[HN Gopher] AniSora: Open-source anime video generation model
       ___________________________________________________________________
        
       AniSora: Open-source anime video generation model
        
       Author : PaulineGar
       Score  : 315 points
       Date   : 2025-05-17 23:59 UTC (23 hours ago)
        
 (HTM) web link (komiko.app)
 (TXT) w3m dump (komiko.app)
        
       | throwaway314155 wrote:
       | Says it's open source but I'm having trouble finding a link to
       | weights and/or code?
       | 
       | Looks incredibly impressive btw. Not sure it's wise to call it
       | `AniSora` but I don't really know.
        
         | dh1011 wrote:
         | https://huggingface.co/IndexTeam/Index-anisora
        
           | throwaway314155 wrote:
           | Thanks!
           | 
           | > This model has 1 file scanned as unsafe. testvl-
           | pre76-top187-rec69.pth
           | 
           | Hm, perhaps I'll wait for this to get cleared up?
        
             | echelon wrote:
             | This is not the first time I've heard of checkpoints being
             | used to distribute malware. In fact, I've heard this was a
             | popular vector from shady international groups.
             | 
             | I wouldn't expect this from Bilibili's Index Team, though,
             | given how high profile they are. It's probably(?) a false
             | positive. Though I wouldn't use it personally, just to be
             | safe.
             | 
             | The safetensors format should be used by everyone. Raw pth
             | files and pickle files should be shunned and abandoned by
             | the industry. It's a bad format.
        
             | userbinator wrote:
             | I wonder if the entropy of model weights and their size
             | causes statistical false positives to appear often?
        
               | throwaway314155 wrote:
               | I imagine it has more to do with whether or not the file
               | appears to have executable python code in it, as a .pth
               | file is usually just a a pickled python object and these
               | can be manipulated to load arbitrary python code when
               | loaded.
        
             | lbeltrame wrote:
             | Disty of SD.Next has made a version in diffusers format.
             | 
             | https://huggingface.co/Disty0/Index-anisora-5B-diffusers
             | 
             | For the record, the dev branch of SD.Next
             | (https://github.com/vladmandic/sdnext) already supports it.
        
         | echelon wrote:
         | > Not sure it's wise to call it `AniSora` but I don't really
         | know.
         | 
         | Given that OpenAI call themselves "Open", I think it's great
         | and hilarious that we're reusing their names.
         | 
         | There was OpenSora from around this time last year:
         | 
         | https://github.com/hpcaitech/Open-Sora
         | 
         | And there are a lot of other products calling themselves "Sora"
         | as well.
         | 
         | It's also interesting to note that OpenAI recently redirected
         | sora.com, which used to be its own domain, to sora.chatgpt.com.
        
           | pests wrote:
           | > OpenAI recently redirected sora.com, which used to be its
           | own domain, to sora.chatgpt.com.
           | 
           | Probably to share cookies.
        
             | echelon wrote:
             | Cookies are such a mess.
             | 
             | We need cross-domain cookies. Google took them away so they
             | could further entrench their analytics and ads platform.
             | Abuse of monopoly power.
        
               | Anduia wrote:
               | We use OAuth2 for identity.
               | 
               | We use first-party cookies for session management.
               | 
               | We use APIs and signed tokens (JWT) to federate across
               | domains without leaking user data.
               | 
               | The ones hurt by the death of third-party cookies are ad
               | tech parasites who refused to innovate imho...
        
               | echelon wrote:
               | OpenAI uses all of these things and _still_ had to move
               | domains.
               | 
               | Also: tech should be easier, not harder.
               | 
               | Building this shouldn't take more than an hour, yet
               | somehow we did this to ourselves.
        
       | isaacimagine wrote:
       | I tested this out with a promotional illustration from _Neon
       | Genesis Evangelion_. The model works quite well, but there are
       | some temporal artifacts w.r.t. the animation of the hair as the
       | head turns:
       | 
       | https://goto.isaac.sh/neon-anisora
       | 
       | Prompt: _The giant head turns to face the two people sitting._
       | 
       | Oh, there is a docs page with more examples:
       | 
       | https://pwz4yo5eenw.feishu.cn/docx/XN9YdiOwCoqJuexLdCpcakSln...
        
         | Centigonal wrote:
         | link's broke
        
           | isaacimagine wrote:
           | https://dihulvhqvmoxyhkxovko.supabase.co/storage/v1/object/p.
           | ..
        
       | internet2000 wrote:
       | We're so close to finally being able to generate our own Haruhi
       | season 3... what a time to be alive.
        
         | veonik wrote:
         | Dude... are you telling me it isnt actually finished? I am
         | watching season 1 for the first time...
        
           | darylteo wrote:
           | No it's not. 4 of 10 volumes.
           | 
           | The IP is likely doa anyway as it's on indefinite hiatus
        
             | rererereferred wrote:
             | Tanigawa released a new volume a few years ago, like 10
             | years after the last one. But still, it probably doesn't
             | have the popularity it once had so a new animation sounds
             | unlikely.
        
               | pm215 wrote:
               | The most recent LN is volume 13, which came out in
               | November 2024; it's on my shelf but I haven't got round
               | to reading it yet. (The big gap between volumes was
               | between 11 and 12: frankly I'd assumed that the author
               | intended the end of volume 11 as the ending of the
               | series. Volume 12 was in 2020 and was about half stuff
               | the author had already published in other places.)
               | 
               | I don't know how anime series economics works these days
               | -- AIUI traditionally the live late night TV broadcast
               | was effectively an advert to get the hardcore fans to buy
               | the extremely expensive Japanese market DVD/bluray sets,
               | which were what brought in the money. But I expect
               | streaming has changed things a lot.
        
               | rererereferred wrote:
               | Thanks, I wasn't aware he released another just last
               | year!
               | 
               | I'd assume streaming services have changed the industry.
               | Things like Devilman Crybaby wouldn't have been released
               | if Netflix wasn't involved.
        
           | protocolture wrote:
           | My memory is:
           | 
           | 1. Haruhi is based on light novels, so has to actually
           | perform to get a release. Japanese market is upside down, the
           | anime often goes to free to air to support a manga release
           | where the real money is made (I have no idea how this works
           | economically this is just how its explained to me) as there
           | isn't any more manga or light novels to release, the
           | likelihood of another season is low. It was sort of always a
           | passion project.
           | 
           | 2. The studio was firebombed.
           | https://en.wikipedia.org/wiki/Kyoto_Animation_arson_attack
           | 
           | 3. Season 2 was critically panned, but I dunno I thought it
           | was pretty genius.
           | 
           | My suggestion, watch both series, then read the english
           | translation of the novels.
        
             | darylteo wrote:
             | The studio being firebombed probably does not factor much
             | into it. Kyoani and Kadokawa have beef, but Kadokawa can
             | easily contract it to another studio to do. They just don't
             | want to because of 1.
             | 
             | Also don't forget to watch Disappearance after the 2
             | seasons.
        
         | stonecharioteer wrote:
         | Shit i haven't heard of this anime in over 10 years. That was a
         | shot of nostalgia
        
         | dvh wrote:
         | Or fix NGE
        
           | khalic wrote:
           | You can't fix perfection
        
             | memming wrote:
             | The german accent maybe needs fixing.
        
               | nine_k wrote:
               | I suppose you can do it right now. Speech models are
               | excellent.
        
         | xingped wrote:
         | Literally the first proper anime series (not including movies
         | or like DBZ) that I ever watched. Still fondly remember it and
         | still salty about how the director killed it. It would be the
         | greatest gift of a lifetime if anyone ever either finished the
         | series or rebooted and completed it.
        
         | layer8 wrote:
         | Let's have that conversation in five or ten years again. It
         | doesn't look so close to me now, I'm curious how that will play
         | out.
        
         | fwip wrote:
         | Sure, if you're happy eating the dogshit that is AI.
        
       | washadjeffmad wrote:
       | >Powered by the enhanced Wan2.1-14B foundation model for superior
       | stability.
       | 
       | Wan2.1 is great. Does this mean anisora is also 16fps?
        
       | babuloseo wrote:
       | So we can finally remake Akame Ga kill?
        
