[HN Gopher] I just want to code (2023)
       ___________________________________________________________________
        
       I just want to code (2023)
        
       Author : SCUSKU
       Score  : 269 points
       Date   : 2025-04-27 20:08 UTC (1 days ago)
        
 (HTM) web link (www.zachbellay.com)
 (TXT) w3m dump (www.zachbellay.com)
        
       | xfeeefeee wrote:
       | I've always thought of myself as a struggling artist and musician
       | first, code being one of many avenues to express myself, and also
       | to pay the bills until I got into more managerial roles, and now
       | I get to use it more creatively or in pursuit of creative
       | endeavors rather than during work time, and it is incredibly
       | liberating.
        
       | vicapow wrote:
       | Just a suggestion: The github permissions your comment login
       | thing requests is a bit too aggressive.
       | 
       | > This application will be able to read and write all public
       | repository data.
        
         | wodenokoto wrote:
         | Can't everyone read public repo data?
        
           | tczMUFlmoNk wrote:
           | Not everyone can _write_ it...
        
             | wodenokoto wrote:
             | Oh, I missed that. Thank you.
        
       | gnabgib wrote:
       | (2023)
        
       | codr7 wrote:
       | I've found that just writing code only takes me so far, I need to
       | share as well to feel good about it. But sharing anything outside
       | of the ordinary with the world means painting a pretty big target
       | on your back. On the positive side, it also opens up an avenue
       | for getting paid.
       | 
       | My point is that if you start with the fun and let it grow from
       | there, and you're willing to go through the discomfort of
       | sharing, it doesn't have to be either or.
        
         | mncharity wrote:
         | > share as well to feel good about it. But
         | 
         | I wish to share, but not to helicopter parent. I've long felt
         | this case ill served, from 1995 Perl CPAN's "you own the
         | package name" (vs _author_ -packagename-version triples), to
         | 2025 github's impoverished support for communities of forks. No
         | "past me wrote this; present me frees it to jam; future me
         | isn't involved - play well together, and maybe someday I'll
         | listen in or drop by". The emphasis has been on human
         | ownership/control of code, and of limited human collaboration,
         | rather than on code getting out there, building friendships and
         | communities, having fun and flourishing with the humans.
        
           | necovek wrote:
           | That's only with GitHub. There are other platforms, obviously
           | less popular, which don't take that approach.
           | 
           | Heck, most of the "real" free software world (the one
           | building entire operating systems, desktop environments,
           | programming languages, games... other than Linus with Linux)
           | operate in that manner.
           | 
           | I am always perplexed when people ask me about my GitHub
           | account for my opensource contributions: I point them at
           | whatever the latest incarnation of ohloh (OpenHub) is where
           | they can find thousands of my commits over hundreds of
           | projects.
        
             | mncharity wrote:
             | https://openhub.net/ . Other platforms?
             | 
             | Any platforms emphasizing rendezvous? Like... Let me know
             | whenever someone on my <fun people list> commits a new
             | project, or is looking for help. Any meet-and-hacks later
             | today, anywhere on the planet, which welcome virtuals?
             | Happy to do 20 minutes of pair programming now - you know
             | my profile - is anyone around? Text me whenever a flash-mob
             | hackathon gets going. Notify me whenever code, any
             | language, seeks help with <expertise domain>. Using my
             | profile-3, find me a couple of candidate tickets for later.
             | ... Sort of AI-facilitated social networking for humans and
             | code.
        
         | austin-cheney wrote:
         | I used to think the same thing, that sharing was caring. Now,
         | for me, I would rather share with non-coders. So now everything
         | is communicated as a product summary, not a coding project.
        
       | androng wrote:
       | >No one likes schleps, but hackers especially dislike them. Most
       | hackers who start startups wish they could do it by just writing
       | some clever software, putting it on a server somewhere, and
       | watching the money roll in--without ever having to talk to users,
       | or negotiate with other companies, or deal with other people's
       | broken code. Maybe that's possible, but I haven't seen it.
       | 
       | >One of the many things we do at Y Combinator is teach hackers
       | about the inevitability of schleps. No, you can't start a startup
       | by just writing code. I remember going through this realization
       | myself. There was a point in 1995 when I was still trying to
       | convince myself I could start a company by just writing code. But
       | I soon learned from experience that schleps are not merely
       | inevitable, but pretty much what business consists of. A company
       | is defined by the schleps it will undertake.
       | 
       | >The most striking example I know of schlep blindness is Stripe,
       | or rather Stripe's idea. For over a decade, every hacker who'd
       | ever had to process payments online knew how painful the
       | experience was.
       | 
       | https://www.paulgraham.com/schlep.html
        
         | Macha wrote:
         | A lot of why people didn't build Stripe before was that to
         | enter the payments space you needed connections to get the
         | banks and payment processors to work with you. In comparison,
         | you don't need anyone's permission to make uber for dry
         | cleaners or something in line with other trends of the time. I
         | doubt the Collison brothers would have been as successful
         | getting Stripe off the ground if it had been their first
         | company.
        
           | coolThingsFirst wrote:
           | Anything thats remotely disruptive requires the same deep
           | connections.
           | 
           | Tech just doesnt have many opportunities left.
        
             | morkalork wrote:
             | Working at a start-up now and seeing how many partnerships
             | are solely due to connections of the CEO or a random board
             | member is crushing. The tech side is an entirely and
             | relatively easily solvable problem in comparison to the
             | rest.
        
               | mlinhares wrote:
               | Has always been, there are a few cases where this wasn't
               | true but odds are any industry you want to "enter" needs
               | someone with connections to open the doors for you.
               | 
               | Tech is a problem that needs solving but it isn't the
               | biggest problem to be solved, having a network and
               | knowing people is more than half the job.
        
               | HeyLaughingBoy wrote:
               | And?
               | 
               | Those connections didn't materialize out of thin air, you
               | know. Your CEO/random board member had to meet people,
               | understand what they do, keep those connections alive,
               | etc.
               | 
               | Why can't you do the same? Start now and in five years
               | you'll be a lot more connected than you are at this
               | moment. This is also an entirely solvable problem.
        
             | billybones wrote:
             | Set a reminder for 10 years from now. Let's see how many
             | incredible new tech products have been built. My guess is
             | that ~any judge will decide that it turned out there were a
             | lot of things still to be built
        
               | HeyLaughingBoy wrote:
               | Right? I'm willing to bet that people have been saying
               | this in one form or another for the last thousand years
               | or so.
        
             | charlie0 wrote:
             | Deep connections: the invisible wall the common man cannot
             | pass.
        
             | rat87 wrote:
             | Banking is both deeply entrenched and well regulated. I
             | suppose people could make a venmo/PayPal/
        
             | rat87 wrote:
             | Banking is both deeply entrenched and well regulated. I
             | suppose people could make a venmo/PayPal/cash app payment
             | system but dealing with cards would be more difficult
        
           | jes5199 wrote:
           | yeah. I worked on the internal banking connection at Square
           | in the old days (~2011) and it was a _nightmare_. like, pre-
           | TCP/IP connectivity that depended on dedicated copper to do
           | teletype in COBOL-style fixed length fields in a cryptic
           | format that was only specified in scans of paper documents.
           | We had to write an adaptor that looked like, you know, REST
           | on one end but then shoveled _all_ of the traffic onto that
           | single upstream connection, and then had to try to map
           | responses that came back out of order to the right client.
           | Miserable stuff and a threading nightmare.
        
         | woodruffw wrote:
         | This is hardly the point, but pg's use of _schlep_ is jarring:
         | it 's primarily a verb ("to schlep"), but the noun form almost
         | uniformly requires an article ("the schlep").
         | 
         | "No one likes schleps" should be "no one likes to schlep."
        
       | pkdpic wrote:
       | Love it, perfect length and cadence for a blog post (imho).
       | Stayed focused on personal perspective / experience. Perfect
       | minimally distracting amount of CSS. Perfect skimmability that
       | drew me in to read in more detail. And a perfect conclusion that
       | I just happen to agree with.
        
       | susam wrote:
       | Outside of professional software jobs, for me code is also a form
       | of personal expression. I code for work. But I also code for fun.
       | Although there is some overlap in the experience between the two,
       | the two forms of coding are wildly different.
       | 
       | I probably don't need to explain much about coding at work. It's
       | not just about "writing code". It's about software engineering.
       | It's a responsibility that requires professionalism, discipline,
       | and care. The real focus isn't the code itself. The focus is
       | first and foremost on the business problems. Good code, good
       | algorithms, and solid engineering practices are simply means to
       | an end in solving those problems effectively.
       | 
       | But in my free time, coding is something else entirely. It's a
       | form of art and expressing myself. It all started with IBM PC
       | Logo and GW-BASIC, where writing code to draw patterns on the
       | screen was my way of creating art. While some kids painted with
       | brushes and watercolours, I painted with code and CGA colours.
       | 
       | Coding in my leisure time is a way for me to create, explore, and
       | express my silly ideas without the constraints of business
       | requirements or deadlines. It's where I get to experiment, play,
       | and bring ideas, no matter how trivial or pointless, to life
       | purely for the joy of it. Occasionally, these small experiments
       | evolve into something I'm comfortable sharing online. That's when
       | I write up a README.md, add a LICENSE.md, commit the code to my
       | repo, and push it to GitHub or Codeberg to share with others
       | hoping fellow like-minded individuals might find joy or utility
       | in these experiments.
       | 
       | Fortunately, I've been able to release a few projects that have
       | gathered small communities of users. For example, my last such
       | project was https://susam.net/myrgb.html which, as far as I can
       | tell, has got about 50 to 60 daily users. It's a small number but
       | it's not nothing. While coding for leisure has always been
       | enjoyable, the presence of these small communities has also been
       | quite motivating.
       | 
       | I think it is possible to do both with some luck. While coding
       | for work happens almost everyday by necessity, I think coding for
       | leisure can also happen along with it, provided other
       | circumstances of life don't get in the way. If circumstances
       | allow, it is certainly possible. It doesn't have to happen
       | everyday. I know everyone has got responsibilities in their
       | lives. I've got too. But it can happen once in a while, when a
       | spark of inspiration strikes. For me, it usually happens on some
       | weekends when I get an itch to explore an idea, something I feel
       | compelled to implement and see through.
        
