[HN Gopher] Show HN: BlenderQ - A TUI for managing multiple Blen...
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       Show HN: BlenderQ - A TUI for managing multiple Blender renders
        
       Hi HN,  I'm a solo content-creator/Blender user and developed this
       tool as an easy way to manage and render multiple Blender renders
       locally.  The TUI portion is written in TypeScript because it gave
       me a good way to build the front end that allowed for some complex
       components in a language that I was intimately familiar with, and
       the portions that interact with Blender are actually Python
       scripts.
        
       Author : TechSquidTV
       Score  : 39 points
       Date   : 2025-05-09 16:16 UTC (6 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | sorenjan wrote:
       | I don't manage any Blender renders, so this isn't for me, but if
       | you want to use Python for the TUI part as well you can use
       | Textual [0].
       | 
       | A lot of the Textual based programs[1] can be run without having
       | to install them with uvx, i.e.:                 uvx --python 3.12
       | textual-demo       uvx usolitaire
       | 
       | [0] https://github.com/Textualize/textual
       | 
       | [1] https://github.com/oleksis/awesome-textualize-projects
        
         | Joel_Mckay wrote:
         | The Blender group already has batching job queue managers
         | called Flamenco:
         | 
         | https://flamenco.blender.org/
         | 
         | The client is cross platform, and only requires a network
         | share.
         | 
         | It may be wise to add any features you need to the project...
         | =3
        
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       (page generated 2025-05-09 23:01 UTC)