       | smusamashah wrote:
       | There are so many glitches even on the very first example. Arm of
       | the shirt glitching, moving hair disappear and appear out of no
       | where. Rest is just moving arm and clouds.
        
       | s0rr0wskill wrote:
       | can i generate hentai
        
         | topato wrote:
         | Inquisitive minds need to know!
         | 
         | But seriously, I had the same thought, considering the general
         | lack of guardrails surrounding high-profile Chinese genAI
         | models... Eventually, someone will know the answer... It's
         | inevitable...
        
       | hatsunearu wrote:
       | So was this trained on existing anime? Ain't no way the corpus
       | was licensed legally.
        
         | tonyhart7 wrote:
         | "animated video generation model presented by Bilibili."
         | 
         | You understand that china has "different" view on
         | copyright,license etc right??
        
           | yorwba wrote:
           | Not _that_ different. Bilibili is a big, above-board video
           | streaming service; they definitely have distribution rights
           | to a large collection of anime content. (They also have
           | YouTube-style user uploads where proper licensing is less
           | likely.)
           | 
           | It's the equivalent of Crunchyroll putting out a video
           | generation model. If the rightsholders disagree with this
           | usage, it'll come up during the negotiations for new
           | releases.
        
             | tonyhart7 wrote:
             | "It's the equivalent of Crunchyroll putting out a video
             | generation model. If the rightsholders disagree with this
             | usage"
             | 
             | how can you prove then??? its literally the same way OpenAI
             | use Ghibli material and they can't do anything about it
        
               | yorwba wrote:
               | OpenAI doesn't have an existing business based on
               | licensing Studio Ghibli content, so the only option
               | Studio Ghibli has to stop them is to sue them and hope
               | that OpenAI is found to have infringed their copyright.
               | 
               | Bilibili _does_ have an existing business based on
               | licensing Studio Ghibli content, so Studio Ghibli can
               | threaten to refuse to sell them distribution rights for
               | future releases, even without a lawsuit.
        
           | SiempreViernes wrote:
           | Really? We've all seen the stories on how Meta sourced book
           | content from Anna's Archive and still you try to claim things
           | are different in China?
        
             | tonyhart7 wrote:
             | so we playing whataboutism now?? huh
             | 
             | then tell me what chinnese government stance on this
             | matters, because I can tell that Meta doing is illegal but
             | I cant say the same with chinnese company doing it on
             | mainland china
        
           | dbacar wrote:
           | Do you think all that all the big guys just asked people
           | while training their models?
        
         | Lerc wrote:
         | The right to train models on copyrighted data has yet to be
         | determined.
        
         | ronsor wrote:
         | China doesn't care about silly licenses.
        
         | mythz wrote:
         | China doesn't know what you're talking about.
        
         | ekianjo wrote:
         | There are very few models out there that are not trained on
         | data protected by copyright. So nothing new for the past 3
         | years
        
         | mattigames wrote:
         | Not like chatgtp and sora which as all we all known are fully
         | trained in public licensed content free of copyright.
        
           | mitthrowaway2 wrote:
           | Exactly, that's why they aren't able to replicate the Studio
           | Ghibli style.
        
             | esafak wrote:
             | They are, and that's what's sad about it. Studio Ghibli is
             | not getting paid, and would never have consented to this
             | even if they were offered.
        
       | vunderba wrote:
       | From the paper:
       | 
       |  _> a variable-length training approach is adopted, with training
       | durations ranging from 2 to 8 seconds. This strategy enables our
       | model to generate 720p video clips with flexible lengths between
       | 2 and 8 seconds._
       | 
       | I'd like to see it benched against FramePack which in my
       | experience also handles 2d animation pretty well and doesn't
       | suffer from the usual duration limitations of other models.
       | 
       | https://lllyasviel.github.io/frame_pack_gitpage
        
       | MattRix wrote:
       | I might be missing something, but it feels weird that it's named
       | after Sora?
        
         | chii wrote:
         | sora is the japanese word for sky, and it's not that uncommon a
         | name.
        
           | MattRix wrote:
           | Sure, but this is literally named after OpenAI's Sora:
           | https://arxiv.org/abs/2412.10255
        
       | kachapopopow wrote:
       | Some of these are very obviously trained on webtoons and manga,
       | probably pixiv as well. This is very clear due to seeing CG
       | buildings and other misc artifacts. So this is obviously trained
       | on copyrighted material.
       | 
       | Art is something that cannot be generated like synthetic text so
       | it will have to be nearly forever powered by human artists or
       | else you will continue to end up with artifacting. So it makes me
       | wonder if artists will just be downgraded to an "AI" training
       | position, but it could be for the best as people can draw what
       | they like instead and have that input feed into a model for
       | training which doesn't sound too bad.
       | 
       | While being very pro AI in terms of any kind of trademaking and
       | copyright, it still make me wonder what will happen to all the
       | people who provided us with entertainment and if the quality
       | continue to increase or if we're going to start losing
       | challenging styles because "it's too hard for ai" and everything
       | will start 'felling' the same.
       | 
       | It doesn't feel the same as people being replaced with computer
       | and machines, this feels like the end of a road.
        
         | sshine wrote:
         | It's great that you have sympathy for illustrators, but I don't
         | see a big difference if the training data is a novel, a
         | picture, a song, a piece of code, or even a piece of legal
         | text.
         | 
         | As my mom retired from being a translator, she went from
         | typewriter to machine-assisted translation with centralised
         | corpus-databases. All the while the available work became less
         | and less, and the wages became lower and lower.
         | 
         | In the end, the work we do that is heavily robotic will be done
         | by less expensive robots.
        
           | earthnail wrote:
           | Here's the argument:
           | 
           | The output of her translations had no copyright. Language
           | developed independently of translators.
           | 
           | The output of artists has copyright. Artists shape the space
           | in which they're generating output.
           | 
           | The fear now is that if we no longer have a market where
           | people generate novel arts, that space will stagnate.
        
             | briansm wrote:
             | Makes me wonder if the generous copyright protections
             | afforded to artists had not become so abhorrent (thanks,
             | Disney) then this kind of thing might not have happened.
        
             | wongarsu wrote:
             | I don't think the Berne Convention on Copyright was meant
             | as a complete list of things where humans have valuable
             | input. Translators do shape the space in which they
             | generate output. Their space isn't any single language bit
             | rather the connecting space between languages.
             | 
             | Most translation work is simple just as the day-to-day of
             | many creative professions is rather uncreative. But
             | translating a book, comic or movie requires creative
             | decisions on how to best convey the original meaning in the
             | idioms and cultural context of a different language. The
             | difference between a good and a bag translation can be
             | stark
        
             | imiric wrote:
             | > The output of artists has copyright.
             | 
             | Copyright is a very messy and divisive topic. How exactly
             | can an artist claim ownership of a thought or an image? It
             | is often difficult to ascertain whether a piece of art
             | infringes on the copyright of another. There are grey areas
             | like "fair use", which complicate this further. In many
             | cases copyright is also abused by holders to censor art
             | that they don't like for a myriad of unrelated reasons. And
             | there's the argument that copyright stunts innovation.
             | There are entire art movements and music genres that
             | wouldn't exist if copyright was strictly enforced on art.
             | 
             | > Artists shape the space in which they're generating
             | output.
             | 
             | Art created by humans is not entirely original. Artists are
             | inspired by each other, they follow trends and movements,
             | and often tiptoe the line between copyright infringement
             | and inspiration. Groundbreaking artists are rare, and if we
             | consider that machines can create a practically infinite
             | number of permutations based on their source data, it's not
             | unthinkable that they could also create art that humans
             | consider unique and novel, if nothing else because we're
             | not able to trace the output to all of its source inputs.
             | Then again, those human groundbreaking artists are also
             | inspired by others in ways we often can't perceive. Art is
             | never created in a vacuum. "Good artists copy; great
             | artists steal", etc.
             | 
             | So I guess my point is: it doesn't make sense to apply
             | copyright to art, but there's nothing stopping us from
             | doing the same for machine-generated art, if we wanted to
             | make our laws even more insane. And machine-generated art
             | can also set trends and shape the space they're generated
             | in.
             | 
             | The thing is that technology advances far more rapidly than
             | laws do. AI is raising many questions that we'll have to
             | answer eventually, but it will take a long time to get
             | there. And on that path it's worth rethinking traditional
             | laws like copyright, and considering whether we can
             | implement a new framework that's fair towards creators
             | without the drawbacks of the current system.
        
