           | This comparison is also unfair for a couple more reasons:
           | 
           | - It ignores the fact that when a game was released on CD
           | back then... that's it. No updates. No patches. Nothing. You
           | break it, that's it. Game ending bug that corrupts your save?
           | TOO BAD. Oh, scratched your CD? TOO BAD. Maybe try one of
           | these folk remedies with tooth paste or some such.
           | 
           | - And the flipside of that: that paying for live service
           | games, you get consistent updates, new content, new
           | cosmetics, etc, etc. You also get features like cloud saves.
           | You don't have to worry about managing 100s of CDs or worry
           | about a scratch on them or anything like that.
           | 
           | Is there a problem these days with online-only games being
           | shut down? Yes, absolutely, and I hope the industry moves
           | away from that.
           | 
           | Is romanticizing an era of gaming that was not all that great
           | the way forward? I don't think so.
        
             | mcnamaratw wrote:
             | Not all of that is true. Who played with the un-updated CD
             | version?
        
               | nilamo wrote:
               | All of us who never hooked the dreamcast up to the
               | internet.
        
               | Firehawke wrote:
               | Dreamcast didn't have game patches over the internet.
               | That wasn't a thing until the Xbox. You could, in rare
               | occasions, download additional content (e.g. PSO had
               | downloadable quests) but the vast majority of games were
               | standalone.
        
             | anthk wrote:
             | We downloaded patches or get them as an extra with PC
             | gaming magazines just fine. On CD's... everyone backed up
             | them at ISO's and mounted them with dedicated software.
        
             | HideousKojima wrote:
             | A game doesn't need to be live service to support cloud
             | saves, though. There are completely DRM free games on Steam
             | that support cloud saves. And PC games that released on
             | discs back in the day still could get updates.
             | 
             | Edit: I also almost forgot, even for users without internet
             | patches for popular games were often distributed on demo
             | discs included with magazines like PC Gamer.
        
             | armada651 wrote:
             | > It's not like they were designed like that on purpose. It
             | was a limitation of the technology of the time. If they
             | could've made as many live service games back then, they
             | would have.
             | 
             | Not every game released today is a live service game and
             | I'm pretty sure people would have had the same objections
             | back in those days.
             | 
             | > Is romanticizing an era of gaming that was not all that
             | great the way forward? I don't think so.
             | 
             | People advocating for video game preservation aren't
             | advocating we all go back to CD-ROM. Video game
             | preservation can be done digitally perfectly fine.
             | 
             | What people are advocating for is that games are designed
             | to remain at least functional once the company doesn't deem
             | it financially viable to provide services for that game
             | anymore.
        
             | Sleaker wrote:
             | > Oh, scratched your CD? TOO BAD. Maybe try one of these
             | folk remedies with tooth paste or some such.
             | 
             | Not folk remedies, you can take it to a game store and most
             | have the equipment to resurface the CD.
        
         | strken wrote:
         | If we take the most charitable interpretation, it's asking a
         | question that's more like "how come older games that achieve a
         | certain player count will have a fatter tail relative to their
         | peak player count?"
         | 
         | I'm not sure whether this is actually true, but it's a more
         | interesting question.
        
         | vitehozonage wrote:
         | Culture and creativity is simply in decline because money has
         | corrupted everything. "The old games mentioned were the good
         | ones of their generation" is sounds convincing but I don't
         | think it hits the point.
         | 
         | It's no different than all other fields. Planned obsolescence
         | is a real thing and has lead to the collapse in quality for
         | everything. Games are also designed by C-suite and committees
         | to target some juicy statistical player-base. Because it's all
         | about profit, not art or quality. It's not a small team trying
         | to make something they think is fun anymore. It's a type of
         | enshittification.
         | 
         | Indie games are a shining ray of hope of course that the
         | culture can change.
         | 
         | Just today there was a new article that shows this:
         | 
         | >That devotion to their chosen genre, in EA's eyes, meant that
         | "you didn't have to worry" about the nerds. "You didn't have to
         | try and appeal to them. You had to worry about the people who
         | weren't in the cave, which was the audience we actually wanted,
         | which was much larger."
         | 
         | https://www.gamesradar.com/games/dragon-age/dragon-age-maest...
        
           | mancerayder wrote:
           | Thanks for that link. I was a fan of the original Dragon Age:
           | Origins and hated what came after. Everything has to be an
           | action hack and slash, brainless but pretty.
           | 
           | They got it wrong and I hope it hurts their pocket book.
           | 
           | We struck gold with Kingdom Come: 2 which is indie and RPG
           | and perfect in every way. EA should have stuck to sports
           | games.
        
         | paulddraper wrote:
         | Also known as "survivorship bias" [1]
         | 
         | Self-hosted servers and mods may have been the property that
         | made them longed-lived, or maybe it was an emergent property of
         | being long-lived.
         | 
         | [1] https://en.m.wikipedia.org/wiki/Survivorship_bias
        
         | jmyeet wrote:
         | You're talking survivorship bias [1]. That and general
         | nostalgia are common explanations for this but I find the
         | explanations unsatisfying.
         | 
         | Like if this were true, shouldn't we be seeing similar
         | survivors from the 2000s and 2010s? I mean there are games that
         | are beloved years later (I'm looking at you, Zelda: Breth of
         | the Wild) but the gaming landscape is fundamentally changed. We
         | now have free to play games that have longevity (eg League of
         | Legends, even Fortnite) and we also have "annual" games eg
         | FIFA, Call of Duty, Madden.
         | 
         | But also micro-transactions has poisoned the well here. The
         | psychology and mechanics of addiction work in the short-term
         | but I don't think you'll see any longevity or nostalgia from
         | playing these games in the future.
         | 
         | I'm reminded of an article I read some time ago about music
         | where the question was (paraphrased) "Why don't we produce hits
         | anymore?" Yes, there's popular music. There are extraordinarily
         | successful artists. But nothing seems to have the staying
         | power, cultural significance and instant recognition of music
         | from the 1950s thorugh the 1980s.
         | 
         | Suffice it to say, I think there's something special about
         | older games and the culprit is really the profit motive. Games
         | were games, not just addiction-inducing vending machines for
         | skins.
         | 
         | [1]: https://en.wikipedia.org/wiki/Survivorship_bias
        
           | klodolph wrote:
           | Games from the 2010s I still see people playing: FTL,
           | Celeste, Undertale, Skyrim, Mass Effect 2, Stardew Valley...
           | there are definitely survivors from the 2010s. Your list may
           | be different from mine.
           | 
           | Not counting any of the perennial games like League of
           | Legends or Fortnite.
        
             | tzs wrote:
             | People are still playing EverQuest which is from 1999 and
             | is still actively developed with new expansion packs coming
             | out once a year. They have made a lot of changes to make it
             | more friendly to solo players and small groups, and a lot
             | of UI improvements, and you can play free with some
             | limitations.
             | 
             | Here's a comment [1] with more details on what EQ is like
             | nowadays.
             | 
             | [1] https://news.ycombinator.com/item?id=31368588
        
               | jmyeet wrote:
               | RPGs and MMORPGs are interesting genres for different
               | reasons.
               | 
               | The RPG genre has largely died. By that I mean we have
               | Bethesda games (notably Skyrim and Fallon 3 and New Vegas
               | were huge in their time) and that's... about it. Well,
               | apart from Baldur's Gate and Mass Effect I guess. We used
               | to have a bunch of other franchises. Bard's Tale,
               | Wizardy, the TSR D&D games, Ultima Underworld, etc.
               | 
               | A lot of RPGs are now real-time games. A lot of people,
               | myself included, prefer turn-based RPGs because they're
               | more "chill". But that genre largely doesn't exist now.
               | This is a problem in strategy games too where
               | Civilization is really the last big holdout for turn-
               | based strategy.
               | 
               | And personally I hate the Bethesda character system.
               | 
               | MMORPGs have had 2/3 standout successors: Everquest then
               | World of Warcraft (and arguably FF14). The gaming
               | landscape is littered with the corpses of EQ (then WoW)
               | challengers. It's interesting to ponder why but also the
               | challenges of this genre.
               | 
               | MMOs are seemingly built on a "vertical" progression
               | model. That is, newe content occurs above existing
               | content to give something new to existing players. But
               | this creates a greater barrier to entry to new players.
               | This means the game makes earlier content faster/easier
               | but that makes previous content meaningless.
               | 
               | EQ recycled old content with TLP (Time Locked
               | Progression) servers to relive previous expansions. WoW
               | has followed suit in recent years, first with the release
               | of Classic WoW (which was massively successful) and more
               | recently with LTMs (limited time modes) of older
               | expansions (eg Mists of Pandaria Remix).
               | 
               | But there are huge challenges to palying multiplayer
               | persistent games and this has been true for the entire
               | life of the genre. Trying to find people to play with
               | that want to do the same thing is a challenge. EQ and WoW
               | focus on raids, which involve getting 10-72 people to be
               | at the same time and place to tackle content. That's a
               | logistical nightmare and an anethema to casual play. So
               | play has skewed more to the solo or casual player, which
               | creates its own problems.
               | 
               | The big mistake challengers made is focusing on user-
               | generated content, namely PvP (player-vs-player) content.
               | Studios like this because, done right, it's an endless
               | stream of content and it's realtively cheap content too.
               | The problem? 90% of MMO players have zero interest in PvP
               | and this is borne out by the abject failure of PvP MMOs
               | as well as PvP partcipation in WoW.
               | 
               | I played EQ (starting in 1999) and, much later, WoW. I
               | really don't know how you rescue this genre but I think
               | you need to find a balance between persistence and
               | seasonal content. That is, persistent game state becomes
               | an albatross around your neck. But if you invalidate
               | someone's effort with new seasonal items, it
               | disincentivizes people grinding out that gear and
               | content.
        
               | tumsfestival wrote:
               | >The RPG genre has largely died. By that I mean we have
               | Bethesda games (notably Skyrim and Fallon 3 and New Vegas
               | were huge in their time) and that's... about it. Well,
               | apart from Baldur's Gate and Mass Effect I guess. We used
               | to have a bunch of other franchises. Bard's Tale,
               | Wizardy, the TSR D&D games, Ultima Underworld, etc.
               | 
               | That's just not true, I think you're just not keeping up
               | with new releases if that's your real opinion. CRPGs
               | aren't as big as they used to be in the 1990s, but we've
               | had plenty of those recently too, in fact we're in sort
               | of a small renaissance of the genre considering all the
               | new ones coming out.
               | 
               | Off the top of my head there's 40K Rogue Trader, Skald
               | Against the Black Priory, Colony Ship, Solasta, the
               | Pathfinder games, Disco Elysium, The Thaumaturge,
               | Wasteland 3 and they all came out in the last 5 years or
               | so. If you go a little back you have the Pillars of
               | Eternity games, Tyranny, Encased, the Divinity games, Age
               | of Decadence, Torment: Tides of Numenara...
               | 
               | Recently we even got a remake of the first Wizardry and
               | some of the newer japanese ones ported to PC.
        
               | tstrimple wrote:
               | Expedition 33 had a huge launch and was a fantastic RPG
               | experience. Far better to my tastes than games like
               | Oblivion or Skyrim.
        
               | cbm-vic-20 wrote:
               | Eve Online is over 20 years old, and still releases new
               | game content, and has their annual FanFest get-together
               | in Iceland.
               | 
               | https://eveonline.com
        
             | tpxl wrote:
             | On the other hand, Overwatch 1 is dead because Blizzard
             | said so.
        
           | wiseowise wrote:
           | > Like if this were true, shouldn't we be seeing similar
           | survivors from the 2000s and 2010s?
           | 
           | We absolutely do: GTA SA, Team Fortress 2, Star Wars BF 1&2
           | (original one, not remaster abomination), private Lineage 2
           | servers with thousands of players, same for WoW, WarCraft 3,
           | original Dota, LoL with millions player base, Dota 2. The
           | list goes on and on.
        
             | jmyeet wrote:
             | I thought WC3 was 1990s but I went an checked: 2002. Weird.
             | I so associate Warcraft (excluding WoW) with the 1990s.
             | 
             | The big one neither of us mentioned from the more "modern"
             | era is Minecraft. It absolutely has staying power, still to
             | this day.
             | 
             | GTA is an interesting one. GTA3, Vice City, GTA:SA and GTA4
             | were absolutely groundbreaking games, not only for their
             | open world gameplay but also for their wit and satire.
             | Arguably RDR and RDR2 fit here too.
             | 
             | But my hot take is that GTA5 was a terrible game. It lacked
             | all the satire of the earlier games. The writing was
             | terrible. I almost stopped playing the game when I became
             | Trevor. And, unlike every earlier game in the series, I
             | have _never_ gone back to play it after finishing the story
             | mode. GTA5, to me, was just a story to sell online play,
             | which held no interest to me.
             | 
             | Anyway, my argument was there aren't any memorable games
             | from the 2000s and 2010s or that there aren't games from
             | these eras that people still play. It's that there are more
             | from the 1980s and 1990s, particularly when you consider
             | there are more games in later years. So when the market was
             | much smaller, any given game seems way more likely to be
             | memorable.
             | 
             | It goes across game systems too: Commodore 64 (and Amiga),
             | SNES, even the Atari 2600, N64, PS1 (and arguably PS2 but
             | that was released in 2000 so it's on the cusp).
             | 
             | Now one might say this is a function of age. The music a
             | person likes is typically what was popular when they were
             | 14 years old. The same is kinda true for video games but
             | anecdotally I see streamers in their 20s who play games
             | from before they were born.
             | 
             | Think too of emergent game play, particularly speedrunning.
             | This is a highly active community and it's all old games.
        
