[HN Gopher] Design for 3D-Printing
       ___________________________________________________________________
        
       Design for 3D-Printing
        
       Author : q3k
       Score  : 763 points
       Date   : 2025-05-04 17:38 UTC (1 days ago)
        
 (HTM) web link (blog.rahix.de)
 (TXT) w3m dump (blog.rahix.de)
        
       | lawn wrote:
       | What an impressive looking article (I've only skimmed it so far).
       | 
       | I've been meaning to try my hand at CAD and designing models to
       | print but I haven't quite made the jump.
       | 
       | One thing that has given me pause is a good CAD program for
       | Linux, does anyone has any good tips for a complete Newbie where
       | to begin?
        
         | q3k wrote:
         | FreeCAD is fine (the author also uses it). Make sure to follow
         | the official documentation (eg. PartDesign tutorial) to not get
         | immediately frustrated.
        
           | Joel_Mckay wrote:
           | The parametric workflow can be confounding to some people,
           | but most pick up the newer FreeCAD interface fairly quickly:
           | 
           | https://www.youtube.com/@4axisprinting/videos
           | 
           | Best of luck =3
        
           | titaphraz wrote:
           | I highly recommend MangoJelly Solutions's tutorials.
           | 
           | Here's a playlist for FreeCAD 1.0: https://www.youtube.com/wa
           | tch?v=t_yh_S31R9g&list=PLWuyJLVUNt...
           | 
           | But he has a bunch of other videos.
        
         | pcl wrote:
         | I've had a lot of success with https://onshape.com, which just
         | needs a browser.
        
         | retrochameleon wrote:
         | I use FreeCAD, but it definitely leaves some UX refinement to
         | be desired. There are a couple of web based options like
         | OnShape that seem to work well, too.
        
           | rekenaut wrote:
           | OnShape is great (we have been using it exclusively for a
           | project over the past four months, the collaboration tools
           | are phenomenal), but FreeCAD has made some fantastic progress
           | over the past year. Some of the underlying technology
           | problems have solved, and the UX has improved a lot with 1.0.
           | The customization and scripting opportunities are also
           | wonderful with FreeCAD. That said, if you're coming over from
           | Solidworks/NX/Inventor, as much as there are buggy parts of
           | those, FreeCAD still has extremely frustrating workflows and
           | buggy parts that you have to work around. It feels like it's
           | moving closer to Blender-like quality, but it still has a
           | long road ahead of it.
        
           | nullc wrote:
           | All of Solidworks, Onshape, and Freecad have a very similar
           | operating philosophy (I believe they're all based on the same
           | backend engine). I used onshape for a while because I found
           | freecad unusable but recent improvements solved most of those
           | issues and now I prefer freecad.
        
             | sho_hn wrote:
             | OnShape and SolidWorks use Parasolid, FreeCAD uses Open
             | CASCADE.
        
         | wkat4242 wrote:
         | I use Fusion 360. Free for hobbyists. Yeah it's quirky and they
         | constantly screw the free plan out of features (e.g. less saved
         | editable designs, having to use the cloud to export STL) but it
         | is also a highly capable tool that aligned best with the stuff
         | I already knew.
         | 
         | Not entirely sure if it's available for Linux.
         | 
         | I probably shouldn't use autodesk but I'm not trying to make
         | the world a better place. Just to unleash my creativity.
        
           | malfist wrote:
           | It's not. There is a flat pack version but it says it's not
           | supported
        
             | wkat4242 wrote:
             | Ah I see. I've been looking at FOSS options like FreeCAD
             | and Blender but both didn't feel right (especially blender
             | as it's more a tool for animators).
             | 
             | And I rather spend my limited free time creating stuff than
             | to learn a new tool. Unless it is actually a more powerful
             | one for the purpose that enables me to do things I can't
             | now. But this doesn't seem to be the case.
             | 
             | It's the same reason I use BambuLab printers. My hobby is
             | making stuff, not tinkering with printers. They're just
             | tools, a means to an end.
             | 
             | Ps forgive me my defensive attitude but I often get people
             | at the makerspace that take my choice of tools as a
             | political statement. But I don't care. I just want to use
             | what does the job for me.
        
               | WillAdams wrote:
               | For Blender, try adding:
               | 
               | https://www.cadsketcher.com/
               | 
               | and
               | 
               | https://blendercam.com/
        
           | WillPostForFood wrote:
           | Not sure if they changed this, but you used to be able to
           | local export an STL without cloud by going to Utilities ->
           | Make -> 3d print
        
             | sfifs wrote:
             | You can right click a body and export as mesh locally
        
               | wkat4242 wrote:
               | Are you sure this doesn't use the same functionality?
               | I'll try.
        
             | wkat4242 wrote:
             | I'm pretty sure this now also leverages the cloud
             | converter. It doesn't quite show as much because they've
             | massively sped up the cloud conversion. It used to take
             | minutes, now it is almost instant. However when the cloud
             | is down it still doesn't work, so it's still cloud based
             | for sure.
        
         | seltzered_ wrote:
         | I've been a newbie too and tried to use FreeCAD as others
         | mentioned but I found myself enjoying build123d (basically a
         | python library that uses an long-existing technology called
         | OpenCascade and a viewer called OCPViewer generally used within
         | visual studio code).
         | 
         | The learning curve is still there, but I felt more empowered to
         | adjust/share 3d printing designs made in it over dealing with
         | quirks of GUI-based CAD applications. The discord community on
         | there is rather helpful too.
         | 
         | https://build123d.readthedocs.io/
         | 
         | https://github.com/bernhard-42/vscode-ocp-cad-viewer
         | 
         | I'll still use FreeCAD on occasion as a secondary viewer for
         | stl files, though my hope is to use build123d entirely
         | including for describing joints as well.
        
           | today54 wrote:
           | BTW there is an open source project on GitHub named 'Mayo'
           | which is a pretty incredible viewer for 3d files including
           | most CAD formats. 'F3d' is another great viewer. Both are
           | cross platform.
        
         | panki27 wrote:
         | I just got started recently with OpenSCAD - it's a different
         | beast, but very useful for simple parametric designs. You write
         | code to describe the form of your object - no clicking and
         | dragging things at all.
        
         | WillAdams wrote:
         | For traditional CAD the notable candidates are:
         | 
         | - Solvespace --- small and lightweight, the UI may be a bit
         | off-putting
         | 
         | - FreeCAD --- hugely improved in the recent 1.0 release, this
         | is a large and impressive system
         | 
         | - Dune 3D --- the new kid on the block, it has the advantage of
         | a modern appearance and UI standards, and the consistency of
         | being a one-man project
         | 
         | If one moves away from traditonal/contemporary CAD there are a
         | few other options:
         | 
         | - BRL-CAD --- intensely old-school, this is one of the oldest
         | opensource codebases
         | 
         | - OpenSCAD --- programmatic CAD, this has inspired more
         | successors than I would care to count (esp. look up libfive and
         | Matt Keeter's Master's Thesis if you are academically
         | mathematically oriented)
         | 
         | For that last, one of the more successful hybrids is
         | "OpenPythonSCAD" which is just what it says on the tin ---
         | Python in OpenSCAD:
         | 
         | https://pythonscad.org/
         | 
         | which I have been using for a project on the other side of the
         | fence --- making DXF and G-code for CNC mills and routers:
         | 
         | https://github.com/WillAdams/gcodepreview
         | 
         | EDIT: One additional tool to note is Fullcontrolgcode Designer,
         | which to bring things full-circle, is the 3D-printing version
         | of the above:
         | 
         | https://fullcontrolgcode.com/
        
           | yehoshuapw wrote:
           | also have a look at https://github.com/CadQuery/cadquery (and
           | https://github.com/gumyr/build123d) python, but more pythonic
           | then openscad
        
         | lucasoshiro wrote:
         | > does anyone has any good tips for a complete Newbie where to
         | begin?
         | 
         | Start with Tinkercad: https://www.tinkercad.com. It runs on the
         | browser, it has some limitations, but it is really simple to
         | use, just open and model whatever you want joining and
         | extracting shapes and importing SVGs for extrusion.
         | 
         | After that, if you know any programming language you'll find
         | OpenSCAD easy to learn. I gave a course last year about it, the
         | slides are available here: https://lucasoshiro.github.io/posts-
         | en/2024-03-24-openscad/. They are in Portuguese, if someone
         | shows interest I can translate them to English, but I think
         | they are easy to follow even by non-speakers.
        
         | caditinpiscinam wrote:
         | As a fellow linux users and 3D printing newbie:
         | 
         | - Tinkercad (browser) fun and great for very simple projects.
         | Like the MS Paint of 3D.
         | 
         | - OnShape (browser) seemingly pretty powerful, but not the
         | easiest to learn in my experience, and has some annoying bugs.
         | 
         | - Plasticity (desktop) I played around with the free trial and
         | liked it a lot, found it more intuitive than OnShape.
         | 
         | - Womp (browser) not CAD software, but easy to use and great
         | for making free-form/organic looking designs.
         | 
         | - Blender (desktop) not CAD software and haven't used it
         | myself, but I've seen others use it to design 3D prints.
        
         | the__alchemist wrote:
         | I can't vouch for this, but maybe you could get SolidWorks
         | working in Wine? (e.g. https://github.com/cryinkfly/SOLIDWORKS-
         | for-Linux). Of note, SolidWorks is cheap if you're a student or
         | veteran, for a non-commercial license. It is a dramatic
         | improvement over FreeCAD. (I wish CAS were in a state like EDA
         | and artistic model makers where the free/OSS software was on
         | par with commercial, but we are not.)
        
         | Vox_Leone wrote:
         | OpenSCAD is an underrated but powerful modeling tool,
         | especially for developers and engineers who appreciate
         | precision and code-driven design. It has a low barrier to entry
         | -- the syntax is simple, yet expressive -- and with just a bit
         | of practice, you can build tight, parametric models that are
         | incredibly robust.
         | 
         | One of its standout features is the `hull()` function, which
         | computes the convex hull of multiple shapes. When used
         | skillfully, `hull()` becomes more than a geometric operation --
         | it's a design primitive that lets you smoothly bridge
         | components, create enclosures, and generate complex organic
         | forms without manual sculpting. It's like having a smart
         | "connective tissue" for your model.
         | 
         | If you're comfortable with code and want exact control over
         | your 3D prints or CAD designs, OpenSCAD delivers precision with
         | minimal overhead. It rewards clean thinking and composability
         | -- making it ideal for rapid prototyping, parametric part
         | libraries, and even mechanical design.
        
