[HN Gopher] Game preservationists say Switch2 GameKey Cards are ...
       ___________________________________________________________________
        
       Game preservationists say Switch2 GameKey Cards are disheartening
       but inevitable
        
       Author : haunter
       Score  : 63 points
       Date   : 2025-05-01 11:59 UTC (2 days ago)
        
 (HTM) web link (www.videogameschronicle.com)
 (TXT) w3m dump (www.videogameschronicle.com)
        
       | QuadmasterXLII wrote:
       | I can play all the on disk ps3 games I own, the downloadable ones
       | are dust on the wind.
        
         | zirgs wrote:
         | Disc rot is a thing unfortunately. And they are no longer
         | making new PS3s.
        
           | YurgenJurgensen wrote:
           | GP didn't say that they were playing them on disk, only that
           | they owned them on disc. Backing up PS3 games is relatively
           | easy these days. I fully expect PS3 emulation to be good
           | enough long before working PS3s are unobtainium.
        
           | QuadmasterXLII wrote:
           | yet, empirically, the seven or eight disks work, and the
           | downloadables are gone
        
       | hombre_fatal wrote:
       | With physical games, you're tied to how long your console and
       | cartridge physically last.
       | 
       | With digital games, you're tied to how long the console's e-store
       | lasts, which is guaranteed to be sunset.
       | 
       | Eventually I couldn't justify buying the console version of a
       | game that I was willing to play on Steam.
        
         | wiktor-k wrote:
         | > Eventually I couldn't justify buying the console version of a
         | game that I was willing to play on Steam.
         | 
         | I do that too but doesn't the same rule apply to Steam, too?
         | (that is if it goes down, you can't download the games
         | anymore?).
        
           | gjsman-1000 wrote:
           | Steam is always given an exception in these conversations
           | because they've generally behaved - but that can easily
           | change overnight from a black swan event.
        
             | 2mlWQbCK wrote:
             | Some future manager will look at a graph and think
             | monetization can be improved X% while only losing an
             | estimated Y% of users. It is guaranteed to happen. Question
             | is only if most in the current generation will outlive free
             | access to their entire Steam library or not.
        
               | luma wrote:
               | Valve quite famously doesn't have managers and instead
               | runs a "flat" org chart.
        
               | gjsman-1000 wrote:
               | This can easily be changed if Gabe Newell dies, commits a
               | crime, or gets divorced, his estate or trust wants a
               | change in direction, a lawsuit costs Steam a ton of money
               | and they need to get cash quick, take your pick.
        
           | kouteiheika wrote:
           | That's true, but in general it's easy to archive games from
           | Steam and (as long as the publisher doesn't use any 3rd-party
           | DRM) they're trivial to crack.
           | 
           | I buy my games from Steam because of the convenience and to
           | support the developers, but if, say, Gaben kicks the bucket
           | and Steam suddenly closes/turns evil I can just as easily
           | pirate all of my games back. So from a game preservation
           | standpoint Steam isn't that bad compared to the locked down
           | consoles and their walled gardens.
        
             | autoexec wrote:
             | > I buy my games from Steam because of the convenience and
             | to support the developers, but if, say, Gaben kicks the
             | bucket and Steam suddenly closes/turns evil I can just as
             | easily pirate all of my games back.
             | 
             | I'd recommend pirating copies now to keep as backups while
             | it's still easy. You can't be sure you'll be able to find
             | copies of less popular games in the future, having the
             | control over our own computers to do things like run
             | unauthorized software is being threatened all the time, the
             | ever expanding surveillance over our lives makes it
             | increasingly risky to do anything legally questionable, and
             | the copyright regime is only getting more powerful. I don't
             | think piracy is going to die out any time soon, but I do
             | suspect it's only going to get more difficult as we're
             | increasingly controlled and spied on.
        
               | nottorp wrote:
               | > but if, say, Gaben kicks the bucket
               | 
               | Has anyone in the gaming press asked him if he has a
               | continuity plan, I wonder?
               | 
               | > I'd recommend pirating copies now to keep as backups
               | while it's still easy.
               | 
               | That's the smart thing to do. But Steam/GoG are so
               | convenient...
        
           | cardanome wrote:
           | That is why I buy my games on GOG. They don't have DRM, you
           | can legally backup all your games.
           | 
           | Plus they are EU-based which decreases political risk in the
           | current political climate.
        
           | hombre_fatal wrote:
           | It does, but Steam outlives console e-shops and hardware
           | which have limited lifecycle by design since they are
           | deliberately generational.
           | 
           | GOG would be another example since you can get a DRM-free
           | binary.
           | 
           | On the other hand, does it really matter that much? Probably
           | not. It feels good from a hoarding stance to have a bunch of
           | games I'll probably never play but I got for a "good deal",
           | heh.
           | 
           | A counter-point to my comment is that the real goal should be
           | to buy the game on the medium you want to play it on only if
           | you're going to play it, finish as much as you want to, and
           | not care if it goes away because it's all ephemeral in the
           | end.
           | 
           | I barely play games anymore yet I still would get sucked into
           | looking for deals on Switch e-shop and Steam, and that
           | feeling of sheepishness is what I had in mind when I
           | commented.
        