         | AlecSchueler wrote:
         | At the same time you still see projects like Beating Every N64
         | Game [0], so there's evidence that there's still interest even
         | in the absolute worst games on the old consoles.
         | 
         | 0:
         | https://youtube.com/playlist?list=PLrwJXOVKrLbIDAiT9b4Lkyz4d...
        
         | Barrin92 wrote:
         | >is simply the old games mentioned were the good ones of their
         | generation.
         | 
         | I don't buy this. Yes obviously there's a survivorship bias but
         | here's some of the most popular games of _1998 alone_ , from
         | memory:
         | 
         | Ocarina of Time, Half Life, Xenogears, Metal Gear Solid, Thief,
         | Starcraft, RE 2, Mario Party, Baldurs Gate
         | 
         | Almost 30 years later we still play franchise spin-offs and
         | remakes off these games, half of them _invented entire genres_.
         | The year before that, Golden Eye, FF 7, etc. It 's not just
         | that those are the good games people remember, they're so
         | dominant in our culture when you ask someone what their
         | favorite game right now is they're likely to say Baldurs Gate 3
         | or a remake of FF 7.
         | 
         | If you go forward ten, fifteen years with the exception of
         | FromSoftware and the Souls games, I don't think anything has
         | made remotely as much of an impact as even one or two games
         | listed above.
        
           | thiht wrote:
           | There are plenty of games made in the last years that will be
           | remembered 10 years from now. The Horizon series comes to
           | mind.
           | 
           | Games need time to become classics, because we need time to
           | realize how impactful they were and how much they live in our
           | memories.
        
           | abenga wrote:
           | This just sounds like everyone remembering music/movies/other
           | art that came out when we were coming of age extremely
           | fondly. Young people starting to game now will remember a
           | different set of games from you.
        
             | Barrin92 wrote:
             | It's intellectually lazy to attribute any judgement of
             | media to nostalgia, and inappropriate in this case. Young
             | people are the best example of this. If you look at what
             | past games the current teenagers are interested in, it
             | actually is games from the early console era. Even in game
             | art it's evident. Great indie titles, see for example
             | Animal Well or Celeste harken back to the pixelart era,
             | nobody emulates ca 2009 3d realism. Because artistically it
             | just looks uninspired.
             | 
             | There is such a thing as objectively productive and
             | unproductive periods in any genre or medium. This applies
             | to film as well. The last fifteen years have largely been
             | dreadful and nobody is going to remember dozens of conveyor
             | belt produced Marvel slop films. People will still watch
             | Coppola and Kubrick in 30 years.
             | 
             | And that's btw 20-30 years before I was born, you see my
             | birthdate in my username. I don't appeal to "what I
             | remember" when looking at media.
        
               | abenga wrote:
               | > There is such a thing as objectively productive and
               | unproductive periods in any genre or medium.
               | 
               | A few great movies are made in any period of history,
               | along with a lot of commercial stuff along with B-D grade
               | crap. Not all movies made in the last couple of movies
               | are Marvel movies. It sounds like you picked great movies
               | that were made in the past to watch when you were growing
               | up, and those are the formative movies for you. It
               | doesn't in any way negate what I said. It is still "what
               | you remember".
        
           | phatfish wrote:
           | Minecraft birthed a genre and crossed into a full on cultural
           | event. Boosted by YouTube let's play and live streaming also
           | growing very fast at the time.
        
         | t-3 wrote:
         | There's also a big heaping helping of "many titles, same game".
         | There's no reason to buy a new game when it's the same as the
         | old game, but with half the functionality hidden in DLCs where
         | the older title will have that from the start and likely be
         | mod-friendly to boot.
        
         | zx10rse wrote:
         | I don't think it is a generational thing or a lindy effect
         | plain, and simple greed is what is killing modern day games.
         | 
         | Eventually they become a never ending grind loop for battle
         | passes, points, buy more points, cosmetics priced as full
         | fledged titles, loot boxes, etc. etc.
         | 
         | There is simply nothing to it, no depth, no cool mechanics, no
         | story nothing, and once a player spent x amount of hours
         | realizing that, you simply boot up 20 years old game, so you
         | can have some dopamine rush again.
         | 
         | It is so uninspiring no easter eggs, no special levels, secrets
         | nothing, login buy a battle pass, and do that recursively every
         | x amount of months.
        
           | duckmysick wrote:
           | There are indie games without those in-app purchases that
           | capture the spirit of the old games.
        
             | lcnPylGDnU4H9OF wrote:
             | Yes, these games are definitely out there. Makes me want to
             | go through my Steam library; I'm sure I could list off
             | dozens of games but I'll just stick with one great example
             | that comes to mind: Axiom Verge.
        
           | MattRix wrote:
           | The idea that there's nothing to these games just isn't true.
           | Take Fortnite, the quintessential "modern game" that
           | popularized battle passes.
           | 
           | You don't need a battle pass to play, in fact all purchasable
           | things are purely cosmetic: they offer no gameplay value.
           | Nobody is playing Fortnite for the cosmetics, they're playing
           | it because it's fun! Why would you care about cosmetics in a
           | game you don't enjoy playing? It makes no sense.
           | 
           | "no depth": patently false. Fortnite is one of the highest
           | skill ceiling games around.
           | 
           | "no cool mechanics": there are tons of cool mechanics, both
           | at a gameplay level and meta level, with more being cycled in
           | every season.
           | 
           | "no story": admittedly the story is a bit opaque, but the
           | community loves the big story events that happen every
           | season.
           | 
           | "no easter eggs or secrets": Sure there are! Each new season
           | is filled with them, and there are entire wikis dedicated to
           | cataloguing them.
        
             | 1oooqooq wrote:
             | it's well know the hit box for "the defaults" (slang to
             | refer to players with free character designs) are slightly
             | larger.
             | 
             | but yeah, it's by far the least egregious case indeed.
        
               | guilamu wrote:
               | No, this is just plain wrong. The hitbox is the same one
               | on all skins. On payed skin like peely for example, the
               | skin is bigger and will be more visible, but the hitbox
               | stay the same. This is pay to loose if anything.
               | 
               | https://www.esports.net/news/fortnite/do-all-fortnite-
               | skins-...
        
               | sidewndr46 wrote:
               | Do you really consider "esports.net" a source for the
               | internal implementation details of a proprietary video
               | game?
        
               | guilamu wrote:
               | I consider it better than 0 source at all. I also have
               | access to the decrypted assets of the game and can
               | personally confirm but the value of that is nil since I
               | can't bring proof.
               | 
               | I'm pretty sure you could find dozens of sources
               | confirming that too, but I don't have the time atm.
               | 
               | Confirmed here : https://www.reddit.com/r/FortNiteBR/comm
               | ents/1agkxcd/the_gia...
               | 
               | (only one skin is a pay to lose skin with a bigger kit
               | box)
        
             | blueboo wrote:
             | Fortnite's dark design was the reason Epic was subject of
             | the largest FTC gaming-related fine in history. $200m+
        
               | MattRix wrote:
               | That wasn't because of the dark design of Fortnite
               | itself, it was mostly because their shop allowed users
               | (including children) to make purchases with only a single
               | click, without any confirmation, leading to a lot of
               | accidental purchases. Definitely not a good thing, but
               | also not indicative of some fundamental issue with the
               | game's overall design. They added confirmation and the
               | ability to undo purchases over 5 years ago.
        
           | makeitdouble wrote:
           | Is it your opinion of a game like Breath of the wild ?
           | 
           | Not so great games have existed as long as games existed.
           | Parent's point is that the few good ones stay. And could
           | imagine someone in 20 years replaying BOTW, or This war of
           | Mine, same way Journey still has many active players 13 years
           | later.
        
             | zx10rse wrote:
             | The article touches on multiplayer games which my comment
             | reflected, they are after all the predominant genre that
             | generates the most profit for companies, and of course are
             | the most exploited.
             | 
             | I didn't say that there are no good new games anymore,
             | there are of course good titles great games your example is
             | one, but the market shifted because the cash is elsewhere.
             | 
             | If you compare the profit for a game like BOTW despite
             | being huge success by unit sales, and the yearly profit of
             | a game like Fortnite as some of the commenters pointed, or
             | CoD you will see what I mean, those tittles literally print
             | money with in game shops not unit sales.
             | 
             | I agree with you, and this was my main point in 20 years
             | someone will replay BOTW because it is a great game, the
             | ones that are made to simply print money will be replaced
             | by others that prints money faster, and better.
        
           | plandis wrote:
           | > There is simply nothing to it
           | 
           | If this were true nobody would play the games? If people
           | found no benefit or interest they wouldn't play. Even if you
           | think it's literally just gambling, which I disagree with,
           | people still find value in that even if it's destructive.
           | 
           | > no depth
           | 
           | If this were true you couldn't having skill based
           | matchmaking. If there is no depth then everyone would be as
           | good as everyone else. There would be no strategy to master.
           | 
           | > no cool mechanics
           | 
           | Subjective but I disagree.
           | 
           | > no story nothing
           | 
           | Chess has no story mode but it's a game people still play.
           | Why do video games need a story 100% of the time? I don't get
           | this critique.
           | 
           | > and once a player spent x amount of hours realizing that,
           | you simply boot up 20 years old game, so you can have some
           | dopamine rush again.
           | 
           | I disagree. Games today have learned from games of the past.
           | I think most folks would find the mechanics of old games
           | boring compared to games of today. I loved Super Mario 64 as
           | a kid and bought it when they rereleased it for the Switch
           | and found it so boring and infuriating (terrible controls)
           | that I never finished the game. Same with Goldeneye -- I
           | played that game so much as a kid but there are so many
           | better games with a similar gameplay loop today. I could
           | probably find some fun in something like surf maps in CS1.6
           | but it wouldn't hold my attention for very long.
        
             | Capricorn2481 wrote:
             | > people still find value in that even if it's destructive
             | 
             | I am probably in the 98th percentile of time playing video
             | games, and have a lot of friends that play. I really don't
             | disagree with most of your post, but this sentence grabbed
             | me. A person "finding value" in something destructive is
             | not a "different strokes for different folks" situation.
             | 
             | It's more likely they are caught in a desperate situation,
             | either from chasing money that will never materialize or
             | some other kind of high. The cycle of gambling long term is
             | horrible. It's an addictive and destructive pattern with no
             | end in sight, and it ruins lives, and not just the life of
             | the gambler.
             | 
             | While it's rare for a similarly extreme situation to happen
             | with online games, it's less about losing all of your money
             | and more about losing all of your time. It's not uncommon
             | for people to play these games more compulsively than
             | anything, while having 0 fun. Some are self-aware enough to
             | wish they weren't playing it altogether, while being unable
             | to stop. And I realize this can come off condescending, but
             | some people are unaware that they aren't having fun and are
             | sad at the end of the day, unable to confront why. It would
             | not be wise to fault the people themselves with this
             | behavior. There are games designed to foster this
             | compulsion.
             | 
             | I don't think this is unique to online games. There are
             | certainly single-player games that can impart the same
             | feelings. But there are bad design decisions that are more
             | common to online games that are meant to create addiction.
             | Take daily quests: Where they are present, they are the
             | only decent way to progress in a game. They fucking suck,
             | are _universally_ hated, but people still play everyday,
             | even if they don 't feel like it. The game can obviously be
             | balanced to provide better general progression and omit
             | daily quests, which would let people play when they feel
             | like it. But designers choose not to do this, because
             | research shows people play more when they login every day.
             | And the longer people are playing, the more likely they can
             | be monetized.
             | 
             | And that's an inherent issue with recent online games that
             | build a revenue model on micro transactions: They are
             | trying to make you play as long as possible to maximize
             | conversion. That's not a healthy relationship with a
             | customer. These games are distinct from Chess, not because
             | they lack depth or mechanics, but because they are fine-
             | tuned to make you chase the next thing, forever. Many
             | people recognize this, don't enjoy it, and can't stop. The
             | same way many kids are hyper aware of their addiction to
             | scrolling, but continue to scroll.
             | 
             | So yes, people play these games, but that doesn't mean they
             | have value even to the player. They just have the bells and
             | whistles to keep people hooked. For my own part, it's a
             | constant battle to be aware of when I'm having fun and when
             | I'm getting sucked into something unhealthy.
        
