[HN Gopher] Our narrative prison
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       Our narrative prison
        
       Author : anarbadalov
       Score  : 101 points
       Date   : 2025-05-14 16:27 UTC (6 hours ago)
        
 (HTM) web link (aeon.co)
 (TXT) w3m dump (aeon.co)
        
       | RankingMember wrote:
       | I think it comes down to the current financial realities of film-
       | making, as the article touches on. There are certainly outliers
       | that are revered by those who seek alternatives (David Lynch's
       | work for example), but these are a small minority. I think
       | general financial stability in some future (hopefully soon!)
       | iteration of society would allow more experimentation- artists
       | who are not starving artists are much more willing to take risks
       | and stay true to their vision, profit/marketability be damned.
        
       | PaulHoule wrote:
       | It is easy to lay out criticism, hard to tell what a real answer
       | could be. A writer friend of mine said it in a Hegelian way, that
       | plots are thesis - antithesis - synthesis. You have some conflict
       | and it is resolved.
       | 
       | You might make experiences that are about spending some time in a
       | loved imaginary world with loved characters (The _Star Wars
       | Holiday Special_ or _Star Wars: Galactic Starcruiser_ [1]) but
       | inevitably people who aren 't superfans are going to feel it
       | doesn't appeal to them. You can make a profitable game ( _Azur
       | Lane_ ) which is all about fanservice, collecting, and little
       | narratives -- and people are going to say it is degenerate and
       | compare it unfavorably to normal single player games like, say,
       | _Hi-Fi Rush_ or even mobile games which have a clear story like
       | _Love Nikki_. All the complaints that people have around big
       | media franchises will still stand.
       | 
       | [1] https://screenrant.com/star-wars-galactic-starcruiser-
       | hotel-...
        
       | daft_pink wrote:
       | It's not only that the films have the same basic narrative
       | structure, but the way films these days need to check a series of
       | boxes. You can't have just an action movie anymore, it also must
       | contain a romantic subplot, charismatic antagonist, light humor,
       | diverse cast, visual effects, international marketability (topic
       | not narrow to one countries audience) etc.
       | 
       | Before we had the same basic recycled narratives, but a film
       | didn't need to check every single box and some films were more
       | directed at romance or certain audiences and only checked a few
       | of these boxes.
       | 
       | Modern tent poles need to check every single box and it just
       | feels so formulaic and boring.
        
         | parpfish wrote:
         | I _hate_ the fact that every film feels a need for a romantic
         | subplot.
        
           | albumen wrote:
           | Check out John wick, Mad max fury road or The Banshees of
           | Inisherin.
        
           | ijk wrote:
           | Is that still as much of a thing? Maybe I'm over-indexed on
           | comparisons with 1930-1960, but it seems to me that romantic
           | subplots have been in decline--there are quite a lot of
           | recent films that entirely lack such a thing--especially
           | compared to back in the day. The academy's award structure of
           | lead actor/lead actress seems like it was a better fit for
           | days where you had to shoehorn that into everything. To the
           | point that they stuck romance subplots into Marx Brothers
           | movies regardless of if it made any sense. (Which is
           | conclusive proof why Duck Soup is their best film, since the
           | Groucho/Margaret Dumont romance subplot is better integrated
           | into the film.)
           | 
           | I'd be interested in seeing someone do a breakdown of the
           | frequency of romantic subplots in films; I have some guesses
           | as to the possible pattern but this seems like a moment for
           | hard data.
        
           | hiatus wrote:
           | You might enjoy The Pervert's Guide to Cinema.
        
           | BeFlatXIII wrote:
           | Ruined The Hobbit
        
             | jes5199 wrote:
             | I think it's hard to say that any one thing ruined the
             | Hobbit. like, there's plenty of blame to go around.
        
         | AStonesThrow wrote:
         | Children's animated films also require a fart joke or two.
         | 
         | My parents don't enjoy seeing films in theaters. So when they
         | took us out as children, it was under exceptional
         | circumstances. We went to see _E.T._ when it premiered. I
         | remarked about Drew Barrymore 's young character shouting
         | "penis-breath" and my mother explained that if they didn't
         | throw in a few profanities, the film would have been rated "G"
         | and dismissed as a children's film. A "PG"-rated film was
         | likely to gain more screenings in more theaters and capture a
         | broader audience.
        
         | JKCalhoun wrote:
         | Yes, it is formulaic and boring.
         | 
         | I generally have had to go back to movies pre-Raiders-of-the-
         | Lost-Ark to find film less formulaic.
        
       | _m_p wrote:
       | Every film cited in this article is meant to cater to the
       | existing tastes of the audience and people like having their
       | existing tastes reaffirmed.
       | 
       | One can watch other films. For example:
       | https://www.bfi.org.uk/lists/chantal-akerman-10-essential-fi...
        
         | JKCalhoun wrote:
         | Yep, _Jeanne Dielman, 23 quai du Commerce, 1080 Bruxelles
         | (1975)_ is one of the  "1001 Movies".
         | 
         | I confess, I was not patient with the film. I scrubbed a bit to
         | move the film along at a faster pace -- almost skipped right
         | over the wild ride that is the end of the film.
        
       | bee_rider wrote:
       | I thought this was a pretty interesting parallel, and reflection
       | on the idea.
       | 
       | > Ironically, the monomyth is now being stretched out of shape by
       | commercial forces, too. Franchises, sequels and box-set formats
       | are extending stories in multiple directions to eke out ever more
       | revenue, bringing to mind Musk's intergalactic ambitions, which
       | imply there's a franchise option for human life: late capitalism,
       | it would seem, respects neither narrative nor planetary
       | boundaries. 'It's outrageous, really,' Yorke says of endless
       | sequels. 'If you think of it in basic terms, a story is a
       | question and answer, dramatised. And when the question is
       | answered, there is nowhere else to go.' Not surprisingly,
       | Hollywood is working hard to combine narrative boundlessness with
       | satisfying, self-contained stories: the Marvel 'Multiverse' is a
       | kind of vast conglomerate of autonomous (super)heroes' journeys.
       | 
       | The piece seems a bit critical of the monomyth, but it does flag
       | the current, massive alternative as quite stupid as well. Instead
       | of a hero's journey for a hero, we have a franchise journey,
       | degrading the typical arc to put it in service of the whole.
        
