[HN Gopher] Mission Impossible: Managing AI Agents in the Real W...
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Mission Impossible: Managing AI Agents in the Real World
Author : dtagames
Score : 57 points
Date : 2025-04-29 13:54 UTC (1 days ago)
(HTM) web link (medium.com)
(TXT) w3m dump (medium.com)
| spariev wrote:
| The approach described resonates well with my (limited)
| experience using tools like Cursor/Cline and Aider, thanks for
| writing this up. It feels more like the waterfall-style method
| and it takes time to get used to it after years of test-
| driven/agile development.
| nonrandomstring wrote:
| I like the arts metaphor and enjoy the writing style.
| Understanding "AI" as a component in an ecosystem of materials,
| tools, techniques, plans, abandoned attempts and final products
| is helpful.
| bufbupa wrote:
| I'd wager this methodology is going to become _very_ prevalent in
| enterprises going forward. Encoding all of the context necessary
| to recreate your entire application in "plans" or "rules" allows
| for much more rapid refactoring to address new business needs.
|
| It also makes for much more fungible developers. Instead of
| having a few key engineers that know the system inside and out,
| that knowledge is encoded in markdown throughout the project,
| allowing new devs to ramp up by asking questions against the
| codebase and tracing the history of reasonings that led to the
| shape/implementation that exists today. It's like having near
| exhaustive design docs & documentation with change tracking
| included.
|
| While it seems likely that developers will become more fungible
| (replaceable) going forward, I think being able to operate at
| this layer of abstraction & still having the capacity to drop
| down to the nitty gritty implementation details will make strong
| devs more valuable, rather than less.
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