[HN Gopher] Bethesda Thinks Fan Remaster of Oblivion Is 'Very Sp...
       ___________________________________________________________________
        
       Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and
       Supports It
        
       Author : hn_acker
       Score  : 88 points
       Date   : 2025-05-03 15:34 UTC (1 days ago)
        
 (HTM) web link (kotaku.com)
 (TXT) w3m dump (kotaku.com)
        
       | tmpz22 wrote:
       | Bethesda knows support for the official remake would go down the
       | toilet if they did anything but praise for the unofficial remake.
       | Its hard to take Bethesda on good faith on this.
        
         | Wobbles42 wrote:
         | I am inclined to give them the benefit of the doubt. They may
         | or may not be doing the right thing for the wrong reasons, but
         | at least they ARE doing the right thing. That decision was made
         | by a set of humans, and likely at least some of them are well
         | meaning.
         | 
         | In any case the corporate entity as a whole is not conscious. A
         | strictly behavioralist approach is appropriate there. If it
         | does the good thing it gets the carrot, if it does the bad
         | thing it gets the stick. We can't win it's heart and mind
         | because it has neither, so we have to settle for keeping it's
         | behavior in line.
        
           | voidfunc wrote:
           | It's a lesson more companies should learn (looking at you
           | Nintendo), the revenue hit from a fan-made IP clone is likely
           | negligible. People want the official stuff usually as well.
           | The PR hit from attacking creator fans is way worse.
        
           | chii wrote:
           | while i do give them benefit of the doubt, the support for
           | the skybilvion fan remake is in effect a way to sell and
           | market an old game (skyrim's sale has been on the decline but
           | for these fan projects).
           | 
           | The moment such a project might affect sales in some way
           | (that i am unable to imagine right now, but is possible
           | surely), they will backpedal and find ways to take it down.
        
         | happytoexplain wrote:
         | I know businesses often bring it upon themselves, but this
         | "fucked if they do, fucked if they don't" attitude needs to be
         | carefully applied. It leaves no room for anything, really, and
         | it's exhausting.
        
           | washadjeffmad wrote:
           | It's not unwarranted. With the recent popularity of remakes
           | and rereleases, there's been tension between fans, their
           | multi-year/decade labor of love projects, and the studios
           | hoping to remonetize dated franchises.
           | 
           | A friend and old-school RuneScape player told me he was
           | quitting over this: https://www.ibtimes.com/runescape-devs-
           | backtrack-hd-mod-ban-...
           | 
           | Bethesda signaling their blessing might not have happened if
           | others hadn't made such spectacular messes of their own
           | relaunches.
        
         | crop_rotation wrote:
         | Yes nobody is doing good deeds to stab themselves. Not sure
         | what your point is here?
        
       | formerly_proven wrote:
       | Regardless, the remaster appears to have been rushed out due to
       | increasing leaks, no? It's hard to believe that with the
       | technical issues the release was actually intended to land in
       | April 2025, instead of fixing issues until March 2026 and
       | releasing it as an anniversary remaster.
        
         | VTimofeenko wrote:
         | It's an Elder Scrolls game. Technical issues are part of the
         | product spec.
        
           | formerly_proven wrote:
           | True! On the other hand, performance appears to be quite bad
           | and there seem to be tons of very obvious visual glitches
           | with transparent objects, foliage etc.
           | 
           | It using the UE5 renderer of course means the usual
           | reservations of that engine also apply - it will most likely
           | never run smoothly, as Unreal Engine games invariably have
           | more or less severe stuttering.
        
           | lupusreal wrote:
           | In some ways, the bugs are part of the charm. Sometimes
           | anyway. Having to run esoteric commands to fix broken quests
           | in a years old game isn't so endearing.
        
         | no_wizard wrote:
         | Bethesda is notorious for buggy software releases. They could
         | spend 10 years on something and it would likely have tons of
         | bugs still.
        
           | thatguy0900 wrote:
           | This one does feel extra infuriating though, since it still
           | has bugs that were fixed by fan made bug fixing mods from the
           | original game. It doesn't really even feel like they try to
           | fix bugs
        
             | chme wrote:
             | This is also not surprising for BGS as was demonstrated
             | with the multiple Skyrim re-releases, which didn't fix all
             | issues patched by the unofficial patches, and even
             | introduced more.
             | 
             | See the change log here: https://www.afkmods.com/Unofficial
             | %20Skyrim%20Special%20Edit...
             | 
             | Only a very small amount of the issues fixed there where
             | integrated into the official patch releases.
        