       | mrob wrote:
       | One way to get more structural variety is by watching foreign
       | movies. For example, I think Tokyo Story (1953) is better modeled
       | as a four-act kishotenketsu[0] structure than a three-act hero's
       | journey. It's widely considered one of the best movies of all
       | time, and one that I rate very highly, but it's very different
       | from Western movies. That difference was essential to my
       | appreciation of it, because it's also slow paced and lacking in
       | action; the novelty was enough to hold my attention until I could
       | engage with the story.
       | 
       | I think loss of artistic variety as culture becomes homogenized
       | is an underappreciated cost of globalization.
       | 
       | [0] https://en.wikipedia.org/wiki/Kish%C5%8Dtenketsu
        
         | klik99 wrote:
         | I just learned about kishotenketsu thanks to this great video
         | on How To with John Wilson
         | (https://www.youtube.com/watch?v=j-SwyF-Vvbs). I'm surprised
         | that it's not as well known in the west, considering how many
         | great directors use it.
         | 
         | Ozu is my favorite director, and learning about the 4-act
         | structure helped me understand why - I always hated the third
         | act of most movies, when character motivations go out the
         | window in the interest of a big explosive ending. There is a
         | lot of potential in kishotenketsu structure to tell stories
         | that are more realistic and introspective and don't require the
         | kind of antagonistic conflict of 3-act structure.
        
         | sjm wrote:
         | Classic Thing, Japan. There are plenty of western movies that
         | don't follow the three-act structure (off the top of my head,
         | Apocalypse Now, Mulholland Drive (and probably most Lynch),
         | Boyhood (and other Linklaters), basically any Robert Altman)
         | and plenty of foreign films that do.
        
           | mrob wrote:
           | >Mulholland Drive
           | 
           | From the article:
           | 
           | "One of my favourite films, David Lynch's Mulholland Drive
           | (2001), conforms pretty closely to formulaic structure, even
           | if it is complicated by dream sequences: the inciting
           | incident of the car crash; Betty's quest to help Rita
           | rediscover her true identity. I believe that one reason we
           | don't object, don't groan with boredom, is that the
           | scaffolding is - crucially - hidden."
           | 
           | I liked the movie, and I approve of this kind of creativity,
           | but a disguised 3-act structure is still a 3-act structure.
        
             | card_zero wrote:
             | OK, now let's find a way to see it as a four-act structure.
             | Introduction: car crash. Development: woman with amnesia
             | and blue key. Turning point: take your pick, remembering a
             | name, the corpse maybe. Outcome: silencio.
        
               | JKCalhoun wrote:
               | Yeah, not sure it is a three-act structure. That's a
               | stretch.
        
           | klik99 wrote:
           | Kubrick frequently uses a two act - Barry Lyndon where he
           | rises from nothing to peak at the exact midpoint and then
           | falls to nothing at the end, or Clockwork Orange where he
           | does a bunch of horrible things in the first half and the
           | consequences are mirrored around the midpoint of the movie.
        
         | hinkley wrote:
         | In children's movies the antagonist/monster is often meant as a
         | metaphor for the child's lack of autonomy in an ambivalent
         | world that they do not fully understand.
         | 
         | And then you have My Neighbor Totoro, where all the monsters
         | are friends, and the bad guy is just chronic illness, children
         | who have let their imaginations run wild and fear the worst, a
         | sibling getting lost, and at the end basically nothing happens
         | which is the best news considering. There is no metaphor for
         | human struggle, it's just human struggle.
         | 
         | While some of his movies like Castle In the Sky, Mononoke and
         | Nausicaa follow a modified Hollywood bad guy arc (in Castle
         | half the bad guys practically become chosen family, in Spirited
         | Away they become allies), a lot don't. Up on Poppy Hill is
         | essentially two teenagers in love discovering to their horror
         | that they are first cousins, despair, and then discover that
         | one of them was adopted.
         | 
         | But in all of them is the self-rescuing princess. The child
         | either has to save themselves or at least demand the help that
         | they are rightfully entitled to.
         | 
         | I got to introduce some kids to Ghibli right as Disney started
         | distributing them. If you've seen Lasseter's introduction to
         | Spirited Away that's where we were at that time - I'm telling
         | you a secret that should not be a secret. And they in turn
         | "forced" their friends to watch them in the same way my
         | generation forced people to watch The Princess Bride; like it
         | was a moral imperative to postpone other plans and rectify this
         | egregious oversight in their education.
        
           | PaulHoule wrote:
           | It's a standard trope in a _mahou shoujo_ anime such as
           | _Sailor Moon_ or _Futari wa Precure_ that the enemy tries to
           | infiltrate the hero group and ultimately gets domesticated by
           | Japanese society. I think of how the antagonist joins the
           | party in _Tales of Symphonia_ as a playable character.
        
             | hinkley wrote:
             | And the tsundere: person initially thought to be an asshole
             | is either just having the worst day possible, or softens
             | and grows as the story progresses.
             | 
             | There's a lot of western film where a minion is sent to
             | infiltrate and ultimately either becomes a double agent or
             | is convinced to do the right thing at a point of no return,
             | by choosing to fail their task, or sacrificing themselves
             | in a brief and tragic redemption arc, either directly or an
             | implication of potentially fatal consequences from their
             | boss.
        
               | PaulHoule wrote:
               | In the high postmodern of anime about visual novels (
               | _Saekano_ or _Date-a-Live_ ) the Tsundere is confronted
               | with being a Tsundere and violently denies it. (Whacks
               | you with their twintails or something)
        
               | card_zero wrote:
               | I watched _The Melancholy of Haruhi Suzumiya_ recently.
               | The main character can bend reality to her wishes. She is
               | unaware of this. But it makes her basically a monster,
               | because the other characters are locked in a constant
               | struggle to prevent her from getting bored or angry, in
               | case she remakes the world without them in it. By the end
               | of the series this is not resolved at all, she is still a
               | monster with the other characters in her thrall, it 's
               | just that the last episode is somewhat calmer as if
               | they've arrived at a kind of stability. Also there's
               | eight episodes in the middle that are all nearly
               | identical, because they get stuck in a time loop due to
               | her unwillingness to permit the end of summer.
        
           | gwbas1c wrote:
           | My kids (8 and 6) snuck out of bed and ended up watching
           | Grave of the Fireflies with me. I originally didn't watch it
           | with them because of the subtitles, but they were hooked.
        
           | underlipton wrote:
           | I'll be the guy to mention Grave of the Fireflies, which is
           | also Ghibli, and which is the Totoro flipside as another,
           | "There is no metaphor for human struggle, it's just human
           | struggle," situation. In fact, IIRC, they were released as a
           | double feature (imagine being in THAT theater). As with
           | Totoro's joy, GotF's devastation lies in its lack of concern
           | for fitting events to any overarching metaphor. People make
           | choices and there are consequences. That's all. The story
           | ends when the viewpoint characters have nothing else to say.
        