         | kouteiheika wrote:
         | With pirated games, you can play them forever.
         | 
         | There already exist games which you can (illegally) play today
         | only because they were archived by pirates. However with the
         | consoles' security getting better, piracy not being as
         | widespread as back in the day and the industry not being
         | interested in game preservation it's also a matter of time
         | before we start permanently losing games again.
        
         | agarsev wrote:
         | Nintendo at least has a good history with this, at least in my
         | experience. Both 3ds and WiiU e-stores were closed, but I can
         | still play all my digital games on both. I can even make backup
         | copies of the game on external media and everything works as
         | you would expect (save online multiplayer, which is a shame but
         | that's a different story)
        
         | reverendsteveii wrote:
         | Back when I was active in the modding scene I was able to get
         | non-console interfaces for xbox memory cards and gba carts.
         | With physical games you're tied to how long the physical medium
         | lasts but not necessarily the console.
        
       | addoo wrote:
       | The article already touches on this, but in the modern day the
       | games that exist on physical media are pretty much useless
       | without their zero-day patches. Putting physical media aside,
       | companies rarely make older builds available, so even when media
       | contains a game and servers are up there is already plenty of
       | 'lost media' if you consider old and interesting (potentially
       | hilariously broken) old builds of virtually every game.
       | 
       | I've realized this at some point, but video games are ephemeral
       | and should really be enjoyed in the now. Even if you can
       | perfectly preserve a game, and the means to play it, tastes
       | change so quickly in gaming that a game that's fun today might
       | not be enjoyable even a year later.
        
         | horsawlarway wrote:
         | No real offense intended, because I understand the feeling
         | here, but this...
         | 
         | > I've realized this at some point, but video games are
         | ephemeral and should really be enjoyed in the now. Even if you
         | can perfectly preserve a game, and the means to play it, tastes
         | change so quickly in gaming that a game that's fun today might
         | not be enjoyable even a year later.
         | 
         | This is horseshit.
         | 
         | It's a defeatist attitude, and it's not reflective of reality.
         | Yes - some things go out of fashion for a while, but trends
         | almost always cycle back. _You_ might think something is out of
         | style right now, (and that 's fine) but to be facetious: One
         | man's trash is another man's treasure.
        
           | AkBKukU wrote:
           | > Yes - some things go out of fashion for a while, but trends
           | almost always cycle back.
           | 
           | Exactly, this is even supported by Nintendo's own services
           | offering emulation of their older systems. There is clearly
           | demand for the ability to older games.
           | 
           | Capitulation to an "inevitable" fate of download only games
           | is just taking the easy way out by not sticking to your own
           | core values. I have personally pre-ordered a Switch 2, but I
           | will not being purchasing any online only cartridges or
           | download only software.
           | 
           | We haven't had the watershed moment that brings it into focus
           | for gamers at large yet, The Crew was close. But Nintendo has
           | kept the download servers going for all of their systems
           | which has provided a false sense of security. Once those
           | start being shut down maybe we'll see some actual response.
           | Though with the introduction of Gamecube emulation on the
           | Switch 2, they are only a small step away from emulating the
           | Wii and giving people another scapegoat for their lazy
           | acceptance of lack of ownership.
        
         | TuxSH wrote:
         | These day0/day1 patches and updates usually weigh a lot less
         | than the base games, on Switch the appeal of cartridges is to
         | avoid filling up storage.
         | 
         | Before the Switch, save files were also stored on cartridges,
         | making physical medium _far_ more appealing than the mess
         | digital was on the 3DS (if you owned more than 1 console).
        
         | YurgenJurgensen wrote:
         | "Plays are ephemeral and should really be enjoyed in the now.
         | Even if you can perfectly preserve a play, and the means to
         | perform it, tastes change so quickly in theatre that a play
         | that's entertaining today might not be enjoyable even a year
         | later." - you, in the 1620s, probably.
        
           | addoo wrote:
           | Now imagine that the play cannot be altered (game build), it
           | can only be performed on a specifically shaped stage
           | (hardware requirements), actors can only be replaced by
           | lookalikes ('remaster' tweaks), it can only be performed with
           | a full theatre (online requirements), and the playwright
           | retains the only copy of the play (source code).
           | 
           | Then you _start_ to approach the problem that is gaming.
        
             | YurgenJurgensen wrote:
             | Which is exactly why more needs to be done by governments
             | to stop this. A simple fix would be to say that in order to
             | qualify for copyright protection, a national archive
             | reserves the right to request a functional copy of the work
             | in a form compatible with any future data migration
             | projects.
        
             | autoexec wrote:
             | People have been altering plays for ages without much issue
             | (just look at the mod community), emulating and porting
             | plays to different stages, and even reverse engineering
             | their own copies of the script.
             | 
             | The only real catch has been online stuff and even that is
             | sometimes worked around or recreated. It's not an
             | impossible task to solve the problem of making games
             | playable into the future, but it'll probably require
             | legislation to force game companies to preserve their game
             | and server code to allow for it.
        