         | anoldperson wrote:
         | Learn FreeCAD. Getting trapped in commercial software and
         | having to abandon years and years worth of project files isn't
         | a mistake I'm making twice. Fusion seems attractive, but look
         | at how they treat their shit tier users.
        
           | ansgri wrote:
           | While this is a good idea in theory, one needs quite a lot of
           | patience to deal with its bugs and kernel limitations. It has
           | definitely become much better since 1.0, but the inability to
           | put chamfers and fillets wherever is extremely annoying --
           | whether the features compute is order-dependent and they
           | routinely conflict with each other for unclear reasons.
           | 
           | So, maybe it's not a bad idea to start with a free version of
           | something more ergonomic, just to avoid getting too
           | discouraged.
        
         | tgsovlerkhgsel wrote:
         | Onshape is amazing. The learning curve is much more forgiving
         | than other software while still being a feature-rich,
         | optionally constraint-based and parametrizable CAD application.
         | It works on any OS, even on a laptop with an iGPU, a
         | Chromebook, and for basic stuff like exporting a part for
         | printing, a _phone_.
         | 
         | Consider signing up via your favorite YouTuber's sponsorship
         | link to support them.
         | 
         | Downsides are that the CAM plugin is paid-only (irrelevant for
         | 3D printing) and you're obviously trapping yourself in a
         | commercial, proprietary walled garden that might start charging
         | subscription fees or otherwise rug-pull you once it gets
         | popular enough. I've decided that the ease of use benefit is
         | high enough to warrant the risk - I'd rather risk not being
         | able to edit my models in the future than not creating them in
         | the first place because the alternative software is too painful
         | to use.
         | 
         | It's helpful to understand how the software works, because it's
         | different from what you might have experienced from other
         | software: It essentially stores operations, like "start with
         | this sketch, then extrude this part of it to a height of 10 mm,
         | then add a fillet". You can go back and edit previous steps and
         | the following steps will be directly re-applied.
         | 
         | In sketch mode, you can just draw, but you can also add
         | arbitrary constraints, e.g. "these points have to be exactly 3
         | cm away" and it will adjust your sketch to match the (new)
         | constraints. This makes it _really_ easy to change some aspect
         | of the part later. This is common in CAD software, although
         | OnShape 's implementation seems more intuitive to me than e.g.
         | Fusion 360.
         | 
         | If you want to do actual 3D CAM (for CNC machining), Fusion360
         | seems to be the only free option (not available for Linux).
         | 
         | In general, with all CAD software, the common "just poke at it
         | until you figure out how it works" approach doesn't work well,
         | although once you've understood the basic concepts that I've
         | explained above and know _some_ CAD terms /concepts like
         | creating 3D parts by extruding or rotating 2d drawings, Onshape
         | will _mostly_ let you get away with that approach. You probably
         | should still watch tutorials before you start.
        
           | q3k wrote:
           | > If you want to do actual 3D CAM (for CNC machining),
           | Fusion360 seems to be the only free option (not available for
           | Linux).
           | 
           | The free CAM available in F360 has been artificially limited
           | to only allow extremely slow travel speed. It's almost
           | useless.
        
             | tgsovlerkhgsel wrote:
             | Is there any realistic free alternative for 3D (not 2.5D)
             | parts?
             | 
             | You certainly won't want to use it for mass production, but
             | for hobbyist use where getting the model and CAM config
             | right, setting up the machine etc. are the biggest time
             | sink and most parts are made in quantity 1, I found it
             | acceptable.
        
               | q3k wrote:
               | FreeCAD has a built-in CAM. It's not very powerful, but
               | it's only going to get better with time (while the
               | proprietary alternatives will only continue to get worse
               | as companies try to squeeze money out of their users).
        
         | highdeserthackr wrote:
         | I did a lot of poking around when I first started. Tried ~10
         | different apps. On one end there are the toys, and the other
         | end were sophisticated apps that were too big an investment in
         | time. Settled on SolveSpace as the Goldilocks solution and have
         | been using it for 4 years now. Can run on Linux, never crashes,
         | GUI based, parametric constraints (which as someone that is not
         | a mechanical engineer was the hardest part to get my head
         | around), no cloud and no concerns about it getting crippled by
         | a vendor. In the beginning, it took a day to get a simple
         | design right. Now things can be whipped out in as little as 30
         | minutes. I'll caveat this as I don't make fancy stuff, just
         | items in support of homelab projects and the workshop (examples
         | at https://www.printables.com/@HighDesertHacker).
        
       | antirez wrote:
       | Also useful to turn spheres into two parts you can screw one with
       | the other, like in this design of mine:
       | https://makerworld.com/it/models/99223-death-star-christmas-...
        
         | ugh123 wrote:
         | Thats great! Reminds me of this dragon egg my son had me print
         | for him with a screw shell but has a hollow inside to put
         | things in it like baby dragons, x-wings, etc
         | https://makerworld.com/en/models/192494-dragon-egg-with-baby...
        
       | MetaWhirledPeas wrote:
       | These are some great tips. The teardrop shaped holes are a neat
       | idea.
        
         | KeplerBoy wrote:
         | Those were a staple of early reprap designs.
        
           | q3k wrote:
           | In fact, it was such an iconic piece of early 3d printing
           | design language that it became _the_ RepRap logo!
           | 
           | https://reprap.org/wiki/RepRapLogo
           | 
           | Then overhangs got good enough that people just started doing
           | normal holes again. :)
        
       | no_wizard wrote:
       | I always thought 3D printing would make multi widget machine[0]
       | manufacturing possible
       | 
       | While it's done a lot of cool stuff and enabled rapid prototyping
       | etc it never scaled the way I really thought it would
       | 
       | [0]: there may be a better turn for this however this is what I
       | mean: that is one machine that can output a wide variety of
       | different things using the same common material, IE maybe one day
       | it produces ball bearings and the next it could produce a bunch
       | of car pistons, with only having to make minimal changes to the
       | machine itself if not changing anything at all
        
         | analog31 wrote:
         | "Flexible" or "Quick Turn" manufacturing are terms used for
         | this kind of thing. Quick-turn comes from being able to change
         | from one kind of part to another, quickly, with no added setup
         | cost.
        
           | codingmoh wrote:
           | In theory, it seemed perfect for flexible manufacturing: same
           | machine, same material, endless outputs. But in practice, it
           | hit limits in speed, material properties, and post-
           | processing. You still can't print a high-tolerance metal part
           | at scale and cost-effectively replace traditional machining.
           | It's amazing for prototyping or niche parts
        
             | earleybird wrote:
             | "You still can't print a high-tolerance metal part at scale
             | and cost-effectively..."
             | 
             | Dan Gelbart has a response (with caveats)
             | 
             | https://www.youtube.com/watch?v=kLgPW2672s4
        
               | codingmoh wrote:
               | oh wow - that's cool! - Thanks so much for sharing!
        
         | al_borland wrote:
         | There are companies with big print farms that offer this
         | service. But of course it's limited to materials that can be 3D
         | printed, and if the product reaches a certain scale, it's
         | likely best to invest in injection molding or some other
         | process.
         | 
         | That said, for smaller scale products, news businesses, or
         | things where 3D printing is the only way the thing can exist,
         | these services exist.
        
         | immibis wrote:
         | It turns out there's a massive speed advantage to parallel
         | processing that outweighs the cost of making the molds when
         | you're making hundreds of the same item. Look at a machine that
         | makes plastic bottles - it stamps out something like 1 to 10
         | bottles per second per machine, by inflating a bubble of
         | plastic inside a mold. You will never ever get that speed with
         | something that only prints one part of the bottle at a time.
         | 
         | Resin printers are kind of parallel but I don't know how much
         | faster they are. And they still won't beat the bottle molding
         | machine.
         | 
         | For serial processing for expensive parts made of strong
         | materials, wasn't there already CNC milling?
        
       | EA-3167 wrote:
       | This article reminds me of another I read first here, 'Reality
       | Has A Surprising Amount of Detail' by John Salvatier. At first
       | blush 3D printing seems easy, but especially with smaller parts
       | that might go through many duty cycles it's anything but. I'm
       | going to have to do more than skim this, I think this one is
       | worth multiple reads over many days to really absorb the densely
       | packed information.
       | 
       | Thanks to the author for being willing to put so much of their
       | hard-earned experience into a resource for the rest of us.
        
       | hengheng wrote:
       | Great article. This is all above the skill level of the _average_
       | part on thingiverse or printables, but the good parts on there
       | are going to follow similar ideas. Love the mouse ears, press-fit
       | holes and step-by-step alignment of layers to build impossible
       | bridges.
       | 
       | Notably, in fusion 360 this would all be designed in "plastics"
       | mode, and yet that mode is oblivious to whether the part is
       | printed or moulded. I wonder if any CAD engine can do
       | "production-aware design" that constrains design to the
       | capabilities of standardized machines, e.g. keeping a metal part
       | 3-d millable. I've seen strict design rule enforcement with PCBs,
       | and I have seen sheet metal macros, but nothing for general
       | mechanical CAD.
        
         | digdugdirk wrote:
         | I've investigated this space, and I'm not entirely sure its
         | even a desired goal from the perspective of a mechanical
         | designer. The benefit tends to be for smaller aspects (ensuring
         | hole sizes are appropriate for the desired thread, or that
         | holes aren't too close to a bend line on a sheet metal part,
         | etc) but the final design of a 3d part is so non-deterministic,
         | and the variety of manufacturing methods are so varied and
         | unique, it might just cause more issues than benefits.
        