         | RajT88 wrote:
         | Agree on foreign films having tropes/plot beats which were
         | locally grown, instead of borrowed from Hollywood.
         | 
         | Time is another dimension you can use to get to different
         | tropes. Lots of old movies don't go quite how you would expect
         | them to, given modern filmmaking plot beats.
         | 
         | Examples:
         | 
         | Rang de Basanti (India) features political corruption which
         | causes the death of a man in a group of tight-knit friends. In
         | revenge, they hatch a plot to assassinate the defense minister.
         | _And then they do it_ , and the second act of the movie takes
         | place and they all die. What a ride!
         | 
         | Duck Soup (1933) is about as far away from a modern comedy as
         | you can get, and it is entirely about sticking your thumb in
         | the eye of the wealthy and powerful. Surprisingly watchable,
         | for such an old film.
        
         | JKCalhoun wrote:
         | Some years back I started wading into the "1001 Movies to See
         | Before You Die". I'm still consuming -- perhaps another 3 years
         | and I'll be done? (Can die.)
         | 
         | Anyway, it's been a wild ride introducing to me early silent
         | films, surreal films, art films, Italian neorealism, French new
         | wave, etc. There very much are different narratives and
         | structures outside "Hollywood films". Give them a watch.
        
         | jancsika wrote:
         | > I think loss of artistic variety as culture becomes
         | homogenized is an underappreciated cost of globalization.
         | 
         | Loss of variety in terms of what's shown on traditional movie
         | theater screens-- sure.
         | 
         | For everything else, technological advancement has lowered the
         | price to create films of a base level of quality. And that has
         | caused an explosion in artistic variety. I doubt the average
         | American has enough leisure time to keep up with all the indie
         | films produced in a year (nor even a sub-genre).
        
       | the_gipsy wrote:
       | You can deconstruct those supposedly complete sets of plot types
       | further, into just two atoms: rise and fall. The protagonist
       | rises, then falls, but rises again (not necessarily to the same
       | levels, but you get the idea). Or just falls and falls, but
       | ultimately rises.
       | 
       | Meaningless, but so are those "7 types of story archs"
       | taxonomies.
        
         | SeenNotHeard wrote:
         | Sure. Another comes from Jim Thompson, who said there was only
         | one kind of story: "Things are not as they seem."
        
       | mg wrote:
       | The article complains that most movies follow the same plot:
       | 
       | We meet the protagonist in their ordinary world, then an inciting
       | incident changes everything, they are pulled into a new quest,
       | meet someone who shows them a different way of being, they
       | struggle with a powerful antagonist, and in the end the
       | protagonist either triumphs or fails tragically.
       | 
       | HN to the rescue! What are some movies that do NOT follow this
       | plot?
        
         | 01HNNWZ0MV43FF wrote:
         | Not a movie but most motorsports do not follow the monomyth.
         | The cars or trucks or tractors compete, but none of them are
         | designated protagonist. The progression is usually from slower
         | and cheaper vehicles to more expensive and faster ones, to
         | build excitement for the audience.
         | 
         | The adventure of the individual vehicle is that it prepares for
         | the races, it practices, it tunes, then it competes, and then
         | it either wins or loses. And then, budget permitting, it
         | prepares for the next race.
        
           | mrob wrote:
           | This can be generalized to stories about any kind of real-
           | life racing. For example, there's a whole genre of videos
           | about the history of speedrunning video games (competing to
           | complete the game in the fastest time), popularized by the
           | works of Youtuber SummoningSalt:
           | 
           | https://www.youtube.com/@SummoningSalt/videos
           | 
           | These are presented in an entertaining way that's full of
           | twists and drama, but because they're non-fiction they can't
           | be forced into any pre-existing structure.
        
             | noworriesnate wrote:
             | This reminds me of Dwarf Fortress, a game famous for its
             | auto-generated stories. Boatmurdered is one such story--
             | it's brutal, fascinating, it's in this uncanny valley
             | halfway between random and an actual story. And it
             | definitely isn't formulaic (except for the fact that
             | everyone always dies in the end; the game's motto is Losing
             | is Fun).
        
         | hinkley wrote:
         | > meet someone who shows them a different way of being
         | 
         | Enter the Manic Pixie Dream Girl.
        
         | lwo32k wrote:
         | Before Sunrise / Before Sunset
        
         | munificent wrote:
         | I find this plot structure tired and boring so I'm always on
         | the lookout for movies that don't follow it. They are hard to
         | find! (Also, I probably don't have an excellent memory to
         | recall them later when I do find them.)
         | 
         | Horror movies in general seem to have more freedom to play with
         | plot structure than other genres. Every film, regardless of
         | plot, needs to have _something_ that makes the audience want to
         | watch to the end of the film. With horror, it 's often putting
         | the question in the audience's mind "what is happening?" That
         | can be compelling enough to propel the viewer to the end so the
         | film often doesn't need to have a protagonist go through some
         | emotional journey.
         | 
         | It's been a while since I've seen them, but I don't think The
         | Ring or The Grudge follow this plot form. It's probably telling
         | that both of those are adaptations of non-Western films. I
         | don't think Alien follows this structure either: Ridley is
         | basically right all along and just has to survive.
         | 
         | I think Goon is an underrated comedy, and it doesn't really fit
         | the three-act structure well. It certainly has conflict and
         | climax, but Doug doesn't really go through any internal crisis.
         | Instead, he's more often the catalyst for internal change in
         | other characters.
        
           | rprenger wrote:
           | One thing about horror movies is that even though they
           | usually pretty much follow a three act structure they at
           | least usually have to have a prologue to set the mood before
           | the "regular life" part. But recent ones I've noticed that
           | don't follow the structure closely are
           | 
           | "Skinamarink" and "I Saw the TV Glow"
        
             | munificent wrote:
             | I need to watch "Skinamarink".
             | 
             | "I Saw the TV Glow" is one of my favorite movies of the
             | past few years. After way too many souless IP franchise
             | cashgrabs, it reminded me that some people are still making
             | film as art to connect with people.
        
         | amiga386 wrote:
         | _Twelve Angry Men_
         | 
         |  _Primer_
         | 
         |  _Holy Motors_
         | 
         |  _Le Voyage dans la Lune_
         | 
         |  _Irreversible_
        
           | sdwr wrote:
           | Primer follows the classic story structure pretty well, even
           | though the literal timeline is jumbled up.
           | 
           | The main characters start in a familiar place, are thrust
           | into a new world, and learn about themselves as they are
           | tested by circumstance and each other. The stakes rise to a
           | crescendo where everything is on the line, then resolve to a
           | "new normal" informed by their different personalities.
        
         | narag wrote:
         | In biology one thing is made _similar_ to other (
         | "assimilated") in order to absorb it. In the same way, some
         | ideas are packed in some format known to be easy to digest.
         | 
         | The trick in this topic is how dissimilar to some vague canon
         | should a story be to qualify for an answer to your question.
         | 
         | Would you say _Alien_ is a good example?
        