               | GoblinSlayer wrote:
               | >Art created by humans is not entirely original.
               | 
               | The catch here is that a human can use single sample as
               | input, but AI needs a torrent of training data. Also when
               | AI generates permutations of samples, does their
               | statistic match training data?
        
               | taneq wrote:
               | Not without a torrent of pre-training data. The
               | qualitative differences are rapidly becoming intangible
               | 'soul' type things.
        
               | wongarsu wrote:
               | A skilled artist can imitate a single art style or draw a
               | specific object from a single reference. But _becoming a
               | skilled artist_ takes years of training. As a society we
               | like to pretend some humans are randomly gifted with the
               | ability to draw, but in reality it 's 5% talent and 95%
               | spending countless hours practising the craft. And if you
               | count the years worth of visual data the average human
               | has experienced by the time they can recreate a van Gogh
               | then humans take magnitudes more training data than state
               | of the art ML models
        
               | startupsfail wrote:
               | In case of an ML model either a very good description or
               | that single reference could be added to the context.
        
               | brookst wrote:
               | No human could use a single sample if it was literally
               | the first piece of art they had ever seen.
               | 
               | Humans have that torrent of training data baked in from
               | years of lived experience. That's why people who go to
               | art school or otherwise study art are generally (not
               | always of course) better artists.
        
               | collingreen wrote:
               | I don't think the claim that the value of art school
               | simply being more exposure to art holds water.
        
               | Nevermark wrote:
               | Ambiguities are not a good argument against laws that
               | still have positive outcomes.
               | 
               | There are very few laws that are not giant ambiguities.
               | Where is the line between murder, self-defense and
               | accident? There are no lines in reality.
               | 
               | (A law about spectrum use, or registered real estate
               | borders, etc. can be clear. But a large amount of law
               | isn't.)
               | 
               | Something must change regarding copyright and AI model
               | training.
               | 
               | But it doesn't have to be the law, it could be
               | technological. Perhaps some of both, but I wouldn't rule
               | out a technical way to avoid the implicit or explicit
               | incorporation of copyrighted material into models yet.
        
               | omeid2 wrote:
               | > There are very few laws that are not giant ambiguities.
               | Where is the line between murder, self-defense and
               | accident? There are no lines in reality.
               | 
               | These things are very well and precisely defined in just
               | about every jurisdiction. The "ambiguities" arise from
               | ascertaining facts of the matter, and whatever some facts
               | fits within a specific set of set rules.
               | 
               | > Something must change regarding copyright and AI model
               | training.
               | 
               | Yes, but this problem is not specific to AI, it is the
               | question of what constitutes a derivative, and that is a
               | rather subjective matter in the light of the good ol'
               | axiom of "nothing is new under the sun".
        
             | nickserv wrote:
             | A translation is absolutely under copyright. It is a
             | creative process after all.
             | 
             | This means a book can be in public domain for the original
             | text, because it's very old, but not the translation
             | because it's newer.
             | 
             | For example Julius Caesar's "Gallic War" in the original
             | latin is clearly not subject to copyright, but a recent
             | English translation will be.
        
             | GoblinSlayer wrote:
             | Piracy is promotion, look at all the fanfiction.
             | 
             | Also in case of graphic and voice artists unique style
             | looks more valuable than output itself, but style isn't
             | protected by copyright.
        
             | victorbjorklund wrote:
             | You are wrong. Translations have copyright. That is why a
             | new translation of for example an ancient book has
             | copyright and you are now allowed to reproduce it without
             | permission.
        
             | wahnfrieden wrote:
             | Wrong from the first sentence...
        
             | TeMPOraL wrote:
             | That makes no sense, neither legally nor philosophically.
             | 
             | > _Language developed independently of translators._
             | 
             | And it also developed independently of writers and poets.
             | 
             | > _Artists shape the space in which they're generating
             | output._
             | 
             | Not writers and poets, apparently. And so maybe not even
             | artists, who typically mostly painted book references.
             | Color perception and symbolism developed independently of
             | professional artists, too. Moreover, _all_ of the things
             | you mention predate copyright.
             | 
             | > _The fear now is that if we no longer have a market where
             | people generate novel arts, that space will stagnate._
             | 
             | But that will never happen; it's near-impossible to stop
             | humans from generating novel arts. They just do it as a
             | matter of course - and the more accessible the tools are,
             | the more people participate.
             | 
             | Yes, memes are a form of art, too.
             | 
             | What's a real threat is lack of _shared_ consumption of
             | art. This has been happening for the past couple decades
             | now, first with books, then with visual arts. AI will make
             | this problem worse by both further increasing volume of
             | "novel arts" and by enabling _personalization_. The real
             | value we 're using is the role of art as social objects -
             | the ability to relate to each other by means of
             | experiencing _the same_ works of art, and thus being able
             | to discuss and reference it. If no two people ever
             | experienced _the same_ works of art, there 's not much
             | about art they can talk about; if there's no shared set of
             | art seen by most people in a society, there's a social
             | baseline lost. That problem does worry me.
        
             | brookst wrote:
             | Translations absolutely have copyright.
        
           | kouteiheika wrote:
           | > As my mom retired from being a translator, she went from
           | typewriter to machine-assisted translation with centralised
           | corpus-databases. All the while the available work became
           | less and less, and the wages became lower and lower.
           | 
           | She was lucky to be able to retire when she did, as the job
           | of a translator is definitely going to become extinct.
           | 
           | You can already get higher quality translations from machine
           | learning models than you get from the majority of commercial
           | human translations (sans occasional mistakes for which you
           | still need editors to fix), and it's only going to get
           | better. And unlike human translators LLMs don't mangle the
           | translations because they're too lazy to actually translate
           | so they just rewrite the text as that's easier, or
           | (unfortunately this is starting to become more and more
           | common lately) deliberately mistranslate because of their
           | personal political beliefs.
        
             | khalic wrote:
             | This is just not true, LLMs struggle very hard with even
             | basic recursive questions, nuances and dialects
        
               | zx8080 wrote:
               | But as a customer cannot know that, they will tend to
               | consume (and mostly trust) whatever LLM result is given.
        
               | emsign wrote:
               | Yes indeed. After a few years humans will be trained to
               | accept the low tier AI translations as the new normal,
               | hopefully I'm dead by then already.
        
             | GoblinSlayer wrote:
             | Maybe for dry text. Translation of art is art too and
             | there's no such thing as higher quality art.
        
               | taneq wrote:
               | I'm intrigued by this statement. It seems obvious to me
               | that some artworks are 'higher quality' than others. You
               | wouldn't, I'd presume, consider the Sistine Chapel or the
               | Mona Lisa to be the same quality as a dickbutt scribbled
               | on a napkin?
        
               | Ylpertnodi wrote:
               | >You wouldn't, I'd presume, consider the Sistine Chapel
               | or the Mona Lisa to be the same quality as a dickbutt
               | scribbled on a napkin?
               | 
               | To paraphrase Frank Zappa...Art just needs a frame. If
               | you poo on a table...not art. If you declare 'my poo on
               | the table will last from the idea, until the poo
               | dissappears', then that is art. Similarly, banksy is just
               | graffiti unless you understand (or not) the framing of
               | the work.
        
             | ben_w wrote:
             | While LLMs are pretty good, and likely to improve, my
             | experience is OpenAI's offerings *absolutely* make stuff up
             | after a few thousand words or so, and they're one of the
             | better ones.
             | 
             | It also varies by language. Every time I give an example
             | here of machine translated English-to-Chinese, it's so bad
             | that the responses are all people who can read Chinese
             | being confused because it's gibberish.
             | 
             | And as for politics, as Grok has just been demonstrating,
             | they're quite capable of whatever bias they've been trained
             | to have or told to express.
             | 
             | But it's worse than that, because different languages cut
             | the world at different joints, so most translations have to
             | make a choice between literal correctness and readability
             | -- for example, you can have gender-neutral "software
             | developer" in English, but in German to maintain neutrality
             | you have to choose between various unwieldy affixes such as
             | "Softwareentwickler (m/w/d)" or "Softwareentwickler*innen"
             | (https://de.indeed.com/karriere-guide/jobsuche/wie-wird-
             | man-s...), or pick a gender because "Softwareentwickler" by
             | itself means they're male.
        