             | lelandfe wrote:
             | Keeping the VO flubs in is so good though, especially now
             | with the automatic lip syncing https://youtu.be/AWgPq6ocd5c
        
           | tjpnz wrote:
           | Bethesda farmed the remaster out to another studio and the
           | issues are mostly performance related. They chose to utilize
           | Unreal Engine 5 for the graphics[0] which means you get all
           | the stuttering and uneven frame times present in most games
           | using it.
           | 
           | 0: I recall reading somewhere that the game uses a really old
           | version of Bethesda's proprietary engine too - but only for
           | physics.
        
             | detaro wrote:
             | It's a pattern a few remasters have used: Run the entire
             | old engine for the game logic, but bolt a more modern
             | engine on top for the rendering. So it's not just physics
             | but pretty much all gameplay logic thats done by the old
             | code. Which is also why mods that don't touch graphics were
             | apparently easy to port to the remaster, but changing
             | models etc needs adapting to the new system.
        
         | iLoveOncall wrote:
         | How can you leak a 20 years old game?
        
           | accrual wrote:
           | GP is referencing how rumors of the remaster were spreading a
           | few days before the official announcement. There were some
           | early topics on Reddit at least.
           | 
           | Personally I doubt the "leaks" have anything to do with the
           | release date. The game worked fine on day one for me. Yes
           | there are some bugs, but none serious and none that made me
           | think "this was rushed".
        
         | ReptileMan wrote:
         | Bethesda never releases games. They release mod sdks. Beta
         | versions.
         | 
         | The only good fallout after the first two is the one they
         | weren't involved with. And it was the mods for skyrim that made
         | the game.
        
           | AIPedant wrote:
           | My controversial opinion is that Fallout 2 is by far the
           | worst mainline Fallout game: it was obviously written by
           | sexist 90s teenagers, the humor is plain awful, and most of
           | the game is incredibly tedious, especially the dungeons. It's
           | also by far the buggiest Fallout. I think people give it
           | points for ambition + a desire to take Bethesda down a peg,
           | without actually playing it. Alternatively, they last played
           | when they themselves were 90s teenagers so they're looking
           | through 30 years of rose-tinted glasses, and never noticed
           | how misogynistic the script is.
           | 
           | Speaking as a grownup who got about halfway through a few
           | years ago, Fallout 2 sucks.
        
         | AIPedant wrote:
         | I think the remaster may have been an experiment with Unreal
         | Engine on top of Bethesda's scripting / etc. I love Starfield,
         | it is my favorite BGS game by a wide margin, but Creation
         | Engine 2 is very difficult to work with - the Creation Kit is
         | intolerably slow, I imagine BGS rank and file got very
         | frustrated. Creation also lags with fancy lighting / fog
         | effects, and might not ever support PS5[1], so I can see why
         | Bethesda would explore the option for the next Elder Scrolls.
         | 
         | I don't care for Oblivion but I hear the remaster crashes a
         | lot, whereas I've had 3 crashes in 400 hours of Starfield. Two
         | of those crashes were BSODs that Microsoft was responsible for.
         | Maybe the Oblivion remaster's instability indicates they will
         | stick with Creation 2 in TESVI: I was skeptical that UE memory
         | management was a good fit for BGS games' complex global state.
         | My suspicion is that Creation 2 uses multithreaded scripting,
         | and Starfield on release had some odd bugs suggesting dangling
         | threads (e.g. NPCs which stayed stuck on "busy" and couldn't be
         | interacted with). But in recent updates they've hammered a lot
         | of that stuff out.
         | 
         | [1] Obviously Microsoft has a strong incentive for console
         | exclusivity but the other side of this is that BGS games always
         | sucked on PlayStation. Morrowind was also PC/XBox only, and
         | Bethesda's roots are in PC development.
        
           | i80and wrote:
           | Anecdotally, playing Oblivion Remaster made me nostalgic for
           | Creation. I have a beefy card and ample RAM, but it just runs
           | like crap and I don't think it looks _that_ much better than
           | e.g. Starfield or Fallout 76
        
       | jemmyw wrote:
       | Bethesda doesn't think anything. Some people in leadership there
       | think this. It would be very nice if they codeified what
       | "support" means and the circumstances around it into company
       | policy so that fans know what is what while that policy is in
       | place (and who to blame if the policy is abandoned).
        