         | ijk wrote:
         | Where do we draw the line?
         | 
         | Does an anthology approach like _Playtime_ (1967, dir. Jacques
         | Tati) count? It 's got kind of an arc to it, but doesn't really
         | have anything like a recognizable struggle with an antagonist.
         | Unless you view brutalism as the antagonist, I guess.
         | 
         |  _81/2_ (1963, dir. Federico Fellini) could, likewise, be
         | shoehorned into a discussion of the arc of the film--which it,
         | itself deconstructs in the third scene or so. It 's primarily a
         | film about making the film. There's _kind of_ a journey the
         | protagonist goes on, but does it really count as being this
         | same plot?
        
           | ijk wrote:
           | _Adaptation_ (2002, dir. by Spike Jonze) features Charlie
           | Kaufman (played by Nicholas Cage) and his brother Donald
           | (played by Nicholas Cage 's twin brother) trying to struggle
           | with this exact question of how to adapt a book that doesn't
           | seem to conform to any usable pattern. I'm really not sure
           | where it falls in this classification.
        
           | ijk wrote:
           | _Rashomon_ (1950, dir. Akira Kurosawa) is more of a multi-
           | faceted mystery; we go through a progression of new
           | information but no one really goes on a recognizable hero 's
           | journey--unless it's the listeners at the gate who are
           | hearing the story.
        
       | 01HNNWZ0MV43FF wrote:
       | The Matrix is like a splinter in your mind, driving you mad.
       | Notice the strangeness of the dream.
        
       | incomingpain wrote:
       | Humans dont like change.
       | 
       | https://www.jalopnik.com/every-car-looks-like-this-thanks-to...
       | 
       | Everyone hates the cybertruck because its different than the
       | generic white ecobox.
       | 
       | https://www.phonearena.com/news/Why-do-all-smartphones-look-...
       | 
       | What happened to flip phones and physical keyboards?
       | 
       | Can you go into a mall anywhere in the world and go buy a
       | starbucks before you go to H&M? Doesnt even matter if you go to
       | H&M or zara because its all the same clothing.
       | 
       | Getting back to film and tv context. The skill of the author is
       | what lets the change or difference come through. Goerge RR Martin
       | had a different take and did well. How did he do it? Game of
       | thrones is empathy. Empathy lets you escape the narrative prison.
       | Show the trauma of the villian to make them a victim.
       | 
       | The Fairphone still looks like a generic smartphone but they sell
       | it via empathy of ethical, sustainable, and repairable parts.
        
         | egypturnash wrote:
         | The politics and actions of Tesla's CEO/mascot have absolutely
         | nothing to do with hating the Cybertruck. Nor does the fact
         | that if you see it in person you quickly realize that it is
         | designed so that it blinds other people on the road by
         | reflecting an intense strip of sunlight off of the top of its
         | hood, and that it is also designed so that if it hits a
         | pedestrian, bicycle, or smaller car, it will throw them under
         | its wheels rather than over the hood - that big prow is fine in
         | something like the cartoon military vehicle from _Aliens_ that
         | inspired it, but it 's pretty anti-human in the context of
         | driving around a road with other people on it. It's solely
         | because it looks different.
        
         | immibis wrote:
         | Maybe the cybertruck is just bad though. Kei trucks don't look
         | like American trucks and they're beloved, not hated, by the
         | people you're saying hate the cybertruck because they just fear
         | change.
        
           | incomingpain wrote:
           | >Maybe the cybertruck is just bad though.
           | 
           | I love it in theory(cant afford it), but I also love the
           | delorean. We need way more stainless steel options.
           | 
           | >. Kei trucks don't look like American trucks and they're
           | beloved, not hated
           | 
           | I hate them. They shouldnt even be legal to drive but by a 15
           | year import rule they can? They are total death traps but
           | only because they might be marginally more safe than a
           | motorcycle they are allowed?
        
         | _DeadFred_ wrote:
         | Goerge RR Martin did not and could not tell his stories in a 90
         | minute mass market movie. People are ignoring the limits of the
         | medium. Limited to 90-120 minutes of all inclusive
         | storytelling, must keep mass market audiences attention the
         | continuous 90-120 minutes. Must have a payoff to the audience.
         | 
         | 'The Road' changed things up. Technically good story telling,
         | good movie craft. I would never watch it or another movie like
         | it again. I felt like crap for a week after. Much success in
         | being different and eliciting feelings, horrible at being
         | entertainment (to me at least).
        
       | marviel wrote:
       | "Wired For Story" is a great book that discusses an alternative
       | set of "Story Atoms" which can be combined to create unique,
       | compelling stories.
        
       | blueflow wrote:
       | These recurring patterns are called "tropes", there is a wiki of
       | them: https://tvtropes.org/
       | 
       | A long analysis of Stargate SG-1 as starting point:
       | https://tvtropes.org/pmwiki/pmwiki.php/Series/StargateSG1
        
         | mhink wrote:
         | While I do have a lot of love for TVTropes, I think what
         | they're talking about here is a little broader than most of the
         | tropes we see there (although they do have an excellent article
         | on the Hero's Journey itself [1]). IMO, tropes in the sense
         | that we see them listed there are building blocks for a
         | narrative structure, of which the Hero's Journey is one
         | example. As mentioned upthread, kishotenketsu is an alternative
         | (and for that matter, TVTropes has an article on it as well,
         | see [2]).
         | 
         | 1: https://tvtropes.org/pmwiki/pmwiki.php/Main/TheHerosJourney
         | 2: https://tvtropes.org/pmwiki/pmwiki.php/Main/Kishotenketsu
        
       | klik99 wrote:
       | One thing I've noticed in music composition (where I have more
       | training/experience, but I suspect the same is true for
       | narratives) is the rules get codified / standardized a generation
       | after a style of music is popular. Bach, for example, "breaks the
       | rules" of counterpoint at least once in every piece in Well-
       | Tempered Clavier, which was supposed to be an educational piece
       | so if he actually felt like there were rules to follow he'd be
       | more likely to be "by the book" for educational purposes.
       | 
       | But the rules of counterpoint were codified after his death (IIRC
       | there were two people who worked together to do it), and act like
       | an averaging across all baroque composers. Making the rules is
       | kind of like putting it in a glass box, sealing it off and
       | preserving it - IE removing all life from it. A contemporary
       | example is how punk became standardized, just wear leather jacket
       | with safety pins and mohawk and play barre chords. The spirit of
       | punk moved to post-punk and elsewhere but also this bizzaro copy
       | of all the superficial aspects of punk moved elsewhere.
       | 
       | While I love Joseph Campbell and the heros journey, I do feel
       | like sticking too strongly to it does the same thing for
       | narratives. I especially hate insistence that everything needs a
       | three act structure, not because it's inherently bad, but because
       | stories that don't need it are shoehorned into it and given an
       | unneeded third act with more set pieces than genuine character
       | motivation and development. It's like people see a good movie
       | with a three act structure, and think it's due to that specific
       | structure.
        