       | joshdavham wrote:
       | I've actually been thinking about this a bunch the last couple of
       | months and it's a truly painful dilemna!
       | 
       | At a high level, for those of us who code outside of work, we're
       | constantly faced with the choice of either working on something
       | that we find interesting vs. something that would further our
       | careers. It's awesome when they align, but it can be painful when
       | they don't.
       | 
       | I sometimes feel guilty when I choose to work on passion
       | projects... but if I instead choose work on professional
       | development, I feel like my creative soul starts to wither a bit.
        
       | cladopa wrote:
       | If you have issues with having proper material compensation for
       | your work, you will have to work on those first before anything
       | else.
       | 
       | Doing necessary work, even when you don't like is for me the
       | definition of "work". You should also learn to manage it, if you
       | work too much, you should take a break.
       | 
       | You don't need to get rich as "billionaire", but if you are good
       | at your work it is reasonable that you will get "millionaire",
       | because you gave society tens of times more value that what you
       | got.
       | 
       | That is not something to be ashamed of. If you got the money
       | gambling(taking it from someone else) you can feel ashamed, but
       | not if you made money generating wealth with effort and work.
        
       | cortesoft wrote:
       | Am I the only coder who has never really felt the desire to "be
       | my own boss" and get rich from coding?
       | 
       | I was so against the idea, actually, that I avoided majoring in
       | CS because I didn't want to ruin my favorite hobby by doing it
       | professionally.
       | 
       | It wasn't until a few years after I graduated with my philosophy
       | degree and couldn't find a career that I decided to try writing
       | code for a living.
       | 
       | It's been great for me for almost 20 years now, and thankfully I
       | still love to code for fun even though I do it all day
       | professionally, but I have not felt the pull to try to form my
       | own startup and try to get rich.
       | 
       | My favorite part of coding is having a problem and then figuring
       | out how to solve it with the tools I have. I love working as a
       | programmer because that is what I do all day, and someone pays me
       | really good money to do it.
       | 
       | And I don't have to worry about all the other stuff like business
       | models or funding or getting customers or talking to people, I
       | just get a problem and do my favorite thing to solve it.
       | 
       | And I have more time to do other things because I am not hustling
       | or trying to get rich.
        
         | dalmo3 wrote:
         | You're in the 99%. It's just that the other 1% write all the
         | blog posts.
        
         | mastazi wrote:
         | I'm the same, I started coding as a kid on an Amiga 500. But I
         | never thought it would become my job. I studied a degree in
         | communication and worked as a journalist first, then as a press
         | agent. Later I decided to move to a different country where I
         | could not work in PR or journalism due to language barriers so
         | I went back to programming. Eventually I even went back to Uni
         | and got a degree in IT because I felt that I had some knowledge
         | gaps due to being self-taught. Going back to uni in my mid 30s
         | was actually a cool experience (despite the fact that I had to
         | study & work at the same time).
        
         | 999900000999 wrote:
         | I like programming for my friends. The moment money gets
         | involved it goes to shit. Idea guys want you to program for
         | free , and offer you something like 1% vested over 5 years.
         | 
         | They have you sign NDAs before you start working. The ideas are
         | all really really stupid.
         | 
         | I do have my ideas, but I'm also humble enough to just accept
         | I'll probably never make any real money. I self taught my way
         | straight to 6 figures ( back in 2016 when that still meant
         | something). That's enough really...
        
           | cortesoft wrote:
           | Yeah, I don't want to code for equity, either. I just want to
           | code for a flat paycheck, with maybe an equity bonus. I have
           | been able to do this for 18 years now.
        
           | brulard wrote:
           | First thing for wannabe enterpreneurs to learn is that
           | allmost all your ideas are shit, and those that are good
           | still need a lot of luck and the best execution to get
           | somewhere. How many good ideas didn't work for first startups
           | that came with it, but worked for someone else years later?
        
             | 999900000999 wrote:
             | I'm fine with building out stupid ideas, for one of two
             | reasons.
             | 
             | One, we've been friends for a minimum of 5 years and I
             | sincerely like you as a person.
             | 
             | Two, you pay me.
             | 
             | At least twice I've had situations where I basically need
             | someone at a bar or something and within a week they're
             | sending me a bunch of specs to program out something that
             | will require a small team to do properly. Then when you do
             | hack out a small prototype it's not good enough.
             | 
             | At this point in my life, I'd rather work on my own solo
             | projects if anything. I'll release the code MIT and if
             | someone smarter than me wants to make money off it they can
        
               | brulard wrote:
               | I'm there with you. So many times I have heard this, what
               | a great opportunity for me: build another guys (I have
               | met 5 minutes ago) idea. It's simple, just a clone of
               | (youtube|twitter|foursquare|...) with a little twist. It
               | will certainly make me rich, because I can have a small
               | fraction share of the project. Salary? No, that's for
               | losers. We are going to make it big.
        
               | 999900000999 wrote:
               | Even then, if you want to at least cut me in as an equal
               | partner I think I'd be more inclined to build out your
               | project. But that's not what I get, I get you and your
               | other partners keep 97% of it, and at most I'll get 2% to
               | 3% for building the whole thing.
        
         | protocolture wrote:
         | You wanted to get rich in the philosophy mines while coding as
         | a hobby?
         | 
         | Be cool if you pulled it off.
        
           | cortesoft wrote:
           | My plan was to be a stand up philosopher
        
         | ChrisMarshallNY wrote:
         | Speaking only for myself, I never wanted to be rich. It would
         | have been _nice_ to have the money, but I never wanted to make
         | the sacrifices necessary.
         | 
         | I also didn't want to be used by some predator, to make them
         | rich. I found a [less-than-perfect, but OK] company to work
         | for, that had values I liked, and stayed there, for a long
         | time. I got to hang with the _really cool kids_. I mean the
         | ones that were so cool, no one knew who they were, because they
         | didn 't care about being cool. They just liked doing what they
         | were doing, and they were the best at it.
         | 
         | I was the dumbest kid in the room, and I'm smarter than the
         | average bear. I also got to play with some _very_ cool toys.
         | 
         | But I was a manager, for most of that time, and I didn't want
         | to give up coding. I didn't have a "shower clause" in my
         | employment contract, so I spent a great deal of my
         | extracurricular time, doing open-source stuff. I had an
         | organization that could use my skills, so I worked with them.
         | 
         | Eventually, the cool ride was over (after almost 27 years), and
         | I found myself ready to roll up my sleeves, and help make
         | someone else rich.
         | 
         | But no one wanted me, so I was forced to retire, and I've never
         | been happier.
         | 
         | I was just talking about this, yesterday, to a friend of mine,
         | who sold his company, and is getting set to become a Man of
         | Leisure. He's like me. He needs something to do, and I suspect
         | that he'll do something cool.
         | 
         | I mentioned how upset I was, when I figured out that no one
         | wanted me, but, after a year or so of following my own muse, I
         | realized that I had been working at a state of chronic, low-
         | grade misery, for over 30 years. I probably work harder now,
         | than I ever did, drawing a salary, and I absolutely love it.
         | This is what I've been working on, for the last month or so[0].
         | Still have a ways to go, but it's coming along great, and I've
         | been learning a lot.
         | 
         | Here's a post that I wrote, some time ago, about how I like to
         | approach things[1].
         | 
         | [0]
         | https://github.com/RiftValleySoftware/ambiamara/tree/master/...
         | 
         | [1] https://littlegreenviper.com/miscellany/thats-not-what-
         | ships...
        
           | charlie0 wrote:
           | I don't want to be rich either, but it would be awesome to
           | FIRE before I'm 65.
        
             | ChrisMarshallNY wrote:
             | It was never a goal of mine, but I found out I could, at
             | 55.
             | 
             | It would have been nice, to have the extra decade of
             | salary, but c'est la vie...
        
             | cortesoft wrote:
             | You can do that on a normal salary, too.
        
               | riehwvfbk wrote:
               | But only if you get incredibly lucky. Even in the Bay
               | Area where many an employee became a millionaire the
               | chance of that being you is still a single digit
               | percentage.
        
               | ChrisMarshallNY wrote:
               | Not just luck. Self-discipline, structure, and sacrifice
               | are necessary.
               | 
               | Living frugally, deferring (or avoiding) purchases,
               | saving a substantial percentage, etc., was important for
               | me.
               | 
               | Also, the world around us, changes.
               | 
               | In my entire career, I never made more than what some
               | kids make, coming right out of school, these days.
               | 
               | The same for my father. He never made more than about
               | $50K, his entire life, yet had a half-acre house in
               | Potomac, two cars, and a stay-at-home wife.
        