           | hengheng wrote:
           | The people I've talked to found it similarly unnecessary. But
           | mainly because they weren't able to imagine a _good_
           | implementation.
           | 
           | "But what if I want to do x" is what I heard the most. Like,
           | sure, if you want to make your part on a 3-axis router and
           | then drill one sideways hole, then put that in the markup.
           | CAD always seems to have a feature stack, so apply a 3-axis
           | design rule and discard it before the last step. Similar for
           | multiple setups on a mill, or for surface treatment.
           | 
           | The gold standard still seems to be a signed and printed
           | drawing that is never complete and full of implications.
           | Mapping a design to a factory, or even pricing it, is an art
           | form that has resisted automation. I expected this to change
           | with all the "industry 4.0" push from ten years ago, but
           | somehow that just meant adding wi-fi.
        
           | bee_rider wrote:
           | Totally just spitballing, I know nothing about this.
           | 
           | Thinking about the problem, it seems like it would be
           | extremely difficult to come up with a set of design rules
           | that cover everything somebody might want to print.
           | 
           | But would it be possible to literally simulate the printing
           | process? Maybe using some kind of CFD code? I mean, for
           | arbitrary designs this could get really complex. But, there's
           | a hard limit--the thing actually has to get printed, which is
           | a slow mechanical layer-by-layer process, and the end result
           | has to fit in the print chamber, haha.
        
             | hengheng wrote:
             | Fusion has CAM integrated, which is already a small
             | revolution.
             | 
             | Used to be that CAM was entirely separated software,
             | operated by a separate person who usually spoke fluent
             | g-code.(No seriously, old mills had pushbuttons where you
             | could punch in your G72 with coordinates, and the grey
             | beards would do that with no hesitation.)
             | 
             | CAM software simulates the machining process, not
             | dynamically but with constraints and filters that use the
             | results from dynamic measurements. Printer software is
             | actually quite sophisticated there, Klipper knows about
             | machine dynamics as well as how to compensate for
             | acceleration in the molten plastic.
             | 
             | My issue is that all CAM integration only happens after the
             | design stage. I draw up whatever, then check for
             | manufacturability, and then realize that it's failed again.
             | Electronics CAD software for a while now has had real-time
             | design rule checks that don't let me draw an impossible
             | line in the first place, and I kinda want that.
        
           | sitkack wrote:
           | I use many of these techniques and have modules in openscad
           | to create build orientation aware parts and have for years.
           | You can be less not entirely sure, because many people
           | already do this.
        
         | MadnessASAP wrote:
         | > I wonder if any CAD engine can do "production-aware design"
         | that constrains design to the capabilities of standardized
         | machines
         | 
         | At this time, none that I'm aware of. I am considering some
         | manner of FreeCAD workbench that would integrate slicing to
         | allow specific printing techniques to be applied to specific
         | features of the part. I'm still not sure exactly what it would
         | look like or integrate into the workflow yet.
        
         | 0_____0 wrote:
         | There are DFM tools that you can use on the back end of your
         | design process e.g. through fictiv/protolabs etc. However there
         | is a lot of stuff that is "technically machineable" but way
         | more expensive to do, and it really is an engineer's job to
         | both understand how the part is made, talk to the machinists if
         | they don't, and to trade off the design complexity vs. the
         | engineering needs.
        
         | WillAdams wrote:
         | I'm actually working on something along the lines of:
         | 
         | >CAD engine can do "production-aware design" that constrains
         | design to the capabilities of standardized machines, e.g.
         | keeping a metal part 3-d millable.
         | 
         | by modeling a part by only using subtraction based on tooling:
         | 
         | https://github.com/WillAdams/gcodepreview
         | 
         | you'll need: https://pythonscad.org/ but it's allowed me to do
         | pretty much everything I've tried out in it thus far, and I'm
         | putting the finishing touches on a joinery module which should
         | let one make pretty much anything of wood, and metals should be
         | much the same --- even turned out a thread cutting program as a
         | proof of concept a while back.
        
           | hengheng wrote:
           | Oh, that looks nifty. I'm going to take a closer look at
           | this!
        
           | gragundier wrote:
           | Never heard of pythonscad before, but I've always thought it
           | would be a good idea (if only I honestly had the skill to
           | make this myself). Thanks for the links!
        
             | WillAdams wrote:
             | It was absolutely game-changing for me --- I'd been
             | flailing at this for a long while, and was most of the way
             | there w/ RapSCAD, but stuck on it not being very popular
             | --- within a week of release I had a working version of my
             | library --- it's been nothing but upside since then.
        
         | jdietrich wrote:
         | CAD has a number of features to _help_ design engineers with
         | manufacturability. In Fusion, take a look at the Inspect panel
         | - you 'll find analysis tools that will highlight areas on your
         | geometry that might have insufficient draft to release from a
         | mold, or areas that might be difficult or impossible to access
         | with a milling tool. With the right extension, you can set EDA-
         | style design rules for injection molded parts.
         | 
         | There are a number of software packages dedicated to design
         | analysis for injection molding, although the price is far out
         | of reach of hobbyists.
        
       | nullc wrote:
       | This is fantastic-- while I'm aware of most of the techniques in
       | it, it would have saved me a ton of time and trouble if I had it
       | a few years ago.
       | 
       | Each of the points could basically be expanded to an article on
       | their own. E.g. they don't mention for vase mode that you can get
       | much better results using a big nozzle with it.
        
         | lucasoshiro wrote:
         | 3D printing is fun because there's always something new to
         | learn
        
         | DonHopkins wrote:
         | I'd love to read an article (or watch a video) of such depth
         | and expertise about techniques for printing parts in place,
         | which this article just touches on.
        
       | sgt wrote:
       | Has there been any interest in leveraging LLM's for 3d modelling?
       | Sort of an AI assistant with CAD software, to help beginners get
       | going and also more rapidly design simple objects.
        
         | iancmceachern wrote:
         | Yeah, tons, there are already products like this in use
        
           | lucasoshiro wrote:
           | Can you name them?
        
             | iancmceachern wrote:
             | Several from Bambu labs to start
        
         | joshvm wrote:
         | Just last week:
         | https://willpatrick.xyz/technology/2025/04/23/teaching-llms-...
        
         | oofbaroomf wrote:
         | Yes, there has been. Unfortunately, there are a few core issues
         | blocking this from becoming a big thing:
         | 
         | 1. The majority of 3D modeling is not done parametrically,
         | meaning there is not a lot of data. The little data there is is
         | generally in OpenSCAD, which isn't very powerful or extensible
         | for useful CAD. 2. Generally, when you want to do CAD, you need
         | to come up with a way to define everything precisely. Like I
         | want this hole 2 millimeters from the bottom, and this exact
         | edge next to the hole to be beveled, etc. Saying all that to an
         | LLM is slower than just making the whole.
         | 
         | That said, these still can be useful for beginners, and there
         | are things like Adam AI that are starting to catch on for
         | simple stuff.
        
           | ai-christianson wrote:
           | There are AI models that can generate 3D models, e.g.
           | Hunyuan3D. Not quite CAD models, but maybe this could
           | eventually be adapted to that use case.
           | 
           | Then there's the possibility of an agent automating an actual
           | CAD program. This has already been done with game dev, e.g.
           | Unity MCP.
        
             | oofbaroomf wrote:
             | Things like Hunyuan 3D are nice for game assets and the
             | like, but they aren't able to really do CAD well. That
             | would be like using Stable Diffusion to code.
        
       | lucasoshiro wrote:
       | Amazing. Again: amazing!
       | 
       | I've been playing with 3D printers for 7 years, and I even
       | assembled mine at home during the pandemic. Some topics described
       | here I already found out by practice and I think most people with
       | experience in 3D printing also do that.
       | 
       | But having everything studied, compiled and explained in that
       | level is just, again, amazing! Not only that, but there are so
       | many other topics covered here that I still have to learn.
       | 
       | Great work, thank you!
        
       | pclark wrote:
       | I know they get a lot of hate in the HN community but my Bambu
       | Labs P1S is mind blowing. It's so easy to use I print 100x more
       | than with my old Ender. It's motivated me to learn Fusion360 ...
       | i'm actually printing droids for my kids to color this very
       | minute.
        
         | the_af wrote:
         | Hate? I missed this. Why hate?
        
           | WillAdams wrote:
           | Non-compliance with GPL and other opensource licensing.
           | 
           | Predatory licensing agreements and cloud software which
           | presumably allows the company to access/steal designs.
        
             | Gerardox wrote:
             | What are some alternatives? Ty in advance for any hint!
        
               | q3k wrote:
               | My favorite continues to be hardware from Prusa. They're
               | rock solid and respect user freedoms
               | (serviceability/upgradability/hackability). Being made in
               | the EU is also a big upside for me.
               | 
               | I've had an MK3S+ for years and even though it's a
               | primitive machine in comparison to the current Bambu
               | hardware I see no reason to upgrade to something else. It
               | just keeps printing whatever I throw at it and the
               | results continue to be very good. In fact, I seem to have
               | better luck with it than the Bambus I sometimes use at
               | various hacker/makerspaces.
               | 
               | If you just look at the numbers (speed, volume, ...)
               | against Bambu hardware they're not as good, but the
               | reliability and simplicity make up for it IMO. The main
               | missing feature is multi-material support, but that's
               | something I'm not really interested in due to how
               | wasteful the current technology is.
        
               | Gerardox wrote:
               | Thanks for the throughout reply!!
        
               | baq wrote:
               | Bambu AMS is useful even if you're doing single color
               | prints - you don't have to worry about filament running
               | out, it'll just continue on the next roll if it has the
               | same filament loaded on two slots. It can also print
               | multiple (small) objects in the same job with only one
               | filament change per object.
        
               | q3k wrote:
               | Right, but I'm also wary of the extra complexity and
               | whether it's worth it for me personally. (I've seen Bambu
               | AMS systems act up, and I also know they're picky about
               | spools).
        
               | baq wrote:
               | I'm using the AMS mini with an A1 together with a Sunlu
               | filament drier - never had a single spool on the AMS
               | itself, the filament sits in the drier and the AMS is
               | empty on top of it. Works great with all filament brands
               | I tried.
        
               | adambatkin wrote:
               | Prusa. Made in Europe, from quality components (or buy it
               | as a kit from them and build it yourself, which is a
               | really fantastic experience). Hardware is repairable and
               | upgradable and the firmware is open source.
               | 
               | But they cost more than Bambu. Most Chinese things tend
               | to cost less than alternatives, for obvious reasons.
        