               | kiney wrote:
               | no, "Softwareentwickler" doed NOT mean the person is
               | male. It's the correct german form for either male OR
               | generic. (generisches Maskulinum)
        
               | TeMPOraL wrote:
               | Same is true in Polish, but the feminist movement insists
               | this is not acceptable and tries to push feminatives.
               | 
               | I personally have no strong opinion on this, FWIW, just
               | confirming GP's making a good point there. A translated
               | word or phrase may be technically, grammatically correct,
               | but still not be culturally correct.
        
               | kouteiheika wrote:
               | > While LLMs are pretty good, and likely to improve, my
               | experience is OpenAI's offerings _absolutely_ make stuff
               | up after a few thousand words or so, and they 're one of
               | the better ones.
               | 
               | That's not how you get good translations from off-the-
               | shelf LLMs! If you give a model the whole book and expect
               | it to translate it in one-shot then it will eventually
               | hallucinate and give you bad results.
               | 
               | What you want is to give it a small chunk of text to
               | translate, plus previously translated context so that it
               | can keep the continuity.
               | 
               | And for the best quality translations what you want is to
               | use a dedicated model that's specifically trained for
               | your language pairs.
               | 
               | > And as for politics, as Grok has just been
               | demonstrating, they're quite capable of whatever bias
               | they've been trained to have or told to express.
               | 
               | In an open ended questions - sure. But that doesn't apply
               | to translations where you're not asking the model to come
               | up with something entirely by itself, but only getting it
               | to accurately translate what _you_ wrote into another
               | language.
               | 
               | I can give you an example. Let's say we want to translate
               | the following sentence:
               | 
               | "itsumoYan warerukara, Lu Chu Du Yi etanda. "
               | 
               | Let's ask a general purpose LLMs to translate it without
               | any context (you could get a better translation if you'd
               | give it context and more instructions):
               | 
               | ChatGPT (1): "Since people always comment on it, I toned
               | down how revealing it is."
               | 
               | ChatGPT (2): "People always say something, so I made it
               | less revealing."
               | 
               | Qwen3-235B-A22B: "I always get told, so I toned down how
               | revealing my outfit is."
               | 
               | gemma-3-27b-it (1): "Because I always get told, I toned
               | down how much skin I show."
               | 
               | gemma-3-27b-it (2): "Since I'm always getting comments
               | about it, I decided to dress more conservatively."
               | 
               | gemma-3-27b-it (3): "I've been told so often, I decided
               | to be more modest."
               | 
               | Grok: "I was always told, so I toned down the exposure."
               | 
               | And how humans would translate it:
               | 
               | Competent human translator (I can confirm this is an
               | accurate translation, but perhaps a little too literal):
               | "Everyone was always saying something to me, so I tried
               | toning down the exposure."
               | 
               | Activist human translator: "Oh those pesky patriarchal
               | societal demands were getting on my nerves, so I changed
               | clothes."
               | 
               | (Source: https://www.youtube.com/watch?v=dqaAgAyBFQY)
               | 
               | It should be fairly obvious which one is the biased one,
               | and I don't think it's the Grok one (which is a little
               | funny, because it's actually the most literal translation
               | of them all).
        
           | emsign wrote:
           | You can't compare translation to creating new works of art.
           | Sorry mom, but that's apples and oranges. A dangerously false
           | comparison.
        
             | sshine wrote:
             | As noted in another sub-thread, translations are indeed
             | works of art. As evidence, my mom has received royalties
             | for her translations for decades, both from sales and from
             | library lending. And she could sue for copyright
             | infringement if someone stole her translation. The only
             | difference is that she needs permission to distribute the
             | translation, unless it's translated from the public domain.
        
             | anton-c wrote:
             | If you speak more than one language(esp something like
             | Chinese or Japanese) you understand how subjective some
             | choices are. It certainly takes creative decision making.
        
               | numpad0 wrote:
               | I speak Japanese natively and hell, I'm just going to
               | say, _there is no such thing as translation_ , there is
               | just foreign language ghostwriting.
               | 
               | I'm not even sure if bilingualism is real or if it's just
               | an alternate expression for relatively benign forced
               | split personality. Could very well be.
        
           | idiotsecant wrote:
           | My prediction:
           | 
           | It will be like furniture.
           | 
           | A long time ago, every piece of furniture was handmade. It
           | might have been good furniture, or crude, poorly constructed
           | furniture, but it was all quite expensive, in terms of hours
           | per piece. Now, furniture is almost completely mass produced,
           | and can be purchased in a variety of styles and qualities
           | relatively cheaply. Any customization or uniqueness puts it
           | right back into the hand-made category. And that arrangement
           | works for almost everyone.
           | 
           | Media will be like that. There will be a vast quantity of
           | personalized media of decent quality. It will be produced
           | almost entirely automatically based on what the algorithm
           | knows about you and your preferences.
           | 
           | There will be a niche industry of 'hand made' media with real
           | acting and writing from human brains, but it will be
           | expensive, a mark of conspicuous consumption and class
           | differentiation.
        
             | collingreen wrote:
             | This prediction implies that people will value consuming
             | tailored media, knowing 100% that it was generated because
             | they wanted it (as opposed to because someone wanted to
             | express something), with no deeper story or connection or
             | exploration to it.
             | 
             | If people instead care about the creation story and
             | influences (the idea of "behind the scenes" and "creator
             | interviews" for on demand ai generated media is pretty
             | funny) then this won't have much value.
             | 
             | Time will tell - it's an exciting, discouraging time to be
             | alive, which has probably always been the case.
        
             | sshine wrote:
             | > _There will be a niche industry of 'hand made' media with
             | real acting and writing from human brains, but it will be
             | expensive, a mark of conspicuous consumption and class
             | differentiation._
             | 
             | This addresses one axis of development.
             | 
             | Meanwhile, there's lots of people around willing to express
             | themselves for advertisement money.
             | 
             | Like with translation: We're going to see tool-assisted
             | work where the tools get more and more sophisticated.
             | 
             | Your example with furniture is good. Another is cars: From
             | horses to robotaxis. Humans are in the loop somewhere
             | still.
        
             | dogcomplex wrote:
             | This. Except one should also disillusion themselves of the
             | idea that there will always be a higher quality to the
             | 'hand made' versions. AI will almost certainly outpace us
             | in every way, _including_ the ability to make something
             | beautiful that _looks_ 'hand-made', even with artificial
             | flaws and illusions of the history and natural rugged
             | beauty of the piece.
             | 
             | The only discernable difference that won't be replicable is
             | a cryptographic signature "Certified 100% Human-Made!"
             | sticker, which will probably become the mark of the niche
             | industry.
             | 
             | Somewhat more accurate analogy would be the custom car
             | market. Beautiful collectible convertibles with fine
             | detailing everywhere, priced thousands of times higher than
             | normal cars, that actually run far worse and basically
             | break apart after a few thousand miles and are impossible
             | to find parts for. Automated factories certainly could
             | churn them out but they don't because they're impractical
             | poorly-designed status items kept artificially scarce for
             | the very rich to peacock with.
             | 
             | Except AI will probably still produce equivalent
             | impractical stuff anyway, just because production (digital
             | and physical) will eventually be easy enough that resources
             | are negligible, and everyone can have flashy impractical
             | stuff. So again, only that "100% Human!" seal will
             | distinguish, eventually.
        
             | mmcconnell1618 wrote:
             | The reproduction cost for the 2nd copy of media is near
             | zero just like software. Handmade or customized furniture
             | is more expensive because it takes more labor for each
             | copy. With media, the cost is fixed, even if it is large.
             | Once the first version of handmade media has been created,
             | the owner is incentivized to get as much value from it as
             | possible. The optimal demand curve is probably not a few
             | rich people paying as much as possible.
        
         | wordpad wrote:
         | Artists push the envelope.
         | 
         | With AI tools artists will be able to push further, doing
         | things that AI can't do yet.
        
