[HN Gopher] Ask HN: What are you working on? (April 2025)
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Ask HN: What are you working on? (April 2025)
What are you working on? Any new ideas that you're thinking about?
Author : david927
Score : 10 points
Date : 2025-04-27 22:08 UTC (52 minutes ago)
| davidbarker wrote:
| Currently working on HN Alerts -- a simple free site I made to
| alert me (via email) to trending stories on Hacker News.
|
| It sends me an email once a story hits a certain number of
| upvotes per minute, so it's useful for keeping track of breaking
| news.
|
| https://hnalerts.com
| quintes wrote:
| I'm still working on these.
|
| SaaS - I'm working on this mostly marketing that tech.. harder
| than it looks am I right? https://prfrmhq.com - see
| https://news.ycombinator.com/item?id=43538744 [Show HN: My SaaS
| for performance reviews setting goals and driving success]
|
| - Shows I can use AI and I've integrated into AWS Bedrock
|
| - Shows I can integrate with Stripe for payments
|
| Consulting (Architecture, Strategy, Tech) - I'm working on
| getting my consultancy started. If anyone wants the kind of
| skills I offer here let's talk https://architectfwd.com
|
| Next SaaS - Starting a SaaS for managing core strategy and tech
| concepts. I created goals for it but I'm failing to kick the
| tyres
|
| Last night I actually also started playing with firebase studio,
| though the app I prompted isn't even doing save of the document
| properly. I figure can't be me but will try again and work
| through the errors.
|
| And playing drums, must get better
| iamwil wrote:
| A reactive notebook with managed side effects for building
| backend/AI-engineering pipelines.
|
| Reactivity can update the state of the notebook automatically, so
| you don't have to keep track of which cells to execute again.
| Side effects are managed to make it easier to reason about while
| maintaining reactivity and ability to interact with the outside
| world.
| rashidae wrote:
| I just discovered a new meta-discipline, which most likely will
| become a new science.
|
| I know, it sounds crazy.
|
| In a month or so, I'll be sharing some news.
| SuperV1234 wrote:
| I've recently added autobatching to my SFML fork
| (https://github.com/vittorioromeo/VRSFML/tree/bubble_idle).
| Drawing multiple objects that use the same RenderStates will now
| be automatically coalesced into a single draw call, for example:
|
| for (int i = 0; i < 10000; ++i) renderWindow.draw(sf::Sprite{/*
| ... */});
|
| Upstream SFML: - 10000 draw calls (!) - My fork: 1 draw call
|
| This (opinionated) fork of SFML also supports many other changes:
|
| - Modern OpenGL and first-class support for Emscripten - Batching
| system to render 500k+ objects in one draw call - New audio API
| supporting multiple simultaneous devices - Enhanced API safety at
| compile-time - Flexible design approach over strict OOP
| principles - Built-in SFML::ImGui module - Lightning fast
| compilation time - Minimal run-time debug mode overhead - Uses
| SDL3 instead of bespoke platform-dependent code
|
| It is temporarily named VRSFML
| (https://github.com/vittorioromeo/VRSFML) until I officially
| release it.
|
| You can read about the library and its design principles in this
| article: https://www.vittorioromeo.com/index/blog/vrsfml.html
|
| You can read about the batching system in this article:
| https://www.vittorioromeo.com/index/blog/vrsfml2.html
|
| You can find the source code here:
| https://github.com/vittorioromeo/VRSFML
|
| You can try out the interactive demos online in your browser
| here: https://vittorioromeo.github.io/VRSFML_HTML5_Examples/
|
| The target audience is mostly developers familiar with SFML who
| are looking for a library very similar in style but offering more
| power and flexibility. Upstream SFML remains more suitable for
| complete beginners.
|
| I have used this fork to create and release my second commercial
| game, BubbleByte. It's open-source
| (https://github.com/vittorioromeo/VRSFML/tree/bubble_idle) and
| available now on Steam:
| https://store.steampowered.com/app/3499760/BubbleByte/
|
| BubbleByte is a laid-back incremental game that mixes clicker,
| idle, automation, and a hint of tower defense, all inspired by my
| cat Byte's fascination with soap bubbles.
|
| A trailer is available here:
| https://www.youtube.com/watch?v=Db_zp66OHIU
| xarici_ishler wrote:
| The first ever SQL debugger - runs & visualizes your query step-
| by-step, every clause, condition, expression, incl. GROUP BY,
| aggregates / windows, DISTINCT (ON), subqueries (even correlated
| ones!), CTEs, you name it.
|
| You can search for full or partial rows and see the whole query
| lineage - which intermediate rows from which CTEs/subqueries
| contributed to the result you're searching for.
|
| Entirely offline & no usage of AI. Free in-browser version (using
| PGLite WASM), paid desktop version.
|
| No website yet, here's a 5 minute showcase (skip to middle):
| https://www.loom.com/share/c03b57fa61fc4c509b1e2134e53b70dd
| agentultra wrote:
| A TigerBeetle client for Haskell.
|
| The smallest (in terms of system calls and code) event sourcing
| database I can make.
|
| Being more present.
| delduca wrote:
| My 2D engine
|
| https://carimbo.run/
| codr7 wrote:
| A practical hacker's guide to the C programming language:
|
| https://github.com/codr7/hacktical-c
|
| Also learning to deal with having very little to no money atm.
| clone1018 wrote:
| I'm working on a workflow automation tool that lets devs write
| workflows in simple yaml files, and then deploy them to the cloud
| _or_ on premise. Each workflow is a set of actions and a trigger
| that can transform data, make api calls, run AI models, or really
| anything (via docker!). Each step relies on the output of the
| last step, and the workflow framework is engineering to be
| declarative, testable, and versioned. Similar to GitHub actions,
| but for *anything*.
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(page generated 2025-04-27 23:00 UTC)