[HN Gopher] Vuntra City
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       Vuntra City
        
       Author : ibobev
       Score  : 30 points
       Date   : 2025-05-03 12:44 UTC (10 hours ago)
        
 (HTM) web link (vuntracity.com)
 (TXT) w3m dump (vuntracity.com)
        
       | dcrazy wrote:
       | The concept reminds me of No Man's Sky, a vast procedurally
       | generated universe of planets with not a whole lot going on. The
       | consensus seems to be it was way too empty at launch, but with
       | the subsequent content additions I have some friends that enjoy
       | it now. Still seems risky.
        
         | gradientsrneat wrote:
         | To each their own. I love a mechanics-heavy game from time to
         | time, but (and this is not NMS-specific) sometimes I want a
         | more laid-back experience and/or just appreciate the game
         | engine.
         | 
         | That's not to say there can't be both. The real disappointments
         | for me are high base system requirements, lack of modding
         | support, and lack of native Linux support. They are related.
         | IMO a sandbox really shines when it maximizes the creative
         | potential of its users, to the extent the engine's
         | computational limitations allow for it.
        
         | andybak wrote:
         | I miss early NMS in many ways. The emptiness lent it a poignant
         | feel that complemented the narrative.
         | 
         | There's more to do now, but it came at a cost.
        
       | gradientsrneat wrote:
       | If you were intrigued by the prospect of riding on public transit
       | through a city, there is a game called 4Ever Transit Authority
       | which is literally just that.
       | 
       | https://turnfollow.itch.io/4ever-transit-authority
        
       | treetalker wrote:
       | The sense I got from the video was very much what I (we?)
       | expected, in the late 1990s, from the virtual reality that was
       | "just around the corner". Glad it's (almost!) here in 2025.
       | 
       | Still very cool!
       | 
       | The Matrix has you, Neo ...
        
       | Tallain wrote:
       | This is pretty much how I play GTA V. I have a Self Radio
       | playlist for a specific vibe. Hop in a random car and cruise
       | around the city, get distracted by some event, cause a little
       | mayhem and escape if I'm in the mood, and keep cruising. Like the
       | Truck Simulator games, it's a good way to go for a drive without
       | actually needing to go for a drive (so less exhausting, wasteful,
       | and dangerous).
        
         | microtherion wrote:
         | When my oldest son was very young, he enjoyed watching me play
         | GTA IV in a style that involved cruising around the city,
         | observing all traffic laws (he got quite upset if I bumped
         | another traffic participant or ran a red light), and hopping
         | into random stores to try on various outfits.
        
       | Tade0 wrote:
       | This reminds me of Rambalac[0] - a YouTube channel where a guy
       | just walks around various places in Japan (mostly Tokyo) and
       | records it all in 4k+ HDR. No music, no commentary.
       | 
       | [0] https://m.youtube.com/user/Rambalac
        
         | sagacity wrote:
         | These videos have been incredibly relaxing to watch. I first
         | discovered them when my newborn would wake up in the middle of
         | the night and I'd watch those videos, half asleep, with her
         | slowly dozing off on top of me. Excellent stuff.
        
       | accrual wrote:
       | I've been following the creator on TikTok for a while as they
       | implemented new features into the city to help bring it to life.
       | Maps and the ability to select a destination and ride there is
       | pretty new, IIRC. It's cool to see this on HN today!
        
       | cosmicgadget wrote:
       | Well the text says there are inhabitants. It might otherwise feel
       | like an impossibly large Myst.
        
       | alcover wrote:
       | I wonder how procedural it is - and really what procedural is. Is
       | it that, at some scale, say apartment in a building, there is a
       | polygone'd model - the apartment - and an apartment is only
       | generated and rendered (with some randomness) when you enter it ?
        
       | omneity wrote:
       | Being alone in this vast city gave me a certain feeling of
       | unease. Reminds me of Stargate episodes where they would find an
       | advanced civilization devoid of life, only to discover they got
       | wiped out in a mysteriously terrible fashion.
        
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       (page generated 2025-05-03 23:01 UTC)