           | numpad0 wrote:
           | Audiences too. People loses interest fast for anything that
           | something faceless can provide, whether the thing is machines
           | or humans, or whether the act is drawing art or assembling
           | iPhone.
        
           | GoblinSlayer wrote:
           | Push further can only artists that weren't crippled by AI.
        
             | falsaberN1 wrote:
             | What do you mean? How can AI cripple an artist? Even if the
             | AI can do stuff better than I can in less time, it doesn't
             | affect my art at all. It's the same thing as human artists
             | better than them existing. Then again, I've seen people who
             | get jealous to a raging degree because artist X can do
             | better than them, so...
             | 
             | Every artist worth anything strives to be better at their
             | craft on the daily, if that artist gets discouraged because
             | there's something "better", that means that artist is not
             | good because those negative emotions are coming from a
             | competitive place instead of one of self-improvement and
             | care for their craft or the audience. Art is only a
             | competition with oneself, and artists that don't understand
             | or refuse this fact are doomed from the start.
        
               | JoeAltmaier wrote:
               | Nice idealistic view. It doesn't pay the bills. Artists
               | quit doing art when they have to flip burgers instead.
               | And AI is absolutely unconditionally a competitor in that
               | arena.
        
               | numpad0 wrote:
               | Online artists are more likely to be consultants and
               | marketing experts. They "flip burgers", or rather make
               | PowerPoints and lays out magazine articles, 12 hours a
               | day for 8 days a week anyway. So AI only "financially"
               | hurts them in the sense that it hurts their dopamine
               | income.
        
               | falsaberN1 wrote:
               | This is more like it. Every dedicated artist I know does
               | something else to pay the bills, from actual burger
               | flippers to sysadmins like me. They will make time to
               | draw things because they simply like doing it.
        
               | numpad0 wrote:
               | I really think this is why a lot of discussions and
               | projects around generative AI and AI-relevant art don't
               | go well. It's a one-way outside influence that also
               | affect economy as second order effect to cultural
               | impacts. Because economical impacts of these online arts
               | are mere downstream effects, manipulations in that domain
               | just don't work.
        
               | falsaberN1 wrote:
               | Then they were never real artists. I spend 14 hours a day
               | at the office in a rather stressful job and still make
               | time to draw, and I'm everything but a superhuman.
        
               | JoeAltmaier wrote:
               | The No True Scotsman can always be counted on to rear
               | it's head.
        
         | earthnail wrote:
         | I find it interesting that you echo the concerns of people who
         | defend artists' copyright claims, while stating that you are
         | very pro AI in terms of copyright.
         | 
         | It's a very emotionally loaded space for many, meaning most
         | comments I read lean to the extremes of either argument, so
         | seeing a comment like yours that combines both makes me
         | curious.
         | 
         | Would be interesting to hear a bit more about how you see the
         | role of copyright in the AI space.
        
           | gabriel666smith wrote:
           | Not GP, though I agree with their views, and make my money
           | from copyrighted work (writing novels).
           | 
           | The role of the artist has _always_ been to provide excellent
           | training data for future minds to educate themselves with.
           | 
           | This is why public libraries, free galleries, etc are so
           | important.
           | 
           | Historically, art has been 'best' when the process of its
           | creation has been heavily funded by a wealthy body (the
           | church or state, for example).
           | 
           | 'Copyright', as a legal idea, hasn't existed for very long,
           | relative to 'subsidizing the creation of excellent training
           | data'.
           | 
           | If 'excellent training data for educating minds' genuinely
           | becomes a bottleneck for AI (though I'd argue it's always a
           | bottleneck for humanity!), funding its creation seems a no-
           | brainer for an AI company, though they may balk at the
           | messiness of that process.
           | 
           | I would strongly _prefer_ that my taxes paid for this
           | subsidization, so that the training data could be freely
           | accessed by human minds or other types of mind.
           | 
           | Copyright isn't anything more than a paywall, in my opinion.
           | Art isn't _for_ revenue generation - it's for catalyzing
           | revenue generation.
        
             | blaeks wrote:
             | "The role of the artist has always been to provide
             | excellent training data for future minds to educate
             | themselves with."
             | 
             | We are not aware of the implications of this sentence. This
             | is it. The only "source" is play. Joyful play.
        
         | wodenokoto wrote:
         | I think the "paper rock cross blade" short films by Corridor is
         | absolute great and can by all accounts be called art and if
         | they make a 3rd they will probably use this model.
         | 
         | In terms of losing styles, that is already been happening for
         | ages. Disney moved to xeroxing instead of inking, changed the
         | style because inking was "too hard". In the late 90s/early
         | 2000s we saw a burst of cartoons with a flash animation style
         | on TV because it was a lot easier and cheaper to animate in
         | flash.
        
           | latexr wrote:
           | I disagree with the positive characterisation. Those videos
           | have a funny schtick of exaggerating anime tropes for a
           | couple of minutes and that's the extent of it. The animation
           | is all over the place, reactions, expressions, mouth
           | movements often fail, style changes from frame to frame. It
           | maybe kind of works precisely because it's a short
           | exaggerated parody and we have a high tolerance for flaws in
           | comedy, but even then the seams are showing. Anything even
           | remotely more substantive would no longer have worked.
        
         | rhubarbtree wrote:
         | I think many artists will see that if they publish anything
         | original then AI companies will immediately use it as training
         | data without regards to copyright.
         | 
         | The result will be less original art. They will simply stop
         | creating it or publishing it.
         | 
         | IMO music streaming has similarly lead to a collapse in quality
         | music artistry, as fewer talented individuals are incentivised
         | to go down that path.
         | 
         | AI will do the same for illustration.
         | 
         | It won't do the same for _art_ in the "contemporary art" sense,
         | as great art is mostly beyond the abilities of AI models.
         | That's probably an AGI complete task. That's the good news.
         | 
         | I'm kinda sad about it. The abilities of the models are
         | impressive, but they rely on harvesting the collective efforts
         | of so many talented and hardworking artists, who are facing a
         | double whammy: their own work is being dubiously used to put
         | them out of a job.
         | 
         | Sometimes I feel like the tech community had an opportunity to
         | create a wonderful future powered by technology. And what we
         | decided to do instead was enshittify the world with ads,
         | undermine the legal system, and extract value from people's
         | work without their permission.
         | 
         | Back in the day real hackers used to gather online to "stick it
         | to the man". They despised the greed and exploitation of Wall
         | Street. And now we have become torch bearers for the very same
         | greed.
        
           | xyzal wrote:
           | It is a fluke visual training sets are far less amenable to
           | sabotage than textual ones. Not that I suggest engaging in
           | such a horrible, terrible, very bad manners, do I?
        
             | falsaberN1 wrote:
             | I'm sorry to inform you that the mere automated pre-
             | processing used in building of a training set will most
             | likely disable any form of poisoning because the image is
             | being altered before training. All popular training tools
             | do this.
             | 
             | Art stealing is a thing. I've had by art stolen regularly.
             | Multiple Doom mods use sprites I made and only one person
             | (the DRLA guy) asked for permission. I've had my art traced
             | and even used in advertisements with me only finding out by
             | sheer chance. I've had people use it for coloring without
             | crediting the source. This has happened for more than
             | thirty years. You can only learn to live with it, lest you
             | risk going absolutely insane. If you are popular, people
             | will do stupid stuff with your stuff. And if you aren't
             | popular, you art is not going to be used to train, anyway
             | (sets are ordered by popularity and only the top stuff gets
             | used. The one with 3 upvotes is not going in.)
        
           | numpad0 wrote:
           | I don't think future tense is appropriate here as it's been
           | few years since appearance of open weights image models.
           | We're already transitioning into the gap phase between
           | Napster to Vocaloid.
        
           | aaclark wrote:
           | 100% Agree.
           | 
           | I wonder if there is a mitigation strategy for this. Is there
           | a way to make (human-made-art) scraping robustly difficult,
           | while leaving human discovery and exploration intact?
        
             | danielbln wrote:
             | Yes, going offline/physical only. If it's digital, it can
             | be scraped/ingested/trained on.
        
           | rererereferred wrote:
           | > music streaming has similarly lead to a collapse in quality
           | music artistry, as fewer talented individuals are
           | incentivised to go down that path.
           | 
           | Is there data for this? I feel there's more musicians than
           | ever and there's more very talented musicians than ever and
           | the most famous ones are more famous than ever so I would
           | like to see if that's correct.
        