           | TulliusCicero wrote:
           | > There is simply nothing to it, no depth, no cool mechanics,
           | no story nothing
           | 
           | I see we've reached "grumpy old man yelling at cloud" levels
           | of rhetoric.
           | 
           | Sure, there's predatory micro transactions, but there's
           | absolutely also neat new content and mechanics added to games
           | like Dota or Fortnite. Dota just recently got a couple of
           | fuck off huge patches that I saw the notes for (I don't play
           | it myself but occasionally see things mentioned in the
           | Deadlock community).
        
         | Xelbair wrote:
         | you're forgetting that modern games REQUIRE company releasing
         | them to host a server, and there are no ways to host a
         | community one. Some of them take enormous effort to create a
         | fan server if it is even possible - as some games stream assets
         | serverside, and if that isn't captured in some way
         | beforehand...
         | 
         | you can still play those old "bad" games, they still exist.
        
         | komali2 wrote:
         | Certainly people talk the most about the best games of a given
         | generation, but I recently loaded up a 3ds with basically the
         | top 50 games for it, then another 30 or so DS generation games,
         | and so on down through GBA, GBC, SNES, NES... hundreds and
         | hundreds of games I'm enjoying way more than some of the most
         | played games of this generation e.g. Call of Duty or Fortnite.
         | 
         | So not to be an old fart but I think previous generations
         | really were spoiled by a much better on average library. Then
         | again there are many phenomenal indie games coming out lately.
         | Some of the best games, in my opinion, of the last 30 years,
         | came out this decade: Outer Wilds and Animal Well, for example.
        
         | safety1st wrote:
         | What's different is that new games increasingly incorporate
         | planned obsolescence as a business strategy. The game won't
         | function unless it can phone home, stream assets etc. from
         | their server, and they can and do plan to shut that server off
         | at some point, forcing you to move on and buy new games.
         | 
         | Now what's really troubling is you can conceivably employ this
         | approach with any form of digital entertainment. I think
         | Netflix and the streaming industry in general aspires to
         | convert movies into a planned obsolescence business model; in
         | the beginning Netflix's selling point was that they had an
         | archive of every DVD ever made, but now increasingly they're
         | conditioning us to expect that stuff's going to leave the
         | platform sooner or later. Why? If all we watch are the classics
         | there's not much point to keep subscribing to a streaming
         | service, just download/buy the classics, and then you're done.
         | They are having trouble with this however because the movies
         | they put out just aren't as good as the older stuff; I've read
         | the data indicates that people are mostly watching 90s stuff on
         | Netflix, so they can't purge it from the platform just yet. But
         | they will try.
         | 
         | The games publishers on the other have us over a barrel. They
         | switched to a planned obsolescence model one day and we just
         | went along with it.
        
           | sidewndr46 wrote:
           | Planned obsolescence doesn't account for games like Concord
        
             | DrillShopper wrote:
             | Live service shooters usually have a very short lifespan
             | unless they can displace Overwatch, Valorent, Fortnite, or
             | Destiny
             | 
             | Even Halo (Infinite) couldn't manage it
             | 
             | Stop buying this kind of game if you are expecting game
             | preservation from one of the worst studios running.
        
             | const_cast wrote:
             | Concord was dead even at the conceptual stage. The problem
             | is these big AAA studios are always chasing the hottest new
             | thing, never innovating for themselves.
             | 
             | It's the same problem with movies. They're so unbelievably
             | expensive that nobody will dare pay for something that
             | isn't already proven. But if you do something that's
             | proven, there's a good chance it's just gonna come up
             | second best. Worst case scenario, it comes out as
             | uninspired slop, destined for the bargain bin, like
             | Concord.
        
               | pasta67 wrote:
               | The article is not radiating original narrative and some
               | mistakes can be made, but it is missing very big issue
               | that modern game developers are able to solve with live
               | games. All the old games became popular because they were
               | heavily pirated. Sometimes that was the only reason. Up
               | till 2010s I only played pirated games - even when they
               | were on steam. The only reason why some of those games
               | are in my steam/gog account now is because I had played
               | those games as pirated copies. Not all of them were good
               | games, though, but at least I can launch them and try
               | again.
        
           | csense wrote:
           | If you care about this, vote with your wallet. If you don't
           | like a game's phone-home or planned-obsolescence "features,"
           | don't buy it (or wait for a deal and don't pay full price).
           | 
           | I personally buy very few games on Steam, I spend like 5
           | times as much on GOG.
        
             | Capricorn2481 wrote:
             | > If you care about this, vote with your wallet
             | 
             | Much of the gaming population are not following this stuff
             | as closely, and get burned once or twice before they
             | realize what's happening. I think it's good to pressure
             | companies ahead of time, and vote with your wallet when you
             | can.
        
             | pasta67 wrote:
             | Frankly, there is not much difference - gog is already part
             | of the problem.
        
           | veunes wrote:
           | With games, it's even worse because once the servers are
           | gone, the whole thing can literally stop functioning. At
           | least with movies you can still rip a Blu-ray or buy a DVD.
           | And it's not just about making money anymore, it's about
           | shaping consumer habits so we accept losing access as the
           | default.
        
           | parineum wrote:
           | Those games are the paper plates of the industry. Disposable
           | crap not meant to last. They're rarely good in the first
           | place because that same mindset leads to bad decisions for
           | gameplay too.
           | 
           | RimWorld, Stardew Valley, Factorio, Terraria, Minecraft are
           | new(ish) games that have already lasted and will last longer.
        
           | Tiktaalik wrote:
           | > new games increasingly incorporate planned obsolescence as
           | a business strategy
           | 
           | It's not this. It's simply that the level of quality and
           | features and competition in modern games is so insanely high
           | that developer time is devoted to other things and custom
           | servers and modding is relatively niche and doesn't move the
           | quality needle enough.
           | 
           | Time is limited and focusing on custom servers means less
           | time spent elsewhere.
        
           | pphysch wrote:
           | Final Fantasy was on release #11 by the time Steam was
           | initially released in 2003.
        
           | southernplaces7 wrote:
           | >The games publishers on the other have us over a barrel
           | 
           | A barrel entirely of your own creation. Just don't buy their
           | games and done. I've never subscribed to a game in my life
           | and never gave a shit about the difference. Anyone at all can
           | do this. You describe these games as if they were some vital
           | service like email or cloud storage (and even those have
           | solutions against companies that become abusive).
        
         | CivBase wrote:
         | This is simply wrong. Obscure and commercially unsuccessful
         | games still work today, although it might be difficult to find
         | the hardware needed to run them.
         | 
         | Even the successful games of today are likely to die
         | eventually. Ubisoft's The Crew was relatively successful, but
         | they shut down the servers and made the game unplayable. Now
         | they're talking about at least adding an "offline mode" but
         | core features of the game would still be unavailable to the
         | customers who bought it.
         | 
         | The difference with games today is that many are designed to
         | require a connection to company servers - and those servers
         | cannot be self-hosted. Eventually it won't be profitable for
         | the company to continue running those servers and they'll shut
         | them down. Unless companies are forced to provide an EOL plan
         | that allows customers to continue playing the games they bought
         | (could be self-hosted servers, open source, patching out the
         | server requirement, etc), modern games will continue to die at
         | an increasing rate.
        
         | veunes wrote:
         | Having the same thought... The games we still play today
         | weren't just "old," they were exceptional and had communities
         | passionate enough to keep them alive
        
       | DarkNova6 wrote:
       | A good and interesting article, but mimicing old games will
       | simply not work.
       | 
       | While it would be admirable to have old features back, some of
       | the largest problem these days is fragmentation.
       | 
       | Up until the 2000s, a new AAA game was a shared event. Fewer
       | games were released, magazines acted as moderators for a common
       | understanding of the market and each game tried to trump its
       | competitors.
       | 
       | Games these days simply left more of an impact than a game
       | nowadays ever could. Not to mention a younger average target
       | demographic, which is now sticking to games of their prime.
        
         | nntwozz wrote:
         | This is correct, same theory as the long tail for music bands.
         | 
         | It was more of a monoculture.
         | 
         | https://youtu.be/WPmJoucUXNY
        
         | add-sub-mul-div wrote:
         | That's one of the reasons a future in which everyone watches
         | their own AI generated programming would be so empty. Shared
         | culture is important. It already feels like a loss but it could
         | get so much worse.
        
           | parpfish wrote:
           | i've heard people talk about a future where everybody gets
           | bespoke custom media made by AI. I can see how it would work
           | in theory _now_ , where a machine has a list of my previous
           | media consumption patterns and I can give it some list of
           | attributes/styles that I'm in the mood for and it'd spit out
           | media perfectly tailored to my history and tastes. but things
           | could get really weird once you cross the threshold into a
           | world where people grow up _only_ knowing custom AI-generated
           | content.
           | 
           | if there's no common culture around to immerse yourself in,
           | how would your initial tastes develop? and how would you even
           | come up with the language to describe what you want?
           | 
           | letting everyone chase their own highly idiosyncratic
           | preferences could place people on divergent trajectories that
           | result in the creation of distinct genres and artistic
           | conventions that are unique to each individual. would it get
           | to the point where art made for you would be incomprehensible
           | for everybody else?
           | 
           | would people even be willing to share the bespoke art
           | generated for them with somebody else? seeing the art
           | tailored to somebody else could reveal private, intimate
           | details. art would stop being shared and actual encourage
           | isolation.
        
             | vintermann wrote:
             | I think it's not going to happen, precisely because of
             | this. We think we have a certain taste, but as individuals,
             | we hardly do. We want to feel like we are part of something
             | together with other people, and for ultra-customized AI
             | entertainment, it would have to lie to us to give us that
             | (not very sustainable).
        
           | 0xDEAFBEAD wrote:
           | "I'm really into this new band, but you've probably never
           | heard of it, since AI generated it for me in particular"
        
           | usrusr wrote:
           | You don't even need AI for the death of shared media culture.
           | Just look at the end of broadcast and the rise of
           | subscription services: movies like Star Wars or Back To The
           | Future could only reach their status as cultural icons
           | through the low and wide end of the licensing ramp. A
           | successful cinema release might make a movie the talk of the
           | month, but long lasting cultural relevance only came from
           | broadcast repeats. Stuff that stays on a subscription will
           | only ever reach permanents and hoppers.
        
         | amatecha wrote:
         | Right, when Doom came out, everyone who was interested in
         | computer games and could get their hands on this game would
         | absolutely do so. Similar for other major games like Diablo,
         | WarCraft, Quake, etc. Even if someone didn't end up liking it,
         | there was basically no chance they wouldn't at least try it
         | because these were like THE games to play at the time.
        
           | vintermann wrote:
           | A lot of that was because of piracy, though - and the piracy
           | may even have been part of _why_ they were so big. There were
           | a ton of other games coming out at the time which have been
           | mercifully forgotten.
        
       | Buttons840 wrote:
       | We're lacking a middle ground in copyright law that would allow
       | people to play Mario Bros 3 on the NES for free, but doesn't give
       | everyone the right to use the Mario IP, or to resell it en masse.
       | (It's only possible right now because of incomplete law
       | enforcement.)
       | 
       | The purpose of copyright is to encourage creation, but rent-
       | seeking on a decades old game is not it.
       | 
       | Copyright and patents encourage creation and invention.
       | Trademarks protect consumers. These laws should not do more than
       | this.
        
         | unclad5968 wrote:
         | Why should everyone have the right to play NES games for free?
        
           | ndriscoll wrote:
           | Incorrect question. The correct question is assuming people
           | are willing to share those old games for free (they are), why
           | should we grant someone the right to stop them? Why should we
           | grant people the right to block the creation of derivatives
           | of 40 year old works?
           | 
           | These things don't even have economic value. E.g. excitebike
           | was in the top 10 best selling NES games. How much would you
           | pay as an investor today for global distribution rights?
        
           | lesser23 wrote:
           | Why shouldn't old art be permitted into the public domain to
           | encourage improvement and innovation?
           | 
           | Draconian Mickey Mouse copyright law has likely stifled more
           | innovation that we could possibly imagine. Much like patent
           | law there should be a strict, non-renewable period where a
           | company can recoup their cost and make profit. Then it is
           | introduced to the public domain.
           | 
           | Not "allowing people to play NES games for free" is rent
           | seeking, innovation stifling behavior that extends far beyond
           | simple NES games.
           | 
           | Further, why shouldn't I be allowed to share a game I
           | rightfully own? If I do not own it, then I lease it. If I was
           | not made aware of that then it is fraud. The ethics are
           | simple: When buying is not owning, piracy is not theft.
           | Simple as that.
        
             | Uvix wrote:
             | The grandparent specifically rejected letting the Mario IP
             | enter the public domain. So whether or not it should,
             | that's a completely different discussion from the one being
             | held here.
             | 
             | You can share a game you own even if it _is_ still under
             | copyright.
        
