[HN Gopher] Embracer Games Archive is preserving 75000 video gam...
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       Embracer Games Archive is preserving 75000 video games and needs
       contributions
        
       Author : draugadrotten
       Score  : 124 points
       Date   : 2025-05-10 11:19 UTC (11 hours ago)
        
 (HTM) web link (embracergamesarchive.com)
 (TXT) w3m dump (embracergamesarchive.com)
        
       | biglyburrito wrote:
       | Sorry, but I don't trust Embracer with being a good steward of
       | games in any capacity.
       | 
       | https://en.wikipedia.org/wiki/Embracer_Group#History
        
         | Y_Y wrote:
         | Is there something specific in that corporate saga you're
         | referring to?
         | 
         | I'm not inclined to trust corporate do-gooding either, but it
         | would be nice to have some detail.
        
           | stego-tech wrote:
           | The long and short of it is Embracer has spent its entire
           | existence as a consumption entity, buying every IP and studio
           | it could get its hands on, with the intention of being a
           | gaming publisher juggernaut. This was all done on ZIRP-era
           | credit.
           | 
           | They then proceeded to run it into the ground. Waves of
           | layoffs and studio closures, mismanagement, and a credit
           | crunch that ultimately debilitated the company.
           | 
           | In other words, from the outside anyway, it looks like a
           | classic Private Equity layup and cashout.
           | 
           | Do not trust the Embracer Group.
        
             | thenthenthen wrote:
             | So their name is a hint at " Embrace, (extend), and
             | extinguish"?
        
               | stego-tech wrote:
               | ... _damn_ , that's a good one!
        
           | nomdep wrote:
           | Well, for starters, partially owned by the Saudi state. It
           | might be common to take a lot of money from them, but I
           | personally think it's morally wrong
        
             | DonHopkins wrote:
             | So they embrace game developers, then cut them up into
             | small pieces with a bone saw?
             | 
             | Then they disposed of the Pieces Interactive by feeding
             | them to Piranha Bytes!
        
       | integricho wrote:
       | what does the public gain from them?
        
       | pogue wrote:
       | The contributions they're looking for are apparently games and
       | not monetary donations.
       | 
       | What exactly they're doing with the archive isn't stated. The FAQ
       | doesn't explain, other than vague intentions to have the ability
       | to do research and possibly some sort of museum (I think?)
       | 
       | https://embracergamesarchive.com/#faq
        
         | mpeg wrote:
         | The archive isn't even open to the public, why should the
         | public donate games then?
        
           | rubitxxx wrote:
           | It's like the seed bank, except all the seeds are effectively
           | dead, because no one can use them. But, they have the seeds'
           | pretty shells and can imagine what plants they once were.
           | 
           | Personally, I think there should be a non-profit that works
           | with non-profits like this, computer and console equipment
           | museums, Internet Archive, and a spacefaring company to
           | ensure that history is protected in a logical way.
        
           | ThrowawayR2 wrote:
           | What other archives or museums are there for video games that
           | are accepting donations of physical game media? There are
           | probably a lot of HN readers with old games in the attic that
           | are bound for the landfill once they get around to it.
        
             | dtech wrote:
             | I know of one in my small country, I thus assume there's
             | many especially in the US
        
               | deaddodo wrote:
               | Embracer Games is Swedish, not American.
        
             | failrate wrote:
             | https://www.themade.org/
        
               | ThrowawayR2 wrote:
               | > " _To donate items to the MADE, bring your donation to
               | the front desk during open hours._ "
               | 
               | Quite a long trip for many. That seems to signify that
               | they're not a large enough organization to be an archive.
        
             | SteveMoody73 wrote:
             | Not a museum or archive as such but in the UK there is this
             | https://www.rmcretro.com/
             | 
             | Has a large collection of old systems and games, magazines
             | and anything else they can get hold of. It's also open to
             | visitors.
        
             | GauntletWizard wrote:
             | https://oldbytes.space/@bloopmuseum
        
               | tronster wrote:
               | We'll miss it, now that it's moved from Baltimore to a
               | larger space in Pittsburg. I have donated to it, and hope
               | it continues on well past my lifetime.
        
