[HN Gopher] Fandom sells gaming media brand Giant Bomb to long-t...
       ___________________________________________________________________
        
       Fandom sells gaming media brand Giant Bomb to long-term staff
        
       Author : minimaxir
       Score  : 202 points
       Date   : 2025-05-11 00:00 UTC (23 hours ago)
        
 (HTM) web link (about.fandom.com)
 (TXT) w3m dump (about.fandom.com)
        
       | Trasmatta wrote:
       | Great news. Giant Bomb is in some ways one of the few remaining
       | relics of the older / weirder internet. I thought it was done for
       | after the past week.
        
       | kevingadd wrote:
       | For those unfamiliar, Giant Bomb was one of the first video games
       | press outlets to focus on premium video content. They offered
       | monthly/yearly paid subscriptions for unlimited
       | streaming/downloads: a mix of livestreams, review/criticism
       | content, and Just Goofing Around pre-recorded content. They
       | typically released a few hours worth of content a week at their
       | peak, if I remember right, and the cost was something like $30-50
       | a year. This was before long form video was a big thing on
       | YouTube; arguably sites like Giant Bomb were pioneers that showed
       | a path forward (at least temporarily) for lots of creatives.
       | 
       | Their podcast has been running weekly for the entire time the
       | site has operated alongside (intermittently) other podcasts, so
       | they're approaching 890 episodes. Each episode was typically a
       | few hours long as well.
       | 
       | When they were doing good they were a well-oiled content machine
       | operating on a small budget with a small team. A lot of the stuff
       | they put out was really special or unique in games press at the
       | time - for example, one of their staff went to North Korea during
       | a vacation so during one of their weekly live streams they
       | devoted a time slot to him showing his photos and talking about
       | his experiences there.
        
         | Trasmatta wrote:
         | The history of the site is wild, too. From the origin in the
         | wake of Jeff Gerstmann being fired from GameSpot, the
         | subsequent exodus from that site, to the death of Ryan Davis,
         | to being bought by CBS Interactive and brought right back under
         | the fold next to GameSpot, to being acquired by multiple other
         | companies, to Jeff Gerstmann getting fired AGAIN, and now this.
         | And all the fun times and weirdness and insanity along the way.
         | 
         | And a funny bit of trivia: likely the most widespread impact
         | the site has had outside of gaming is that it was the origin of
         | the "blinking white guy" meme:
         | https://www.youtube.com/watch?v=Gb6BsegPewk
        
           | bigstrat2003 wrote:
           | > to Jeff Gerstmann getting fired AGAIN
           | 
           | Hold up what? I didn't know that. It seems insane to fire the
           | man from the organization he co-founded.
        
             | cube00 wrote:
             | Once the VCs get involved you will soon find the company
             | you founded is no longer the company you work at.
        
               | bigstrat2003 wrote:
               | Yeah I suppose. It just is shocking to me, because for me
               | Giant Bomb _was_ Jeff (and Ryan, may he rest in peace).
               | Hard to fathom the site without him, but so it goes I
               | guess.
        
               | lazide wrote:
               | Things change, and sometimes require you to change in
               | ways you're not okay with to stay/have it keep working.
               | 
               | So either change yourself, leave (if you can), or get
               | pushed out (if you're not majority control). Or
               | everything grinds to a halt.
               | 
               | It isn't just companies.
        
             | RevEng wrote:
             | It happens. Our CTO "resigned" about 6 years after we
             | started our VC funded startup. He sold his shares to the
             | rest of the investors. It wasn't his choice to leave.
        
             | riffraff wrote:
             | You're gonna be blown away if you read a bit of Apple's
             | history ;)
        
             | phatfish wrote:
             | Jeff chats about some recent history on his podcast from a
             | few days ago.
             | 
             | https://youtu.be/bQiGkSCQN7o?t=165
        
         | IG_Semmelweiss wrote:
         | Is it right to say that giant bomb is in social.media terms was
         | equivalent of myspace, vimeo is something like a far smaller
         | linkedin, twitch is the equivalent of twitter, and that YouTube
         | is Facebook?
        
           | duskwuff wrote:
           | Not really. Giant Bomb is a content creator, not a social
           | media network. They have some social features on their site,
           | but it's all centered around GB and the content they produce.
           | 
           | As an aside, Vimeo isn't a meaningfully social site anymore.
           | They pivoted to commercial video hosting long ago - there's
           | still some commenting features on videos but it's not a
           | significant part of what they do.
        