           | ludicrousdispla wrote:
           | I'm wondering what a "shower clause" would be in a contract
           | and hoping it's not a Silkwood reference.
        
             | ChrisMarshallNY wrote:
             | No. It's the clause that is common in tech contracts, where
             | any idea that you come up with, "in the shower," belongs to
             | the company.
             | 
             | It prevents things like moonlighting, or doing charity
             | work.
             | 
             | I worked for a company that employed a lot of top-notch
             | photographers, and there's no way that they would have
             | agreed to anything like that.
        
               | ludicrousdispla wrote:
               | oh yeah, the 'no intellectually rewarding hobbies' clause
               | ... that has always seemed counterproductive and short-
               | sighted from my perspective
        
           | test1235 wrote:
           | > I didn't have a "shower clause" in my employment contract
           | 
           | what's a shower clause?
           | 
           | EDIT:
           | 
           | "That's the clause that says your employer owns every idea
           | that you come up with in the shower."
           | 
           | https://news.ycombinator.com/item?id=24585399
        
         | platevoltage wrote:
         | I never thought that I would "be my own boss" after making the
         | moves needed to go beyond just being a hobbyist, but I was
         | quickly shown that I'm essentially unemployable.
         | 
         | It's been 2 years, and I can proudly say that i'm finally
         | making more money than I did delivering packages on a bicycle
         | in SF, which isn't much.
         | 
         | Getting rich was never in the cards for me, but not having to
         | answer to a tyrannical boss every day is definitely a positive.
         | Coming from a blue-collar background, that's pretty much the
         | norm, and that sentiment has stuck with me.
        
           | cortesoft wrote:
           | What makes you "essentially unemployable"?
        
         | nottorp wrote:
         | > try to form my own startup and try to get rich
         | 
         | You don't have to do the kind of startup that is worshipped
         | here on HN.
        
         | brulard wrote:
         | I think a mindset to "get rich" or even worse "get rich
         | quickly" is reallt bad for everyone even outside tech. There is
         | certain amount of wealth you need so you need not to worry
         | about food, shelter, kids, education, health, etc, that's all
         | right, but beyond that it's just getting destructive. When do
         | you feel "rich enough" already? $1M? $100M? If you don't worry
         | about getting rich and just be ok with being mid-class, you can
         | code whatever you like. Even without getting single dime from
         | the hobby code you will learn a lot, you will get good with
         | tools and quick to find solutions, easier to be employed and
         | progress in your career. And I would believe happier in the
         | long run.
        
       | hateful wrote:
       | > I watched an Amazon Prime knockoff of Silicon Valley called
       | Betas
       | 
       | Not sure you can call it a knockoff if it came out a year
       | earlier!
        
       | CollinEMac wrote:
       | As I get older I find myself embracing the angel more and more.
       | I've met a lot of programmers that got what the devil was
       | offering by only listening to the angel.
        
       | alganet wrote:
       | Honestly, the text looks like it was written by someone who does
       | not understand hobbyist programming.
       | 
       | It's not fun. The activity is not an enjoyable act of
       | entertainment. It's stressful, time consuming and miserable.
       | 
       | The result is what matters. You did something. Learned something.
       | For you, not because it was in some work planning. It provides
       | catharsis.
       | 
       | That sort of catharsis does not exist in some work related
       | environment. It never will, unless stars align magically, which
       | they almost never do.
       | 
       | I am highly skeptic of this "code is fun" perspective. Always
       | was.
       | 
       | That's why "all your base belong to us" kind of contracts in
       | which stuff made outside work COULD become property of the hiring
       | company makes otherwise happy developers into depressive under-
       | productive nightmares. Let them code the toy thing unharmed in
       | their spare time, for fucks sake.
       | 
       | Let it be the real thing. Stop this nonsense fairytale.
       | 
       | It is for your own good. It prevents companies from hiring con
       | men, it prevents young folk from being drawn to a career they
       | will despise, it prevents massive loss of investment.
       | 
       | I wanted to code for catharsis. To learn. To feel I made
       | something. Wanted, past tense. These "code for fun" people were
       | serious contributors to my burnout.
        
         | bitwize wrote:
         | > Honestly, the text looks like it was written by someone who
         | does not understand hobbyist programming.
         | 
         | I don't think that at all. I think he just has a different
         | perspective on it than you do. Whilst your perspective is
         | valid, some people actually do enjoy the work of coding,
         | especially if they can do so in an environment where they can
         | immediately check intermediate results and use those to shape
         | their coding trajectory as they work, creating a tight OODA
         | loop. (Hi, Lisp!)
         | 
         | > That's why "all your base belong to us" kind of contracts in
         | which stuff made outside work COULD become property of the
         | hiring company makes otherwise happy developers into depressive
         | under-productive nightmares. Let them code the toy thing
         | unharmed in their spare time, for fucks sake.
         | 
         | > Let it be the real thing. Stop this nonsense fairytale.
         | 
         | On this we can agree. I think that for programming to _be_ fun
         | it has to be something you _want_ to see come into fruition,
         | i.e., not any random thing someone else wants to see, done to
         | their schedule by their rules. Good tech companies -- game
         | studios in the 90s, Google in the early days, even Microsoft in
         | the early days -- knew how to make the golden goose as
         | comfortable as possible while slipping out the back with the
         | eggs.
         | 
         | But in the late 90s, Jim McCarthy's "Beware of a guy in a room"
         | became iron gospel among management types, who interpreted it
         | as meaning that developers must be subjected to a panopticon in
         | which what they are doing at all times is tracked and analyzed
         | by the chain of command going up to the C level. Hence Scrum,
         | SAFe, and all that malarkey, and we've forgotten how to "let
         | 'em cook" as the kids say now.
        
           | alganet wrote:
           | Sorry, still sounds like a fairy tale.
           | 
           | I was fine doing some hours of planned teamwork. As long as I
           | had some time to work on things I want. Spare non paid time.
           | 
           | For those things I want to program on that spare time, I
           | don't want anyone snooping around to collect anything. I
           | realize I don't want anyone encouraging, questioning, giving
           | advice, talking about it.
           | 
           | The problem is much deeper. As I mentioned, this "code for
           | fun" people had a prominent role in my burning out. They act
           | as catharsis blockers as much as scrum people.
           | 
           | It makes no sense to try anything anymore. There could be a
           | con man happy supporter just around the corner waiting to
           | "collect the egg for free". I will rather let them starve.
           | 
           | Maybe this is exactly what the profession needs. A mass
           | strike of some sort. Not for higher pay, but for better work
           | conditions. It probably won't happen in my time.
        
         | flmontpetit wrote:
         | I don't find knitting fun, which is why I don't do it. Even if
         | in theory I like the idea of creating custom clothing on the
         | cheap, and whatnot.
         | 
         | Maybe that's what programming is to you.
        
           | alganet wrote:
           | I do it for catharsis, to learn, to feel like I did something
           | of my own.
           | 
           | Maybe you do because of the fun. Then you don't need me.
           | Leave me alone.
        
       | gmoque wrote:
       | Coding is another tool, just the same way you buy a piece of
       | furniture online you can also build it yourself, if you have the
       | tools and skills. It's up to you how you want to use your
       | resources (time and money).
       | 
       | Coding is a tool to solve data problems, I've been doing it for
       | close to two decades now and I still find it fulfilling and fun.
       | Many years ago I used to think, I love my job that I would do my
       | job for free ... I was wrong! Others will paid for doing things
       | you find fun, make sure you know your worth.
        
         | delusional wrote:
         | I understand your point, and I don't disagree with it as a
         | matter of utility. It just doesn't capture all of what code is.
         | 
         | I find computer systems beautiful. A system of parts
         | interacting in a complex dance to process data. Each part
         | effortlessly modifyable and reusable, executable by the generic
         | machine people already own.
         | 
         | I love the puzzle of putting data together, of shaping it in
         | main memory, and the joy of finding that previous shaping makes
         | the current problem easier. The joy of finding a hidden algebra
         | or transitivity.
         | 
         | All of these things go beyond the "tool" view of software and
         | touches the "art" view. A painter doesn't find the painting
         | useful, they find it beautiful.
         | 
         | I would be writing software, even if I want paid. I would
         | however be working on vastly different software, and I think
         | that's the OP's point.
        
         | GolDDranks wrote:
         | > Coding is another tool
         | 
         | Maybe to you. For some of us, it's also a form of self-
         | expression, a hobby or a lifestyle.
         | 
         | In my experience coding for money and coding for fun is a very
         | different experience. I know my worth, but I am also free to do
         | whatever I want out of my working hours.
        
       | IvanK_net wrote:
       | I have no idea why they mention coding. It is the same in any
       | kind of job. You can bake cakes for fun, make music for fun,
       | write poems, novels, play chess for fun, practice sports, grow
       | potatos ...
       | 
       | At a certain stage, you realize that in order to be able to do
       | only that job, you must make someone pay you for it. You must do
       | it in a way (or in a volume) which makes others happy. The fact
       | that it makes you happy is not enough anymore.
       | 
       | I don't think there is an angel and a devil. It is still the same
       | thing. If you like the result of your work, there is a high
       | chance that others will like it. You don't need to change what
       | you do by a 100%. Changing it by 5% - 10% is often enough.
        
         | blahgeek wrote:
         | I think it's more common because one doing only coding can get
         | paid reasonably. On the contrary, few people who "bake cakes
         | for fun, make music for fun, write poems, novels, play chess
         | for fun, practice sports, grow potatos" can get paid enough for
         | a living, so that's usually not an option to consider. (Which
         | is the reason that I find us coding people very lucky.)
        
