[HN Gopher] MTerrain: Optimized terrain system and editor for Godot
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       MTerrain: Optimized terrain system and editor for Godot
        
       Author : klaussilveira
       Score  : 63 points
       Date   : 2025-05-06 13:26 UTC (9 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | singron wrote:
       | Anyone know how this compares to Terrain3D?
       | 
       | https://github.com/TokisanGames/Terrain3D
        
         | hackable_sand wrote:
         | Terrain3D is very limited in what it can do.
         | 
         | You will quickly find a ceiling.
        
       | Gigamegs wrote:
       | Nice work! My 2D Monster Curve implementation supports efficient
       | quadtree construction, and I'm planning to extend it to higher
       | dimensions: https://tetramatrix.github.io/monstercurves/. Curious
       | --have you thought about using Monster Curves for your octree
       | terrain generator?
        
       | gitroom wrote:
       | Gotta say, I'm always down to see more ways to mess with terrain
       | - tried a bunch but still feel like I'm barely scratching the
       | surface with these tools tbh
        
         | irq-1 wrote:
         | Check out https://github.com/spimort/TerraBrush for smaller
         | maps with easier options.
        
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       (page generated 2025-05-06 23:01 UTC)