               | Buttons840 wrote:
               | I'm saying there's a middle ground--or could be, if the
               | laws were changed--where companies can keep their IP, but
               | reselling and rent-seeking on decades old creations
               | wouldn't be possible.
               | 
               | For example, 20 year old Mario games would be free for
               | all to appreciate and preserve, but Nintendo can still
               | get value out of their exclusive Mario IP, but only if
               | they're making new games--and that's the important part,
               | Nintendo would have to keep making new games, they can't
               | just resell the same decades old games over and over.
               | 
               | That's the trade we make as a society. Copyright is a
               | pretty big infringement on true freedom (think, anarchy
               | freedom), but society gives up freedom to copy in
               | exchange for people and companies creating new things. If
               | companies aren't making new things, but are just rent-
               | seeking, then let's end the trade and just let people be
               | free to copy. Because we're not giving up our freedom to
               | copy so you can rent-seek for the next 150 years, we're
               | doing it so you can create new things.
        
             | tiltowait wrote:
             | Is Mario art?
             | 
             | Putting that question aside: why should an artist be
             | required to make their creations free for anyone to use
             | after a certain period of time? Why are their wishes at
             | best secondary? Now, to be clear: I am pro-emulation. If
             | someone is no longer selling a game, I see no ethical
             | problem with pirating it. I don't, however, think anyone
             | has a _right_ to the game simply by virtue of it existing.
             | 
             | And you _can_ share your copy of SMB3. You can lend someone
             | your cart or give it away. No one will stop you. No law
             | will punish you. But that 's not the same thing as dumping
             | the cart's contents and putting them online for anyone with
             | a computer to download.
        
               | whatnow37373 wrote:
               | I don't particularly care either way but I can see the
               | argument that any human no matter how brilliant is a
               | product of the society he/she was raised and thus purely
               | personal ownership does not exist. Your work is our work,
               | we just play pretend for a few decades but in the end the
               | pieces return to the box they came from.
        
               | DecoySalamander wrote:
               | A different question to ask is why the public is
               | obligated to enforce artist's rights in perpetuity? And
               | don't forget that artworks don't just spawn from a single
               | mind - they are buit upon existing, freely available art
               | and general culture, which isn't a subject to special
               | protection in the first place.
        
               | barnabee wrote:
               | > why should an artist be required to make their
               | creations free for anyone to use after a certain period
               | of time?
               | 
               | If it's digital it's free by _default_ , even protected
               | IP that isn't digital is often cheap to copy or
               | substantially replicate
               | 
               | So a better question is, why should people be prevented
               | from making copies of things they like _at their own
               | expense_ forever?
               | 
               | The rights we give creators over their creations are not
               | fundamental rights, they're legal rights given because
               | society decides the positives (incentivising creation,
               | enabling creation to be an industry) outweigh the
               | negatives (artificially restricting the flow of
               | information, reducing and gatekeeping access to valuable
               | art and knowledge, etc.).
               | 
               | There's no particular reason to believe that the optimal
               | solution here is either a complete lack of "IP"
               | protection or giving creators absolute control and
               | exclusivity in perpetuity.
               | 
               | It's almost certainly neither, but IMO it's quite clearly
               | much less protection than creators currently enjoy.
        
               | Buttons840 wrote:
               | > why should an artist be required to make their
               | creations free for anyone to use after a certain period
               | of time?
               | 
               | This will never be required. An artist is free to keep
               | their art for themselves and never make a copy.
               | 
               | Once an artist has distributed a copy however, the
               | question becomes, why aren't other people free to do
               | things they are capable of doing, like making additional
               | copies?
        
             | izacus wrote:
             | It's proof enough about the damage IP law did to culture to
             | see current major American cultural artifacts being 50 year
             | old star wars and even older Marvel comics. That's what
             | current teenager's grandfathers watched.
             | 
             | Like WH40k emperor, the American mass culture is a rotting
             | corpse propped up by copyright law owned by megacorps. Any
             | reformation would force the companies to compete and create
             | new things again.
        
           | LocalH wrote:
           | Why should copyright last 70/95/120 years after death of the
           | author/publication/creation (depending on the situation)?
           | 
           | Extension of copyright is _theft_ from the public domain in a
           | way that non-commercial piracy has never _and will never be_.
        
           | wiseowise wrote:
           | Because it doesn't bring money anymore anyway. Nobody wins by
           | it being unavailable anymore.
           | 
           | Unless you consider "if they won't play original, they would
           | want to buy my flashy, shitty copy instead" a sound strategy.
        
           | jrflowers wrote:
           | Why not?
        
         | ijk wrote:
         | Copyright is pretty broken at this point; the drop to zero cost
         | for duplicating bits broke a lot of assumptions 30-odd years
         | ago and we've been slow walking the consequences ever since. AI
         | kind of punched it in the gut, but it was already wobbling.
         | There's been a bunch of attempts to patch things, but there's a
         | significant shear between the common understanding of copyright
         | law, the actual current caselaw, and what you can get away with
         | as either an individual or a corporation. I think it's going to
         | get worse before it gets better--a lot of people have a lot of
         | money invested on things that are increasingly divorced from
         | the economic and social forces at work--but I anticipate a
         | realignment similar to the post printing-press era. (Which took
         | decades for the consequences to ripple out, so we'll probably
         | be at this a while if that's at all comparable.)
        
         | BlueTemplar wrote:
         | Scaling back copyright to the initial 14 years, renewable once
         | - would help a lot.
        
         | AlienRobot wrote:
         | It's impossible to take seriously the argument that copyright
         | is broken because people can't play 1 famous game for free. At
         | least say you want to pay Nintendo to play the game...
        
           | lcnPylGDnU4H9OF wrote:
           | > At least say you want to pay Nintendo to play the game...
           | 
           | They possibly did this 30 years ago but now they can't play
           | the game - despite the license they purchased - because they
           | are missing the original hardware. For the same reason I
           | would never pay Nintendo (again) to get permission (again) to
           | play Pokemon Red: it doesn't matter to me (and it never will)
           | that I'm somehow "infringing" because I want to enjoy culture
           | that I grew up on. It just makes copyright law a joke that
           | people will reasonably ignore until it is less farcical. Oh
           | no, boo hoo, they make a little bit less money; I'm over here
           | playing (not a beloved game from my childhood, but) the
           | world's smallest violin in solidarity for the profits of the
           | largest media conglomerate in the world.
           | 
           | Not trying to attack the above commenter but _god damn_ am I
           | sick of hearing how I should be _paying money again_ to enjoy
           | something I """owned""" in my childhood. _Fuck that_ every
           | day of the week. I do not want to pay Nintendo to play
           | Pokemon Red, I never will, and _that is reasonable_ even if I
           | choose to play it.
           | 
           | /rant
        
             | const_cast wrote:
             | While this is true and a big part of it, we can't deny
             | there's a lot of people right now who would like to play
             | currently active Mario and Zelda games for free. Because
             | they're cheap, or they hate Nintendo, but not enough to not
             | play their games.
             | 
             | Nintendo, believe it or not, needs to make money. No money
             | = no mario. And I like mario. And the seven seas likes
             | mario, too. So that's not good for anyone.
             | 
             | There's a middle ground here, but in terms of messaging
             | such middle ground is severely lacking.
        
               | lcnPylGDnU4H9OF wrote:
               | Yes, I agree and appreciate the added nuance which I
               | clearly was not in the mood for with my initial comment.
               | I would not say the same thing about Pokemon Scarlet
               | today, though I probably will be in 30 years. ;)
        
       | V__ wrote:
       | I think survivorship bias and nostalgia are bigger factors.
       | Besides that, there are many more game releases now than ever
       | before, so it is much harder to land a hit which will "survive"
       | over the years.
        
       | ivape wrote:
       | The current crowds move together through games. If everyone is
       | not into a game, it dies because the friend group never goes
       | "lets all go play that". Current game marketing is centered
       | around influencers really pushing the idea that "this is the
       | place to be", they don't really sell any other vibe. It's like
       | club hopping.
        
         | esseph wrote:
         | Kinda.
         | 
         | There's a lot of very good single player games out there that
         | this does not touch on.
        
           | Ekaros wrote:
           | I think it is somewhat true for certain crowd. Like say tv
           | series that are run on schedule. There is certain amount of
           | shared existence when everyone is watching or playing at same
           | time even with single player games.
           | 
           | On other hand you can be outside this crowd and still enjoy
           | the games at any times. But having larger crowd enjoying them
           | at same time can be special experience.
        
         | sph wrote:
         | The recent wave of early-access indie co-op horror games is
         | proof of that (i.e. Phasmophobia, Lethal Company, Backrooms,
         | R.E.P.O., etc.).
         | 
         | They seem to pop out of nowhere, explode and rank high on
         | Steam, and die a month later when streamers and their young
         | followers have moved onto the next one.
        
       | joshvm wrote:
       | AMD recently annoyed the gaming community - who are among the
       | most susceptible to unnecessary upgraditis - by saying that
       | friends don't let friends buy GPUs with more than 8GB VRAM. If
       | you look at the Steam hardware surveys, that's probably true. An
       | M-series Macbook can play most stuff that isn't current AAA.
       | Proton let's you play virtually anything on Linux and it's
       | incredible (plus the Steam Deck). There's no point buying a
       | $1000+ card for gaming. You're better off subscribing to a game
       | streaming service.
       | 
       | Was mod support that common back in the day? Morrowind was pretty
       | revolutionary in that you could load the entire "level" into the
       | Construction Kit and see how the professionals built the quests.
       | A _few_ other games were released with map editors (I remember
       | Age of Mythology having one). I feel like the games that can be
       | moddable are notable.
       | 
       | Otherwise servers have always been a problem for developers. Do
       | you let people self host and run the risk of rampant cheating on
       | random servers? Or do you centrally host and eat the cost? I do
       | think that the option of self-hosting is important. For every
       | counter strike there are tons of abandoned RTS games that have
       | nobody playing any more.
        
         | bitwize wrote:
         | To play Doom: The Dark Ages, a video card with raytracing and 8
         | GiB of VRAM is min spec. So AMD's advice is already out of
         | date.
         | 
         | Cheating is a huge problem, yes. To solve it you need to
         | implement Trusted Computing at the hardware, firmware, and OS
         | level. In the short term, more and more games will follow the
         | lead of Apex Legends and just ban Linux players, because the
         | very flexibility of Linux that make hobbyists prefer it also
         | enables rampant cheating.
         | 
         | In the long term, devices like Pluton will make the PC a
         | locked-down platform and the whole question will be moot.
         | Future PCs will just be Xboxes that can run Excel. User-created
         | content, including mods and custom servers, might be re-enabled
         | in such an era for some games provided there are enough
         | protections against shenanigans (piracy, cheating in
         | multiplayer).
        
         | wtallis wrote:
         | Map editors and modding have always been pretty common for both
         | turn-based and realtime strategy games, and the entire MOBA
         | genre originated from RTS mods. Bethesda RPGs have active
         | modding communities in part because they always need community-
         | made patches to be playable. Doom and Quake and Unreal had very
         | fruitful mod and fork ecosystems with offspring that went
         | mainstream like Team Fortress and Counter-Strike. Several
         | simulation games shipped with the Gmax 3D modeling program.
        
           | joshvm wrote:
           | I think this is still survivor bias though, and the games
           | that traditionally offered map editors still do. There are a
           | lot of games nowadays that allow user-contributed
           | levels/content if not full-on mods.
        
         | BlueTemplar wrote:
         | Wait, what are you talking about ?
         | 
         | Because AMD also recently announced the cheapest (?) new
         | midrange GPU with 16 Go of VRAM :
         | 
         | https://www.rockpapershotgun.com/amds-radeon-rx-9060-xt-want...
        
           | johnb231 wrote:
           | That's right. No one is "annoyed". AMD has the best value 16
           | GB GPUs on the market.
           | 
           | There is an 8GB version of the 9060. Perfectly suitable
           | option for the majority of gamers around the world.
        
           | joshvm wrote:
           | https://wccftech.com/amd-says-8gb-vram-is-sufficient-as-
           | majo...
           | 
           | It was a little tongue in cheek, but this comment by Frank
           | Azor has been circulated around (and taken out of context):
           | 
           | > Majority of gamers are still playing at 1080p and have no
           | use for more than 8GB of memory. Most played games WW are
           | mostly esports games. We wouldn't build it if there wasn't a
           | market for it. If 8GB isn't right for you then there's 16GB.
           | Same GPU, no compromise, just memory
        
       | john-h-k wrote:
       | https://upload.wikimedia.org/wikipedia/commons/thumb/b/b2/Su...
        