         | ijk wrote:
         | Hollywood has the particular problem that the executives would
         | really like a formula to follow to make people like the films,
         | the screenwriters would really like a formula to follow to
         | write something that they can sell, and so on. There's a lot of
         | commercial pressure for a factory to mass-produce plot and
         | stamp it out into films. People liked a film? Make the exact
         | same thing and see if they'll buy it again. Franchises help,
         | because at least there's some incentive to shuffle around some
         | different characters and plot elements.
         | 
         | Though the never-ending soap-opera of comics aren't really that
         | great a fit for wrapping everything up in a three-act
         | structure. (I'm still confused by why the Marvel films felt the
         | need to kill off 90% of their villains in the same movie they
         | debuted.) But the hero's journey is an attempt to answer to
         | "how can we make a film as popular as Star Wars?" So we just
         | follow that pattern, I guess.
         | 
         | Not that there weren't other patterns--the Disney animators
         | independently arrived at their own storytelling rules, for
         | example. Disney Animation: The Illusion of Life (by Frank
         | Thomas and Ollie Johnston ) has a discussion of what they found
         | worked for them and what didn't. It's worth comparing what they
         | say there with the actual films and reflect on how the rules
         | bore out in practice, of course. But it's another attempt at
         | codifying a formula for appealing stories.
         | 
         | There's lots of attempts to try to describe the universal
         | appealing story pattern. Whether narrative actually works that
         | way has become bifurcated into separate questions: "what kind
         | of stories are effective for humans?" and "what kind of story
         | can we produce reliably as a commercial success?" are subtly
         | different but have become conflated.
        
           | klik99 wrote:
           | Yes, that's a really good point. I had this nagging feeling
           | of there was a commercialization aspect driving when I was
           | writing that, since that's obviously what happened to punk,
           | and you hit the nail on the head. I do think students are
           | taught the 3-act structure / heros journey as if it was the
           | ideal structure, but the true reason for it's ubiquity is an
           | attempt to commoditize art.
        
           | _DeadFred_ wrote:
           | You're missing the constraints: what kinds of stories
           | actually work for humans and can be told clearly, with mass
           | appeal, in a 90-120 minute audio/visual format.
           | 
           | We already have spaces for broader or more experimental
           | narratives, they're called novels. Music videos gave us
           | popularized short form experimentation for a while. TV series
           | give us longer form audio/visual storytelling. But there's a
           | hard limit to how much complexity or diversity you can pack
           | into a 90-120 minute block while still keeping it cohesive
           | and broadly engaging. TV gets away with slower pacing and
           | more meandering structures because viewers can dip in and
           | out. People like/recommend a series even if one episode
           | didn't keep their interest. If 30 minutes of a movie don't
           | keep someone's interest they aren't going to recommend it, it
           | sucks to spend 30 minutes in a theater detached from what you
           | are watching. Movies have to convince audiences to stay
           | locked in for the entire runtime, which naturally narrows the
           | kind of stories that can work.
           | 
           | And part of the problem now is that movies were once novel.
           | They evolved from stagey, non-gritty recorded plays basically
           | to gritty, photorealistic stories. That leap kept things
           | feeling fresh for a long time. But now that the tech curve
           | has plateaued, now that dark/gritty has run it's course, it's
           | like people want movies to somehow figure out how to be...
           | not movies.
           | 
           | Punk was new/novel fresh. Then what was new/novel/fresh was
           | identified and expanded upon. Then it become not
           | new/novel/fresh. Other music genres were kept fresh by
           | technical limitations slowly being removed by new
           | tech/monetary limits limited who could do what/knowledge
           | gatekeeping. Now that every tool is available to every person
           | along with deeper knowledge of music theory, which
           | theoretically should make it more interesting, music has
           | gotten more boring. Because we don't want good. We want novel
           | new experiences.
        
         | bossyTeacher wrote:
         | > A contemporary example is how punk became standardized, just
         | wear leather jacket with safety pins and mohawk and play barre
         | chords. The spirit of punk moved to post-pun
         | 
         | also pop and indie pop, rock and indie rock.
        
       | pinkmuffinere wrote:
       | The Hero's Journey is useful as a writing tool, but imo it is
       | also a lens through which we analyze stories (once we learn about
       | it). My feeling is that _any_ story can be cajoled into matching
       | the hero's journey with enough imagination. For this reason, I'm
       | not as concerned about the limited palate -- i think it says more
       | about our perspective than about the story itself. It's like
       | complaining that we're missing out on math because we learn
       | numbers in base 10. Consider this example:
       | 
       | "I was hungry (call to action), so I went to Filipe's to get a
       | sandwich (transformation, now bearing sandwich) (Return is
       | implied, I'm no longer at Filipe's)"
       | 
       | Is that really constrained by the hero's journey? Or is it just
       | that communication discusses dilemmas and resolutions, and these
       | can be fit into our stereotypical hero's journey?
        
         | jimbokun wrote:
         | > "I was hungry (call to action), so I went to Filipe's to get
         | a sandwich (transformation, now bearing sandwich) (Return is
         | implied, I'm no longer at Filipe's)"
         | 
         | That's the version of the Hero's Journey used in Harold and
         | Kumar Go to White Castle.
        
         | lee-rhapsody wrote:
         | This is one of the more insightful comments in the thread.
        
       | jari_mustonen wrote:
       | The article mentions Jung's "collective unconscious," which is
       | often misunderstood.
       | 
       | What he meant by it is that some unconscious features are
       | collective, meaning they are genetically programmed in all
       | people. Jung believed this also includes certain thought
       | patterns, which can be inferred from stories. For example, he
       | would have argued that a paragon of wisdom is typically an older
       | man with a white beard (Gandalf and Dumbledore come to mind)
       | because we have a genetically programmed inclination to see older
       | men with white beards as paragons of wisdom.
       | 
       | Jung liked to use these kinds of methods to analyze the human
       | psyche and its structures. Interesting guy. If anyone is
       | interested, I recommend his collection of essays, Modern Man in
       | Search of a Soul, as a first read.
        