               | sho_hn wrote:
               | Note that Prusa recently opened a US-based factory
               | according to their blog, so in addition to EU-made they
               | also got US-made going.
               | 
               | As a big fan of the company I'm hoping this will make
               | them price-competitive to Bambu (or even considerably
               | cheaper) while the tariffs rage. I'm not a fan of the
               | tariffs, but if it gives a boost to the Core ONE launch,
               | welp ... good for them.
        
               | the_af wrote:
               | For those of us in Latin America, Prusa being US-made
               | makes no difference price-wise. Chinese is cheaper.
        
               | the__alchemist wrote:
               | Raise3D. Even the lower-end ones are expensive, but
               | they're a step up in reliability.
        
               | lawn wrote:
               | While they target a completely different audience
               | (tinkerers and DIY vs "just works") the VORON printers
               | are the gold standard of open source printers, and you'll
               | get a very capable machine when built.
        
               | rileyphone wrote:
               | I got a Sovol SV06 ACE a few months ago as it seemed to
               | have most of the nice features of the Bambu (like auto
               | bed leveling) without the closedness. The printer runs
               | Klipper and you can ssh into it. So far there's been one
               | issue where I had to replace a fan but otherwise it's
               | been great. Much cheaper than a new Prusa too.
        
             | Orygin wrote:
             | Have you got a source for the GPL non compliance ?
             | 
             | If I remember what I saw during the day, and from recaps
             | since then, it was only the Bambu Studio slicer (that is a
             | fork of Prusa Slicer), which was provided with review units
             | but without the source code being released yet. The code
             | was released in time for production units. The only
             | violation of the license is if they did not provide the
             | code to reviewers when asked (which may have happened, but
             | is not as clear cut as what their competitors imply)
        
           | Rebelgecko wrote:
           | GPL issues and concerns about the SaaS-y aspect. Folks on HN
           | and often techy folks in general don't like it when hardware
           | requires an internet connection vs local control. These
           | concerns are somewhat warranted based on recent moves Bambu
           | has made
        
             | kiba wrote:
             | More than that. They tried to gaslight people after people
             | found out the changes Bambu Lab was making.
        
           | GuB-42 wrote:
           | Mostly because they are proprietary in a community with an
           | open philosophy, and for being successful doing that.
           | 
           | Most consumer-level 3D printers are derived from the RepRap
           | project, which was about making a 3D printer that prints 3D
           | printers. So if you want your own printer, find someone who
           | already has one to print the specialized parts for you, add a
           | few standard parts (screws, motors, etc...) and build your
           | own, which you can then use to make 3D printers for others.
           | You can then share designs, improve, etc... Totally in the
           | open source spirit, of course, the software part is similarly
           | open source, usually GPL licenced.
           | 
           | And this spirit is found in most of the consumer-level 3D
           | printing world. With open source firmwares and slicers, easy
           | to modify machines, and standard parts. I think one of the
           | the companies that exemplify this the most is Prusa. They 3D
           | print their printers using their own printers, and open
           | source most for their work.
           | 
           | But then BambuLabs came along, and they have proprietary
           | components, a proprietary firmware and a cloud-based system.
           | Their slicer is open source, they don't really have a choice
           | because it is based on GPL software, but they recently made
           | it harder to use the forked version some people made (namely
           | OrcaSlicer), and they did so via an automatic update. Of
           | course people didn't really appreciate.
           | 
           | But maybe the worst part is that BambuLabs printers are
           | actually really great and popular printers, for an affordable
           | (but not cheap) price. And many people think that from now
           | on, proprietary will become the standard.
           | 
           | If you don't care about that, then BambuLabs printers are
           | maybe the best you can get. If you care, go with Prusa. If
           | you are broke and don't mind getting a new hobby, go for
           | something like an Ender3.
        
             | imtringued wrote:
             | >But maybe the worst part is that BambuLabs printers are
             | actually really great and popular printers, for an
             | affordable (but not cheap) price. And many people think
             | that from now on, proprietary will become the standard.
             | 
             | This is the correct answer. A lot of people got used to
             | eating shit. Turns out the 3D printer industry was selling
             | you overpriced garbage. Bambu Labs was too good to be true
             | so people were thinking that there must be a catch and now
             | that there is a barely significant inconvenience, they
             | start dog piling the company as if all hell had started
             | breaking loose.
             | 
             | Now look at reality: everyone is building copycats of bambu
             | lab printers, proving that the 3D printer industry was
             | selling overpriced garbage products, because they knew they
             | could get away with it. What people really wanted is the
             | alternative reality where bambu Labs didn't exist and
             | printers still sucked.
        
               | GuB-42 wrote:
               | > Turns out the 3D printer industry was selling you
               | overpriced garbage.
               | 
               | Mostly cheap "garbage" actually. Before BambuLabs,
               | manufacturers competed on price more than anything else,
               | using the Ender3 as a model. BambuLabs printers were
               | considered rather expensive. Kind of an intermediate
               | between semi-professional printers like Ultimakers and
               | Ender3 clones. Even the affordable BambuLabs A1 at its
               | base price is about twice the price of an Ender3.
               | 
               | They did shook things up on the high end though, and
               | this, I think, is a good thing.
        
               | the_af wrote:
               | I gotta say the A1 Mini is the only printer I see myself
               | using, unless something better comes along that is even
               | _easier_ to use.
               | 
               | I see my printer as a tool, a means to an end. I already
               | have hobbies I want to use it for, I don't need _another_
               | hobby of tweaking, configuring, modding, trying different
               | brands of things, etc. My A1 is _almost_ there and
               | requires _very little_ fiddling.  "It Just Works". If I
               | were younger, around the same age trying different Linux
               | distros was a viable hobby, maybe I'd try more open
               | source friendly printers, but I simply don't have the
               | time or patience anymore.
        
             | Pawka wrote:
             | > If you are broke <...>
             | 
             | Buy used Prusa! Their printers are reliable machines, easy
             | to fix or upgrade. I have seen MK3 or even Prusa Mini
             | (which is a newer option) for ~150 EUR. Still great options
             | for anyone who wants to go into this hobby.
        
             | the_af wrote:
             | > _But maybe the worst part is that BambuLabs printers are
             | actually really great and popular printers, for an
             | affordable (but not cheap) price. And many people think
             | that from now on, proprietary will become the standard._
             | 
             | This is the only part I was aware of: I own an A1 Mini and
             | having lots of fun with it. _Almost_ "it just works" (not
             | really there yet, in my opinion, but getting really close).
             | 
             | Thanks for sharing the rest of the background. I was aware
             | about the update (which is optional so far) and wasn't too
             | concerned about it, but I understand why other people may
             | be. I wasn't aware of the "open source", printers printing
             | printers part of the hobby; I'm new to it.
        
         | the__alchemist wrote:
         | Enders were... not a great experience. I understand they were
         | in a good price spot at the time, but from my experience and
         | from what I gather online, very finicky. People who liked
         | tinkering with the printer itself loved and recommended them
         | because 3D printing became a skill of its own (Not for the
         | design considerations in the article, but to make the equipment
         | work consistently).
         | 
         | I've heard that Bambus are much better. I have a Raise3D E2
         | from the Ender era, and it's rock solid. A step up in price,
         | but no finicking. Just works, when new, and now.
        
           | harrall wrote:
           | My Prusa Mk3 had perfect prints too and now I have a Bambu
           | P1S.
           | 
           | I got a budget printer in 2017 and that's when I learned that
           | tinkering was not for me.
        
         | zoky wrote:
         | I know two people with that exact model of 3D printer. Both
         | printers are routinely out of commission for weeks on end due
         | to some failure that the owners lack either the technical
         | expertise to diagnose and fix or the desire to pay exorbitant
         | prices for proprietary replacement parts to fix (or both).
         | Meanwhile my Ender 5 is always chugging along, and is never out
         | of commission for more than a day or two while awaiting
         | replacement parts from Amazon that cost between a few cents and
         | up to maybe $20 each.
         | 
         | I don't actually think Bambu makes unreliable printers; to the
         | contrary, they are excellent machines that, if anything, are
         | much more reliable on the whole than Creality. But they're kind
         | of like sports cars, in that their target market is either
         | people who want something fast and flashy and are willing to
         | throw money at any problems to make them go away, or for
         | technical types who want something they can take out on the
         | track and don't mind wrenching their own machines. The problem
         | is that Bambu printers are marketed and touted as being great
         | for beginners, and while they certainly make it easy to get
         | into 3D printing for nontechnical people, I think most of them
         | will end up ultimately being disappointed at either the lack of
         | customization they allow or amount of time, effort, and money
         | required to diagnose and fix them when something goes wrong.
        
           | pclark wrote:
           | as I said, as a Bambu owner, i'm really impressed with mine
           | and highly recommend them to others.
        
           | Max-q wrote:
           | I think that conclusion is wrong, they are absolutely for
           | beginners. No bed leveling. Lidar scan of first layer.
           | Filament sensors. Good software. Enders are sold to beginners
           | but you actually need to be an expert to get good results and
           | keep them running.
        
           | vjvjvjvjghv wrote:
           | My Bambu A1 just works. I had an Ender 3 before and it almost
           | killed my interest in 3d printing because my prints
           | constantly failed. I don't see a path where the A1 could
           | disappoint me.
        
           | lttlrck wrote:
           | My biggest complaint is that the filament RFID spec is
           | closed.
           | 
           | BBL parts are not very expensive and their support is
           | stellar. Of course if they go bankrupt we'll be high and dry.
           | 
           | Prior to my two A1s I spent more time, and more money in
           | parts, mucking about with the printers, modifying and
           | calibrating, tweaking Klipper than getting anything done.
        
             | gaudystead wrote:
             | One of the biggest selling points for me upgrading to an
             | X1C was for similar reasons... I wanted more time to work
             | _with_ the machine, not work _on_ the machine (if that
             | makes sense).
        
               | baq wrote:
               | I've seen this put as '3d printing hobby' vs '3d printer
               | hobby'.
        