         | PoignardAzur wrote:
         | I mean, when you reach the point where they advertise the mod
         | in dev spotlights videos, I think it's fair to say there's some
         | institutional support, even if it's not codified.
        
           | viraptor wrote:
           | Sure, but that means in a few years another manager can
           | remove it and sue the creators. It doesn't matter who the
           | current guy approves of, long term.
        
         | Lammy wrote:
         | > Bethesda doesn't think anything.
         | 
         | It even kind of irks me when people talk about "Bethesda" when
         | it's really "Microsoft Corporation presents Microsoft Gaming
         | presents Zenimax Media presents Bethesda Softworks presents
         | Bethesda Game Studios".
         | 
         | Not picking on you in particular since the same thing happens
         | with iD Software, Github, NPM, and many many more. I feel like
         | there's a collective lack of straightforward language to
         | discuss the influence of this kind of corporate structure.
         | Falling back to the singular-subsidiary name with the rest
         | unspoken is probably exactly what they want.
        
           | jemmyw wrote:
           | I wouldn't know who Bethesda was owned by without going and
           | looking it up. I personally don't think this kind of
           | corporate structure should be allowed, too much controlled by
           | too few.
        
             | sushid wrote:
             | What would you allow? Just one level deep? Two? All you'd
             | be doing is incentivizing the creation of more proxies and
             | more legal fees/inefficiencies to go along with it.
        
               | KeepFlying wrote:
               | The number of levels isnt the issue, it's the size and
               | scope of control of the market.
               | 
               | The rest is on journalists to be sure to mention
               | "Microsoft owned Bethesda" more often.
        
               | jemmyw wrote:
               | Not sure. I certainly think there should have been anti
               | trust interest in Microsoft buying GitHub. If only we had
               | good agencies with subject matter experts who can't be
               | bought off by the companies.
        
               | Ey7NFZ3P0nzAe wrote:
               | I think one solution would be to always have the parent
               | company iname n the children company. This way you don't
               | have github by "Github by microsoft". But any links in
               | between should appear if a separate legal entity.
               | 
               | 1. It makes it clear how few powerful people are owning
               | everything.
               | 
               | 2. It makes it obvious there's something wrong when you
               | see that the 30 different bottles you can buy in front of
               | you are all from coca colla
               | 
               | 3. It makes it very obvious that there's something fishy
               | about "chocolate chips by a france by b luxembourg by c
               | switzerland by d ireland by big conglomerate by mondelez
               | international"
        
               | Sophira wrote:
               | I think using the term "by" like that at all is going to
               | lead to serious confusion.
               | 
               | As we all know, GitHub is not "by" Microsoft (as in,
               | written by them). It's under their control now, and sure,
               | they've made a lot of changes, but the actual code was
               | written before Microsoft purchased them.
        
               | rowanG077 wrote:
               | I don't see how it matters how, when or by whom the code
               | was written.
        
               | Ey7NFZ3P0nzAe wrote:
               | I meant it more in the sense of, as you said, "controlled
               | by".
               | 
               | But really it could be anything else including new
               | symbols.
               | 
               | You see, whatever you use would become instantly SO
               | ABUNDANT that this symbol would get a whole new meaning.
        
               | astrange wrote:
               | > 1. It makes it clear how few powerful people are owning
               | everything.
               | 
               | You own Microsoft. It's a public company.
        
               | olddustytrail wrote:
               | I would only allow one level: all companies must be owned
               | by a person or persons named.
               | 
               | I would also have it that any contract controlling that
               | person's interest is nullified so if you're trying to use
               | a proxy to get around the law you'd have to be very sure
               | you trust them because they are the legal owner.
        
               | astrange wrote:
               | Why do you want to ban social wealth funds?
               | 
               | (Also, any form of equity investing that isn't a tax
               | nightmare. You'd have to love doing K1s.)
        
         | cultofmetatron wrote:
         | at the very least, it shows that bethseda leadership are not in
         | the habit of alienating their fans.
        
         | tedunangst wrote:
         | I think people understand how metonymy works.
        
           | npteljes wrote:
           | Even if they do, I very highly doubt that they successfully
           | process it emotionally too. I especially dislike when news
           | conflates leaders with nations. I think it just adds
           | unnecessary emotions to the mix. Which, of course, is good
           | for the news source, so I doubt I'll ever see a decline in
           | this phenomenon.
        