             | DonHopkins wrote:
             | The Video Game History Foundation is the real deal.
             | 
             | https://gamehistory.org/
             | 
             | Their Library Director Phil Salvador is a serious
             | historian, who extensively researched, interviewed people,
             | and wrote a comprehensive deep dive into the history of
             | Maxis's serious games division, Maxis Business Simulations,
             | John Hiles, and SimRefinery.
             | 
             | It was such an widely read, well received investigation,
             | that it led to the recovery of SimRefinery when a reader
             | discovered an old floppy disk of it that had been sitting
             | in a drawer for decades!
             | 
             | https://archive.org/details/sim-refinery
             | 
             | https://gamehistory.org/library-director-phil-salvador/
             | 
             | https://gamehistory.org/ep-11-simrefinery-simulated-by-a-
             | ref...
             | 
             | https://obscuritory.com/
             | 
             | https://obscuritory.com/sim/when-simcity-got-serious/
             | 
             | https://obscuritory.com/sim/simrefinery-recovered/
             | 
             | https://www.youtube.com/watch?v=DZ6Cqn5rTfs
        
         | Jolter wrote:
         | They do state that researchers are welcome to visit and use the
         | material. I think that makes the collection not-entirely-
         | useless to the public. Presumably any research they enable will
         | be published.
        
       | merbanan wrote:
       | Doesn't seem like they are digitising the media.
        
         | dlundqvist wrote:
         | No, only cataloguing. I asked them this when I was there
         | January last year. They didn't do this then and if I remember
         | correctly it was because of licensing concerns and also not
         | wanting to open boxes. I know Royal Library in Stockholm
         | digitally archive various media, not sure what Embracer would
         | need to be allowed to do that.
        
           | RetroTechie wrote:
           | _also not wanting to open boxes_
           | 
           | What?!? How can one preserve games without opening boxes?
           | Physical media don't last forever.
           | 
           | Unless they're interested in preserving the boxes themselves?
           | (or other goodies inside)
           | 
           | Reads like they're looking for donations to enlarge a private
           | collection. Or perhaps obtain some physical copies for stuff
           | in their IP portfolio?
        
           | Jolter wrote:
           | I think you're right, they would need some kind of copyright
           | exemption in order to properly preserve the games by
           | migrating them to new media regularly. I'm not sure it's
           | possible to get such an exemption for a private corporation
           | under Swedish law?
        
             | Jolter wrote:
             | Ah, found it. Only some government and municipal archives
             | have such an exemption.
             | 
             | https://riksarkivet.se/utforska-och-bestall/vad-du-har-
             | ratt-...
        
       | nrb wrote:
       | Is it too cynical to think they're just building this to train AI
       | against your donated games?
        
         | blharr wrote:
         | It looks more like they're just hoarding a massive personal
         | collection of games... No mention of if this is open to public.
         | 
         | Or if they're even digitizing the games for some use of
         | preservation. I always feel like when you hoard things in one
         | location like this, one fire or other natural disaster and the
         | entire collection is gone!
        
         | Jolter wrote:
         | They would be violating Swedish copyright law if they did, so
         | they better not!
         | 
         | Much easier to get away with such things in the US (it seems).
        
         | kmeisthax wrote:
         | You don't need a physical archive to do that; a torrent of a
         | bunch of SNES games would be good enough.
        
       | forgotTheLast wrote:
       | Isn't that the company that bought the IP to a bunch of games
       | franchises just to kill all ongoing development? Ironic.
        
         | beloch wrote:
         | Embracer group has been around for a while but, in recent
         | years, they acquired far more companies than they could
         | realistically do anything with because they thought they could
         | flip them for a profit. They failed and had to take a hatchet
         | to much of what they acquired, pissing off fans of companies
         | that were either completely obliterated or hollowed out and
         | outsourced.
         | 
         | >* Our mission is to have an archive of physical games as
         | extensive as possible. With the purpose of contributing to the
         | joint preservation of video game culture and history.
         | 
         | Now they're looking for donations to a private collection that
         | will not be open to the public. They likely plan to sell the
         | collection the highest bidder at some point. If they can't find
         | a buyer, they'll bin the lot of it rather than continue to pay
         | storage costs. The employees working for them may believe in
         | what they're doing, but Embracer group now has a history of
         | pulling the rug out from under such people.
         | 
         | --------------
         | 
         | Edit: The archive is based in Sweden, which has a really
         | hopping museum scene. They could make a for-profit museum with
         | these materials and a few talented museologists and it would
         | likely do well. They mention no such plans and that's very odd.
        
           | moogly wrote:
           | > Sweden, which has a really hopping museum scene
           | 
           | Citation needed. https://www.lemonde.fr/en/international/arti
           | cle/2023/09/25/s...
           | 
           | https://swedenherald.com/article/tough-economic-situation-
           | fo...
           | 
           | For-profit museums aren't really a thing in Sweden either,
           | because you won't be making a profit, unless you're the Vasa
           | Museum, but even that is struggling.
        
             | beloch wrote:
             | Museums are sort of like farms in that you can lose money
             | every year for entire lifetimes and still have a
             | tremendously valuable farm. Like land, the past is an
             | appreciating asset. That's big, traditional museums. I
             | suppose it should be no surprise that the smaller museums
             | are still struggling in the post-covid era. I based my
             | opinion on visits prior to the pandemic, so I'm out of
             | date. Hopefully the popularity of museums in Sweden will
             | rebound.
        