           | Vespasian wrote:
           | We had no issues with our bambu whatsoever. It's a great
           | machine that does exactly what it advertised to do.
           | 
           | It's not magic and faces the same limitations as all other
           | 3D-priters but it's execution is top notch. I can't remember
           | a single instance where I felt the need to change the printer
           | settings in the slicer besides selecting one of the presets.
           | 
           | Our filament purchases went up by at aleast an order of
           | magnitude and new members to our club get the hang of it
           | really quick.y
        
         | sho_hn wrote:
         | Because a lot of the readers here seem to be comparing Bambus
         | and Enders: These aren't the only options. If you want a
         | similarly-featured and reliable printer that doesn't phone
         | home, I'd recommend taking a look at Prusa.
         | 
         | It's where Bambu forked much of their software from, they're
         | equally easy to use after recent updates, very reliable and
         | easy to service.
         | 
         | They also added US-based manufacturing recently, and I think
         | you can get US-made Core ONEs, which given the tariffs may mean
         | they're soon to be cheaper than equivalent Bambus.
         | 
         | Some people will groan that every 3D printing thread must have
         | a Prusa fanboy, but then again the company inspires that
         | attachment also not without reason :-) I've printed for
         | thousands of hours on my MK4(S) and I've had zero issues, and
         | it's pretty great they offer upgrade kits to turn this into
         | their next-newer model.
        
           | Robotbeat wrote:
           | I'm a huge Prusa fanboy as well, but Bambu does deserve
           | credit. There's clearly a before-Bambu and after-Bambu era
           | for 3D printing. Prusa had to adapt (and did, IMO, pretty
           | quickly), and now so have a lot of the other Chinese printer
           | manufacturers.
           | 
           | I totally don't trust China from a manufacturing perspective.
           | I think it's literally an intentional policy of the Chinese
           | government to try to de-industrialize the rest of the world
           | (in particular the West and the US, geopolitical rivals), and
           | this is most clearly seen with how China has dominated drone
           | manufacturing and rare earths mining and (just as important)
           | processing. Rare earths is relevant not because it's
           | irreplaceable or incredibly rare (they're not, in spite of
           | the name)but because it's super easy to see the Chinese govt
           | use access to what would otherwise be a kind of niche mineral
           | group as a geopolitical trade weapon. DJI leveraged corporate
           | espionage and stolen IP of rivals (like Parrot) as a
           | launching platform for absolute dominance of what has become
           | a national security relevant sector. And Bambu Labs was
           | started by former DJI folks, so they're playing some of the
           | same game. But geopolitical motivations aside, they
           | legitimately HAVE upped the game dramatically, bringing to
           | bear just an insane level of electrical engineering,
           | software, and mechanical design and manufacturing expertise
           | on what was not long ago a hobbyist driven sector, producing
           | machines superior to the industrial Statasys machines at a
           | hobbyist price with an Apple-like polish.
           | 
           | But I do think Prusa has, against all odds, actually kept
           | pace. The Mk4S and XL, and then especially the Core One
           | really are comparable machines that keep most of the core of
           | the open source Prusa ethos (although diminished as Prusa got
           | burned by cheap Chinese clones in the past & now doesn't open
           | source as much) and far less of the corporate control and
           | surveillance embedded in the IoT-ified Bambu machines. The
           | ONLY non-Chinese company to still make competitive machines.
        
         | poulpy123 wrote:
         | Bambu Lab make good printers, and with the X1C and they were
         | one the first to propose "click & print" 3D printer affordable
         | for consumers. The issue is that they are currently closing
         | their ecosystem, and we cannot know where they will go.
         | 
         | Also comparing recent printers and the old enders is very
         | unfair, you have to compare with similar current technology
        
       | WillAdams wrote:
       | One technique which bears mentioning is printing in 100% infill
       | using a filament which will allow re-heating/cooling and then
       | putting it in a tray of powder salt (very finely ground table
       | salt) and then backing and cooling it.
        
         | the__alchemist wrote:
         | What is the purpose of this?
        
           | noosphr wrote:
           | You get a solid plastic part without layer lines. This makes
           | it about as strong as injection molded plastic.
        
             | the__alchemist wrote:
             | Nice! Want to try.
        
         | DannyBee wrote:
         | Sure, but at that point, you'd almost certainly be better off
         | using resin.
        
       | justaj wrote:
       | Nice article, though what I'd personally love to see is a
       | resource where I can go from zero to actually making (basic)
       | designs using open source tools, which can then be taken to a 3D
       | printer and printed.
        
         | mikewarot wrote:
         | The learning curve was steep, but FreeCAD has allowed me to
         | start playing with 3d printing gears and other things on my
         | Bambu Lab P1S. I'm largely self taught with electronics and
         | programming, so just starting and making small experiments got
         | me going. For inspiration, there are lots of sites that share
         | 3d print designs.
        
           | justaj wrote:
           | Would you say Blender is a nice tool for this purpose? I'd
           | much rather learn one graphical tool which does a lot of
           | different stuff than lots of different graphical tools that
           | do different specific things (it's a different story in the
           | terminal though :))
        
             | AnIrishDuck wrote:
             | Blender is serviceable for simple stuff, but you really
             | want CAD for mechanical parts.
             | 
             | Think figurines (Blender) vs gears (CAD).
             | 
             | Constraints, among many other important features, just
             | aren't as well represented in Blender.
             | 
             | An analogy is C vs JavaScript. Can you do "memory
             | management" in JavaScript? Sure, but you're fighting the
             | tool. Ditto for building a complex frontend in C.
             | 
             | The desire to "just learn one thing" is naturally strong.
             | But the "design 3d things" problem space is as large (if
             | not larger) than "programming computers". Hence the
             | proliferation of tools with very different approaches (the
             | underlying _representation_ in CAD is generally brep [1],
             | which is much different than vertices  / edges / faces at
             | the core of Blender)
             | 
             | The good news is the underlying thinking is somewhat
             | transferrable, especially for core concepts.
             | 
             | 1. https://en.m.wikipedia.org/wiki/Boundary_representation
        
             | Geee wrote:
             | It's not really suitable. Blender uses polygonal modeling,
             | which is quite limiting. It's possible but very difficult
             | compared to CAD, unless you're modeling something organic
             | like human figures.
             | 
             | I'm currently using Shapr3D and it's very quick to design
             | simple parts. Blender doesn't have any of the tools which
             | I'm using in Shapr3D, such as sketches, constraints,
             | parametric modeling etc. and most of the direct modeling
             | tools are just way easier to use than Blender.
        
             | baq wrote:
             | Fusion 360 is an absolute beast of a tool if you're willing
             | to live with its license and can spend a few hours learning
             | it.
             | 
             | Blender is for modeling, not CADing.
        
             | adornKey wrote:
             | Parametric modelling isn't really there in Blender, but
             | Blender is too good to not use. And it is still improving
             | at an astonishing rate.
             | 
             | For me Blender has all I need for creating Models for
             | 3D-Printing. And if e.g. Geometry-Nodes get some more love
             | in Blender, they could become a base for proper parametric
             | modelling...
        
         | bschwindHN wrote:
         | Give SolveSpace a try. It's fantastic for 2D sketches and then
         | you can extrude/revolve/subtract these sketches into other
         | solids to build up your part. It can export to STEP or STL and
         | then it's an easy trip through the slicer and you're ready to
         | print!
         | 
         | If you're more programming minded, try out RepliCAD. Or if you
         | don't mind dealing with Python and its build ecosystem, there's
         | CADQuery or Build123d
        
       | ipdashc wrote:
       | > There is no excuse to not add text to a printed part.
       | 
       | Super off-topic, but I've always kind of been let down by the
       | appearance of 3d printed text. As noted, engraved seems to be
       | better than embossed, but it still just looks kind of _weird_. I
       | envy the clean, crisp labels that seem to be commonplace on
       | commercial injection-molded plastic parts.
       | 
       | The toner transfer technique seems kind of promising. I think
       | I've also seen people spray painting 3d-printed parts, and then
       | lasering away the paint to draw text, which is interesting (if
       | somewhat more materials- and equipment-intensive).
       | 
       | Really cool article though.
        
         | prashnts wrote:
         | Another option is water slide decal. It can give a really
         | seamless look, but is time consuming and expensive.
        
         | Zekio wrote:
         | I've heard people have had pretty good luck laser engraving
         | text onto 3d prints with fiber lasers, though it is pretty
         | steep price bump just to get some text on a 3d print
        
       | finnjohnsen2 wrote:
       | 6 months into 3D printing and I couldnt have asked for a better
       | article to stumble upon. What a massive field this is and I love
       | some of the take aways. Paricularly circles into hexagons, and
       | making things adjustable.
       | 
       | I'm not making my own designs yet. It is too difficult.
       | Modifiying a little here using Blender is where Im at
        
         | sysrpl wrote:
         | It's super easy to design using OnShape. Hit me up with private
         | message and I will show you everything you need to model 3D
         | printable parts in under 5 minutes.
        
           | stavros wrote:
           | Agreed, you need to know three things:
           | 
           | * Sketch a 2D design on a surface * Make the elements in that
           | design depend on each other (this is parallel to that, this
           | is equal to the other, X is at an angle to Y) as much as
           | possible * Pull the 2D shape up into 3D space
           | 
           | Now you know how to design your own things! The rest is just
           | learning the buttons, but there's usually one called
           | "sketch", one called "constrain", and one called "extrude".
        
       | alextousss wrote:
       | Incredible article, learned quite a lot. To me, a very good
       | supplementary reading would be Structures by J. E. Gordon [1].
       | Helped me grasp a lot of the mechanical design notions necessary
       | for that sort of work.
       | 
       | [0]:
       | https://archive.org/details/StructuresOrWhyThingsDontFallDow...
        
       | lukeinator42 wrote:
       | My friend and I have been getting into forge molding carbon fibre
       | using 3d printed molds like this:
       | https://www.youtube.com/watch?v=25PmqM24HEk. It is a great
       | technique for making small batches of really strong parts and I'm
       | surprised it isn't more common.
        
