[HN Gopher] Why old games never die, but new ones do
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       Why old games never die, but new ones do
        
       Author : airhangerf15
       Score  : 26 points
       Date   : 2025-05-24 21:29 UTC (1 hours ago)
        
 (HTM) web link (pleromanonx86.wordpress.com)
 (TXT) w3m dump (pleromanonx86.wordpress.com)
        
       | mattnewton wrote:
       | The article kinda dances around this point, but I think the
       | largest reason "old games never die" is simply the old games
       | mentioned were the good ones of their generation.
       | 
       | Similar to the lindy effect[0] where shows that had been around a
       | while were likely to stay around a while longer. The are the
       | games good enough for people to host fan servers and make mods,
       | and behind each good game there is a lot of forgotten stuff that
       | didn't inspire anyone to preserve it.
       | 
       | [0]
       | https://en.wikipedia.org/wiki/Lindy_effect#:~:text=The%20Lin...
        
         | gmuslera wrote:
         | I would put focus in the survivorship bias too. He is looking
         | and the survivors, and trying to figure out why they survived,
         | and not the ones that didn't make it and could had some the
         | same strengths, but still are not around anymore (and not even
         | counted as "old games").
         | 
         | You have MAME and other console emulators with thousands of
         | games, but how much of them are present on today's culture?
        
         | xboxnolifes wrote:
         | Yeah, how many old games do people _really_ remember and keep
         | playing? Maybe a hundred? 2 hundred? That 's out of tens of
         | thousands of games.
        
       | DarkNova6 wrote:
       | A good and interesting article, but mimicing old games will
       | simply not work.
       | 
       | While it would be admirable to have old features back, some of
       | the largest problem these days is fragmentation.
       | 
       | Up until the 2000s, a new AAA game was a shared event. Fewer
       | games were released, magazines acted as moderators for a common
       | understanding of the market and each game tried to trump its
       | competitors.
       | 
       | Games these days simply left more of an impact than a game
       | nowadays ever could. Not to mention a younger average target
       | demographic, which is now sticking to games of their prime.
        
         | nntwozz wrote:
         | This is correct, same theory as the long tail for music bands.
         | 
         | It was more of a monoculture.
         | 
         | https://youtu.be/WPmJoucUXNY
        
       | Buttons840 wrote:
       | We're lacking a middle ground in copyright law that would allow
       | people to play Mario Bros 3 on the NES for free, but doesn't give
       | everyone the right to use the Mario IP, or to resell it en masse.
       | (It's only possible right now because of incomplete law
       | enforcement.)
       | 
       | The purpose of copyright is to encourage creation, but rent-
       | seeking on a decades old game is not it.
       | 
       | Copyright and patents encourage creation and invention.
       | Trademarks protect consumers. These laws should not do more than
       | this.
        
       | V__ wrote:
       | I think survivorship bias and nostalgia are bigger factors.
       | Besides that, there are many more game releases now than ever
       | before, so it is much harder to land a hit which will "survive"
       | over the years.
        
       | ivape wrote:
       | The current crowds move together through games. If everyone is
       | not into a game, it dies because the friend group never goes
       | "lets all go play that". Current game marketing is centered
       | around influencers really pushing the idea that "this is the
       | place to be", they don't really sell any other vibe. It's like
       | club hopping.
        
         | esseph wrote:
         | Kinda.
         | 
         | There's a lot of very good single player games out there that
         | this does not touch on.
        
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       (page generated 2025-05-24 23:00 UTC)