         | awkwardpotato wrote:
         | Yes, they're also currently $2 billion dollars in debt and are
         | attempting to split into 3 separate companies.
         | 
         | "Middle-earth Enterprises & Friends" - The legal successor to
         | Embracer. For their triple A studios and major ip rights (they
         | currently own the rights to LOTR-based games)
         | 
         | "Coffee Stain & Friends" - For their indie studios. (Named
         | after their most successful indie studio, the people behind
         | Goat Simulator and Satisfactory)
         | 
         | Asmodee - Their board and card game group. They took out a 900
         | million euro "financial agreement" with Embracer to pay back
         | part of their debts. Officially a separate entity as of
         | February.
         | 
         | [0] https://embracer.com/releases/embracer-group-announces-
         | its-i...
        
         | 2OEH8eoCRo0 wrote:
         | They killed Deus Ex :(
        
       | zabzonk wrote:
       | > Embracer Games Archive is a part of Embracer Group - the parent
       | company of businesses led by entrepreneurs in PC, console and
       | mobile games, as well as other related media.
       | 
       | very unclear who these people actually are
        
         | shakna wrote:
         | Embracer started out as Nordic Games.
         | 
         | They ran around buying and gutting every IP they could get
         | their hands on. Nordic became THQ Nordic, whilst continuing to
         | eat everyone around them, whilst also nearly going bankrupt
         | multiple times, before eventually ditching the name because
         | investors didn't like people noticing just who they were.
         | 
         | They are the group that ate Dark Horse, CoffeeStain, Gearbox,
         | Square Enix, Saber Interactive and so many more.
         | 
         | Today, they are majority-owned by Saudi Arabia's Public
         | Investment Fund.
        
           | bitwize wrote:
           | Square Enix is still independent. They've got their fingers
           | in so many pies, they're almost in the "too big to fail"
           | category.
           | 
           | The SE-Embracer connection is that SE spun off Crystal
           | Dynamics and its properties like Tomb Raider, selling them to
           | Embracer Group.
        
       | mzajc wrote:
       | From their FAQ
       | 
       | > Can I visit the archive?
       | 
       | > The archive is for everyone, and we welcome all inquiries.
       | However, we prioritize requests that support gaming culture,
       | gaming history, and the games industry. /../ While the archive is
       | not open to the public, we hope /../
       | 
       | The archive is for everyone, but it's only for these groups of
       | people, and it's also not open to the public... Yikes.
       | 
       | I'd much rather support initiatives that _actually_ make the
       | games and software required to run them open to the public, like
       | GOG.com and Internet Archive. This feels like a one-way
       | transaction - society puts games in, society gets nothing back.
        
         | rasz wrote:
         | >The archive is for everyone, but it's only for these groups of
         | people, and it's also not open to the public...
         | 
         | Its Lars Wingefors private collection.
        
           | DonHopkins wrote:
           | Embracer CEO Lars Wingefors: "I'm sure I deserve a lot of
           | criticism":
           | 
           | https://www.reddit.com/r/Games/comments/1cb93xy/embracer_ceo.
           | ..
           | 
           | https://www.gamesindustry.biz/embracer-ceo-lars-wingefors-
           | im...
        
         | arp242 wrote:
         | This is how most archives work. You can't just have a stroll
         | around for the craic. And there's no point really, because it's
         | not a museum - most people would be bored quite fast, unless
         | you have a specific reason.
        
           | mzajc wrote:
           | Exactly, and you shouldn't have to visit the archive to play
           | its games in the first place. That's why I mentioned IA and
           | GOG.com in particular - both let you download games remotely.
        
             | arp242 wrote:
             | That's like saying that a digital scan of the book of Kells
             | is identical to the authentic object.
        
               | johnnyjeans wrote:
               | It is. I have very little respect for artists with
               | sentimentality over such trivial bullshit. Speaking as
               | someone who makes games. The jewel case doesn't matter.
               | 
               | It detracts from the thing-itself, like a showroom car
               | that travels everywhere in a hermetically sealed
               | container. That's not a car anymore, it's waste. Just
               | because it gets driven 5 miles a year doesn't change
               | shit. If someones spending money to preserve my games,
               | I'd rather it'd just be a tarball in a well maintained
               | magnetic tape vault available on-line than some
               | aristocratic funko pop collection for a tiny amount of
               | people to pog at in person.
        
               | EA-3167 wrote:
               | The issue here is that a picture of a book is not a book,
               | a copy of a game is the same game. Barring people with
               | excellent and well-adjusted monitors looking at
               | uncompressed images, the pics we see are (potentially
               | excellent, but still) approximations of the original.
               | 
               | With software the notion of an original is meaningless
               | though.
        