       | timmaxw wrote:
       | > Cut threads into printed parts with a thread tap for quick
       | design of low-reuse joints.
       | 
       | I've found wood screws work well for this. The wood screw can cut
       | its own threads without needing to use a tap.
       | 
       | It does put some stress on the part, though. I mostly print in
       | PETG, which is strong enough; but PLA might split if the hole was
       | parallel to the layers.
       | 
       | > A design limitation of threaded inserts is that they are not
       | reliably usable for screws inserted from the back side. During
       | insertion, heat-set inserts often push some molten plastic into
       | the hole beneath them, preventing easy insertion of a screw from
       | the back side.
       | 
       | A trick I sometimes use:
       | 
       | 1. Before installing the insert, insert the screw from the back
       | side
       | 
       | 2. Screw the insert onto the protruding screw
       | 
       | 3. Use a soldering iron to install the insert+screw together into
       | the plastic
       | 
       | Because the screw is filling the hole, the molten plastic can't
       | block the hole. Instead, the molten plastic forms itself around
       | the screw, and it acts like a Nyloc nut.
        
         | taneq wrote:
         | If you don't gave a tap handy you can quickly "heat-set"
         | threads in a part. Print the hole slightly undersized (I
         | usually go 0.2-0.4mm under for M3-M4 size screws) so it takes
         | some effort to screw in, then quickly screw the screw all the
         | way in with a cordless drill. Friction should heat it up enough
         | to melt the plastic and form it round the screw. Wait until
         | cool before removing the screw. :)
        
         | hamandcheese wrote:
         | In my experience even small machine screws (M3) can cut their
         | own threads into a properly sized hole, and function well
         | enough for a small number of re-assembly. That said, I'm rarely
         | designing for portability, I just find the right sized hole for
         | my printer by printing some test prints.
        
       | MuffinFlavored wrote:
       | Does the world have an oversupply of ESP32/RaspberryPi/3D
       | printers/similar but not enough use cases?
        
         | lucasoshiro wrote:
         | No.
         | 
         | 3D printers are not the revolution that they looked at first.
         | But after the initial hype, they found their niche and they are
         | strong in it.
         | 
         | Nowadays I even dare to say that it's more useful to have a 3D
         | printer at home than having a ink jet.
        
       | the__alchemist wrote:
       | Question regarding two apparently conflicting bits of
       | information:
       | 
       | - A: Fillet edges in the filament direction - B: Have a sharp
       | edge for the seam.
       | 
       | How would you crack that nut, as A prevents B. For example, on a
       | rectangular box, maybe fillet 3/4 of the corners, and leave the
       | 4th sharp?
        
         | aix1 wrote:
         | Some possibilities that come to mind:
         | 
         | 1. not care about seam placement; or
         | 
         | 2. place seams manually in the slicer; or
         | 
         | 3. add a tiny V-shaped notch specifically for the slicer to put
         | the seam there.
        
           | Filligree wrote:
           | 4. Use a scarf seam, which Bambu's does if it can't find a
           | better option. Still visible, but much less so.
           | 
           | 5. Use rear. The seam will be a single line down the back of
           | the part.
        
             | aix1 wrote:
             | Thanks for mentioning scarf seams. They seem like a very
             | neat development that I didn't know about.
             | 
             | This was an interesting read:
             | https://www.printables.com/model/783313-better-seams-an-
             | orca...
        
       | AgentElement wrote:
       | This is a fantastic article. It neatly summarizes several tricks
       | that took me years to pick up.
       | 
       | Another useful trick to minimizing material in a print is to not
       | print surfaces at all. Most of the mass in a print is
       | concentrated in the shell. If the top and bottom surfaces are not
       | particularly critical to the function of the part, then you can
       | remove either surface. The slicer can still fill in the volume
       | enclosed by these surfaces with infill. If you use a planar
       | infill, such as a rectilinear, hexagonal, or triangular infill,
       | the parts can look quite nice. This trick works particularly well
       | on mostly flat parts.
       | 
       | I use two TPU parts printed in this manner daily: A phone case
       | [0] and a relief strap for a pair of headphones [1].
       | 
       | [0] https://www.printables.com/model/615154-google-pixel-8-case
       | 
       | [1] https://www.printables.com/model/577575-hifiman-comfort-
       | stra...
        
       | darkteflon wrote:
       | This looks so good. I've gotten into 3D printing in the past six
       | months with an A1 Mini. I initially bought it intending solely to
       | do creative projects with my kid, but I've been surprised to find
       | myself getting deeper into printing functional parts. I recently
       | printed a 6" server rack for a GLi.net Beryl and Apple TV for
       | travel, from a combination of pre-designed and self-designed
       | parts.
       | 
       | 3D printing as a pursuit can be time-consuming - there's always a
       | risk with these things that you take them on as a dilettante and
       | they end up gathering dust in a corner. I initially scraped by
       | with some middling Blender skills (leaning into non-destructive
       | operations where possible), but that is far from ideal - you
       | really do need CAD. But to anyone considering jumping in, I would
       | say: if you get an A1 (get the full size, not the Mini) and use
       | Claude to write your parametric OpenSCAD scripts, the time
       | commitment is such that you can _just about_ indulge in this
       | hobby as a dilettante - eg, as a project for your kids. Without
       | LLMs, I think it would be too much of a commitment unless you're
       | really dedicated, or already have CAD skills.
       | 
       | Anyway, gonna go read this in full.
        
         | abeindoria wrote:
         | the Bambu P1S with AMS is one of the better purchases I've
         | made. I've had an ender3v2 for so long and while it worked ok
         | (and arguably better than many people's experiences with them),
         | I got tired of constantly fiddling with stuff.
         | 
         | Now, it just works. It doesn't matter what I throw at it. Made
         | me get into the CAD hobby too.
         | 
         | >use Claude to write your parametric OpenSCAD scripts
         | 
         | Can you talk a little about it?
        
           | prawn wrote:
           | I use ChatGPT to help me with OpenSCAD and really enjoy it.
           | It doesn't always nail it, but often works as a shortcut,
           | especially with loops to create radial extrusions. You can
           | muck around with things like asking it to give you code to
           | design a castle, and then see how off-track it is.
        
         | causality0 wrote:
         | If you can assemble Legos you can design in Tinkercad. You
         | don't need to mess around trying to get LLMs to write scad
         | files, though the results _can_ be hilarious.
        
           | RodgerTheGreat wrote:
           | Worth noting: TinkerCAD is capable of parametric modeling in
           | "CodeBlocks" mode. I prefer writing OpenSCAD (by hand, rather
           | than via a warmed-over markov chain), but having the option
           | within something as inviting as TinkerCAD seems great for
           | beginners.
        
         | 0_____0 wrote:
         | Side bar... There are a lot of people who are going to use LLMs
         | to try to do 3D modeling stuff and who are going to hit a wall
         | with it really, really fast. Mechanical design really is a
         | completely different discipline that is very poorly
         | abstractable in the particular way that software engineers are
         | used to.
        
           | kriro wrote:
           | I disagree. My co-worker is an industrial designer and uses
           | Rhino as his day to day CAD tool of choice. I was delighted
           | to see that it translates everything you do to a command line
           | syntax and there's also Python integration. We did some
           | simple tests the other week and you can actually prototype
           | reasonably well by instructing an LLM to generate the Python
           | code that creates the models. It still requires fine tuning
           | but seems like a similar multiplier like using LLMs for
           | programming to get the boring boilerplate out of the way.
           | 
           | I'd say a good designer will at least 2x, probably 5x. We are
           | preparing to test with students next semester to see how non-
           | experts profit from this.
        
             | 0_____0 wrote:
             | Edit: I realize I was imprecise, I specifically was
             | referring to 3D CAD for mechanical parts of the type you
             | would generally produce a print for i.e. with controlled
             | geometry and dimensioning.
             | 
             | A) That's a surface modeler.
             | 
             | B) Parametric CAD doesn't have boilerplate in the same way
             | as software. In a part, you have a feature tree, and a lot
             | of thought goes into constructing the feature tree in a way
             | that both allows for reconfiguration and also somewhat
             | resembles the manufacturing process. Every step depends on
             | the previous step in a way that is necessarily impossible
             | to isolate. If you make a step without being aware of the
             | end state of the tree, you will probably have to redo a
             | bunch of the tree if the part is complex.
             | 
             | Also _that 's not what mechanical engineers spend most of
             | their time doing._ Plenty of MEs can code and use an LLM
             | btw, nothing stopping them from optimizing their work
             | processes if they saw fit, yet you don't really see the
             | shoehorning of AI into the space yet.
        
       | hinkley wrote:
       | For a second I thought that first picture said Festool.
        
       | owenversteeg wrote:
       | Great article. Unfortunately it seems that there is a lot of
       | information out there about DFM for 3D printing but not much
       | about the actual print process itself: temperatures, bed
       | flatness, bed adhesives, nozzle size, etc. Does anyone have any
       | suggestions or resources on the subject?
        
         | joshvm wrote:
         | Are you asking about best practices? Or the theory behind the
         | printing process? I think there is a ton of this actually,
         | because when 3D printing became affordable, the community did a
         | huge amount of experimentation to figure out how to make their
         | $250 Ender reliable.
         | 
         | Stefan's CNC Kitchen is a good channel if you want to see
         | experiments with things like temperatures and materials.
         | https://www.cnckitchen.com/
         | 
         | Or you could look at the original RepRap research and how it's
         | evolved. The MK4S+ is just a very refined version of the
         | original bed slinging printers. There are also papers on slicer
         | development. There has been a trend towards thicker nozzles as
         | slicers have gotten better (eg using 0.6 by default instead of
         | 0.4).
         | 
         | Otherwise advances in printer technology, particularly first
         | layer calibration, have improved massively in the last few
         | years. So things like bed flatness and adhesives are much less
         | of an issue with auto-levelling/probing nozzles. Bear in mind
         | Ultimaker has been doing it this way for years, but it became
         | mainstream (cheap) more recently. Any of the major modern
         | enclosed printers (Prusa Core/XL, Bambu) shouldn't have
         | adhesion problems with standard filaments. It's also highly
         | filament specific, though the really high end machines
         | (Markforged) are reliable in my experience because they
         | discourage any deviation from their recommended materials and
         | print settings.
         | 
         | For example MarkForged - a $10000+ printer - shipped their
         | desktop FDM machine with Elmer's purple glue. They said it
         | worked best in their testing and it still works for me.
        