         | protocolture wrote:
         | >For those unfamiliar, Giant Bomb was one of the first video
         | games press outlets to focus on premium video content. They
         | offered monthly/yearly paid subscriptions for unlimited
         | streaming/downloads: a mix of livestreams, review/criticism
         | content, and Just Goofing Around pre-recorded content. They
         | typically released a few hours worth of content a week at their
         | peak, if I remember right, and the cost was something like
         | $30-50 a year. This was before long form video was a big thing
         | on YouTube; arguably sites like Giant Bomb were pioneers that
         | showed a path forward (at least temporarily) for lots of
         | creatives.
         | 
         | It would never occur to me to watch someone else talk about or
         | play a game online, let alone pay for the privilege.
         | 
         | It seems I am alone on that front.
        
           | astrange wrote:
           | Since gamers are a subculture, they want a mirror of any part
           | of real life you can think of, except about games.
           | 
           | There's a sub-subculture in this of video game journalists.
           | There's a further subculture inside this of people who want
           | to be writing for a video game review website (or a sports
           | blog etc) but only ever actually write about their half-baked
           | opinions about American politics.
        
           | twixfel wrote:
           | You obviously are not alone. Sorry to break it to you.
        
           | Brybry wrote:
           | I grew up in the 90s sitting on couches watching friends and
           | family play games while we socialized.
           | 
           | For me, watching other people play games on the internet is
           | basically an extension of that but with the addition that I
           | can also watch some of the best gamers in the world if I want
           | to.
        
             | pier25 wrote:
             | The social aspect is lost though.
        
               | dubiousdabbler wrote:
               | Not totally. For smaller streamers, it's easy to interact
               | with the streamer. And many people make friends in the
               | chat and that's even why they keep coming back for - the
               | community in the chat.
        
               | pier25 wrote:
               | Online chats don't really compare to IRL interactions
               | though.
               | 
               | There's currently an epidemic of genz who barely interact
               | with their virtual friends.
        
           | Wololooo wrote:
           | To add some context here, at the time you had Jeff Gerstmann
           | which is a dinosaur in the game journalism sphere and had
           | insights and insider information from many different sources.
           | 
           | He has also an encyclopedic knowledge of weird esoteric
           | games.
           | 
           | Add to this a series of people he had great chemistry with
           | and people that were not familiar with some franchises and
           | introduced by other members lead to funny moments.
           | 
           | Their coverage of E3 was legendary.
           | 
           | It depends how deep people are within subcultures but giant
           | bomb did offer a lot of entertainment (even for free I never
           | paid for the premium stuff) and honest game reviews. I can't
           | speak for the current state because I was watching before the
           | core team left and stopped watching after.
        
           | iamacyborg wrote:
           | There are some great videos about videogames out there.
           | 
           | This is one of my personal favourites, just for all the
           | background it reveals about how the game was made.
           | 
           | https://www.youtube.com/playlist?list=PL0058A651EB882B48
        
           | nottorp wrote:
           | > It seems I am alone on that front.
           | 
           | No :)
           | 
           | In a third of the time you spend watching one "content
           | creator" "goofing around" you can go through 3-4 text reviews
           | and figure out if the game is for you already.
        
             | natebc wrote:
             | FYI Since you two don't seem to have engaged with Giant
             | Bomb previously. This is exactly what Giant Bomb did NOT
             | do. Most of their new games video coverage was their Quick
             | Look series that was typically 10-20 minutes from maybe a
             | few different points in the game.
        
               | nottorp wrote:
               | > don't seem to have engaged
               | 
               | I don't engage. I read or watch. If it looks like
               | engagement I close.
        
               | natebc wrote:
               | I apologize. It doesn't seem like you two have watched or
               | read anything from the folks at Giant Bomb.
               | 
               | Have a nice day.
        
             | jasonlotito wrote:
             | I don't know why you would watch videos where people are
             | goofing around. That seems like a you problem. Instead of
             | picking random reviewers, stick to a few that like the
             | games you like.
             | 
             | And honestly, one of the best reviewers I know does video
             | reviews and puts the recommendation in the title. I still
             | like to listen to the reviews because I can do it while
             | doing other things, unlike reading.
        