             | rhubarbtree wrote:
             | I've heard other people say that.
             | 
             | I think there are more musicians with reach than ever.
             | 
             | I would say it's very likely there are far fewer musicians
             | making a living out of their music than there were in the
             | last. That's the key difference.
             | 
             | And the truth is that for most people incentives matter, so
             | not being able to make a living from music means very
             | talented people who are financially motivated (ie most of
             | them) do something else instead.
        
             | robotblake wrote:
             | The internet has allowed for more artists to get exposure
             | for sure, but it's still down to luck / prettiness /
             | virality etc. In terms of slop (not necessarily AI) there's
             | shit like this
             | https://www.musicbusinessworldwide.com/spotify-denies-its-
             | pl...
        
           | robotblake wrote:
           | Well said.
        
         | exe34 wrote:
         | > Art is something that cannot be generated like synthetic text
         | 
         | 10 years ago: "real real text cannot be generated like stock
         | phrases, so writing will be nearly forever powered by human
         | writers."
        
           | card_zero wrote:
           | I think "text" is irrelevant, the distinction is between art
           | and the synthetic, where art might be written or visual. It's
           | a vague term that's often used to mean "graphics", confusing
           | matters, and the meaning of art is endlessly debated, like
           | the meaning of intelligence.
           | 
           | Obviously we have synthetic graphics (like synthetic text).
           | So something else must be meant by "art" here.
        
             | exe34 wrote:
             | If somebody comes up with a new pun, is that art?
        
               | card_zero wrote:
               | Atelier later.
        
               | exe34 wrote:
               | What?
        
               | card_zero wrote:
               | I tried to invent a new pun, it seemed a crime not to
               | make the effort.
        
               | exe34 wrote:
               | how did you come up with it?
        
               | card_zero wrote:
               | Let's say I used an AI. Actually I browsed unrelated word
               | lists in Onelook - I think I was on synonyms for
               | "confusion" - until I remembered the word atelier because
               | it turns up in fantasy anime a lot. But that's a kind of
               | machine assistance, so let's pretend it was an LLM, if
               | that helps with where you're taking this. Now what?
        
           | numpad0 wrote:
           | Now: "you can block that AI slop with uBlock, switch to
           | Firefox if you haven't"
        
             | exe34 wrote:
             | If you could, I imagine universities wouldn't be so worried
             | about students using chat gpt to cheat.
        
         | protocolture wrote:
         | >So this is obviously trained on copyrighted material.
         | 
         | Is it? I have no knowledge of this product, but I recall Novel
         | AI paid for a database of tagged Anime style images. Its not
         | impossible for something similar to have happened here.
        
           | raincole wrote:
           | If you believe NovelAI is only trained on legally acquired
           | content, I have a bridge to sell you.
        
             | protocolture wrote:
             | The argument they made, at least for the 1.0 of their image
             | model, is that the database of images they purchased was
             | heavily tagged reducing the work they had to do.
             | 
             | That isn't to say that they purchased everything they have
             | ever used. Nor do I care if they have.
        
           | layer8 wrote:
           | That wouldn't change the fact that the images are copyrighted
           | material.
        
         | sschueller wrote:
         | The problem I have with the whole copyright AI thing is that
         | the big ones benefit. If you reference any famous Copyright in
         | chatgpt etc. you will get blocked but a small artist's stuff is
         | not.
         | 
         | Open it for all or nothing.
        
           | dughnut wrote:
           | We probably should just stop enforcing copyright. "Stealing"
           | my idea doesn't deprive me of its use. Think about what the
           | US market might look like if scaling and efficiency were
           | rewarded rather than legal capture of markets. That large
           | companies can buy and bury technology IP to maintain a market
           | position is a tremendous loss for the rest of us.
        
           | rchaud wrote:
           | "Might makes right" is how we got here. Airbnb and Uber can
           | break hotel and taxi regulations openly, but if you start
           | your own ride-for-cash service, the state will shut you down
           | for any number of by-law violations. They have law firms and
           | lobbyists on retainer and you don't. Similarly, copyright
           | infringement could be a jail sentence for you, but a "legal
           | gray area" for them.
        
         | latexr wrote:
         | > So it makes me wonder if artists will just be downgraded to
         | an "AI" training position, but it could be for the best as
         | people can draw what they like instead and have that input feed
         | into a model for training which doesn't sound too bad.
         | 
         | Doesn't sound too bad? It sounds like the premise of a
         | dystopian novel. Most artists would be profoundly unhappy
         | making "art" to be fed to and deconstructed by a machine.
         | You're not creating art at that point, you're simply another
         | cog feeding the machine. "Art" is not drawing random pictures.
         | And how, pray tell, will these artists survive? Who is going to
         | be paying them to "draw whatever they like" to feed to models?
         | And why would they employ more than two or three?
         | 
         | > it still make me wonder (...) if we're going to start losing
         | challenging styles (...) and everything will start 'felling'
         | the same.
         | 
         | It already does. There are outliers, sure, but the web is
         | already inundated by shit images which nonetheless fool people.
         | I bet scamming and spamming with fake images and creating fake
         | content for monetisation is already a bigger market than people
         | "genuinely" using the tools. And it will get worse.
        
           | taneq wrote:
           | Surely we're way past the point now that models could be
           | improved via RLHF using upvotes, or something equally banal?
        
             | latexr wrote:
             | _The situation_ will get worse, not the models.
        
           | TeMPOraL wrote:
           | > _You're not creating art at that point, you're simply
           | another cog feeding the machine._
           | 
           | That's the definition of commercial art, which is what most
           | art is.
           | 
           | > _"Art" is not drawing random pictures._
           | 
           | It's _exactly_ what it is, if you 're talking about people
           | churning out art by volume for money. It's drawing whatever
           | they get told to, in endless variations. Those are the people
           | you're really talking about, because those are the ones whose
           | livelihoods are being consumed by AI right now.
           | 
           | The kind of art you're thinking of, the art that isn't just
           | "drawing random pictures", the art that the term
           | "deconstruction" could even sensibly apply to - that art
           | isn't in as much danger just yet. GenAI can't replicate
           | _human expression_ , because _models aren 't people_. In
           | time, they'll probably become so, but then art will still be
           | art, and we'll have bigger issues to worry about.
           | 
           | > _There are outliers, sure, but the web is already inundated
           | by shit images which nonetheless fool people. I bet scamming
           | and spamming with fake images and creating fake content for
           | monetisation is already a bigger market than people
           | "genuinely" using the tools. And it will get worse._
           | 
           | Now _that_ is just marketing communications - advertising,
           | sales, and associated fraud. GenAI _is_ making everyone 's
           | lives worse _by making the job of marketers easier_. But that
           | 's not really the fault of AI, it's just the people who were
           | already making everything shitty picking up new tools. It's
           | not the AI that's malevolent here, it's the wielder.
        
         | perching_aix wrote:
         | > Art is something that cannot be generated
         | 
         | Of course it can be, you're seeing it first hand with your very
         | own eyes.
        
           | sbarre wrote:
           | I think we're seeing machine generation of derivative visual
           | materials.
           | 
           | There's a difference, in my mind at least. "Art" is cultural
           | activity and expression, there needs to be intent,
           | creativity, imagination..
           | 
           | A printer spooling out wallpaper is not making art, even if
           | there was artistry involved in making the initial pattern
           | that is now being spooled out.
        
             | perching_aix wrote:
             | The way I think of art has two main components: the
             | aesthetics and the higher level impressions invoked through
             | those aesthetics. For me, art is specifically about the
             | experimentation-with and the then-intentional use of
             | aesthetics, to evoke a specific set of impressions within
             | its audience. A form of communication, a transfer of
             | experiences, frames of mind, and ideas. The more
             | effectively and intelligently one can do this, the more
             | skilled of an artist they are in my book.
             | 
             | When I see generative AI produced illustrations, they'll
             | usually be _at least_ aesthetically pleasing. But sometimes
             | they are already more than that. I found that there are
             | lots and lots of illustrations that already deliver higher
             | level experiences that go beyond just their quality of
             | aesthetics delivery. They deliver on the goal they were
             | trying to use those aesthetics for to begin with. Whether
             | this is through tedious prompting and  "borrowed"
             | illustrational techniques I think is difficult to debate
             | right now, but just based on what I've seen so far of this
             | field and considering my views and definitions, I have
             | absolutely zero doubts that AI will 100% generate artworks
             | that are more and more "legitimately" artful, and that
             | there's no actual hard dividing line one can draw between
             | these and manmade art, and what difference does exist now
             | I'm confident will gradually fade away.
             | 
             | I do not believe that humans are any more special than just
             | the fact that they're human provides to them. Which is
             | ultimately ever-dwindling now it seems.
        