       | xeromal wrote:
       | I think the only thing out of this list that's necessary is:
       | 
       | >Server Hosting and LAN play
        
       | squigz wrote:
       | How am I supposed to take an article seriously that starts like
       | this, clearly betraying the author's unfamiliarity with the
       | reality of gaming?
       | 
       | > It's well known that video games today are disposable pieces of
       | slop. Modern multiplayer games tend to fall into one of two
       | categories: they're abandoned after a while and the servers are
       | pulled (sometimes comically fast, like with Concord), while other
       | games are endlessly changing "live service" games where they get
       | endless updates and free content at the expense of having
       | microtransactions in all their predatory varieties. Just like how
       | arcade gaming died in favor of "redemption games" that act as
       | gambling for kids minus the regulations of casinos, video games
       | have fallen victim to endless microtransactions and FOMO events
       | designed to keep people coming back to play for another week or
       | so. They're designed to maximize money at the expense of the core
       | experience.
       | 
       | Anyone who genuinely believes this represents most games should
       | do themselves a favor and stop focusing solely on the current
       | trendy multiplayer game. There are _countless_ fantastic games
       | today, and there are many MMOs that aren 't the MTX hell that the
       | author seems to think every multiplayer game is.
        
         | charcircuit wrote:
         | >Just like how arcade gaming died in favor of "redemption
         | games"
         | 
         | There are still a lot of racing and rhythm games at arcades.
        
           | bigfatkitten wrote:
           | This is probably a regional thing, but in my experience
           | they're in decline.
           | 
           | The arcades near me, which have all opened within the last 5
           | years typically have one car racing game, maybe one
           | motorcycle game, one dance game, and the other 50 or so games
           | are just slot machines for kids.
        
             | mabster wrote:
             | In Australia we used to have a few arcades dotted around
             | the place but I haven't walked past one in a long time. But
             | whenever I go to Japan I'm amazed at how vibrant their
             | arcade scene is. It seems much more communal as well - go
             | hang out at the arcade with your friends.
        
       | BlarfMcFlarf wrote:
       | Ver few competitive games can survive, because you need a huge
       | player base to maintain a skill based matchmaking ladder 24/7,
       | and the moment you dip below that critical number the game is
       | doomed since new players are locked out. Its winner takes all.
       | Everyone stills tries to make em for the big potential upside,
       | but they are always very high risk.
       | 
       | Single player, and non centralized coop, are a different matter
       | of course, and you can't really compare them. But the big "AAA"
       | shoot for the big wins of live service and thus often fail.
        
         | pimlottc wrote:
         | Even without matchmaking issues, it can be difficult for new
         | players to break into a community of diehards who have often
         | been playing together for years.
        
           | laconicmatt wrote:
           | This perfectly encapsulates the new Fatal Fury game. It's
           | such a great new release but all the Fatal Fury old heads
           | absolutely obliterate any new players, especially players
           | from more popular backgrounds like Street Fighter or GG
           | Strive.
        
       | fnordpiglet wrote:
       | This is an article about survivor bias in the end. It has a lot
       | of explanation for reasons old games never die and new games come
       | and fade out. The truth is a lot of old games disappeared we just
       | don't really remember them. It was also a much much smaller
       | market. As a percentage more survived because there were more as
       | a ratio of paying players. Certainly some of these reasons matter
       | but maybe not as much as simply survivor bias.
        
         | johnb231 wrote:
         | From the article:
         | 
         | "Many new games come and go, and oftentimes nowadays the
         | servers are pulled leaving the games unplayable or crippled.
         | Most notably, this has led to a "stop killing games" campaign
         | in the EU and other countries; where people get tired of buying
         | games only for them to be unplayable when the developer yanks
         | the servers leaving no way to play this game anymore."
        
           | reddalo wrote:
           | Too bad I don't think they'll reach the necessary signatures.
           | They're currently at 44% of the required signatures, and the
           | collection in ending in July.
           | 
           | I don't know how to spread the word about it...
        
         | whstl wrote:
         | Nah. That's a good response in the surface, but people are
         | REALLY good at archiving things that can be archived.
         | 
         | I remember once going to a flea market and seeing some
         | obviously pirate CDS labaled "Every Sega Genesis Game" next to
         | "Every SNES Game". I ended up getting Neo Geo and Neo Geo CD
         | game. Plenty of stuff in those collections that was barely
         | played when it was released and people don't really remember.
         | 
         | Someone talked in this thread about how nobody is playing
         | "Madam Fifi's Whore-House Adventure". It's available.
         | 
         | https://archive.org/details/d64_Madam_Fifis_Whore-House_Adve...
        
       | ofcourseyoudo wrote:
       | "Far more people are playing UT99 than in the past as you just
       | need to download it there and play it."
       | 
       | This is laughably untrue.
       | 
       | But mostly this article just says "old good games are old and
       | good". It's nice that they run on anything, but comparing the
       | current slate of new-ish games against... the entire history of
       | PC gaming, I actually think new games are doing just fine:
       | 
       | - Fortnite
       | 
       | - Apex Legends
       | 
       | - Valorant
       | 
       | - Overwatch
       | 
       | - COD
       | 
       | - League
       | 
       | - Dota 2
       | 
       | - Roblox
       | 
       | Heck there are still people playing Phasmophobia.
        
         | cempaka wrote:
         | At first I did a double take because I thought you said there
         | are still people playing _Phantasmagoria_.
        
           | Ekaros wrote:
           | Well 1 person just now running the game. And 3 simultaneously
           | today... Does 3 count as people? Steam's statistics are kinda
           | wild at times.
        
         | adwf wrote:
         | Not agreeing or disagreeing with your point, just adding info
         | for context:
         | 
         | Fortnite: July 25, 2017 (Battle Royale mode launched September
         | 26, 2017)
         | 
         | Apex Legends: February 4, 2019
         | 
         | Valorant: June 2, 2020
         | 
         | Overwatch: May 24, 2016
         | 
         | Call of Duty: 2003, Annual release
         | 
         | League of Legends: October 27, 2009
         | 
         | Dota 2: July 9, 2013
         | 
         | Roblox: 2006 (initially as DynaBlocks, rebranded to Roblox the
         | same year)
         | 
         | Blame Claude 4 if any date is wrong...
        
           | leecommamichael wrote:
           | I will not blame an LLM, I will blame your laziness for
           | repeating a message you didn't verify.
        
             | johnisgood wrote:
             | I know, right?! People misuse a valuable tool and blame the
             | tool for it.
        
         | eterm wrote:
         | Very few of those games you've listed are new games.
         | 
         | Newer than cs 1.6, sure, but very few of them are under 5 years
         | old.                   Fortnite: 2017         Apex legends:
         | 2019         Valorant: 2020         Overwatch 2016
         | COD: Not sure which version you're talking about.
         | League: 2009         Dota 2: 2013         Roblox: 2006
         | 
         | So from your list, only COD is under 5 years old, and even that
         | might not be depending which version you're talking about!
        
         | johnb231 wrote:
         | https://docs.google.com/spreadsheets/d/1at1k7qIo5dgPp6K1aCrY...
        
         | margalabargala wrote:
         | Several of the games in your list are well over a decade old.
         | How old is too old to be "new"?
        
           | thaumasiotes wrote:
           | "New" means you're dependent on an official server.
        
         | superkuh wrote:
         | I don't think any of those have private servers that you can
         | run and host games in. They're all far too dependent on
         | microtransactions and in-game-purchased items to implement that
         | kind of robust and long lasting system. They _will_ die because
         | of this as soon as they are not profitable.
         | 
         | Oh, and Overwatch is dead and unplayable. Blizzard unilaterally
         | killed it despite people wanting to keep playing. There is
         | overwatch 2 but that is not the same game.
        
       | protocolture wrote:
       | >It's well known that video games today are disposable pieces of
       | slop.
       | 
       | This article is more "slop" than the worst video game made today.
        
       | jokoon wrote:
       | I still wonder if the lowpoly/ps1graphic trend is real.
       | 
       | I believe making games "the old way" is so cheap because of
       | today's tools, that it might be viable to make such games.
        
         | candiddevmike wrote:
         | IMO, low poly was great because it engaged your imagination
         | more. Especially horror games, your brain filled in the blanks
         | better than most modern unreal engine horror romps.
        
           | const_cast wrote:
           | It also opened the door to more stylistic choices. There's
           | only one way to do realism - realistically. There's infinite
           | ways to do low graphics. Maybe you do a Wind Waker type look,
           | maybe you do a Binding of Isaac type look, maybe you do a
           | Don't Starve type look. All wildly different aesthetics, but
           | all pretty low-graphics.
           | 
           | This is part of the reason, I think, Nintendo games seem to
           | have more soul. The consoles are limited and, in turn,
           | Nintendo dedicates more effort to make their games look
           | stylistically good. Mario Odyssey doesn't have great
           | graphics, but it looks fantastic. Ditto for Breath of the
           | Wild. Meanwhile, Concord, Battlefield, COD... they all kind
           | of blend together.
        
       | __turbobrew__ wrote:
       | I play older games because they are still fun and dont require a
       | $1000 GPU to run. Games like Team Fortress 2 are still quite
       | active and fun. Also, the game is free and can run on a toaster.
        
       | firesteelrain wrote:
       | I don't really expect the servers to be maintained forever. It
       | would be nice not required if the server side was open sourced so
       | people could continue playing the server required games.
        
       | BlueTemplar wrote:
       | Speaking of "Stop Killing Games" :
       | 
       | https://www.rockpapershotgun.com/70-of-games-with-online-req...
       | 
       | (Community-gathered data ! Spreadsheets !)
        
         | reddalo wrote:
         | I'm afraid they won't reach the necessary signatures; currently
         | it sits at 44% of the required signatures. There's not much
         | time left, the collection is ending in about 60 days.
        
       | sandspar wrote:
       | People are pointing out that it's survivorship bias, which is
       | true. But you also have to admit that the game development meta
       | has changed. Microtransactions, gambling, FOMO... it seems like
       | games have gotten more psychological. Like, gamers are being
       | targeted psychologically, using the same sophisticated influence
       | techniques used by casinos or bars or whatever. People haven't
       | caught on that modern researchers have basically "solved" some
       | aspects of human psychology. Especially the aspects that cause us
       | to spend money and to pay attention to things. People also
       | haven't put 2 and 2 together that we're now using these
       | techniques on children.
        
         | selivanovp wrote:
         | Old games were created to tell you a story, or surprise you
         | with unusual environment, or unique gameplay, or some mix of
         | above.
         | 
         | These days games are created on the base of monetisation with
         | everything else intended to hide the fact that the goal is to
         | pump as much money from you as possible.
        
       | wileydragonfly wrote:
       | For several years in my city, you could buy a bootleg arcade
       | board with multiple Nintendo games on it and Amazon would deliver
       | it within 2 hours. For fun, every now and then, I'd report these
       | to the Nintendo legal email address. Absolutely nothing would
       | happen.
       | 
       | But as soon as Kotaku mentioned a rom hack... gone.
        
         | TheJoeMan wrote:
         | I bought a flashcart for someone's old DS off Amazon, read all
         | about how to load Wood. Was pleasantly surprised to find it
         | already came flashed with hundreds of games.
        
       | deadbabe wrote:
       | Increasingly, games are more like events, in the past they
       | weren't. What you pay for is really like a ticket to participate.
       | If you're not playing a game with people right when it's new,
       | when the hype is at its peak, you will miss out on the shared
       | experience and social conversation. There are many games out
       | there you could only have experienced at their full potential for
       | a limited time.
       | 
       | You could play the game years later, but it's a lonelier
       | experience, like watching a show that everyone's already watched
       | and discussed to death.
       | 
       | You just have to accept this. There is no point in hoarding games
       | and building some huge backlog so you can wait for that one day
       | where you finally have time to sit down and play them all. That
       | day is never going to come. This is your life, happening right
       | now. Play with your friends, your kids, play often. Sooner or
       | later it's all over.
        
         | leecommamichael wrote:
         | Thanks for the refreshing read. In reality, when we play with
         | each other in person, it tends to feel this way. The moment
         | comes and goes. Maybe you had a great game of cards over beers
         | with friends. That doesn't mean every game needs beers and
         | cards. (Although honestly I don't see how that could go wrong
         | with a good group)
        
       | BlueTemplar wrote:
       | > the great GameSpy shutdown, in which mountains of games lost
       | online connectivity
       | 
       | No, they didn't. They 'just' lost a form of (semi-automatic)
       | matchmaking : these server lists.
       | 
       | "LAN mode" is a related misnomer : a better term is the also used
       | "Direct IP connect". Even after GameSpy shut down, you can still
       | play these games online through this "LAN mode". You 'just' need
       | to do the matchmaking yourself. The likes of Hamachi and
       | GameRanger 'just' make the connecting and matchmaking easier.
       | 
       | It's particularly sad to see this mode (which is required
       | internally anyway !) getting removed from games using "we added
       | Steam MP" as an excuse. (Like for Dawn of War 1.) What if Steam
       | and non-Steam players want to play together ? More importantly,
       | what happens once the Steam MP servers are inevitably shut down ?
       | _Now_ you will be able to talk about  "lost online connectivity"
       | !
        
         | wiether wrote:
         | > "LAN mode" is a related misnomer : a better term is the also
         | used "Direct IP connect". Even after GameSpy shut down, you can
         | still play these games online through this "LAN mode".
         | 
         | To me "LAN mode" always referred to hosting a server on your
         | own machine while having a self-discovery mechanism on the LAN
         | and no exposure over the WAN, which means you launched the LAN
         | mode and computers on your LAN can see you and join, but not
         | computers outside.
        
