[HN Gopher] Ask HN: Can vibe coding competitions be challenging ...
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Ask HN: Can vibe coding competitions be challenging and fair?
If so, how?
Author : amichail
Score : 10 points
Date : 2025-04-27 17:07 UTC (5 hours ago)
| ein0p wrote:
| I think they can be, except of course the problems need to be
| much harder, and impossible to solve via vibe coding alone. Like
| it or not, AI assistance is going to stay with us. This is the
| "new baseline" against which engineers will be judged.
| amunozo wrote:
| I think the same about education. Assignments must be harder
| now, it is impossible and undesirable to ban AI assistants.
| amichail wrote:
| Students might complain that their AI assistant was acting
| unusually dumb just before the assignment deadline.
| willmeyers wrote:
| Game jams might be interesting, especially 24-hour ones. Someone
| who uses an LLM to handle some coding tasks can focus on the art
| and mechanics. I think it would still challenging and fair with
| vibe coding.
| xdfgh1112 wrote:
| Experienced game designers have a lot of tooling and libraries
| of previous code they can borrow to make prototypes quickly. AI
| would level the playing field.
| karmakaze wrote:
| You could have done the whole exercise the week before and
| merely regenerate/retrace your steps at the live event.
| runjake wrote:
| For a good example, check out Pieter Levels' vibe coding gaming
| competition from April. There were some really impressive
| entries. Karpathy was one of the judges.
|
| https://x.com/levelsio
| heresjohnny wrote:
| Of course. The only thing that's changed (raised) is the
| baseline. It's still hard to come up with a winning idea that's
| innovative, creative, and polished. It's also much easier to go
| into a rabbit hole you shouldn't have gone into, which can be
| quite costly during a competition.
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