       | mysteria wrote:
       | In the computer games industry pretty much everything has been
       | download only for some time as the assets are too large for DVD
       | and BD never caught on for PC. Places like GOG provide
       | unrestricted offline installers but the majority are provided via
       | a storefront like Epic or Steam.
       | 
       | The worst case scenario for preservationists is for games to
       | become a streaming service via cloud gaming, which publishers may
       | like since it pretty much prevents piracy and allows them to
       | charge a monthly fee rather than a one time license fee. For
       | movies and music streaming exclusives aren't a new thing and
       | improvements in network latency and bandwidth are making game
       | streaming more and more viable.
        
         | mystified5016 wrote:
         | Fortunately for everyone, all of the "stream games as a
         | service" initiatives failed completely. Consumers aren't really
         | interested due to obvious drawbacks, and vendors aren't
         | interested in provisioning enough or good enough hardware to
         | solve those drawbacks.
        
           | ApolloFortyNine wrote:
           | Imo if Gamepass is allowed to survive, it's end game is a
           | tier, or maybe included at no extra cost with some
           | limitations, a cloud gaming component.
           | 
           | Gamepass is the biggest threat in turning games into
           | subscriptions, and unfortunately a growing subset of people
           | will only play games on Gamepass. We've dodged Gamepass
           | exclusives for now, but for how long?
        
             | autoexec wrote:
             | Game pass doesn't seem terribly popular. Xbox in general
             | isn't doing very well compared to the other consoles. I
             | think they'll keep pushing for games as a service though.
             | It's too tempting to keep all that control out of the hands
             | of players.
        
               | Cipater wrote:
               | It's only available in 40 out of 195 countries in the
               | world and they have zero plans to expand it. They must
               | not care much about it.
        
               | kbolino wrote:
               | That doesn't mean much. And 40 countries is actually a
               | pretty large amount for this sort of thing. Companies
               | like this are accustomed to (near-)first-world unit
               | economics and market dynamics and they struggle at best
               | to adapt to conditions outside of that bubble. They
               | likely have metrics showing very few potential customers,
               | for various reasons like low ownership of eligible
               | hardware or low exposure to relevant advertising or high
               | rates of piracy setting the price to compete with near
               | zero, etc.
               | 
               | There are logistical challenges that have to be solved,
               | and both upfront and ongoing costs that have to be paid,
               | for every new country that needs to be served, and often
               | these are unlikely to be recouped. If they foreseeably
               | reach 90+% of their potential customer base and revenue
               | (or think so anyway) from those 40 countries then not
               | expanding beyond them is a practical decision that
               | doesn't extrapolate to not caring within those 40.
        
               | detaro wrote:
               | > _Game pass doesn 't seem terribly popular_
               | 
               | It seems fairly popular right now. If you are the kind of
               | person who wants to play many new releases it's a great
               | deal.
               | 
               | But I think it's not particularly sticky: it's a great
               | deal for as long as Microsoft invests into it getting
               | many titles immediately. If they stop doing that, that
               | same audience segment doesn't really have a use for it
               | anymore.
        
             | detaro wrote:
             | Game pass already comes with tiers with cloud gaming
        
           | nottorp wrote:
           | I paid for GeForce Now for a while. But that one's different
           | because you play the games you "own" on Steam and they just
           | rent you the hardware to play them on.
           | 
           | Eventually I got a gaming video card and canceled - for now.
        
         | lelag wrote:
         | Interesting point about PC going digital-only as Nintendo is a
         | fascinating counter-example.
         | 
         | While they offer digital downloads on the eShop, their pricing
         | actively discourages it.
         | 
         | Case in point: I just bought my kid a new first-party Switch
         | game. Physical copy on Amazon was ~25% cheaper than the
         | identical digital version on Nintendo's own eShop. Even my
         | 9-year-old noted how illogical it seems, the physical version
         | requires manufacturing, shipping, retail markup, yet costs
         | significantly less than the digital bits that have near-zero
         | marginal cost.
         | 
         | It strongly suggests Nintendo wants the physical retail channel
         | to thrive, or values the perceived permanence/resale value of
         | cartridges.
         | 
         | This context makes the Switch 2 "gamekey" cartridges (physical
         | auth token, digital download) fit their pattern of valuing a
         | physical artifact and retail presence, even if the data
         | delivery shifts.
        
           | jerf wrote:
           | And physical, at least to date, retains resell value as well.
           | If you want to play an expensive Nintendo release that
           | effectively never goes down in retail value, it's reasonably
           | safe to buy it, play it, and resell it if you don't want it
           | indefinitely. Nintendo never lowering their prices helps
           | anchor the value high even in the resell market most of the
           | time.
           | 
           | I haven't read enough about this to know if the gamekey will
           | kill this but it's certainly only a matter of time before
           | they are all coded and bindable to only one account.
           | Technically this has obviously been possible for a long time,
           | they just haven't dared to pull that trigger yet. They
           | clearly want to.
        
             | autoexec wrote:
             | > And physical, at least to date, retains resell value as
             | well.
             | 
             | That stopping being true as soon as the DS line started and
             | they switched to flash memory that will degrade over time
             | when they don't have power. People's DS games are already
             | failing. The same will happen to switch games. Only a few
             | hardcore collectors are going to pay money for a cartridge
             | that doesn't let you play the game anymore.
        