               | nottorp wrote:
               | > Instead of picking random reviewers, stick to a few
               | 
               | I do. In text mode.
               | 
               | > that like the games you like.
               | 
               | But this way I'll never get to play anything new to me.
               | Best to check varied reviewers even if i don't always
               | agree with them.
               | 
               | > I can do it while doing other things, unlike reading.
               | 
               | Reading is much faster than even listening to a talking
               | head though.
        
           | jasonlotito wrote:
           | > It would never occur to me to watch someone else talk about
           | or play a game online, let alone pay for the privilege.
           | 
           | Wait till you find out about American Football, or Soccer, or
           | any of the racing events.
           | 
           | But seriously, we talk about programming. And people pay to
           | talk about programming. Why wouldn't people interested in
           | gaming or other things do the same?
        
           | lanthade wrote:
           | > It would never occur to me to watch someone else talk about
           | or play a game online, let alone pay for the privilege.
           | 
           | You must have missed all of professional sports, pay per
           | view, etc.
        
           | Fripplebubby wrote:
           | A lot of it is just fun and silly, but for me it was also an
           | interesting way to develop my taste in something - to hear
           | other people who are real heavy connoisseurs of something
           | discuss it, and learning from them. Of course, you can get
           | this from your friends and the people who are really around
           | you in your life (or, just don't develop your taste at all
           | because you just like what you like), and there's nothing
           | wrong with that, I get why some people find it odd to watch
           | people play video games.
           | 
           | You have to understand as well that Giant Bomb was the first
           | of its kind in a lot of ways, this was an era where video
           | game journalism began to loosen up from the corporate, PR-
           | friendly, very stiff and consumer-focused era it had been in
           | during the dominance of print media, and Giant Bomb was this
           | novel thing where people who had been deeply involved in that
           | era began to find their own voices. If you followed video
           | games at the time online, Giant Bomb was this total breath of
           | fresh air.
        
           | laserDinosaur wrote:
           | "It would never occur to me to watch someone else talk about
           | or play a game online, let alone pay for the privilege"
           | 
           | I think that's specifically what made GiantBomb so different
           | in the first place - people were tuning in for the
           | personalities, more so than the game news. There were already
           | a lot of places you could just go for game news and updates
           | (like IGN and Gamespot), but GB had decades of industry
           | stories that were worth tuning in for. All sorts of 'behind
           | the scenes' stories and faces would show up, Jeff finding out
           | about the Dreamcast being cancelled in a conference call
           | while on the toilet with food poisoning, Drew going to a
           | Starcraft tournament in South Korea when they were still
           | fairly new, the crew getting blind drunk at a birthday where
           | they duct taped whisky bottles to their hands, stories of the
           | sheer nightmare of lugging equipment and setting up for E3
           | every year with Drew and Vinnys video diaries. It was a peek
           | behind the curtain into how the industry works with a group
           | of very likeable people that made it different - more than
           | just a place to go and watch people play games.
        
       | nubinetwork wrote:
       | Glad to hear, fandom is a horrible website to use
        
         | bertil wrote:
         | What are your concerns with Fandom?
        
           | aprilnya wrote:
           | For one, when I visit the site on my phone, the bottom 25% of
           | my viewport is taken up by their recommendation algorithm,
           | the top 30% is usually but not always taken up by an
           | autoplaying video completely unrelated to the topic or wiki
           | I'm visiting, and so I'm left with a tiny piece in the middle
           | of my screen actually containing the contents of the wiki
           | page I'm trying to read.
           | 
           | They also hold wikis hostage by not allowing them to move to
           | another platform and redirect/get rid of their Fandom wiki.
           | This means that if any wiki tries to move to be independent,
           | the Fandom wiki will keep existing, and usually will still be
           | the first result on Google for a long while, maybe forever,
           | because of Fandom's SEO. Of course the entire community of
           | editors will have moved on, so this _heavily outdated_ Fandom
           | wiki full of ads and other elements trying to catch your
           | attention and keep you on the site, will rank above the
           | independent ad-free and active wiki with up-to-date
           | information on Google search.
        
             | wizzwizz4 wrote:
             | The https://getindie.wiki/ browser extension helps mitigate
             | that problem.
        
               | nubinetwork wrote:
               | Why should anyone download extra crap for a crap website?
               | I'll pass.
        