         | npteljes wrote:
         | I hate the same about how media presents news regarding to
         | nations. Russia attacks instead of Putin's army attacks,
         | Brussels denies instead of EU officials deny, etc. It irks me
         | so much, especially in a world where we pretend to do away with
         | racism. Because what these headlines end up reinforce are just
         | stereotypes. Which just keeps the people in their bubbles,
         | wasting the chance of them learning something new about the
         | world.
        
           | TiredOfLife wrote:
           | It's Russia and russians that is attacking not Putin. Even
           | Russian oposition fully supports war
        
             | studentik wrote:
             | What opposition? Take a stopwatch, stand by the subway with
             | an blank sheet of paper and count seconds before you are
             | arrested.
             | 
             | https://www.youtube.com/watch?v=jd7Zs9K46Vc
        
             | jemmyw wrote:
             | Do you mean the Russian opposition who are actually opposed
             | to Putin and persecuted out of the country / existence, or
             | the opposition Putin allows to exist to make elections
             | appear legitimate? One of those doesn't support the war,
             | and one of those isn't really an opposition.
        
               | TiredOfLife wrote:
               | They are opposed to Putin not war.
        
               | watwut wrote:
               | Yes, those support the war. Their claim is that they
               | would be better at winning it then Putin.
               | 
               | There were few Russian individuals against the war, it
               | does exist. But they are exception regardless of the camp
               | they are in.
        
         | esperent wrote:
         | If the policy can be abandoned it has no meaning anyway beyond
         | being a marketing stunt.
        
         | rendaw wrote:
         | It feels pretty likely that it's not even company leadership?
         | Lead dev is not company leadership, and someone higher up next
         | week could decide they don't like it and sic lawyers on the
         | project.
        
       | neuroelectron wrote:
       | This is a bit different situation than Nintendo and it's not fair
       | to compare the two. The mod requires the base game where Nintendo
       | software is hardware coupled. Furthermore, Bethesda has monetized
       | mods directly (the Creation Club).
        
         | jimbob45 wrote:
         | Let's call a spade a spade. Nintendo litigates worse than any
         | other company and they never drop prices. I can look the other
         | way because they're otherwise very good to their customers but
         | they do have genuine faults.
        
           | nothercastle wrote:
           | And they are really letting their franchises go stale
           | recently. Pokemon is especially bad.
        
             | crop_rotation wrote:
             | They do make amazing games though, for all the ones that
             | they make. BOTW and TOTK are just so so special games to me
             | (and I hope many others), and I have learnt by experience
             | that almost no Nintendo game gets released half baked or
             | lacking their best efforts.
        
             | jimbob45 wrote:
             | In fairness, Pokemon is perhaps the worst case in game
             | design difficulty. You have an audience insisting on 3D
             | characters and animations for 400+ (or however many now)
             | Pokemon, each necessitating ~6 animations for unique
             | attacks, 5+ status effects, idling/reaction animations, and
             | ideally some trainer interaction.
             | 
             | I understand why Nintendo has tried to use a lo-fi
             | artstyle, make games with only subsets of the total
             | bestiary, and generally limit development. Hell, I even
             | understand why Palworld gave up on unique attack animations
             | and just went with guns.
        
               | comex wrote:
               | 1000+, though the last two generations have included only
               | a subset.
        
               | nothercastle wrote:
               | Honestly at this point they could go back to 151 and just
               | do a good job filling them out and go from there. But all
               | 3d games suffer from not being able to hand craft such a
               | large 3d world but Pokemon is absolutely terrible at it.
               | The Games look like they could have ran in the ps2 mid
               | generation.
        
               | astrange wrote:
               | I personally loved how Scarlet/Violet was set in "Spain"
               | but they were constantly giving up and just making it
               | Japan. Like the school has a Japanese nurse's office and
               | one of the bosses is an overworked salaryman.
        
             | goosedragons wrote:
             | Pokemon is it's own weird situation. It's not solely owned
             | by Nintendo, but co-owned and managed with Game Freak and
             | Creatures Inc by The Pokemon Company. It's not just a game
             | but a media empire. They have to coordinate between the
             | game, anime and TCG. It's not quite the same as Zelda or
             | Mario where they have complete control and don't have to
             | worry about messing with dozens of other product launches
             | if the game needs a delay.
             | 
             | I wouldn't agree that their other franchises are stale
             | right now either. Certainly not compared to Ubi's,
             | Microsoft's, etc.
        
               | stevenwoo wrote:
               | Game Freak's _latest_ Nintendo offerings are subpar
               | compared to somewhat open world offerings from the Wii
               | generation like Xenoblade Chronicles and Breath of the
               | Wild. They are just milking the Pokemon player base.
        