               | falsaberN1 wrote:
               | It's human intent.
               | 
               | AI is technically another tool, and it can be used poorly
               | (what people refer to "AI slop", using default settings,
               | some LoRA and calling it a day) and it can be used
               | properly (forcing compositions, editing, fixing
               | errors...) to convey an idea or emotion or tell a story.
               | Critical eye does the rest.
               | 
               | After all, the machine doesn't do anything on its own, it
               | needs a driver. The quality of the output is directly
               | proportional to the operator's amount of passion.
        
               | perching_aix wrote:
               | Sure, but intent is a very fickle thing.
               | 
               | Consider zero and single click deployments in IT
               | operations. With single click deployments, you need to
               | have everything automated, but the go sign is still given
               | by a human. With zero click, you'll have a deployment
               | policy instead - the human decision is now out of the
               | critical path completely, and only plays part during the
               | authoring and later editing of said policy. And you can
               | also then generate those policies, and so on.
               | 
               | Same can be applied to AI. You can have canned prompts
               | that you keep refining to encode your intent and
               | preferences, then you just use them with a single click.
               | But you can also build a harness that generates prompts
               | and continuously monitors trends and the world as a whole
               | for any kind of arbitrary criteria (potentially of its
               | own random or even shifting choice), and then follows
               | that: a reward policy. And then like with regular IT, you
               | can keep layering onto that.
               | 
               | Because of this, I don't think that intent is the point
               | of differentiation necessarily, but the experience and
               | shared understanding of _human intent_. That _people_
               | have varying individual, arbitrary preferences, and are
               | going through life of arbitrary and endless differences,
               | and then source from those to then create. Indeed, this
               | is never going to be replicated, exactly because of what
               | I said: this is humans being human, and that giving them
               | a unique, inalienable position by definition.
               | 
               | It's like if instead of planes we called aircraft
               | "mechanical birds" and dunked on them for not flying by
               | flapping their wings, despite their more than a century
               | long history and claims of "flying". But just like I
               | think planes do actually fly, I do also think that these
               | models produce art. [0]
               | 
               | [0] https://youtu.be/ipRvjS7q1DI
        
         | falsaberN1 wrote:
         | Disclaimer: I'm an artist with 30+ years of experience.
         | 
         | Downgraded to AI training? Nonsense. You forget artists do more
         | than just draw for money, we also draw for FUN, and that little
         | detail escapes every single AI-related discussion I've been
         | reading for the last 3 years.
        
           | rchaud wrote:
           | The issue is whether the artists creating things for love of
           | the game will be crowded out even further by studios churning
           | out slop (or in HN terms, Minimal Viable Products) for cash.
           | There are probably 15 disposable reality TV shows created for
           | every scripted sitcom or drama that needs good writers, set
           | designers and directors.
        
             | rererereferred wrote:
             | The ones doing it because they like it don't need to care
             | about the mass produced slop.
        
             | TeMPOraL wrote:
             | They _already are_ ; have been for decades now. AI is
             | amplifying this, true, but art done for love and for money
             | are already pretty much disjoint ventures, and in areas
             | where they mix (like TV shows), it's an uphill battle for
             | the artist - and they're not always right, either; a good
             | show is more than just great writing or beautiful art.
        
             | Lerc wrote:
             | The fact that those TV shows exist indicates the root of
             | the problem has nothing to do with AI.
             | 
             | Those show are cheap because they employ fewer people. They
             | still need to employ some people though. To me the greater
             | tradgedy is that they make a product where those people who
             | make it do not care about it. People are working to make
             | things they don't like because they need income to survive.
             | 
             | The problem is not that AI is taking jobs, it is that it is
             | taking incomes. If we really are heading to a world where
             | most jobs can be done by AI (I have my doubts about most,
             | but I'll accept many), we need a strategy to preserve
             | incomes. We already desperately need a system to prevent
             | massive wealth inequality.
             | 
             | We need to have a discussion about the future we want to
             | have, but we are just attacking the tools used by people
             | making a future we don't want. We should be looking at the
             | hands that hold the tools.
             | 
             | Discussions like this often lead to talking about universal
             | basic income. I think that is a mistake. We need a broader
             | strategy than that. The income needs to be far better than
             | 'basic'. Education needs to change to developing the
             | individual instead of worker units.
             | 
             | Imagine a world where the only TV shows were made were the
             | ones who could attract people who care about the program
             | enough that they would offer their time to work on it.
             | 
             | That too would generate a lot of poor quality content,
             | because not everyone is good at the things they like to do.
             | It would be heartless to call it slop though. More
             | importantly those people who are afforded the lifestyle
             | that enables them to produce low quality things are doing
             | precisely the work they need to be doing to become people
             | who produce high quality things.
             | 
             | Some of those hands learning to make high quality things
             | may be holding the tools of AI. People making things
             | because they want to make will produce some incredible
             | things with or without AI. A lot of astounding creations we
             | haven't even seen or perhaps even imagined will be produced
             | by people creatively using new tools.
             | 
             | (This is what I get for checking HN when I let the dog out
             | to toilet in the middle of night)
        
           | pca006132 wrote:
           | Not an artist myself. I think some artists may become more
           | like head chefs in some Chinese restaurant, who is more like
           | QA and give direction to cooks to improve their work. I think
           | it is hard to notice the details and give concrete feedback
           | if you are not working on it professionally for a long time.
        
             | falsaberN1 wrote:
             | This is probably true. I've noticed some people have better
             | critical eye with the AI output than others. People with
             | artistic skill can make stuff of much higher quality, it
             | seems. I guess they get immediately bored of the default
             | settings which compose most of the low-quality slop being
             | pushed around.
        
         | atomicnumber3 wrote:
         | AI is just going to absolutely blow the bottom 50% out of any
         | market it's in.
         | 
         | Examples:
         | 
         | Disney isn't going to start using AI art. But all those gacha
         | games on the iOS app store are ABSOLUTELY going to. And I
         | suspect gacha apps support at least 10-100x more artists than
         | Disney staffs.
         | 
         | Staff engineers aren't going anywhere - AI can't tell
         | leadership the truth. But junior engineers are going to be
         | gutted by this, because now their already somewhat dubious
         | direct value proposition - turning tickets into code while they
         | train up enough to participate more in the creative and social
         | process of Software Engineering - now gets blasted by LLMs.
         | Mind you, I don't personally hold this ultra-myopic view of
         | juniors - but mgmt absolutely does, and they pick headcount.
         | 
         | Hmm yknow I could actually see Big Books getting the "top" end
         | eaten by AI instead of the bottom, actually. All the penny
         | dreadfuls you see lining the shelves of Barnes and Noble. Vs
         | the truly creative work already happens at the bottom anyway,
         | and is self-published.
         | 
         | Also, as someone who's watched copyright from the perspective
         | of a GPL fanboy, good fucking luck actually enforcing anything
         | copyright related. The legal system is pay to play and if
         | you're a small (or even medium!) fry, you will probably never
         | even _know_ your copyright is being violated. Much less
         | enforcing it or getting any kind of judgement.
        
         | SubiculumCode wrote:
         | You know, I wouldn't short what AI can do in the future, even
         | if not trained on lots of art. It does not seem far out to me
         | to think an AI could be trained to identify in images concepts
         | like structure, balance, contrast, composition, narrative, etc,
         | and then to pursue generation of such in procedural, iterative
         | loops of drawing/painting using test time compute and a prompt
         | for an objective.
        