           | Juliate wrote:
           | > only coding can get paid reasonably
           | 
           | If you happen to work for a company that's big enough to pay
           | reasonably. And even that is still a very temporary accident
           | of times.
           | 
           | There was a time with plenty (comparatively to today) of
           | tailors, living very reasonably, because there was a demand,
           | and the means.
           | 
           | Today, you're lucky if you manage to find one that's in your
           | city, and even more if he/she's not too expensive (that is,
           | compared to ready-made stuff).
        
             | varjag wrote:
             | Come on, coding is universally at a premium compared to
             | other trades. Naturally you wouldn't have a FAANG salary at
             | an outsourcing farm overseas but it'll certainly provide
             | you with comfortable living by local standards.
        
               | Juliate wrote:
               | > coding is universally at a premium compared to other
               | trades
               | 
               | It has been and it still is at this time. Just saying
               | that it won't last.
               | 
               | The existential threat, and perpetual adaptation to
               | technology musicians (classical as well as contemporary)
               | have met since the invention of sound recording and its
               | developments, is coming for software developers too.
        
               | baud147258 wrote:
               | > perpetual adaptation to technology musicians have met
               | 
               | Didn't it also went with an important reduction in the
               | number of people who could make a living out of that?
        
               | Juliate wrote:
               | Precisely.
        
             | soco wrote:
             | Like you almost spelled out, tailors were never competing
             | with ready-made. Clothing used to be expensive, until
             | people (sometimes children) working for pennies were able
             | to send to you across long distances something good enough
             | to wear.
        
             | milesrout wrote:
             | I'm not sure that is actually true about tailors. My
             | understanding is that most clothing was homemade. I assume
             | people didnt generally make their own shoes but they made
             | their own textiles and basic garments and most people didnt
             | have many garments.
             | 
             | Maybe there is a specific time period you are referring to
             | where this was common but as I understand it, pre-
             | industrially there were very few artisans selling products
             | for money. Clothes were made largely by women and girls for
             | their families.
        
               | foobarian wrote:
               | Be that as it may, there definitely used to be more
               | tailors.
        
               | 9rx wrote:
               | Presumably he is referring to the industrialization
               | period when suits were the everyday fashion. Once we
               | moved on to baggy jeans and sweatpants, where the fit
               | doesn't matter much, then the tailor was no longer
               | relevant.
        
               | Juliate wrote:
               | Yes, I'm referring to what we could call the golden age
               | of tailoring, around 1800-1970.
               | 
               | You could say it was brief, relative to humanity history,
               | indeed, as a transition period between cottage/home
               | textile manufacturing as well as sewing, and high (and
               | accelerating) automation managed by fewer people and lots
               | of low-paid workers (as it is today).
               | 
               | And such is the trajectory for software development, a
               | brief golden age, between the moment where computers
               | barely existed, and the moment where
               | automation/acceleration takes over.
               | 
               | It won't eliminate software development, but it won't
               | require as many people as it does today. Some "local"
               | artisan shops, highly skilled, and more expensive, may
               | still exist.
               | 
               | But the capital currently feeling high tech salaries will
               | inevitably seek new/other growth opportunities, as it has
               | always done with other growth drivers.
        
           | goodpoint wrote:
           | so you are saying work is meant to be miserable and coding is
           | the exception. Is that a life worth living?
        
             | xboxnolifes wrote:
             | It's not that work is meant to be miserable, it's that if
             | work wasn't in some ways
             | miserable/frustrating/unrewarding/etc, more people would be
             | doing it for free.
             | 
             | Or rather, you wouldn't need to pay people to do things
             | they already enjoy doing. So, the things you need to pay
             | people to do must contain some things that people don't
             | want to do for free.
        
         | swoorup wrote:
         | One can combat it by just choosing discipline, grit,
         | perseverance and stop boxing themselves into angel vs devil
         | kind of thinking. You are either working for self or working
         | for someone else.
         | 
         | Life is rather what you make of it than the society perception
         | of it.
        
         | gwd wrote:
         | > I have no idea why they mention coding. It is the same in any
         | kind of job. You can bake cakes for fun, make music for fun,
         | write poems, novels, play chess for fun, practice sports, grow
         | potatos ...
         | 
         | One reason is that coding is so much more scalable than all of
         | those. There are loads of stories of people who made some small
         | thing that was useful, and were able to make a tidy profit on
         | it (or sometimes a fairly large one).
         | 
         | I enjoy making homemade wines. Occasionally someone will try
         | something I've made and ask if I'm thinking about selling it
         | professionally. No way -- it's a fun hobby, but definitely not
         | something I want to do in enough scale to be self-supporting.
         | 
         | I also enjoy languages, and developed an algorithm for helping
         | me find material to read that's at the right level -- only a
         | handful of words that I don't know. It's been incredibly
         | helpful for me, and I'm sure it could be incredibly helpful to
         | millions of people out there as well; so I quit my job and am
         | trying to figure out how to make that happen:
         | 
         | https://www.laleolanguage.com
        
         | brulard wrote:
         | I disagree that coding for fun and making it a product is 5-10%
         | difference. I would say it's closer to 500-1000%. I coded a lot
         | of tools for myself, for productivity or for fun. Currently I'm
         | very quick in doing that thanks to LLMs, it's definitely not
         | vibe coding, althoug there is a lot of code generated. As these
         | tools serve only me, I may not care about code quality, about
         | bugs, about someone elses data loss, about security, GDPR,
         | different devices, mobiles, screen sizes, platforms, etc. I
         | don't have to support "users" as an entity at all in my apps,
         | it can be all hidden behind VPN, so i don't need auth. I have
         | so many little issues in my apps so I know I can not for
         | example click this and that in rapid succession, or drag this
         | thing out of this container etc. It's 100% fine for me, it
         | would absolutely needed to be fixed for other users. I would
         | need something like a user manual, marketing page, payment
         | processing? I don't get any support e-mails and angry users.
         | There are many compromises that I can make with little value
         | loss if I code just for me as compared to trying to offer a
         | service for people and ask for money.
        
       | ankurdhama wrote:
       | When you start coding and start having fun, please remember that
       | the "fun" doesn't apply to coding as profession. The same goes
       | for any other profession. Doing something for fun vs
       | professionally are two different worlds.
        
         | xnickb wrote:
         | Confidently wrong. Life is a bit more nuanced than that.
         | 
         | Look at any popular open source project and tell me not a
         | single contributor was having fun while writing it.
         | 
         | I can give you examples of very high quality open source
         | projects where I know for a fact that the person/team behind
         | them were just having fun.
        
           | ankurdhama wrote:
           | Let me clarify what I mean by for fun vs professionally. For
           | fun means you make decisions based on "That feature would be
           | fun to implement". Professionally means you make decision
           | based on "That's what good for business". Based on these
           | definitions most of the open source projects don't fall under
           | "professionally" category.
        
             | 9rx wrote:
             | Aside from maybe a handful of projects that got lucky
             | squatting on the right name (e.g. left-pad), are there any
             | popular open source projects that have become popular on
             | "that would be fun to implement" rather than "that's what
             | is good for business" (understanding the user, answering
             | issues, implementing requested features, etc.)? The chances
             | of your fun overlapping the exact market need seems rather
             | slim.
             | 
             | Even among unpopular open source projects, I expect most of
             | them are published as a way to demonstrate ability to
             | employers rather than "that would be fun". The latter
             | projects do exist, but it is surprising if they make up
             | most open source projects.
        
       | ringeryless wrote:
       | I am concerned about the authors propensity for taking pop
       | cultural memes very very seriously. Somewhere in here is a
       | lightbulb waiting to go off and a complete human ready to be
       | born. Maybe consider going camping.
        
       | queueueue wrote:
       | For me, this has somehow gotten to a point where I keep
       | questioning myself if I'm actually doing something out of
       | curiosity or because of the idea I could share something with
       | other people or some other motive. So I'm not even sure what I'm
       | curious about anymore, which might sound ridiculous.
        
         | ArcHound wrote:
         | Hey, don't worry. In my book, if you do something because you
         | want to share it, then you're still interested in it enough (or
         | curious about if you want). You just like to share, and that's
         | okay.
         | 
         | It's also a good filter for topics. Naturally, the topics of
         | interest of others seem more valuable.
         | 
         | I am doing a similar thing on my blog. Generally, each topic
         | must pass the test of: is this useful to at least some? And
         | being commited to write means I can clarify and organize my
         | thoughts.
         | 
         | So nothing to worry about, keep on experimenting and sharing.
        
       | wzhudev wrote:
       | This is basically what I am thinking about in the past few
       | months. When everybody is talking about AI but you don't buy it.
        
       | Thorrez wrote:
       | >In a perfect world, I could listen to the angel and solely get
       | by having fun and working on things I enjoy. But if I didn't
       | listen to the devil from time to time, I wouldn't stay up to date
       | with the latest technologies, and as a result I wouldn't be able
       | to pay my bills.
       | 
       | Why do you need to listen to the devil to stay up to date with
       | the latest technologies? You don't need to work on something
       | monetizable to stay up on the latest technologies. You can work
       | on something for fun and incorporate some of the latest
       | technologies to learn about them at the same time.
        
       | alkonaut wrote:
       | Do many people hobby code with that entrepreneur mindset thing?
       | Or sit down to play guitar thinking they want to make a hit and
       | feeling bad if they just noodle some cover songs? What a
       | miserable existence that must be. How do you get that way? Should
       | we blame LinkedIn or what is it?
        