       | munificent wrote:
       | There is another film structure that is super common but is often
       | overlooked. It is perhaps not coincidental that the protagonist
       | is more often a woman. I found a blog post describing it once,
       | but can't find it now.
       | 
       | In the typical three-act structure, the protagonist must make an
       | _internal_ change to themselves before they are able to resolve
       | the conflict.
       | 
       | In this alternate plot structure, it is _the community itself_
       | that must change. The protagonist is  "right all along" and
       | serves to the be the catalyst for that change. Almost as if
       | society is the protagonist. It looks something like:
       | 
       | 1. Inciting incident where problem appears.
       | 
       | 2. Protagonist attempts to tackle problem using their "true
       | self".
       | 
       | 3. Family/village/community smacks them down and says they can't
       | do that.
       | 
       | 4. Protagonist tries to conform and solve the problem the way
       | they are told to but fails.
       | 
       | 5. Climax: Running out of options, the protagonist unleashes
       | their true inner self and solves the problem.
       | 
       | 6. The community witnesses this and realizes that they should
       | accept the protagonist for who they are.
       | 
       | This is very common in Disney movies (Mulan and Frozen being
       | stellar examples) and in family movies where the protagonist is a
       | young person that "no one understands".
       | 
       | It is sometimes mixed with the typical three-act structure where
       | the protagonist also makes an internal "change", but the change
       | is most often simply accepting who they already were at the
       | beginning of the film before trying to deny that throughout the
       | second act.
        
         | owebmaster wrote:
         | I think that is exactly the plot in Ne Zha 2, a chinese
         | animation that is breaking records. The trailer is awesome.
        
         | bossyTeacher wrote:
         | princess mononoke fits the bill
        
         | viridian wrote:
         | Moana might actually be a better example than Mulan or Frozen,
         | because there's not even any inner turmoil outside of the very
         | beginning.
         | 
         | Moana herself is just about the only person who doesn't have a
         | character arc, she just gets better at doing the things she was
         | already set on doing. Both Maui and the entire village of
         | Motunui including her family need to learn that Moana is
         | actually right about everything.
         | 
         | She's effectively an avatar of the ocean's will, and the more
         | she leans into it, the better it goes for her.
        
           | krapp wrote:
           | I haven't seen Moana but this seems like the narrative arc of
           | a lot of mythology, where the protagonist has to learn to
           | submit to the will of God/the gods, or can only succeed with
           | divine intervention.
        
         | frmersdog wrote:
         | Weirdly, Unicorn Store was the first thing that came to mind.
         | Which is funny when you consider that it was essentially a sort
         | of weird meta-prequel to Brie Larson and Samuel L. Jackson's
         | turns in Captain Marvel.
        
         | andrewflnr wrote:
         | You can regard this is a story with a flat character arc. It's
         | still pretty much a 3-act structure, sort of a dual version of
         | it.
        
       | kazinator wrote:
       | We have that choice now. If movies based on human-
       | versus-{human,nature,aliens,supernatural,...} conflict is not
       | your thing, you can go to YouTube (or similar) and watch, say,
       | people collaborate in making something. It's still a kind of
       | conflict with resolution: people or a person versus the tooling
       | and materials, using their knowledge and skills to show
       | solutions, and then it's all resolved when the thing is made. At
       | every turn, you don't quite know what they are going to do next,
       | or sometimes even what they are working on and how it will fit
       | into the big picture. (E.g. it something that will be a part of
       | the finished work, or is it a tooling jig?)
       | 
       | It's not easy to get away from the three parts of introduction,
       | development and conclusion, in any work that exhibits sequence.
       | Not even in something abstract like music. (I should say, it's
       | certainly easy to forcibly get away from it, if you don't care
       | about the result being boring.)
       | 
       | There is also comedy. If you manage to make people laugh
       | throughout the work, the plot doesn't have to necessarily follow
       | the formula.
        
       | plank wrote:
       | A variation of the theory that there are only 7 different stories
       | told in (fiction) books.
        
       | adzm wrote:
       | Save the Cat is also one of those things like kerning where once
       | you know about it you start seeing it everywhere. I'm surprised
       | it hasn't been mentioned here yet. Many, many movies follow it
       | almost exactly.
       | 
       | Here is an overview:
       | 
       | Opening Image - A visual that represents the struggle & tone of
       | the story. A snapshot of the main character's problem, before the
       | adventure begins.
       | 
       | Set-up - Expand on the "before" snapshot. Present the main
       | character's world as it is, and what is missing in their life.
       | 
       | Theme Stated (happens during the Set-up) - What your story is
       | about; the message, the truth. Usually, it is spoken to the main
       | character or in their presence, but they don't understand the
       | truth...not until they have some personal experience and context
       | to support it.
       | 
       | Catalyst - The moment where life as it is changes. It is the
       | telegram, the act of catching your loved-one cheating, allowing a
       | monster onboard the ship, meeting the true love of your life,
       | etc. The "before" world is no more, change is underway.
       | 
       | Debate - But change is scary and for a moment, or a brief number
       | of moments, the main character doubts the journey they must take.
       | Can I face this challenge? Do I have what it takes? Should I go
       | at all? It is the last chance for the hero to chicken out.
       | 
       | Break Into Two (Choosing Act Two) - The main character makes a
       | choice and the journey begins. We leave the "Thesis" world and
       | enter the upside-down, opposite world of Act Two.
       | 
       | B Story - This is when there's a discussion about the Theme - the
       | nugget of truth. Usually, this discussion is between the main
       | character and the love interest. So, the B Story is usually
       | called the "love story".
       | 
       | The Promise of the Premise - This is the fun part of the story.
       | This is when Craig Thompson's relationship with Raina blooms,
       | when Indiana Jones tries to beat the Nazis to the Lost Ark, when
       | the detective finds the most clues and dodges the most bullets.
       | This is when the main character explores the new world and the
       | audience is entertained by the premise they have been promised.
       | 
       | Midpoint - Dependent upon the story, this moment is when
       | everything is "great" or everything is "awful". The main
       | character either gets everything they think they want ("great")
       | or doesn't get what they think they want at all ("awful"). But
       | not everything we think we want is what we actually need in the
       | end.
       | 
       | Bad Guys Close In - Doubt, jealousy, fear, foes both physical and
       | emotional regroup to defeat the main character's goal, and the
       | main character's "great"/"awful" situation disintegrates.
       | 
       | All is Lost - The opposite moment from the Midpoint:
       | "awful"/"great". The moment that the main character realizes
       | they've lost everything they gained, or everything they now have
       | has no meaning. The initial goal now looks even more impossible
       | than before. And here, something or someone dies. It can be
       | physical or emotional, but the death of something old makes way
       | for something new to be born.
       | 
       | Dark Night of the Soul - The main character hits bottom, and
       | wallows in hopelessness. The Why hast thou forsaken me, Lord?
       | moment. Mourning the loss of what has "died" - the dream, the
       | goal, the mentor characters, the love of your life, etc. But, you
       | must fall completely before you can pick yourself back up and try
       | again.
       | 
       | Break Into Three (Choosing Act Three) - Thanks to a fresh idea,
       | new inspiration, or last-minute Thematic advice from the B Story
       | (usually the love interest), the main character chooses to try
       | again.
       | 
       | Finale - This time around, the main character incorporates the
       | Theme - the nugget of truth that now makes sense to them - into
       | their fight for the goal because they have experience from the A
       | Story and context from the B Story. Act Three is about Synthesis!
       | 
       | Final Image - opposite of Opening Image, proving, visually, that
       | a change has occurred within the character.
       | 
       | THE END!
        