               | stephenitis wrote:
               | I agree their latest games always feel 2 generations
               | behind and woefully lacking in content filled worlds
        
               | goosedragons wrote:
               | IDK, personally I had more fun with Scarlet/Violet and
               | Legends Arceus than Xenoblade Chronicles (30 hours too
               | long IMO). Technically they are both flawed but the game
               | play is fun and they have made a lot of changes from past
               | entries.
        
               | mattl wrote:
               | While Pokemon is owned by the Pokemon Company, the
               | trademarks to all the Pokemon characters are owned by
               | Nintendo.
               | 
               | https://www.pokemon.com/us/legal/information
        
           | stevenwoo wrote:
           | The digital game key with Switch 2 feels bad from a the
           | perspective of people who keep their consoles forever.
        
           | aucisson_masque wrote:
           | > I can look the other way because they're otherwise very
           | good to their customers
           | 
           | I thought their customer support sucks ? In France they got a
           | law suit because they refused to replace the joystick of
           | their latest portable gaming machine when they had an insane
           | rate of failure.
        
           | chii wrote:
           | Nintendo doesn't litigate if they believe the community
           | project won't impact their sales/profits.
           | 
           | For example, wii homebrew is not taken down by nintendo, even
           | if there has been a recent "discovery" that the wii homebrew
           | had relied on decompiled nintendo SDKs.
           | 
           | Nintendo's litigious intention always has been profit driven
           | (and this includes vaguely IP related issues, such as
           | palworld's game mechanics - which i think is frivilous but
           | apparently not according to the courts).
        
             | nottorp wrote:
             | So you have to gamble on your project not affecting
             | Nintendo's unpublished plans.
        
             | smus wrote:
             | Nintendo sent cease and desists to streamed super smash
             | Brothers melee tournaments during covid. Buncha free
             | advertising to their IP by a group of their most passionate
             | fans
        
               | astrange wrote:
               | Japanese companies don't like surprises or things they
               | can't control, and often care about this more than money.
               | They don't /want/ free advertising and have mixed
               | feelings about passionate fans.
               | 
               | ...Especially adult passionate fans of children's media.
        
             | lcnPylGDnU4H9OF wrote:
             | > and this includes vaguely IP related issues, such as
             | palworld's game mechanics - which i think is frivilous but
             | apparently not according to the courts
             | 
             | Do you happen to have a link handy to an opinion document?
             | It seems weird that Palworld's "mechanics" would put them
             | under fire but somehow development teams behind Tem Tem and
             | Nexomon (and Cassette Beasts and Abomi Nation and ...) get
             | away with selling games that are primarily about capturing
             | and/or befriending different monster species and pitting
             | them in fights against other monsters.
        
               | astrange wrote:
               | Pokemon didn't invent that, it's an actual Japanese
               | children's hobby. Although they do it with stag beetles.
               | You can see the realistic version in Boku no Natsuyasumi.
               | 
               | A funny thing about Nintendo games I've always noticed is
               | how completely disconnected the fans are from the people
               | making it. Like, people argue about Zelda games' lore and
               | timelines and such, but Nintendo cares about this so
               | little that BotW and TotK have the same plot even though
               | one is a direct sequel.
               | 
               | I'd guess that zero of those "Zelda T-shirt and cargo
               | shorts" people work at Nintendo and that almost none of
               | their employees have had video game-themed weddings.
               | (Well, the US office is in Seattle so that one's
               | definitely possible.)
        
       | mschuster91 wrote:
       | Better than Rockstar, eh? Like, these fools had had people
       | remaster their engine and assets for all the GTA games for
       | decades, and instead of leveraging that they go, get a ton of
       | mods taken down and then release a "remaster" done with barely-
       | supervised AI slop.
        
       | Manfred wrote:
       | People in the comments act like they have been to a family party
       | and are now nitpicking every detail of the party, speculating
       | that granddad might not let uncle celebrate their birthday next
       | year, exclaiming that auntie had much better cake, and discussing
       | the clip their niece posted to Facebook of the dirty basement.
       | 
       | It's fine to be skeptical about the intentions of big family, but
       | it's also fine to enjoy the cake once in a while.
        
       | eGP9jDq_nw wrote:
       | https://archive.ph/swWEA
        
       ___________________________________________________________________
       (page generated 2025-05-04 23:02 UTC)