         | stepbeek wrote:
         | I had my own company previously and I found it hard to detangle
         | that commercial mindset from hobby coding. I'm employed now and
         | find it much easier to code purely for fun.
         | 
         | If I played guitar professionally then I'd probably find it
         | hard to not think about new pieces in the context of a gig-
         | worthy repertoire.
        
           | p0nce wrote:
           | This is real, anytime I code I'm obsessed about RoI
        
         | makeitdouble wrote:
         | This is a reaction that I had for a time, until realizing that
         | outside of just "some people are different", there is also the
         | wider protestant work ethic putting work at the center of their
         | life, and assigning a moral value to productive work.
         | 
         | I'm describing it in too vague terms to be appropriate, and
         | most people might be thinking it in that way, but I genuinely
         | think there's a part of it in a lot of the "I did this paid
         | service as a weekend project" mentality.
        
         | cess11 wrote:
         | Many people think that they just have to write some code and
         | execute it publicly and they'll somehow be provided for. That
         | can sully recreational coding since it makes it hard to see
         | that it will most definitely not be directly profitable without
         | a lot of non-coding labour.
         | 
         | Doing business is demanding, you've got compliance and
         | documentation and code needs to be intelligible to other people
         | and finances and marketing and planning and customer support
         | and all that domain knowledge that allows you to catch more
         | than one or two paying customers because your solution works in
         | most of a sector of society and so on.
         | 
         | With this in mind you'll have an easy time seeing that your for
         | fun, recreational project is not a business and that you can't
         | think of it as one until users are starting to force you to by
         | being so many or offering money for additional services.
        
         | ramon156 wrote:
         | Because having your own product is something that on paper
         | sounds extremely rewarding. If you do it well, the maintenance
         | might be less than the work you put in your actual job.
         | 
         | Some people want to break out of the cycle, and you can't
         | really blame them for it when the economy is hurting working
         | people (ofcourse excluding that writing software is relative to
         | other jobs a cushion job)
        
           | zeroc8 wrote:
           | It's not a cushion job. At least not when you are working on
           | a huge codebase together with lots of other developers.
        
             | sethammons wrote:
             | What other jobs have you had? I have been a photo lab
             | assistant, a sign maker apprentice, a graphic designer, an
             | insurance agent, a financial advisor, a construction worker
             | and manual laborer, an inner-city math teacher, a software
             | developer turned manager turn developer, now at the staff
             | level.
             | 
             | Software is the most cush job I have had. More money for
             | less work. Better perks. Less stress overall. Constantly
             | learning, yes. Often frustrating, yes. But having financial
             | resources beyond what the other jobs could provide is a
             | thing. Other jobs I could leave at work, sure, but others I
             | couldn't. I would never go back to being a public high
             | school teacher; that shit was the suck. So was selling
             | stocks. Software is a dream in comparison.
        
               | codebastard wrote:
               | That is from the viewpoint of the top 10% earners if you
               | look at the european market or small / local business
               | than you are looking at people doing the job of multiple
               | departments and getting blamed if something does not work
               | or for their salary if everything works.
               | 
               | And the salary is most of the time lower than anyone from
               | the HR or Marketing department whose job if you are
               | unlucky you also have to do because the tools they use
               | are too complicated for them.
               | 
               | And if take the freelancer / remote work market into
               | consideration everyone wants to pass all the work to the
               | lowest bidder and some of them get lucky with skilled
               | workers whose salary may be in the median considering
               | their location after substracting the share of the
               | middleman.
        
               | pc86 wrote:
               | 100% - my friends who have only ever written code think
               | it's a "hard" job in the objective sense. That among all
               | possible jobs, it is on the difficult side of the
               | spectrum.
               | 
               | I've been an EMT, a line cook, a dishwasher, a waiter,
               | sold insurance, and worked on political campaigns. The
               | easiest of all those is 10x harder than the hardest day
               | of writing code.
               | 
               | It's frustrating at times, sure. There's office politics,
               | sure. We probably have to deal with a disproportionate
               | percentage of weaponized autism, sure.
               | 
               | But it is a cushy job and the "money per unit of effort"
               | metric is off the charts compared to basically every
               | other job I can think of, and definitely every other job
               | I've ever had.
        
               | Izkata wrote:
               | I don't have much experience in jobs like those, but a
               | family member who jumped between whole different
               | professions for years does. He always got bored of them
               | because, at least according to him, all of them had one
               | failing: you learn everything you need in a couple of
               | months or so, then it's pretty much just getting better
               | at doing those things repeatedly.
               | 
               | Eventually he tried out programming and found there's no
               | real end to the amount of things to learn. It was the
               | only job he found that he wouldn't get bored on. He only
               | eventually left because of bad bosses.
               | 
               | I think that might be the factor that makes it hard vs
               | easy compared to others - that for a lot of people,
               | continual learning (which they thought they'd left behind
               | when they finished school) is why it might be harder than
               | the other jobs ones you listed. Though I know I'd find
               | those ones harder for other different reasons.
        
               | bigstrat2003 wrote:
               | Yeah, I definitely agree with you. Any time you see
               | someone saying how hard it is to write code as a job, you
               | can tell they've never had a "real" job. I grew up
               | working on a farm every day - I would take programming
               | every day of the week. Even on the days when I'm
               | frustrated or dealing with difficult people, it's better
               | than hard physical labor which wears down your body, is
               | fairly gross (lots of poop!), and doesn't even pay 1/2 of
               | what programming does.
        
               | aleph_minus_one wrote:
               | > Software is the most cush job I have had. More money
               | for less work. Better perks. Less stress overall.
               | Constantly learning, yes. Often frustrating, yes. But
               | having financial resources beyond what the other jobs
               | could provide is a thing. Other jobs I could leave at
               | work, sure, but others I couldn't. I would never go back
               | to being a public high school teacher; that shit was the
               | suck. So was selling stocks. Software is a dream in
               | comparison.
               | 
               | The problem is: there exists a very specific group of
               | people who do software development as a job who are
               | really passionate and idealistic about software (that's
               | why they actually got interested in software development
               | and decided to do this professionally). For these people,
               | the whole "politics" about software devlopment, bullshit
               | project management processes, not being allowed to make
               | use of their full potential and skills, and office
               | politics _is_ (thus) hell on earth.
               | 
               | I thus very plausibly do believe that exactly for people
               | who _are_ incredibly passionate about software
               | development, other jobs (that are outside their passion)
               | can actually (paradoxically!) be more convenient.
        
         | Arisaka1 wrote:
         | I will preface this by saying that, I decided to stop pursuing
         | a job as a software developer because my 2 years of work
         | experience mean nothing in the job market.
         | 
         | Now that I ended up finding a job as a waiter (of all things) I
         | finally enjoy learning new things again. Before, I would get
         | chronically stressed researching the job market, gathering
         | keywords from job openings, consuming Udemy courses at 2x
         | speed, using AI to plan the project and scaffold it. I was
         | writing projects to save my life, because my finances are just
         | that bad.
         | 
         | Surrendering and giving up the pursuit of work made all this
         | mental load go away, and ironically made me progress in a
         | personal skill level faster than anything else. I can now learn
         | deeply. I can tinker with code to my heart's content. I can see
         | all the warnings. I can research why this and that happen,
         | without feeling like I have to "sigma grindset" every second.
         | 
         | Perhaps when the storm is gone with the whole "AI is gonna take
         | our jobs" and the market demanding every keyword match, and I
         | feel more confident in myself I'll try to get professional
         | again. Or not. All I know is that I love programming.
        
           | yapyap wrote:
           | In all seriousness, being able to pinpoint what is causing
           | the possible stress / load and making choices to get rid of
           | that is pretty amazing, props!
           | 
           | Though as for the job market, I'm sure the AI hype will blow
           | over but I don't think it'll remain silent for long, there'll
           | be another nonsensical trend within reach.
           | 
           | Tech needs to keep innovating to keep investors happy and
           | keep investing. That's why it's going this AI bubble route.
           | Cause they don't have any groundbreaking innovations at the
           | moment but want to keep the investors they got when the web
           | was newer and was worthy of the real hype.
        
             | john_the_writer wrote:
             | blockchained api for AI with anti-mushroom (non-fungible)
             | recursion.
        
             | leansensei wrote:
             | This is The Incredible Story of Deft...
             | https://leanpub.com/deft
        
             | Fripplebubby wrote:
             | > Tech needs to keep innovating to keep investors happy and
             | keep investing.
             | 
             | It's nice to think that this is just a "tech" problem but
             | unfortunately this is a wider problem in the rich world -
             | it just so happens that "tech" has been the answer for
             | finding huge economic growth for the past few decades. The
             | whole economy is addicted to tech growth at this point
             | (including your 401k if you have one, those of your your
             | friends and neighbors).
        
           | nottorp wrote:
           | Related: Historically, most "universal men" that greatly
           | advanced science before the last 1-2 centuries were
           | independently wealthy.
        
             | PhilipRoman wrote:
             | This also depends heavily on the field, some sciences need
             | particle accelerators and mass spectrometers, meanwhile we
             | can get by on a $200 pc and free wifi. This means you can
             | bypass a lot of traditional university/lab structures.
        