       | colesantiago wrote:
       | I welcome this.
       | 
       | I know there is a huge market for those excited for infinite
       | anime music videos and all things anime.
       | 
       | This is great for an abundance of content and everyone will
       | become anime artists now.
       | 
       | Japan is truly is embracing AI and there will be new jobs for
       | everyone thanks to the boom AI is creating as well as Jevons
       | paradox which will create huge demand.
       | 
       | Even better if this open source.
        
         | userbinator wrote:
         | _This is great for an abundance of content and everyone will
         | become anime artists now._
         | 
         | I don't think they'd be artists, but AI-prompters, although
         | you're right that there will be a huge flood of content.
        
         | prmoustache wrote:
         | I don't know, I used to like some anime and mangas when I was
         | 14 in the mid 90's.
         | 
         | Nowadays it seems everyone is interested by "anime style" of
         | content but all I see is terrible in term of quality. It seems
         | quantity increased so much in the last 30 years it only made
         | quality stuff more invisible and we are inundated with
         | animelike trash.
        
           | imtringued wrote:
           | This is absolutely correct. The quality has nosedived so hard
           | in the first three months of 2025 that there wasn't anything
           | worth watching whatsoever even if you were in the target
           | demographic.
        
             | wiz21c wrote:
             | If success is not a function of quality (in general), then
             | producers have an incentive to produce a lot of cheap
             | stuff. It's like playing lottery more often.
             | 
             | In the end, there will still be quality content but it will
             | be much more expensive, available only to an elite.
             | 
             | Then the elite will now what's good quality and will be
             | able to produce more good quality. Those will be hired.
             | 
             | The vast majority, only exposed to bad quality, will not be
             | able to produce quality anymore. And won't be hired
             | anymore.
             | 
             | And so here is your great quality divide.
        
           | latexr wrote:
           | Yes, but that doesn't mean good things aren't being made
           | today. In fact, plenty of recent shows are _better_ (in every
           | regard: pacing, animation quality, character development,
           | themes, ...) than most popular stuff we had in the 90s. Heck,
           | they're better than many live action shows today. Quality
           | from the 90s era looks skewed in the West, because we had
           | such limited access that what even crossed the barrier were
           | outliers in their own right.
           | 
           | YouTube channels like Mother's Basement help picking out
           | something to watch. Geoff has routinely pointed how he
           | literally watches anime for a living and it's still hard to
           | watch everything worthy he finds.
           | 
           | Video titles are pretty self-explanatory. If you want to find
           | something to watch, fire up one of "The BEST Anime of
           | [season] [year]" and you'll get plenty of recommendations,
           | nicely ordered and with some short explanation of what it is
           | about and why it's noteworthy.
           | 
           | https://youtube.com/@mothersbasement/
        
           | throwawayk7h wrote:
           | The percentage of anime I like is low and has always been
           | low. I find a new anime I like comes along about every three
           | years (I have to dig for it though.) In general, I care about
           | the writing and story more than the visuals. So with a great
           | increase in the amount of anime a single writer can create,
           | shouldn't this allow for more well-written sloppy-visuals
           | anime to exist? I'm excited to see.
        
       | polskibus wrote:
       | What would be the copyright status for clips generated with such
       | service? Would the copyright protect it?
       | 
       | Current stance:
       | 
       | https://www.copyright.gov/newsnet/2025/1060.html
       | 
       | "It concludes that the outputs of generative AI can be protected
       | by copyright only where a human author has determined sufficient
       | expressive elements".
       | 
       | If it isn't covered (after all it's the AI that drew all the
       | pictures) then anyone using such service to produce a movie would
       | be screwed - anyone could copy it or its characters).
       | 
       | I'm leaving out the problem of whether the service was trained on
       | copyright material or not.
        
       | Tade0 wrote:
       | I would like to see how the fight scenes in _The Beginning After
       | the End_ could improve from being passed through this tool.
       | 
       | In all seriousness I wonder where is this all headed? Are people
       | long term going to be more forgiving of visual artifacts if it
       | will mean that their favourite franchise gets another season? Or
       | will generated imagery be shunned just like the not-so-subtle use
       | of 3D models?
        
         | horhay wrote:
         | We're discussing the implications of this here when this has
         | presented nothing novel in this medium/genre? I gave it a shot
         | and it still has the same pitfalls for video genAI. Dealing
         | with chains of dynamic actions is the biggest challenge, moreso
         | with anime with its several fight scenes. No, it did not do
         | good, and none of the non open-source models can do a good job
         | of it for the most part either
        
         | layer8 wrote:
         | I could see AI being used for douga in the future.
        
         | rererereferred wrote:
         | Toei Animation is looking to utilize AI in areas such as
         | storyboarding, coloring, and "color specification," as
         | well as in-between animation and backgrounds.              The
         | specific use cases mentioned include:         * Storyboarding:
         | Leveraging AI to "generate simple           layouts and
         | shooting of the storyboards."         * Colors: Employing AI to
         | "specify colors and           automatically correct colors."
         | * In-betweens: Utilizing AI to "automatically correct
         | line drawings and generate in-betweens."         * Backgrounds:
         | Using AI to "generate backgrounds from           a photo."
         | 
         | Source: https://www.japannihon.com/toei-animation-discusses-ai-
         | use-i...
         | 
         | I think this is fine. The director will still make sure there's
         | no visual artifacts. On the other hand indies will be able to
         | create their own works, maybe with some warts, but better than
         | nothing.
        
       | emsign wrote:
       | Why? Who needs this? Who wants this? I still don't get why you
       | would produce art with generation models instead of letting human
       | artists do their thing. It's only funny as long as it's bad, but
       | once it becomes better it's just creepy and most of all totally
       | pointless.
        
         | numpad0 wrote:
         | People that don't like East Asian monopoly of anime style
         | contents. Manga and anime style contents are sold at completely
         | broken price/performance ratio while it continues to invasively
         | permeate into cultures globally.
         | 
         | There are increasingly more reports of foreign scalpers
         | stocking couples of $5 doujinshi in weekend cons and demanding
         | receipts, and authors are moving to block them. That's like
         | mafias genuinely smuggling charity home baked cookies. It
         | shouldn't make sense. This astronomical gap in supply and
         | demand, alone, should be enough to create incentives for people
         | to even just mess up and ruin the market.
        
         | throwawayk7h wrote:
         | Why is it pointless? People want anime. This technology allows
         | more anime to exist. It's like you're saying "why do we need
         | cast-iron moulds? Just let artisans do their craft."
        
       | hacknews20 wrote:
       | Failed for me with erroneous error every time with different
       | accounts and different inputs.
        
       | PaulineGar wrote:
       | If you are interested in creating AI anime content, consider
       | participating in the AniGen competition!
       | https://komiko.app/anigen-competition
        
         | JoeDaDude wrote:
         | Tempting, but I'll need to hurry. Submission deadline is May
         | 20th!
        
       | boogieray99 wrote:
       | I always find it amusing that these LLM/AI generated software
       | using copywrite material has the irony to copywrite its own
       | system.
        
       | throwaway71271 wrote:
       | I am super conflicted about this kind of AI. I want artists to
       | create the next amazing season of Solo Leveling, but I dont want
       | to wait 1 year for it.
       | 
       | You could argue that those tools in the hands of skilled
       | craftsman will create amazing things faster, but we all know what
       | will happen is absolute flood of AI slop in every entertainment
       | category.
        
         | wongarsu wrote:
         | There has always been slop in animation. Some of it quite
         | successful. "Why does this anime have fewer frames than the
         | manga it's based on" has been a reoccurring topic over the
         | years.
         | 
         | South Park looks like MS-Paint drawings hastily animated by
         | someone without access to Adobe Animate. It still manages to be
         | a good and beloved show because it shines in other ways
         | 
         | The world of entertainment is big enough for both Studio Ghibli
         | productions and South Park to exist. AI slop will find its
         | niche too. It will consume some animation jobs just as all the
         | automaton and tooling coming before has, but I'm of the strong
         | belief there will still be a market for good handmade art
        
       | ryanmcbride wrote:
       | thinking of how pissed I'd be if I saw that awful in-betweening
       | example in a show I liked.
        
       | throwawayk7h wrote:
       | Is it able to render the same character in different scenes /
       | from different angles? This is the main limitation of all image
       | gen so far.
        
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