           | owenversteeg wrote:
           | I'm looking for best practices, although any theory as it
           | relates to higher quality finished parts is also welcome.
           | 
           | And thank you, I've seen Stefan's work and it seems to be
           | about as good as it gets. I'll take a look at the original
           | RepRap research too, probably some interesting bits in there.
           | 
           | I agree that the really high end machines from Markforged and
           | co look dead reliable, but they remind me of that old quote,
           | "you can make anything on a lathe but money." It took me a
           | fair bit of scrolling through slick marketing pages to find
           | out that they are 5-figure machines that print at half the
           | speed of consumer printers and can't print ABS (but can print
           | $200/kg high strength proprietary filaments!) Instead I just
           | got a handful of the major modern enclosed printers.
        
         | owenversteeg wrote:
         | Background: I am trying to produce some ABS parts in small
         | volume (10s of kg per day) and going crazy trying to find any
         | decent source of information about the print process.
         | Everything seems to be based on anecdotes and if you're lucky
         | maybe a Youtube video.
         | 
         | Here is what I have gathered so far, in case it helps anyone:
         | 1) print ABS enclosed in a chamber temp of a minimum 50C, ideal
         | 60-80C. 2) use quality filament, Polymaker filament is good;
         | issues are plastic composition and diameter variation. 3) dry
         | the filament properly. 4) the fumes will destroy your lungs and
         | eventually the printers themselves, so they need to be vented
         | out, and also filtered inside the enclosure. 5) bed flatness is
         | critical. 6) use a good bed adhesive such as Magigoo.
        
           | joshvm wrote:
           | My gut feeling is that 10s of kg per day should be injection
           | molded. Or SLS/resin printed so you can take advantage of
           | layer speed. That's what 10x printers running at full tilt
           | constantly, at least?
           | 
           | https://www.reddit.com/r/3Dprinting/comments/7n0go2/my_first.
           | .. for an anecdote.
        
             | owenversteeg wrote:
             | Plan is definitely to injection mold at some point, but
             | this is for several different complex parts that will be
             | expensive to mill molds for. The breakeven point between
             | injection molding and 3D printing is really about the cost
             | of the molds. Let's imagine a 1kg part. If you say 10x
             | $1000 printers at 1-2kg/day and $10-20/kg filament then you
             | can produce 900-1800 parts in 90 days for a total of
             | $15-30/part. Meanwhile with injection molding you have a
             | mold cost of $5k-50k and say $3/kg for pellets, so for 1k
             | parts it costs $8-53/part. So if you're making a thousand
             | 1kg simple parts ($5k mold), molding will be better. Making
             | a thousand complex parts ($50k mold), 3D printing is
             | better. And making five complex parts (5x$50k mold), you
             | can do a lot of 3D printing before injection molding
             | becomes competitive.
             | 
             | I am also in a bit of an unusual situation because of the
             | size of the parts: voluminous enough that shipping from the
             | manufacturer is no longer negligible.
             | 
             | Oh, and unfortunately can't do resin because of strength
             | reasons. 3D printed ABS is already pushing it.
        
               | joshvm wrote:
               | Yeah that's tricky. I suggest Occam's razor:
               | environmental control is likely to be the most serious
               | factor? Any $1k printer should be able to extrude
               | filament at the right rate in the right place, and I
               | don't know that ABS is particularly challenging to melt.
               | The difficulty seems to be in fume management
               | (extraction) and the parts not warping on the bed?
               | 
               | Or you pay a lot of money for a higher end printer and
               | make use of a support contract where they can figure out
               | where your parts are failing.
               | 
               | One other suggestion would be to contract the parts out
               | to a company like Shapeways and see if people are
               | actually able to reliably make them in low volume, then
               | try to replicate. May be a dumb question, but presumably
               | you've tried to print the same parts in PLA or a more
               | forgiving material to confirm that they are "printable"?
        
           | terribleperson wrote:
           | If you're printing ABS, you do not need magigoo or any
           | special 3d printing adhesive. Forget it. Among the most
           | useful characteristics of ABS is that it's soluble in
           | acetone.
           | 
           | Dissolve a portion of ABS in pure acetone (often available as
           | nail polish remover). You're looking for something very
           | roughly the consistency of milk. Colloquially this is called
           | 'ABS juice'. Apply a thin coat to your bed/buildplate in the
           | print area. I use a small amber glass bottle with a brush,
           | but there are certainly faster ways to do this if you're
           | doing a lot of printing every day. You now have a thin layer
           | of ABS strongly attached to the surface of your bed. When you
           | print ABS on top of this, it will be strongly attached to
           | this, just the same as the layers adhere to each other.
           | 
           | You should be aware that acetone will damage PEI. It won't
           | instantly destroy them, but it's something to be aware of. As
           | a hobbyist, I just dedicated one side of my buildplate to ABS
           | and don't care about the damage. You could just as easily use
           | a different bed/buildplate material, though, since you're
           | adhering the prints with ABS juice. I have had success with
           | Kapton sheets in the past.
           | 
           | For hot-end temperatures, this is something you actually are
           | best off figuring out yourself. To some degree, it depends on
           | what you're doing and also your setup. Filaments generally
           | come with a documented temperature range, but that should
           | just be considered an initial starting point for testing. You
           | should test print at different temperatures. The classic
           | 'temperature tower' is a diagnostic print used for this
           | purpose. Colder prints (to a point) will have crisper details
           | and superior bridging. Hotter prints are stronger. ABS
           | particularly loves to be printed hot, and when printed really
           | hot I have found that layer failure pretty much stops
           | occurring. ABS also abhors cooling. When testing cooling %s
           | with a temperature tower, I found that even a small amount of
           | cooling massively reduced layer adhesion. This does mean that
           | if you're printing ABS for strength, you'll need to seriously
           | limit overhangs and bridging at the design and slicing stage.
           | Also consider that your nozzle can have an effect. It's often
           | suggested to bump your print temperatures if you use a
           | hardened steel nozzle.
           | 
           | Plastic composition is definitely something to be concerned
           | about. Polymaker is solid. My favorite brand for ABS is
           | Atomic Filament but they're too pricy to use in large
           | quantities, so I save it for specific projects. For just one
           | example of how things can get off with some brands, if you
           | acetone vapor polish Hatchbox ABS it gets a matte texture
           | instead of shiny, likely indicating there's something in
           | there besides ABS.
           | 
           | Bed flatness is critical, but it's not something you should
           | have to worry about. Good machines should have a decently
           | flat and rigid bed to begin with, and even remotely modern
           | machines also have mesh bed leveling features that correct
           | for bed errors in software. It's usually not an issue
           | nowadays. Back in the day, people would compensate by
           | printing on a raft.
           | 
           | I didn't see you mention nozzles. If you're printing in ABS
           | it's unlikely to be a pressing issue, but do consider that
           | nozzles are a wear component and some filaments are abrasive.
           | You will eventually need to replace your nozzles, as a worn
           | nozzle can badly harm print quality.
        
       | bilsbie wrote:
       | This is neat! What's the angle you can do before you need
       | supports?
       | 
       | What amount of bridging is ok?
        
         | DannyBee wrote:
         | It actually is fairly filament dependent (among other things)
         | 
         | For example, stiffer filaments can usually handle more overhang
         | before they sag and screw things up.
         | 
         | The easiest rule of thumb is to assume 45degrees, which works
         | for ~all filaments.
         | 
         | You can do a lot better if you choose filaments right however.
        
       | bilsbie wrote:
       | Is prusa the way to go for someone who wants something that just
       | works?
        
         | codingrightnow wrote:
         | I'm not sure anything 'just works'. I have an Ender 3 S1 with
         | autoleveling. I still have to adjust 4 knobs while getting
         | under the print head with a feeler gauge. It's absolutely
         | maddening. I need to do this with every print. If I don't touch
         | the thing for a few months it's really bad. If you don't get it
         | right it will gauge your printing surface or alternatively rip
         | your piece apart as it prints. Then you need to know about bed
         | temperature, nozzle temperature, and a hundred other things.
         | Then what types of filament work best with certain bed types. I
         | wish I never got it.
        
           | sho_hn wrote:
           | I've never any sort of pre-print processing/calibration on my
           | Prusa MK4(S), other than cleaning the build plate. This sort
           | of hand-holding really isn't required anymore on the modern
           | printers.
           | 
           | Slicers also come with presets for different filaments these
           | days, which generally do a reasonable job and knowing about
           | temps & co is largely optional to getting going.
        
           | lawn wrote:
           | You should upgrade to another printer. You shouldn't have to
           | do this for every print with a better printer.
        
         | sho_hn wrote:
         | Yeah, they're work horses. I've printed for thousands of hours
         | on my MK4(S) now, and it's still going strong. I've had no
         | issues at all. Similar experiences around me.
        
         | bschwindHN wrote:
         | Get a Prusa, you'll love it. I have an MK4 which pretty much
         | never fails to print.
        
         | Geee wrote:
         | Yes, Prusa and Bambu should both be reliable. I've been
         | printing with Prusa MK3s for a couple of years without any
         | problems. I think I've had just one failed print and it was
         | because there was dust on the plate and I needed to wash it
         | with water and soap.
        
         | terribleperson wrote:
         | There are lemons, but generally Prusa is excellent for that,
         | yes. My Mk3s has been working reliably for six years. The only
         | problem I ever had with it was an error I made in assembly. I
         | can go six months without using it or use it every day all day
         | for a week and it prints reliably either way.
        
         | 91bananas wrote:
         | Yes and you're supporting a company that is keeping things
         | open.
        
       | Art9681 wrote:
       | The moment the teacher realizes it was never about the perceived
       | correct answer, but the questions that led to the paths taken.
       | The sudden realization that teaching is more than the teacher
       | initially perceived. Its not about teaching "this is so", but
       | rather, "why do we know this is so?".
       | 
       | Which is what education should have always been about. It's not
       | about responding with the correct answer. It's about asking the
       | right questions. A famous Greek philosopher knew this, as did
       | many before and after.
       | 
       | This is another after.
        
