[HN Gopher] MTerrain: Optimized terrain system and editor for Godot
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MTerrain: Optimized terrain system and editor for Godot
Author : klaussilveira
Score : 63 points
Date : 2025-05-06 13:26 UTC (9 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| singron wrote:
| Anyone know how this compares to Terrain3D?
|
| https://github.com/TokisanGames/Terrain3D
| hackable_sand wrote:
| Terrain3D is very limited in what it can do.
|
| You will quickly find a ceiling.
| Gigamegs wrote:
| Nice work! My 2D Monster Curve implementation supports efficient
| quadtree construction, and I'm planning to extend it to higher
| dimensions: https://tetramatrix.github.io/monstercurves/. Curious
| --have you thought about using Monster Curves for your octree
| terrain generator?
| gitroom wrote:
| Gotta say, I'm always down to see more ways to mess with terrain
| - tried a bunch but still feel like I'm barely scratching the
| surface with these tools tbh
| irq-1 wrote:
| Check out https://github.com/spimort/TerraBrush for smaller
| maps with easier options.
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