           | BlueTemplar wrote:
           | Maybe, but I can't recall a game having separate buttons for
           | these : so it's Direct IP connect with maybe LAN advertising
           | (it would make more sense as a checkbox).
           | 
           | (Computers outside won't see the advertising, but can always
           | be port forwarded to join inside.)
        
       | zeroq wrote:
       | The biggest problem today is _ownership_.
       | 
       | There are dozen of games that made headlines 5 years ago that you
       | can't play today because servers are down. Some of those games
       | are single player only.
       | 
       | You can't host these games like you could Quake or CS back in the
       | day, because you never owned them in the first place.
       | 
       | I own couple hundred games on Steam and similar ammount on Epic
       | but when I die no one will find an obscure CD_ROM in the attic
       | that will urge them to find an old system they could try it on.
       | My accounts will likely be wiped out after short period of
       | inactivity.
       | 
       | Carmac made a historical move when he hosted a Quake tournament
       | and offered his Ferrari as a reward, because he cared. Or maybe
       | he sold his soul and the devil told him that esports will be a
       | thing in the next 10 years. Point is - developers cared. But
       | today, with the mcdonaldization of the industry you have
       | countless situation like with the recent Rollerdome. Game had a
       | stellar reviews but it didn't matter, because the moment before
       | the game was launched the whole studio got sacked. Every single
       | on of them.
       | 
       | Sure, we had issues in the past, the famous "spouses of Maxis
       | employees vs Maxis", but today it's on a whole new level. People
       | are naming their companies "Respawn" to indicate that they still
       | have willingness to fight the system. And google how it turned
       | out for them.
       | 
       | And then, when you finally thought there's a light at the end of
       | the tunnel you have an endless stream of vaporware on kickstarter
       | or projects that are - like Tarkov - for 8 years in "early
       | access" (hey, don't be a dick, sure it's rough around the edges,
       | but it's still in beta, bro).
       | 
       | All in all it was fun and games, but now it's a multi billion
       | business now.
       | 
       | I've spent some time in the industry and when asked I always say
       | it's a great adventure if you're young and have no major
       | obligations, but god forbid you from making that your career
       | choice.
        
         | squigz wrote:
         | > Some of those games are single player only.
         | 
         | Like which?
        
           | ThunderSizzle wrote:
           | I know Command and Conquer 4 and Sim City (2013) both
           | required server access at launch to run single player.
           | 
           | CnC4 never removed that requirement, and the servers did go
           | offline. Ironic because older games obviously still run SP
           | just fine, and updating to a new MLS shouldn't be impossible
           | - honestly, it should be a basic setting exposed to the user
           | in every MP game.
        
         | tempodox wrote:
         | It's the same enshittification trajectory as everywhere else.
         | It starts with a product that serves its users and once the
         | money starts flowing in, users are turned into cattle to be
         | milked and shorn.
        
           | chii wrote:
           | so apparently, these 'users' are so lacking in agency that
           | they willingly get milked.
           | 
           | If so, they deserve it.
           | 
           | There's still plenty of good games, esp. in the indie sphere,
           | that aren't like the modern live-service-shit.
        
             | komali2 wrote:
             | I think it's time we as a society let go of this 7,000 year
             | old tendency to place all blame for people suffering from
             | how a society is set up, on individuals. Don't you think we
             | can find a way to do that without taking away people's
             | agency?
             | 
             | For example, I can find news articles from the 1600s where
             | people lament how "the newest generation just doesn't want
             | to work anymore."
             | 
             | So, we've tried pinning it on individuals for a while, it's
             | clearly not the right angle. What else might be? Could it
             | be that the systems analysis is on the right track?
        
               | anonymars wrote:
               | 100% agree - I usually use obesity as a simple example to
               | make the point: "Our society became obese in a span of 50
               | years, how amazing that so many individuals lost their
               | willpower!" Maybe there's a little more to it than that,
               | eh?
        
               | Nasrudith wrote:
               | The reason why blaming individuals is so popular is
               | because everything else is ultimately some degree of
               | obfuscation. The most problematic part of bureaucracies
               | of all sorts (be they government or corporate) is the
               | ability to arrange a structure so that nobody is at
               | fault.
               | 
               | Even systems analysis, if such a thing could be done
               | cleanly would reduce to "It is the fault of <X> who is
               | capable of changing things for not doing so.".
        
             | hulitu wrote:
             | > they willingly get milked.
             | 
             | > If so, they deserve it.
             | 
             | The majority of users have no idea that they are getting
             | milked and their data end up in the hand of Ad companies
             | and law enforcement.
        
         | rjbwork wrote:
         | You can host them though, if you really want. Look at
         | https://freeinfantry.com/
         | 
         | These guys wrote a custom server from scratch and have hacked
         | up the original game itself as well. It's hosted completely by
         | the community.
        
         | veunes wrote:
         | The whole industry's sprinting toward short-term gains at the
         | cost of legacy, and the result is a graveyard of great games
         | barely a few years old.
        
         | AEVL wrote:
         | > "spouses of Maxis employees vs Maxis"
         | 
         | where can I read more about this?
        
       | tombert wrote:
       | I jailbroke my Kindle recently, because I am a little frustrated
       | that Amazon can just decide that a book isn't mine anymore, even
       | when I have ostensibly "bought" it.
       | 
       | I know I could just buy physical books and sidestep this issue,
       | but I have a lot of trouble reading small print as I get older
       | [1] so the Kindle just works better for me since I can make the
       | font gigantic, and the Amazon store is super convenient to buy
       | books.
       | 
       | But these megacorps can just take my shit away from me, whenever
       | they want. Fuck that.
       | 
       | Turns out that it's cartoonishly easy to jailbreak the Kindle
       | Paperwhite, install KOReader, and then just drag and drop EPUB
       | files on there. Now Amazon doesn't have the ability to steal my
       | stuff.
       | 
       | Games are another issue that I'm going to have to figure out how
       | to deal with. I have over 700 games on Steam, and Steam has been
       | a great, reliable service for me going on twenty years now, but
       | there's no reason to think that this will last forever, or even
       | that much longer.
       | 
       | GOG is DRM free, so I have every installer (for every platform)
       | of my ~100 games backed up on my RAID in the event that they
       | start yanking stuff, but as far as I am aware there's no way to
       | do that with Steam.
       | 
       | It's bullshit. I hate DRM, I hate that I didn't push back against
       | this sooner.
       | 
       | [1] Not a vision thing, I can distinguish the letters fine, just
       | have a lot of trouble keeping my place on the line with small
       | print.
        
         | Uvix wrote:
         | How does reading EPUB files from a non-Amazon source stop
         | Amazon from yanking your Amazon purchases?
        
           | tombert wrote:
           | I hypothetically did a few things to back up my Kindle book
           | collection and read them with KOReader
           | 
           | Hypothetically of course, because breaking DRM is a crime and
           | I would never commit any crimes.
        
             | Uvix wrote:
             | I have hypothetically done the same thing, but it didn't
             | require switching reader software, which is why I didn't
             | understand how the switch to KOReader was connected to
             | that...
             | 
             | If all you want to do is read EPUBs you purchased from
             | somewhere else, there's easier ways than jailbreaking and
             | switching to KOReader.
        
               | tombert wrote:
               | I don't really like having to convert EPUBs to mobi. I
               | have had issues with Calibre breaking formatting back
               | when I used a Kindle DX in like 2011. I am sure it's
               | better at conversion now, but it left a bad taste in my
               | mouth, so I like being able to immediately drop the EPUBs
               | into a custom folder and point KOReader.
               | 
               | Additionally, KOReader is pretty nice in its own right,
               | like being able to use any arbitrary TTF font and custom
               | sleep screen images and wireless sync with Calibre.
               | 
               | It was admittedly also just a fun thing to do on a
               | Saturday since it was so easy. I ended up jailbreaking my
               | wife's and sister in law's as well since once I figured
               | it out it took like twenty minutes, most of it just
               | waiting for reboots.
        
               | Uvix wrote:
               | Makes sense.
               | 
               | I use Amazon's conversion tooling rather than Calibre
               | (first kindlegen, now amazon.com/sendtokindle), and
               | haven't noticed any formatting issues - and the website
               | gives me wireless sync support too. No arbitrary TTF
               | support or custom screen images, though.
        
               | tombert wrote:
               | Well one of my Kindles is actually a DX, which can _only_
               | communicate via 3G which has long been shut down, meaning
               | that the only way to send books to it is via USB, so I
               | don't think the sendtokindle would work with that.
               | 
               | I also wouldn't want to use a cloud service if the books
               | are obtained from an, uh, "unofficial" source. Again, not
               | that I would ever do that, because that would be a crime.
        
       | protocolture wrote:
       | Old games never die because they are well supported with third
       | party piracy tools. Keygens, Cracked exe's etc. And also third
       | party development to maintain compatibility.
       | 
       | Mechwarrior 2 has a whole VM to keep it going. Lucas Arts games
       | too with ScummVM. Also DREAMM is coming down the pipe.
       | 
       | Daggerfall and Morrowind have been reimplemented in Unity.
       | 
       | WoW has Mangos.
        
       | overgard wrote:
       | I think another reason might just be: simplicity. A lot of these
       | older games are much easier to pick up and grok.
       | 
       | I remember I used to play a ton of Battlefield 1942 back in the
       | day (like, in a competitive clan, going to LAN parties, that kind
       | of thing). I tried picking up Battlefield V but I just gave up
       | because it felt like there was just too much going on. It
       | probably has a host of other great things, but my main reaction
       | playing it was _this is too much and I 'm overwhelmed_, and
       | that's coming from someone that grew up on competitive
       | multiplayer games.
        
         | luisgvv wrote:
         | You just described my experience with MOBA games like League of
         | Legends and Dota. Around 15 years ago there were only about
         | 50-60 playable characters. Nowadays there are more than 100 and
         | more items and customizations.
         | 
         | As for shooters this is the same. Too many weapons classes and
         | subclasses, maps, game modes eventually divide and distract the
         | playerbase from the core essence of the game.
         | 
         | I think this is one of the reasons that you still see Counter
         | Strike still around.
        
           | epolanski wrote:
           | +1 I can relate completely.
           | 
           | I am a season 1 veteran, and even though I'd like to keep
           | playing League, I only want to play some games per week at
           | best
           | 
           | But without keeping up with the constant changes you can't
           | play well, you lose matchups because with this and that
           | change now Renekton loses to Camille lvl 7 even though it
           | used to be the opposite just weeks before.
           | 
           | I now play only chess for this reason, I need an online game
           | that I can master through my life without having to keep up
           | with weekly meta changes
        
           | hulitu wrote:
           | > As for shooters this is the same.
           | 
           | Worse. Why do i need to chat with a character in a FPS ? This
           | is not an RPG.
        
           | MrJagil wrote:
           | I play dota 1 again now! https://firstbloodgaming.com/
        
         | wellthisisgreat wrote:
         | BFV and 6 and all that are just bad tbh, I can't imagine a
         | competitive BF1/5/6 etc scene at all- it's either aim assist
         | hell, or just lowest common denominator of a gaming experience
         | that stuffs you with stimuli and leaves 0 room for any tactics
         | and communication let alone strategy.
         | 
         | For BF1942 adjacent experience try Hell Let Loose it's really
         | quite brilliant (and modern)
        
           | quinnirill wrote:
           | IMO at least on PC, BFV was occasionally a really good
           | shooter, but it was a constant back and forth between updates
           | that ruined the entire game and new swathes of cheaters on
           | the latest exploit not caught by the anti-cheat, until
           | eventually they stopped even trying to stop them.
        
           | programd wrote:
           | In fact Hell Let Loose is a direct copy - or let us just say
           | homage - of the Reality Mod for Battlefield 3. It's a
           | fantastic game because its roots are in fan made enhancements
           | to the already fine Battlefield games of that era. I'd call
           | it the thinking persons Battlefield.
           | 
           | On the other hand if you want a fun, borderline infringing
           | clone of Battlefield 2042 give Delta Force a try. BF 2042 has
           | about 8,000 daily players now, Delta Force 150,000. Clearly
           | they are doing something right that EA could not with the
           | last BF series entry.
        
