[HN Gopher] Ask HN: What are you working on? (April 2025)
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       Ask HN: What are you working on? (April 2025)
        
       What are you working on? Any new ideas that you're thinking about?
        
       Author : david927
       Score  : 10 points
       Date   : 2025-04-27 22:08 UTC (52 minutes ago)
        
       | davidbarker wrote:
       | Currently working on HN Alerts -- a simple free site I made to
       | alert me (via email) to trending stories on Hacker News.
       | 
       | It sends me an email once a story hits a certain number of
       | upvotes per minute, so it's useful for keeping track of breaking
       | news.
       | 
       | https://hnalerts.com
        
       | quintes wrote:
       | I'm still working on these.
       | 
       | SaaS - I'm working on this mostly marketing that tech.. harder
       | than it looks am I right? https://prfrmhq.com - see
       | https://news.ycombinator.com/item?id=43538744 [Show HN: My SaaS
       | for performance reviews setting goals and driving success]
       | 
       | - Shows I can use AI and I've integrated into AWS Bedrock
       | 
       | - Shows I can integrate with Stripe for payments
       | 
       | Consulting (Architecture, Strategy, Tech) - I'm working on
       | getting my consultancy started. If anyone wants the kind of
       | skills I offer here let's talk https://architectfwd.com
       | 
       | Next SaaS - Starting a SaaS for managing core strategy and tech
       | concepts. I created goals for it but I'm failing to kick the
       | tyres
       | 
       | Last night I actually also started playing with firebase studio,
       | though the app I prompted isn't even doing save of the document
       | properly. I figure can't be me but will try again and work
       | through the errors.
       | 
       | And playing drums, must get better
        
       | iamwil wrote:
       | A reactive notebook with managed side effects for building
       | backend/AI-engineering pipelines.
       | 
       | Reactivity can update the state of the notebook automatically, so
       | you don't have to keep track of which cells to execute again.
       | Side effects are managed to make it easier to reason about while
       | maintaining reactivity and ability to interact with the outside
       | world.
        
       | rashidae wrote:
       | I just discovered a new meta-discipline, which most likely will
       | become a new science.
       | 
       | I know, it sounds crazy.
       | 
       | In a month or so, I'll be sharing some news.
        
       | SuperV1234 wrote:
       | I've recently added autobatching to my SFML fork
       | (https://github.com/vittorioromeo/VRSFML/tree/bubble_idle).
       | Drawing multiple objects that use the same RenderStates will now
       | be automatically coalesced into a single draw call, for example:
       | 
       | for (int i = 0; i < 10000; ++i) renderWindow.draw(sf::Sprite{/*
       | ... */});
       | 
       | Upstream SFML: - 10000 draw calls (!) - My fork: 1 draw call
       | 
       | This (opinionated) fork of SFML also supports many other changes:
       | 
       | - Modern OpenGL and first-class support for Emscripten - Batching
       | system to render 500k+ objects in one draw call - New audio API
       | supporting multiple simultaneous devices - Enhanced API safety at
       | compile-time - Flexible design approach over strict OOP
       | principles - Built-in SFML::ImGui module - Lightning fast
       | compilation time - Minimal run-time debug mode overhead - Uses
       | SDL3 instead of bespoke platform-dependent code
       | 
       | It is temporarily named VRSFML
       | (https://github.com/vittorioromeo/VRSFML) until I officially
       | release it.
       | 
       | You can read about the library and its design principles in this
       | article: https://www.vittorioromeo.com/index/blog/vrsfml.html
       | 
       | You can read about the batching system in this article:
       | https://www.vittorioromeo.com/index/blog/vrsfml2.html
       | 
       | You can find the source code here:
       | https://github.com/vittorioromeo/VRSFML
       | 
       | You can try out the interactive demos online in your browser
       | here: https://vittorioromeo.github.io/VRSFML_HTML5_Examples/
       | 
       | The target audience is mostly developers familiar with SFML who
       | are looking for a library very similar in style but offering more
       | power and flexibility. Upstream SFML remains more suitable for
       | complete beginners.
       | 
       | I have used this fork to create and release my second commercial
       | game, BubbleByte. It's open-source
       | (https://github.com/vittorioromeo/VRSFML/tree/bubble_idle) and
       | available now on Steam:
       | https://store.steampowered.com/app/3499760/BubbleByte/
       | 
       | BubbleByte is a laid-back incremental game that mixes clicker,
       | idle, automation, and a hint of tower defense, all inspired by my
       | cat Byte's fascination with soap bubbles.
       | 
       | A trailer is available here:
       | https://www.youtube.com/watch?v=Db_zp66OHIU
        
       | xarici_ishler wrote:
       | The first ever SQL debugger - runs & visualizes your query step-
       | by-step, every clause, condition, expression, incl. GROUP BY,
       | aggregates / windows, DISTINCT (ON), subqueries (even correlated
       | ones!), CTEs, you name it.
       | 
       | You can search for full or partial rows and see the whole query
       | lineage - which intermediate rows from which CTEs/subqueries
       | contributed to the result you're searching for.
       | 
       | Entirely offline & no usage of AI. Free in-browser version (using
       | PGLite WASM), paid desktop version.
       | 
       | No website yet, here's a 5 minute showcase (skip to middle):
       | https://www.loom.com/share/c03b57fa61fc4c509b1e2134e53b70dd
        
       | agentultra wrote:
       | A TigerBeetle client for Haskell.
       | 
       | The smallest (in terms of system calls and code) event sourcing
       | database I can make.
       | 
       | Being more present.
        
       | delduca wrote:
       | My 2D engine
       | 
       | https://carimbo.run/
        
       | codr7 wrote:
       | A practical hacker's guide to the C programming language:
       | 
       | https://github.com/codr7/hacktical-c
       | 
       | Also learning to deal with having very little to no money atm.
        
       | clone1018 wrote:
       | I'm working on a workflow automation tool that lets devs write
       | workflows in simple yaml files, and then deploy them to the cloud
       | _or_ on premise. Each workflow is a set of actions and a trigger
       | that can transform data, make api calls, run AI models, or really
       | anything (via docker!). Each step relies on the output of the
       | last step, and the workflow framework is engineering to be
       | declarative, testable, and versioned. Similar to GitHub actions,
       | but for *anything*.
        
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       (page generated 2025-04-27 23:00 UTC)