               | kbolino wrote:
               | That's more like antique value. Resell as meant here
               | occurs within the first few months to maybe years after a
               | game releases. Degradation that happens on a time scale
               | of a decade or more will not be a significant issue for
               | ordinary resale.
        
           | nottorp wrote:
           | It's not only Nintendo, but all consoles that still have
           | physical versions of games.
           | 
           | I never buy digitally from Sony, for example. The discs get
           | discounted far earlier than the occasional digital sale.
           | 
           | Plus since we're talking about preservation, I don't trust
           | Sony to make my digital purchases available indefinitely.
           | 
           | The only content you really own is the cracked version from
           | pirate bay...
        
           | Tarsul wrote:
           | Nintendo has raised the physical prices for Switch 2 games
           | more than the digital edition. E.g. Mario Kart physical will
           | cost 90USD/EUR and digitally 80USD/EUR. Thus, their retail-
           | friendliness has diminished with the new generation.
        
           | f33d5173 wrote:
           | Price discrimination. Digital is more convenient to the
           | consumer, hence by nature they prefer it. Consumers who are
           | more price sensitive can instead choose to put up with the
           | inconvenience of a physical purchase in exchange for a
           | cheaper price.
        
       | proc0 wrote:
       | I think it's silly that the conversation on preserving games
       | revolves around hardware. The hardware is irrelevant. It's about
       | the right to create digital backup for personal use. Whether the
       | game is downloaded or burned on a disc, it's just software.
       | 
       | The main problem used to be about piracy, but I think now it's
       | really about making games as a service (even if they're not
       | online for gameplay) because it allows more forms of
       | monetization. The conversation should be about making games into
       | a digital product that you can download and own the files. Piracy
       | still happens anyway, and maybe this could make companies solve
       | the problem differently, like only allowing digital backup for
       | trusted players.
        
         | Y_Y wrote:
         | Wouldn't it be nice if the Library of Congress or the Bodleian
         | or some other prestigous clouty institution could demand that
         | these published artworks be given to them as an unencumbered
         | copy? I know that such a thing might have to include server
         | code and some agreements on runtime environment, but I don't
         | see that as insuperable.
         | 
         | This is culture and it's part of our patrimony. The privilege
         | of getting to publish thinga and having copyright protection
         | ought to include responsibilities to the society too.
        
           | dtagames wrote:
           | The problem is the cost and knowledge base required to keep
           | servers running. A game server is a big proprietary ball of
           | spaghetti with hundreds of API endpoints and only the people
           | who built it really know how it works[0]. It's expensive to
           | keep those folks around and expensive to pay for the cloud
           | services and SaaS tools they need to do their jobs.
           | 
           | All software has a "lifecycle" and has to be turned off at
           | some point because no one is willing to pay the costs of
           | keeping it running (with hosting and client changes as
           | ongoing moving targets). We see this even with games that
           | have sales! So ones that _don 't_ have sales are not likely
           | to attract anyone to pay for such staff.
           | 
           | [0] Source: I spent 2 years inside a studio owned by "big
           | gaming."
        
             | proc0 wrote:
             | It could be paid by taxes, and run by government. Something
             | like the Internet Archive (not sure if that's public but
             | the entire Internet is much larger than all games put
             | together).
        
               | Rucadi wrote:
               | And why not by private entities receiving donations of
               | people that care about preservation?
        
               | proc0 wrote:
               | That could work I guess.
        
             | jerjerjer wrote:
             | Games with single-player mode must be playable in a fully
             | offline mode. Would solve your (very valid) issue for a
             | large chunk of games.
        
               | tgsovlerkhgsel wrote:
               | There is a petition that would require publishers to
               | leave games in a playable state at end-of-life
               | (https://eci.ec.europa.eu/045/public/#/screen/home), but
               | it doesn't look like it will reach the threshold that
               | would require the parliament to respond. It is one of the
               | bigger petitions though, so it might still trigger some
               | action.
        
               | solardev wrote:
               | Wait, in the EU you can just petition the government and
               | they have to respond after some threshold?
        
               | LM358 wrote:
               | Yes, both at the EU level and also in many countries (EU
               | and non-EU), see:
               | 
               | https://en.wikipedia.org/wiki/European_Citizens%27_Initia
               | tiv...
               | 
               | https://en.wikipedia.org/wiki/Popular_initiative
        
             | codedokode wrote:
             | This might be solved in future by more advanced LLMs as
             | long as binaries are preserved.
        
             | ldng wrote:
             | What your saying is true BUT. Your are talking about
             | keeping servers (plural ?) running but, for conservancy,
             | you should not need a full fledge cloud. It not about
             | keeping it running for millions of customers. It's about
             | being able to run for research to study games in the long
             | run. One server that can handle a couple or two clients
             | should be enough for conservancy.
        
               | dtagames wrote:
               | People are the harder problem. A game server is not a box
               | you turn on and it just runs. The platforms themselves
               | change under you all the time as do all the SaaS tools
               | you rely on. Clients change all the time, too, and one
               | missed update can make your game unrunnable. Folks don't
               | want to train or pay the humans needed to keep server-
               | based games alive.
        