               | wizzwizz4 wrote:
               | Because it helps keep you from accidentally visiting that
               | website.
        
           | Macha wrote:
           | Fandom would rather I do anything other than what I came to
           | the site to do.
           | 
           | - Autoplaying barely related videos at the top as someone
           | told them video content has better CPM
           | 
           | - "Have you tried looking at this page on another wiki?"
           | 
           | - So many ads
           | 
           | - Others like you viewed
           | 
           | - Would you like to join the discord?
           | 
           | - Fan Central?
        
           | GuB-42 wrote:
           | Just go there without an ad-blocker and see for yourself. It
           | is pretty bad even with an ad-blocker.
           | 
           | The worst part is that it wasn't always like that. When it
           | started of as wikicities and then wikia, it was pretty good,
           | very Wikipedia-like, which is to be expected considering its
           | history. But it enshittified quickly as it became Fandom, all
           | while making it hard to move the existing communities out of
           | the platform.
        
       | RistrettoMike wrote:
       | YOOOOO! Still a threat!
        
         | natebc wrote:
         | Wrong Jeffs!
         | 
         | That Jeff is still a threat but he's not these Jeffs.
         | 
         | <>
        
       | randall wrote:
       | JEFF BAKALAR?!?!? THE 404 JEFF BAKALAR!!?!?!?!?
       | 
       | Insane. How times have changed.
        
         | c-hendricks wrote:
         | His arc at Giant Bomb is pretty great. From guest to co-owner.
        
           | randall wrote:
           | i worked with him at cnet all those days ago. super weird.
        
       | stevage wrote:
       | Boy that was a confusing headline. I did not realise that fandom
       | or giant bomb were proper nouns.
        
         | archagon wrote:
         | I want to live in your reality.
         | 
         | (Edit for clarity: because the literal headline is hilarious.)
        
           | DevKoala wrote:
           | Hahahaha. Upvote.
           | 
           | Fandom is a pit of the internet that you never want to find
           | yourself in. Giantbomb probably should have never happened,
           | it never hit the heights of Gamespot.
        
         | thaumasiotes wrote:
         | Well, I didn't know about Giant Bomb, but the fact that the
         | domain for the headline was fandom.com was a big clue for
         | Fandom.
        
         | nilslindemann wrote:
         | Everyone who clicked the link is not on CIA's observation list.
        
         | riffraff wrote:
         | I even misread it as "sends" and thought this was a stunt of
         | some kind
        
         | bromuro wrote:
         | These uppercase titles need to stop, why is that?
        
           | pindab0ter wrote:
           | It's called title case and for as far as I'm aware this is a
           | uniquely American thing.
        
             | lazide wrote:
             | It's from newspaper headlines - using lower case starts to
             | words looks really weird when the word is an inch plus tall
             | on the paper.
        
               | throw-the-towel wrote:
               | That's just because you're not used to that, many
               | European languages don't have title case and newspapers
               | still look perfectly okay.
        
               | alephnan wrote:
               | So UI designers prioritize form over function as always
        
               | lazide wrote:
               | Eh, spent plenty of time outside the US. It always looks
               | a little odd when that isn't followed
               | [https://www.pinterest.com/widget34/french-signs/]
               | [https://en.m.wikipedia.org/wiki/Road_signs_in_Spain]
               | 
               | After all, which is clearer and easier to read -
               | aeropuerto (road sign in spain)
               | [https://images.app.goo.gl/iRcmkxvYX3hxLG59A] or
               | Aeropuerto (road sign in Chile)
               | [https://images.app.goo.gl/xcME6HEb4r1AnGS16].
               | 
               | Even more fun when for instance Spain doesn't follow that
               | consistently![https://images.app.goo.gl/P7cpegHC2unMsfJy7
               | ].
               | 
               | Talk about a typesetters nightmare. Still, better than
               | India where a lot of signage is still done by hand.
        
               | jaoane wrote:
               | The last two images you linked to are fake, and clearly
               | designed by someone who doesn't know Spanish and has
               | never been to either Chile or Spain. No signs look like
               | that in either country.
               | 
               | Nobody would dare capitalise "de" in Santiago de Chile
               | for instance.
        