             | kmoser wrote:
             | An archive of physical media serves a very different
             | purpose from a bunch of computers loaded with the games
             | from those media that are available to be played. It's kind
             | of like a film vault that stores original movie film, vs. a
             | place like YouTube that lets you play copies of those
             | movies. And playing the game is not the same as examining
             | and handling the original media
             | (CD/tape/cartridge/manual/inserts/box).
             | 
             | Sure, archives often permit you to actually view their
             | original media in person, but that's not always part of
             | their mission. Sometimes the best they'll do is give you
             | copies for a fee. Other times they may lend their original
             | media (or sometimes copies) to qualified entities (spoiler
             | alert: not everybody qualifies). There really is no single
             | "right" way for this to work.
        
               | tough wrote:
               | why not process digital backups and allow anyone donating
               | to the archive to request those digitally?
        
               | kmoser wrote:
               | That takes time and effort, and has legal implications
               | that the archive might not want to deal with.
        
         | giancarlostoro wrote:
         | Better off going to 'myabandonware' which provides games you
         | simply cannot buy anywhere. No nonsense, just games.
        
         | Zardoz89 wrote:
         | Here is an actual video game archive worth donating to
         | 
         | https://library.gamehistory.org
        
           | voidspark wrote:
           | Archive, library, and museum are three different things.
        
         | pathartl wrote:
         | GoG makes games available for purchase, but on multiple
         | occasions they've sold games where functionality has been
         | stripped out, or they sell something that straight up doesn't
         | work.
        
         | jasonlotito wrote:
         | > The archive is for everyone, but it's only for these groups
         | of people, and it's also not open to the public... Yikes.
         | 
         | That's a lie. That's not at all what the FAQ says. You wouldn't
         | like it if someone did that to you, would you?
         | 
         | > I'd much rather support initiatives that actually make the
         | games and software required to run them open to the public,
         | like GOG.com and Internet Archive.
         | 
         | So you hate game archives, and want to see games destroyed?
         | Yikes.
        
       | devwastaken wrote:
       | this will be demolished before 5 years time. physical archives
       | dont work, theyre inefficient and costly. people get bored. the
       | best archive is torrent seeding.
        
         | Jolter wrote:
         | Physical archives have literally worked for thousands of years.
         | 
         | You do have a point in that commercial ventures like Embracer
         | don't tend to last for very long. Presumably the collection
         | would not be auctioned off piecemeal if the company goes under,
         | but rather sold as a unit to some other entity.
        
       | jll29 wrote:
       | At least part of the collection, preferedly a rotating part,
       | should be a public exhibit. They can charge an entrance fee, and
       | they will get way more support if there is public awareness
       | compared to a 100% closed shop.
        
       | Keyframe wrote:
       | now, I have a full SNES collection (without boxes since cardboard
       | is hard to keep up), almost full N64 collection, and on my way to
       | complete Mega Drive and Master System (with boxes) and probably
       | more than halfway through NES games.. bunch of amigas,
       | commodores, spectrums, SGIs, monitors, some exotics like Sam
       | Coupe, Tatung Einstein, Schneider CPCs, etc. but this is on
       | another level.
       | 
       | Future collectors beware though, even though I collected a whole
       | bunch as you can see, at the end of the day I still play either
       | on Analogue's with Everdrive or original machines (RGB of course)
       | with Everdrives. Sometimes even, yes, emulators. If anything, I'd
       | honestly donate to a digital archive and emulator development.
       | Only thing right now that really can't be emulated are CRTs - but
       | I am honestly convinced we're soon close enough if not already
       | 98% there with great 4k OLEDs (like sony A95L series) and some
       | pre-processing. I can tell by the pixels when I'm looking at both
       | A95L and BVM20 and/or B&O TV which I also have, to my wife's
       | disapproval.
        
       | Keyframe wrote:
       | this talk with acquisition manager there illuminates a lot of
       | things, including how it started. Back of the envelope calc it
       | looks like to be anywhere between 5-10m euro swing to get it
       | where it is at right now (including space and people).
       | https://www.youtube.com/watch?v=KKXEUG_tKks
        
       | MyPasswordSucks wrote:
       | > We aim to assist and grant access to people within the games
       | industry, researchers, schools, and other institutions. While the
       | archive is not open to the public, we hope our website and social
       | media channels will offer insight into the work being done by our
       | team. [1]
       | 
       | Then maybe people within the games industry, researchers,
       | schools, and other institutions can provide those needed
       | contributions. Very poor form to be coming to the public, hat in
       | hand, asking them to help finance your private vidya collection.
       | 
       | 1: https://embracergamesarchive.com/#faq
        
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