         | woolion wrote:
         | It's interesting because the main trend in game-design is to
         | 'streamline' and 'simplify'. The result is basically that they
         | did the opposite of what we want to achieve in software design:
         | modern game systems are shallow and complicated rather than
         | deep and complex. One reason is that the older games that are
         | still successful have emergent gameplay -- strategies that
         | weren't planned by the developers but could be found by
         | exploring the space. If it's so simple to make this analysis,
         | why are these games affected by this problem? Because of
         | business decisions. The games need to make players jump to new
         | installments. To do this, they need a compelling reason other
         | than 'we need you to pay full price again', so they introduce
         | new mechanics. After 20 years of bloat where developers are
         | afraid of abandoning the mechanics from previous generations a
         | lot of systems became both too complex and too complicated, so
         | they simplified by planning out the viable strategies, which
         | generally collapse the hierarchy of strategy layers player
         | could adopt. This homogenizing force is also greatly driven by
         | e-sports/streaming, where games are designed to be enjoyed as a
         | spectator. E-sports players want homogeneous strategies as it
         | simplifies greatly adapting to the meta.
         | 
         | Tl;dr: it's a business problem of carrying the whole history of
         | the genre to gather existing players. To simplify would mean
         | take greater, explicit risk, and the industry has become risk-
         | averse because of how much they've generally mismanaged
         | themselves.
         | 
         | If you take Street Fighter 2, the game that laid the blueprint
         | for all mainstream fighting game, there are a few important
         | rules you want to know, like Dragon Punch having startup
         | invincibility. Even then, if you don't want to learn, the game
         | is instinctively approachable. The Street Fighter series
         | introduced 'supers' that need meter to be used, and then
         | systems to have options in how to spend that meter, which
         | introduce some balance issues needing to have more options
         | available in defense. So, in Street Fighter 6 they thus
         | introduced "Drive Rush" with the explicit design concept of
         | "1-button attack". So now you have 2 gauges, the gauge gauge
         | and the drive gauge. But as the concept lays out, Drive Rush is
         | extremely powerful, so you can't hop in without understanding
         | how it works at a basic level. How much effort does it need to
         | have that basic level? Just see [0].
         | 
         | [0] https://wiki.supercombo.gg/w/Street_Fighter_6/Gauges
        
         | HK-NC wrote:
         | My issue wit it is the "too much" is just fluff. I'm not
         | overwhelmed because I'm oit of my depth, in that case I'd be
         | excited to sink my teeth into a new system, instead it's
         | pointless or borderline offensive fluff in my face.
        
           | fullshark wrote:
           | IDK so many strategy games now involve figuring out what
           | stats to min-max and then even if you figure it out there's
           | gonna be an update that rebalances things anyway so what's
           | the point.
           | 
           | Maybe I'm just older, but none of this seems fun.
        
             | 383toast wrote:
             | What strategy games don't involve min-maxing to play
             | competitively?
        
               | batshit_beaver wrote:
               | Min-maxing is fine, but the endless balance patches force
               | you to relearn the game every few months. So now you have
               | to commit to a live service game full time, just to keep
               | up.
               | 
               | Or you can choose to play StarCraft or chess or something
               | where the rules are basically frozen at this point. Much
               | better ROI on learning these kinds of games than
               | something like Dota.
        
           | s1artibartfast wrote:
           | I too am getting old. Sigh...
        
       | dartharva wrote:
       | Author conveniently ignores the thousands of good indie games in
       | the market currently and just dismisses the entire current
       | generation as "disposable pieces of slop". Only someone willingly
       | spoiling their taste in games will make such a ludicrous claim.
       | Many of today's games are in fact a massive upgrade over past
       | titles; it's just that competition and discoverability is too
       | tough and they don't get enough marketing and reach.
       | 
       | As for why old games are still popular? Same reason why old
       | movies are still popular. Nostalgia and familiarity. That's it.
        
         | leecommamichael wrote:
         | You conveniently ignored all but the first sentence, didn't
         | you? I can respect that, but it is mostly an article about
         | multiplayer games.
        
           | dartharva wrote:
           | > it is mostly an article about multiplayer games
           | 
           | Changes nothing about what I said. Plenty of very good
           | multiplayer games out there.
        
       | 999900000999 wrote:
       | I want FOSS alternatives for every genre.
       | 
       | I tried to make a FOSS MTG clone and I keep running into weird
       | edge cases. Anyway, even small games need solid teams to get
       | started.
       | 
       | Even if the games are ultimately monetized , it would be nice to
       | have a FOSS core.
       | 
       | I want to play COD without a bunch of stupid skins and side
       | effects. I would pay 60$ over the base 60$ to disable that non
       | sense, it'll never happen though. Back during the CS Source days
       | I could just select a no skin server
        
         | joshlemer wrote:
         | I agree. I feel pretty discouraged from investing the amount of
         | time it would take to get really involved and proficient in a
         | game, if that game is ultimately not owned by me fully and can
         | be paywalled. There's something more satisfying and timeless
         | about a game like Chess or Go which partly I feel is due to
         | them being owned by everyone/nobody (I mean, yes they're also
         | centuries/millenia old but still).
        
         | azalemeth wrote:
         | Nexuiz (foss multiplayer quake) and beyond all reason (supreme
         | commander rts) are both excellent and have large online
         | communities. Battle for Wesnoth (turn based) is also fantastic.
         | 0 ad has been coming along for ages (rts). We're missing a
         | good, well written and big RPG but a lot of other things do
         | exist ...
        
           | johnisgood wrote:
           | Nexuiz is still alive? There is OpenArena too, and lots of
           | ioquake3 forks such as Tremulous, Urban Terror, etc.
        
             | okwhateverdude wrote:
             | Urban Terror low gravity CTF was an amazing game. So
             | incredibly satisfying to get the jump just right to swoop
             | up the enemy flag, and make the jump back to capture. I
             | loaded it up some time ago and it was mostly a ghost town.
             | Same thing with Tremulous. Could be my timezone. I really
             | enjoyed the ioq3 total conversions.
        
         | jwitthuhn wrote:
         | If you're interested in a FOSS MTG clone check out XMAGE and
         | Forge. They don't have every card but they do have a whole lot.
         | 
         | https://github.com/magefree/mage https://github.com/Card-
         | Forge/forge
        
           | MrJagil wrote:
           | Or https://cockatrice.github.io/
        
         | OsrsNeedsf2P wrote:
         | If you're into RuneScape, check out 20xxscape.org. It lists a
         | bunch of authentic remakes, many of them open source
         | 
         | [0] https://20xxscape.org
        
         | ajot wrote:
         | You can check Open Source clones, inspired by, recreations of
         | the engine, etc at OS Game Clones
         | 
         | https://osgameclones.com/
        
       | nottorp wrote:
       | He means "multiplayer games" though.
       | 
       | Most single player games work just fine(tm) if you apply the
       | right amount of emulation, regardless of age, and they can't be
       | killed by their IP owners.
        
       | pabs3 wrote:
       | It would be interesting for copyright law to require
       | client/server source code escrow for games before they would be
       | protected under the law, with abandonware automatically becoming
       | open source.
        
       | alkonaut wrote:
       | Games are like songs. The songs played on the radio are the bad
       | ones from this year, together with the great ones from any time
       | in history.
        
       | larusso wrote:
       | The Article forgot to mention that Counter Strike started as a
       | Half Life Mod. And I remember friends playing UT mods more than
       | the base game.
       | 
       | I'm not very happy with gaming in 2025. I'm more a console gamer
       | because the whole custom configuration to get the best
       | FPS/visuals is distracting me from playing. I mean I'm the
       | problem there. So I liked to stick to consoles with their easy
       | setup. But with the PS4 Pro that changed. Now I had to choose
       | again: Performance vs Visuals. My answer was always: I want both!
       | I went back to a PC in 2020 and hated it. I spend an arm and leg
       | for the parts and never had the feeling I got much out of the
       | machine (that's what you get if you try to build a
       | workstation/gaming rig hybrid) So it's mostly my fault why PC
       | gaming sucks for me. But there is one huge reason why I went this
       | route: Cost. I refuse to pay north of $3000 for a high end gaming
       | rig to play games on it. Just that. I mean what else would a
       | 3800/4800 do in my PC. And consoles? Well they're heading the
       | same way. I payed the 500 for the PS5 and also XBox Series X.
       | Both together were cheaper as a GPU at the time. But the PS5 Pro
       | feels like a ripoff. And I understand that I could built a more
       | cost effective mid range PC that smokes these _newer_ consoles.
       | But my joy in gaming is not building the hardware or checking
       | latest test on gamers nexus etc. I want to play games.
        
         | cocoto wrote:
         | The problem here is that you are seeking perfection. Simply
         | play with a non-optimal configuration and enjoy!
        
           | larusso wrote:
           | You are right. I know that. That's why I stay away from this
           | and buy consoles. Only that they creeped in the same setup.
           | One to play in better quality pay more. Or take the
           | pedestrian version.
        
       | Farbklex wrote:
       | It's rather sad for this generation. We still host retro LAN
       | parties regularly to play games we love. Flatout 2, Age of
       | Empires 2, Warcraft 3, Half Life Deathmatch. Those games are
       | about 20 years old and play just fine. We grew up with them, and
       | they hold up to today standards amazingly well.
       | 
       | I kinda doubt that today's kids will be able to play Valorant,
       | Apex Legends or Battlefield 2043 in 20 years when they host a
       | "retro" LAN.
        
       | hyperman1 wrote:
       | The first 2 Thief games ate interesting:. They still have a
       | relatively active community, but the executable is hard to run.
       | Then most of the source code leaked, and new releases started
       | from that.
       | 
       | The result is a zombie game. The fans won't let it die, but the
       | copyright limbo won't let it live.
       | 
       | Transport tycoon had a bit of the same, but managed to grow out
       | of it by piece by piece replacement, with ttdpatch, openttd and
       | fully new graphics as important phases. So it is possible to
       | slowly escape this fate if the fanbase is interested enough. But
       | it is a hard, multi decade effort.
        
         | sharperguy wrote:
         | Imagine if copyright actually had a reasonable time limit.
        
       | tobylane wrote:
       | My theory is that we are asking the wrong people. We love old
       | games because we played them when we were young. We should be
       | asking similarly young people what games they don't want to die.
       | One possible answer is that they have so much choice that they
       | find another and don't have the loyalty from scarcity we did.
       | 
       | Back in the day, if you liked Theme Hospital and wanted more, the
       | nearest game was Theme Park (now we have CorsixTH and OpenRCT2).
       | These days, by way of so many more games, something close enough
       | can be recommended, found, pirated.
        
       | Dove wrote:
       | It's normal for achievement in any given genre to have a golden
       | age. It can happen at any time and for mysterious reasons, but I
       | think it is very common to have a golden age right when something
       | new begins to mature and gain cultural momentum. I think that
       | happened with cars and airplanes and movies and TV, to name just
       | a few examples.
       | 
       | Why do video games kinda suck now, compared to the 90's? I mean,
       | same reason as Hip Hop does. Same reason Star Wars does. Lots of
       | passion is poured into things that are new and exciting, and lots
       | less when they become familiar and expected.
       | 
       | Honestly, almost any band follows the same trajectory. They suck
       | but have raw energy for a couple albums. Then they become more
       | polished and have a few awesome albums. Then they get _too_
       | polished, or they 've explored the original concept and have to
       | experiment unsuccessfully, or they just don't know how to
       | recapture the magic while staying fresh, and they kind of start
       | to suck again.
       | 
       | All that analysis about servers and LANs and such, I don't
       | disagree with. But I also think it's a symptom of a much larger
       | phenomenon: the cultural energy has passed the thing by. Love of
       | the thing for its own sake results in generously empowering
       | players. Less power and subtle sucking results from less love.
       | 
       | For an example of something right now moving from "awesome" to
       | "overly expected and starting to suck", I might point at
       | podcasts.
       | 
       | That's not to say you can't make great games now - you clearly
       | can. But a community full of novelty and energy and innovation
       | and inspiration attracts genius and passion in a way that a safe
       | investment never can.
        
         | BSDobelix wrote:
         | The problem is to try making art/entertainment "professional"
         | and primarily a money making machine.
         | 
         | >Why do video games kinda suck now
         | 
         | Well they don't, just the so called AAA/A studios produce the
         | same shit over and over (like a fast and furious allegory).
         | Just look at "Clair Obscur: Expedition 33" for a recent example
         | why modern games don't suck. The Disney's of gaming are dying
         | and it's a win for every consumer.
        
       | consistentlytop wrote:
       | Games are looked at the same way like other businesses, if there
       | is a way to make money they will take it. They are backed by
       | investors who want to see returns. Long be gone the times games
       | were about gaming.
       | 
       | And the biggest problem is, if there's demand for these practices
       | they will keep appearing. If people keep giving into the micro-
       | transactions why would developers stop implementing them?
       | 
       | It also depends what kind of games you want to focus on,
       | competitives require new content = $$ for development vs single
       | player one time purchase.
       | 
       | And that's another topic for discussion, where you're
       | paying/supporting the game and don't see the love/quality. You
       | can see how sloppy publishers became, e.g. Blizzard with
       | Overwatch as prime example, being overtaken by Marvel Rivals
       | (chinese devs). They use the same tactics but make peope feel
       | heard with their feedback, dev communication, and implementation
       | speed.
        