               | thih9 wrote:
               | Confirming, the image linked by grandparent is tagged as
               | 3d illustration on shutterstock[1]. A similar
               | illustration with lowercase "de" spelling exists too[2].
               | Actual road signs in Chile have lowercase "de"[3].
               | 
               | [1]: https://www.shutterstock.com/image-
               | illustration/santiago-chi...
               | 
               | [2]: https://www.shutterstock.com/image-
               | illustration/santiago-de-...
               | 
               | [3]: https://commons.m.wikimedia.org/wiki/File:CARRETERA_
               | COSTERA_...
        
               | elcapitan wrote:
               | > After all, which is clearer and easier to read
               | 
               | Clear and easy to read is the one that you expect to
               | read, which depends on your previous experience.
        
               | suddenlybananas wrote:
               | It's like when Americans insist that fahrenheit is more
               | "intuitive" since it's what they have experience with.
        
               | nkrisc wrote:
               | Well the one thing I do like about Fahrenheit is that it
               | puts the average range of temperatures I experience on
               | nice and tidy 0-100 scale.
        
               | thih9 wrote:
               | I could say the same about Celsius as a person who enjoys
               | tea, hot showers and looking at CPU temperature every now
               | and then.
        
               | debugnik wrote:
               | Your last two links are fake. And you can check on your
               | own Wikipedia link that for Spain's direction signs, only
               | proper nouns are capitalized: full uppercase on
               | conventional roads for historical reasons, otherwise the
               | usual capitalization rules such as on highways or town
               | roads. Whereas full lowercase is reserved for service
               | directions (e.g. service road, airport, hospital, beach).
               | The exceptional capitalized service directions are really
               | old town signs.
        
             | k__ wrote:
             | German capitalizes all nouns, not just then proper ones, so
             | missing title case doesn't change much.
        
               | rantallion wrote:
               | But surely it'll help in this case, where an article is
               | being published in English and being shared on an English
               | language forum.
        
               | k__ wrote:
               | Fair.
        
         | fhd2 wrote:
         | Also independent creators.
        
           | fhd2 wrote:
           | Ah, that's fixed now. And here I thought Independent Creators
           | was a company. What a delightful puzzle.
        
         | bertil wrote:
         | It would be fairly easy to add minor elements fo add context
         | and help: Fandom*com sells creator-led brand "Giant Bomb" back
         | to its key personalities.
        
         | maratc wrote:
         | In English, there's this:
         | 
         |  _Fandom_ Sells _Giant Bomb_ to _Independent Creators_
         | 
         | In other languages:
         | 
         | oo>>Fandom<< Sells >>Giant Bomb<< to >>Independent Creators<<
        
       | jpalawaga wrote:
       | Whiskey Media was top tier back in the day. A group of folks
       | producing really fun content, and having a great time doing it.
       | The community was top notch too. I have no idea where the
       | diaspora ended up, since the forums and wiki are comparatively
       | dead these days.
        
         | j_timberlake wrote:
         | FYI to anyone missing the core GB guys, they're on a Twitch
         | channel called NextLander. Vinny, Brad, Alex, Will Smith, Abby.
        
       | punnerud wrote:
       | In this context, the term "bomb" refers specifically to Giant
       | Bomb, the gaming media brand that has now become independently
       | owned and operated by its creators.
        
       | bitwize wrote:
       | I'm still waiting for a gaming site that could rival what TheGIA
       | was back in the day. But unfortunately, the web that gave rise to
       | TheGIA is long gone...
        
       | jaoane wrote:
       | The best thing Fandom could do for the community is close
       | forever. Talk about a cancerous website. People like to talk shit
       | about Pinterest, but Fandom is tremendously worse, since its SEO
       | efforts drown actually useful websites.
        
         | pm3003 wrote:
         | https://icarly.fandom.com/wiki/Seddie
        
         | anton-c wrote:
         | My goodness I clicked a link to Fandom on accident the other
         | day - most external links on tvtropes go to Wikipedia.
         | 
         | A sidebar opens automatically, there's a pop-up at the bottom,
         | tons of distracting design and things showing up asking me to
         | take a poll. What a mess. And I have adblock ofc... can't
         | imagine what it really looks like.
         | 
         | I am saddened whenever an IP I've just discovered has their
         | knowledge hub on fandom.
        
