[HN Gopher] Show HN: BlenderQ - A TUI for managing multiple Blen...
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Show HN: BlenderQ - A TUI for managing multiple Blender renders
Hi HN, I'm a solo content-creator/Blender user and developed this
tool as an easy way to manage and render multiple Blender renders
locally. The TUI portion is written in TypeScript because it gave
me a good way to build the front end that allowed for some complex
components in a language that I was intimately familiar with, and
the portions that interact with Blender are actually Python
scripts.
Author : TechSquidTV
Score : 39 points
Date : 2025-05-09 16:16 UTC (6 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| sorenjan wrote:
| I don't manage any Blender renders, so this isn't for me, but if
| you want to use Python for the TUI part as well you can use
| Textual [0].
|
| A lot of the Textual based programs[1] can be run without having
| to install them with uvx, i.e.: uvx --python 3.12
| textual-demo uvx usolitaire
|
| [0] https://github.com/Textualize/textual
|
| [1] https://github.com/oleksis/awesome-textualize-projects
| Joel_Mckay wrote:
| The Blender group already has batching job queue managers
| called Flamenco:
|
| https://flamenco.blender.org/
|
| The client is cross platform, and only requires a network
| share.
|
| It may be wise to add any features you need to the project...
| =3
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(page generated 2025-05-09 23:01 UTC)