               | Nullabillity wrote:
               | Easy; if you don't want to pay for keeping up with SaaS,
               | don't use SaaS! This is an entirely self-inflicted
               | problem, and it's on you (as in, the gamedev) to fix it.
        
             | trinsic2 wrote:
             | > All software has a "lifecycle" and has to be turned off
             | at some point because no one is willing to pay the costs of
             | keeping it running (with hosting and client changes as
             | ongoing moving targets). We see this even with games that
             | have sales! So ones that don't have sales are not likely to
             | attract anyone to pay for such staff. [0] Source: I spent 2
             | years inside a studio owned by "big gaming.
             | 
             | You mean SAAS has a life cycle.
             | 
             | Software itself can be run by people willing to keep it
             | running.
             | 
             | The whole "software should be turned off" comment is you
             | trying to change perception about what software is.
        
             | kubb wrote:
             | Then how do unofficial WoW, Diablo 2 or Lineage 2 servers
             | exist? Enthusiasts run them for free.
        
               | jsheard wrote:
               | Due to huge reverse engineering efforts which few games
               | get, especially _after_ the official servers have already
               | shut down so there 's no reference implementation
               | anymore. For every game which gets unofficial servers, a
               | few dozen never will.
        
               | kubb wrote:
               | So people can run servers even without the server source
               | code, and the problem preventing leaving the server code
               | to the Library of Congress, etc. is _not_ "the cost and
               | knowledge base required to keep servers running".
        
             | mpalmer wrote:
             | ...therefore it shouldn't be preserved at all? This doesn't
             | follow.
             | 
             | No one mentioned running the code, just persisting it for
             | the future public good
        
           | proc0 wrote:
           | Yes that would be nice. It could definitely be a non-profit
           | and get a lot of support. Then they could grant access to
           | past games that are no longer on the market. Ideally anyone
           | can just make their own backups without publishing the copy.
           | I still think there are solutions to allow this but companies
           | want games a service to make more money.
        
           | autoexec wrote:
           | > Wouldn't it be nice if the Library of Congress or the
           | Bodleian or some other prestigous clouty institution could
           | demand that these published artworks be given to them as an
           | unencumbered copy?
           | 
           | I agree. It should be a requirement to receive copyright
           | protection. The US Copyright Office should also make those
           | copies available for download on their servers the moment
           | that the work enters the public domain.
        
         | ferbivore wrote:
         | All games with a budget over $10m will be online-only gacha
         | soon enough because it would be fiscally irresponsible to do
         | anything else. The only reason you can still "buy" large games
         | - to whatever extent you still can, you're mostly leasing games
         | if you don't pirate them anyway - is irrationality and inertia
         | on the part of publishers, which I doubt will last forever
         | under shareholder pressure.
         | 
         | A lot of games are already nearly impossible to preserve
         | because they use DRM and anti-cheat systems that only a handful
         | of people in the world could crack. Maybe in the future more
         | people will learn, but I think it's more likely the opposite
         | will happen and these people will be fully outcompeted by DRM
         | providers.
         | 
         | I wish there was a way to prevent this, but I don't see it. You
         | would have to outlaw SaaS in general. I mean, that sounds like
         | utopia to me, but there's no chance any country would go for
         | it.
        
           | pjmlp wrote:
           | The reason being timesharing seems to be the only way to
           | force people to pay for digital goods, including developers.
        
           | Wowfunhappy wrote:
           | People were predicting this a decade ago but somehow we're
           | still getting games like Tears of the Kingdom and Expedition
           | 33.
        
           | proc0 wrote:
           | I think that's true for multiplayer games, which is
           | understandable because they are more like platforms, even
           | social media, because it has to support a community of people
           | that play with each other.
           | 
           | Single player games will still exist though, and companies
           | will still try to make them online games that can be patched
           | often and have online stores (latest assassin's creed does
           | this), but we should all agree this is no longer the same
           | product. If a single player game becomes a service, it is no
           | longer about a self-contained experience that exists like a
           | movie or book. I guess here is where consumers need to demand
           | that certain game genres be treated as art, and as such be
           | sold like products instead of services.
        
             | kbolino wrote:
             | There's definitely been a shift in what it means to be a
             | multiplayer game. Live service games are crowding out the
             | other forms.
             | 
             | Split-screen, LAN, and even Internet play without fixed
             | servers all existed once upon a time (and still do, to a
             | limited extent). But they aren't what people usually mean
             | when they say "multiplayer" anymore. However, they all have
             | the advantage of staying playable basically forever, with
             | the only real limitation being the ability to emulate older
             | tech.
        
       | kelsey978126 wrote:
       | Hot take: when a game is not able to be preserved, it is not
       | worthy of preservation efforts. When it's not worthy of being
       | saved for the future is it even worth playing today? My answer is
       | no.
        
         | autoexec wrote:
         | I feel similarly, but at the same time there will come a point
         | where there won't be any games being made that aren't designed
         | to be unplayable after a certain amount of time.
         | 
         | I expect that far more people will suck it up and pay whatever
         | they have to in order to play whatever games they're allowed to
         | today rather than abandon playing video games entirely. I think
         | game companies are counting on that too.
         | 
         | If you're counting on gamers to vote will their wallets in
         | order to save video games I think you're going to be extremely
         | disappointed.
        