         | MyPasswordSucks wrote:
         | > Fandom is tremendously worse, since its SEO efforts drown
         | actually useful websites.
         | 
         | This cannot be emphasized enough.
         | 
         | A clean, no-cookied, location-off search for "Doom wiki" (no
         | quotes) returns the terrible, low-information, awful-layout,
         | often-outdated/incorrect Fandom Doom Wiki as the first result.
         | 
         | The _actual_ Doom Wiki, better-designed and far more content-
         | filled - which is called  "The Doom Wiki", and with a domain
         | that is literally just "doomwiki.org" - comes in second.
        
           | jon_richards wrote:
           | Huh. Just checked kagi and it's the same. At least you can
           | block sites manually.
        
         | 7jjjjjjj wrote:
         | There's extension called Indie Wiki Buddy that will replace
         | Fandom links in SERPs with links to non-Fandom wikis.
        
       | drumhead wrote:
       | I dont know how popular Giant Bomb is as a site, but in general
       | video game journalism online is pretty much in the doldrums. Most
       | of the big players from the last 20 years seem to have either
       | disappered or are cutting staff back to the bare minimum. They
       | seem to have become click baity and but dont even get much
       | interaction from viewers.Looking at the Titan of the industry,
       | IGN, they barely get more that 20k views for videos they put out
       | on Youtube, even though they have 19million subscribers. Their
       | audience seems to have moved on from them to individual Youtubers
       | or twitch.
       | 
       | As a business proposition, video gaming sites seem like a money
       | pit with no guarentee of a return. They may have a chance at
       | survival by serving a niche audience that wants a specific type
       | of content, limiting their scope and ambitions. But at the moment
       | I just dont see a comeback for them.
        
         | sylens wrote:
         | Giant Bomb is a bit of a tragic tale because they essentially
         | pioneered the idea of personality driven game streaming at a
         | time when most video game sites were still doing the templated
         | 5 section review. The problem is that they were a bit too ahead
         | of their time, so they had to rely on outside funding which
         | caused them to be sold - first to CBS, then Red Ventures, and
         | now Fandom. If they were launching today, it would be a patreon
         | funded YouTube channel without the overhead of an in person
         | office, rolling your own video streamer, etc
        
           | geetee wrote:
           | I think they all lost a little something when Ryan suddenly
           | died.
        
             | bigstrat2003 wrote:
             | That was definitely the case in my opinion. I used to
             | listen to the Bombcast religiously, and it just wasn't the
             | same after Ryan died. I kept listening for a while, but
             | eventually tuned out because he really did bring something
             | irreplaceable to the table.
        
           | Kudos wrote:
           | I don't think they had issues making money, they had issues
           | hitting unrealistic growth targets being set by their
           | overlords. This was discussed on the most recent Nextlander
           | podcast. Nextlander being 3 of the Giant Bomb OGs.
        
             | sylens wrote:
             | No issues making money once they were up and running, but
             | they needed to bootstrap somehow and therefore weren't just
             | owned by Jeff G from the start
        
           | silversmith wrote:
           | While the monetary overhead of an office is a fact, that
           | couch also built their show. The in-person dynamics of both
           | the podcast and their other shows were a class above the
           | remote-only version that was forced by the east/west split,
           | and later COVID. I miss that couch.
        
           | j_timberlake wrote:
           | They pioneered it, but they lost because "gig-economy"
           | streaming is better at finding diamonds in the rough. Giant
           | Bomb couldn't find more Vinny's or Dave's no matter how hard
           | it tried (and it did try).
        
             | johnnyanmac wrote:
             | Youtube can pay okay when you hit those 6 figure subs, but
             | it's still not quite enough to pay for a traditional office
             | setup. Not even a small one. Sadly, geting 10 vinnies on
             | one channel doesn't get you 10x Vinny income, it's better
             | to do a setup like Channel Awesome (minus the whole
             | harassment and rebellion of the clients) and manage 10
             | Vinnies if you had the choice.
        
         | bartread wrote:
         | I can only give a personal perspective but I don't necessarily
         | trust reviews from large, established mainstream outlets, as
         | opposed to independent creators and reviewers.
         | 
         | My taste in games tend to lag by at least a few years, so I'd
         | often far rather watch a let's play or an independent review -
         | especially one created some time after the fact - to get a true
         | impression of the game than an overly curated take whose
         | perspective is often overly skewed and coloured by then-current
         | trends and tastes in gaming.
         | 
         | For anything >10 years I still find myself looking for content
         | from CGR and, particularly, CGR Undertow, for example.
         | 
         | Plus it's not unknown for mainstream reviewers to overhype new
         | games.
         | 
         | The plethora of content, and view counts, suggest I may not be
         | alone in this point of view.
        