       | bob1029 wrote:
       | > The story is resolved either in the protagonist's favour or
       | against them: they triumph or else fail tragically.
       | 
       | I've always been a huge fan of the bad guy winning _decisively_.
       | It is relatively rare.
       | 
       | We have subplots from the action hero films where some pretty bad
       | things happen, but I feel like movies like Se7en and Arlington
       | Road take it to a completely different level.
        
         | jimbokun wrote:
         | Because if you are looking for those kinds of stories it's
         | easier to find them in the news.
        
       | oersted wrote:
       | I don't know... I cannot disagree, but isn't this like moaning
       | about how there is no innovation in:
       | 
       | - Designing vehicles because every one of them is a thing that
       | carries people or things from A to B, with some propulsion
       | mechanism and a way to steer it.
       | 
       | - Designing software because it's all about providing an
       | interface to manipulate objects in a database, or values in
       | memory.
       | 
       | - Designing drugs because it's all some kind of chemical you take
       | that suppresses biological processes.
       | 
       | - ...
       | 
       | You can always come up with an abstract definition that puts a
       | set of things into the same bucket. Isn't this just semantics?
       | Movies are not remotely all the same story. If you say they are
       | all about: humans reacting to conflicts which leads to some
       | changes in the state of things. I mean, that's what a story is,
       | that's what a 3-act structure is.
       | 
       | Sure there are engaging stories with different structures, but
       | isn't it all just omitting one of the acts, or chaining multiple
       | stories in an overlapping manner, starting or ending at a
       | different point, or stretching one of the acts for longer?
       | 
       | And more often than not you need to bend-over-backwards to make
       | such stories as engaging as the standard structure, it's really
       | hard, because to an extent you are breaking the very core of what
       | makes a story engaging, and the novelty can only carry you so
       | far.
       | 
       | It can be distracting actually, shaking up the structure can
       | detract from the craft of filling it with good content, it's a
       | bit gimmicky. There's a certain purity and merit to making a
       | prototypical story truly excellent and innovative, obfuscating
       | and shuffling that basic structure is a cheap path to innovation.
       | 
       | Regardless, you can always shoehorn any story into one or more
       | introduction-conflict-resolution blocks and complain about it.
        
         | Vapormac wrote:
         | You're totally right. I think the article is just inherently
         | too reductionist, which is like of a foundation of analysis in
         | general, is to reduce and then reason about some
         | process/object. However, I think a lot of analysis is (for lack
         | of a better term) critically reductionist, and they see that as
         | a virtue of their analysis, they toss out nuance and details in
         | favor of studying the "structure" of some process without
         | considering that particular nuance or detail changes the
         | structures meaning and possibly the structure itself.
        
         | watwut wrote:
         | The worst thing about schematic stories is that they trained
         | people to believe nothing else is even possible. Even as those
         | other stories actually exist and are not even that niche.
         | 
         | Movies are nowdays very predictable. You know how it is likely
         | to end from the start. You can even guess when exactly big
         | fights happen.
        
       | acc_297 wrote:
       | Related comment - Mike Duncan who made a name for himself doing
       | long form multi episode history podcasts recently produced a
       | fiction project of the false history of a class revolution on
       | mars ~200 years in the future that is told through the lens of
       | long form multi episode history podcast from a narrator in the
       | distant future.
       | 
       | It's pretty good considering it is his first not-non-fiction
       | project and the narrative is a refreshing departure from typical
       | sci-fi stories since it's written to sound like a true history
       | with too many important figures to remember and historically
       | disputed causes and effects of pivotal events.
       | 
       | The story doesn't not follow the conflict-rising-climax-
       | resolution structure but it often refutes a listener's
       | anticipation of satisfying narrative elements like true history
       | many loose ends remain loose and plenty of important characters
       | "disappear from the records" which leaves one wondering.
       | 
       | It's certainly unlike any fiction I had consumed prior and it's
       | pretty good imo so I'm shining a light on it here.
        
         | nonameiguess wrote:
         | It'd be interesting to see if something like that could be
         | adapted to the screen formats the author is complaining about
         | here. House of the Dragon faced a similar problem. The source
         | material is a lot like what you describe, a fictional history
         | written as if it was real historical research, with multiple
         | conflicting sources, disputed accounts, and no way to resolve
         | the truth of what really happened. The HBO television
         | adaptation kind of just threw that out the window and presented
         | what is supposed to be seen as the "real" history through a
         | normal God's eye third-person narrator. It also showed what
         | happens in situations that the fictional history had no account
         | of, resolving mysteries of what happened to people who
         | disappeared without anyone involved witnessing how and writing
         | it down.
        
         | ludicrousdispla wrote:
         | In the audio-track commentary for Angel, which is a TV series
         | that has some very long story arcs, one of the writers mentions
         | that they would insert superfluous details into the script (i.e
         | names of people and places) so that they could tie future story
         | developments back to earlier episodes and seasons, making it
         | seem to the viewer like the entirety of the show had been
         | worked out from the start, and that the writers had been
         | dropping hints along the way.
        
           | Suppafly wrote:
           | >one of the writers mentions that they would insert
           | superfluous details into the script (i.e names of people and
           | places) so that they could tie future story developments back
           | to earlier episodes and seasons, making it seem to the viewer
           | like the entirety of the show had been worked out from the
           | start, and that the writers had been dropping hints along the
           | way.
           | 
           | I always wondered if writers do that stuff. Even with novels,
           | I wonder if they go back and add details in or plan from them
           | way back at the start.
        
             | homarp wrote:
             | >wondered if writers do that stuff
             | 
             | planners vs pantsers, it depends of their writing style.
        
         | psalaun wrote:
         | A kind of sci-fi version of Jack London's Iron Heel?
        
         | jfengel wrote:
         | I've listened to all of his Revolutions and Rome podcasts. I
         | look forward to getting to his Mars Revolution podcast, but I
         | just can't stomach the thought of it right now. Maybe in four
         | years.
         | 
         | I did manage to get through the first few episodes, and I was
         | very pleased with how effectively he recreated the level of
         | detail he used for his real Revolutions episodes. It's not like
         | a novel, but it captures just how many different players there
         | are in any real-world event -- very different from conventional
         | storytelling.
         | 
         | At that, I think it might be most interesting to people who see
         | it in terms of his other Revolutions work. As a pure work of
         | fiction, it could be quite dull -- too many players with too
         | little characterization, too many events with both too much and
         | too little detail.
        