       | mcphage wrote:
       | It's an imperfect solution to a real problem--Nintendo wants to
       | use cartridges instead of discs for some good reasons, some not-
       | so-good reasons--but the costs per cartridge are too high for
       | cartridges big enough to hold modern games.
       | 
       | But you can look at it as a transferable license to otherwise
       | digital games, and that's not bad. A console with entirely (or
       | almost entirely) digital games would have no used game market,
       | and that sucks both for sellers (which I don't do), and buyers
       | (which I happily do).
       | 
       | It would be nice if there was some legal protection for the buyer
       | that, by selling a physical license, that Nintendo be required to
       | make the download itself available for some time period > 20
       | years.
        
       | jsheard wrote:
       | I get that Switch 2 games need faster storage, and that makes the
       | traditional model of running games directly from the cart
       | prohibitively expensive, but they could have just copied the
       | Xbox/Playstation model of shipping physical games on slow media
       | (Blurays in their case) and then having a mandatory installation
       | step which copies the data to the fast internal SSD before you
       | start playing. That way you're not entirely dependent on online
       | services to play a physical game.
        
         | mattl wrote:
         | For the Switch any amount of flash memory for those game cards
         | is expensive. They previously offered much smaller, slightly
         | cheaper cards that started at 2GB.
         | 
         | Unfortunately this time they're only offering 64GB cards or
         | these key cards. I'm curious how much storage they have, I'm
         | sure _very_ little.
        
           | jsheard wrote:
           | Maybe Sony was actually onto something with UMDs :P
        
           | kllrnohj wrote:
           | Brand name 64GB microSDXC UHS-I cards are $10 retail. Figure
           | Nintendo can get the actual flash storage directly much
           | cheaper than that, probably more like $3-5. That hardly seems
           | like a meaningful cost saving measure for a physical game,
           | especially on a console that's pushing upwards of $80 as the
           | game price.
        
             | gjsman-1000 wrote:
             | > Figure Nintendo can get the actual flash storage directly
             | much cheaper than that, probably more like $3-5
             | 
             | Not necessarily. Nintendo's variant is built by Macronix
             | under their XtraROM service; a variant of NAND flash
             | designed to be a reliable Mask ROM substitute (including
             | only being writable once, automatic repair afterwards,
             | etc). Officially, their chips are rated to last 20 years at
             | 85 degrees Celsius, which is insane.
             | 
             | This isn't your off the shelf SD card chip built by a no-
             | name Chinese design company that fails after 3 years of not
             | receiving power. Combine the niche flash with a custom
             | security chip (Lotus3) on every game card; that's not
             | cheap.
             | 
             | While we don't know the exact pricing, the rumors are that
             | 64GB is somewhere in the $15-$25 range per cartridge. At
             | those prices, even if I ran a game company, I'd be
             | reserving the non-game-key versions for a Deluxe
             | Collector's edition.
        
               | jbm wrote:
               | Strange, my copy of fitbox died after about 2-3 years of
               | occasional use without any abuse.
               | 
               | To be fair, this was the case for my Joycons too (Calling
               | it drift is branding, they are effectively unusable)
               | 
               | I like Nintendo's games but their QC has always been a
               | little off. I got bad joypads even in the 80s when we got
               | a NES. (Not having the internet and being a dumb kid I
               | thought I was only limited to moving up and left on Zelda
               | for whatever reason)
        
               | xmodem wrote:
               | I have an Xbox 360 wired controller that I purchased
               | circa 2008. I use it at least 1-2 times a week - these
               | days for gaming on PC mostly, although I still pull the
               | 360 out of the closet from time to time. The thumbstick
               | rubber is definitely starting to get a little worse for
               | wear at this point, but the controller still functions
               | perfectly.
               | 
               | I cannot understand how we used to engineer controllers
               | that last, and now we just... don't.
        
               | jbm wrote:
               | Literally have the same thing; a wired XBOX360 controller
               | that I bought a long time ago. I had to clean up the gunk
               | inside a few years ago, but it still works perfectly
               | fine.
               | 
               | I've seen some videos explaining the cause of the Joycon
               | issue and it feels like it must be cost cutting (on the
               | most important component of the device). People even fix
               | it temporarily with a piece of cardboard.
               | 
               | https://www.youtube.com/watch?v=StRvTiRagPo
               | 
               | Keep in mind, these are 100$+ in Canada. Per my
               | experience, I think it will be another 40 years until I
               | buy another Nintendo console.
        
               | goosedragons wrote:
               | Dead zones. Older controllers had bigger dead zones so
               | the wear didn't matter as much. Switch joycons are
               | physically smaller sticks so this makes the problem
               | worse. There's even less tolerance to wear.
        
               | terribleperson wrote:
               | I think it's literally cost-cutting. Parts that used to
               | be built well enough that they last years are now built
               | just well enough to not fail in testing.
               | 
               | Luckily, you can now buy third-party controllers that use
               | hall effect sensors.
        