           | chris12321 wrote:
           | That's certainly not a criticism that could be levelled at
           | Giantbomb, considering it was started when its founder, Jeff
           | Gerstman, was fired from his job at GameSpot for giving a
           | game a low review score while the developer of the game was
           | doing a big marketing campaign on the site.
        
         | Taikonerd wrote:
         | > _Looking at the Titan of the industry, IGN, they barely get
         | more that 20k views for videos they put out on Youtube_
         | 
         | I've noticed the same thing, and it confuses me. There are
         | massive numbers of gamers in the world, and more every day.
         | These gamers presumably want reviews of what is / isn't worth
         | their time.
         | 
         | Sure, as you mentioned, there are individual YouTubers or
         | Twitch streamers... but one streamer doesn't have _nearly_
         | enough time to review all the games that come out. Not even
         | just the AAA titles!
         | 
         | So, how are gamers making their decisions about what to play
         | next, if they're not reading reviews on a site like IGN?
        
           | jitl wrote:
           | IGN huge, they review/cover a broad amount of stuff but since
           | they're so big they become known for having average coverage,
           | and the average is not great. So I personally have never
           | looked to them for opinion coverage.
           | 
           | I think most people have some specific things they like, and
           | end up following community opinion, like Reddit or Discord
           | for a game genre, and following a different personalities on
           | YouTube or Twitch.
           | 
           | Personally I'm mostly playing mostly (indie) Metroidvania
           | games which are not well covered by IGN, I hear buzz about
           | new releases on Reddit or from Cannot be Tamed on YouTube.
           | Beyond that I sometimes see cool stuff on Twitter, I picked
           | up Clair Obscure after seeing a few tweets mention its great
           | writing and music. I also end up seeing the front page of the
           | Steam store, which has reasonably good recommendation profile
           | for me given 90% of my game purchases are through there and
           | I'm playing on Steam Deck which focuses the recommendations
           | on titles well supported by Linux and the hardware.
        
           | CivBase wrote:
           | I think most gamers use YouTubers and Twitch streamers as
           | tastemakers rather than reviewers. If your favorite
           | personalities are having fun and it looks like you'd have fun
           | too, then you don't need a review.
        
             | j_timberlake wrote:
             | This. I've bought games after seeing 10 seconds of gameplay
             | from a streamer. And those were some of my best purchases,
             | hidden gems.
        
           | phillipcarter wrote:
           | The IGN review video for Doom: The Dark Ages has 637k views
           | at time of writing, which seems pretty good to me. More than
           | the indie youtube outfits.
        
           | zahlman wrote:
           | > These gamers presumably want reviews of what is / isn't
           | worth their time.
           | 
           | They seem to care very little about the opinions and taste of
           | the people producing content for sites like IGN.
           | 
           | > one streamer doesn't have nearly enough time to review all
           | the games that come out. Not even just the AAA titles!
           | 
           | They usually specialize in a genre, and a lot of gamers are
           | interested in a fairly narrow range of genres.
           | 
           | But also, _you don 't have to know_ about every game
           | available. "The perfect is the enemy of the good", also with
           | respect to information. The goal is really just to find
           | enough games worth the time/money to keep oneself
           | entertained. Life's too short to worry about whether you
           | might have enjoyed something else more than the game you
           | actually played. (If you can even justify spending time on
           | video games at all....)
           | 
           | > how are gamers making their decisions about what to play
           | next
           | 
           | Metacritic, Steam reviews, the aforementioned streamers, word
           | of mouth in their own communities... probably other ways....
        
             | sdwr wrote:
             | Big gaming sites aren't as credible or informative as
             | Reddit, and aren't as entertaining as streamers
        
               | Loughla wrote:
               | Reddit ten or twelve years ago, maybe. That site is so
               | poorly gamed by companies that its usefulness as a review
               | aggregator is almost gone.
               | 
               | At least big gaming sites are pretty straight up with
               | their sponsorships.
        
               | TulliusCicero wrote:
               | Hard disagree. That implies that that 'coverage' of new
               | games on Reddit would just be generally positive without
               | substantial critique, and I haven't found that to be the
               | case.
        