           | Suppafly wrote:
           | >but I just can't stomach the thought of it right now. Maybe
           | in four years
           | 
           | Downfalls of civilization don't seem so appealing when you're
           | living through them. I'm that way with media that overly
           | focuses on mental health too, I have too many relatives
           | dealing with that stuff to enjoy it in my media as well.
        
         | valorzard wrote:
         | I love love LOVE the Martian revolution series In many ways it
         | feels like the narrative climax of every revolution he's
         | covered so far lol
        
         | patapong wrote:
         | Fascinating! Will check this out.
         | 
         | Likewise, I thought it would be very cool to create a show
         | written in a hypothetical future, that is set in our time
         | period. The nature of the future society would only be revealed
         | by how they choose to portray our time period, and which
         | stories are told, just like we always put our own ideological
         | framing on shows about the past.
        
       | jimbokun wrote:
       | > Like Le Guin, he believes that we must 'fundamentally think
       | about how we rebuild structures', because those we are living
       | under 'are literally killing us ... whether that be patriarchy or
       | racism or the climate catastrophe.'
       | 
       | This is why the right is surging around much of the world.
       | 
       | A critique of lazy story telling somehow ends up declaring lazy
       | story telling a genocidal act that is "literally killing us."
       | 
       | Or maybe it's just a bunch of movies pandering to an audience
       | that wants to see more of the same and if you want to see
       | something more innovative seek it out or make it yourself.
        
         | TheOtherHobbes wrote:
         | Racism and climate denial are both narratives, and people die
         | because of them every day. (If you're not aware of how many
         | people are already dying because of climate change, it's not
         | because the facts aren't available to the curious and
         | interested.)
         | 
         | Patriarchy is more complex. I dislike the feminist tendency to
         | use it as shorthand for "Everything wrong with the world" - as
         | if the world was naturally a utopia until patriarchs took over.
         | 
         | But there are certainly elements that are immensely
         | destructive.
         | 
         | The point is that narratives define morality and self. If every
         | movie you see features the Good Guy heroically struggling to
         | kill the Bad Guy, that becomes the unconscious default
         | narrative that defines your sense of self and your moral
         | choices.
         | 
         | Which is why Main Character Energy is a real thing - and often
         | not in a good way.
         | 
         | If you are exposed to a much wider range of plots, with more
         | ambiguity, more complex outcomes, much richer and more
         | challenging social relationships, and so on, you're less likely
         | to believe that you can fix any problem with muscles, a gun,
         | and some wisecracks.
         | 
         | I'll admit I don't think Le Guin manages to do this. I think
         | she's very on-the-nose as a moralist - she's almost the anti-
         | Heinlein.
         | 
         | And being a moralist is - ironically - very much a hero's
         | journey trope itself, with the violence sublimated into words
         | instead of weapons.
        
       | alfor wrote:
       | What I find tiring is propaganda and "the message" (if you watch
       | the critical drinker) The structure of the myth is not a problem
       | if you respect the personages playing it. I just watched Firefly,
       | a sci-fi serie done on a small budget decades ago, it's so much
       | better than the slop we have these days with 100X the budget.
       | 
       | Why? Because the personages are different (really diverse) pursue
       | their own goals and try to do good (mostly) in their own weird
       | and incompatible ways.
       | 
       | To see that and enjoy it realy show what we lost recently, we are
       | demoralized by our own culture.
        
       | appleorchard46 wrote:
       | Sigh. It's like one of those clickbait YouTube videos (10 Reasons
       | Why Modern Movies SUCK!) but with big words and literary
       | citations to make it seem more respectable. The author completely
       | disregards historical and traditional storytelling to squeeze
       | every possible type of story into a vague narrative of
       | commercialism.
       | 
       | > Franchises, sequels and box-set formats are extending stories
       | in multiple directions to eke out ever more revenue, bringing to
       | mind Musk's intergalactic ambitions, which imply there's a
       | franchise option for human life: late capitalism, it would seem,
       | respects neither narrative nor planetary boundaries. 'It's
       | outrageous, really,' Yorke says of endless sequels. 'If you think
       | of it in basic terms, a story is a question and answer,
       | dramatised. And when the question is answered, there is nowhere
       | else to go.'
       | 
       | Arthurian legend, Robin Hood, the Greek pantheon, Sun Wukong,
       | Coyote? Trash. No, shared worlds are a modern invention by
       | commercial entities looking to make a quick buck. A story is a
       | question and an answer after all.
       | 
       | > Annabel ends the day much as she started it, the essay
       | incomplete (although Brown does not reject story structure
       | altogether: Annabel relaxing her grip on her timetable is an
       | enlightenment of sorts).
       | 
       | > [...]
       | 
       | > Even art-house films that self-consciously depart from the
       | three-act structure nonetheless define themselves against it.
       | 
       | So we're using 'three act structure' to mean 'something changes
       | between the beginning and end'. By that definition, yes, movies
       | do tend to be pretty samey in structure.
       | 
       | > Being told a story is to be infantilised, somewhat: to suspend
       | one's critical faculties. In contrast to polemic, stories are
       | covertly persuasive. Even if their message is good for us, the
       | sugaring of the pill represents a lowering of intellectual
       | expectations.
       | 
       | I don't have a snarky comment for that bit, it's funny enough on
       | its own.
       | 
       | It's hard to make a substantive and non-nitpicky comment on the
       | article because there is no cohesive point being made here. It's
       | a random collection of vague ideas that don't mean anything at
       | all when put together, using criticism of modern film as a loose
       | framework - yet written by someone who clearly is not interested
       | in exploring the wide world of film and its fringes where the
       | interesting stuff accumulates.
        
       | sapphicsnail wrote:
       | This article got me thinking about the Iliad
       | 
       | > Le Guin wrote, is 'a way of trying to describe what is in fact
       | going on, what people actually do and feel, how people relate to
       | everything else in this vast sack, this belly of the universe,
       | this womb of things to be and tomb of things that were'.
       | 
       | I read the Iliad my first year of college and it was unlike
       | anything I had read before. There aren't really good guys and bad
       | guys in the traditional sense and the story is largely things
       | happening to people and how they react to events. There's no
       | protagonist. There's a bunch of characters and their feelings and
       | experiences. A lot of most beautiful parts are little asides like
       | Glaucon and Diomedes exchanging armor, Hector leaving his wife
       | and child, and Helen talking to the old men of Troy as they watch
       | a battle.
        
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