               | autoexec wrote:
               | People's 3DS games are already being found to be
               | unplayable after sitting on the shelf and switch games
               | will meet the same fate. Nintendo has been failing both
               | paying customers and preservationists for a very long
               | time now. Piracy will again be the only way people will
               | have to play many Nintendo switch titles. In other cases,
               | people will have to wait for nintendo to release a
               | limited selection of overpriced (and sometimes
               | edited/censored) versions of certain older games on
               | whatever future platform they're currently pushing.
        
               | Wowfunhappy wrote:
               | I did some Googling and there doesn't seem to be an
               | epidemic of 3DS game carts failing, I can find a few
               | isolated reports but that feels as expected to me.
               | 
               | It also sounds like you can extend the lifespan my making
               | sure to boot up your cartridge in a 3DS every so often,
               | because Nintendo gave them an error correction routine:
               | https://gbatemp.net/threads/nintendo-switch-3ds-
               | cartridge-li...
        
             | staticman2 wrote:
             | Digital Foundry said these cards are estimated to cost game
             | companies 16 bucks per unit.
        
           | stevenwoo wrote:
           | I think we only know the maximum physical cartridge size for
           | Switch 2 is at 64GB as you write, but the CD Projekt
           | interview about Switch 2 indicates there is/are other sizes
           | available.
        
         | altairprime wrote:
         | It's to prevent warez rips as well, though. Performance of the
         | SD card can be easily worked around; blocking the non-
         | preservation segment community that just wants to download and
         | play Switch games without paying for them -- the majority of
         | which don't care about historical preservation or speedrunning
         | -- is made much easier by simply not loading new games from SD
         | cards at all.
        
           | jsheard wrote:
           | If stopping piracy was the main motivation for this change
           | then _all_ games would ship on GameKey carts, but they are
           | still offering real carts to publishers who are willing to
           | pay extra for the flash.
           | 
           | It's rare for physical media to be the weak link in console
           | DRM nowadays, when piracy does happen it's nearly always
           | enabled by a full system jailbreak at which point you can
           | just as easily pirate digital games.
        
             | altairprime wrote:
             | It's not all or nothing. They made ripping of the most
             | valuable games more difficult in exchange for lower prices
             | for publishers, a win-win scenario for their platform, and
             | those few who will insist on having a no-download
             | experience can pay extra to do so. Obviously platform
             | compromises will continue to make ripping possible, but
             | this isn't about all or nothing prevention, it's about
             | ratcheting up the difficulty level.
        
             | Ferret7446 wrote:
             | It's up to the publisher how much DRM they want. Just as
             | publishers choose whether or not their game on Steam uses
             | DRM, publishers for Switch 2 decide whether their game will
             | use GameKey or not.
        
           | autoexec wrote:
           | > It's to prevent warez rips as well, though.
           | 
           | There's basically no chance that this scheme will prevent
           | piracy. Once again the pirates will have the superior product
           | and paying customers will be screwed over.
        
         | Wowfunhappy wrote:
         | The Switch is a portable device, so this "slow media" would
         | have to be _some_ form of solid state memory. And
         | unfortunately, cheap flash memory tends to also have a short
         | self life. That doesn 't exactly help with preservation!
         | 
         | All else being equal, I'm happy Nintendo went with the more
         | expensive media, even if it means some smaller titles likely
         | won't be available physically. (In my eyes, a key card does not
         | count as a physical release.)
         | 
         | I'm mostly just happy the key cards are clearly labeled so I
         | can avoid buying them...
        
       | qbane wrote:
       | > Even when a cartridge does contain data on day one of release,
       | games are so often patched, updated and expanded through
       | downloads that the cart very often loses its connection to the
       | game, and functions more like a physical copy protection dongle
       | for a digital object
       | 
       | From preservation's perspective even the day-one release, no
       | matter how buggy it is, is worth preserved. The speedrun
       | community, for instance, often need to fix on an exact version of
       | the game to compete, and a physical copy (implying a pinned
       | revision) is often easier to agree on.
       | 
       | There are exceptions to this, when the day-one release is not
       | playable. It is the trend happening in the software industry --
       | release early, even if it is literally unusable, because we can
       | push a patch via the network -- that is disheartening.
        
       | ferguess_k wrote:
       | I think Switch is just following the other consoles eventually.
       | 
       | This lead me think, is there any 8-bit/16-bit/32-bit native
       | handheld (not Pi emulation) market? I guess the primary
       | difficulty is to make games for them, so most likely just a small
       | hobbyist market. I still think kids don't really care about
       | graphics though, at least when they are young.
        