           | gh0stcat wrote:
           | I went through this exact thing. I became so depressed and
           | stressed out during my last real software development job,
           | after making it to a pretty respectable senior software
           | engineer. I quit as a life saving decision, and now it seems
           | that those 5+ years I put in just don't matter, as I had been
           | getting to the final hiring stages and then getting passed up
           | constantly. In the other hand, I have been able to get into
           | graphics programming, painting, 3d modeling, etc, because I
           | don't have to come home and force myself to learn the new
           | frontend/backend framework, I have a lot less stress and I
           | have no desire to get back into the hamster wheel of the tech
           | world. I love creating and building, it gives me a reason to
           | live, I now know that I was preventing myself from this very
           | important life satisfaction, which led me to my huge career
           | impasse/quitting my job. I think some of us are just not
           | built for the hyper optimization and materialism of the
           | modern corporate tech world. I err personally more toward the
           | artistic side, and that quality is not appreciated by the
           | vast majority of recruiters and hiring managers. Like you, I
           | am hopeful for the future, but I also no longer hold the
           | delusion that I can find life satisfaction through the job
           | alone, as I so naively pursued before. It's so much harder to
           | measure success when its not based on those simplistic
           | metrics like company status or income, but maybe that's
           | because it never should have been the concern. :)
        
           | milesvp wrote:
           | I am a firm believer that the brain has finite resources. It
           | is fundamentally no different than a muscle, in that, the
           | muscle has resources at its disposal, and using those
           | resources causes them to deplete faster than they can
           | recover. This means, that at best, you can optimize how you
           | use your brain, similar to how you can optimize how you use
           | your muscles. You can train, to get "more" out of your brain,
           | similar to muscles. But at the end of the day, there is only
           | so much your brain can do. I have found, through fairly good
           | time keeping, that I can do ~6 hours of deep work in a 9 hour
           | period. Maybe 7 in a 12 hour period. This is the amount that
           | puts me at the edge of burnout, and requires no other
           | commitments in my life. 4-5hours in a 7.5 hour day is
           | sustainable. Others may be able to do more, or less than
           | this, but many people are fooling themselves if they think
           | they are doing good work that is also deep for more than
           | this, for more than say 4 weeks at a time.
           | 
           | That said, if you can find ways to use very different parts
           | of your brain... well, then you can squeeze out more
           | performance. In the same way that in the gym, if you find
           | exercises that isolate different muscle groups, you can
           | squeeze more sets in throughout your workout.
           | 
           | I have seen this with people who can produce a lot of output,
           | they tend to not do the same thing all day, but find ways to
           | work on unrelated projects. So, I'm not terribly surprised
           | that you have an urge to code now that your brain is focused
           | on non code related things for a large part of your day.
        
             | Arisaka1 wrote:
             | >I have seen this with people who can produce a lot of
             | output, they tend to not do the same thing all day, but
             | find ways to work on unrelated projects. So, I'm not
             | terribly surprised that you have an urge to code now that
             | your brain is focused on non code related things for a
             | large part of your day.
             | 
             | Funnily enough, I do still code for the largest part of my
             | day (10am-10pm, with lunch/dinner breaks + 1 hour of
             | gaming/Reddit), simply because I'm starting my hotel job in
             | 2 weeks, making me technically still unemployed.
        
         | mrkeen wrote:
         | Sure. I used to enjoy playing the Sims until I had that gut
         | realisation that I was trying to get them to grind out better
         | lives, when I should just spend that time doing it for myself.
         | 
         | I also bought Shenzhen I/O, because the idea of being able to
         | program in a game seems fun. But after reading more, I didn't
         | end up playing it because it would involve too much study of
         | how the in-game computers work, and I'd get much more long-term
         | satisfaction from studying real assembly languages etc.
        
         | ZaoLahma wrote:
         | When I was younger, early in my career, I coded to learn more
         | about what I was doing at work. Pure career progression.
         | 
         | The older I get, the less I care about career progression and
         | the more I allow myself to just use code to explore thoughts or
         | ideas.
        
         | Clubber wrote:
         | >Do many people hobby code with that entrepreneur mindset
         | thing? Or sit down to play guitar thinking they want to make a
         | hit and feeling bad if they just noodle some cover songs?
         | 
         | I absolutely do. Money and power is a great motivator. I don't
         | feel bad about any of it. I took my shot and continue to do so.
         | 
         | >What a miserable existence that must be. How do you get that
         | way? Should we blame LinkedIn or what is it?
         | 
         | It was not. I made some good side money. I always joke that I
         | program to feed my computer habit. The benefit of it is you
         | actually code like you are making a product, and there is
         | usually a big skill difference between someone coding for fun
         | and someone coding to make an actual sellable product; it's the
         | 80/20 rule. That last 80% is what separates the good from the
         | great. Like Jobs said, "Real artists ship."
        
           | 59nadir wrote:
           | > The benefit of it is you actually code like you are making
           | a product, and there is usually a big skill difference
           | between someone coding for fun and someone coding to make an
           | actual sellable product; it's the 80/20 rule. That last 80%
           | is what separates the good from the great. Like Jobs said,
           | "Real artists ship."
           | 
           | I don't think this really holds true in any meaningful
           | capacity. People who put in hours of practice in inherently
           | unviable things can learn very useful skills; remaking Pacman
           | or other arcade games over and over won't be very useful
           | financially but it will definitely be good practice for how
           | to put together a game, and practicing making ever-more
           | advanced games will naturally lead to even more development
           | of skills.
           | 
           | Someone who's constantly just tried to put together
           | commercial game after commercial game in Unity/Unreal will be
           | much less useful overall and will have spent most of their
           | time on trivialities/superficial things that will never be
           | useful out of the exact contexts they were in at the time.
           | 
           | I think your positioning of yourself as better than other
           | people is unfortunate, but keep that in mind for the
           | following:
           | 
           | It's very unlikely that I'd ever hire you over someone who's
           | made databases/search engines/games just because they wanted
           | to learn how they work, mostly because most of what you've
           | done is probably trivial, not very good practice and hasn't
           | taught you as much as these people learned from doing for the
           | sake of practice. Odds are you know very little about how
           | things work, how they're actually made and how you'd approach
           | building things from scratch, because it's simply not
           | something you're likely to practice with your mindset. In
           | contrast, exploring and practicing as an activity has a much
           | clearer correlation with high skill levels and knowledge than
           | the grinding mindset, in my experience, and you sound like
           | you're firmly in the grind camp.
           | 
           | I can teach someone who knows how things work how to glue
           | libraries together when/if we do need it, but I can't teach
           | someone who glues libraries together how to make their own
           | things; it's simply not worth the time or effort because it's
           | effectively like starting from scratch and I may as well
           | start with a complete junior in that case.
           | 
           | Edit:
           | 
           | With all of that said, if you made tons of stuff from scratch
           | and made tons of these supposedly "for-profit" projects I
           | think you've really just made your hobby projects and fooled
           | yourself into thinking you're making them as financially
           | viable side projects. I am assuming that you're putting these
           | things together as most of the industry does (i.e. gluing
           | libraries together) and that these projects are comparatively
           | low in volume, which means you'll get less actual practice
           | done.
        
             | Clubber wrote:
             | You've made a whole lot of assumptions in that reply, all
             | from 10 sentences. Maybe ask some questions next time
             | instead of making assumptions that fit your preconceived
             | notions. Your intuition is a bit off.
        
               | 59nadir wrote:
               | I think I was about as charitable as your post deserved,
               | and I stated my assumptions clearly. You can either
               | address them (and the bigger point) or choose not to.
        
             | lcnPylGDnU4H9OF wrote:
             | > I can teach someone who knows how things work how to glue
             | libraries together when/if we do need it, but I can't teach
             | someone who glues libraries together how to make their own
             | things; it's simply not worth the time or effort because
             | it's effectively like starting from scratch and I may as
             | well start with a complete junior in that case.
             | 
             | I just want to point out that this goes beyond an argument
             | explaining how hobby projects can be useful and enters the
             | territory of personal attack. I presume you mean that
             | whatever they made is substandard in some way ("[gluing]
             | libraries together" is nonsense criticism; everything in
             | software is someone's abstraction) but I don't see why you
             | would think that.
        
               | 59nadir wrote:
               | For any given singular project "gluing libraries
               | together" is not a particularly interesting critique, but
               | as a default way of doing things it is very relevant to
               | the resulting skill levels of people as well as their
               | respect for quality. I have enough experience with former
               | coworkers to understand which attitude results in which
               | and it's with that backdrop in mind I've written the
               | post. I stated my assumptions pretty clearly and why I've
               | made them as well.
               | 
               | I absolutely think gluing libraries together is a
               | substandard default way of working that leads to poor
               | results, by the way. "[...] everything in software is
               | someone's abstraction" is a cop-out that ignores the
               | massive gap that exists between finding the lowest level
               | you can execute (in many cases an OS call that cannot be
               | split up into a smaller part, or calls into the lowest
               | API you can find like OpenGL, Vulkan, etc., where we have
               | to play by a driver's rules) and executing a function in
               | a library that calls a library that calls a library that
               | calls the OS or the like.
               | 
               | Taking on the cost of countless layers of function calls,
               | potentially manager code, etc., just because "everything
               | in software is someone's abstraction" is, to use your
               | phrasing, a "nonsense" excuse for poor work and not
               | taking ownership of the code that will execute.
               | 
               | I have a former coworker that elected to use a
               | tokenizer/parser library that clocked in at about 6k
               | lines of Rust code, where I personally decided to simply
               | write one in about 600 lines (in Odin, which probably is
               | considered more verbose). The 600 line one was faster,
               | used less memory and naturally was easier to understand
               | (easy enough to understand for someone who literally had
               | never written a tokenizer/parser before to use and
               | extend). It's defensible to use a library for a
               | tokenizer/parser, of course, because "everything in
               | software is someone's abstraction", but do you see the
               | problem here where we get worse software and no one ever
               | learns how to make better things if everyone just decides
               | to `cargo install` readymade solutions?
               | 
               | I'm not saying that my colleague could at that moment
               | have written the Odin solution in this case, but he would
               | certainly be more likely to if he implemented things from
               | scratch as a way of practicing, or decided to otherwise
               | take ownership of the code that runs in work projects.
        
