[HN Gopher] Lawful kinematics link eye movements to the limits o...
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Lawful kinematics link eye movements to the limits of high-speed
perception
Author : bookofjoe
Score : 17 points
Date : 2025-05-13 12:27 UTC (3 days ago)
(HTM) web link (www.nature.com)
(TXT) w3m dump (www.nature.com)
| kurthr wrote:
| I guess I'm looking for the target of this finding.
|
| This might be interesting for foveated rendering techniques, and
| certainly it's interesting to know how the eye responds to "real"
| visual input, but it doesn't seem particularly relevant to
| standard displays. These images were presented at 1400Hz updates.
| That's necessary because saccades are 1000deg/sec events over 10s
| of ms up to >100deg, while the high resolution fovea is only
| ~1deg wide.
|
| For standard raster scanned displays (CRT, LCD, OLED) upto 240Hz
| there are other effects such as "tearing", "flicker", and
| phosphor lag that are much more visible and distracting effects
| for "rapidly moving" objects. That's even ignoring video
| compression artifacts.
| bzmrgonz wrote:
| Someone in the know, or field, does this have anything to do with
| the phenomenon of looking at the second hand on clocks and
| feeling like the initial second is always longer??
| ryankrage77 wrote:
| That's caused by the way the brain 'edits out' motion that
| occurs during saccade eye movements. If the second hand ticks
| at the same time as your eyes are panning toward it, you won't
| see the tick happening. Once the saccade finishes, it feels
| like the second hand was in its final position that entire
| time, even though it only just arrived there.
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