         | loloquwowndueo wrote:
         | There are a few handhelds that can play pico-8 games. I think
         | it's done by running pico-8 itself on the handheld which can
         | also run other emulators so I'm not sure it meets your criteria
         | but there's that at least :)
        
       | kmeisthax wrote:
       | > So far the vast majority of third-party Switch 2 games are
       | Game-Key Cards, with only a few exceptions such as Cyberpunk 2077
       | and the Western version of Daemon X Machina: Titanic Scion.
       | 
       | AFAIK this is only in Japan. The Japanese Switch 2 experience is
       | going to be vastly different from the international one in ways
       | the average Japanese player won't immediately notice, because
       | Japan's economy is in the toilet and Nintendo is engaging in
       | several desperation moves to avoid selling a product nobody
       | living on a Japanese wage can afford.
       | 
       | If you're wondering what I mean by "vastly different": the Switch
       | 2 you can buy at Yodobashi or Bic Camera is going to be region-
       | and language-locked to Japanese only. You will only be allowed to
       | sign in with a Japanese account, which can only be funded with
       | Japanese credit cards. You can't change the system language to
       | anything other than Japanese, and any games that rely on the
       | system language will consequently be locked to Japanese, too. In
       | exchange, the system is $100 cheaper[0].
       | 
       | Switch 1 also had Game Key Cards, but they weren't branded this
       | way. Instead they were games that required a software update
       | containing the rest of the game in order to work, with an
       | appropriate warning on the box about this. For the record, Switch
       | 1 updates could be downloaded peer-to-peer, and I'm assuming this
       | carries forward for Switch 2, but I have no idea if Game Key
       | Cards work the same way.
       | 
       | [0] If you live in Japan and want an international-spec Switch 2,
       | that's an exclusive My Nintendo Store item that costs the same as
       | it does in the US.
        
       | dmwilcox wrote:
       | I guess I'm the odd duck with a switch that has never been
       | online. It sounds like the switch2 isn't for me.
       | 
       | Sad but I don't want another device that wants to be more than it
       | is, I basically want an updated version of my gameboy from the
       | 90s and that's it. No downloads, no network, no social, just a
       | game you can quietly play anywhere when you have a bit of time,
       | no nonsense
        
         | manojlds wrote:
         | This thing already happens with download only games being sold.
         | At least with the game cards you can sell the card again which
         | you can't with the keys.
         | 
         | So essentially this is an improvement and you won't even know
         | it if you only buy first party games.
        
         | whitehexagon wrote:
         | Hah, I thought it was just me. Mine was the same, never online,
         | and this key based card thing makes me think that my next, and
         | probably final console purchase, will be a replacement Switch
         | 1. Although I saw the prices just went up, and I didnt even
         | know about the oled version. The main thing that holds me back
         | is the dof blurr in Links Awakening.
         | 
         | I imagine that Nintendo want a slice of this subscription based
         | gaming scam. The HD versions already feel like a step in that
         | greed direction. And I think I saw a collection of Mario 3D
         | games that fell into that same repackage-and-sell-again
         | category, with crazy pricing.
         | 
         | You might like the DE10-nano Mister project. I manged to get
         | some old arcade cabinates running on a big monitor, no frame
         | drops or lag like most emulators suffer, and no stream of 10p
         | coins required. FPGA feels closer in terms of preservation.
        
       | nokeya wrote:
       | If I give this GameKey card to the friend, will he be able to
       | download and play it? With card inserted, of course. If not -
       | these cards are just glorified activation codes
        
         | ThatPlayer wrote:
         | That's exactly what separates this from activation codes, yes.
        
       | junaru wrote:
       | > should the Switch 2 shop servers ever close down in the distant
       | future - and therefore no longer provide the downloads necessary
       | - those cartridges may become unplayable.
       | 
       | > may
       | 
       | Weasel 'game journalists' like this is the reason gaming is
       | dying.
       | 
       | The world is WILL not may. It happened before and it will happen
       | again because publications like this are nothing more than pr
       | department for gaming companies.
        
       | supermatt wrote:
       | I was under the impression that the games would download and be
       | stored on the card. Is this not the case? My current collection
       | of game cards exceeds any expanded storage by quite a wide
       | margin...
       | 
       | Edit: I guess not:
       | 
       | "you must have enough free space in your Nintendo Switch 2 system
       | memory or microSD Express card"
       | 
       | https://en-americas-support.nintendo.com/app/answers/detail/...
       | 
       | FFS. I never thought this day would come with Nintendo.
        
       | timnetworks wrote:
       | It CAN be used to give you a WHOLE new experience without any
       | additional hassle! But it WILL be used to lock you out of your
       | $85 instead.
        
       | reverendsteveii wrote:
       | This way nintendo can take the games you bought for any reason or
       | no reason at all. You'll own nothing and like it!
        
       | znpy wrote:
       | > "You would hope that a company that big, that has such a
       | storied history, would take preservation a little more
       | seriously."
       | 
       | Why would one hope that? Nintendo has never ever shown any kind
       | of sign of even remote interest in anybody not-Nintendo doing any
       | kind of preservation.
        
       | j1elo wrote:
       | It's not fun how the trend is to force everybody to have
       | internet, as if it was an essential service like electricity or
       | water. Some argue it is, but I'd say we're generally far from
       | there. I wanted a console to play when I go to my out of town
       | apartment where we don't need nor want to contract an internet
       | line. And now it means I cannot even bring some cartridges with
       | me and swap them as I please, because they are always requiring
       | internet connectivity for everything.
       | 
       | What hasn't failed me is to hack my devices and use pirated
       | versions of my content. Ironic that this method works much
       | better. All games I want, locally, in a pack of SD cards I bring
       | in my backpack, ready to install and play 100% offline at any
       | moment in a train, a flight, a boat.
        
       ___________________________________________________________________
       (page generated 2025-05-03 23:02 UTC)