       | stackedinserter wrote:
       | Circles are not that harmful if you print a diameter template
       | with 1-10mm holes with 0.1 or 0.2 step. Don't measure your bolt,
       | stick it into the hole where it's tight enough and you're good to
       | go.
        
       | gitroom wrote:
       | yeah i bounced off freecad so many times but once i finally got
       | something printed it was worth the grind
        
       | Geee wrote:
       | One additional trick that some people are doing is printing just
       | the shell and then filling the 3d print with some kind of resin,
       | foam or concrete.
       | 
       | Here's a concrete filled CNC machine:
       | https://www.youtube.com/watch?v=L8t82OQXefM
        
       | DannyBee wrote:
       | Thankfully, support necessity will go away as 4/5axis 3d printing
       | comes to consumer hardware over say, 10 years.
       | 
       | With 5 axis, you can print any model without the need for
       | supports.
       | 
       | (I'm well aware of the difficulties/realities here, i've built 5
       | axis motion control systems before)
        
       | victorhooi wrote:
       | The article states it is specifically geared towards FDM (i.e.
       | filament) 3D printers.
       | 
       | I wonder if anybody with more experience knows how much of this
       | would overlap with SLA (i.e. resin-style) 3D printers.
       | 
       | For example, there's rough guidelines like, overhangs are less of
       | an issue with SLA - and the Z-height is ultimately what most
       | affects print-time, but would be great to see something more in-
       | depth here, with some engineering behind it.
       | 
       | Or if there's similarly in-depth articles for resin 3D printers?
        
         | WillAdams wrote:
         | It should be much the same except no layer lines or other
         | aspects of squeezing stuff out through an extruder
         | incrementally.
        
         | alnwlsn wrote:
         | From when I was briefly working with "personal" resin printers
         | (elegoo, anycubic, etc):
         | 
         | - In terms of strength, print orientation doesn't really
         | matter.
         | 
         | - The z height is pretty much the only thing that affects print
         | time since it exposes a single layer all at once. So it takes
         | the same time to print one item as it does to print with a bed
         | full of them.
         | 
         | - The supports in resin aren't to push the print up like FDM,
         | they are to pull the print up. Each layer needs something above
         | it to pull it out of the vat for the next layer.
         | 
         | - Unlike FDM, the surface attached to the bed isn't normally
         | used as one of the finished surfaces. The printer usually
         | exposes the first few layers long to make a solid base which is
         | well adhered to the bed. If you want good surfaces all around,
         | raise your part up a bit and use supports.
         | 
         | - It's pretty unusual to not use supports in resin printing.
         | 
         | - It can help to orient the print so that the least cross
         | section area is in contact with the FEP film at any given time.
         | This makes it less likely for the print to get stuck to the
         | bottom of the vat.
         | 
         | - Resin parts don't really have a concept of infill. You either
         | print hollow parts or ones that are 100% solid (you never print
         | FDM parts at 100%). If you print hollow, make sure you have a
         | way to drain out the resin when it's done printing.
         | 
         | - Even if your print is open at the top, it can still become
         | filled with resin during the print, like putting your finger
         | over the end of a straw. Make sure this doesn't suck up all the
         | resin in your vat, or put a somewhere so air can get in.
         | 
         | - The whole business of washing and curing parts is more than I
         | can get into here. Of note is that you can't really cure the
         | "inside" of a part because light from the outside only makes it
         | so far in.
         | 
         | - Resin parts tend to be very brittle. I once pressure tested
         | one with 800 Psi CO2 once, through a small printed tube, and it
         | held, but it would break if you hit it with a hammer. We tried
         | the "tough" resins too, but never got any result comparable to
         | even regular FDM with PLA. I used to say that I thought of
         | resin parts not as a solid piece of plastic, but of finely
         | powdered dust particles glued together.
         | 
         | - Large resin parts warp, badly. Dimensions will be accurate on
         | the small scale (millimeters) but not on the large scale (10s
         | or 100s of millimeters). Not sure if it's because there's a
         | good amount of force pulling on each layer during the printing
         | process, or from stresses introduced during the curing process.
         | 
         | I mostly make mechanical parts. Between the messy processing,
         | weak materials, warping that throws off dimensions, and health
         | concerns surrounding the resin (not to mention the intolerable
         | smell), I pretty much gave up on resin printing. Any more, if I
         | need something that must be resin printed, I'll order it from a
         | professional service (which have both better performance resins
         | than the home gamer can get and the correct setup to deal with
         | them).
        
       | baq wrote:
       | How is this free.
       | 
       | I usually don't bookmark anything nor print to pdf; done both
       | just to be double sure I don't lose it.
        
       | danpritch wrote:
       | Extremely interesting.
       | 
       | From a readers perspective as well, this was a long read, but the
       | way it was written was very clear and interesting all the way
       | through. So well done on both counts!
        
       | immibis wrote:
       | Note also the more general concept of "Design for Manufacturing"
       | - tailoring your design to use the strengths and avoid the
       | weaknesses and maximize efficiency in your particular
       | manufacturing process, whatever it is.
       | 
       | 3D printing was once conceptualized as a magic way to create
       | absolutely anything. It turns out to be just one more tool in the
       | manufacturing toolbox, bringing some very unique strengths and
       | weaknesses, but still just another of many. DFM applies to 3D
       | printing just as much as it applies to CNC milling, sheet metal
       | stamping, plastic injection molding, or any other process - it's
       | _always_ important to think about how the end product is
       | physically created, and optimize for that.
        
       | alnwlsn wrote:
       | In the old days you needed to be a lot more cautious with sharp
       | corners.
       | 
       | If you print into a sharp corner, the hotend has to decelerate to
       | a stop and then accelerate in the new direction. During this
       | time, a little extra plastic will leak out of the nozzle. You can
       | soften this transition with a rounded over corner.
       | 
       | Current printers usually have pressure advance, so this is a lot
       | less important now.
        
       | ajuc wrote:
       | > Divide and Conquer
       | 
       | This is the most important, it's so much better for obvious and
       | less obvious reasons.
       | 
       | I tried to print a front basket in one piece for my wife's bike 2
       | times before I got it to print. It broke the next week. I changed
       | it from 1 part to 5 and joined them with zip-ties, thread and
       | 3d-printed pins. Despite the assembly time I was finished in less
       | than half the time, every part was stronger because it was in
       | best orientation, the linkages had some give to them which
       | provides surprising amount of amortization that wasn't there when
       | everything was in one piece. It shakes the contents much less on
       | uneven road because the linkage to the bike is only rigid one-
       | way. It also prevents parts breaking easily, and if something
       | breaks I just have to reprint the weakest sacrificial part that
       | joins the bike with the basket.
       | 
       | And if I think of an improvement - I just need to reprint small
       | part instead of everything.
       | 
       | BTW another very useful trick is preventing layer splitting by
       | designing a vertical through-hole into which you put a zip-tie in
       | tension. Some people use bolts and nuts for that, but that's more
       | expansive and much heavier solution.
        
       | sitkack wrote:
       | Best thing to cross hn on 3d printing in years.
       | 
       | Many of the design considerations they outline are classified
       | under "Compliant Mechanisms"
       | 
       | https://en.wikipedia.org/wiki/Compliant_mechanism
       | 
       | https://www.youtube.com/results?search_query=compliant+mecha...
        
       | Jubijub wrote:
       | This article is incredible, in the age of AI slip it's refreshing
       | to read content of this quality.
       | 
       | I'm very new to 3D printing (designed my first part this
       | weekend), and so I learned a lot
        
       | Xmd5a wrote:
       | A couple techniques I used the article doesn't mention:
       | 
       | - Molds: in my case for silicone joints for high pressure
       | environments.
       | 
       | - Flexible filaments/TPU: custom shaped joints to make boxes
       | rainproof. Custom elastic straps with a seam in the box makes for
       | a very nice alternative to screws.
       | 
       | - Triboplastics: self-lubricating polymers that can be used as
       | bearings.
       | 
       | https://www.igus.com/3d-print-material/3d-print-filament
        
       | semireg wrote:
       | I started 3D printing about 10 years ago with the first Taz
       | machines and they left me a broken, broken man.
       | 
       | Fast forward to a month ago, I bought a Prusa Core One, loved it,
       | and then bought a XL 5-toolhead. It's been so much fun using
       | printers that "just work."
       | 
       | I finished this 6-day print last week!
       | https://www.reddit.com/r/prusa3d/comments/1kb3p0w/xl_full_be...
        
       | tgtweak wrote:
       | These are excellent tips. Also helpful is the fact that since
       | Bambu came into the scene, the tooling (slicers) and printers
       | (core-xy and others) are all stepping up their usability game,
       | getting the entire space into a "just print" mentality which is
       | really driving a lot of adoption, model creation and just good
       | for the overall ecosystem.
       | 
       | I design a lot of parts in fusion360 and have been printing for
       | nearly a decade, and even I found some good tips in here.
       | 
       | I would add one very important section here which is filament
       | selection. Modern filaments like PC-CF (carbon-fiber impregnated
       | polycarbonate) are unbelievably versatile for real-world prints
       | and parts, and the higher-end consumer printers can print this
       | (requires a ~300'C capable print head and hardened steel nozzle)
       | with relative ease. There are so many different filaments out
       | there outside the standard PLA that really shine in many ways and
       | aren't 10x more expensive to print with.
       | 
       | Slicers are getting pretty good now too with a lot of work going
       | into slicers to improve print quality, speed and part strength.
       | 
       | Love seeing cnckitchen called out here so many times - such a
       | great resource to follow and learn from if you're getting serious
       | about new developments in 3d printing and unbiased reviews. The
       | quality of models on printables and thingiverse is really getting
       | better and the amount of things you can simply download and print
       | and have a fully functioning device with 0 external parts (print-
       | in-place and single-print components) is really encouraging to
       | see.
       | 
       | Once generative AI gets a grasp on object modelling and cad
       | principles I think we'll see an explosion in functional part
       | models in the same way parameterized models are becoming more
       | mainstream.
        
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