               | lcnPylGDnU4H9OF wrote:
               | > I stated my assumptions pretty clearly and why I've
               | made them as well.
               | 
               | The first yes, the second no. If you had a reason for the
               | assumption, I think it would not be an assumption.
               | 
               | > I have a former coworker ...
               | 
               | One might assume you are thinking more about your former
               | co-worker than you are about Clubber. They could make
               | that assumption because you describe in detail an actual
               | instance of what you complain about in the absence of any
               | other such description in Clubber's comment.
               | 
               | Should they assume that? Even if they have reasons? Even
               | if they're right? What does it add to the discussion?
               | 
               | I think you could have made a good point about their
               | assessment missing the mark because I agree that the
               | skills you write about are improved by "finding the
               | lowest level you can execute" more than "coding to make
               | an actual sellable product". Still, they might consider
               | the latter to be no different from the former (the former
               | is certainly a more precise description, regardless).
               | Your story about the co-worker is a good one on that
               | topic. It's unfortunate that the assumptions make your
               | comments easier to dismiss.
        
         | nicbou wrote:
         | Coding is a small but very fun part of my business. I code for
         | fun because I can afford to, but most people need to put bread
         | on the table, so they must remain competitive.
        
         | onion2k wrote:
         | _What a miserable existence that must be._
         | 
         | This ignores the fact that people are motivated by different
         | things. If you're someone who thrives on the intrinsic 'do this
         | for the love and joy of it' motivation then you should
         | absolutely just write code for the fun of it. But not everyone
         | is like that. Some people need an extrinsic motivator to drive
         | them to do things - that's usually money, or praise, or a
         | punishment for failing. _There is nothing wrong with either
         | approach._ Neither is better.
        
           | spicyusername wrote:
           | I mean... one is definitely better...
        
           | 59nadir wrote:
           | While it's not wrong to be extrinsically motivated (it's not
           | morally wrong, or a value judgment), it's definitely worse
           | and more fickle (it will produce worse results in most
           | cases). Intrinsic motivation is much more likely to lead to
           | long-term growth even in the face of adversity and in general
           | be more resistant to changing circumstances.
        
           | retropragma wrote:
           | Important to note that it's not a dichotomy as long as you're
           | not an "extremist" of either side. Build for yourself _and_ a
           | big market. Take pride in competing at a high level. If you
           | view  "hustling" as an 'all work, no play' experience, you're
           | engaged in absolutist thinking.
        
         | hombre_fatal wrote:
         | Seems reasonable that you would struggle with the opportunity
         | cost of your time when you're writing software for fun since
         | you could also be working towards a greater goal of launching
         | something that might make money.
         | 
         | Software is relatively unique because of the multiplying
         | effects of software (without banking on a moonshot) unlike,
         | say, carpentry or strumming a guitar. So the opportunity cost
         | can be even higher.
         | 
         | You should always be cognizant of opportunity costs because
         | they're always in play. And I can see that getting away from
         | people, especially if you haven't already achieved your
         | financial life goals.
         | 
         | I feel similar when I try to play a game in my 30s. It feels
         | like a huge waste of time compared to something that would
         | advance me towards my aspirations. But I think that's just part
         | of being an adult. Just be aware of the trade you're making.
        
           | mibsl wrote:
           | Being always cognizant of opportunity costs also has an
           | opportunity cost in terms of mental health and life
           | satisfaction.
        
             | hombre_fatal wrote:
             | Depends on what you do with that information, doesn't it?
             | 
             | I think you want to embody both awareness and acceptance.
             | And probably make a deliberate choice in the matter instead
             | of just drifting.
        
             | StefanBatory wrote:
             | I ended up on SSRI because of that, personally.
        
         | analog31 wrote:
         | Some of us do. The hobby may consist of simulating the
         | professional experience, but to a limited extent and on our own
         | terms. For instance in my own case, I play an instrument -- the
         | double bass -- and I perform sporadically. When I practice at
         | home, I'm aware of the qualifications and competency of a
         | professional bassist, I measure myself against those standards,
         | and try to keep improving.
         | 
         | This doesn't detract from the pleasure of playing, at all. If
         | anything, it gives me some structure and motivation. And I
         | still don't mind noodling for a while when I need a distraction
         | that doesn't involve a screen.
         | 
         | But I only count the money that I make, because I have to
         | report it. ;-)
        
         | betenoire wrote:
         | I do both of those, it's a constant battle in my own head. I'm
         | always reminding myself that it's ok to make music just for my
         | own enjoyment, and that don't need a potential monetary angle
         | for some hobby.
         | 
         | I'm not justifying this mindset, which preceded LinkedIn. I
         | don't like it.
        
       | pacifika wrote:
       | The angel is human curiosity and the devil here is capitalism
       | society pressures. be you.
        
       | defanor wrote:
       | > But if I didn't listen to the devil from time to time, I
       | wouldn't stay up to date with the latest technologies, and as a
       | result I wouldn't be able to pay my bills.
       | 
       | It appears to imply that new technologies do not count as fun,
       | which may be the case for the author, but not generally. And
       | there are indeed fewer open vacancies requiring older (decades
       | old) technologies exclusively, with vacancies often including
       | currently-hyped technologies in addition to established ones,
       | which opens more options and potentially leads to a higher salary
       | if one employs those newer or hyped ones, but I guess that it is
       | quite possible to pay the bills while using mostly the older
       | ones, too.
        
       | rorylaitila wrote:
       | I've thought that recently there are things I'm willing to build,
       | things I'm willing to sell, and things I'm willing to support. My
       | desire for each is not in equal measure. There are vastly more
       | things I will build for myself then I can sell, and there are a
       | lot of things I like selling but I hate supporting. Only when I
       | feel the trifecta do I release it to the public. The rest I tell
       | myself I can just enjoy the process of building and throwing it
       | away if I want, it doesn't matter.
        
       | TrackerFF wrote:
       | At least for me, I enjoy trying to solve problems using code.
       | Kind of like how some people enjoy solving cross-words, math
       | problems, and what have you.
       | 
       | As for the larger things that could potentially lead to a
       | business, those types of problems usually come from something I
       | encounter at work. If I'm stuck using software that sucks,
       | identify some obvious demand, etc.
        
       | milquen wrote:
       | ...man never regards what he possesses as so much his own, as
       | what he does; and the labourer who tends a garden is perhaps in a
       | truer sense its owner, than the listless voluptuary who enjoys
       | its fruits...In view of this consideration, it seems as if all
       | peasants and craftsman might be elevated into artists; that is,
       | men who love their labour for its own sake, improve it by their
       | own plastic genius and inventive skill, and thereby cultivate
       | their intellect, ennoble their character, and exalt and refine
       | their pleasures. And so humanity would be ennobled by the very
       | things which now, though beautiful in themselves, so often serve
       | to degrade it...But, still, freedom is undoubtedly the
       | indispensable condition, without which even the pursuits most
       | congenial to individual human nature, can never succeed in
       | producing such salutary influences. Whatever does not spring from
       | a man's free choice, or is only the result of instruction and
       | guidance, does not enter into his very being, but remains alien
       | to his true nature; he does not perform it with truly human
       | energies, but merely with mechanical exactness...
       | 
       | ...we may admire what he does, but we despise what he is.
       | 
       | https://readmorestuff.wordpress.com/2009/11/30/extracts-from...
        
       | firemelt wrote:
       | its the opposite for me, I always choose to have fun, instead
       | making mone, 0 motivation to chase the later. I wish I tend to my
       | devil side :(
        
       | kgeist wrote:
       | For me personally, there's no dilemma. I was landed a pretty
       | good, high-paying job after showing my pretty sophisticated pet
       | projects I made for the fun of it. In my free time, I keep making
       | pet projects out of "curiosity, enlightenment, and purity", and
       | if some have potential, I showcase them to the employer and
       | they're integrated into the product, or as a dev tool. Builds a
       | good resume, too. Maybe I'm lucky that my employer is open to new
       | ideas/projects. So, both the angel and the devil are satisfied :)
        
         | coev wrote:
         | Do you keep ownership over those tools when they're integrated
         | into your employer's product? What are the terms on your
         | employment contract? This can get muddy.
        
       | gitroom wrote:
       | i feel this deep, it's way too easy to forget why i started
       | coding in the first place
        
       | simpaticoder wrote:
       | But shipping is in service of curiosity, though! There is nothing
       | more fascinating than watching your work come into contact with
       | real users. They will find error modes and use-cases you never
       | imagined. If you code for fun and no-one ever sees it, then
       | you'll never have this experience.
        
