[HN Gopher] Replicube: A puzzle game about writing code to creat...
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Replicube: A puzzle game about writing code to create shapes
Author : poetril
Score : 121 points
Date : 2025-05-14 01:55 UTC (21 hours ago)
(HTM) web link (store.steampowered.com)
(TXT) w3m dump (store.steampowered.com)
| xypage wrote:
| Went to check it out, it has a demo so it's worth giving it a
| shot, but then I went to look at what else this developer has
| published just to find it's the guy behind the original jelly car
| games?? Which they have a sequel to on their steam page and the
| music instantly sent me back. This became a huge nostalgia trip
| on accident, thanks for sharing!
| wingerlang wrote:
| He is quite active on YouTube, sharing progress and behind-the-
| scenes of his games.
| fcoury wrote:
| To save everyone a click, this is the video where he talks
| about this game:
|
| https://www.youtube.com/watch?v=_k_IZhIu_BU
| mcphage wrote:
| The new Jelly Car game (Jelly Car Worlds) is a ton of fun.
| jaaamesey wrote:
| Literally my favourite game of this year, thanks so much for
| making this!
| keyle wrote:
| That's nice because it's a programming game, but it doesn't send
| you in the deep-end. Whatever you do appears on the screen pretty
| much instantly, so you get that constant feedback loop, it's like
| a 3D voxel REPL.
|
| Many programming games got complex real quick and frankly
| annoying. I like this model, it's simple, if you let it through,
| it's a block, return a number for a colour.
| lifthrasiir wrote:
| And yet you _can_ make it as deep as you like, thanks to the
| presence of leaderboard. In fact, some code golfers including
| me quickly jumped into the wagon ;-)
| keyle wrote:
| Add a 4th dimension, time, woo!
| KeplerBoy wrote:
| It's a lot like shader programming. I guess one could argue it
| is shader programming.
| keyle wrote:
| Good point I didn't see it that way, but that's a perfect
| analogy.
| mjevans wrote:
| The description reminds me of 'that turtle program' I encountered
| as a child...
|
| https://en.wikipedia.org/wiki/Logo_(programming_language)
|
| Hopefully this program also helps teach children new ways of
| thinking. As a suggestion, any sort of 'building blocks'
| graphical script language that doesn't need words?
| Charon77 wrote:
| This is still being taught at schools in my country even now
| sitkack wrote:
| Lucky kids, as much as Scratch has replaced Logo, Logo
| fosters deeper thinking.
| kej wrote:
| As an aside, Python includes a `turtle` module that mimics the
| drawing experience of Logo. It's a fun way to introduce kids to
| some programming ideas.
|
| https://docs.python.org/3/library/turtle.html
| junon wrote:
| I kind of recall seeing turtle in a number of places to refer
| to draw cursors. Kind of funny how much the term stuck, I
| think due entirely to Logo.
| giancarlostoro wrote:
| I was going to mention the same thing. Turtle is fantastic.
| Yoric wrote:
| Snap! https://snap.berkeley.edu/
|
| Also, I heartily recommend the demoes that the author is giving
| regularly at FOSDEM. They're really fun to watch :)
| noduerme wrote:
| Yeah, you must be my age. I was kinda blessed to go to a school
| that had a couple Apple IIes and let the kids take turns using
| Logo to draw shapes with the turtle, when I was 8 years old or
| so. I'd written some BASIC before on my mom's IBM-PC (stupid
| "Hello, what's your name?:" GOTO 100 kind of stuff), but Logo
| was a new way of thinking about the screen for me. Probably
| that and the early Rand/Robyn games (the Manhole, Cosmic Osmo)
| got me into coding. Soon after, my school bought some Mac SEs
| and I spent the rest of my elementary school screwing around
| with HyperCard after school, trying to make an RPG.
|
| If there's one thing I'd love to suggest to parents, it's this:
| Give your kid an obsolete platform with nothing to do on it
| except _make stuff_ and _figure out how it works_. It 's just
| as entertaining, but diametrically opposite in terms of
| educational quality from giving them pre-made apps to play
| with.
|
| (Full disclosure: My dad wouldn't even allow D&D into the house
| because it was someone else's game. If we wanted RPGs, we had
| to design our own on paper.)
| skeptrune wrote:
| I am excited to see coding become more and more of a creative
| medium as AI frees up from the monotony of crafting business
| logic slop.
| bstsb wrote:
| i initially found this game through the developer's tiktok
| account - they've got some great marketing over there.
|
| ended up getting the demo and i'll probably be buying the full
| game
| KeplerBoy wrote:
| he got me through twitter. the man knows his marketing.
| petercooper wrote:
| I discovered it when someone made a quick slapdash Web-based
| clone and was getting a lot of hate on X. Sometimes imitation
| really is the sincerest form of flattery..
| jzacharia wrote:
| Saw this on X - great game, picked it up and have already sunk a
| few hours into it.
| kaan_keskin wrote:
| i already played this 2 hours. really liked it
| Charon77 wrote:
| Tried the demo. Very good baby's first step to shaders
| snarf21 wrote:
| I don't know much about shaders but this reminds me (in concept
| at least) of using OpenSCAD to use code to generate models for
| 3D printing. One cool puzzle to solve doing so is using
| different shapes to add or cut material from the existing
| model.
| nayuki wrote:
| The 2D version of this coding game would be tixy:
| https://tixy.land/ ,
| https://news.ycombinator.com/from?site=tixy.land ,
| https://news.ycombinator.com/item?id=43942881 ,
| https://news.ycombinator.com/item?id=24974534
| einsteinx2 wrote:
| I don't usually like programming games but this looks genuinely
| interesting. As I saw others mentioned the similarity to the
| thinking required for using OpenSCAD or writing shaders makes
| this extra interesting for me because I suck at both of those
| things.
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(page generated 2025-05-14 23:02 UTC)