[HN Gopher] History of "Adventure" for the Atari 2600
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History of "Adventure" for the Atari 2600
Author : coldpie
Score : 83 points
Date : 2025-05-05 14:01 UTC (8 hours ago)
(HTM) web link (www.atariarchive.org)
(TXT) w3m dump (www.atariarchive.org)
| staplung wrote:
| Robot Chicken "advertisement" for Adventure.
|
| https://www.youtube.com/watch?v=rNK44eqvP38
|
| And of course, the "someone get this freakin duck away from me!"
|
| https://www.youtube.com/watch?v=OOQDtZg0sCo
| zzzeek wrote:
| I found the easter egg in Adventure on my own, however, this was
| using the method of turning the 2600 power switch on and off
| really fast which caused the game to boot into a semi broken mode
| where one of those thin vertical black lines would be moved over,
| such that you could go under it. that's how I got into the room.
| I thought if I kept experimenting like this I'd find the source
| code for the game, but that didn't happen. learned about the dot
| some years later.
| Dwedit wrote:
| When you bring the dot into the screen with the wall, the wall
| turns light gray to match the background color. Yet the wall is
| still there, and still drawn on top of the background and
| player.
|
| Someone might be misled into thinking that the color change has
| some effect on how the collision detection works, thinking that
| because the background and wall are the same color, the
| collision detection must not work anymore. But this is not the
| case, the game logic is actually checking that the dot is
| changing the wall color in order to disable collision for the
| wall.
| 31337Logic wrote:
| Yo!!!!!
|
| I thought I was the only one that knew/did this! I also did
| this on my Pitfall 2 (awesome soundtrack, btw) and watch Harry
| fall through the otherwise solid ground, landing directly
| beside the gold monkey (or whatever it was) to instantly win
| the game!! Good times. ;^)
| _JamesA_ wrote:
| Play Atari 2600 Adventure online.
|
| https://atarionline.org/atari-2600/adventure
| Dwedit wrote:
| I once ported the game into Flash, using a disassembly of the
| game as reference. I had it on my website, but it got DMCA-ed
| off for _trademark reasons_.
| Dwedit wrote:
| This game is quite simple in how it uses the Atari 2600 hardware.
| Atari Hardware can draw exactly 6 things on a scanline:
| Playfield, Ball, Sprite 1, Sprite 2, Missile 1, Missile 2. So
| Adventure made the player be the Ball, the thin walls (seen on
| two rooms) be the missile, and two of game objects become the two
| sprites. There is also the torch-light sprite that can take the
| place of one of the game objects in dark rooms, drawn behind the
| background.
|
| The game makes no attempt at all to re-use a sprite slot for
| another sprite appearing further down the screen. It's just two
| sprites, then no more.
|
| The game also uses the hardware's pixel-level collision detection
| to check for collisions rather than bounding boxes, so when the
| sprites are flickering, they cannot collide with the player. But
| collision detection is not the only way that objects can
| interact, there's also the Bat and Magnet, or the dragons having
| objects to guard/run away from. The bridge also makes the game
| ignore player collisions for a particular bounding box inside the
| bridge.
| canucker2016 wrote:
| ...in 4KB.
|
| Racing the beam - https://en.wikipedia.org/wiki/Racing_the_Beam
| rolph wrote:
| if you played adventure:
|
| https://news.ycombinator.com/item?id=35571077
| socalgal2 wrote:
| There's a kinda remake/update/reimagined version of "Adventure"
| for iOS called Pixa
|
| https://apps.apple.com/us/app/pixa/id826977016
|
| I'm old, I played the original "Adventure" for the Atari 2600 to
| death when I was a kid and am a huge fan . And, personally I
| really liked Pixa. I thought they did a good job of translating
| it to something interesting with mobile controls and I "cleared
| it". I suspect maybe only oldies like me seeing it through the
| less of nostalgia would get into it.
|
| I don't remember how long it took to clear, a few hours at least
| because it has multiple maps.
| mrguyorama wrote:
| For more good details about Atari 2600 development, check out
| this GDC postmorterm talk of Pitfall
|
| https://www.youtube.com/watch?v=MBT1OK6VAIU
| chaoskitty wrote:
| It's absolutely amazing to compare Adventure on the Atari 2600
| with a fancy, ray traced game today. What's even more amazing is
| that both have the ability to capture our attention for hours. It
| just goes to show how significant of a role imagination plays in
| games.
| glimshe wrote:
| Although the 2600 version leaves a LOT more to the
| imagination...
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(page generated 2025-05-05 23:00 UTC)