               | viccis wrote:
               | Yeah my first reaction when I see an interesting new game
               | on Steam or elsewhere is to search r/games (NOT r/gaming
               | lol) for the game's name and look around at what people
               | have to say about it. They're often very detailed and
               | honest.
               | 
               | It's probably a good thing that reddit seems to have been
               | too incompetent to enshittify their site completely yet.
               | There's lots of it that has been, but there's still
               | plenty of very good discussion there if you know where to
               | look.
        
           | wookievomit wrote:
           | They have multiple revenue streams for dollars. Decent to
           | large numbers on multiple platforms.
           | 
           | Check the TikTok numbers for example, and don't forget they
           | still have the website.
           | 
           | IGN doesn't need YouTube
        
           | dragonwriter wrote:
           | > These gamers presumably want reviews of what is / isn't
           | worth their time.
           | 
           | They want reviews _that the can trust to predict their
           | experience_ , and trust in the games media for that is (for a
           | variety of reasons) very low.
           | 
           | > Sure, as you mentioned, there are individual YouTubers or
           | Twitch streamers... but one streamer doesn't have nearly
           | enough time to review all the games that come out.
           | 
           | So? No one has time to read/watch reviews of every game that
           | comes out, either, or to play all the games that come out; if
           | they can find a stable of trusted streamers that combined
           | give reliable and timely impressions of games so that they
           | can find a sufficient number worth playing _and_ mostly avoid
           | wasting money on duds, they don 't _need_ reviews of _every_
           | game that comes out, and they especially don't need that at
           | the expense of reliability.
        
           | smogcutter wrote:
           | > These gamers presumably want reviews of what is / isn't
           | worth their time.
           | 
           | Judging by online reactions, what gamers want is their own
           | opinion reflected back at them. Anything else brings frothing
           | rage and vitriol.
           | 
           | For some extremely-online types who have made "gamer" their
           | identity, the purpose of gaming media is primarily to have
           | that identity confirmed, not to gather information.
        
         | n1b0m wrote:
         | The IGN review of Doom: The Dark Ages from 2 days ago currently
         | has 636K views
        
         | jaoane wrote:
         | I'm not a huge gamer myself but game journalism the last decade
         | has been scandal after scandal after politics after scandal
         | after politics, so it's no wonder everybody has moved on. If I
         | want to know what a game is like, literally the last opinion
         | I'm interested in is that of a "game journalist".
        
         | ethan_smith wrote:
         | Sites like Game Informer, Easy Allies, and MinnMax have shown
         | viability through subscription/Patreon models that focus on
         | dedicated communities rather than mass appeal.
        
         | malfist wrote:
         | I think it's because there's no trust in the big names anymore.
         | Most of their "reviews" seem to be largely written by the game
         | studio. How many times can you see IGN gush about how awesome a
         | game is before launch and then when you get your hands on it,
         | is a buggy boring mess before you stop checking IGN?
        
           | techjamie wrote:
           | A lot of it is on the publishers for their early review copy
           | practices. Big media outlets will get early review codes for
           | the games so they can be among the first to get a review out
           | and net the traffic. But the publishers want good publicity
           | in return for the early access codes, and reviewers that
           | don't play ball can find themselves on an industry wide
           | blacklist from receiving them in the future.
           | 
           | So the best, least biased reviews you can find are going to
           | be 2-3 days post release, and not from someone who is large
           | enough to get free review codes. I never trust pre-release
           | reviews.
        
         | gambiting wrote:
         | The problem is that TikTok/Instagram Reels have taken
         | everything. The engineered crack that is the most addictive
         | thing ever takes every second of our attention so it leaves no
         | time to do anything - no "proper" journalism, no books, no
         | films, even YouTube is too long format for someone addicted to
         | TikTok. It's actual catastrophe of attention spans.
        
       | dustbunny wrote:
       | Anyone remember 1up.com before giant bomb? 1up was how I got into
       | podcasts. The computer gaming magazine podcast was hilarious. I
       | loved those guys. I should try to download the archive.
        
       | pinkmuffinere wrote:
       | What the hell, this new title is worse than the original, which
       | was already quite confusing! Can I propose something like the
       | following?
       | 
       | "Giant Bomb (video game media company) purchased by its staff"
       | 
       | "Giant Bomb (video game media company) splits off from parent
       | company"
        
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