       | mihaaly wrote:
       | My angel and devil have reverse roles.
       | 
       | My angel wants me to do my side hustles and produce well made
       | products. For the users and myself. But he sits behind me in the
       | corner now with a bitter face. Neglected and left out.
       | 
       | The devil took over making me work for money, sell my hours for
       | the high bidder, for current income. So I could provide for the
       | three most precious ladies in the world: my wife and daughters.
       | 
       | The devil turned out to be not a powerful figure but a ruthless
       | but pity, sweaty salesguy selling crap that I stuck in. Need to
       | carry on with the technology mandated in the position, outdating
       | as we speak, making me increasingly unemployable elsewhere
       | without the 10 years hands on coding experience in 15 kinds of 2
       | - 7 years old technology, with leadership and mentor abilities of
       | course as an essential trait required. Willing to be
       | enthusiastically agile the hell out of it! For free pizza and
       | fruit bowl!
       | 
       | No good path ahead.
        
       | skor wrote:
       | I code purely for fun, creating programs that generate and
       | compose music. Sometimes I hit the record button and capture the
       | results.
       | 
       | Here's one of my latest recordings, if anyone's interested:
       | https://lowveld.bandcamp.com/album/etches.
       | 
       | Musically I think this belongs in the underground - and should
       | stay there.
       | 
       | I'm very interested in the theory behind software & music. Over
       | the years I've mostly focused on the engineering side, but maybe
       | one day I'll document and publish more about it too.
        
         | acureau wrote:
         | I'd love to read some of these programs and/or read about the
         | process of writing them. "Etches 04" is awesome, it sounds like
         | I'm looking out at some post-apocalyptic cityscape. Please do
         | drop a line if you publish anything.
        
         | Ylpertnodi wrote:
         | Interested. Would like to hear more (of the music, and what you
         | code).
        
       | LandR wrote:
       | Man, I work 8-4 Mon-Fri.
       | 
       | As soon as 4 rolls around, I'm done with the money making portion
       | of the day and the rest is just entirely fun stuff. I couldn't
       | care less if what I'm doing isn't ever going to make money, it's
       | just fun / interesting / satisfying curiosity.
       | 
       | I run - but I know I'm never going to make money running. I climb
       | - but I know I'm never going to make money climbing. I code for
       | fun on my side projects - same deal.
       | 
       | That work mindset gets turned off hard at 4pm.
        
         | dripdry45 wrote:
         | Fellow climber/coder... Where you climbing these days?
        
         | Fripplebubby wrote:
         | I think part of the author's point is that, specifically if you
         | are _coding_ for fun, it is much harder to "turn off" that part
         | of your brain that analyzes it from a business perspective.
         | It's not as if you can close one IDE at 4 and open another IDE
         | at 4:01 at put yourself in a different mindset.
        
           | blenderob wrote:
           | Of course you can. (I mean many of us can.) I've been doing
           | it for years. I'm surprised that because you find it hard to
           | "turn off" that part of your brain, it must be so for
           | everyone else. It isn't. There are many of us who code for
           | fun and do it with a totally different mindset with no
           | "business thoughts" in mind.
        
             | Fripplebubby wrote:
             | Speaking for myself, the author's post resonated with me in
             | two ways - both that it's hard to turn off the business
             | side of the brain ("Could this side project be a startup?
             | Should I build it this way just in case I decide to do that
             | later?") but also that I find it hard to turn off the
             | manager brain ("Is this really the right order to do
             | things? Is this the most valuable thing I could be
             | doing?"), too, other people in the thread are mentioning
             | thinking about opportunity cost to be interfering with
             | their ability to commit to side projects (and also to
             | actually _enjoy_ doing them).
        
               | criddell wrote:
               | It's easy to switch for some of us because the last thing
               | in the world we want is more work and a startup is a
               | _lot_ of work. When I 'm making something for myself it
               | never crosses my mind that I could commercialize my hobby
               | project because I know that's the fastest way to ruin a
               | hobby.
        
           | yifanl wrote:
           | I do just that by switching colour schemes. Light mode at
           | work, dark mode at home. It takes a little bit, but the brain
           | is easily tricked by flashy lights.
        
             | ______ wrote:
             | That's great!
             | 
             | Also - coffee at work, tea for play
        
         | optymizer wrote:
         | I would like to be able to do that - I have such a long list of
         | things I want to learn and do - but I can't just turn off my
         | work brain at 4pm. I get sucked in by interesting problems. Low
         | level optimization? They pay me for 9-5, but you can bet I'll
         | be thinking about it over the weekend, maybe code up a
         | potential solution.
         | 
         | I used to think less about people who check out at 5pm - how
         | can you just leave and not give a shit that the code is a mess?
         | - but as I grew older, I understood that they don't associate
         | their self-worth with work. Their value system is different,
         | and it's got benefits, like better mental health.
        
           | phyzix5761 wrote:
           | How long have you been a software engineer if I may ask?
        
             | optymizer wrote:
             | About 17 years
        
           | warp wrote:
           | > I used to think less about people who check out at 5pm -
           | how can you just leave and not give a shit that the code is a
           | mess?
           | 
           | As someone who checks out at 5pm, I think you're looking at
           | it from the wrong POV.
           | 
           | The main thing that drives me is the projects I work on in my
           | spare time. I care that _that_ code is a mess. So, I might do
           | a bit of work on that in the morning, but then start my
           | actual paying job at e.g. 8am.
           | 
           | So how can I just leave my hobby project and not give a shit
           | that the code is a mess? Because I get paid to do so, I have
           | to work on whatever my boss wants me to work on because
           | that's my job -- but as soon as 5pm hits I get to think about
           | the stuff I really care about again.
        
           | chairmansteve wrote:
           | I think your attitude is fine. You most likely enjoy your
           | job. You are lucky.
        
       | didip wrote:
       | This resonates greatly with me.
       | 
       | It used to be such a torture (in my own mind) to constantly
       | trying to come up with a new hustle.
       | 
       | But not anymore. As I got older and after fatherhood, I have
       | learned that balance is everything. Including valueing my time in
       | having fun doing productive things.
       | 
       | If the hacking side project gives me tremendous enjoyment, then
       | it is a win already both from happiness and the "job training"
       | aspect.
       | 
       | As it so happened, I just hang out with my little cousins who are
       | into robotics and so glad that my side projects in the past
       | helped me connect with them, and I was able to give valuable
       | advice. That was a big win for me.
       | 
       | Also, I have learned the value of providing stability for my own
       | family. Something that the childless me never appreciated.
       | Throwing away stability to start a startup has a steep cost these
       | days.
        
       | kelsey978126 wrote:
       | There's more than code to build a startup. I have found the best
       | way for me to avoid burnout or alternatively feeling like i am
       | behind is to set very high goals. Find a lifetime goal. Maybe
       | it's making a startup, maybe it's something else. Everything you
       | do should mostly fit into some super long term plan that could
       | take an entire lifetime's worth of work. If you are doing
       | creative or personal projects, these build skill and experience
       | which will be needed by that long term project. Martial artists
       | train by punching trees. To build micro fractures in the hand
       | bones and increase the density and strength of these bones. Go
       | punch your trees.
        
       | some1else wrote:
       | I just want to kick back and code like it's 199NaN
        
       | 0xbadcafebee wrote:
       | Sounds like a conflict between wanting to do something you love,
       | and wanting success and fame. Nothing wrong with either of these
       | things, or trying to have both. But what you might be missing is
       | that the _way_ you pursue these things has a much larger impact
       | on the outcome than simply whether you make an attempt or not.
       | 
       | You might have been reading all those stories of startups, and
       | now you're stuck in a box shaped like all those stories. That you
       | have to start a startup at all, or that you have to go about it
       | in the way those stories told. You might think that's your only
       | path. But the only limits in this world are the ones we put on
       | ourselves.
       | 
       | Meditate on what you really want, at your core. Start the wheels
       | turning of thinking of ways to get those things that aren't
       | immediately obvious or don't seem likely. Consider a world in
       | which you didn't have fear, doubt, anxiety, or other kinds of
       | limitations. Which path would you choose? What are all the ways
       | you might use to walk that path? You don't need to know the whole
       | path to start walking on it.
        
       | kelnos wrote:
       | I feel like there's some middle ground that OP is missing.
       | Perhaps intentionally, but that might not be for everyone.
       | 
       | I worked for software/hardware companies for 21 years. Some were
       | stable income for me, but nothing amazing. A few were startups
       | where I worked hard but they didn't go anywhere (fortunately I
       | earned a stable, market-rate income before they failed). One
       | turned out to be reasonably life-changing, and I'm very lucky for
       | that. On and off over that period of time I worked on open source
       | projects, some that didn't go anywhere, some that have been
       | successful.
       | 
       | Right now I'm building something to try to sell. I'm not going to
       | take any VC money or pursue high growth. I'm not chasing the
       | latest whiz-bang AI whatever. I'm building a fairly boring
       | product (that is still fun for me to build), using the tech stack
       | that I want, to the standards of quality that I want. Right now
       | I'm working hard on it, but the goal is that, once it's "done"
       | and has customers (fingers crossed I manage to attract paying
       | customers), I'll be spending no more than 10 hours a week on it
       | (and hopefully less on average). If it "only" gets to $500k/yr in
       | revenue or so, after some number of years running it, I'll
       | consider that a fantastic success. If I can run the entire thing
       | on one or two VMs, and it never grows past that infra-wise,
       | that's a fantastic success.
       | 
       | You can listen to both the angel and the devil and still control
       | your own destiny, outside of the scraps your employer will throw
       | at you. Who knows, though, maybe this idea of mine won't work.
       | But I'm happy I'm giving it a try.
        
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