       | ololobus wrote:
       | The title and overall 'take' are very broad, it starts with
       | 
       | > It's well known that video games today are disposable pieces of
       | slop.
       | 
       | But then it falls mostly into multiplayer games. For the latter,
       | I will probably agree that old multiplayer games were more
       | decentralized and self-sufficient just because distribution was
       | also less centralized back then.
       | 
       | Yet, overall, I tend to disagree because of several reasons:
       | 
       | 1. Video games market is vastly larger than 20-30 years ago.
       | That's why we see more crappy games, but there many-many good
       | games as well
       | 
       | 2. Back then there were bad games as well. YouTube is full of
       | videos where gamers walkthrough some old games. And many of even
       | popular titles are literally a broken piece of crappy tech demo
       | with broken mechanics, soft locks, bugs, etc.
       | 
       | 3. Outside of MMMO, F2P and multiplayer there numerous great
       | games nowadays. Indie developers are very strong. Games like
       | Buldur's Gate 3 have a non-imaginable quality and amount of
       | content for 2000s game industry. It's a matter of personal
       | choice, but I can name dozens of titles for the past 10 years or
       | so, that are really great.
       | 
       | UPD: formatting
        
       | wcoenen wrote:
       | Unreal Tournament is given as an example of an old game that
       | never died. But I've tried to play it with a group of friends,
       | and we found it too buggy. Unmaintained games will stop working
       | eventually.
       | 
       | First there was a brightness problem; the game was too dark on
       | multiple computers to be playable. Eventually we found a patch
       | somewhere for that. Next we noticed that the player hosting the
       | game could run much faster than the others. We gave up after
       | that.
        
         | boredhedgehog wrote:
         | UT99 is being maintained with a community patch:
         | 
         | * https://github.com/OldUnreal/UnrealTournamentPatches
         | 
         | Is that the one you used?
        
         | Firehawke wrote:
         | Yeah, no, you need to run the community patch. As noted before
         | in the article, it's being _actively maintained_ by the
         | community. You wouldn 't expect a 1.0 launch version to run
         | well in 2025.
        
       | POM37 wrote:
       | Honestly this article lost me right at the start. How can anyone
       | in their right mind think that every Newer Game production works
       | that way and only lists the worst examples of the AAA industry
       | when in fact there are many smaller studios and even indigames
       | rival sales of the biggest studios with mod support and no
       | microtransactions? I just feel like the person hasn't really
       | played any newer non AAA games. Then he goes on to make really
       | uniform claims about integrated graphics today, which quite
       | literally are able to play the newest Call of Duty. It just
       | strikes me as a rage opinion post, which has some underlying
       | truths but overall is just poorly researched.
        
       | coolThingsFirst wrote:
       | > It's well known that video games today are disposable pieces of
       | slop.
       | 
       | Lol. Don't agree with the premise. Alan Wake 2 is a masterpiece
       | as is Outer Wilds.
        
         | leecommamichael wrote:
         | Yeah, the entire article isn't clickbait but they make several
         | very controversial statements in it. It's just talking about
         | multiplayer games. The author isn't exactly a great
         | communicator.
        
       | gmerc wrote:
       | Old games being available has stopped enshittification and value
       | extraction from VC and PE.
       | 
       | The cost of new games has reached a point where that kind of
       | capital is needed but the value extraction mechanisms these
       | funding methods require don't work when there's competition from
       | old games that allocate more value to the user.
       | 
       | The hardware upgrade train stopped about 2019 too because more
       | expensive hardware scarcely makes a difference for modern games
       | anymore.
       | 
       | Steam, as a privately owned company ensuring old games stay
       | available is single handedly responsible for all kinds of
       | attackers, legacy publishers and Big Tech from gaining control
       | over ecosystem or backlog.
       | 
       | MS is trying to fuck around with game pass but it's doomed with
       | Steam.
       | 
       | The moment of truth will come when Gabe Newell gives up control
        
         | squigz wrote:
         | > MS is trying to fuck around with game pass but it's doomed
         | with Steam.
         | 
         | No it's not. Game Pass is very popular even with people like me
         | who are massive fans of Steam. And it's been pretty successful
         | for quite a few years now, so not sure what you mean by "trying
         | to"
        
           | bombcar wrote:
           | Game Pass is for those willing to admit that an all-you-can-
           | play buffet is fine enough for most people.
           | 
           | Steam is for collectors who want to pretend that someday
           | they'll play their backlog.
           | 
           | At least digital hoarding is easier for the kids to throw
           | away.
        
         | qiine wrote:
         | > _The moment of truth will come when Gabe Newell gives up
         | control_
         | 
         | sadly true, it's almost comical how all other major game
         | company can't seem to grasp why steam is so successful.
        
       | agumonkey wrote:
       | This era is also hectic .. more games, more often, more of
       | everything. Hard to go deep into one thing maybe.
        
       | phendrenad2 wrote:
       | There are lots of new games that will never die. Look at Nintendo
       | games.
        
       | throw7 wrote:
       | I don't disagree per se with any of the OP's points, but back in
       | the day I know why I started to dislike newer ones... the console
       | era became "tier 1" and PC became "tier 2".
       | 
       | Something as simple as the ux being designed for gamepads made
       | for a second tier gameplay experience on pc. You see this even to
       | this day where bungie's marathon has auto-aim assist for a
       | supposed "boomer shooter".
       | 
       | Also, and maybe more importantly, the dev shops then were smaller
       | and were more self-critical about what is actually a good game?
       | It was the early days of the video game industry exploring the
       | medium before the ridiculously bloated budgets of today's AAAA?
       | studios.
       | 
       | Lastly, I am very critical of today's world-building in games. We
       | don't have storytellers any more, but something called "narrative
       | designers". Those empty heads are hired to tell me what to think.
       | It's absolutely soul crushing.
       | 
       | That said, there are still gems out there. I hesitate to mention
       | them because ultimately art is subjective; but one that gave me
       | an ice pick to the head (in a good way) is Death Stranding.
        
       | AlienRobot wrote:
       | Another important point about old games is their file size. When
       | games are under 1 megabyte, you can literally cram thousands of
       | games in a thumb drive and forget about it. It makes them
       | resilient. Someone probably has a copy of the abandonware not
       | because it looked worth preserving but because it was extremely
       | cheap to preserve. By contrast, if your game is several
       | gigabytes, that's several orders of magnitude more expensive to
       | preserve and distribute.
        
       | iFire wrote:
       | New AAA games are less viable if they can be cracked to delete
       | their live service.
        
       | everyone wrote:
       | https://www.stopkillinggames.com/
        
         | CivBase wrote:
         | If you're an EU citizen and care about video game preservation,
         | I highly suggest joining the European Union Citizen's
         | Initiative in this link. Even if you don't care about video
         | games, it could end up having pro-consumer ramifications for
         | software ownership in general if it manages to go anywhere.
         | 
         | For more information checkout Ross's Scott's YouTube channel,
         | Accursed Farms. Here's an introduction video:
         | 
         | https://www.youtube.com/watch?v=mkMe9MxxZiI
        
       | throwawaybob420 wrote:
       | Right off the bat the author determines that all recent video
       | games are "disposable pieces of slop".
       | 
       | Why would anyone actually read this? Does this guy actually play
       | video games?
       | 
       | Baldurs Gate 3? Hades 1/2? Poe? Last Epoch? Counter Strike?
       | Schedule 1? iRacing? Literally can do this all day.
       | 
       | There's always shit video games and there's always fun video
       | games.
        
       | ChoGGi wrote:
       | One of the listed games being CS 1.6 is only around because Valve
       | didn't shutdown the master server. As EA/Ubisoft et al. are
       | inclined to do. So it certainly could've and still readily could.
        
       | xchip wrote:
       | MSX games were terrible, that is what pushed me into programming,
       | a game I'm still playing.
       | 
       | I hated the MSX blocky scroll while at the same time I envied the
       | smooth scroll spectrum games had. Games also were hard and short,
       | across all platforms, including the point and click ones. So,
       | they were not so good, is only the nostalgia what makes them
       | good.
        
       | veunes wrote:
       | Honestly, it's depressing to think how much creativity and
       | community we've lost just because publishers want everything to
       | be a closed garden with a checkout line
        
       | calibas wrote:
       | > It's well known that video games today are disposable pieces of
       | slop.
       | 
       | Yes, and that's always been the case. From Wikipedia:
       | 
       | "The video game crash of 1983 (known in Japan as the Atari shock)
       | was a large-scale recession in the video game industry that
       | occurred from 1983 to 1985 in the United States. The crash was
       | attributed to several factors, including market saturation in the
       | number of video game consoles and available games, many of which
       | were of poor quality."
       | https://en.wikipedia.org/wiki/Video_game_crash_of_1983
       | 
       | There were so many buggy, unfun, barely-playable games released
       | that it poisoned the market 40 years ago. The term is
       | "shovelware", and it's always been a problem in the industry.
       | 
       | Go try the worst games of the Atari 2600, modern games the seem
       | mediocre will become amazing in comparison.
        
       | leecommamichael wrote:
       | 1. The article is about multiplayer games, not all games (as the
       | headline would imply.)
       | 
       | 2. I thought they might be talking about design decisions that
       | make for "lasting fun" but really they're advocating for design
       | decisions that afford the game being functioning software without
       | the corporate entity which produced it continuing to breathe life
       | (and money) into it.
       | 
       | I think it's fine that things die. Also my god that first line is
       | a flaming hot take.
       | 
       | > It's well known that video games today are disposable pieces of
       | slop.
        
       | jakubmazanec wrote:
       | My favourite old games I like to replay every few years: Jagged
       | Alliance 2 (with the great v1.13 mod) and Railroad Tycoon 2.
        
       | davidcbc wrote:
       | Just the opening paragraph of this article is pure hogwash
       | 
       | > It's well known that video games today are disposable pieces of
       | slop.
       | 
       | There are absolutely incredible games still being made across
       | genres. BG3, Hades, Clair Obscur, Celeste, the Horizon series,
       | Balatro, Void Stranger, Elden Ring, these are all examples of all
       | time great games in their respective genres and they all came out
       | in the last 10 years.
       | 
       | > Modern multiplayer games tend to fall into one of two
       | categories: they're abandoned after a while and the servers are
       | pulled (sometimes comically fast, like with Concord), while other
       | games are endlessly changing "live service" games where they get
       | endless updates and free content at the expense of having
       | microtransactions in all their predatory varieties
       | 
       | Final Fantasy XI is still around and it's been going for over 20
       | years. WoW and FFXIV are as well. You can quibble over what
       | "modern" means, but WoW and FFXIV are still getting full
       | expansions and even FFXI got new content as recently as 2023.
       | 
       | > Just like how arcade gaming died in favor of "redemption games"
       | that act as gambling for kids minus the regulations of casinos,
       | video games have fallen victim to endless microtransactions and
       | FOMO events designed to keep people coming back to play for
       | another week or so. They're designed to maximize money at the
       | expense of the core experience.
       | 
       | Some have, but there are absolutely games that have not fallen
       | into this trap.
       | 
       | It's hard to take this article seriously when it starts from such
       | an unserious place
        
         | CivBase wrote:
         | WoW and FFXIV would fall into the author's "live service"
         | category.
        
           | davidcbc wrote:
           | Neither of those are driven by free updates and paid for with
           | microtransactions
        
         | bombcar wrote:
         | Balatro is a perfect example of a game that could easily have
         | been made in the 90s, perhaps even the 80s, and yet it's brand
         | new and really has no similar competitors from that era.
         | 
         | There's still new things to build.
        
       | pflenker wrote:
       | That article suffers from a strong case of survivorship bias.
       | Yes, old games die, they go away and are long forgotten - only
       | very few ,,never die".
       | 
       | The same is true for new ones. Since the barrier to create games
       | is way lower than in the past, more games are created today
       | leading to even more games dying and fading away. Newer
       | successful games will be remastered and rebooted for as long as
       | there is a business case for it.
        
         | jvanderbot wrote:
         | I once read a book "proving" the Bible was divinely written
         | because it had survived so long. No other text had survived so
         | long! Aside from being flatly incorrect, it was a textbook
         | survivorship bias just like this.
         | 
         | This article could be an SAT question prompt.
        
       | dismalaf wrote:
       | It's literally survivorship bias. There were tons of shitty old
       | games. The ones we remember are the good ones.
       | 
       | And AAA publishers don't want to admit it, but gameplay trumps
       | graphics. If I want to see something that looks like real life, I
       | go outside.
        
       | dragonwriter wrote:
       | Survivorship bias: if an old game is still around now, it is far
       | out on the resistant-to-dying tail of games of its era.
       | 
       | Lots of old games died.
        
       | petee wrote:
       | I played Oregon Trail last night on archive.org -- what a great
       | resource
       | 
       | ~6000 on Farmer :)
        
       | nagaiaida wrote:
       | > Case in point, just look at how Newgrounds famously had a ton
       | of games about shooting Muslims after 9/11 and mimicking South
       | Park's sense of humor. If you build the old internet in 2024,
       | it's not going to be the same as the old internet, because the
       | people aren't there. Or worse, you're not allowed to be that
       | anymore.
       | 
       | https://pleromanonx86.wordpress.com/2024/04/06/chasing-the-d...
       | 
       | yeah i think i'm good not returning to this guy's conception of
       | peak gaming
        
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